FREE Substance Painter Alternative? Ucupaint! Blender Step-by-Step Tutorial

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  • čas přidán 10. 09. 2024
  • Learn how to use Blender and the free addon Ucupaint to create Stylized PBR assets! No sculpting required!
    LINKS
    Blender: www.blender.or...
    Krita: krita.org/en/d...
    Ucupaint: github.com/ucu...
    Stylized Canister Blend File (to follow along):
    drive.google.c...
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Komentáře • 115

  • @ucupumar
    @ucupumar Před 29 dny +54

    Thanks for another great tutorial! Just a little tip from the addon developer here, for those base color of green and yellow, rather than using texture paint fill, you can use solid color layer with color ID mask for assigning faces in edit mode into a different colors. It's easier to do and even more non destructive since you can always change the solid color anytime. You can see the examples of how to do just that in my channel in the video 'Painting anime eyes demo'.

    • @moltenbolt
      @moltenbolt  Před 29 dny +11

      Amazing! Thanks Ucupumar! 😁

    • @DJ_Narcan
      @DJ_Narcan Před 29 dny +6

      Legend in the chat

    • @SLaps-xl9no
      @SLaps-xl9no Před 28 dny +3

      First, thanks @molterbolt for the basic tutorial and thanks @ucupumar for the addon, then it is indeed more practical with a solid color and an mask color ID, but to add the smearing, if I'm not mistaken, we must add a second mask with a mask image.

    • @ucupumar
      @ucupumar Před 28 dny +4

      @@SLaps-xl9no that's right, you can add multiple masks with ucupaint 😁

  • @mix-up9003
    @mix-up9003 Před 24 dny +5

    This is awesome at this point you practically don't need SubstancePainter at this point and can do almost everything inside blender. Thank your for showing me this.

    • @moltenbolt
      @moltenbolt  Před 24 dny +2

      You're welcome 😁 thanks for watching!

    • @sulfur2964
      @sulfur2964 Před 11 dny +1

      It's all manual and very laborsome, substance is still too good

    • @moltenbolt
      @moltenbolt  Před 11 dny

      @@sulfur2964 Substance is still the Cadillac of texturing software for sure, it's so dang fast

  • @Nathan_RM
    @Nathan_RM Před 29 dny +5

    Oh how I have awaited this video 😭😭😭
    That video was shockingly comprehensive and informative 😮

  • @fadepanther6224
    @fadepanther6224 Před 21 dnem +3

    For anyone who is looking to fix some... hiccups or just want some other elements in your belt that this... frankly smooth and slower paced Tutorial from Molten Bolt, here you all go:
    When you are using the NUM PAD's 7 (for top down), 1 (For looking from the Y axis AKA Front on), or 3 (For looking from the X axis AKA looking from the right on) you can press 9 on the NUM PAD to flip your view to the other side, or 8, 4, 6, or 2 to adjust the alinement. HOWEVER, do note that if you use the 8, 4, 6, 2 buttons it'll lock your view camera to Orthographic and will make a lot of view angles not feel right. This is fixed by either pressing 5 on the NUM PAD or 7, 1, or 3 then moving your view as per normal.
    That said, I'd say the ~ button is by and far just easier to use than the NUM PAD as it allows you to get just about right on what you want. Buuut, it doesn't let you slight adjust the ortho view... so there's that.
    Next item on the list: "Why is Molten Bolt's Krita strokes looking so different than mine?" He's using a stylist and tablet. While not "NEEDED" it makes artistic stuff like this WAY more pleasing to look at. If that wasn't the case, I am unaware of how he had a mouse stroke do the hard to fade thing. XD
    Honestly, this time around, that's all I got to add! Well done Molten Bolt. I couldn't think of much else to point out or add to the discussion. Which is awesome. I had hiccups, as I'm sure others will, but that's what practice is all about. The more you use something the more you'll understand it. Once you have a good foundation, branch out a little and see how far you can push the tools you have. But, I'd say only after you understand things at the base. There are so many hiccups I run into that I'm like "Oh, okay, that's related to this... soooo look in this menu... what's different? OH! Okay, that option is on when it normally isn't" and fix the issue. Though other times it takes me hours to figure out what is wrong. (Though I do still figure it out on my own I should have just asked for help XD)
    The fact that it is super easy to get Ucupaint (Which I kept hearing you say U two's paint XD) straight from blender's in system menus is VERY helpful.

