Why Into Sandy's City Was Rejected From DOOM Eternal
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- čas přidán 10. 09. 2024
- Mick Gordon details why the famous track from DOOM II Into Sandy's City was rejected from DOOM Eternal
Full Mick Gordon interview here
• #81 - Mick Gordon Inte...
#mickgordon #doometernal #doom
"It feels too gamey, it feels too 8-bit gamey..."
*In a game that added old-school 1-Ups*
Ikr, the whole Eternal is 8-bit gamey with its art style and gameplay decisions. To be honest I feel it's a miracle that Eternal appeared to be a decent game because they've done so many things wrong compared to Doom 2016.
Lol and now they added retro filters
facts
@@stam1ska??? Eternal is significantly better than 2016, it evolved the fps genre, took the cool parts like the glory kills and made it better, the sentinels don't show up at the very end to where it feels like it was just shoehorned in, and at least Hayden got his ass beat which I'm sure we can all agree that's a good thing
@@RealKingCRK it's not better, let alone significantly better and it definitely didn't evolve the fps genre lmao. It's a solid (kinda) game, but 2016 is a damn masterpiece. There is no contest. I greatly appreciate that they tried to spice things up and changed up their formula instead of just releasing the same game twice (even though I just wanted more 2016) , but it really didn't work out. Tone is all over the place, the story is cringe and it's crystal clear that id had all sorts of management issues and no clear vision for what they wanted it to be. The open levels are the only tangible step forward that doom eternal took over 2016.
Seeing this after reading Mick's statement makes this even more sad.
The fact that Mick worked blood sweat and tears into making this game's soundtrack and Marty kept giving him shit for it. I'm so glad its all revealed now and I hope we sing nothing but praises to Mick for years to come
Id Mega L
"It feels too 8-bit gamey!" I HATE that mentality so much. Games are not movies!
Ikr that irked my nerves look at megaman music aka (rockman) and we all know how good that music is
Hell If I just slaughtered a terrorist or some IRL shit.. I'd want the camera to zoom out to Sandy City.. ANd 100 percent a Mick Gordon mash up...
@@VilaToro64i mean, as dumb as i think it is in DE's case, sometimes it just doesnt fit a game's vibe.
like, imagine if breath of the wild still sounded like a link to the past. it doesnt really work
I bet it was the "no guitars" guy.
Everyone should be thankful for the devs saying 'no guitars' at first; it lead to the way more interesting signature sound of DOOM's OST in the first place.
@@gUwU47 not really
@@petrichor1956 Mick himself has said this multiple times in interviews and talks.
@@gUwU47 That he was happy that there wasn’t a guitar?
@@petrichor1956 No, happy that they went in a fully electronic synth based direction at first since it made the guitar tracks more unique and interesting down the line. He talks about this in detail in his GDC 2017 conference if you're interested.
I’ve seen someone mix in Sandy’s City with the ending and it is just as perfect as Mick Gordon imagined it. It’s not just a throwback to old Doom II, it gives a sense of triumph, peace, redemption, but still let’s you know there is still work to do. I don’t know whom rejected it, but they are foolish.
Same. "It's to 8 bit" is such a bullshit reason on corporates part.
They are too ignorant to get the point.
Personally it's what I feel is missing from the game
My thoughts exactly. 😎
Probably Marty. He just looks like a complete douchebag with everything he does.
And now we know why Mick is surprised, they rejected it , cobbled it into a track and slapped Chad's name along with Mick and released it. Sickening...
1:28 He is so correct. Goes to show how out of touch even the people in charge of decisions for the making of a game even of this magnitude can absolutely be. That ending would have been epic AF to all the loyal DOOM fans. I'm glad they listened to Mick throughout all the projects for the most part! Allowing Mick to set the sonic tone of this latter/modern DOOM games was the best decision they could have made.
Stuff like this is why i wished the game had some actual ingame music jukebox where you could select various tracks, even rare or unused tracks.
Still a shame this track was replaced by 2016's At Doom's Gates.
Well it does in the doom fortress. I guess you’re talking about customizing level music?
@@Neo2266. The Doom Fortress version is the classic original, not the Mick version that fans found out in the game's files.
I mean more like a list of music where you select music to play.
Like how Smash let's you access the music in the "sounds" menu.
I love how he calls it E1M1 instead of At Doom's Gate, just like every fan recognizes it
Mick. As a DooM fan since the beginning, thank you for your hard work your dedication. It should be said that the frustration you felt only reveals the passion you behold. I admire and respect it.
Whhhaaaaat can't believe they rejected it ffs.
1:20 Lol Mick doesn't even need any instruments for an Into Sandy's City remix, he can do it perfectly with his voice.
I love how the fans figured this out and made this dub withing a couple weeks
There's a reason this guy's has been the composer since Wolfenstein for ID. Guy is a fucking genius. He knew exactly what we wanted
... bobby prince was the composer. mick was brought in for 2016. doubt he composed the doom 1 ost at 8 years old
@@blueberrimuffin6682 he obviously ment the modern wolfenstien
That sandy city remix is simply phenomenal
Oh dear this has gained context now.
To gamey?
*has floating power ups*
“To 8-bit gamey”
*THAT IS DOOM ETERNAL’S WHOLE THING*
As I heard it the first time in "how doom eternal should have ended" I didnt like it really, but as I listened to it for 3 more times it was like Mick said...Goosebumps
I loved that track, almost the most. It's a shame that it wasn't longer and it was rejected.
Yeah sadly the same happend to 264BPM song that they shown on QuakeCon in Super Gore Nest map. Hugo Martin saw some stupid people overreact to too fast music and he decided to reject it :/, the same as TAG2 nerf before release, because some people could not just press ONE key to use HAMMER on demons and see how the HAMMER works...
