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MISC Freelancer MIS Review | Star Citizen 3.22 4K Gameplay
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- čas přidán 13. 08. 2024
- In this video, I review the Star Citizen missile ship, the MISC Freelancer MIS, including a tour as well as detailed ship review. I include gameplay footage of the MISC Freelancer MIS in 4K at 60FPS (or as close as I could get). The gameplay for this Star Citizen MISC Freelancer MIS missile gun ship review is from patch 3.22.
00:00 Introduction
01:38 Ship Tour & Deck Layout
03:59 Combat Performance
05:59 Handling & Visibility
07:11 Operating Costs
08:24 Summary & Verdict
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I think the Freelancers can take some inspirations from the Hull-A whenever they get the gold pass. I'd like to see that second row of seats just pulled out so that the habitation area can get resized and brought up to a higher standard.
Yeah there's not much purpose of 3 copilot, no suit lockers or racks in a ship largely too narrow for three people to even move past one another in the ship
That "2nd row of seats" is actually the gunner stations (as featured in ships such as the MSR and Carrack).
They already stated at Bar Citizen in Dublin that the older ships such as the Freelancer series will not be getting aesthetic updates other than what they now call 'current tech passes'. This will add improved functionality such as door panels, MFD's and components but anyone thinking CIG are going to add anything getting structurally fixed isn't going to happen. There is no ROI in it for CIG.
Not once has CIG ever stated old ships will be getting a 'rework' this has always been an assumption from players. Only if they explicitly state a ship will be getting a change may it happen i.e 600i
Well, as I understand it. The freelancers do need to have two things done to them. That could get turned into one. Physicalized component pass / a "Gold" pass. So it has to be done at some point to bring it up to par within the game! So to look at it in those terms. It is in a way it's a "rework" of some kind. If you want to split hairs? Rework/Physicalized component/a "Gold" pass. Footwear is footwear.
I hope so
I still miss the days of the Mis having the Gatling guns. It was a beautiful sight to see the stream of fire.
You can always buy gatlings in game and put them on it.
@@ronkrueger-capt_koron6112 back then there wasn’t the ammo issue. S3 and lower Gatlings are fairly worthless current game.
Yeaaap, when the game still implying more sense in its mechanics and not trying to make everyone happy.
Never forget...
I used to run mine with ballistic cannons, I miss it
Thank you Farrister for another excellent review.The Freelancer Mis is the ship that I have spend most time in since I started playing Star Citizen about 18 months ago.I pledge one about 2 weeks after my start date and it is still today my daily driver .It just tick so many boxes -easy of getting in and out--easy landing with a small foot print-bedlogging-enough cargo space for small cargo runs from outposts to stations-enough damage potential for lower bounty hunting-etc.This is my RV-truck in space and I absolutely love this ship
Love it when people are passionate about their ship!
I really love the Freelancer but wish that they would reimagine the interior across the entire series: the habitation need some seating and a table. The airlock could be combined with the Docking Collar (moving the turret cheeks a bit forward, or backward).
In regards to the MIS: would be cool if the manned turret be sized up, it's a GUNship for a reason, not a torpedo/missile boat. But yeah 28xS3 is... alot of boom and is the perfect big brother to the Reliant Tana (with 20 S2 missiles).
Yeah, it's a ship with character, but the design feels dated
The rear turret could be made into a remote turret operated by the copilot (and have a small tractor beam on the back like the Cutter and the Spirit), also eliminating a couple of the seats in the cockpit - there's more seating in the Freelancer cockpit than in the largest MISC ships available. That would free up some room for habitation area like in the Hull-A, though probably not as spacious a bathroom since it's for 2 crew
I think they made a mistake calling it a gunship in the description. With MIS in the title and the stupid amount of missiles, I think it is indeed a missile boat
@@theMedicatedCitizen In modern parlance 'gun ship' just means it has 'heavy armament'. That can be guns, missiles, torpedoes, or whatever.
