When I started playing this game, I called the Bustling Fungus "Bungus" immediately. Then I found out that pretty much the entire internet shares the same brain cell.
@@marcdragon2936 yep, engie required a bit less of it, I think the core breakpoints are 1(duh) and then I think 3-4(10% hp per second in the double zone I believe) and then like 11, 3-4 you can start going for the strat, 11+ you should be looking for nukahanas, aegis or rejuve rack
"All survivors can get good runs, choose who you want to learn." Wait... a guide that's actually telling me that I can play whatever I want instead of cramming supposed teir lists in my face? It must be a miracle!
@@serhy8115 you say all this and you didnt even watch the video period. And you’re responding to comments months old over some bs playstyle you have that somehow contradicts the video. Without Woolie, I wouldnt have made it past stage 3 on Monsoon.
Auto-sprint should be a thing. I saw someone else mention this and wanted to mention this as well so more people see it and perhaps the devs change it. Having to mash or rapidly press the sprint is generally annoying when that is the thing you want to be doing 9/10 times. Make it so shift is a walk button.
@@welkijkenthe ability to control sprint is still useful in a lot of ways. sprint is used to cancel many abilities like ice wall, support beacons, and railgunner's scope which a macro would totally mess up. just about every movement ability can be modulated by whether or not you're sprinting, letting you more precisely control where it moves you. this is probably most important on void friend, where if you have too much movement speed and use its uncorrupted utility skill while sprinting you can absolutely launch yourself up in the air and kill yourself from fall damage. lastly, sprinting can be used to animation cancel various actions like acrid's primary or captain's beacon/shotgun spam. in that case, a macro can be very helpful. (but the RTAutoSprintEX mod has you covered there too.) RTAutoSprintEX simply inverts the run button with the walk button, which is how it always should've been. you can still maintain finer control over certain actions by choosing to walk, while also perfectly inputting sprint every single time you'd want it to. it is SO much fucking better, it genuinely improves the quality of the game by a whole letter grade just by itself in my opinion. i fucking DESPISE useless ass sprint mechanics such as this. fuck this stupid ass button mashing after every attack for no reason bullshit, i have an RSI goddammit.
I play exclusively on Drizzle. I don't need skins. Edit: I lied. I played Monsoon for only a few sessions for the sole purpose of unlocking items. I am only missing Purity, but I don't want it.
Honestly as long as you enjoy the game you do what you want to do- i enjoy drizzle myself- its nice if i want to test out meme runs My reccomendation would be to try and unlock the artifacts so that you can try our harder difficulties if you would like the skins / certain items locked behind them- Certain ones like Arifact of Command can make a Monsoon feel like a Drizzle if you know how to build right
0:06 - "Press your sprint key after every single action". Not gonna lie, with how many actions a player can do per second, this game should just have an auto-sprint option.
Generally speaking games shouldn't let you toggle sprint, rather toggle walking. It is like that Mario 64 DS game where you want to run 99.99% of the time... so it is a sprint button. It just leads to you holding a button infinitely.
I'd make only one adjustment to item priorities: First ever item should be healing item, then as per video. If given a choice, I say first one should always be monster tooth necklace.
drizzle can be good when you're starting out to learn stage layouts cause it's basically twice as much time per stage, but if you wanna improve beyond that, you should probably play rainstorm.
Ayo Woolie, here to say that when i see a video from your channel, idc if its another game than Risk of Rain 2, idc if its something out of the ordinary, but i do look forward to what you made in particular
one thing about the "5 minute rule" is that each character's dependency on items varies so telling a loader and commando to spend the same amount of time on the same map makes a lot of early players fall behind without the less item dependent characters. it's going to make people hate the less innately powerful characters because item synergies are needed to show their true power. the game and characters are too variable and unique to apply a singular rule to all of them
Finding the teleporter is one of the very first things I tried to learn when I started. I had to scour the results just to find the beginners guide that actually has a guide on how to find it. Funny how most of the top results in RoR2 beginners guide don't mention how to find the teleporter which is like...the main objective of the game.
@@crapsound I mean typically the teleporter isnt that hard to find is why. Learn the map, set a loot route and you basically will always find it with no issue. I think there have been 2-3 times where it spawned somewhere completely random where I straight up could not find it at all. Always on the first map.
@@JarthenGreenmeadow I've gotten lost several times before, trying to find the teleporter. Only then when I learned of the particles I can find it much more easily. I still get lost every now and then but not as often as before. I am still learning the maps. Some maps are a bit familiar to me now.
It is just bad advice in general. Also these are not facts established by the community, these are his opinions which he misleadingly showed as objectively correct.
@@serhy8115 Do you not understand what "rule of thumb" means? What situation are you currently in that led you to comment this? This is just wrong. I've seen a lot of people besides this guy say that the 5 minute rule is nice to follow too. This entire comment is just incorrect. It's actually kind of hilarious that the entire argument is that he's misleading people when in-fact you're just really stupid.
Drizzle ain't a bad way to start, it will teach you the items, levels, bosses and characters without much pressure. You can learn what slightly more abstract items or loadouts do in a low-pressure setting. But it won't teach you how to maximize your time which is the key mechanic of the game.
Great video as always. I think the only thing I disagree a bit with was not playing on Drizzle at all. Whenever someone asks me I usually recommend that beginner players should start on Drizzle as RoR2 canbe a pretty difficult game, especially for newcomers, so playing on Drizzle can help them get used to the controls and learn their movement options, as well as unlock some more of the complicated items like the clover.
@@legolorian3271If you're trying to play it seriously yeah but I'm trying to help them get into the game in general. Starting a brand new game is almost like a brick wall in terms of difficulty sometimes and can really put off casual players. Drizzle is a good starting point as long as they don't become dependent on it.
@@legolorian3271 Good point, but at the same time, I played on monsoon for ages before finally swapping to eclipse. I'm on eclipse 6 now and I've had to iron out a lot of my "bad habits" from monsoon to play eclipse "correctly."
