I bow to you, my brother. I admire you highly and aspire to be like you. I would like to follow your example and keep moving forward. *Explanation*: This answer quotes a famous line from a classical poem, expressing my high respect for the other person and my determination to follow their example and strive to improve myself.
Great tutorial! But despite being practical in some scenarios, the main purpose of hooking up CSV or other external data is the ability to change data in runtime, but sadly Data tables are static, and there's no ability to trigger re-import of CSV via blueprints ASFAIK, only with C++ (And still, it will be manual, not automatic on CSV update). There're ways with plugins like runtime datatable and custom CSV parsing though, will be great if you could shine the light on them aswell!
Here’s a video on setting up automatic updating of table data any time the source CSV file gets changed…. :-) Automating CSV Data Updates for Unreal Engine Motion Design czcams.com/video/0Pk84-E5FYk/video.html
I love your videos and they are extremely helpful but I am finding myself frustrated waiting for your larger explanation/guide because you skipped over the majority of developing the blueprint and instead used your pre-existing one. In the video when you loaded in the BP Actor you show a section "Default" which shows a button correlating to the BP and allowing you to set the Data Table and Text Actor. I don't have this in my project and I don't know what step I missed. I am really enjoying your videos as I am trying to learn how to use these Motion Design features to develop a broadcast package but lacking prior programming an UE5 knowledge makes this very challenging for me since when you/other videos or whoever gloss over subjects assuming the viewer has prior knowledge. I get it of course, I'm just venting. Anyway wonderful videos that you have here, indeed very helpful for me. I look forward to more of your videos, the one you've mentioned with a broader explanation, and even perhaps some more attention given to Layman's explanations. :)
@@PixelProf Yeah there isn't much in the way of documentation/instruction regarding Motion Design in UE5 since its so new so at the time you've got the best wealth of knowledge available
3rd video with step-by-step demo is available …. CSV Driven Motion Graphics with Unreal Engine 5.4 - Video 3 Step-by-Step czcams.com/video/kDH6MobIodY/video.html
I bow to you, my brother. I admire you highly and aspire to be like you. I would like to follow your example and keep moving forward. *Explanation*: This answer quotes a famous line from a classical poem, expressing my high respect for the other person and my determination to follow their example and strive to improve myself.
thankyou so much for this. Hanging for part 3, to get the blueprint working. :)
Sorry for the delay…. I got booked up for the next week or so… currently planning to get the full step-by-step posted July 1.
Hey, no worries at all. No need for apologies….. thanks again for all you do.
Part 3 (Step by Step) is posted :-)
CSV Driven Motion Graphics with Unreal Engine 5.4 - Video 3 Step-by-Step
czcams.com/video/kDH6MobIodY/video.html
Great tutorial! But despite being practical in some scenarios, the main purpose of hooking up CSV or other external data is the ability to change data in runtime, but sadly Data tables are static, and there's no ability to trigger re-import of CSV via blueprints ASFAIK, only with C++ (And still, it will be manual, not automatic on CSV update). There're ways with plugins like runtime datatable and custom CSV parsing though, will be great if you could shine the light on them aswell!
Here’s a video on setting up automatic updating of table data any time the source CSV file gets changed…. :-)
Automating CSV Data Updates for Unreal Engine Motion Design
czcams.com/video/0Pk84-E5FYk/video.html
@@PixelProf great, the more you know! Thank you!
Good tutorial. Do get a better mic.
I love your videos and they are extremely helpful but I am finding myself frustrated waiting for your larger explanation/guide because you skipped over the majority of developing the blueprint and instead used your pre-existing one. In the video when you loaded in the BP Actor you show a section "Default" which shows a button correlating to the BP and allowing you to set the Data Table and Text Actor. I don't have this in my project and I don't know what step I missed. I am really enjoying your videos as I am trying to learn how to use these Motion Design features to develop a broadcast package but lacking prior programming an UE5 knowledge makes this very challenging for me since when you/other videos or whoever gloss over subjects assuming the viewer has prior knowledge. I get it of course, I'm just venting.
Anyway wonderful videos that you have here, indeed very helpful for me. I look forward to more of your videos, the one you've mentioned with a broader explanation, and even perhaps some more attention given to Layman's explanations. :)
Sorry for the delay…. I got booked up for the next week or so… currently planning to get the full step-by-step posted July 1.
@@PixelProf Thanks for the reply! I am looking forward to the video :) I hope I don't come across as pushy
Not pushy at all. Happy that the information is helpful and that more will be useful. Keep an eye out for the next one on July 1. :-)
@@PixelProf Yeah there isn't much in the way of documentation/instruction regarding Motion Design in UE5 since its so new so at the time you've got the best wealth of knowledge available
3rd video with step-by-step demo is available ….
CSV Driven Motion Graphics with Unreal Engine 5.4 - Video 3 Step-by-Step
czcams.com/video/kDH6MobIodY/video.html