One thing to add for the new Vex unit. The Vex are all named after Greek (I believe) creatures, so instead of being called “Terminators,” it would fit better being a “Centaur, Phoenix, Pegasus, Cerberus,” etc. I just think that would fit better with Destiny’s name consistency.
Most of them, yes, but I don't believe goblins and hobgoblins are (wyverns I am not sure about either, but I'm a little less unsure than the other listed units). If I had to hazard a guess, vex units are not simply Greek mythological names, but names from various mythologies and other folklore. So yes, you could use Greek names, but you could also use Egyptian, Norse, or other similar names. For example, you could have a unit named "Draugr", which is (If my memory serves me right) a Norse zombie that also happens to be very hard, if not impossible to kill. This is just my input on the matter, please don't take this as me being an "umm, actually" type of guy
Imagine trying to avoid a Hobgoblin shooting at your head while running out for a pack of screebs. Holy daym, this would be hard, maybe harder than any other raid o-o
I can just imagine The Gardener declaring: "The Winnower asks what the Final Shape must be... _and you are my answer!"_ right before releasing the blast.
The Traveler is so big that we could have an entire patrol space inside it like the dreadnought, imagine that there is some patrol space or at least some public area/sectioned off area of the patrol space that can only be accessed AFTER completing the raid once, kinda like the lighthouse but public and for PvE.
I always loved when they revealed the Dreaming City only after you beat the Forsaken campaign. It would be so cool if there were actually things for us to do inside.
The final encounter is probably the one where ad clear is actually an important role as the ads are trying to kill something other than you. (How cool would it be if in the final encounter didn't have tokens as the gardener allowed your ghosts to freely rez)
“My Chosen, you do not need to fear death here. I have gifted your Ghosts a portion of my power, they will revive you as many times as needed, so please, protect me with your lives.”
And in a similar fashion, after the gardener dramatically exploding on death, instead of an immediate wipe, you lose shields, abilities, jumps and the ability to revive. Instead you get "The Light has fallen..." in chat and even if you get to keep playing, without any relics or powers all you can do is give up or fight a pointless fight until your now untimely demise
This is peak brainstorming made reality, all we need is for bungie to recreate this to the last detail and as always aksula, your creativity knows no bounds
"This raid... look at the tasteful thickness of it... the interesting mechanics... my God, it even has a cool name..." *Bungie devs SWEATING* Aksula: "Something wrong?"
Bungie should hire you man, that was awesome! Although I did notice a specific lack of "loot" mention at the end, so I thought I'd take it upon myself to create a weapon for you. This is HEAVILY inspired by what you said The Gardener does to break through each layer of the Traveler. Exotic Arc Fusion Rifle: Sorrow of the Stars Flavor Text: "All life is precious, from the moment it is conceived to its final breath of the cosmos. This is my gift to you, my chosen. May it serve you well." - The Gardener Intrinsic Perk: "Supernova's Cry" - Charging this weapon creates an orb of energy that continuously grows in size as the weapon charges. This orb creates a damaging explosion starting from its first point of contact. (note 1a: the larger the orb is, the larger the explosion will be [obviously]) (note 1b: damage scaling for the orb also increases with size) (note 1c: damage dealt by the explosion decreases the further away a combatant is from the center. Maximum damage is achieved if the combatant is the orb's first point of contact) Secondary Perk: "The Fundamentals" - [Alternate Weapon Action] : Changes this weapon's damage type, cycling between Solar, Arc, and Void. Grants different stats based on your selected damage type. Solar - Increases reload speed and aerial effectiveness. Arc - Increases handling and range. Void - Stability and aim assist. Edit 1: Thanks to Roco Vailo for the suggestion on this one. Since this raid features both light and dark, why not make an inverse weapon of the previous? Exotic [Redacted] Bow: Chronological Demise Flavor Text: "All that is and all that will be shall be brought to ruin. But it will not be by my hands. Rather, it will be by yours, my disciple. May this gift serve you well." - The Witness Intrinsic Perk: "Cyclus Mortus" - Kills while this weapon is equipped store energy within it. [Special Weapon Action (ADS with at least one bar of energy full)] : Convert the energy into a special explosive payload that detonates into a lingering explosion on first contact. The explosion the payload creates increases in size depending on the amount of stored energy. (note 1a: the amount of stored energy would be displayed in a bar on the side of the screen similar to that of Revision Zero's targeting data) (note 1b: the explosion will linger for the exact same amount of time no matter the size, roughly 3 seconds) (note 1c: damage scaling for the orb also increases with size) (note 1d: damage dealt by the explosion decreases the further away a combatant is from the center. Maximum damage is achieved if the combatant is the payload's first point of contact) Secondary Perk: "Darkened Spectrum" - [Alternate Weapon Action] : Changes this weapon's damage type, cycling between Stasis, Strand, and [Redacted]. Grants different stats based on your selected damage type. Stasis - Shortens draw time and reload speed. Strand - Increases handling and aerial effectiveness. [Redacted] - Increases outgoing damage and projectile speed at the cost of increased recoil.
Exotic Catalyst: Gardener's Cry The explosion from the orb has an elemental effect that chains damage to all enemies in the effective range (where they're still taking damage, no matter how small) Void: Volatile Solar: Ignite Arc: Jolt
Great idea for a weapon! But-- why not go one step further? Be the first raid to offer TWO exotic weapons~! The other being a mirrored darkness themed weapon. Perhaps a glaive or bow. (Personally would love bow) that cycles through the darkness types
I really like the build up of the encounters constantly changing scenery followed by the Gardener breaking through all of it in a finale. I would think it'd be fun if she had a like chariot-style platform that you ride through the encounter, at least for the moments of respite for passing through shells As much as I like throwing off the formula by having the escorting the Gardener instead of a boss, I feel like the feeling of defeating the massive enemy is too iconic to raid experiences to pass on. This wouldn't change any previous encounters, except maybe the second. Instead, the Gardener would break through the shell and float out into space, where she thanks you and bestows loot, like the video. She would look out and talk about finally being free, then stop mid sentence and stare off into space. A communication from Earth comes through now that the Traveler's shells aren't interfering, and you hear Elsie Bray (let's assume she's significant to the vex based campaign) shouting not to let the Gardener leave. Then, a vex portal opens in space, and a MASSIVE vex mind comes out (comparable to a pyramid ship's size). It unleashes some kind of siphoning tractor beam on the Gardener and attempts to directly drain her power. This leads to a huge boss fight again this "[Vex Name], Inevitable Mind" or something. This would start a 5th encounter where you have to again empower the Gardener's attacks to break through the vex mind's defenses, while also stopping it from killing her. The specific mechanics would need to be decided, but plenty are in place from this raid to use. The only changes I could see would be to make sure the second encounter plays and feels different enough. Maybe change the second encounter to a split boss encounter where 3 harpy bosses fly around, and introduce the light censor mechanic but don't combine it with darkness staffs yet. Each one glows one color, and you must dps all 3 simultaneously to stop their wipes, meaning 3 teams of 2 on the light plates. The harpies would protect the shell-cracker device, so it would stay roughly the same storyline wise. Then you can use the culmination of all the mechanics to defeat the Inevitable Mind by amping up encounter 2's current mechanics to become encounter 5's. Additionally, maybe foreshadow it with moments of broken static after defeating encounter 2 where Elsie tries to say something, but your ghost says the psychic crystals also must stop the radio. Great raid overall, I would love to the this kind of grandeur in a raid again. I think Bungie could really knock it out of the park with these environments and skyboxes, as they always do. Hope they take notes.
I love this comment almost as much as the video. Can I add something? Since this is the end of the saga, the Mind that appears shouldn't just be any old Mind, this is the Inevitable Mind, which governs the Sol Divisive. Cue a remixed Darkness theme, taken powers and a creepy vibe to boot as this Vex tries to do what the Witness could not!
Love these ideas I suggest to flesh out the mind and add one of forsakens biggest bonuses a post campaign zone. The mind Yggdrasil, Inevitable mind, Promised final flower. Is an enourmos unique mind it's center is a number of rings surrounding a blue miniature sun. It has several appendages with either arms or optics/heads sticking at it's ends it grabs the Gardener and begins draining her and we have to break the heads with the mechanics so the gardener breaks free from the arms to blast it to open for damage phase. After beating it's final stand the gardener destroys it's outer rings and shell leaving one or two rings surrounding the sun core in orbit arround the Earth. The final raid boss and the post campaign post worlds first raid completion roaming area is a vex dyson sphere and the remains of the raid boss, for everyone wishing we could visit volantis on the other side of the deepstone portal.