I actually fine alloy worship unit (the big eye ball boss) easier before I do the teleporter. there are consistent enemy spawn for proc chain to be effective. after the teleporter, the only mob that would spawn are the tiny eye ball drone that only appear once in a while
I'm late, but when I started playing (on rainstorm, like any gamer), I'd switch to drizzle, and sometimes use command artifact, for specific achievements. Like killing an overloading worm on commando/getting to 20 stages with him for the ability unlocks. And while I haven't had to do that in a while...I might just so I can get diablo strike on captain xD
Jesus Christ, this is a topic that has spawned a bajillion arguments and parties of both sides have waged countless bloodthirsty wars the likes of which the gaming community has never seen before. I BEG OF YOU, please give it a rest this time.
I love the way you put it. For some reason people tend to forget that enemies have A CAP, meaning they won't get any stronger past lvl.99. You, however, have endless (well, near endless considering integer limits) ability to scale in power. So eventually you will outscale any enemy, even if you get 4 steak drops every stage. However, if you skip items in favour of time, you will simply end up without necessary mobility/defense to survive long enough to get to the critical mass. I've seen SO MANY people die on stage 5 because they rushed to get there, have like 1 hoof for mobility and elite elders just run them over
It is a lot more complex then "Go fast" and "Enemy cap." You need to look at the middle ground of what happens when you get 4 streks like iluxa mentioned. If I open 4 chest and get 4 steaks during this time enemies have gotten more health meaning stages take longer. If those 4 chests had been 4x Glasses then I've increased my average damage by 40% Now lets apply the same thing with 8x of an item. With that 8 steaks I've gotten 200 HP, while the enemies take longer to kill and build up faster and bosses become near impossible or place you even further behind meaning you need items or your run is going to soft lock on a mushroom boss. I've also gotten 1 green item. With that 8 glasses I've gotten an 80% increase in damage killing enemies faster but for the next few stages I'll be playing "catchup" to had I left with 40% and why is that? While a stage starts at 0 money you can go straight for the tele event to get money while not having to cover the entire map searching for chests. I've still gotten green item. A player who did 4x a stage has gotten 8 whites and 2 green at worst being ahead of a farming player. When you farm and take more chests you need synergy to deal with mushrooms. When you rush and take few chests you need less synergy to deal with mushrooms but without basic items lose. To minimize risk you want to go fast but going slow once you get synergy going can let you just get infinite power. Or just play till you get a Tome and Doll for money generation machine and go fast while farming. There is a balance to be had... but at base going faster has a slight edge of having more green items or possible yellow items.
The only thing I disagree with is the easy mode. I highly recommend anyone who has never played the game to start with the easy way, to learn the basics and not get frustrated with the game as I've seen it happen.
That Moment when B̶̧̢̡̧̨̡̨̢̨̛̛̛̩̗̪͚̼̬̲̝͉̩͇̞̣͙̞͖̻̭͇̼̹̦͍̟̻͖͇͇͎̝͈̲̞̞̭̲͉̦̣̙̻̫͍̮̫̮͔̠͕͇̜̙̞̗͉͚̣͙͉̲̱̫̞͎̹̦͍͖̼̤̙͉̞̖̖̪̯͚͚̞͛̈͗̄͛̽̈̊̈́̔̋̆̅͊͌͛̊̽̓͑̈̉̌̓̉̇̐̈́̔́͂͂̊̋̈́͋̇̓͂̃̐͒̌̃̾͋̑̃̂̄͐̍̍̆͑͋̀̃̿̍̾̽̍͑̉̈̆̍͑̔͋͑͒͊̀̋̾̐̅̓̅͗́́̌̀̽̓͑͌́̀̑́͗̉͒̃̃̂͊̾͛̎̄́͑̄̔̓́̌̒̃̎̑̽̓̍̅͆͌̔̔͗̂̆́̄̐̈́͋̈͒̀̓͐̍̍̂̎̒̐͑̃͛͛́́̃̏̊̽́̈͗̏̒͘̕̕̚̚͘̕̚̚͜͜͠͝͠͠͝͝͠͝Ứ̵̢̛̼̱̲̺͈̫̙̹̮̦͔̫͙͙̠̺̳̍̽̋̄̽̓̐̒̉̈́͋̎͐͆̊̈́̔̋̃̐͐̏̌̎̌̔̈́͐͗̒̉̆̑͂̐̀̾̋̀̓̀͑͑̈́̑͆͌͠Ņ̶̢̡̨̨̡̧̨̢̡̛̺̻̬̟̪̗͙̝͚̼̬̪̠̺̝̣̻̺̰̼̼͕̩̬̫̹̜̲̖̫̫̺͉̗̱͕̭̥͍͔͖͚̻̥̹̙̰̩̪̱̻̫̗͓̯̙͇̖͔͓͇̙̼͎͉̠̥̻̭̜̳͎̜̞̝͎̳̻͚͓͖̊́̽̍͒̓͒̀̿̆͒͆̉̎̈̍͌̏̅̓͒͛͌̑́̈͊̄́̑̿̀̓̓̉̑̇͛͐̿̍̈́͆͊͘͜͜͜͜͝͠͝͝͝͝͠ͅͅͅG̴̢̧̡̨̢̨̡̡̢̢̨̨̢̡̡̡̧̼͉͖̺̮̰̣͇̦͔̳͔̤̯̝͚̞̱̞̯͉̩͎̙͕͕͎̗͓͍̯͚̠̺̩̼͕̟̹̘̻̳̮̜̦̣̰͔̭͎͍͚̤̘͖͖̟̘̺̟͍̩̜̣͚̙̲̣̻̠͚͎̼̳͇̜̺̮̟͔͎̦̖͕̞̲͚͇͔̫̱͉̹͖͚͕̙͖̻̞̪͎̱̙̗̖͍͇̟̜͍̱̘̠̫̞̦̬͈̦̳̝͈̝̫̭̅̄̏͑̊͑̉́̄̓͌̏̉̃͌̀̋̑̎̓̾̃̽̚̚͜͜͜͜͜͜͠͠͝ͅͅͅͅͅƯ̸̛̲̹̗̜͈̫͓͈͚̯̱̳͈̲͕̫̗͕̟̗̼͖̬͖̝̤̟̬͈̟͎̝͐̓̄̓̌̈́̇͂̌̉̃̊̿͑̏̐̇́́͑͒̉̒̊̇̂̔͋̎̾̋̀͗͋͗͆̄̽́̾̇̅̊̽͊͛̈́̒̏̎͋̆͛̅̐̈͋̄̉̓̃̉̇̇̈́͐̈́̈́̆̌͋̉̈̄̊̎̊̍́͌͆̋́́̈͌̈́̋́̓̾͋͗̊̐̀̉͑͋͒͆̂͆̂̃͊͋̔̍̈́͆͋͋̆̓̿̿̄͐̌͛͐͛̊̍̄͊͌̈́͒͒̾̄̃̍̿̅͌̚̕͘̕̕͘̕͜͠͠͝͝͝͝͝͠͠͝ͅͅŞ̷̢̡̛̛̛̛̛̲̬͎̻͍̟͇̹̖̣̗̩͉̰͕̥̪͉͕̰͔̭̺͙̯͔̗̙̲̳̤̩͖̺͚̩̗̩̠̟͔̲̜̻̺̻̬̜̰͔͔͔̤̟̪̝̫͕̱̪̰̰̝̪̟̣̪̳͈̩̲̪͛͂̐̋̄̇̀̀̔̑͆̀͐̋͂̌͒͊̒̓̒̉͆̐̎͋̍̄̾̂̿̋̀͌̂̌̄̉̄́͐̎͊̀̊́̉̆̈́́͛̅̿̐̆̈́̎̇͆̈̈́̈́̏̈̆͋̀̈́̉̽͐̋̾̿̀̎̈̀̊̏͋͋͑̓̄̉͗̒̑̑̅̓͑̃̅̈̆̆͆̉̃̎̋̑̓͐̾̃̍̈́̀͛͊̇̇̎͌͗̐̋̉̋̀̈̑͌̊̃̄̈́̋͌̍̈́́̔͐̀̈́͂͂̀̑̆͘̚͜͠͝͝͝͝͝͝͝͝͠͝ͅͅͅ i felt that