@@temushin the OP specifically separated them saying it was a GUNship and it wasn't a torpedo/missile boat, which is why I made my comment
The Freelancer i MIS is my main, my daily and my everything. It is one of the best medium ship you can use. 100 percent love
The passion is real o7
@@Farrister lol love MISC. I even made a org called MISC CORP. Lol
I hate the rear turret blocking the cargo entrance throughout all Freelancer variants. I hope they'll fix that one day. Although the Max is still one of my all time favorite ships. I upgraded my Mis to an Andromeda.
The MAX is wonderful!
This is kinda crazy. I was looking for a Farrister Freelancer MIS video yesterday, and today here it is. Thanks for reading my mind and making the video!! LOL
Haha perfect timing!
Farrister - Features you missed ....
- the beds are escape pods
- the cockpit rear seats are dual role and can take control of the cheek turrets each side of the forward half of the hull
- all the Freelancers have dual size-M computers, specifically for hosting AI computer blades to automate the top rear turret, smuggle/store data, make longer interstellar jumps, etc. (Cutlasses only have one size-M) - these are computer purposes that will gradually be introduced before final release (confirmed as going to happen)
- front co-pilot (right hand) seat is for the missile-mode weapons-control crew member
- Freelancers have the larger fuel tanks to perform multiple inter-stellar jumps before refuelling (Cutlasses will only be able to make one such jump as per their localised militia roles - quote from Chris Roberts c.2016)
- Freelancers have that huge-footprint main (rear) undercarriage for landing on soft terrain that other similar sized ships will not be able to land on closer to final release
- the ablutions cubby (shoilet in SC terminology) is a future gameplay vital feature - personal hygiene will have a definite impact on interactions with NPCs, and bodily excretions will be a gameplay mechanic ... you know how you can't concentrate when you need the bathroom?
Also, the MIS was concepted long before the TNGSS competition that created the Redeemer, (which John Crewe butchered i.m.o.), and the much later Hammerhead and Valkyrie style gunships, which is why it is now lighter gunned than you'd expect, but was a heavy hitter for it's original concept date.
I didnt know a lot of this things
Lots of the things you mention aren't currently in game. eg no escape pods, no personal hygiene, no computer/remote turret etc. - I always try to focus on the things that are in game right now, because in my experience nothing else is guaranteed, simply a wishlist of various developers. I'll happily review the ship again if those things get added down the line.
Nice to see the old ships. Thanks for the review and the great content
Thanks for watching!
Good to see the Freelancer series given some attention; my daily flier is a Freelancer MAX, which has room for a ROC-DS (another underappreciated vehicle).
The MAX is an unsung hero, I think
I've always thought that the Freelancer series had a cockpit reminiscent of a Cylon Centurion.
All of this has happened before
You do such pro reviews. You deserve more subs. So I’m in! Keep going and helping us all make the hard decisions in star citizen.
The MIS really is a beast if you play it right, like most large fighter/gunships you don't want to get into dogfights with them, you want to blast enemies to dust at range. But the ship really excels at that, you can turn most ships to scrap before they even get in range to return fire.
That's my tactic. No one is ever expecting three or four missile barrages coming at them.
I can see that
enjoy trying to range fight when it's essentially disabled now.
hope you love MM lol.
I have been flying a MIS since 2019 and I love this little ugly ship. You pointed out all the features that I like and the drawbacks that I have noticed. I still love it even though it needs a Major Update, like all the other Freelancers.
"I love this ugly little ship" is such an apt phrase to describe it lol
It’s been awhile, Mr. Farrister! I see (subs) you’ve been doing well! I love the MIS, and MISC for that matter! Just wanted to show some love and say “hi”
Appreciate it - still in awe at how this community has grown!
I used to run MIS just for the sound when it came with the gatlings. Those guns made a beautiful experience when firing next to your seat. After the ammo nerf it hasn't gotten much fly time but with the cargo being on the mission menu, maybe it would be a good time to give it another go.
Never forget...
The Freelancer series is the redheaded step child of star citizen. It deserves much more attention than it gets.
