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3d Mech modeling timelapse Blender
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- čas přidán 19. 06. 2020
- The video was recorded over several weeks, so there are segments of the process missing as I just forgot to record them.
Music from incompetech.com
If you want to see more of my work: jonasp.artstation.com/
or: sketchfab.com/JPrun
This forklift may be a *leeeeetle* overcomplicated, but it sure is cool
Regular forklifts don't lift these kind of containers though, and they have a weight limit much lower than this one. Plus, this one is all-terrain :P
@@Loekamber at the same time though you could probably design a much simpler thing than this that would have all of the same qualities.
@@Loekamber there are forklifts for heavy duty up to 50 tons and above
@@Loekamber container handlers are sometimes called container forklifts due to design similarities since they're basically upscaled forklifts with different fastening unit used.
Imagination Police here. I notice they went from 6 to 4 legs. Looks better but I don’t see how it could actually walk. But that’s kind of nitpicking...and I could be wrong. Totally rad tho
staring at the default cube...
All hail the default cube!
so many possibilities
thats how i was at first i was like uhhhhhh how do i use this
just start doing stuff, learn the hotkeys, you'll get the hang of it
Now that I understand Blender and know how to model well I observe like 👁👁👁👁👁👁
czcams.com/video/KDbxlQj4u-Q/video.html
Can't wait to get to that stage, just made my first doughnut and already getting these vids recommended. Still very cool and inspirational to watch though.
@@fivesprite3151 XDDDD
thats not how it works i tried that and when i tried blender i was complete crap
@@zzzphynx same
imagine you're on a cargo ship and then some container straight up turns into a transformer
hehehehehehehehehe
Hah
Even seen Transformers?
"This is my stop!"
"Gotcha, you enjoy your day container-bot"
"You too!"
video: 2 minutes in
me: oh, nice, it looks like he is finished
25 remaining minutes of a video:
it's quite normal for a model because of how much detail you want to put
This is totally something you'd see in Black Mesa, probably in shipping and receiving.
Sooo amazing, just watched this one, now cant wait to see all of them, incredible!! keep mech tutorials like these coming please!.
Amazon: Please keep our containers flat as it may smash the inside merchandize.
This machine operator : haha Seesaw transporter goes BRrrrrrrr
Joke aside Really nice modelling !
That is some supreme topology work! Great vid
This is excellent, I want a smaller version of this to bring me snacks during the day haha love the concept and model tho dude! keep it up :) :)
Super cool! Blender is so awesome. Amazed watching real Blender Masters.
Question: Do all details and things you add to the exterior of your mechas have some sort of functionality in your brain, or do you add a lot of things just for the looks and to make it look somewhat "overwhelming" (not the correct word) what I mean by "overhelming" is, I'd want to have my mecha look so detailed that people don't second guess anything because it be looking off, you know what I mean? Cramp it with so much stuff that it looks astetically pleasing, but so much that the viewer wouldn't even try to interprete what everything is used for. Not sure if I successfully conveyed my thought process at this point xD
Hey, sorry for the late reply:
I try to come up with functionality for the larger details, like the winch to pull the container onto the mech in this case, or explosive reactive armor on legs for protection (since the idea for this one was a military logistics mech). But I think if it looks good, it doesn't have to make complete sense. To me, figuring what these details do is kinda fun, and gives me constraints. And paradoxically constraints make it easier to design stuff. But there are plenty of awesome examples of just "random" detailing that look way better than anything I can come up with. Although saying random isn't really correct either.
There are a lot of good guidelines about placing details, and it would be a bit of a wall of text if I tried to explain everything in a comment. But just to give you some ideas: I think reference is your friend, google a detailed vehicle, tractor, crane, industrial robot, etc... see what details you like on those, and try copying them onto your mech.
Also can watch these videos, they explain fairly well why some details work well, and others don't.
czcams.com/video/qMH_J_vcoqE/video.html
czcams.com/video/AkYnoaSB5xw/video.html
Oh and most people don't really notice the smaller details anyway, unless they really like the model and are staring at it for a long time. But I think it's kinda fun to place something interesting to look at for the people who do look at the piece longer.
