Really interesting series of videos! Have you thought of doing one where you focus on mulligans when not knowing what the opponent is playing yet? I think that might be super interesting and helpful as well!
I've played blue steel a long time, and i know this seems to be the meta per say but it never wins. It's too slow and can't attack. I finally changed it up and am hoping it'll work. I think Hiram and the ramp mentality is hurting blue steel. Now, this is only blue steel. Blue/red, I'm fine with it. Why burn 4 ink to play a character that will maybe maybe draw me 2 cards? Then, burn a pawsicle to do it. I can play 2 1 drops for the price of hiram and play 1 two cost character and save the items. Instead, i can use the pawsicle to heal smee. Until i play a cogs. I'm trying to rather play the Nokk with 4 inkable with ward. It can't get bounced and can play Zues or any other song. If exerted, it'll take out pretty much any character. Except a maui. But with 4 damage to Maui, a grab your sword will finish it. Control the board with removal. Keep the items for Tamatoa. Play ward characters early. I play cloudkicker and the big one. Both have ward. You can play 1 cloudkicker, 2 smee., 3 shit big cloudkicker, (5 lore) 4 ink fishbone and 1 pawsicle. Heal smee sing AHNW, or play a 5 drop cogs and then sing it, or ink 4 play a pawsice heal smee and just sing AWNW right away. I think it's better.
First!
Really interesting series of videos! Have you thought of doing one where you focus on mulligans when not knowing what the opponent is playing yet? I think that might be super interesting and helpful as well!
I do have a mulligan guide on here. :) but I can go over it again in more detail!
Would love to see Ruby Amethyst guide against Emerald Steel
RP is my 2nd deck choice for store champs. That is a matchup I could cover for sure. Thanks for the tip!
Any concerns for amethyst steel at set champs? Thanks for the vids
yea I think that is one to cover. But a good rule is that into other steel decks, we have cogsworth and that card is just great.
I've played blue steel a long time, and i know this seems to be the meta per say but it never wins. It's too slow and can't attack.
I finally changed it up and am hoping it'll work.
I think Hiram and the ramp mentality is hurting blue steel.
Now, this is only blue steel. Blue/red, I'm fine with it.
Why burn 4 ink to play a character that will maybe maybe draw me 2 cards? Then, burn a pawsicle to do it. I can play 2 1 drops for the price of hiram and play 1 two cost character and save the items. Instead, i can use the pawsicle to heal smee. Until i play a cogs. I'm trying to rather play the Nokk with 4 inkable with ward. It can't get bounced and can play Zues or any other song. If exerted, it'll take out pretty much any character. Except a maui. But with 4 damage to Maui, a grab your sword will finish it. Control the board with removal. Keep the items for Tamatoa. Play ward characters early. I play cloudkicker and the big one. Both have ward. You can play 1 cloudkicker, 2 smee., 3 shit big cloudkicker, (5 lore) 4 ink fishbone and 1 pawsicle. Heal smee sing AHNW, or play a 5 drop cogs and then sing it, or ink 4 play a pawsice heal smee and just sing AWNW right away.
I think it's better.