Hey, I think I got a good idea for the raid exotic. It would be a Trace Rifle that goes in the kinetic slot. It will have a 150 round magazine and a 950 round per minute fire rate. It will of course also take special ammo. I was inspired to choose a trace rifle by the lightfall cutscene where the traveler fires a beam of light at the witness’s pyramid, creating a huge rip in it. The idea would be that you can wield light in its purest form. I put it in the kinetic slot not only because it’s never been done before, but also when the traveler had to use its light directly, like when it pushed away the cabal cage way back during the red war, there was no specific element used in that light. That’s what I’m trying to make this weapon all about. It’ll just be light in its purest, most powerful, most beautiful form. The weapon would also be named “Lux Divina” which is Latin for “Divine Light.” The intrinsic trait could be named “Gardener’s Grace” where if you’re critically wounded, final blows would instantly make you become charged with light as well as temporarily double the weapon’s DPS when this happens the beam color will turn a flashing blue. The standard beam itself will be somewhat white like the beam the traveler fired at the witness’s pyramid during lightfall. The other trait it could have would be called “Praelucere,” which is Latin for “Outshine.” The trait would allow rapid kills to instantly reload your magazine as well as have a chance of dropping orbs of power for you and your teammates. The flavor text would be from a section from the unveiling lore book called “The Final Shape.” It will read: “It always ends the same,” the gardener complained. “This one stupid pattern.”When you open the lore it’ll be the rest of the final shape section in the unveiling lore book. I figured since this weapon is for the final shape expansion, why not for the lore give it an lore section labeled “The Final Shape?” Just an idea. 🤷♂️
One thing i really like with this is the design of the Initiators. It would be really cool if The Final Shape introduces us to proper Vex combat units, since Calus mentions at one point that the Vex we're used to fighting are mere workers and architects, except the Wyverns, which are the first combat units seen(possibly).
This absolutely deserves MOTW, just because of the sheer amount of effort you put into explaining the mechanics, details, and visuals a raid like this could offer. Well done! You should be proud of this! How about a dungeon next? 👀
@@focahxit is true tho I’m also fed up if people joining and instantly say “il do add clear” it’s a raid it’s meant to be mechanically hard and not just have everyone wanting to add clear. Ron has had one of the worst of it and at times Iv had to actually ask people specifically to do mechanics since they all wanted to do add clear. It’s time it got made harder
Can i just add that the idea of the final encounter being an escort queenswalk vibe'ish is just amazing and so original. How isnt this exo hired at bungie HQ already?
This is phenomenal. Something cool as well would be each boss having a tic in the healthbar, making you think final stand, but instead the boss is forced back, time is of the essence and the Gardner needs you asap. Instead, the final encounter’s mini mechanics has a time limit for completion, that being each boss’s final stand. Boss V Boss as both the boss and it’s swarms (Vex/Scorn) attempt to kill the Gardner, the final push being to break the shell. This raid is a really fun and cool idea. I’d actually love to see other ideas for raids and mechanics
Tbh I really would want another vex boss at the end before the escape sequence. The vex simulating paracausality is such a dope concept and only having one boss towards the beginning of the raid just feels like it’s being underutilized. I’d personally like a sort of riven into queens walk situation but on a much grander scale. Having some enormous paracausal vex mind surrounding the core containing and studying the gardener inside that you can see above you during the 3rd encounter would be amazing. As much as I love this concept it feels like it’s missing an actual big bad to kill. I want to slay a god to save a god if you catch my drift. Maybe that’s just me but overall this is an incredible raid concept.
i personally dont like the fact that its a vex/scorn raid i think it would be cool if we get a new enemy faction for final shape and use it for the raid
How good was this concept? Dude, it had me picturing each and every single encounter and hearing the beautiful voice of The Gardener. I can imagine that in my story, my Hunter would tear up and joyfully cry after rescuing and seeing The Gardener go. Truly beautiful raid concept.
That would be an amazing raid. Kind of like a RoN and VoG combo (mechanic wise). You have true talent to be able to come up with these things, Aksula. And congrats on #motw. You deserve it :)
This is an amazing concept, Aksula! Having a raid inside the Traveler would be such a cool experience, and I can't wait to see what bungie has planned for the future! That being said, I think Ad-Clear in raids is sort of a necessary evil. sure, all the negatives you mentioned are 100% valid and I couldn't agree more, but without at least someone to do that job, the rest of the team would get shredded from all directions! especially with the ad density in most of the newer raids! Imagine RoN or Vow without people to do ad-clear, that'd be terrifying! (am i kinda salty because I usually do ad-clear? yes, but only because I suck at the game, lol)
i cant run my orbs peacefully without the homies keeping the tormentors and adds away. Dont feel bad for being on ad clear, and no one should imply the trash players are delegated to ad duty, even though thats usually the case. I for one, dont mind ad clear. Can jus tturn the brain off and go ham
@@xiphosmaniac True. And that's really my point. It is a welcome change of pace to have the ability to choose whether you want to try the harder mechanics or stick to the less nerve-racking ones.
@@ianshaw3189 yeah. its just sad that some people are FORCED to do ad clear because theres a distinct lack of mechanics, and then they feel bad for it :( id love this raid, fuck LFG, thats 100% the design philosphy of RoN
After hearing this brilliant idea, it only reaffirmed an old idea I had for a vex dungeon where we rescue Asher Mir in The Final Shape dlc. Content is 🔥 dude.
Legit fire raid, this raid will be remembered by every single player,your amazing creativity read the definition of bounds and limits and rip off the page and said 'This means nothing to me"
Can Bungie already hire this dude? Edit: Here's a fun idea: Your abilities of light (yes, including supers) are omega buffed. We are talking extra damage, longer usage for roaming, bigger and longer 1 and done supers (well, ward) and this improves the closer you get to the gardener. During escort, this is always at the max buff
I think a good idea for an encounter would have teams of two spilt up and repair different areas of the traveler by tping across different areas. You would have a map saying such area is being swarmed and send a team to that location. This team would clear the room then signal what code is needed to repair a certain area on the traveler. A correct code would visually show parts moving on the traveler closing off creating less space in the original arena and environment killing on the map area. Teams that entered the code from toung would open a new portal for the map team to then close off more area on the traveler and deeper to the heart.
I also thought of a vex boss with a pyramid head and with a cape and call it The Revenge Mind and gives out a cry too give you a chill that it was never possible to have
Part of me was hoping for a final boss at the very end that’s the only thing stopping you from escorting the giant lady out. You do the mechanics to empower Beeg lady, she disables the shield of the vex boss, and it becomes a big story-like boss where there’s a lot of ads and the last thing you need to do is one big dps phase. No wipe mechanic besides survival and killing a boss at the end of a very long encounter. Mistakes are truly vital in a simple last encounter, which makes it really cool and refreshing when the last guy alive hits that final super to end the raid
SINBAD LEGEND OF THE SEVEN SEAS. Dude I've been wondering for YEARS what the name of that movie was. I remember scenes from it from deep in my childhood memories but have never remembered the name of the movie and you sir just put an end to over a decade long mystery. Thank you!
Round it all up with a reimagined "Journey" theme playing during the escort; now that would be perfect to cycle back to the start of the game when we first were trying to escape and survive when we were weakened by the red legion
Awesome video and concept. I also really like the background message of the raid. Through a lot of destiny we mostly just use the light to kill while saying we use it to protect others but to actually see and do it would be a great choice
An awesome idea I would recommend would be in the final encounter we use sparrows as we are quite literally racing out from the center of the Traveler to the entrance. Maybe that ideas lame but what an experience that would be paired with your already planned out mechanics.
