FREE Substance Painter Alternative? Ucupaint! Blender Step-by-Step Tutorial
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- čas přidán 10. 09. 2024
- Learn how to use Blender and the free addon Ucupaint to create Stylized PBR assets! No sculpting required!
LINKS
Blender: www.blender.or...
Krita: krita.org/en/d...
Ucupaint: github.com/ucu...
Stylized Canister Blend File (to follow along):
drive.google.c...
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Thanks for another great tutorial! Just a little tip from the addon developer here, for those base color of green and yellow, rather than using texture paint fill, you can use solid color layer with color ID mask for assigning faces in edit mode into a different colors. It's easier to do and even more non destructive since you can always change the solid color anytime. You can see the examples of how to do just that in my channel in the video 'Painting anime eyes demo'.
Amazing! Thanks Ucupumar! 😁
Legend in the chat
First, thanks @molterbolt for the basic tutorial and thanks @ucupumar for the addon, then it is indeed more practical with a solid color and an mask color ID, but to add the smearing, if I'm not mistaken, we must add a second mask with a mask image.
@@SLaps-xl9no that's right, you can add multiple masks with ucupaint 😁
This is awesome at this point you practically don't need SubstancePainter at this point and can do almost everything inside blender. Thank your for showing me this.
You're welcome 😁 thanks for watching!
It's all manual and very laborsome, substance is still too good
@@sulfur2964 Substance is still the Cadillac of texturing software for sure, it's so dang fast
Oh how I have awaited this video 😭😭😭
That video was shockingly comprehensive and informative 😮
Thanks Nathan 😁
For anyone who is looking to fix some... hiccups or just want some other elements in your belt that this... frankly smooth and slower paced Tutorial from Molten Bolt, here you all go:
When you are using the NUM PAD's 7 (for top down), 1 (For looking from the Y axis AKA Front on), or 3 (For looking from the X axis AKA looking from the right on) you can press 9 on the NUM PAD to flip your view to the other side, or 8, 4, 6, or 2 to adjust the alinement. HOWEVER, do note that if you use the 8, 4, 6, 2 buttons it'll lock your view camera to Orthographic and will make a lot of view angles not feel right. This is fixed by either pressing 5 on the NUM PAD or 7, 1, or 3 then moving your view as per normal.
That said, I'd say the ~ button is by and far just easier to use than the NUM PAD as it allows you to get just about right on what you want. Buuut, it doesn't let you slight adjust the ortho view... so there's that.
Next item on the list: "Why is Molten Bolt's Krita strokes looking so different than mine?" He's using a stylist and tablet. While not "NEEDED" it makes artistic stuff like this WAY more pleasing to look at. If that wasn't the case, I am unaware of how he had a mouse stroke do the hard to fade thing. XD
Honestly, this time around, that's all I got to add! Well done Molten Bolt. I couldn't think of much else to point out or add to the discussion. Which is awesome. I had hiccups, as I'm sure others will, but that's what practice is all about. The more you use something the more you'll understand it. Once you have a good foundation, branch out a little and see how far you can push the tools you have. But, I'd say only after you understand things at the base. There are so many hiccups I run into that I'm like "Oh, okay, that's related to this... soooo look in this menu... what's different? OH! Okay, that option is on when it normally isn't" and fix the issue. Though other times it takes me hours to figure out what is wrong. (Though I do still figure it out on my own I should have just asked for help XD)
The fact that it is super easy to get Ucupaint (Which I kept hearing you say U two's paint XD) straight from blender's in system menus is VERY helpful.
Awesome and helpful as ever FadePanther, thank you 😁😁😁
I love this series. I much rather this than trying to wrap my head around the node system. Thank you so much.
Thanks 😁 Yes, I find Ucupaint infinitely more intuitive than nodes as well!
Learn both, you can do it! 💪💪
Nice add-on and a really in-depth tutorial I'm busy with a 3D anime model of Blue Mary. I'm going to put Ucupaint to work when I start on the environment.
Thanks 😁 Yeah Ucupaint is awesome!
I really appreciate the series you've been doing about ucupaint; I've been using csp+clip studio modeler for my texture painting and going into 3d-coat to finish painting out the seams but I'm hoping ucupaint + auto reload streamlines that process a bit for me so there's less back-and-forth between applications.
Thanks 😁 amazingly I have only scratched the surface of what you can do with Ucupaint hahah but yeah, it should help iron out the process. Cheers!
This will be the first tutorial of anything Blender related in a really long time, always preferred in-house texturing and discovering Ucu paint might be the resolve!