@@jonasprunskus8590 Thank you a lot for the quick reply! :) Even though you deem it late, I watched it, went to sleep and there it is. Perfect timing xD and thank you a lot for the effort, I will have a look at the videos! :)
@@jonasprunskus8590 awesome thanks for this as well as i had always wondered the same
This is great. I'm not particularly familiar with this type of design... so by just watching I learned a ton about how to manage upping the detail without losing the initial geo block-in. Thanks a bunch 🙏
Wow nice work and that first track is just SICK
Masterxeon1001 brought me here, ty. Watched this one time through. Going to watch it over the period of a few days; slow and steady to siphon some magic. Great concept and execution! Very inspiring.
Thank you, hope you get something out of it! :)
Nice work and workflow vid Jonas, instantly subbed!
That's sick, keep up the really good work
Dang! This model is super cool!
i loved it looks super dope hope that u textured it and made the low poly of it cause it deserves to be shared around the 3d community.
Great Design work and modeling.
Great piece of work!
The best video i never see
Amazing work, sheeeesh!
Thank you :)
Very nice design.
A fellow lithuanian good to see you here
Soooooo freaking coooool!!!!!
Это великолепно!! Спасибо большое) Дай Бог вам здоровья.
Nice one, it is not the newest video but got me recommended now :) My question is, if it's going to be rigged/or is it already? :) Because it deserves it :D
Thanks :) I did do a test rig for it, just to see how the joints would move. I kinda dropped this project for a little while, but might pick it back up in the future, and rig it properly :)
awesome❤❤
You're talented, keep going with that. I love it
You have a good understanding of how things are working, I like that!
@@jankschmid he works for as a Vehicle Artist at Cloud Imperium Games. this dude knows his shit.
U R TOTALLY UNDER RATED!!!!!!!!!!!!!!!!!!!!!
This is so cool
Looks good
Awesome!!!
This is better than a tutorial!
AMAZINGNES!!!
Woah this is why I need PC
I'm definitely coming back to your channel for reference ideas when I start building machinery mechs.
Let guy know if you sell models down the road 🙏
Save me some time. Lol
Hey, I do sell some of the models on sketchfab: sketchfab.com/JPrun/store
This is so fucking amazing.
Greetings from Argentina
whoa cool
keh
wowie.
a cargo robot with smoke grenade launchrs?
Dude I was listening to rap and the song of this video ACCIDENTALLY MIXED WITH IT AND IT'S A FUCKING BEAUTIFUL ACCIDENT
Not doing this upper part of the mech is good to show that "less is more".
BRO, I'm literally next to you in Latvia!
looks like Raijin in war robots
This is So cool. Is there a express cargo on the top? look like a working drone.
ah yes one of those mech shipping containers bosses
Taking a 3D animation course right now using Maya and my god I miss blender. It's a million times more user friendly.
I remember the days when it was the other way around. Blender's UI was so messy back then. I'm glad they did a complete overhaul.
@@gemgem24able I liked blender in 2017 more than anything out right now. Maya's interface is way too cluttered and clunky and a few hotkeys I used to use broke whenever they revised blenders UI. Took me awhile to fix it but I'm happy again, lol.
@@Uzaka_The_Box i last used Blender in 2013, except when I tested the newest one a few months ago because my friend insisted. Lol. At that time (2013) I really liked the hotkeys, which I learned from tutorials, not from Blender itself, and I used them a lot because I just couldn't bear with the UI. Yeah, Maya's interface may be cluttered but at least it was organized with tabs. Blender was just all over the place. Maybe your experience wasn't that different since the UI didn't change much back then, it's just a difference in our preferences, I guess.
I was surprised what the Blender UI has become. It has improved--no, it has completely transformed in a good way. I'm glad it's now getting the recognition it deserves and more people are learning it compared to when I started in 2009.
The fourteen people who disliked this just live in Australia
New meaning to *got to be crate*
A good project, and do you want to create what you created, that is, create in real life?, and so everything is super. And how did you do it by eye, references, drawing? And mozhesh under saw to throw off the link to download just hunting in the live to see, and so very well =))
Impressive work. May I know how long did it take by hours in total to make this thing?
everybody gangsta untill the container starts walkin
Reminds me ff7 :D
I just subbed
me too lol
Wow
MORE SPEEEEEEEDD!!!
Bravo! But can you add a rig to it to move?
Now to recreate this in gmod....