The really hope final shaped raid is super long, difficult and because of that rewarding, I hope bungie makes it feel like this is the moment everything has been building towards and the raid is where we were either win or lose
You should make a video about your take on the campaign. Like the actions of the witness and our role against him. If he is taken down or even lives. I just don’t see how an antagonist like him, could be taken down in a regular campaign mission. Kind of how we encounter oryx in the campaign, but took him down in a raid.
the exotic could be a bow called "string of hope" the quote: "Thank you my guardians, take this as a prize. You have earned it." the exotic perk would be "balance" and it would cause the element of the weapon to cycle all 6 elements with every shot the intrinsic perk would be "gift" each percision final blow will drop a special orb of power basd on the element Solar: makes the bows element solar for 10 seconds and gives you radiant and all your guns igniting rounds. if your sublcass is solar you get improved ability and super regen Void: makes the bows element void for 10 seconds and gives you devour and all your guns weakening rounds. If your subclass is void you get improved ability and super regen Arc: makes the bows element arc for 10 seconds and makes you amplified and gives all your guns jolting rounds. If your subclass is arc you get improved ability and super regen Stasis: makes the bows element stasis for 10 seconds and gives you an overshield and all of you guns get slowing rounds and have a chance to freeze enemies. if your subclass is stasis you get improved ability and super regen Strand: makes the bows element strand for 10 seconds and gives you woven mail and all of your guns get unraveling rounds. If your subclass is Strand you get improved ability and super regen [REDACTED]: makes the bows element [REDACTED] for 10 seconds and gives [REDACTED] and all of your guns get [REDACTED] rounds. if your subclass is [REDACTED] then you get improved ability and super regen Cataylst: allows you to control the element at will.
one thing i'd like to point out is the way the traveler would speak, its pretty strongly implied in the "learning light" quest that in the objective, the traveler talks to you, and the tone it speaks in is anything but soothing, some examples are: you will find my light you will end them you will accept this gift etc it speaks in a very commanding tone
one thing i noticed about the first encounter and seeing the confluxes, if you can see the other two confluxes that aren't the element you're holding, then you could just go to the one that doesn't show a subclass.
This would be an amazing experience and I really wish this was able to be brought into the game! I would play this raid countless times! Great work as always Aksula!
For the first encounter you should add when you first enter the arena its destroyed and has holes you can fall through and then slowly when your team is repairing the confluxes the machine layer rebuilds itself and repairs the holes with towers and pillars for cover
Holy _WOW!_ This creation of yours is *_GLORIOUS!_* As you ran through the different encounters, your choices of media in the video helped me imagine just what could be possible! Looking forward to your Destiny: Dark Age vid!!!
Man it would be so dope if a raid of this magnitude, meant to be the capstone to this light and dark saga be equally huge in scale. Requiring multiple fully assembled fire teams to infiltrate and work together to complete the mission. I'm talking like 3-4 full fire teams. Maybe it's like an instance based, where you have your fire team of 6, but when you load in, you're dropped into one of a couple different entry points in the entrance portion. And the other fire teams are loaded into the other landing zones. Kinda like a massive patrol (war) zone instance similar to the shadow keep combined with how the entrance to the original VoG raid in D1 was, where people in the patrol zone could help with opening the vault. Maybe as the 4 raid teams traverse further, other players can continually spawn in portions of the layers to "hold the line" while the teams venture deeper to rescue the gardener.
This is an awesome concept! The final encounter is super sick. My one big concern is one of downtime. Requiring all 6 players to be doing something at all times and in constant tempo can lead to tiny/non-existent margins for error. One player getting overwhelmed by ads should be a setback or threat, but not a guaranteed wipe. Maybe instead of needing everything done simultaneously, you just need each step to be done before the damage phase/wipe mechanic/etc. with a short enough timer that one person can’t speedrun all the mechanics.
a suggestion for Harvester encounter. If those damned screebs are hiding in the jungle and have a chance to pounce at players running to the bonfires. What if players could run through the jungle to cut paths, however doing so may either give a stacking debuff that kills you at 10, OR staying in the jungle for too long will spawn a yellow bar screeb that cant be killed(like the Taken Witches are roaming in the rooms in Caretaker) and it approaches and kills the person till they run out of the forest.
Great job on the Video Asksula-1 i love what you did with it. But it would be amazing if it had a cutscene when Gardener dies when she explodes she had so much paracausal power that it engulfs everything the City, the earth then the entire universe engulf in white light as if the Big Bang happened then showing the wiped screen ( this would be cool because no other Raid have a custence seeing what happens when you lose. This cutscene obviously plays one time because it could get annoying if play every time get wiped)
Loved the video, I don't comment often but the whole concept works really well, I've always wanted to see raid concept videos such as these and I find it amazing that you're giving your own take on raid building, would definitely be down for another one of these!
I remember reading somewhere ( and very very long ago ) that the original D1 story would end when oye firetesm would Enter the traveler only to realize that they we're in the Black Garden. So our final fight would be against the traveler itself.
for first encounter, the mechanic where when you hold a buff, you cannot see the one you're supposed to dunk in wouldnt acchieve what you would hope. staff holdera would just find which confulx isnt glowing and go there. as an alternative, maybe remove 1 part runner, and have that player play reader, let them aquire a unique buff that allows them to see which confluxes are glowing what color.
it's a clever idea for the final encounter with the gardener to be an escort and not a boss fight. Guardians don't just power scale in game, but in lore as well. There are only so many Disciples to kill for raids.
Yup! It would also be a new challenge for Day 1 raiders who are used to big DPS loadouts. Not this time! This time you gotta change it up, which will add new opportunity for who will claim world's first
I know that this is kinda off topic, but if there is another darkness subclass, my guess is it will be based on time. Void, as described by Osiris, is gravity, and by extent space. So if Darkness subclasses are based on non physical objects, then time can fit that role, and it can fit on the opposite role that Stasis provides. Edit: Just to add onto this idea, while it's part of my own invisionment of the Final Shape story, I think it would be interesting if the new Time element would not be gifted by the Witness, but the Traveler. It would still be a Darkness subclass, but the Traveler stole it from the Witness, and that element is the final component of the final shape. Just a fun idea.
I like this a lot but I gotta say, if Bungie doesn't have some sort of twist in The Final Shape, they are no longer Bungie. I think it would be a lot more interesting if we showed up to the Gardener and escorted her out and at the end she said "thank you, my one Final Shape". You then realize what you thought was the Gardener the entire time was actual the Winnower and that the final shape which replicates to eradicate all life was either Guardians or humanity. This open the franchise to future releases as you realize you released an even bigger threat than The Witness and now have to search the galaxy or universe for it.
I like the idea of entering the traveler for the raid, but I imagine one of two scenarios: Scenario 1: you fight Disciples of the Traveler, since the Witness has invaded they are like a white blood cell and attack anything thats not meant to be there or Scenario 2: we fight more of the Witnesses last disciples
Emporer Calus DID say that we had only ever encountered the equivalent of a scouting party for the Vex. He implied that we should be very concerned about encountering their "true warriors". Having a brand new unit (or two?) and some decent re-skins and darkness powers to old units (like how scorn picked up stasis, maybe some new animations for dodging etc.) would be an incredible experience, along with everything else you've mentioned here. While I could type forever about all of the ideas that YOUR ideas gave me, I am left awe-struck most of all by the imagery you've painted. I especially love the idea of the third phase and all of the fun they could have with this. Imagine that in addition to everything you've outlined, we're receiving progressively more powerful general buffs, similar to the buffs you can pick up messing around in the tower. Eventually we are super-charged, practically playing Mayhem with a super-high jump and strong damage resistance, but all in the context of some of the best enemy density the game can offer, so it STILL offers some challenge. Along with this, having the Gardener herself lift you up and grav-lift you to the next layer of the shell would be SUCH a sick visual and a stunning way to get a short rest for the party before the next part. You could really focus on this being hardcore skybox pr0n. The crystal shell falling away as you ascend on a divine wind to the machine parts, leaping like a super-hero from MASSIVE spinning gears... God damn dude. Great video.
My mind is racing. Imagine the gardener occasionally channels the light, she waves her huge hands and a wave of Light hits the battlefield, deals very little damage but always delivers a buff and a de-buff of a specific element type. She channels Solar, everyone gets (randomly?) Cure x2 or Radiant, and she BADLY scorches all enemies on the field. Arc? Fireteams gets amplified, everyone else gets jolted and staggered. Void? Overshields and Volatile. Always leaving the Guardians to do the actual damage after the fact. This would be EPIC.