    • @moltenbolt
      @moltenbolt  Před 21 dnem

      Awesome and helpful as ever FadePanther, thank you 😁😁😁

  • @LEELEBOEUF
    @LEELEBOEUF Před 29 dny +4

    I love this series. I much rather this than trying to wrap my head around the node system. Thank you so much.

    • @moltenbolt
      @moltenbolt  Před 29 dny +2

      Thanks 😁 Yes, I find Ucupaint infinitely more intuitive than nodes as well!

    • @TheFlyingEpergne
      @TheFlyingEpergne Před 18 dny +2

      Learn both, you can do it! 💪💪

  • @damianvanheerden1436
    @damianvanheerden1436 Před 29 dny +2

    Nice add-on and a really in-depth tutorial I'm busy with a 3D anime model of Blue Mary. I'm going to put Ucupaint to work when I start on the environment.

    • @moltenbolt
      @moltenbolt  Před 29 dny

      Thanks 😁 Yeah Ucupaint is awesome!

  • @rootsworks
    @rootsworks Před měsícem +2

    I really appreciate the series you've been doing about ucupaint; I've been using csp+clip studio modeler for my texture painting and going into 3d-coat to finish painting out the seams but I'm hoping ucupaint + auto reload streamlines that process a bit for me so there's less back-and-forth between applications.

    • @moltenbolt
      @moltenbolt  Před měsícem

      Thanks 😁 amazingly I have only scratched the surface of what you can do with Ucupaint hahah but yeah, it should help iron out the process. Cheers!

  • @vexqty
    @vexqty Před 28 dny +1

    This will be the first tutorial of anything Blender related in a really long time, always preferred in-house texturing and discovering Ucu paint might be the resolve!

    • @moltenbolt
      @moltenbolt  Před 28 dny

      Ucupaint makes it really nice and easy 😁

    • @vexqty
      @vexqty Před 27 dny +1

      @@moltenbolt Looking forward to it, going to follow it this week!

    • @moltenbolt
      @moltenbolt  Před 27 dny

      @@vexqty sweet!

  • @svs4662
    @svs4662 Před 10 dny +2

    Interesting... but would be nice to see how it handles several imported image textures, with scale size variations..
    For example: would be very interesting a Ucupaint tutorial where is like the Unreal Landscape Editor, where you have different ground textures that you can manage different UV sizes for each texture and blend them seamlessly, in order to get mixed result
    .

    • @moltenbolt
      @moltenbolt  Před 10 dny +1

      Someone actually has made this tutorial specifically for Ucupaint. Lemme see if I can track it down for you!

    • @moltenbolt
      @moltenbolt  Před 10 dny +2

      Here's one trick from the addon's creator, Ucupumar: vxtwitter.com/ucupumar/status/1745010963492016421
      And here is a good example of mixing textures:
      czcams.com/video/d3Z7XnYa3oY/video.html
      Hope that helps!

  • @NeroArmstrong
    @NeroArmstrong Před dnem +1

    From what im seeing this wouldn't be a substance painter alternative in the realism sense. But it looks like low poly or stylized painting this addon can be very damn great

    • @moltenbolt
      @moltenbolt  Před dnem

      It actually can do some pretty amazing stuff with realistic PBR as well, I just don't often render in that style. Passivestar has some good examples, as does Ucupumar (the addons creator). Its a sick addon

  • @facundomileo502
    @facundomileo502 Před měsícem +2

    Wow just inj time! Exactly what i was looking for, love your content keep it up!!

    • @moltenbolt
      @moltenbolt  Před měsícem

      Awesome 😁 and thank you very kindly!

  • @LMENVS
    @LMENVS Před měsícem +1

    Your videos are fantastic! I love the care you put in to clarify things when needed with the edited in text.

    • @moltenbolt
      @moltenbolt  Před měsícem

      Aw, thanks! I do my best to be clear because I remember what it was like when I was just starting out, and I always found it helpful 😁

  • @SakigakeMechazawa
    @SakigakeMechazawa Před 16 dny +1

    Thanks for the tutorial mate! You save my day!

