you're saying that as if it wasn't possible in the game for like almost a decade the whole point of this update is to ruin movement and the devs basically confirmed that by nerfing all movement and even telling people in the chat that it's their vision of what "the game should be"
@@mikeyplayz8438 I would say yes, although it would be something almost similar to what we have, because the life regeneration that is already in the game is fast (in my opinion) I would say like a skill that can only be used once
Just a heads up, the new mechanic is NOT a bunny-hop. It's a jumpslide. Bunnyhopping is where you jump, maintaining speed, specifically in games that have a separate speed cap for grounded and airborne movement. Most notably a bunnyhop does not increase your momentum, it just maintains it. The new mechanic is a more forgiving jumpslide from what we already had in the game, allowing you to have a half second window to hit crouch and increase your speed, instead of the previous singular frame you had to do so.
@quantum.9883 not sure what you mean, ping is just the amount of time it takes for you to give and receive information from the server, ping is determined by both the server and the client
Those hit markers with damage indicators kind of gives me the confidence to just keep shooting the enemy lol. Because whenever I hit someone 5 times and they still not die, I sometimes panic so hard
@@VampDemigod well, in the video, with the stamina movement it was kinda b-hopping, but the movement was sub optimal because he didn’t get the zingus slide, after reducing gravity and buffing zingus, i think stylis wants to make jump sliding faster, but if you try and go up a slope, emp sliding is how you’re gonna have to do it, it’s great with the key bind update because on some slopes, you would vault while trying to emp slide, so even that’s faster. i would like to run some test and get to the bottom of it, is emp sliding still the best movement, or is jump sliding better.
they added new reload sounds to a few weapons like the ppsh. id absolutely love to see the rest of the guns in the game get a similar treatment because the new sound design is awesome. if you havent checked it out, you should.
I’m probably late because there are too many comments and I won’t be seen but, the wall run will be used in both Mirage revamp and in Height maps. It will be used to fall from high places and then save themselves at the last second. They will jump on top of players from above. DEATH FROM ABOVE
they NEED to make sure they keep the stamina mode as a toggle on/off. i cant imagine the amount of people who would be quitting over that (alot, me included)
personally i love the new damage indicators im so glad they added them! as for the stamina, i honestly expected it to be much worse but its not that bad. At least sprinting doesnt reduce it just sliding and diving and that you can toggle it. also would love a video covering the weapon changes
The kills not removing your bullets made me think about WAY back when, when you could still shoot while hovering of the person who killed you because of the killcam
@@gruber450 Y'know not every game has to be call of duty with 13453 movement mechanics, hell this was more of a battlefield game, but now its just CoD, straight up.
you can leap off of it, it's hard to time but: First, when you're about to wallrun, hold shift. It will allow you to control your direction of the wallrun. Second step, let go of shift then press it again then leap really quickly. It will be hard but eventually you'll get consistent.
"It's actually like Bad Business" GOOD. I love that game. You know why? Because in a game like Bad Business, movement matters GREATLY. With fast and fluid movement, even short range weapons feel somewhat versatile. Combine that with fast killing guns as well as the new update's damage numbers, and you'll find yourself playing this game for HOURS. "If you can't hit your target and your target hits you, you're gonna look like an idiot."
worst thing this update is the AWFUL grenade physics, they feel liek theyre flying in slow motion cuz of the new gravity and cuz of that they also fly silly distances, like try an rgn you can throw those waaaaaaaay further than you could before (and theyre slower)
Firstly, StyLis finally made an update without ruining their game! Secondly, an unintentional side effect of the keybinds thingy is now you can use autoclickers (for best results use Glock-17 or the KG-99).
you were able to do the bunnyhop thing before this update. Its called mudsliding/ jumpslide changing, but it was a near frame perfect window before, now its a half second window.
Because of the key binds, I actually figured out that the dive button wasn't X, it was Z. I actually watched your guide from 3 years ago, but I guess that it changed in 3 years. I have now realized it is way easier to super jump when you bind it to E.