As a new player I'm offended that this 60 second clearly memey video doesn't perfectly go in depth on every nuance of Risk of Rain 2, is curated to my playstyle, and goes into its own biases. 0/10 Wouldn't Bungus.
@@user-ck1ib6zn7b "going fast" is a vague advice, but "5 minutes per stage" is just ridicilous. That's telling new players to drop everything they are doing and hit the teleporter at the 5 minute mark.
ya 5 minutes is stupid, time does not matter as much as people say it does, i go 10 minutes per stage easily and still win the run, its more about the items you get with the time spent
strimmer congrats on upcoming marriage, maybe stream it live and chat can spam "Alright, this'll be quick" and "What's the worst that can happen" lul. I joke but seriously though we are proud of you
Full looting is a very consistent strategy for many players, including myself, especially on eclipse. Both strategies have their merit. I feel like it's detrimental to the community to tell them that there is only one way to play the game, when full looting stages has a better chance to lead to interesting synergies, and overall more fun in your runs.
Full Looting leads to consistency, while 5 minutes leads to you getting stronger faster then the game does. Likewise if you just get bad items via full looting you lose. Pick your poison, in the end... no loop Eclipse full looting is probably better.
man , been trying to make a moonsoon run with 3 artifacts : glass swarm and sacrifice , so far haven't reached mithrix , died a stage before but it's so god damn fun ^^
The timer is practically irrelevant, ignore that 5 minute rule and clear every stage of all the items. Instead, find the most efficient route around all the stages. It'll keep your times down and you will get more gear.
Agreed, always played by the 5 min rule but once I started getting as much items as possible within a realistic time limit I started getting better runs
@@doubleaaron3625 on monsoon you can take 15 minutes per stage and still easily win. And the learning curve for full looting is much easier - you full loot just as always, but you slightly cut down the time here and there, eventually getting a lot faster. If you are trying to rush right away, you will end up with 2-3 items per stage, which will get you killed on stage 4 almost guaranteed. And with this approach, your way of improving is a lot tougher - you would need to learn every single enemy behaviour, you would need to learn how all of your skills work exactly, what kind of moves you are expected to do, how to perform them etc etc. Tldr: macro game is a lot easier to improve than micro game, and full looting leads to macro game more often than not
@@doubleaaron3625 I only play eclipse 8 now and it makes no real difference. A fast route around the whole map trumps speeding to the teleporter every single time. More fun, higher survival rate. You just have to prioritize which items improve survivability.
@@iluxa-4000 Hmm... I guess it depends on play style! When I rush, grabbing 3 items for 1 spending no more than three minutes for the first 3 stages, I usually get to stage 4 with effectively no elites. So before the 10 minute mark, nothing in stage 4 even really does anything. You CAN grab every item in the entire stage, and just maximize time saves; and I'm sure it's just as effective, but the only issue is that rare run where you get no good items, have a 15 minute stage 4, and just.... die. I'm sure that doesn't happen often, though! I will say that I genuinely don't think that strategy will be viable on the 4/8 or especially 16-solo difficulties a lot of people are playing. When every enemy on stage one is an elite, your only choice - realistically - is to rush the heck outta there so you don't end up with an hour stage 5, where the enemies will survive God runs.
5 minute rule is optional and probably detrimental to new players, getting more items per a stage will scale you faster than the timer scales the enemies and give players a higher chance to have good runs.
You can spend more than 5 minutes per stage and when starting out looting is probably a more beneficial way to learn the game and just experience more of the mechanics.