    • @moltenbolt
      @moltenbolt  Před 16 dny +1

      My pleasure 😁 happy to help!

  • @flaffies
    @flaffies Před 26 dny +1

    Great tutorial! Thanks for spending your time sharing this. Your sub reminder was super effective *chefskiss* Looking forward to your vids!

  • @trevorwilliams401
    @trevorwilliams401 Před 20 dny +1

    I really appreciate your expierence and help with this video. I will be using this video a lot over my current projects. Thank you.

    • @moltenbolt
      @moltenbolt  Před 20 dny

      My pleasure 😁 glad it was helpful!

  • @sonderbain
    @sonderbain Před 27 dny +1

    Thank you so much for these videos, I wouldn't know where to start and this makes so many ideas possible!

    • @moltenbolt
      @moltenbolt  Před 27 dny

      Aww thats awesome to hear 😁 thank you

  • @lemied23
    @lemied23 Před 29 dny +1

    I actually learned last week that if u use blenders built in sample Color picker ,you don't need to change the shading mode to get the exact color cause if u access the picker through its shortcut while in paint mode it selected the rgb value that is unaffected by shaders, so it selects true color. but I had to go into my blender shortcuts to find it.i changed it to "I" key like most painting tools,and since blender is context sensitive is didn't affect my shortcuts that are out of paint mode.Give it a try.

    • @moltenbolt
      @moltenbolt  Před 29 dny

      Oh, nice! I definitely will give it a try 😁

  • @low-keyterrible7859
    @low-keyterrible7859 Před 28 dny +1

    Woop woop, new tutorial!! 😃Amazing as always!

  • @makanansari144
    @makanansari144 Před 4 dny +1

    Thank you! it's supper helpful!

    • @moltenbolt
      @moltenbolt  Před 4 dny +1

      My pleasure 😁 thanks for watching!

  • @michaeltesterman8295
    @michaeltesterman8295 Před 17 dny +3

    Im hoping that in the future, plugins will be able to add their own panels. Everything being shoved into the little side-panel is super inconvenient and clunky.

    • @moltenbolt
      @moltenbolt  Před 17 dny

      That would be a welcome upgrade indeed 😁

  • @denniscarballo4151
    @denniscarballo4151 Před 28 dny +1

    amazing tutorial!

  • @andyengine7582
    @andyengine7582 Před 29 dny +1

    Fantastic tutorial ... Thank You 👍

  • @peterstrong772
    @peterstrong772 Před 23 dny +1

    Awesome tutorial

    • @moltenbolt
      @moltenbolt  Před 23 dny +1

      Thank you 😁 that's great to hear!

  • @Analyzer_Games
    @Analyzer_Games Před 29 dny +1

    we also invert selection in texture paint mode, just random discoverty

  • @davidbennettarts2205
    @davidbennettarts2205 Před 29 dny +1

    Thanks so much for this, it's a brilliant tutorial 😁

  • @BrightDawn-nh2kz
    @BrightDawn-nh2kz Před 29 dny +1

    Amazing and thank you for a beautiful tutorial!

    • @moltenbolt
      @moltenbolt  Před 29 dny

      You're welcome 😁Thanks for watching!

  • @falaksher3849
    @falaksher3849 Před měsícem +1

    Best been waiting for this 👍👍

  • @NeverendingRevolution
    @NeverendingRevolution Před měsícem +1

    I'm totally gonna start doing these for my dungeon crawler. I'm not sure what to start on though.

    • @moltenbolt
      @moltenbolt  Před měsícem +1

      Sweet! I recommend starting on something really simple, like even rocks or boxes, and go from there. Best of luck 😁

  • @alexleonardkrea
    @alexleonardkrea Před 29 dny +1

    Supercool, Thanks!

    • @moltenbolt
      @moltenbolt  Před 29 dny +1

      You're welcome, thanks for watching 😁

  • @BheezyDizyn-real
    @BheezyDizyn-real Před 27 dny +1

    Pls do 1 for characters

    • @moltenbolt
      @moltenbolt  Před 27 dny +1

      It's on the list of videos to make 😁

  • @KaanGulUnity
    @KaanGulUnity Před 29 dny +1

    Is there any chance to disable white effect that 'selection mask' button gives on other vertex group. Cause when i try to paint a character, im having problems with it. Example drawing shadows that needs to match with other face group (vertex group).