Inspired by half life I wonder? Very reminiscent of those robots in the intro to half life 1.
Wait isnt this the cannon robot from Big Lazy Robot
Man I would love to get my hands on a nice pc and mouse. Just to crack out the process learning how to even use blender or sfm, (not Maya because it costs money and I don’t wanna buy something I might not use at first.)
Anyways that’s a dead dream I have pretty much everything except a pc. So I’m going to do my tech classes for High School next year, I have no idea what I’m stepping into *(on the learning side)* but hopefully I can pass it.
I have at least 7th grade coding experience but nowhere near what I’m aiming for. Anyone have advice before I drop in knowing nothing?
👍
yes.
*THE GIANT COMERCIAL SPIDER*
How do you go about 3d printing that, does the topology matter
I wasn't planing on 3d printing this specific model. But in general topology doesn't matter, you should probably just triangulate everything, as I found that the slicer I use couldn't understand ngons.
Another important thing is having a manifold mesh (no holes)
I found this video explaining how to prepare models for printing: czcams.com/video/FGiTVY9gSko/video.html
Also if the model is complex and has a lot of parts, you can try cutting it into pieces and printing, then glueing parts separately. That way you can use less supports when printing, and depending on your print bed size you can print larger (and more detailed) models if for example you print the body and legs separately.
마야와 달리 불린을 할때 매번 와이어프레임짜느라 머리안쓰고 보다 자유로워보이는데.. 블렌더를 공부해봐야알겠지만 만약 그렇게된다면 블렌더에서 메카닉형태를 만들고 마야로 변환하면 빠르게 작업할수있지않나?
cant wait until I need to fight this one on one in the arena to get my forklift certificate
Круто !!!!
it should produce as a real thing like it
Wondering where you get those sizes from, or just visual guess it out? 😂
I have a human character blockout in my scenes, so I just measure things with that. It's not very precise, but in this case it doesn't need to be. Oh and I had the container blockout done in sketchup, so that one was correct scale, everything else was a guess based on the human blockout.
@@jonasprunskus8590 😂 to me I have a 3d-2d switchable mind, but the problem is i am somehow obssenisive, that if it’s a wrong size when I make it, I just go back and forth forever, feel very bad😂 slow for me to guess the size out
how to manager dimension in Blender.
Mesh machine used a lot here or hard ops?
how much time did it take in total??
When you can’t build mech bodies so you simplify to a containment unit:
it look like this moment when u turn back on math and teacher write a lot of shit
Oh shit, war robots might actually be a thing in the future.
wow you're so fast
one more subscriber
i don't think it's practical outside of maybe a military setting, or maybe a dystopian world with crazy terrain and large space between colonies. Whatever universe this would be in, i dont think it's on our earth. Would be cool as hell, though.
For which company u work for bro
How did you do all this boolean operations? Is this add-on?
Hey, yes it's BoxCutter addon.
Ok this might be a noobish question but, how do you sculpt/model one leg and reproduce it on the other 3? I know its not mirroring, i mean it looks like youre "instancing" a collection maybe?
I think I just duplicated and rotated the legs, can't exactly remember, modeled this one a while ago.
looks like its about to shoot it xD cool
looks like the turret from payday 2
So to my understanding, here's how the process goes:
1. Form of the mech(easy)
2. Details(ugh)
3. Textures(AAAAAAAAAA)
Wait can we draw in blender?
THEY HAVE A METAL GEAR ... HERE ?
get in the forklift shinjy
but jona does it even walk
what's the name of that app? ¿Cómo se llama esa app?
blender 3d
who needs good topo, use booleans for everything!
My mind: can I just import something that I understand from Solidworks?
moar
huh, i never realised how useful booleans could be in modelling.
They are super useful even though they can cause shading issues (see the video around 18:30 - 18:40 how the lighting gets messed up )
time?
damn bro just make the container into a gun and boom war mech
Looks amazing but its an overcomplicated and expensive design to solve a very simple issue.
Wait a minute!
We can add as many meshes to create a single mesh and it's ok?
Me, here a beginner, slash months user using 1 mesh trying to make an entire model by loopcutting everything.
biblethump
Ah, for when you need to carry cargo containers into the wilderness and up mountains, but only occasionally so you don't want to spend any resources on building roads.