You know, there's something that's stuck to me about this video. You do mention that Drizzle is useless- and in my current state, I disagree. When I first got this game, I shared this mentality. I thought that medium mode is how the game should be played, I'm no idiot. I played over 70 runs as Commando. I'd say in around 68, if not all of them I never got past the first stage. Why? Because I wanted to explore. I wanted to look at every nook and cranny, particularly because I didn't know tricks like the teleporter radius. Being on Rainstorm obviously didn't mesh well with the 10+ minutes I took trundling around, and I never got far. I got frustrated, and I quit the game. After about I'd say a full update or so later, I returned to it. I finally caved and tried drizzle with a friend, and my mind was BLOWN. Him and I explored every secret and stage, unlocked every character, did a majority of what there was to do. Now, I have over 300 hours on the game and 7 masteries, and I'm still chipping away at getting the final ones. I rarely play drizzle except for when I am with friends. Although drizzle is definitely the baby brother to Rainstorm and Monsoon, it's also an additional stepping stone to those who can't make the initial leap into it. Although I have no need for it now, without drizzle, I may have never discovered what an amazing game this was. That is all, thank you for reading this far.
There's only ever one guaranteed legendary chest. If there were two in the stage, that means one of them was randomly spawned. Legendary chests can spawn naturally, they're just extremely rare.
I legitimately can't even play this game without RTAutoSprintEx. It is beyond me why they haven't made auto-sprinting baseline yet. What is having to tap Ctrl after literally every other button press supposed to add to the game?
bungusbungusbungusbungusbungusbungusbungusbungus
bungus
hello
bunges
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bungus
When I started playing this game, I called the Bustling Fungus "Bungus" immediately. Then I found out that pretty much the entire internet shares the same brain cell.
Bungus ape strong together
I just call it “useless.” Much better that way.
"shares the same brain cell" omglmfao
@@TheActualMrLink unless you're engie! Then it's top 3 most important common item
@@nothankyouyoutube its #1 by far imo
Ive played this game for 200 hours and I never even realised the mushroom effect on sundered groves
As a proud 500' hourer; neither have i
As a slightly less proud 900' hourer, I thought it was a joke when I first heard it
As a 20 hour guy I knew this
@@walkmanstudios9733 you are the chosen one
waitin for the guy that says: "ROOKIE NUMBERS I HAVE 7941 HOURS AND 100% ACHIEVEMENTS" (i got 300 hours and didn't know either)
Thanks to Risk of rain 2, I can now legally tell people that I'm doing BUNGUS to heal my depression. Wish my parents would talk back to me though
If you use Starstorm 2 you can also do that sweet, sweet dungus>bungus
You don't need parents. You have bungus
After a few playthroughs of the map, I had to look it up because I was getting irritated with not being able to predict where it was at lol
Before this video, I had no idea how to play Risk of Rain 2
I now know to always 🅱️ungus
Okay so I'm 99% sure you're memeing but just in case you're actually a new player who doesn't know; only the Engineer can make use of the Bungus combo
@@marcdragon2936 which is really just mostly do to knockback interrupting it, and the need for movement on every survivor to not get insta clapped
@@Fyngys Yeah. Plus you need hundreds of it, so it's a massive investment for a strat that can be super interrupted
@@marcdragon2936 yep, engie required a bit less of it, I think the core breakpoints are 1(duh) and then I think 3-4(10% hp per second in the double zone I believe) and then like 11, 3-4 you can start going for the strat, 11+ you should be looking for nukahanas, aegis or rejuve rack
liked the comment but then unliked to keep it at 420 (y)
Still waiting for that drizzle guide Mr. Streamer :(
You stand still and aim in the general direction of enemy's for an easy win
Nobody has managed to beat it yet. Be patient.
stack syringes
"All survivors can get good runs, choose who you want to learn." Wait... a guide that's actually telling me that I can play whatever I want instead of cramming supposed teir lists in my face? It must be a miracle!
Did you even watch the video more than 5s?
@@serhy8115 you say all this and you didnt even watch the video period. And you’re responding to comments months old over some bs playstyle you have that somehow contradicts the video. Without Woolie, I wouldnt have made it past stage 3 on Monsoon.
@@serhy8115 No bitches?
Finally. That last tip is the one thing that's been holding me back. I can finally ascend to the skill of Mr streamer.
Bungus is so underrated. Every class can benefit. Most just need wungus too.
But not the engineer chads.
actually didnt know abt the funny glowy shrooms but they remind me of my favourite item the bungus
Just started playing the game, this was the most chaotic yet one of the most helpful beginners guide I’ve ever watched
Auto-sprint should be a thing.
I saw someone else mention this and wanted to mention this as well so more people see it and perhaps the devs change it.
Having to mash or rapidly press the sprint is generally annoying when that is the thing you want to be doing 9/10 times.
Make it so shift is a walk button.
There's a great auto-sprint mod.
the mod is literally a god send.
Should be able to just macro the button right? or doesnt that work?
@@welkijkenthe ability to control sprint is still useful in a lot of ways. sprint is used to cancel many abilities like ice wall, support beacons, and railgunner's scope which a macro would totally mess up. just about every movement ability can be modulated by whether or not you're sprinting, letting you more precisely control where it moves you. this is probably most important on void friend, where if you have too much movement speed and use its uncorrupted utility skill while sprinting you can absolutely launch yourself up in the air and kill yourself from fall damage. lastly, sprinting can be used to animation cancel various actions like acrid's primary or captain's beacon/shotgun spam. in that case, a macro can be very helpful. (but the RTAutoSprintEX mod has you covered there too.)
RTAutoSprintEX simply inverts the run button with the walk button, which is how it always should've been. you can still maintain finer control over certain actions by choosing to walk, while also perfectly inputting sprint every single time you'd want it to. it is SO much fucking better, it genuinely improves the quality of the game by a whole letter grade just by itself in my opinion. i fucking DESPISE useless ass sprint mechanics such as this. fuck this stupid ass button mashing after every attack for no reason bullshit, i have an RSI goddammit.
I'm very disappointed that this isn't an in-depth, comprehensive guide that outlines all scenarios.