@@aksula-1 I had to restrain myself from writing roughly six more paragraphs. You had my mind racing the entire time. What a great idea, everything, I love the idea of the different layers, the Darkness infused Vex (I know you created your own, but presumably the Sol Divisive could also fill this role), the boss HP bar being something you want to NOT lose is just such a delicious twist.... salute, dude. Now do Torobatl. Wait let me help you I have so many ideas xD
A golden subclass, gravity based and unlike other darkness subclasses you gain instead of a special lift or jump you gain a gravity change, that lets you fly or walk in midair
This entire concept is hella awesome, I love the idea of everyone getting to do something with team work in mind. However personally I see the final encounter as something like queenswalk from Last Wish. So the Gardener blasts a giant laser that merges each layer of the traveler together, then the six guardians begin to rush forward as they kill the relic holding mini-bosses. Now people with Light relics push forward and light corresponding bonfires to their element, and Dark relic holders would do call-outs and disable the dark conflux's. Finally at the end of each layer everyone would gather together infront of a newly spawned, giant darkness conflux, The conflux would glow each light and dark element one by and players with the matching element would slam heavy as the conflux glows. One by one. causing overwhelming light to empower the Gardener to nuke all the ads. Then rinse and repeat. I'm not trying to hate on your ideas i just thought something like this would fit the theme more rather than basically having a repeat of all the encounters with a few extra steps.
As I was watching this I came up with an interesting idea. what if there were monuments of the various recess the gardener as blessed as well as a champion form each one as well as there equivalent of guardians. The gardener might even reminisce about them. I think I'd be interesting lore wise.
Even though I think its almost impossible to implement the final encounter as a raid encounter in D2 (simply because of the scale of the arena and the mechanics) its a really good idea
First off wanna say I love the overall idea for this raid. Focusing on designing encounters so everyone has an actual role outside of "just shoot stuff" everyone has to do some level of listening or communicating. It's also a great idea how you designed things visually. The multiple shells, the way we traverse then at different angles. Now, I don't know if "giant goddess lady" is necessarily the best payoff for what lies within the traveler. That being said-- I love the idea that whatever the entity that is in the traveler is-- is our narrator, is an awesome one! And that the final encounter instead of being an assassination mission as is often the case, is a rescue mission. The whole visual of something magical and ginormous working with us as we lead them out is in every way as epic as the Riven fight was, if not more so. (Great choice of music ~!) Honestly that's probably what really sealed the deal for last wish in being my favorite raid. It doesn't end on a "kill you the boss" segment. It ends with a "everyone involved mechanics race to the finish" (As a side note it made Petra's run of the raid so hecking glorious once we finally nailed it. A victory slame for the ages! ) My two additions to that final encounter would be: 1) the Gardner would have some sort of sound based mechanic/ musical component. Music always seemed to me to be a type of chaotic form of artistic creation and expression ~ perfect theme for the traveler a being of chaos and life. Can you imagine her/it's voice being apart of the music that plays? And/or the dynamic music that happens as mechanics are played out? Like... Imagine her tone shifts or a series of notes change as you infuse her attack (think like... Wind waker when you attack an enemy a series of notes blends in with the music to really sell the attack sequence) The second thing I would ad or consider: 2) the witness. If this is meant to be the final shape... And the end of dark and light saga, the raid has got to be both a satisfying conclusion to it as well as setting up for something else. I imagine we defeat or passify the witness in the campaign but perhaps something left over... A final grief of it's essence or will tries to stop us as we push through with the gardener. Maybe even their voices are the choir fighting back against the Gardner in the music. Fuck the beauty that kind of musical chaos would be -- all dynamically changing as the encounter progresses and based on what the players do. As a final note to this theme as being the ultimate raid to end the series --- I want the "Petra's run" of this to feel unique and special. When you opt in to do a Petra's run (similar to last wish) if anyone dies everyone is sent back to orbit. But a small cutscenes or narration plays (that can be skipped) to emphasis "you just lost and now the universe is ending" Or you know... Maybe a hopeful spin on it as the Gardner whispers "don't give up-" implying they help you in giving you some like... Retry/redo. Maybe you don't go to orbit but everyone is warped back to the start of the raid, never actually "darkness encroaching" Either way I want loosing a Petra's run to be a different experience from the norm. Then of course, once you succeed, it doesn't have to be much but I'd love some additional but of dialogue/lore /cutscenes or something to play to sell home the accomplishment of "canonically beating" the raid (cus in story terms our guardian has never truly 'lost' and like, true death failed xD )
Imagine a mechanic for the escort where you could heal the gardener by offering her your light. This could remove your abilities until the encounter is over. This would act as a truly last resort as you won’t have your supers, abilities and maybe even your jumps. I feel like it could spice it up a bit.
I think a light based raid that needs everyone to work together makes sense lore wise. Though, for the dark, maybe that should be the only "solo" thing. Maybe like to use the sword logic buff, you need unassisted kills to charge the sword logic buff or extend its short duration.
Only thing I'd change is more involvement from the Witness, and the final music NEEDS to be Music of The Spheres. If you're an OG you know how important that is.
This raid is NUTS, all the enviroment is epic, the new enemies, the mecanics, ALL To the last encounter, i would call it "The Life's Path", and anarchy would be broken to do AD Clear around the gardener and ok all the map, just epic and well designed.
One thing to add for the new Vex unit. The Vex are all named after Greek (I believe) creatures, so instead of being called “Terminators,” it would fit better being a “Centaur, Phoenix, Pegasus, Cerberus,” etc. I just think that would fit better with Destiny’s name consistency.
Vex are indeed named after Greek Mythology creatures which I always thought was an interesting idea
Yeah, but when they name it T800 in the files imma rez Sagira
Centaur would work perfectly
Most of them, yes, but I don't believe goblins and hobgoblins are (wyverns I am not sure about either, but I'm a little less unsure than the other listed units). If I had to hazard a guess, vex units are not simply Greek mythological names, but names from various mythologies and other folklore. So yes, you could use Greek names, but you could also use Egyptian, Norse, or other similar names. For example, you could have a unit named "Draugr", which is (If my memory serves me right) a Norse zombie that also happens to be very hard, if not impossible to kill.
This is just my input on the matter, please don't take this as me being an "umm, actually" type of guy
....aren't they named after D&D monsters? Don't recall goblins and hobgoblins in greek myth.
There's something so goofy yet badass about a scorn wielding 2 maces.
Imagine trying to avoid a Hobgoblin shooting at your head while running out for a pack of screebs.
Holy daym, this would be hard, maybe harder than any other raid o-o
@@danielrubiano6824 make the hobgoblin a champion and now we’ve got a recipe for disaster
@@Chwarzerd give the screebs major level hp.
I can just imagine The Gardener declaring: "The Winnower asks what the Final Shape must be... _and you are my answer!"_ right before releasing the blast.
The Traveler is so big that we could have an entire patrol space inside it like the dreadnought, imagine that there is some patrol space or at least some public area/sectioned off area of the patrol space that can only be accessed AFTER completing the raid once, kinda like the lighthouse but public and for PvE.
I always loved when they revealed the Dreaming City only after you beat the Forsaken campaign. It would be so cool if there were actually things for us to do inside.
The final encounter is probably the one where ad clear is actually an important role as the ads are trying to kill something other than you. (How cool would it be if in the final encounter didn't have tokens as the gardener allowed your ghosts to freely rez)
“My Chosen, you do not need to fear death here. I have gifted your Ghosts a portion of my power, they will revive you as many times as needed, so please, protect me with your lives.”
And in a similar fashion, after the gardener dramatically exploding on death, instead of an immediate wipe, you lose shields, abilities, jumps and the ability to revive. Instead you get "The Light has fallen..." in chat and even if you get to keep playing, without any relics or powers all you can do is give up or fight a pointless fight until your now untimely demise
@HEX Sigma a funnier way of saying that...
...
...
...
...REACH MODE ENABLED
@@blazi40
obective: survive
Even better, instead of feely rez, SHE will rez you and says "don't falter now my champion!" or something similar cheesy.
honestly a 10/10 this is not just calus approved, THIS IS GUARDENER APPROVED
My only problem with it is that colorbilnd mfs are shaking and crying.
@@masonwillms2542 as someone who has a hard time telling the difference between red and orange... yes 😂
If Forge mode was a thing in Destiny where you can build raids, this would be a fan favorite!
This is peak brainstorming made reality, all we need is for bungie to recreate this to the last detail and as always aksula, your creativity knows no bounds
Thank you 🙏😎
@@aksula-1 no problem, my dude. You continue to be an inspiration for us all to show bungie the love we have for their world in our own ways
They can't re-create it exactly.... because we have a raid guide already lol.
