X-COM: UFO Defense - 13

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  • čas přidán 7. 09. 2024
  • Longplay of the MicroProse published and developed PC game "UFO: Enemy Unknown", or as it is called in the US: "X-COM: UFO Defense". Original game played straight, no difficulty bug. I've beaten the game numerous times before: from the mid 90's on Windows 3.1, to Win 95, Win 98, XP, 7 and finally on 10. Real game and not the Open XCOM mod.
    See the entire playthrough from beginning til end by going to my playlist at: • X-COM: UFO Defense

Komentáře • 2

  • @Mackinstyle
    @Mackinstyle Před měsícem +1

    Let me guess... there might be enemies that mind control, but the AI can't throw things, so that's why you're just huckin' explosives?

    • @tolo84
      @tolo84  Před měsícem

      It's a bit of a chicken-and-the-egg situation I've created for myself.
      Initially the idea was to speed up the early game by ignoring casualties entirely and rehiring until reaching the mid- to late game, where stats start to really matter. Since most of my soldiers will have really low health, low armor, low accuracy and low... well, everything, I thought it'd be an interesting idea to just chuck 'nades and fire explosives to negate the fact that my guys couldn't hit a house from the inside. Then later on, I can just hire a hundred people and pick out a crew with great stats and equip it straight away.
      Now I'm in a bit of a pickle though because the base is so full of bombs and other throwables, and if your guys have bombs in their inventory then the AI can equip, arm and throw them. It's working out for two reasons, namely the tight closed spaces make for great alien bombing efficacy, and it doesn't matter if half the base is blown away on a mission because it doesn't carry over to the overworld map.