    • @moltenbolt
      @moltenbolt  Před 29 dny

      There's very likely a setting that lets you change the paint mask opacity, either in Ucupaint, the viewport somewhere, or in the interface options in Blender's preferences. Just can't think of where it is at this moment 😁

    • @KaanGulUnity
      @KaanGulUnity Před 29 dny

      ​@@moltenbolt If its there, thats my job to find it so no problem 🤣But anyways, i have another huge problem.. Texture painting lags very much.. My pc specs are really good espacially the RAM and CPU, but its lagging somehow. Do you have any solution for it? Like i can't even make simple moves on the model.. On previous version of blender, there was a solution for it, and its so basic. Just using Texture Painting tab as a 'single tab' on viewport. But now, its not working either. There is a lot of questions and lot of answers on some forums that saying just disable BackFace Culling and Occlude, but its not working either man. So, do you have any solutions for it. And thanks for the answer tho.

  • @vectorr6651
    @vectorr6651 Před 15 dny +1

    Thanks! Have you checked out Clean Panels yet? I really wish I could get away from Substance Painter and have a bridge between that and Unity.

    • @moltenbolt
      @moltenbolt  Před 15 dny +1

      I have checked out Clean Panels, yeah! It's great, I just haven't set it up since updating to 4.2 😁

  • @k6sra
    @k6sra Před 27 dny +1

    wow this is awsome, tho i think substance paint is way easier?

    • @moltenbolt
      @moltenbolt  Před 27 dny

      Ucupaint IS awesome hehe though I would agree that Substance Painter is easier and overall more powerful. That's the trade-off when using something free though, I suppose. Considering that Ucupaint is free, it can do a LOT 😁

  • @Kitty_Cosmic
    @Kitty_Cosmic Před 23 dny +2

    my eyedropper keybind doesn't work? I check preferences and it says "e" but even when i click e it doesnt do anyhting. Do you know a fix?
    edit: In the latest version of Blender the eyedropper tool was changed to 'Shift + x'
    edit: It still doesn't keep the colours so idk what to do TwT
    edit: I fixed it don't use Shift x

    • @moltenbolt
      @moltenbolt  Před 23 dny +1

      I'm invented in this journey now hahah what ended up working?

    • @Kitty_Cosmic
      @Kitty_Cosmic Před 23 dny +1

      @@moltenbolt Just had to hover over the colour and click “e” i thought it would work in any window but you have to hover over the colour first which is a little annoying

    • @moltenbolt
      @moltenbolt  Před 23 dny +1

      @@Kitty_Cosmic ohhh gotcha!

  • @VorborBoban
    @VorborBoban Před 29 dny +1

    liked! subscribed! no share because I have no friends(jk), awsome video!

  • @Clases3d
    @Clases3d Před 28 dny +1

    after I have seen your videos about this addon various times I think I finally grasping how it works and is amazing, but there are some things that I till dont fully understand like for example how masking works exactly? I mean like layer masks like in photoshop or substance if theres something similar here and, you can paint in another channel that is not the base color? I hope so, thanks for another cool video

    • @moltenbolt
      @moltenbolt  Před 28 dny +1

      Yeah Ucupaint is awesome. And yes you can use layer masks just like any other painting software. I dont cover them much in the tutorials, but you can look up Ucupumar on youtube, hes the creator and has a buncha useful vids too

    • @Clases3d
      @Clases3d Před 28 dny +1

      @@moltenbolt I´ll do thanks

  • @marigoid337
    @marigoid337 Před 20 dny +1

    Can you create and bake separate normal map textures with this? Been using it for a bit damn I’ve been blind loll

    • @moltenbolt
      @moltenbolt  Před 20 dny +1

      As far as I'm aware you can manipulate the normal maps in any way you like as long as the normal channel is enabled. You can bake out individual maps as well 😁

  • @alexandermoyle9034
    @alexandermoyle9034 Před 29 dny +1

    Nice, going to try this addon 😊👍 can you incorporate color attribute data from sculpt mode in this layer system? If you bake it to a texture for the uv maps?