"This raid... look at the tasteful thickness of it... the interesting mechanics... my God, it even has a cool name..."
*Bungie devs SWEATING*
Aksula: "Something wrong?"
Man created a raid that had me more hyped than the actual new raid
Root is a decent raid easy unfortunately but Iv enjoyed it since our d1 clear.
@@adamboy0559💀
@@D1Kwazy ?
Bungie should hire you man, that was awesome! Although I did notice a specific lack of "loot" mention at the end, so I thought I'd take it upon myself to create a weapon for you. This is HEAVILY inspired by what you said The Gardener does to break through each layer of the Traveler.
Exotic Arc Fusion Rifle: Sorrow of the Stars
Flavor Text: "All life is precious, from the moment it is conceived to its final breath of the cosmos. This is my gift to you, my chosen.
May it serve you well." - The Gardener
Intrinsic Perk: "Supernova's Cry" - Charging this weapon creates an orb of energy that continuously grows in size as the weapon charges. This orb creates a damaging explosion starting from its first point of contact.
(note 1a: the larger the orb is, the larger the explosion will be [obviously])
(note 1b: damage scaling for the orb also increases with size)
(note 1c: damage dealt by the explosion decreases the further away a combatant is from the center. Maximum damage is achieved if the
combatant is the orb's first point of contact)
Secondary Perk: "The Fundamentals" - [Alternate Weapon Action] : Changes this weapon's damage type, cycling between Solar, Arc, and Void. Grants different stats based on your selected damage type.
Solar - Increases reload speed and aerial effectiveness.
Arc - Increases handling and range.
Void - Stability and aim assist.
Edit 1: Thanks to Roco Vailo for the suggestion on this one. Since this raid features both light and dark, why not make an inverse weapon of the previous?
Exotic [Redacted] Bow: Chronological Demise
Flavor Text: "All that is and all that will be shall be brought to ruin. But it will not be by my hands. Rather, it will be by yours, my disciple. May this gift serve you well." - The Witness
Intrinsic Perk: "Cyclus Mortus" - Kills while this weapon is equipped store energy within it. [Special Weapon Action (ADS with at least one bar of energy full)] : Convert the energy into a special explosive payload that detonates into a lingering explosion on first contact. The explosion the payload creates increases in size depending on the amount of stored energy.
(note 1a: the amount of stored energy would be displayed in a bar on the side of the screen similar to that of Revision Zero's targeting data)
(note 1b: the explosion will linger for the exact same amount of time no matter the size, roughly 3 seconds)
(note 1c: damage scaling for the orb also increases with size)
(note 1d: damage dealt by the explosion decreases the further away a combatant is from the center. Maximum damage is achieved if the
combatant is the payload's first point of contact)
Secondary Perk: "Darkened Spectrum" - [Alternate Weapon Action] : Changes this weapon's damage type, cycling between Stasis, Strand, and [Redacted]. Grants different stats based on your selected damage type.
Stasis - Shortens draw time and reload speed.
Strand - Increases handling and aerial effectiveness.
[Redacted] - Increases outgoing damage and projectile speed at the cost of increased recoil.
Lol no…
Exotic Catalyst: Gardener's Cry
The explosion from the orb has an elemental effect that chains damage to all enemies in the effective range (where they're still taking damage, no matter how small)
Void: Volatile
Solar: Ignite
Arc: Jolt
Great idea for a weapon! But-- why not go one step further? Be the first raid to offer TWO exotic weapons~!
The other being a mirrored darkness themed weapon. Perhaps a glaive or bow. (Personally would love bow) that cycles through the darkness types
@@rocovailo2862 That's actually a pretty insane idea and I'm loving it! I've got you covered!
I was really getting hyped for the new raid and then I remembered it's just a fan concept 😔
WHO LET HIM COOK???
I NEED TO CONGRATULATE BOTH OF THEM
I’m hoping Bungie breaks the 4 encounter 2 boss raid formula we’ve had since i think Shadowkeep.
Deep Stone was all boss encounters technically, but besides that, every original raid since then has been like that.
@@osteohiveporosis6882I wouldn’t count 3rd encounter as a boss encounter imo
I want the 5 encounters with 3 bosses formula or A new raid formula
I honestly think 4 encounters is too short
@@sunshotwithanornament2475 The game technically does though.
Wow. I cannot put into words how much i want to play this raid. Truly incredible work. Breathtaking.
I really like the build up of the encounters constantly changing scenery followed by the Gardener breaking through all of it in a finale. I would think it'd be fun if she had a like chariot-style platform that you ride through the encounter, at least for the moments of respite for passing through shells
As much as I like throwing off the formula by having the escorting the Gardener instead of a boss, I feel like the feeling of defeating the massive enemy is too iconic to raid experiences to pass on. This wouldn't change any previous encounters, except maybe the second. Instead, the Gardener would break through the shell and float out into space, where she thanks you and bestows loot, like the video. She would look out and talk about finally being free, then stop mid sentence and stare off into space. A communication from Earth comes through now that the Traveler's shells aren't interfering, and you hear Elsie Bray (let's assume she's significant to the vex based campaign) shouting not to let the Gardener leave. Then, a vex portal opens in space, and a MASSIVE vex mind comes out (comparable to a pyramid ship's size). It unleashes some kind of siphoning tractor beam on the Gardener and attempts to directly drain her power. This leads to a huge boss fight again this "[Vex Name], Inevitable Mind" or something. This would start a 5th encounter where you have to again empower the Gardener's attacks to break through the vex mind's defenses, while also stopping it from killing her. The specific mechanics would need to be decided, but plenty are in place from this raid to use.
The only changes I could see would be to make sure the second encounter plays and feels different enough. Maybe change the second encounter to a split boss encounter where 3 harpy bosses fly around, and introduce the light censor mechanic but don't combine it with darkness staffs yet. Each one glows one color, and you must dps all 3 simultaneously to stop their wipes, meaning 3 teams of 2 on the light plates. The harpies would protect the shell-cracker device, so it would stay roughly the same storyline wise. Then you can use the culmination of all the mechanics to defeat the Inevitable Mind by amping up encounter 2's current mechanics to become encounter 5's. Additionally, maybe foreshadow it with moments of broken static after defeating encounter 2 where Elsie tries to say something, but your ghost says the psychic crystals also must stop the radio.
Great raid overall, I would love to the this kind of grandeur in a raid again. I think Bungie could really knock it out of the park with these environments and skyboxes, as they always do. Hope they take notes.
I love this comment almost as much as the video. Can I add something? Since this is the end of the saga, the Mind that appears shouldn't just be any old Mind, this is the Inevitable Mind, which governs the Sol Divisive. Cue a remixed Darkness theme, taken powers and a creepy vibe to boot as this Vex tries to do what the Witness could not!
Love these ideas I suggest to flesh out the mind and add one of forsakens biggest bonuses a post campaign zone. The mind Yggdrasil, Inevitable mind, Promised final flower. Is an enourmos unique mind it's center is a number of rings surrounding a blue miniature sun. It has several appendages with either arms or optics/heads sticking at it's ends it grabs the Gardener and begins draining her and we have to break the heads with the mechanics so the gardener breaks free from the arms to blast it to open for damage phase.
After beating it's final stand the gardener destroys it's outer rings and shell leaving one or two rings surrounding the sun core in orbit arround the Earth. The final raid boss and the post campaign post worlds first raid completion roaming area is a vex dyson sphere and the remains of the raid boss, for everyone wishing we could visit volantis on the other side of the deepstone portal.
Mabye, like, you could trigger some stuff throughout the raid to summon this, like a heroic public event, or the Whetstone mission.