It’s pretty easy: if time spent in stage is less than 5 minutes > Good! If time spent in stage more than 5 minutes>Bad!
@@coneinggaming6285 how is that bad?
@@serhy8115 he's joking
@@serhy8115 This game works in two steps:
1. progress
2. don't die
spend more than 5 mins? you're not progressing = you die. QED
I play exclusively on Drizzle. I don't need skins.
Edit: I lied. I played Monsoon for only a few sessions for the sole purpose of unlocking items. I am only missing Purity, but I don't want it.
You are the reason humans come with a fight or flight mechanic.
get looked down upon
I would still recommend getting some of the monsoon exclusive unlocks that actually affect gameplay, like Brainstalks.
Honestly as long as you enjoy the game you do what you want to do- i enjoy drizzle myself- its nice if i want to test out meme runs
My reccomendation would be to try and unlock the artifacts so that you can try our harder difficulties if you would like the skins / certain items locked behind them-
Certain ones like Arifact of Command can make a Monsoon feel like a Drizzle if you know how to build right
Honestly you should still get some of the monsoon unlocks
I just completed the Deicide achievement today! Punched a hole through a Blazing Stone Titan as Loader on the 2nd loop.
Doctor: You have 60 Seconds to live.
Me:
0:06 - "Press your sprint key after every single action". Not gonna lie, with how many actions a player can do per second, this game should just have an auto-sprint option.
I use the auto sprint mod, makes the game so much more relaxing.
Generally speaking games shouldn't let you toggle sprint, rather toggle walking.
It is like that Mario 64 DS game where you want to run 99.99% of the time... so it is a sprint button.
It just leads to you holding a button infinitely.
@@Buglin_Burger7878 "games shouldn't let you toggle sprint, rather toggle walking"
Yes please.
And also auto-aim, auto-dodge and auto-movement. Why would you want the game to play for you? :D
@@iluxa-4000 Wow, it only took 4 replies for a slippery slope argument to crop up.
Thank you for your input. I'm _sure_ it's valuable.
no drizzle-shaming plz
Poopoo games
I'd make only one adjustment to item priorities: First ever item should be healing item, then as per video. If given a choice, I say first one should always be monster tooth necklace.
Nah slugs the way to go, tooth necklace is close second (and i scrap that on the 3rd stage)
drizzle can be good when you're starting out to learn stage layouts cause it's basically twice as much time per stage, but if you wanna improve beyond that, you should probably play rainstorm.
or just play what you want because it's a video game ffs
@@gotgunpowder it's almost like i didn't say "you must always play X difficulty" for a reason
🅱ungus is key to getting successful runs, very glad he managed to fit it in the 60 seconds.
Thanks fam. I suck at this game and there were actual solid tips here
O C T O B E R 2 6 T H
what he does:
what i do: turret + bungus = safe
That's what we all do. At least, it's what we do when we want to be able to check our phones every teleporter event.
So many games can be summarized like this but you can't help but find nothing but 15 minute videos to slog through. Thank you for this.
Ayo Woolie, here to say that when i see a video from your channel, idc if its another game than Risk of Rain 2, idc if its something out of the ordinary, but i do look forward to what you made in particular
one thing about the "5 minute rule" is that each character's dependency on items varies so telling a loader and commando to spend the same amount of time on the same map makes a lot of early players fall behind without the less item dependent characters. it's going to make people hate the less innately powerful characters because item synergies are needed to show their true power. the game and characters are too variable and unique to apply a singular rule to all of them
Could you say mul-t is more item dependent than the others? Asking as a complete newbie
not talking about the red particles to find the teleporter smh
Finding the teleporter is one of the very first things I tried to learn when I started. I had to scour the results just to find the beginners guide that actually has a guide on how to find it.
Funny how most of the top results in RoR2 beginners guide don't mention how to find the teleporter which is like...the main objective of the game.
@@crapsound I mean typically the teleporter isnt that hard to find is why. Learn the map, set a loot route and you basically will always find it with no issue.
I think there have been 2-3 times where it spawned somewhere completely random where I straight up could not find it at all. Always on the first map.
@@JarthenGreenmeadow I've gotten lost several times before, trying to find the teleporter. Only then when I learned of the particles I can find it much more easily. I still get lost every now and then but not as often as before.
I am still learning the maps. Some maps are a bit familiar to me now.
How can anyone be upset at this vid? You literally say that 5 minutes per stage is a rule of thumb! It boggles the mind.
It is just bad advice in general. Also these are not facts established by the community, these are his opinions which he misleadingly showed as objectively correct.
@@serhy8115 You must be one of those low iq people.
@@serhy8115 Do you not understand what "rule of thumb" means? What situation are you currently in that led you to comment this? This is just wrong.
I've seen a lot of people besides this guy say that the 5 minute rule is nice to follow too. This entire comment is just incorrect. It's actually kind of hilarious that the entire argument is that he's misleading people when in-fact you're just really stupid.
"5 minutes per stage is a good time" nah I'd collect everything and win
Even though I play lots of RoR2, I didn't know about the shift destination thing. Now I can stop wasting lunar coins on stage 5
His semi-seductive sarcastic accent really drives the points home.
Drizzle ain't a bad way to start, it will teach you the items, levels, bosses and characters without much pressure. You can learn what slightly more abstract items or loadouts do in a low-pressure setting.
But it won't teach you how to maximize your time which is the key mechanic of the game.
This man really said🅱️🍄
Man the last tip helped a lot!!! thank you mr. streamer oh wait mr.youtuber*
Great video as always. I think the only thing I disagree a bit with was not playing on Drizzle at all. Whenever someone asks me I usually recommend that beginner players should start on Drizzle as RoR2 canbe a pretty difficult game, especially for newcomers, so playing on Drizzle can help them get used to the controls and learn their movement options, as well as unlock some more of the complicated items like the clover.