The Freelancer is my first Kickstarter ship and the MIS was the variant I upgraded to as soon as they were announced. Now, I have 19 ships and a handful of vehicles. My 400i is my Daily Driver, but I fly all of them from my Cutter Rambler to my 600i Explorer. Even after all this time, my MIS is still the first ship I take out after a wipe. Its stock components and performance are hard to beat. With Military Grade B components, a Crossfield QT drive, four pilot-turreted S3 Laser Cannons, and a ridiculous number of missiles, you don't need to do much to it. Though, I do like to swap out the wings for 16 Pioneer Is and 8 Rattler IIs. Plus, now that we have the STV, it's even better for running bunkers.
19 vehicles?! Goodness!
My biggest dread when there's a new patch? Having to "Deliver" all of them so that I can apply all the paints. I think my 325a is the only one that doesn't have a paint.
@@Storm-Cleaver that my friend has to be the definition of "1st world problems" :D but i get it though, i have to hold back myself to buying ships myself, or els my armada would explode too ^^'
@@frederikbachmann3015 Absolutely! I decided to do my best to not expand my fleet in numbers a few years back and only CCU the ones I have to bigger and better ships, all within the range of the 125a to 600i Explorer. Intellectually, I know it's not really any more than I've spent on other MMOs... but those are hidden behind monthly subs where I'd have to do a fair bit of accounting to calculate. With Star Citizen, it's staring at you every time you're curious about a CCU. With an exact dollar value. 🤣
Greetings Farrister. I know it's been a while since I posted a comment. I'm glad you picked one of the Legacy ships to review. I've always liked the Freelancer series ships, in spite of it's age. Honestly speaking, I have two of them and I almost bought a third. I've flown the MIS and I did like it. Having the larger numbers of missiles was a selling point that interested me. The only reason I decided against it was the lower cargo capacity. Being an explorer at heart, The Freelancer DUR was my first choice, and because I was looking for a smaller cargo ship that carried more than my Constellation Aquila, I chose the Freelancer MAX. They are smaller than some of the larger cargo ships available, like the Caterpiller, (the only one available when I bought my MAX), the Hercules C2, the A1, and the Hull series. For me all of them were too big for me, personally, and outside my budget. Maybe sometime in the future I may buy one of the C2's with in game currency. But it will be for making profit only. Take care my friend, fly safe, and I'll see you in the verse.
The MAX is glorious!
The Freelancers were the first family of ships that I fell in love with when I started playing, and for a long time I would hop between the MIS or MAX depending on whether I was focusing on combat or hauling/ROC mining. Eventually though, I started testing other ships, and the age of the Freelancers started becoming apparent. Those two extra seats need to go, and the rear turret needs to become remote. Get rid of the two lower beds (still the remaining ones are top bunks) and add living amenities like the kitchenette and a table tucked into opposite walls. On the MIS and DUR, the bespoke sections need to be moved forward to replace the section where the docking port is, because you can't use that area for anything except cargo filled at kiosks -- getting crates through those too-narrow doors is a nightmare.
I'm more of a Drake boy now, but I still fondly think about my old Freelancers, and look forward to the day they get their gold passes.
You do know those beds are escape pods and will feature heavily in medical gameplay and after-death cloning (respawn) - right?
Great notes - my favourite was when you were talking about the ships getting old, but used the phrase "the age of the Freelancers", which sounded almost poetic :D
Awesome content!
Thanks!
The MIS is my favourite all-rounder for those days we just don't know what we are planning to do. Ideal for bunker runs where the turrets are friendly, lots of space for loot and easy to land close. Works brilliantly for PvE bounties and ship combat. Can fit a small ground vehicle in the back. Turret for my buddy if his ship gets blown up. The MIS feels old now, but I still use it a lot!
I can see that as a use case
Great little boat. I always utilized the Max and have been missing her since the upgrade to a Connie a while ago…
Connie is a big step up, for sure
I think the Freelancer would be a perfect platform for a dropship - I've love them to add a version with jump seats
Interesting idea!
