Thank you for making these videos. I imagine if your already familiar with other table top war games KOW is rather straight forward too learn. KOW being my 1st time learning a war game, it's a lot to take in at first. It's so much easier learning from someone showing you how the game mechanics work, over trying to learn the game from reading the rule book. If the rule book was so straightforward I wouldn't need to be looking up how to play videos ;)
Great set of video guys! I love the banter you have as well :):) I was looking to get back into fantasy and I stumbled on some awesome looking miniatures whilst on Google. I think I may give this a bash after watching this introduction series :):)
how does it work when I want to try a charge or similar, and half way through the process I realize it's not possible. Should I mark where I started with like a die? Or do I somehow need to make sure it's possible before I even grab the unit?
I have a question about Lifeleech which says: When this unit completes its to Hit & to Damage rolls in Melee, it regains one point of damage it has previously suffered for every point of damage it caused on the enemy unit, up to a maximum of (n) So if my unit with Lifeleech (1) Lands 3 hits, and does 3 damage to an enemy unit, does my unit regain 6 life or only 1?
@@DeathByDragonsI did interpret the rule as you did. But I was thinking maybe the rule is written funny and they mean you regain the (n) value for every point of damage caused. So Lifeleech (2) you gain 2 life per damage dealt. Because In my mind im thinking Lifeleech would be more similar to Regeneration in terms of the amount of health you could possibly regain. Cause if not lifeleech seems super weak.
@@DeathByDragons I agree the flanking and movement are the core of the game. It just brought back some bad memories - I personally was driven off from KoW back in 1e because I was playing with guys that were constantly measuring milimeters, and if his unit could hit one off-centered side of mine unit, than that was double attacks. I did not wanted the game to drag so I made my movements relatively fast, than they were grabing laser pointers and searching for exactly the cases you shown in 7:30 - just in much smaller scale.
@@histkontext That's unfortunate. The convention for me when I play (and a lot of players I've observed at tournaments) is confirmation on movement. So you say " do you agree this is in your front", "do you agree this is out of charge range", they agree, and that's the fact, measuring it afterwards goes against good sportsmanship. Then the problem goes away!
Thank you for making these videos. I imagine if your already familiar with other table top war games KOW is rather straight forward too learn. KOW being my 1st time learning a war game, it's a lot to take in at first. It's so much easier learning from someone showing you how the game mechanics work, over trying to learn the game from reading the rule book. If the rule book was so straightforward I wouldn't need to be looking up how to play videos ;)
You are 100% the person we made it for! Glad they were useful :)
As someone who owns KoW but hasn’t played, very grateful for the videos
You’re welcome!
Thoroughly enjoyed these videos. Very informative (even though I've been into KOW for a year now) and I loved the banter.
Thanks!
Great summary of combat.
A wonderful playlist. You should both be proud :)
Also feeding the algorithm...
Thanks!
Even as an experienced KoW player I loved watching your videos
Thanks! That’s awesome to hear :)
Great set of video guys! I love the banter you have as well :):) I was looking to get back into fantasy and I stumbled on some awesome looking miniatures whilst on Google. I think I may give this a bash after watching this introduction series :):)
Awesome! Let us know how you get on!
Brilliant videos to introduce the game
Thanks so much!
how does it work when I want to try a charge or similar, and half way through the process I realize it's not possible. Should I mark where I started with like a die? Or do I somehow need to make sure it's possible before I even grab the unit?
@@mandasity yeah pretty much most people would mark the unit's position before you move it. It doesn't work? Just put it back :)
Not gonna lie: I had to keep watching just to see what the subtitles under your names was going to be by the last video. =D
That makes me happy :)
Great videos,
Thanks!
I have a question about Lifeleech which says: When this unit completes its to Hit & to Damage rolls in Melee, it regains one point of damage it has previously suffered for every point of damage it caused on the enemy unit, up to a maximum of (n)
So if my unit with Lifeleech (1) Lands 3 hits, and does 3 damage to an enemy unit, does my unit regain 6 life or only 1?
maximum of (n) so you only ever regain 1 damage I'm afraid!
@@DeathByDragonsI did interpret the rule as you did. But I was thinking maybe the rule is written funny and they mean you regain the (n) value for every point of damage caused. So Lifeleech (2) you gain 2 life per damage dealt. Because In my mind im thinking Lifeleech would be more similar to Regeneration in terms of the amount of health you could possibly regain. Cause if not lifeleech seems super weak.
@@Crocodonk one point can often mean the difference between dying or living; esp with fearless units!
@@DeathByDragons oh, I didn't think about that. Thanks
okay 7:30 shows one very broken rule :D - but videos as a tutorials are great
Honestly, the tactics of flanks etc are a big part of what makes the game good
And thank you!
@@DeathByDragons I agree the flanking and movement are the core of the game.
It just brought back some bad memories - I personally was driven off from KoW back in 1e because I was playing with guys that were constantly measuring milimeters, and if his unit could hit one off-centered side of mine unit, than that was double attacks. I did not wanted the game to drag so I made my movements relatively fast, than they were grabing laser pointers and searching for exactly the cases you shown in 7:30 - just in much smaller scale.
@@histkontext That's unfortunate. The convention for me when I play (and a lot of players I've observed at tournaments) is confirmation on movement. So you say " do you agree this is in your front", "do you agree this is out of charge range", they agree, and that's the fact, measuring it afterwards goes against good sportsmanship. Then the problem goes away!