Idk why they added the damage indicators seems like they’re making it a bit too hand held like it could’ve been an attachment like the ballistics tracker or a special type of scope to increase diversity
Hey steven I want to inform you that you can use the ak12br as an lmg with the 762x39 conversion, and the recoil is basically inverted even without the stock I hope you check it out
We couldnt atleast do baby steps into it>? this movment came out of nowhere!, they got me still Emp sliding and when i do i say why the hell am i going so slow!!!!??!?!?, but B hopping is fast, guess im moving into the B hop house.
i have the best, worst discovery, the remington 870 with extended tube and mini shells / mini slugs takes 20 seconds for empty reload (also the fire rate makes it like impossible to fire correctly at the fire rate if you spray it)
that bhop thing was defiantly in the game a few years ago it was super easy on controller but when i sold my xbox i stopped playing pf so idk if it was possible recently
hey SomeSteven, i am a big fan and i finally found the true no recoil setup... Ak12Br with comp aimpoint/ acog scope halbeck device stubby/pistol grip yellow laser and you can choose any ammo type or no ammo type
Your able to play the test place on your phones, you can connect a controller with bluetooth but I wonder if theirs gonna be a mobile version of phantom forces like console and PC
hi steven! i was testing out the stamina mode and the bunnyhopping method. it travels about the same distance as emp sliding while using the same amount of stamina
all i know about this game is i spent a lot of time outsniping snipers with a full auto shotgun because i noticed it was fixed spread and i abused that to piss people off
hii can you do a video on some phatom forces setups because i just came back to the game after like a year of not playing and all my setups are outdated :(
back in the day I was a huge melee main, I loved just running and sliding around slapping people with my melee. but when they gave all the melee weapons weight when carrying them. So you have a movement speed and swing speed penalty for just holding them. It made melee play near unplayable. I hope this new movement tech update makes them revert the change. It makes no sense to buff guns to act like how melee was back in the day but keep melee nerfed?
Subscribe and become a Channel Member!! czcams.com/channels/jj6D3yNnlO6HM50zY2xzbQ.htmljoin
What do you think is a better update, the January 1st update this year or the update that just got released SomeSteven?
WHO LOVES YOU BABY 😮😊?
Steven, you are getting better all the time 😮😊.
I'm just a soul whose intentions are good. Please Lord, dont let me be misunderstood 😮😊.
Steven can you try my mp7 setup : IZHMASH SIGHT ARS SUPPRESSOR FOLDING GRIP BLUE LASER ANY AMMO
Bro the false hit markers were the bane of my existence, I cannot describe how happy I am that they changed it
exactly this is one of the greatest updates
Yeah, I had literally stopped playing because of that
No spawn kill update next
Ya I would hit some1 like 7 times at 30 and they wouldn't die
@@blushard1247 after that the game wont really need much big changes
Phantom forces getting actually good updates for once brings a tear to my eye.
The game is going to have less that 1k players in 2 months now
Newbies have no reason to join in now
@@josebarbosa5704yk there's still server that are 70% filled with rank 1-20
Why
The movement is fun, yes. The balance changes are the dumbest things I have seen in my life
movement is terrible
Oh boy, cant wait to zoom around with weapons that i SHOULD NOT…
Bro fr i was zooming with a m60 and it was quite fun
(cough cough zweihander)
you're saying that as if it wasn't possible in the game for like almost a decade
the whole point of this update is to ruin movement and the devs basically confirmed that by nerfing all movement and even telling people in the chat that it's their vision of what "the game should be"
@@dog8921the movement is better now. The stamina bar is ney impossible to deplete and normal movement is default. It’s just better now.
The day they add the equipment will be the end of Roblox 😢
Fr
They should add stims so we can get speed boosts and instant health back
@@mikeyplayz8438 I would say yes, although it would be something almost similar to what we have, because the life regeneration that is already in the game is fast (in my opinion) I would say like a skill that can only be used once
Like a "wallhack" but that only scores once every certain amount of kills and with a fair coldown
at most id like is quicker reload perk or something but nothing like streaks bc there will be alot of pubstomping
Of course there’s a good update when I don’t have my computer right now dude.