Higher difficulties become way harder because drizzle gives you bad habits that don’t work in higher difficulties
@@legolorian3271If you're trying to play it seriously yeah but I'm trying to help them get into the game in general. Starting a brand new game is almost like a brick wall in terms of difficulty sometimes and can really put off casual players. Drizzle is a good starting point as long as they don't become dependent on it.
@@legolorian3271 Good point, but at the same time, I played on monsoon for ages before finally swapping to eclipse. I'm on eclipse 6 now and I've had to iron out a lot of my "bad habits" from monsoon to play eclipse "correctly."
I actually fine alloy worship unit (the big eye ball boss) easier before I do the teleporter. there are consistent enemy spawn for proc chain to be effective. after the teleporter, the only mob that would spawn are the tiny eye ball drone that only appear once in a while
You forgot you need to average 3 seconds per stage or you'll get overwhelmed
I'm late, but when I started playing (on rainstorm, like any gamer), I'd switch to drizzle, and sometimes use command artifact, for specific achievements. Like killing an overloading worm on commando/getting to 20 stages with him for the ability unlocks.
And while I haven't had to do that in a while...I might just so I can get diablo strike on captain xD
so this is the first video i watched about the game, and my first thought is that this game is Ultrakill but rouglike, 10/10
"Prioritize these guys" :camera vaguely panning between 3 different enemy types: ... Thanks.
How deep in Woolie’s mouth was Mic for the B U N G U S
i clicked bideo
thank you for your service
"Do drugs, kids" - Woolie
Hol' up. As engie it's Bungus > Damage > Mobility > defence.
And you MUST hold a grudge against anyone picking up your bungus in multiplayer games.
Start on drizzle so you can unlock actual good items before you look for goes telling you to use the items you can't get yet
"Be conscious of the time."
Aside from the fact that enemy difficuly will never outscale the player in the same way that a lack of items will?
Jesus Christ, this is a topic that has spawned a bajillion arguments and parties of both sides have waged countless bloodthirsty wars the likes of which the gaming community has never seen before. I BEG OF YOU, please give it a rest this time.
o m e g a l u l
I love the way you put it. For some reason people tend to forget that enemies have A CAP, meaning they won't get any stronger past lvl.99. You, however, have endless (well, near endless considering integer limits) ability to scale in power. So eventually you will outscale any enemy, even if you get 4 steak drops every stage. However, if you skip items in favour of time, you will simply end up without necessary mobility/defense to survive long enough to get to the critical mass. I've seen SO MANY people die on stage 5 because they rushed to get there, have like 1 hoof for mobility and elite elders just run them over
It is a lot more complex then "Go fast" and "Enemy cap."
You need to look at the middle ground of what happens when you get 4 streks like iluxa mentioned.
If I open 4 chest and get 4 steaks during this time enemies have gotten more health meaning stages take longer.
If those 4 chests had been 4x Glasses then I've increased my average damage by 40%
Now lets apply the same thing with 8x of an item.
With that 8 steaks I've gotten 200 HP, while the enemies take longer to kill and build up faster and bosses become near impossible or place you even further behind meaning you need items or your run is going to soft lock on a mushroom boss. I've also gotten 1 green item.
With that 8 glasses I've gotten an 80% increase in damage killing enemies faster but for the next few stages I'll be playing "catchup" to had I left with 40% and why is that? While a stage starts at 0 money you can go straight for the tele event to get money while not having to cover the entire map searching for chests. I've still gotten green item.
A player who did 4x a stage has gotten 8 whites and 2 green at worst being ahead of a farming player.
When you farm and take more chests you need synergy to deal with mushrooms.
When you rush and take few chests you need less synergy to deal with mushrooms but without basic items lose.
To minimize risk you want to go fast but going slow once you get synergy going can let you just get infinite power. Or just play till you get a Tome and Doll for money generation machine and go fast while farming.