Hey, I think I got a good idea for the raid exotic. It would be a Trace Rifle that goes in the kinetic slot. It will have a 150 round magazine and a 950 round per minute fire rate. It will of course also take special ammo. I was inspired to choose a trace rifle by the lightfall cutscene where the traveler fires a beam of light at the witness’s pyramid, creating a huge rip in it. The idea would be that you can wield light in its purest form. I put it in the kinetic slot not only because it’s never been done before, but also when the traveler had to use its light directly, like when it pushed away the cabal cage way back during the red war, there was no specific element used in that light. That’s what I’m trying to make this weapon all about. It’ll just be light in its purest, most powerful, most beautiful form. The weapon would also be named “Lux Divina” which is Latin for “Divine Light.” The intrinsic trait could be named “Gardener’s Grace” where if you’re critically wounded, final blows would instantly make you become charged with light as well as temporarily double the weapon’s DPS when this happens the beam color will turn a flashing blue. The standard beam itself will be somewhat white like the beam the traveler fired at the witness’s pyramid during lightfall. The other trait it could have would be called “Praelucere,” which is Latin for “Outshine.” The trait would allow rapid kills to instantly reload your magazine as well as have a chance of dropping orbs of power for you and your teammates. The flavor text would be from a section from the unveiling lore book called “The Final Shape.” It will read: “It always ends the same,” the gardener complained. “This one stupid pattern.”When you open the lore it’ll be the rest of the final shape section in the unveiling lore book. I figured since this weapon is for the final shape expansion, why not for the lore give it an lore section labeled “The Final Shape?” Just an idea. 🤷♂️
Hol up let him cook
Hol up let him cook
One thing i really like with this is the design of the Initiators.
It would be really cool if The Final Shape introduces us to proper Vex combat units, since Calus mentions at one point that the Vex we're used to fighting are mere workers and architects, except the Wyverns, which are the first combat units seen(possibly).
I love how this idea implies that all we really wanted was for the traveler to just speak to us.
I love that the song at 39:00 is the vault theme and for just how epic it sounds for one of the least epic moments of that raid
This absolutely deserves MOTW, just because of the sheer amount of effort you put into explaining the mechanics, details, and visuals a raid like this could offer. Well done! You should be proud of this! How about a dungeon next? 👀
they aint giving this motw when he says that the recent raids are lacking 😂
@@focahxit is true tho I’m also fed up if people joining and instantly say “il do add clear” it’s a raid it’s meant to be mechanically hard and not just have everyone wanting to add clear. Ron has had one of the worst of it and at times Iv had to actually ask people specifically to do mechanics since they all wanted to do add clear. It’s time it got made harder
This is so well thought out! The story & mechanics are such a cool idea, its super incredible and its inspiring, Aksula please keep make more!
My future videos will be full of creative ideas of all kinds, you'll love them ;)
Can i just add that the idea of the final encounter being an escort queenswalk vibe'ish is just amazing and so original. How isnt this exo hired at bungie HQ already?
This is phenomenal. Something cool as well would be each boss having a tic in the healthbar, making you think final stand, but instead the boss is forced back, time is of the essence and the Gardner needs you asap. Instead, the final encounter’s mini mechanics has a time limit for completion, that being each boss’s final stand. Boss V Boss as both the boss and it’s swarms (Vex/Scorn) attempt to kill the Gardner, the final push being to break the shell. This raid is a really fun and cool idea. I’d actually love to see other ideas for raids and mechanics
Guys, we gotta stop this man! He’s cooking too hard but it is too good
This was great
Not even an hour later I’m already rewatching 😂
Tbh I really would want another vex boss at the end before the escape sequence. The vex simulating paracausality is such a dope concept and only having one boss towards the beginning of the raid just feels like it’s being underutilized. I’d personally like a sort of riven into queens walk situation but on a much grander scale. Having some enormous paracausal vex mind surrounding the core containing and studying the gardener inside that you can see above you during the 3rd encounter would be amazing. As much as I love this concept it feels like it’s missing an actual big bad to kill. I want to slay a god to save a god if you catch my drift. Maybe that’s just me but overall this is an incredible raid concept.
i personally dont like the fact that its a vex/scorn raid i think it would be cool if we get a new enemy faction for final shape and use it for the raid
I love the concept for the final encounter. That's exactly what i hope we get.
Plot twist: This is actually the final shape raid
How good was this concept? Dude, it had me picturing each and every single encounter and hearing the beautiful voice of The Gardener. I can imagine that in my story, my Hunter would tear up and joyfully cry after rescuing and seeing The Gardener go.
Truly beautiful raid concept.
Can we make a petition to make this an actual raid?
Wow this slaps, if you ever want to work at Bungie you deserve the job man, you and your discord did an amazing job
Thank you! ;)
That would be an amazing raid. Kind of like a RoN and VoG combo (mechanic wise). You have true talent to be able to come up with these things, Aksula. And congrats on #motw. You deserve it :)
so the raid is actually called salvations edge, and the raid exotic is called euphony, it is a strand linear with the perk unwound
This is an amazing concept, Aksula! Having a raid inside the Traveler would be such a cool experience, and I can't wait to see what bungie has planned for the future!
That being said, I think Ad-Clear in raids is sort of a necessary evil. sure, all the negatives you mentioned are 100% valid and I couldn't agree more, but without at least someone to do that job, the rest of the team would get shredded from all directions! especially with the ad density in most of the newer raids! Imagine RoN or Vow without people to do ad-clear, that'd be terrifying! (am i kinda salty because I usually do ad-clear? yes, but only because I suck at the game, lol)
i cant run my orbs peacefully without the homies keeping the tormentors and adds away. Dont feel bad for being on ad clear, and no one should imply the trash players are delegated to ad duty, even though thats usually the case. I for one, dont mind ad clear. Can jus tturn the brain off and go ham
@@xiphosmaniac True. And that's really my point. It is a welcome change of pace to have the ability to choose whether you want to try the harder mechanics or stick to the less nerve-racking ones.
@@ianshaw3189 yeah. its just sad that some people are FORCED to do ad clear because theres a distinct lack of mechanics, and then they feel bad for it :( id love this raid, fuck LFG, thats 100% the design philosphy of RoN
This was surprisingly well put together, mad props.
After hearing this brilliant idea, it only reaffirmed an old idea I had for a vex dungeon where we rescue Asher Mir in The Final Shape dlc. Content is 🔥 dude.
Haven't even watched this yet and im already sold woth the name alone. Using imagery and references to the lore in thay title already has me excited!
Knowing bungie its probably gonna be in some already known location and answers no questions lore wise
Legit fire raid, this raid will be remembered by every single player,your amazing creativity read the definition of bounds and limits and rip off the page and said 'This means nothing to me"
Can Bungie already hire this dude?
Edit: Here's a fun idea:
Your abilities of light (yes, including supers) are omega buffed. We are talking extra damage, longer usage for roaming, bigger and longer 1 and done supers (well, ward) and this improves the closer you get to the gardener. During escort, this is always at the max buff
I think a good idea for an encounter would have teams of two spilt up and repair different areas of the traveler by tping across different areas. You would have a map saying such area is being swarmed and send a team to that location. This team would clear the room then signal what code is needed to repair a certain area on the traveler. A correct code would visually show parts moving on the traveler closing off creating less space in the original arena and environment killing on the map area. Teams that entered the code from toung would open a new portal for the map team to then close off more area on the traveler and deeper to the heart.
When he said: "This is a raid, nobody gonna do ads clear".
I felt that personaly.
Hope this blows up, then blows up again in a year when we get the actual final shape raid that won’t be as good as the one you made.
I low key would love the raid to be like this. I have doubts it would ever happen but i do love the concept
I also thought of a vex boss with a pyramid head and with a cape and call it The Revenge Mind and gives out a cry too give you a chill that it was never possible to have
Part of me was hoping for a final boss at the very end that’s the only thing stopping you from escorting the giant lady out. You do the mechanics to empower Beeg lady, she disables the shield of the vex boss, and it becomes a big story-like boss where there’s a lot of ads and the last thing you need to do is one big dps phase. No wipe mechanic besides survival and killing a boss at the end of a very long encounter. Mistakes are truly vital in a simple last encounter, which makes it really cool and refreshing when the last guy alive hits that final super to end the raid
This guy single-handedly created the best raid in D2 history.
SINBAD LEGEND OF THE SEVEN SEAS. Dude I've been wondering for YEARS what the name of that movie was. I remember scenes from it from deep in my childhood memories but have never remembered the name of the movie and you sir just put an end to over a decade long mystery. Thank you!
Round it all up with a reimagined "Journey" theme playing during the escort; now that would be perfect to cycle back to the start of the game when we first were trying to escape and survive when we were weakened by the red legion
this is genuinely so impressive you came up with this. i love every single detail. it would be truly amazing to see something made out of this video
Awesome video and concept. I also really like the background message of the raid. Through a lot of destiny we mostly just use the light to kill while saying we use it to protect others but to actually see and do it would be a great choice
An awesome idea I would recommend would be in the final encounter we use sparrows as we are quite literally racing out from the center of the Traveler to the entrance. Maybe that ideas lame but what an experience that would be paired with your already planned out mechanics.