Lol same 🤣
I just sold my gaming pc for a laptop for music. It can play PF but its just not the same anymore 😢
fr, i doesnt have keyboard lol
not a good update, bro. the movement is terrible, and the gravity change is disgusting
@@yeetyt1770 stop yappin
Just a heads up, the new mechanic is NOT a bunny-hop. It's a jumpslide. Bunnyhopping is where you jump, maintaining speed, specifically in games that have a separate speed cap for grounded and airborne movement. Most notably a bunnyhop does not increase your momentum, it just maintains it. The new mechanic is a more forgiving jumpslide from what we already had in the game, allowing you to have a half second window to hit crouch and increase your speed, instead of the previous singular frame you had to do so.
Oh, there actually is bunny-hopping now. Just keep sprinting while spamming jump.
The SMG Flankers in Height and Crane Site are gonna turn into goddamned Ninjas.
Blacksite, Suburbia, Bazaar, Elevation, Penthouse. Yeah CQC is gonna get nasty...
the false hitmarkers will only be fixed as long as your ping is less than 25, if its higher they'll just be reduced, still a vital change.
Depends if that 25ms delay is serverside or clientside, right?
@quantum.9883 not sure what you mean, ping is just the amount of time it takes for you to give and receive information from the server, ping is determined by both the server and the client
Phantom Horces finally updated
Peter, the horse is here
🐴
Strike Force Heros finally updated
Those hit markers with damage indicators kind of gives me the confidence to just keep shooting the enemy lol. Because whenever I hit someone 5 times and they still not die, I sometimes panic so hard
Jump sliding existed prior to the update, just a lot harder, and if you press shift after hitting the ground, you can zingus slide.
Yeah, him calling it b-hopping killed me lmao
@@VampDemigod well, in the video, with the stamina movement it was kinda b-hopping, but the movement was sub optimal because he didn’t get the zingus slide, after reducing gravity and buffing zingus, i think stylis wants to make jump sliding faster, but if you try and go up a slope, emp sliding is how you’re gonna have to do it, it’s great with the key bind update because on some slopes, you would vault while trying to emp slide, so even that’s faster. i would like to run some test and get to the bottom of it, is emp sliding still the best movement, or is jump sliding better.
they added new reload sounds to a few weapons like the ppsh. id absolutely love to see the rest of the guns in the game get a similar treatment because the new sound design is awesome. if you havent checked it out, you should.
I’m probably late because there are too many comments and I won’t be seen but, the wall run will be used in both Mirage revamp and in Height maps. It will be used to fall from high places and then save themselves at the last second. They will jump on top of players from above. DEATH FROM ABOVE
they NEED to make sure they keep the stamina mode as a toggle on/off. i cant imagine the amount of people who would be quitting over that (alot, me included)
personally i love the new damage indicators im so glad they added them! as for the stamina, i honestly expected it to be much worse but its not that bad. At least sprinting doesnt reduce it just sliding and diving and that you can toggle it. also would love a video covering the weapon changes
If bhopping is gonna be added, cs1.6 knife should be added aswell
admin hes doing it sideways
@@prettyradhandle He's not scripting.
The kills not removing your bullets made me think about WAY back when, when you could still shoot while hovering of the person who killed you because of the killcam
Not to sure if I like this, it all seems way more arcade'y and fast paced and usually I am not a fan of that
cope
@@gruber450 Okay?
@@gruber450 Y'know not every game has to be call of duty with 13453 movement mechanics, hell this was more of a battlefield game, but now its just CoD, straight up.
wallrun seems useless unless you could jump off of it
You actually kind of can, there's only a few instances where it's useful though, as it doesn't really gain you much speed.
@@VampDemigod rip
you can leap off of it, it's hard to time but: First, when you're about to wallrun, hold shift. It will allow you to control your direction of the wallrun. Second step, let go of shift then press it again then leap really quickly. It will be hard but eventually you'll get consistent.