I love the Freelancers. I really hope they get a final gold pass before the game goes 1.0. If that happens these will be some REALLY great ships come 'launch'. Love my Freelancer Max.
Agreed
Wow they finally changed the location of the rear turret. I still remember when the back hump was blocking a good sizable section of the rear firing arc.
I love the medium to large range of ships (cutlass to constellation size) and I think the MIS definitely is a fun jack of all trades that fits well into star citizens line-up even if it isn't a top teir money earner.
It's definitely in there, although Constellation is a tough one to beat ;-)
thank you so much for that video, i am looking for a last ship to pledge and was thinking of something fighterish but a few cargospaces would be cool for wipes and stuff, so I went looking into store and found the ship, but description not nearly explains the ship as good as your video did. Now I have finally some real background to consider buying or not buying that ship :) thanks mate, and keep up the work :)
You mentioned putting a roc on the back, but it also fairly comfortably (tight, but no awkward maneuvers needed) fits a mirai snub in the rear...
Oh interesting!
You have the choice of flying in forwards, which gives you access to the rest of the ship without EVA, but requires the pilot to open the door.
Or reversing in which provides access to the rear door and the turret.
You can get past it, but it's a slightly tighter squeeze to get past the engineers than with the cargo boxes as shown in the video.
Thanks for the video!
You're welcome!
They really should make the rear turret remote controlled from the cockpit… and hopefully allow the co-pilot to target missiles using the turret (as with the Corsair). That would give a nice boost to defensive capabilities.
That is why ALL Freelancers have two size M computers - for AI blades to automate the rear turret and other functions - you're asking for what has already been promised for future addition (and was first tabled back when the Freelancers first concepted and Moses was still in his basket amongst the Red Sea reed beds).
Would be a big plus, at the very least to make use of that extra space at the back
I was using the MIS to take out bunker turrets at range, but the latest update seems to make that a riskier endeavor now are the range to lock on turrets has been greatly reduced.
The only constant...
I always thought the freelancer looked like the alien ships from the Jimmy neutron movie
Afraid I don't know that reference
The MIS is my daily driver and it's a great all-round, jack-of-all trades vehicle. With that said, I wish it had either larger main and turret guns, or better shields, it is a "Gun Ship" so it would make sense. If I were to update the ship overall, I would do away with the docking port (what was ever the point?) and add a swappable module for either an unmanned turret, sensor pod, or an interdiction system. On the topic of sensors, those two (boobie bumps) on the front really imply better sensor ranges, but there isn't any really. For a four-man crew, there really isn't anything for them to do, so either add functionality or do away with two of the seats and two beds and add a real kitchen area and space for suit and weapon storage. I already see problems when (if) the Freelancer gets its GoldPass with access to the system modules being right next to the cargo area, good luck getting to them in the middle of the fight with a full load of cargo! The Freelancer in general and the MIS specifically has so much potential, but feels like it's been forgotten by CIG, which is a shame, but I'll keep driving this hidden gem till the wheels fall off!
The docking port on the top is also a bit unusual - you'd have to switch off gravity to make it work! I think Constellation had one on top too, but at least it had ports on the side
I just started recently with the cutter, my mrs then bought the game and doesn't like flying much at the best of times, so looking for a multicrew ship that I could pilot, I upgraded my cutter to the freelancer, just wanted to add, if you get the freelancer currently as a pledge ship/game package, you get an in game arrow also to use with arena commander or the persistant world etc, so two ships currently with the freelancer pledge, apparently its not set up for the arena commander portion.
i think of it like a blockade runner, its fast small cargo, and if you put laser repeaters on the front it shoots super fast. the mis parts are easily switched out to my taurus so i can have military spec parts on my cargo ship right away after a wipe.
very good review!
Thanks!
Sort of reminds me of the Nebulon B from Star Wars in terms of its lore.
Feels a lot smaller though?
Very much so. iirc the Neb B in lore had shall we say magazine issues during testing.@@Farrister
Now if they could redesign the interior of the Freelancer series, it's lacking gun racks for me, the cockpit/bridge is great but will be better if the other 3 seats have some use would be great to add even just a pistol carrier at the seat sides also I wish there's a tractor beam on the MAX
Yes please!
