Absolute Beginner's Guide to Kings of War 4/4 - The combat phase

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  • čas přidán 6. 09. 2024

Komentáře • 30

  • @Crocodonk
    @Crocodonk Před 3 lety +7

    Thank you for making these videos. I imagine if your already familiar with other table top war games KOW is rather straight forward too learn. KOW being my 1st time learning a war game, it's a lot to take in at first. It's so much easier learning from someone showing you how the game mechanics work, over trying to learn the game from reading the rule book. If the rule book was so straightforward I wouldn't need to be looking up how to play videos ;)

    • @DeathByDragons
      @DeathByDragons  Před 3 lety

      You are 100% the person we made it for! Glad they were useful :)

  • @WithTheGrain
    @WithTheGrain Před 3 lety +3

    As someone who owns KoW but hasn’t played, very grateful for the videos

  • @BlizzAz
    @BlizzAz Před 3 lety +4

    Thoroughly enjoyed these videos. Very informative (even though I've been into KOW for a year now) and I loved the banter.

  • @kericmason
    @kericmason Před 3 lety +4

    Great summary of combat.
    A wonderful playlist. You should both be proud :)
    Also feeding the algorithm...

  • @robsoutar6025
    @robsoutar6025 Před 3 lety +1

    Even as an experienced KoW player I loved watching your videos

  • @SwordsandBrushes
    @SwordsandBrushes Před 3 lety +3

    Great set of video guys! I love the banter you have as well :):) I was looking to get back into fantasy and I stumbled on some awesome looking miniatures whilst on Google. I think I may give this a bash after watching this introduction series :):)

  • @richardokeeffe8375
    @richardokeeffe8375 Před 3 lety +1

    Brilliant videos to introduce the game

  • @mandasity
    @mandasity Před 13 hodinami

    how does it work when I want to try a charge or similar, and half way through the process I realize it's not possible. Should I mark where I started with like a die? Or do I somehow need to make sure it's possible before I even grab the unit?

    • @DeathByDragons
      @DeathByDragons  Před 13 hodinami

      @@mandasity yeah pretty much most people would mark the unit's position before you move it. It doesn't work? Just put it back :)

  • @thenedain
    @thenedain Před 3 lety +1

    Not gonna lie: I had to keep watching just to see what the subtitles under your names was going to be by the last video. =D

  • @mrpoorboy64
    @mrpoorboy64 Před 3 lety +1

    Great videos,

  • @Crocodonk
    @Crocodonk Před 3 lety

    I have a question about Lifeleech which says: When this unit completes its to Hit & to Damage rolls in Melee, it regains one point of damage it has previously suffered for every point of damage it caused on the enemy unit, up to a maximum of (n)
    So if my unit with Lifeleech (1) Lands 3 hits, and does 3 damage to an enemy unit, does my unit regain 6 life or only 1?

    • @DeathByDragons
      @DeathByDragons  Před 3 lety

      maximum of (n) so you only ever regain 1 damage I'm afraid!

    • @Crocodonk
      @Crocodonk Před 3 lety

      @@DeathByDragonsI did interpret the rule as you did. But I was thinking maybe the rule is written funny and they mean you regain the (n) value for every point of damage caused. So Lifeleech (2) you gain 2 life per damage dealt. Because In my mind im thinking Lifeleech would be more similar to Regeneration in terms of the amount of health you could possibly regain. Cause if not lifeleech seems super weak.

    • @DeathByDragons
      @DeathByDragons  Před 3 lety

      @@Crocodonk one point can often mean the difference between dying or living; esp with fearless units!

    • @Crocodonk
      @Crocodonk Před 3 lety +1

      @@DeathByDragons oh, I didn't think about that. Thanks

  • @histkontext
    @histkontext Před 3 lety +1

    okay 7:30 shows one very broken rule :D - but videos as a tutorials are great

    • @DeathByDragons
      @DeathByDragons  Před 3 lety

      Honestly, the tactics of flanks etc are a big part of what makes the game good

    • @DeathByDragons
      @DeathByDragons  Před 3 lety

      And thank you!

    • @histkontext
      @histkontext Před 3 lety

      @@DeathByDragons I agree the flanking and movement are the core of the game.
      It just brought back some bad memories - I personally was driven off from KoW back in 1e because I was playing with guys that were constantly measuring milimeters, and if his unit could hit one off-centered side of mine unit, than that was double attacks. I did not wanted the game to drag so I made my movements relatively fast, than they were grabing laser pointers and searching for exactly the cases you shown in 7:30 - just in much smaller scale.

    • @DeathByDragons
      @DeathByDragons  Před 3 lety

      @@histkontext That's unfortunate. The convention for me when I play (and a lot of players I've observed at tournaments) is confirmation on movement. So you say " do you agree this is in your front", "do you agree this is out of charge range", they agree, and that's the fact, measuring it afterwards goes against good sportsmanship. Then the problem goes away!