@@questionable8981 titanfall
oh great. another mechanic that will allow people to completely destroy my existence
good update 👍
Great.
Not if you learn it too!
That wall runs gonna be real handy when out manuvering someone, Ya know jumping from wall to wall.
"It's actually like Bad Business"
GOOD. I love that game. You know why? Because in a game like Bad Business, movement matters GREATLY. With fast and fluid movement, even short range weapons feel somewhat versatile.
Combine that with fast killing guns as well as the new update's damage numbers, and you'll find yourself playing this game for HOURS.
"If you can't hit your target and your target hits you, you're gonna look like an idiot."
Yes me too
Me three 🙂🎇✨🎖.
Containers with the movement is so FUN. Just b-hopping around brings me back to Titanfall days.
They are handling this game so insanely well it's actually crazy
u can B hop and go fast with the old movement cuz they reworked it a bit to which i love
worst thing this update is the AWFUL grenade physics, they feel liek theyre flying in slow motion cuz of the new gravity and cuz of that they also fly silly distances, like try an rgn you can throw those waaaaaaaay further than you could before (and theyre slower)
I would love to see a vid going over the weapon changes
This is probably the best update I have ever seen on this game it actually made me return and love the game again
The gameplay just feels smooth, like yesterday I (and I'm not even joking) hit a 69-27 game just bcuz of the fluid animations n all that
Bless the roblox youtubers who still made pf content thru 2020-2021
Hi Steven! I love your content!!
Firstly, StyLis finally made an update without ruining their game!
Secondly, an unintentional side effect of the keybinds thingy is now you can use autoclickers (for best results use Glock-17 or the KG-99).
KG-99 on macro is fucking insane
you were able to do the bunnyhop thing before this update. Its called mudsliding/ jumpslide changing, but it was a near frame perfect window before, now its a half second window.
Because of the key binds, I actually figured out that the dive button wasn't X, it was Z. I actually watched your guide from 3 years ago, but I guess that it changed in 3 years. I have now realized it is way easier to super jump when you bind it to E.
Steven has new guides in the works. He said so in LIVE STREAMS 😮😊.
@@gloriousgloria917 I watched that stream.
Me: screw this new movement, ima master jump sliding
The Gunfight Arena Update
Pretty much
M60 model rework when??? 🗣🗣🗣
It comes with equipment updates
@@mikeyplayz8438bro I remember those days
Are they still using the same model from the 2015 beta!!??!
@@quantum.9883 precise...
I've been having so much fun with the glock switches it's unreal
I usually use wall running for fall negation, but since now it can go fast, we can do more things
I mean, imagine wall running while shooting
Jedi Steven returns✨🎇🙂.
Idk why they added the damage indicators seems like they’re making it a bit too hand held like it could’ve been an attachment like the ballistics tracker or a special type of scope to increase diversity
Ong, this is good. So is the uzi I was using this on DERRICK and I went 48 and 13 which is good for a rank 82
Titanfall 2 movement update confirmed!
actually, very impressive update
Bring back the mosin and m1903 3x sight
Tbh they should make wallrunning like in titanfall where you dont have to look at the wall, then it actually becomes useful
This aged well
Hey steven
I want to inform you that you can use the ak12br as an lmg with the 762x39 conversion, and the recoil is basically inverted even without the stock
I hope you check it out
We couldnt atleast do baby steps into it>? this movment came out of nowhere!, they got me still Emp sliding and when i do i say why the hell am i going so slow!!!!??!?!?, but B hopping is fast, guess im moving into the B hop house.
i have the best, worst discovery, the remington 870 with extended tube and mini shells / mini slugs takes 20 seconds for empty reload (also the fire rate makes it like impossible to fire correctly at the fire rate if you spray it)
its not a spray gun though
spraying the r870 is like using the kriss vector on semi
@@chocolatebar6785 yeah, i mean like fire it as fast as you can
Oh my god, wall running is perfect, I can now play like it’s Titanfall 2 with my ntw “kraber”
omg i alreaddy loved phantom forces so much and now i can move like a ninja, i love highspeed gameplay
Yesss same, like if you have a high refresh rate monitor with an FPS unlocker it is HEAVEN
that bhop thing was defiantly in the game a few years ago it was super easy on controller but when i sold my xbox i stopped playing pf so idk if it was possible recently
i guess slide down is kinda crazy speed
i can already imagine gordon freeman doing an accelerated forwards hop towards b flag in domination and gunning everyone down with hk21 while doing so
hey SomeSteven, i am a big fan and i finally found the true no recoil setup...