I can't wait for CIG to announce a period of rework for a bunch of ships - although not sure where to start first, I'd be far more excited for that than Siege of Orison!
+1 !
That is an incredibly narrow walkway past all the cargo. I had no idea it would get so cramped in there.
Breathe in as you go past
I’d like to see you use its scu storage space in keeping extra ballistic ammo or missiles
That would be cool
I still look at it as a mini connie, except for most people I'd say either just stick to a normal freelancer then (save quite a few bucks) or bite the bullet and get a connie andromeda or taurus which as you pointed out is a similar experience, but better and more, for marginally more dollars.
I want to like the ship, but I really hate that the arms are positioned over the displays, so you only have 2 actually usable MFDs which is even less than some small fighters.
I've melted mine for some time now and probably will just buy one in-game when I have spare change.
While I do like the freelancer line (I had a base version and a max before upgrading my pack to a Taurus) I can't really justify having the MIS exactly because of the price: 165 for that x 200 for a Taurus seems to be pretty irrational to me.
The Taurus is just incredible I think, does so much for such a competitive price
I really wish the MISC ships were more competitive (not including Hull series, etc), maybe in the far future when it's MISC's turn for development. As they stand currently, I just can't justify buying a Reliant or Freelancer regardless of how much I like them. I understand some ships just need to perform poorly to fit the role of progression, but just like the Gladiator all it would take is some minor buffs to make them relevant. Swap the MIS guns to S4, and allow greater choice in missile racks up to S5 or S6.
I'd love to see a rework of the ship, that keeps the character, but makes a bit more user friendly
I truly believe if CIG did the gold standard upgrades to the whole freelancer line the way they should these ships would not only jump up their game but would be much more in demand,I personally owned all 4 and loved all of them,I traded up for the new Zeus line up and a spirit but traded the spirit for an Arrastra.What the main problem with most of the Freelancer ship was it all felt a little cramped and somewhat unorganized,the cockpit needs drastic changes to the visibility along the Prospector level, the seating should be similar as well 3 seats not 4, Captain front and center,Co-pilots right back of the captain controlling the rear turret that should be controlled remotely from the co-pilot's seat eliminating unnecessary entry to the cargo area with full load of cargo and the 3rd seat should be the Missiles payload/power distribution specialist left rear.Crew quarters behind the closed off cockpit should be for bedding for 3/(4 for the explorer version) and galley lounge area sectioned off from that is the EVA and ladder/airlock/docking collar room with suits and weapons racks move that cargo back to where it belongs.all the ships should be widened at least 1 to 2 scu and lengthened to keep or exceed what they have for storage now,all rear doors should be widened as well as have an extending ramp for better entry and egress.Somewhere in there they have to get entry points for all the components and future equipment to be removed and replaced during missions not to mention a storage area for parts maybe under decking or in wall cavities.The height of at least the cargo area should go up higher or down enough to accommodate more land vehicles in game with a walkway for the crew as well as all the polish these great ships deserve.When I upgraded my ships to the new line I expected to be given a loaner for my ships until the release date.I did but not what I expected, I though one of them was going to be a Max but sadly it was a spirit which is very undersized,I formed a plan to get a new max lol and Christmas provided such a opportunity,the holiday ship skins came out and I upgraded a rambler to a 100i and got the holiday skin then upgraded it to a Avenger the upgraded to the Nomad and then purchased the Max upgrade but did not apply it just in case I liked the Nomad a lot, needless to say I did get all the holiday skins and LTI with the ship.I will regain all the Freelancer line when it gets the gold standard maybe sooner if it comes up with a LTI and sale.thank you again for a great subject and excellent job as usual.
Great notes - I agree with a lot of what you say. The Freelancers have so much character, but it just doesn't feel competitive compared with the newer ships. A refresh would be most welcome, I think
I'm thinking you might need to do ship loadout videos Farrister, to compliment your ship tour videos.