The really hope final shaped raid is super long, difficult and because of that rewarding, I hope bungie makes it feel like this is the moment everything has been building towards and the raid is where we were either win or lose
I genuinely think that the next new raid we get is going to be entering the traveller so this looks absolutely brilliant to me.
You should make a video about your take on the campaign. Like the actions of the witness and our role against him. If he is taken down or even lives. I just don’t see how an antagonist like him, could be taken down in a regular campaign mission. Kind of how we encounter oryx in the campaign, but took him down in a raid.
I hinted at it but left it open ended. Maybe
If Randal the Vandal is the final boss imma revive Cayde.
the exotic could be a bow called "string of hope"
the quote: "Thank you my guardians, take this as a prize. You have earned it."
the exotic perk would be "balance" and it would cause the element of the weapon to cycle all 6 elements with every shot
the intrinsic perk would be "gift"
each percision final blow will drop a special orb of power basd on the element
Solar: makes the bows element solar for 10 seconds and gives you radiant and all your guns igniting rounds. if your sublcass is solar you get improved ability and super regen
Void: makes the bows element void for 10 seconds and gives you devour and all your guns weakening rounds. If your subclass is void you get improved ability and super regen
Arc: makes the bows element arc for 10 seconds and makes you amplified and gives all your guns jolting rounds. If your subclass is arc you get improved ability and super regen
Stasis: makes the bows element stasis for 10 seconds and gives you an overshield and all of you guns get slowing rounds and have a chance to freeze enemies. if your subclass is stasis you get improved ability and super regen
Strand: makes the bows element strand for 10 seconds and gives you woven mail and all of your guns get unraveling rounds. If your subclass is Strand you get improved ability and super regen
[REDACTED]: makes the bows element [REDACTED] for 10 seconds and gives [REDACTED] and all of your guns get [REDACTED] rounds. if your subclass is [REDACTED] then you get improved ability and super regen
Cataylst: allows you to control the element at will.
I LOVE your imagination! This is an excellent idea thank you for writing it out 🤙
Lfg is gonna be wild with this one 💀
And I love it
one thing i'd like to point out is the way the traveler would speak, its pretty strongly implied in the "learning light" quest that in the objective, the traveler talks to you, and the tone it speaks in is anything but soothing, some examples are:
you will find my light
you will end them
you will accept this gift
etc
it speaks in a very commanding tone
one thing i noticed about the first encounter and seeing the confluxes, if you can see the other two confluxes that aren't the element you're holding, then you could just go to the one that doesn't show a subclass.
That's true now that I think about it
Now I wanna see what you would wanna do with The Final Shape and its story for sure.
ok i love the idea of a siege engine-esque final encounter, but youre working with the thing you're riding out on. thats sick.
I will sit here and wait the 2 hours dammit. This has my attention and I know damn well its gonna be amazing
this kinda gave me a idea about a raid with mechanics from every raid in destiny 1 and 2
This would be an amazing experience and I really wish this was able to be brought into the game! I would play this raid countless times! Great work as always Aksula!
For the first encounter you should add when you first enter the arena its destroyed and has holes you can fall through and then slowly when your team is repairing the confluxes the machine layer rebuilds itself and repairs the holes with towers and pillars for cover
I love that YES!!
Holy _WOW!_
This creation of yours is *_GLORIOUS!_*
As you ran through the different encounters, your choices of media in the video helped me imagine just what could be possible!
Looking forward to your Destiny: Dark Age vid!!!
Thank you! You are going to LOVE it ;)
Man it would be so dope if a raid of this magnitude, meant to be the capstone to this light and dark saga be equally huge in scale. Requiring multiple fully assembled fire teams to infiltrate and work together to complete the mission. I'm talking like 3-4 full fire teams. Maybe it's like an instance based, where you have your fire team of 6, but when you load in, you're dropped into one of a couple different entry points in the entrance portion. And the other fire teams are loaded into the other landing zones. Kinda like a massive patrol (war) zone instance similar to the shadow keep combined with how the entrance to the original VoG raid in D1 was, where people in the patrol zone could help with opening the vault. Maybe as the 4 raid teams traverse further, other players can continually spawn in portions of the layers to "hold the line" while the teams venture deeper to rescue the gardener.
with the new Final Shape teaser, I reckon this raid can be a possibility now since i believe it's the inside of traveler portal!
literally went straight to this after seeing the teaser, actually crazy
This is an awesome concept! The final encounter is super sick.
My one big concern is one of downtime. Requiring all 6 players to be doing something at all times and in constant tempo can lead to tiny/non-existent margins for error. One player getting overwhelmed by ads should be a setback or threat, but not a guaranteed wipe. Maybe instead of needing everything done simultaneously, you just need each step to be done before the damage phase/wipe mechanic/etc. with a short enough timer that one person can’t speedrun all the mechanics.
I WAS HOPING FOR AN ESCORT ENCOUNTER CONCEPT LETS GOOOOOO
This is exactly what the game needs, a totally different raid. The twist with the boss's health at the end was awesome. Good stuff Aksula-1!
Thanks! ;)
So this whole raid is a rescue mission. just like the meme i would never simp...at you're service my queen
a suggestion for Harvester encounter.
If those damned screebs are hiding in the jungle and have a chance to pounce at players running to the bonfires.
What if players could run through the jungle to cut paths, however doing so may either give a stacking debuff that kills you at 10,
OR
staying in the jungle for too long will spawn a yellow bar screeb that cant be killed(like the Taken Witches are roaming in the rooms in Caretaker) and it approaches and kills the person till they run out of the forest.
Great job on the Video Asksula-1 i love what you did with it.
But it would be amazing if it had a cutscene when Gardener dies when she explodes she had so much paracausal power that it engulfs everything the City, the earth then the entire universe engulf in white light as if the Big Bang happened then showing the wiped screen ( this would be cool because no other Raid have a custence seeing what happens when you lose. This cutscene obviously plays one time because it could get annoying if play every time get wiped)
Loved the video, I don't comment often but the whole concept works really well, I've always wanted to see raid concept videos such as these and I find it amazing that you're giving your own take on raid building, would definitely be down for another one of these!
I remember reading somewhere ( and very very long ago ) that the original D1 story would end when oye firetesm would Enter the traveler only to realize that they we're in the Black Garden.
So our final fight would be against the traveler itself.
Yes! This story I wrote is inspired by that, but with a current Destiny twist :)
for first encounter, the mechanic where when you hold a buff, you cannot see the one you're supposed to dunk in wouldnt acchieve what you would hope. staff holdera would just find which confulx isnt glowing and go there. as an alternative, maybe remove 1 part runner, and have that player play reader, let them aquire a unique buff that allows them to see which confluxes are glowing what color.
it's a clever idea for the final encounter with the gardener to be an escort and not a boss fight. Guardians don't just power scale in game, but in lore as well. There are only so many Disciples to kill for raids.
Yup! It would also be a new challenge for Day 1 raiders who are used to big DPS loadouts. Not this time! This time you gotta change it up, which will add new opportunity for who will claim world's first
Yo that mechanic of protecting the final boss is cool.
I know that this is kinda off topic, but if there is another darkness subclass, my guess is it will be based on time. Void, as described by Osiris, is gravity, and by extent space. So if Darkness subclasses are based on non physical objects, then time can fit that role, and it can fit on the opposite role that Stasis provides.
Edit: Just to add onto this idea, while it's part of my own invisionment of the Final Shape story, I think it would be interesting if the new Time element would not be gifted by the Witness, but the Traveler. It would still be a Darkness subclass, but the Traveler stole it from the Witness, and that element is the final component of the final shape.
Just a fun idea.
it's the opposite of arc so idk
also time is a causal force so hmmst
this is destiny 2 content at its peak.
I would LOVE to see a video of you making a concept for how Wrath of the Machine would work in Destiny 2 and it's challenges...