There is a balance to be had... but at base going faster has a slight edge of having more green items or possible yellow items.
@@Buglin_Burger7878 the fact that mushrums concern you at all tells me that your strategy is not very effective :D
The only thing I disagree with is the easy mode. I highly recommend anyone who has never played the game to start with the easy way, to learn the basics and not get frustrated with the game as I've seen it happen.
That Moment when
B̶̧̢̡̧̨̡̨̢̨̛̛̛̩̗̪͚̼̬̲̝͉̩͇̞̣͙̞͖̻̭͇̼̹̦͍̟̻͖͇͇͎̝͈̲̞̞̭̲͉̦̣̙̻̫͍̮̫̮͔̠͕͇̜̙̞̗͉͚̣͙͉̲̱̫̞͎̹̦͍͖̼̤̙͉̞̖̖̪̯͚͚̞͛̈͗̄͛̽̈̊̈́̔̋̆̅͊͌͛̊̽̓͑̈̉̌̓̉̇̐̈́̔́͂͂̊̋̈́͋̇̓͂̃̐͒̌̃̾͋̑̃̂̄͐̍̍̆͑͋̀̃̿̍̾̽̍͑̉̈̆̍͑̔͋͑͒͊̀̋̾̐̅̓̅͗́́̌̀̽̓͑͌́̀̑́͗̉͒̃̃̂͊̾͛̎̄́͑̄̔̓́̌̒̃̎̑̽̓̍̅͆͌̔̔͗̂̆́̄̐̈́͋̈͒̀̓͐̍̍̂̎̒̐͑̃͛͛́́̃̏̊̽́̈͗̏̒͘̕̕̚̚͘̕̚̚͜͜͠͝͠͠͝͝͠͝Ứ̵̢̛̼̱̲̺͈̫̙̹̮̦͔̫͙͙̠̺̳̍̽̋̄̽̓̐̒̉̈́͋̎͐͆̊̈́̔̋̃̐͐̏̌̎̌̔̈́͐͗̒̉̆̑͂̐̀̾̋̀̓̀͑͑̈́̑͆͌͠Ņ̶̢̡̨̨̡̧̨̢̡̛̺̻̬̟̪̗͙̝͚̼̬̪̠̺̝̣̻̺̰̼̼͕̩̬̫̹̜̲̖̫̫̺͉̗̱͕̭̥͍͔͖͚̻̥̹̙̰̩̪̱̻̫̗͓̯̙͇̖͔͓͇̙̼͎͉̠̥̻̭̜̳͎̜̞̝͎̳̻͚͓͖̊́̽̍͒̓͒̀̿̆͒͆̉̎̈̍͌̏̅̓͒͛͌̑́̈͊̄́̑̿̀̓̓̉̑̇͛͐̿̍̈́͆͊͘͜͜͜͜͝͠͝͝͝͝͠ͅͅͅG̴̢̧̡̨̢̨̡̡̢̢̨̨̢̡̡̡̧̼͉͖̺̮̰̣͇̦͔̳͔̤̯̝͚̞̱̞̯͉̩͎̙͕͕͎̗͓͍̯͚̠̺̩̼͕̟̹̘̻̳̮̜̦̣̰͔̭͎͍͚̤̘͖͖̟̘̺̟͍̩̜̣͚̙̲̣̻̠͚͎̼̳͇̜̺̮̟͔͎̦̖͕̞̲͚͇͔̫̱͉̹͖͚͕̙͖̻̞̪͎̱̙̗̖͍͇̟̜͍̱̘̠̫̞̦̬͈̦̳̝͈̝̫̭̅̄̏͑̊͑̉́̄̓͌̏̉̃͌̀̋̑̎̓̾̃̽̚̚͜͜͜͜͜͜͠͠͝ͅͅͅͅͅƯ̸̛̲̹̗̜͈̫͓͈͚̯̱̳͈̲͕̫̗͕̟̗̼͖̬͖̝̤̟̬͈̟͎̝͐̓̄̓̌̈́̇͂̌̉̃̊̿͑̏̐̇́́͑͒̉̒̊̇̂̔͋̎̾̋̀͗͋͗͆̄̽́̾̇̅̊̽͊͛̈́̒̏̎͋̆͛̅̐̈͋̄̉̓̃̉̇̇̈́͐̈́̈́̆̌͋̉̈̄̊̎̊̍́͌͆̋́́̈͌̈́̋́̓̾͋͗̊̐̀̉͑͋͒͆̂͆̂̃͊͋̔̍̈́͆͋͋̆̓̿̿̄͐̌͛͐͛̊̍̄͊͌̈́͒͒̾̄̃̍̿̅͌̚̕͘̕̕͘̕͜͠͠͝͝͝͝͝͠͠͝ͅͅŞ̷̢̡̛̛̛̛̛̲̬͎̻͍̟͇̹̖̣̗̩͉̰͕̥̪͉͕̰͔̭̺͙̯͔̗̙̲̳̤̩͖̺͚̩̗̩̠̟͔̲̜̻̺̻̬̜̰͔͔͔̤̟̪̝̫͕̱̪̰̰̝̪̟̣̪̳͈̩̲̪͛͂̐̋̄̇̀̀̔̑͆̀͐̋͂̌͒͊̒̓̒̉͆̐̎͋̍̄̾̂̿̋̀͌̂̌̄̉̄́͐̎͊̀̊́̉̆̈́́͛̅̿̐̆̈́̎̇͆̈̈́̈́̏̈̆͋̀̈́̉̽͐̋̾̿̀̎̈̀̊̏͋͋͑̓̄̉͗̒̑̑̅̓͑̃̅̈̆̆͆̉̃̎̋̑̓͐̾̃̍̈́̀͛͊̇̇̎͌͗̐̋̉̋̀̈̑͌̊̃̄̈́̋͌̍̈́́̔͐̀̈́͂͂̀̑̆͘̚͜͠͝͝͝͝͝͝͝͝͠͝ͅͅͅ i felt that
As a new player I'm offended that this 60 second clearly memey video doesn't perfectly go in depth on every nuance of Risk of Rain 2, is curated to my playstyle, and goes into its own biases. 0/10 Wouldn't Bungus.
Thanks, very helpful. As a casual I’ll probably just stay on baby mode though
I like drizzle because I can reach my end game fantasy without having to worry about being good
nah 5 minutes per stage is too fast. you don't even go that fast in your own runs. full clearing stages is better and feels more satisfying
It's a decent advice for new players. Once you get the hang of the game then u can farm or even go faster
@@user-ck1ib6zn7b "going fast" is a vague advice, but "5 minutes per stage" is just ridicilous. That's telling new players to drop everything they are doing and hit the teleporter at the 5 minute mark.
@@Hlebuw3k it's good for the first 2, maybe 3 stages. And he has another, longer vid talking about the 5 min "rule" in great detail
ya 5 minutes is stupid, time does not matter as much as people say it does, i go 10 minutes per stage easily and still win the run, its more about the items you get with the time spent
strimmer congrats on upcoming marriage, maybe stream it live and chat can spam "Alright, this'll be quick" and "What's the worst that can happen" lul. I joke but seriously though we are proud of you
Full looting is a very consistent strategy for many players, including myself, especially on eclipse. Both strategies have their merit. I feel like it's detrimental to the community to tell them that there is only one way to play the game, when full looting stages has a better chance to lead to interesting synergies, and overall more fun in your runs.
Full Looting leads to consistency, while 5 minutes leads to you getting stronger faster then the game does. Likewise if you just get bad items via full looting you lose.
Pick your poison, in the end... no loop Eclipse full looting is probably better.
@@Buglin_Burger7878 based
I've never felt so informed in my life.
man , been trying to make a moonsoon run with 3 artifacts : glass swarm and sacrifice , so far haven't reached mithrix , died a stage before but it's so god damn fun ^^
0:57 *half life health station noises*
I just about died at "obligation"... lol you play a videogame you love and make content based on your experience and preferences, fuck an obligation
Instructions unclear had a run using engie and did not even get one bungus
But Mr. Streamer, now all I want to do is W U N G U S
Delicious bungus
Simple yet informative
The timer is practically irrelevant, ignore that 5 minute rule and clear every stage of all the items. Instead, find the most efficient route around all the stages. It'll keep your times down and you will get more gear.