Perhaps - although I think much of that is a personal choice!
The freelancer-mis is so underappreciated
I would have liked to see you either put that cargo in the mid section in or take it out LOL as when we have to move all cargo ourselves this well be an issue like many other ships
So difficult to do!
@@Farrister so in 3.23 no one will use this ship because of that
@@Tainted-Soul Maybe. People will still prefer this to the Argo Raft as you can load a buggy on this, and you are not limited to 32 SCU sized containers.
owned a lancer and lancer max,in all honesty if i could i snatch this up and a max up again i would in a heartbeat,freelancers just felt nice(excluding the infuriating turret/ramp issue)
I wish the Freelancer wasn't so cramped in the cockpit, and living quarters. One of my favorite ships.
It does feel rather cosy!
I really love my MIS but I also know it really needs some work. The missiles used to be a huge benefit, back when they worked well, did decent enough damage and such, but now even IF the missile works it feels like it doesn't really do enough damage anymore. I tried using the size 1 missile setup on the wings, and was really impressed to be carrying 32 of em, but they also don't seem to do enough damage to really be useful in any kind of scenario either.
Try the size 2 multi-warhead missiles (the blue ones) ... forgot their name right now.
Now I remember their name - Rattlers
@@Gazbeard thanks I'll have to give those a shot
We so often see such big changes in combat, maybe its time will come again
If they can't change structure and features in later updates like they are saying in the comments, at least they should release a "Freelancer MK2" like they did with the Hornet and offer an upgrade path
Still my favourite day to day ship. Just enough cargo space, can bring a useful friend .. my only complaint is it's ridiculously low Hit Points.
Older player so its Freelancer for life hehe
xD
mmmmmm MISsile, I wish we could customize the freelancer engines, putting the DUR engines and wings on the MIS would make it feel even more spacey wacey
Spacey wacey? Lol
yes, spacey wacey. The only proper way of describing the indescribable when it comes to sci fi.@@Farrister
The freelancer class of ships are pretty useful, I really liked the Mis I had as a loaner for the A1 spirit, it was fun to spam missiles with and handed pretty well. The max is also a good budget cargo hauler too. The big reason why they're so rarely seen or used because, well, they're ugly as hell. Like, really ugly, lol.
Poor Freelancer :(
Not wrong they are ugly. I do enjoy it as take out and mess around toy but I always end up taking out connie gunship model out more often than not when multi crewing.
They should accept at once that the Lancer is for 2 to 3 players max, imagine the ammount of space we would get for a better hab area or more cargo if they removed those two extra beds and chairs. Nice review tho.
Agreed!
"Airlock" that isn't big enough to fit a person especially since the ladder uses all the space with the rear door closed, it's a very weird design shared by some other ships, Hull A, Herald, Prospector etc, idk, it seens a redesign.
Oh yeah... I hadn't even considered that!
@@FarristerIMO it should "accordion" out to fit a person properly
I've been spending an unhealthy amount of time starting closely at all the SC ships recently working on a spreadsheet over everything they had or don't have and one category I have on there is "airlocks" which is a pretty rare feature sadly, and pretty weird that design doesn't actually work.
Thank you.
The turret is one of the most signs of age. This turret really needs to be unmanned and controlled by the co-pilot seat. If the turret was unmanned it would no longer get in the way of cargo. If CIG still demands manned seat, the rails of the turret need to be altered to no block cargo. Finally with any change, the turret needs to be a little higher so that turret CAN fire forwards without hitting the hull.
Agreed!
Best thing about MIS it's not a pleb Drake ship.
lol
Would really appreciate if cost of the ship and where to buy it is added at the start of the video.
Some ships cannot be bought ingame...
Oh I always include as part of the ending - it's kinda the summation of whether it's worth it!
honestly they should just make the turret a remote one, when they make the gold pass
Something fun about the chair though :D it's just in an awkward place
I wish they would remove the useless hump that only serves to block the rear turret from shooting forward
Who knows, they might!