I like this a lot but I gotta say, if Bungie doesn't have some sort of twist in The Final Shape, they are no longer Bungie. I think it would be a lot more interesting if we showed up to the Gardener and escorted her out and at the end she said "thank you, my one Final Shape". You then realize what you thought was the Gardener the entire time was actual the Winnower and that the final shape which replicates to eradicate all life was either Guardians or humanity. This open the franchise to future releases as you realize you released an even bigger threat than The Witness and now have to search the galaxy or universe for it.
I like the idea of entering the traveler for the raid,
but I imagine one of two scenarios:
Scenario 1: you fight Disciples of the Traveler, since the Witness has invaded they are like a white blood cell and attack anything thats not meant to be there
or
Scenario 2: we fight more of the Witnesses last disciples
Emporer Calus DID say that we had only ever encountered the equivalent of a scouting party for the Vex. He implied that we should be very concerned about encountering their "true warriors". Having a brand new unit (or two?) and some decent re-skins and darkness powers to old units (like how scorn picked up stasis, maybe some new animations for dodging etc.) would be an incredible experience, along with everything else you've mentioned here.
While I could type forever about all of the ideas that YOUR ideas gave me, I am left awe-struck most of all by the imagery you've painted. I especially love the idea of the third phase and all of the fun they could have with this. Imagine that in addition to everything you've outlined, we're receiving progressively more powerful general buffs, similar to the buffs you can pick up messing around in the tower. Eventually we are super-charged, practically playing Mayhem with a super-high jump and strong damage resistance, but all in the context of some of the best enemy density the game can offer, so it STILL offers some challenge.
Along with this, having the Gardener herself lift you up and grav-lift you to the next layer of the shell would be SUCH a sick visual and a stunning way to get a short rest for the party before the next part. You could really focus on this being hardcore skybox pr0n. The crystal shell falling away as you ascend on a divine wind to the machine parts, leaping like a super-hero from MASSIVE spinning gears...
God damn dude. Great video.
My mind is racing. Imagine the gardener occasionally channels the light, she waves her huge hands and a wave of Light hits the battlefield, deals very little damage but always delivers a buff and a de-buff of a specific element type. She channels Solar, everyone gets (randomly?) Cure x2 or Radiant, and she BADLY scorches all enemies on the field. Arc? Fireteams gets amplified, everyone else gets jolted and staggered. Void? Overshields and Volatile. Always leaving the Guardians to do the actual damage after the fact. This would be EPIC.
Amazing comments man I love it! Thanks so much, this one was a joy to make 🙌
@@aksula-1 I had to restrain myself from writing roughly six more paragraphs. You had my mind racing the entire time. What a great idea, everything, I love the idea of the different layers, the Darkness infused Vex (I know you created your own, but presumably the Sol Divisive could also fill this role), the boss HP bar being something you want to NOT lose is just such a delicious twist.... salute, dude.
Now do Torobatl. Wait let me help you I have so many ideas xD
A golden subclass, gravity based and unlike other darkness subclasses you gain instead of a special lift or jump you gain a gravity change, that lets you fly or walk in midair
Ngl you’ve inspired me to take to unreal engine 5 to challenge myself to create a raid based on this video, seems fun to me
Dude go for it! I would love that :D
@@aksula-1 I’m in the process of finding a few people to do a few other programs to help out, mostly coding that I can’t do and some graphic design
@@aksula-1 oh also I forgot to ask, do you mind if I use the video and some of the artwork shown as reference pieces?
@@razenforce1790 Absolutely! You have permission 👌
My only complaint would be that the enemies are not traveler themed enough and that this isn’t in the game. Looks super fun!
This entire concept is hella awesome, I love the idea of everyone getting to do something with team work in mind. However personally I see the final encounter as something like queenswalk from Last Wish. So the Gardener blasts a giant laser that merges each layer of the traveler together, then the six guardians begin to rush forward as they kill the relic holding mini-bosses. Now people with Light relics push forward and light corresponding bonfires to their element, and Dark relic holders would do call-outs and disable the dark conflux's. Finally at the end of each layer everyone would gather together infront of a newly spawned, giant darkness conflux, The conflux would glow each light and dark element one by and players with the matching element would slam heavy as the conflux glows. One by one. causing overwhelming light to empower the Gardener to nuke all the ads. Then rinse and repeat.
I'm not trying to hate on your ideas i just thought something like this would fit the theme more rather than basically having a repeat of all the encounters with a few extra steps.
As I was watching this I came up with an interesting idea. what if there were monuments of the various recess the gardener as blessed as well as a champion form each one as well as there equivalent of guardians. The gardener might even reminisce about them. I think I'd be interesting lore wise.
Even though I think its almost impossible to implement the final encounter as a raid encounter in D2 (simply because of the scale of the arena and the mechanics) its a really good idea
First off wanna say I love the overall idea for this raid. Focusing on designing encounters so everyone has an actual role outside of "just shoot stuff" everyone has to do some level of listening or communicating.
It's also a great idea how you designed things visually. The multiple shells, the way we traverse then at different angles.
Now, I don't know if "giant goddess lady" is necessarily the best payoff for what lies within the traveler. That being said-- I love the idea that whatever the entity that is in the traveler is-- is our narrator, is an awesome one! And that the final encounter instead of being an assassination mission as is often the case, is a rescue mission. The whole visual of something magical and ginormous working with us as we lead them out is in every way as epic as the Riven fight was, if not more so. (Great choice of music ~!)
Honestly that's probably what really sealed the deal for last wish in being my favorite raid. It doesn't end on a "kill you the boss" segment.
It ends with a "everyone involved mechanics race to the finish"
(As a side note it made Petra's run of the raid so hecking glorious once we finally nailed it. A victory slame for the ages! )
My two additions to that final encounter would be:
1) the Gardner would have some sort of sound based mechanic/ musical component. Music always seemed to me to be a type of chaotic form of artistic creation and expression ~ perfect theme for the traveler a being of chaos and life. Can you imagine her/it's voice being apart of the music that plays? And/or the dynamic music that happens as mechanics are played out? Like... Imagine her tone shifts or a series of notes change as you infuse her attack (think like... Wind waker when you attack an enemy a series of notes blends in with the music to really sell the attack sequence)
The second thing I would ad or consider:
2) the witness. If this is meant to be the final shape... And the end of dark and light saga, the raid has got to be both a satisfying conclusion to it as well as setting up for something else. I imagine we defeat or passify the witness in the campaign but perhaps something left over... A final grief of it's essence or will tries to stop us as we push through with the gardener. Maybe even their voices are the choir fighting back against the Gardner in the music.
Fuck the beauty that kind of musical chaos would be -- all dynamically changing as the encounter progresses and based on what the players do.
As a final note to this theme as being the ultimate raid to end the series --- I want the "Petra's run" of this to feel unique and special.
When you opt in to do a Petra's run (similar to last wish) if anyone dies everyone is sent back to orbit. But a small cutscenes or narration plays (that can be skipped) to emphasis "you just lost and now the universe is ending"
Or you know... Maybe a hopeful spin on it as the Gardner whispers "don't give up-" implying they help you in giving you some like... Retry/redo. Maybe you don't go to orbit but everyone is warped back to the start of the raid, never actually "darkness encroaching"
Either way I want loosing a Petra's run to be a different experience from the norm.
Then of course, once you succeed, it doesn't have to be much but I'd love some additional but of dialogue/lore /cutscenes or something to play to sell home the accomplishment of "canonically beating" the raid (cus in story terms our guardian has never truly 'lost' and like, true death failed xD )
Imagine a mechanic for the escort where you could heal the gardener by offering her your light. This could remove your abilities until the encounter is over. This would act as a truly last resort as you won’t have your supers, abilities and maybe even your jumps. I feel like it could spice it up a bit.
I think a light based raid that needs everyone to work together makes sense lore wise. Though, for the dark, maybe that should be the only "solo" thing. Maybe like to use the sword logic buff, you need unassisted kills to charge the sword logic buff or extend its short duration.
Only thing I'd change is more involvement from the Witness, and the final music NEEDS to be Music of The Spheres. If you're an OG you know how important that is.
Visualizing this while it's being described was awesome! Very cool concept!
AYO how is it every time you come up with something it’s a banger bungies writers need to take note 📝
It's what I do lol. I'm always creating in my head 😂
This raid is NUTS, all the enviroment is epic, the new enemies, the mecanics, ALL
To the last encounter, i would call it "The Life's Path", and anarchy would be broken to do AD Clear around the gardener and ok all the map, just epic and well designed.