The lack of 264 bpm is unironically the worst thing this game has done
Mick Gordon already said that that 264BPM song wasn't going to be used because he felt it pumped up players the wrong away. Like the more you listen to it the more pissed off you are, but in the wrong way as in you blame the game for your mistakes and not yourself. That's why the soundtrack in Eternal was more groove based.
You’re wrong? While 264bpm is a sick track on its own, implementing it into the game would’ve been disastrous. Yes that’s right, “too intense” does in fact exist in argent metal
@@Ion99 Not too intense, too fast. But I still think it could've fit in at the end of the level when you're escaping, something faster would've made it feel cooler
@@spaceyogurt546 that’s a great idea actually
MICK Gordon's Into Sandy's City is a Masterpeice definetly my favorite take of my Favorite Doom Song.
We didn't have Sandy's City, so we couldn't go into it. Duh.
The irony being that the original Sandy's City was rejected by ID because it used a piano. Bobby prince switched it to a harpsichord and it became one of the most iconic songs of the series.
Whoever rejected it is as bad as the demons
Don't insult the "mortally challenged" like that!
@@RavenheartIndustries "bE a gOoD hOst tO oUR nEw FrIEnDs"
Id really love to hear Mick's interpretation of the full track. I love hearing it. There is a fan made version using a few of Gordon's riffs. It gets a bit repetitive though as obviously they only have a few bars to work with.
Geeze, his article a few weeks ago really puts "That was never supposed to be released. That was rejected by...someone" into a new light.
Everyone would've LOVED that. Thanks mick.
We could'be gotten a better doom eternal....if mick actually part of the proccess.
Then again they also missed out on the opportunity of adding a Modern Wolfenstein level as a secret.
Id softcringe
It would work really nicely as the beginning of a track
Really sad to hear this now after the stuff that came out about management and the way they treated Mick
Late as hell, but it’s kind of heartbreaking seeing the squint in his eyes and the bitting on his lip when the guy interviewing him brings it up.
In his response, Mick talks for a little about how dehumanizing and unfair it felt seeing the song be pushed out to the public after it got rejected so hard and says he never even got to listen to the tracks before they were released.
And you can see how much it burns, especially when he hesitates while saying, “it was rejected by….someone”
Says what the spoiler is then says spoiler alert, what a madlad
Man, it's disappointing they rejected this, it would've been so fucking cool!
Tell us the name of that FM!
Why is Jessie Pinkman interviewing Mick Gordon?
That song sounds so much like the Crazy Train opening riff by Ozzy Osborne.... that definitely does not sound "gamey" !!!
I dont know the story, is this ersion leaked? the song
I wish this was in the game, but i also agree with why it was removed. it sounds way more like a retro remix, and it feels kinda out of place when compared to the other songs in the game. best example is At DOOM's Gate. (the DOOM Eternal one.)
Yeah, Mick. Got out there "somehow."
The devs of a game who added a sparkly rotating star and a goofy saturday morning cartoon sound effect for stunned demons decided Into Sandy's City is "too gamey".
"Too gamey"? In a game that's designed to be as "gamey" as possible?
I need a MOD to fix this!
Damn. Some people just feel the need to shoot great ideas down just to satisfy their own ego.
Unmet that would have been so sick.
Hmm I guess the real reason is that because the song is very short...but the ending was also short so I can't belive they rejected..
The worst part ? This is the best Into Sandy's City remix ever made, they stole it from us
OMYGOD they gave the worst reason
The true ending
how disappointing with such a small reason.
i hate that iq and bethesda doubted him
I do have to agree with Id, after listening to it it does come off as just a taaad cheesy. I think i'n glad they play the E1M1 cover instead
This aged poorly
I don’t disagree with their reasons for rejecting it... at the same time, I would have loved it if they kept it. It would have been a cool throwback.
Mick Gordon sucks. AUBREY HODGES ROCKS!
It IS a cool piece. But to be frank, I actually enjoy Hulshult's remix (for IDKFA) more; the theme enjoys being stretched out while Gordon's version is almost annoyingly short, and while it was lazy of id's to simply reuse At Doom's Gate I can see where they're coming from when they rejected it.
Look up the meaning of "music demo." Pretty unfair to compare an unfinished proof of concept to Hulshult's fully mixed and mastered track.
I think it was the right call. It sounds like a fan remake. It doesn't do anything new with the melody, unlike the amazing reference to Bye Bye American Pie in Nekravol (one of multiple references) or E2M6 SInister, which is now chanted or E1M8, which is also an epic chant in Doom 2016. I do think Into Sandy's City is one of the quintissential Doom 2 tracks but I think Mick didn't really do a good job with this particular track.
Yeah, i think people start saying this stuff shouldn't have been taken out without really analizing the thought process behind this decisions, this also applies to the 200 and something BPM song and the "no guitars" rule.
It's easy to say a decision was bad, but it was never made "just because", the 200 BPM song, as cool as it was, just simply didn't fit the speed of the actual game, and there is a point where using broken sounds to make the song more powerful stops being clever usage of noise and starts becoming JUST the noise breaking the rythm, and being ridiculosly fast doesn't automatically make the song good.
Adding Sandy's city at the end was obviously a pretty nice idea, and a lot better than just adding the same e1m1 remix people have been hearing at every important moment since Doom 2016, but as Mick said, it was just a mockup (i think that's how it's called) and unfortunately didn't make it into the game
I realize it's much more obvious now with Mick's statement and all, but even in this interview he literally says it was a demo that wasn't meant to be released in this state. If id didn't reject it he obviously would have expanded on it more, but the track as is was just a proof of concept for Sandy City being played over the ending cinematic.
I'm disappointed in Marty's butt®licker.
Mick Gordon is Doom