Ak12Br with
comp aimpoint/ acog scope
halbeck device
stubby/pistol grip
yellow laser
and you can choose any ammo type or no ammo type
stamina movement with the new leapslide tech goes so much faster than empslide and jumpslide. same goes for default movement
I just like how PF,S devs actually till care about there game and that they are responsive to community feed back
remington 700 with:
short barrel
skele
remove stock
32acp
can go VERY fast with stamina movement
ain't no way that they finally fixed the "no damage hitmarker" bug, i am so glad
brother ive been watching you since you played APOC in 2017 love the content
Your able to play the test place on your phones, you can connect a controller with bluetooth but I wonder if theirs gonna be a mobile version of phantom forces like console and PC
the only thing we need are giant controllable robots and double jumps and then phantom forces will become titanfall
Phantom forces is at its peak 🔥
STEVEN!, the devs are planning to nerf movement!!
The b-hop is very effective in dog tag. you should try that.
the wallrunning should allow like 2 jumps on the wall
NEW REASON TO HOP BACK ON JUST DROPPED LETS GOOO
they nerfed stamina so hard today (removed worm sliding and fast bouncing)
Yo this update is great for melee users lets goo
hi steven! i was testing out the stamina mode and the bunnyhopping method. it travels about the same distance as emp sliding while using the same amount of stamina
i think emp sliding is still better because it gives you a little jump height boost, while bunnyhopping doesn't
God I wanna play PF again, these quality of life changes are SOO good! I've been playing PF since 2015 and I've been dying to have them for ages!
I hope they add a double jump now
Movement is so smooth now that you can even slide mid air
please do a video with all of the weapon changes!
phantom forces really adding old csgo edge bugs lmao
the movement with knuckle dusters is insane
Did you end up finding that night map and trying the NV scope on it?
Don’t forget we also have wall running
all i know about this game is i spent a lot of time outsniping snipers with a full auto shotgun because i noticed it was fixed spread and i abused that to piss people off
As someone who used to play too much bad business. Trust me. This game is a long shot from being anything like it, and that's a very good thing.
you can wall bang way easier using the numbers
When is part 3 of getting to rank 100 coming out?
Mosin buffed
Update goated
seems like its time to get back into it
The stamina just needs to recharge slightly faster and it's perfect
You should cover the Scar L
hii can you do a video on some phatom forces setups because i just came back to the game after like a year of not playing and all my setups are outdated :(
Spawn killing is a menace to this game. They should do an update on that one
HK21E sounds amazing (and loud)
Every time this game adds more movement like wall running and bhopping im terrified after whats gonna happen in the lobbys
DON'T BE. JUST HAVE FUN 😮😊.
yes please weapon changes video
it would be nice if they COMBINE COUNSOLE AND PC DATA
back in the day I was a huge melee main, I loved just running and sliding around slapping people with my melee. but when they gave all the melee weapons weight when carrying them. So you have a movement speed and swing speed penalty for just holding them. It made melee play near unplayable. I hope this new movement tech update makes them revert the change. It makes no sense to buff guns to act like how melee was back in the day but keep melee nerfed?
if the older movement wasnt fast enough
The bare fists and brass knuckles have a walking speed of 17.5
imagine PF just added THEIR VERSION OF B-hopping LOL
stamina was originally implimented as a nerf cus axis didnt like playing against me ❤
*Csgo bhop music intensifies*
now i shall ball around matches with the henry 410
new movement might make melee only more fun
FUMLEE MELEE. GIRLS, LIKE ME, JUST WANT TO HAVE FUN 😮😊.