    • @moltenbolt
      @moltenbolt  Před 29 dny +1

      Pretty sure you can. I know you can use vertex color with Ucupaint so I don't see why it wouldn't carry over 😁

    • @alexandermoyle9034
      @alexandermoyle9034 Před 29 dny

      @@moltenbolt cool 😎

  • @davidffortesmeireles5328
    @davidffortesmeireles5328 Před 29 dny +1

    wow perfect tuto

    • @moltenbolt
      @moltenbolt  Před 29 dny +1

      High praise 😁 thank you kindly!

  • @huehue2
    @huehue2 Před 10 dny +1

    How can i paint a model with 2 udim tiles? Whenever i paint 1 part of the model it also paints another part

    • @moltenbolt
      @moltenbolt  Před 10 dny

      Not sure how the UDIM workflow goes with Ucupaint as I haven't used it, but you can ask Ucupumar (the addon's creator) in his Discord, he's super helpful: discord.com/channels/738286550646784023/1192135319143841823

    • @huehue2
      @huehue2 Před 9 dny

      @@moltenbolt alr thanks

  • @GameBlackHD
    @GameBlackHD Před měsícem +1

    I’m wondering if you can export the textures separately

    • @moltenbolt
      @moltenbolt  Před měsícem

      Yes, with Ucupaint you can bake individual channels and save them, or bake and save all of the different maps out to a folder

  • @AggelosAnimations-y3h
    @AggelosAnimations-y3h Před měsícem +1

    Yayy this video is so helpful! :D

    • @moltenbolt
      @moltenbolt  Před měsícem

      Aw, sweet! I love to hear that 😁 Thank youuu

  • @3dness449
    @3dness449 Před 24 dny +1

    So, no more tinkering with UV maps before painting? The UV maps are not a nightmare, but for me, it take quite a bit of time.
    BTW, it neat video with good info, explanation, and a bit of humor!

    • @moltenbolt
      @moltenbolt  Před 24 dny +1

      Thank you 😁 Sadly you still need UV's to texture, even with Ucupaint, but you no longer need to manually set up layers and such in the shader nodes.

    • @3dness449
      @3dness449 Před 24 dny +1

      Thanks for the quick reply! I asked because I never saw the UV Editing workspace in the video and I said
      "Straight to texture painting without tinkering with the UV first? NICE!" But thanks for clarifying.

    • @moltenbolt
      @moltenbolt  Před 24 dny +1

      @3dness449 hehe yeah I included a UV unwrapped file with the video so people could just practice texturing straight away 😋

    • @3dness449
      @3dness449 Před 24 dny +1

      @moltenbolt ohhhh ok, my bad! I'll look for it to study the file. Thanks.

    • @moltenbolt
      @moltenbolt  Před 24 dny +1

      @@3dness449 sweet!

  • @rajabwali3373
    @rajabwali3373 Před 21 dnem +1

    I don't understand terms like channel or other graphics related terms. Might need a tutorial (or a pdf) on that 💀

    • @moltenbolt
      @moltenbolt  Před 21 dnem

      Channels are just how the program controls color, roughness, metallic, etc. It's how the program knows which information to use 😁

  • @scottybreuer
    @scottybreuer Před 18 dny +1

    I could smell that burp. I had no choice but to subscribe. I also exorcized a demon by giving you like # 667. You're welcome.

    • @moltenbolt
      @moltenbolt  Před 17 dny

      Excellent hahah thank you. The demon popped out, introduced itself as Archibald, and then yeeted itself into my computer. Might find it later 😁

  • @Shadowthevampire
    @Shadowthevampire Před 22 dny +1

    Im confused to why rhis is needed, isnt this things you can alredy do in blender by default?

    • @moltenbolt
      @moltenbolt  Před 22 dny

      Yes, Ucupaint does not add any new functionality. But I much prefer to press and single button for a whole new layer setup than spend 5 minutes in the shader nodes 😁

  • @rodolflum3444
    @rodolflum3444 Před měsícem +1

    now its just a double click the edge to select all that faces in face mode.

  • @inodedentry8887
    @inodedentry8887 Před 11 dny +1

    Isn't Ucupaint supposed to be pronounced "You See You Paint" ? :)

    • @moltenbolt
      @moltenbolt  Před 11 dny

      Well, the addon's creator, Ucupumar, pronounces it you-chew-paint, so... I do, too. But you're not the first to mention that!