Ucupaint makes it really nice and easy 😁
@@moltenbolt Looking forward to it, going to follow it this week!
@@vexqty sweet!
Interesting... but would be nice to see how it handles several imported image textures, with scale size variations..
For example: would be very interesting a Ucupaint tutorial where is like the Unreal Landscape Editor, where you have different ground textures that you can manage different UV sizes for each texture and blend them seamlessly, in order to get mixed result
.
Someone actually has made this tutorial specifically for Ucupaint. Lemme see if I can track it down for you!
Here's one trick from the addon's creator, Ucupumar: vxtwitter.com/ucupumar/status/1745010963492016421
And here is a good example of mixing textures:
czcams.com/video/d3Z7XnYa3oY/video.html
Hope that helps!
From what im seeing this wouldn't be a substance painter alternative in the realism sense. But it looks like low poly or stylized painting this addon can be very damn great
It actually can do some pretty amazing stuff with realistic PBR as well, I just don't often render in that style. Passivestar has some good examples, as does Ucupumar (the addons creator). Its a sick addon
Wow just inj time! Exactly what i was looking for, love your content keep it up!!
Awesome 😁 and thank you very kindly!
Your videos are fantastic! I love the care you put in to clarify things when needed with the edited in text.
Aw, thanks! I do my best to be clear because I remember what it was like when I was just starting out, and I always found it helpful 😁
Thanks for the tutorial mate! You save my day!
My pleasure 😁 happy to help!
Great tutorial! Thanks for spending your time sharing this. Your sub reminder was super effective *chefskiss* Looking forward to your vids!
Thank you hehe 😁
I really appreciate your expierence and help with this video. I will be using this video a lot over my current projects. Thank you.
My pleasure 😁 glad it was helpful!
Thank you so much for these videos, I wouldn't know where to start and this makes so many ideas possible!
Aww thats awesome to hear 😁 thank you
I actually learned last week that if u use blenders built in sample Color picker ,you don't need to change the shading mode to get the exact color cause if u access the picker through its shortcut while in paint mode it selected the rgb value that is unaffected by shaders, so it selects true color. but I had to go into my blender shortcuts to find it.i changed it to "I" key like most painting tools,and since blender is context sensitive is didn't affect my shortcuts that are out of paint mode.Give it a try.
Oh, nice! I definitely will give it a try 😁
Woop woop, new tutorial!! 😃Amazing as always!
Thank you Lowkey 😁😁😁
Thank you! it's supper helpful!
My pleasure 😁 thanks for watching!
Im hoping that in the future, plugins will be able to add their own panels. Everything being shoved into the little side-panel is super inconvenient and clunky.
That would be a welcome upgrade indeed 😁
amazing tutorial!
Thank you kindly 😁
Fantastic tutorial ... Thank You 👍
Happy to help 😁 cheers
Awesome tutorial
Thank you 😁 that's great to hear!
we also invert selection in texture paint mode, just random discoverty
👀 ohhh I gotta try that!
Thanks so much for this, it's a brilliant tutorial 😁
Thank you kindly 😁
Amazing and thank you for a beautiful tutorial!
You're welcome 😁Thanks for watching!
Best been waiting for this 👍👍
Hehe 😁
I'm totally gonna start doing these for my dungeon crawler. I'm not sure what to start on though.
Sweet! I recommend starting on something really simple, like even rocks or boxes, and go from there. Best of luck 😁
Supercool, Thanks!
You're welcome, thanks for watching 😁
Pls do 1 for characters
It's on the list of videos to make 😁
Is there any chance to disable white effect that 'selection mask' button gives on other vertex group. Cause when i try to paint a character, im having problems with it. Example drawing shadows that needs to match with other face group (vertex group).
There's very likely a setting that lets you change the paint mask opacity, either in Ucupaint, the viewport somewhere, or in the interface options in Blender's preferences. Just can't think of where it is at this moment 😁
@@moltenbolt If its there, thats my job to find it so no problem 🤣But anyways, i have another huge problem.. Texture painting lags very much.. My pc specs are really good espacially the RAM and CPU, but its lagging somehow. Do you have any solution for it? Like i can't even make simple moves on the model.. On previous version of blender, there was a solution for it, and its so basic. Just using Texture Painting tab as a 'single tab' on viewport. But now, its not working either. There is a lot of questions and lot of answers on some forums that saying just disable BackFace Culling and Occlude, but its not working either man. So, do you have any solutions for it. And thanks for the answer tho.