The habitation and cockpit need a complete rework. This is a two person ship and not four. Remove the extra beds and two consoles in cockpit, move the cockpit bulkhead forward, Add a proper airlock for door, and make a proper living space.
But muh Millennium Falcon... I think the inspiration of that ship is the only reason the Freelancer has those 4 cockpit chairs, but now we have the MSR...
@@Farrister Right but the Freelancer is the analog to a 18 Wheeler which really only has 2 seats and living space. So I am all for Team 18 Wheeler and a redesign.
SRV Review soon? 😁
Waiting for the aUEC purchase option!
It's got a bit of room to loot the high value stuff in bounties.
It does
Ah yes, the freelancer MISS
Freelancer HIT
I like the _idea_ of the Misc, not the implementation. I can see a use for it in zoom n boom attacks on capital ships like a budget Retaliator, or hanging out on the fringes of a dogfight, protected by fighters and taking shots at light fighters.
But it needs something more. Either better radar to outrange fighters, or the ability to missile swarm, or stealth, or something. Right now, most missiles miss, and any fighter or medium ship will chase it down and kill it too close for it to use its missiles.
Yeah - concept is good, character is good, sometimes it's not quite as strong as you might anticipate from those elements
This poor ship is Sorely in need of a rework and updated like the back Turret Really should been a remote To be able to get more cargo in the bay
Yeah...
I personally love my Freelancer MAX and at one time owned a MIS. I sold the MIS because of the incomplete aspect of missile combat. When any player can just click a single button and spoof all missiles, there is just no reason to fire them. The only current use for MIS is as support in order to make larger ships use all of their decoys in order to allow a ship with torpedo to take out. If CIG finally figures out a skill based mechanic which is fair and make missiles useful again, I will probably use a buy back token to get it back.
I think the MAX is my favourite of the series
The limited cockpit view is a big no-no for me, especially in a combat ship.
That's fair enough - although the HUD does "paint" targets through the hull of the ship as you're looking around
The docking section needs a complete rework. The doors are to small to get cargo in. Plus docking really makes no sense. In my opinion, This section should be included in cargo and move on.
actually you could get a 1x1 or 1x2 container in, but for some reason it bounces off when you try to cram it in, but the diameter totally fits. Luckily it has some snap onto cargo grid magic so you can fill the 1x1/1x2 container via docking collar :)
Yes please!
4 seats/stations in the cockpit - and yet you have a manned turret in a most inconveniently placed location - prime example of how the game has moved on but left the original/legacy ships behind. Hope they get round to reviewing the older models to make them relevant
For sure!
There was a reason for that. Originally, two of the four seats were designed for gunners with the capacity to unlink the weapons from the pilot and use them as remote turrets. But that option seems to be forgotten.
@@neonweaver8624 as forgotten as the gimballed engines as seen in its ads.
Freelancers all need a rework..
Would love to see that
Make a salvager too?
How do you mean?
Sorry I should of explained a bit better. I mean make the ship a medium salvaging capability ship with a bit more storage than the vulture. @@Farrister
@@dazsly ah I see!
4 players for a ship of that size seems excessive. You said “with that said” 4 times, also excessive 😂
Oh I know, it's one of my little phrases... I have others that regularly crop up :D
The freelancers are so old at this point, I wouldn't recommend them to anyone over a C1 or cutlass
They still have a place I think, especially the MAX, but I agree, a re-work sorely needed
I love your videos but all the Lancers at the moment are total Dogshit and need muuuuucchhhhh love from CIG. The freelancer was my Second ship in 2017 and I was never more happy than CCU it after 3.0 hit Live
I dunno, I love the character of these ships. They just need a little TLC, I agree with that
So after giving CR the middle finger 5-6 years ago, absolutely nothing has changed. Yeah..glad i left.
We all really miss you
Is the Misc Freelancer Dur in game yet?
Yes, about 2mil aUEC
this and a bunch of other ships need a rework.... man does this look old and outdated compared to the new ships they are putting out into the game.
It does :(