Unless you are playing monsoon as it scales 150% faster. Otherwise you should be able to have fun and grab all the loot.
Agreed, always played by the 5 min rule but once I started getting as much items as possible within a realistic time limit I started getting better runs
@@doubleaaron3625 on monsoon you can take 15 minutes per stage and still easily win. And the learning curve for full looting is much easier - you full loot just as always, but you slightly cut down the time here and there, eventually getting a lot faster. If you are trying to rush right away, you will end up with 2-3 items per stage, which will get you killed on stage 4 almost guaranteed. And with this approach, your way of improving is a lot tougher - you would need to learn every single enemy behaviour, you would need to learn how all of your skills work exactly, what kind of moves you are expected to do, how to perform them etc etc. Tldr: macro game is a lot easier to improve than micro game, and full looting leads to macro game more often than not
@@doubleaaron3625 I only play eclipse 8 now and it makes no real difference. A fast route around the whole map trumps speeding to the teleporter every single time. More fun, higher survival rate. You just have to prioritize which items improve survivability.
@@iluxa-4000 Hmm... I guess it depends on play style! When I rush, grabbing 3 items for 1 spending no more than three minutes for the first 3 stages, I usually get to stage 4 with effectively no elites. So before the 10 minute mark, nothing in stage 4 even really does anything. You CAN grab every item in the entire stage, and just maximize time saves; and I'm sure it's just as effective, but the only issue is that rare run where you get no good items, have a 15 minute stage 4, and just.... die. I'm sure that doesn't happen often, though! I will say that I genuinely don't think that strategy will be viable on the 4/8 or especially 16-solo difficulties a lot of people are playing. When every enemy on stage one is an elite, your only choice - realistically - is to rush the heck outta there so you don't end up with an hour stage 5, where the enemies will survive God runs.
Bruh I feel like such a baby after realizing yeah it is just a baby mode
dude might not admit it cuz its his whole channel, but mans gotta be BURNT OOOOOOOOOUT playing this (fun for a few hours here and there) game.
Lol you're bad at having fun
nah this game is insanely addictive
bad opinion be like
with artifacts it's pretty easy to unlock skins
if you're a lame-o
so, conclusion
*bungus*
"Always remember to BŮŇĞÜŚ"
5 minute rule is optional and probably detrimental to new players, getting more items per a stage will scale you faster than the timer scales the enemies and give players a higher chance to have good runs.
You can spend more than 5 minutes per stage and when starting out looting is probably a more beneficial way to learn the game and just experience more of the mechanics.
It is not only beneficial for the inexperienced player but it is the best strategy to win the game
@@serhy8115nuh uh
this is the content iam subbed for
He’s lying, your supposed to stack squid polyp (with bungus) to kill mithrix
I didnt even know there was a loop function on the portal lol. Thats why it looks weird
thank you, mr streamer
Best tutorial I’ve ever seen
Drizzle is only for unlocking items and characters
And for just having fun
Why should i always loop?
Bungus is love, bungus is life
The bungus got me I'm not gonna lie
best thing about this vid is the memes that it created
Ok now how do I beat Risk of Rain in 60 seconds
ah thank you, was struggling until i saw this
This felt longer than a minute with how slow and calm your voice was compared to other "in X seconds" videos
I love the information bomb 💣 thanks woolie
I have 200h in the game and I still haven't managed to get gesture of the drowned those crabs die to quickly
According to CC:
"And finally always remember to [Music]"
a fellow bungus connoisseur
i seriously only used drizzle for unlocking anything that wasn't monsoon specific. That's all it's good for.
as an engineer main i can confirm, Bungus
5 minutes per stage is not a good rule of thumb :D
You know, there's something that's stuck to me about this video.
You do mention that Drizzle is useless- and in my current state, I disagree.
When I first got this game, I shared this mentality. I thought that medium mode is how the game should be played, I'm no idiot.
I played over 70 runs as Commando. I'd say in around 68, if not all of them I never got past the first stage.
Why? Because I wanted to explore. I wanted to look at every nook and cranny, particularly because I didn't know tricks like the teleporter radius. Being on Rainstorm obviously didn't mesh well with the 10+ minutes I took trundling around, and I never got far. I got frustrated, and I quit the game. After about I'd say a full update or so later, I returned to it. I finally caved and tried drizzle with a friend, and my mind was BLOWN. Him and I explored every secret and stage, unlocked every character, did a majority of what there was to do. Now, I have over 300 hours on the game and 7 masteries, and I'm still chipping away at getting the final ones. I rarely play drizzle except for when I am with friends. Although drizzle is definitely the baby brother to Rainstorm and Monsoon, it's also an additional stepping stone to those who can't make the initial leap into it. Although I have no need for it now, without drizzle, I may have never discovered what an amazing game this was. That is all, thank you for reading this far.
ABSOLUTELY PERFECT GENIUS 10/10
It’s literally perfect
been tryna get my bro to buy this shi, def gon send him this vid
The mushroom stage also had another legendary chest behind a pillar
There's only ever one guaranteed legendary chest. If there were two in the stage, that means one of them was randomly spawned. Legendary chests can spawn naturally, they're just extremely rare.
@@apexkonchu2234 yeah, I meant that as another location it spawns.
@@toxic_tomb1238 That's not a special legendary location then, it's just a chest that happened to be legendary.
@@Ed-1749 No it can be. The mushroom stage has like 5 unique legendary spawns. The purple mushrooms always spawn where the legendary chest is.
This is so good
I legitimately can't even play this game without RTAutoSprintEx. It is beyond me why they haven't made auto-sprinting baseline yet. What is having to tap Ctrl after literally every other button press supposed to add to the game?
Bungus S Tier I refuse to elaborate further
Healing last. Unless you are engi and the healing in question is bungus. Then healing always
when the fungus is bustling
now do how to play risk of rain 60 in 2 seconds
BUNGUS
as an engi main, i can confirm:
b u n g u s