Thanks! Have you checked out Clean Panels yet? I really wish I could get away from Substance Painter and have a bridge between that and Unity.
I have checked out Clean Panels, yeah! It's great, I just haven't set it up since updating to 4.2 😁
wow this is awsome, tho i think substance paint is way easier?
Ucupaint IS awesome hehe though I would agree that Substance Painter is easier and overall more powerful. That's the trade-off when using something free though, I suppose. Considering that Ucupaint is free, it can do a LOT 😁
my eyedropper keybind doesn't work? I check preferences and it says "e" but even when i click e it doesnt do anyhting. Do you know a fix?
edit: In the latest version of Blender the eyedropper tool was changed to 'Shift + x'
edit: It still doesn't keep the colours so idk what to do TwT
edit: I fixed it don't use Shift x
I'm invented in this journey now hahah what ended up working?
@@moltenbolt Just had to hover over the colour and click “e” i thought it would work in any window but you have to hover over the colour first which is a little annoying
@@Kitty_Cosmic ohhh gotcha!
liked! subscribed! no share because I have no friends(jk), awsome video!
Hahah thank you very much 😁
after I have seen your videos about this addon various times I think I finally grasping how it works and is amazing, but there are some things that I till dont fully understand like for example how masking works exactly? I mean like layer masks like in photoshop or substance if theres something similar here and, you can paint in another channel that is not the base color? I hope so, thanks for another cool video
Yeah Ucupaint is awesome. And yes you can use layer masks just like any other painting software. I dont cover them much in the tutorials, but you can look up Ucupumar on youtube, hes the creator and has a buncha useful vids too
@@moltenbolt I´ll do thanks
Can you create and bake separate normal map textures with this? Been using it for a bit damn I’ve been blind loll
As far as I'm aware you can manipulate the normal maps in any way you like as long as the normal channel is enabled. You can bake out individual maps as well 😁
Nice, going to try this addon 😊👍 can you incorporate color attribute data from sculpt mode in this layer system? If you bake it to a texture for the uv maps?
Pretty sure you can. I know you can use vertex color with Ucupaint so I don't see why it wouldn't carry over 😁
@@moltenbolt cool 😎
wow perfect tuto
High praise 😁 thank you kindly!
How can i paint a model with 2 udim tiles? Whenever i paint 1 part of the model it also paints another part
Not sure how the UDIM workflow goes with Ucupaint as I haven't used it, but you can ask Ucupumar (the addon's creator) in his Discord, he's super helpful: discord.com/channels/738286550646784023/1192135319143841823
@@moltenbolt alr thanks
I’m wondering if you can export the textures separately
Yes, with Ucupaint you can bake individual channels and save them, or bake and save all of the different maps out to a folder
Yayy this video is so helpful! :D
Aw, sweet! I love to hear that 😁 Thank youuu
So, no more tinkering with UV maps before painting? The UV maps are not a nightmare, but for me, it take quite a bit of time.
BTW, it neat video with good info, explanation, and a bit of humor!
Thank you 😁 Sadly you still need UV's to texture, even with Ucupaint, but you no longer need to manually set up layers and such in the shader nodes.
Thanks for the quick reply! I asked because I never saw the UV Editing workspace in the video and I said
"Straight to texture painting without tinkering with the UV first? NICE!" But thanks for clarifying.
@3dness449 hehe yeah I included a UV unwrapped file with the video so people could just practice texturing straight away 😋
@moltenbolt ohhhh ok, my bad! I'll look for it to study the file. Thanks.
@@3dness449 sweet!
I don't understand terms like channel or other graphics related terms. Might need a tutorial (or a pdf) on that 💀
Channels are just how the program controls color, roughness, metallic, etc. It's how the program knows which information to use 😁
I could smell that burp. I had no choice but to subscribe. I also exorcized a demon by giving you like # 667. You're welcome.
Excellent hahah thank you. The demon popped out, introduced itself as Archibald, and then yeeted itself into my computer. Might find it later 😁
Im confused to why rhis is needed, isnt this things you can alredy do in blender by default?
Yes, Ucupaint does not add any new functionality. But I much prefer to press and single button for a whole new layer setup than spend 5 minutes in the shader nodes 😁
now its just a double click the edge to select all that faces in face mode.
Oh, sweet! Thank you 😁
Isn't Ucupaint supposed to be pronounced "You See You Paint" ? :)
Well, the addon's creator, Ucupumar, pronounces it you-chew-paint, so... I do, too. But you're not the first to mention that!