Viewfinder - I Have No Idea How This Game Is Possible, But The Things it Does Are Mind-Blowing!
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- čas přidán 19. 06. 2024
- Viewfinder: A Mind-Blowing Perspective-Based Puzzle Game Where You Reshape The World with Photos!
Read More & Play The Beta Demo, Free: www.alphabetagamer.com/viewfi...
#viewfinder
00:00 Viewfinder Start
00:14 How is this Even Possible???
03:25 This Bit's VERY Cool
05:41 A Little Narrative
07:48 A Mind-Blowing New Mechanic!
08:59 Tetris! - Hry
I have no ideia how the programming logic of this game works. They need to make a GDC talk about it. It's very impressive.
I think it's mostly done with some raycasting shenanigans. I'm honestly less impressed with the programming and more with how well polished it is!
So far, all I have is the moment you pick up a photo it's already a 3D object perfectly stuck in rotation and tied to your view. A raycast is used to determine where to place it, and a square hole is cut in the level geometry at the scene's corners. Some relative scaling so it always looks the same size might be at play. Of course, when in help form everything is rendered on top of the level, even if it actually is further away. Artstyle hides this well
@@_.-. It seems the photos only turn into a 3D frustum block when you place them. There are some slight changes sometimes in the more stylized ones.
@@SentinelZedit probably🎉 runs like shit.
I'm not as impressed by the fact that someone figured out how to do this as I am impressed that someone *came up with the idea*.
I remeber seeing the tech demo for this game years ago on reddit. So glad to see that it's actually become a fully fledged game
Same, it was many years ago. Glad they are taking the time with it instead of rushing it out.
How long ago to be exact?
Is this the pillow castle one or a different one oh wait just remembered I think it got turned into Sub Liminal
@@ohtrueyeahnah Nah, Subliminal is Subliminal.
I know right, i was really happy to see that tech demo post referenced @11:03
This game is simply spectacular. It's like a combination of Superliminal and The Witness. For me, games like this bring back the mystery and intrigue of gaming. I can't wait to play it. ❤️
...and Antichamber)
@@alexdik17, please stop being a slav
It has the 'visual-portal' effect of Gorogoa. This should be a VR game.
And the mechanic was designed for Portal 3.
@@johnserpo9267 people need to stop sleeping on Gorogoa
Reminds me of when you start getting towards the end of Superliminal where you're picking up entire rooms of items. But it's really neat that they start out as two dimensional and change rather than just changing size.
I was just thinking that this game looks like Superliminal's artsy younger brother.
@@JLF-cn1rr Looks like superliminal on steroids to me
@@JLF-cn1rr implying superliminal isn’t artsy
This game really is something else.
_And..._ you can pet the cat.
2:02 "fuck you" *unpets your cat*
Unlike Red Dead Redemption 2 😡
Unlike BotW. You can't pet the dog.
@@Red_MOON187 or in TotK either...
Midway video i Kinda realized that this entire game Is like that looney tunes gag of entering a painting,but you actually experience it.
At least the monster only wanted a marshmallow
Stendo-Neck Dude™ only wishes for Bobbert's eternally roasting marshmallow.
It's pretty clear with games like subliminal, portal, The Pedestrian, have kicked off a genre of experimental video games with creative and clever mechanics that solve puzzles and tells a story. This game right here might be one of them.
Subliminal, or Superliminal?
Don't forget the witness. This also has some graphics that look like the witness
@@microdavid7098 I love "The Witness"!!
Try "Gorogoa" also!!
Wow this was such an amazing treat of programming and visuals. Wonderful game. Side note: I think Hiraya is Filipino? At some point she says “Ang ganda!” which means “How beautiful!” Haha... and how! Great game.
Hiraya means imagination in tagalog as well! So yes, she probably is.
4:31 I love how in the cartooney scene your jump does "boink!"
This reminds me about how I move in dreams.
Save for my dreams are finding the little nooks and crannies between objects and making them larger or smaller, or doorways that lead to places that shouldn't be there.
A night ago, I had a dream I was exploring a castle. I jumped into a well in a courtyard, opened a small door at the bottom of a well, went into a spiral staircase, and realized it was now a round tower which lead to another courtyard. Stuff like that is common for me.
That is incredible…! It’s culling out entire sections of geometry and loading new ones based on the camera perspective. That is beyond genius.
I went from "Oh that's cool" to "wait wtf how, how?!" In an impressively short amount of time.
I wasn’t too inpressed at first, but after watching the whole thing, i can say this is a verifiable magic moment, and a potential masterpiece
people need to stop using the word masterpiece so freely
@@fulltimeslackerii8229 well, is it an amateur piece?
@@fulltimeslackerii8229 I agree. They should only use it when it fits _my_ personal idea of a masterpiece. Their own opinions don't matter.
@@SilverFoxeGames It's just a really cool project
@@fulltimeslackerii8229 Nah, this is arguably a masterpiece of a game, just like Superliminal.
Very cool idea. I hope the dev can pull it off since it seems to me this mechanic can bring a lot of troubles to the level design. Each photo replaces a huge frustum in the scene and as a result, if the level is big it's very easy for the player to unknowingly delete some useful object or level structure far in the distance. I think that's why the levels we see in this demo are all small and cut into pieces, only connected with teleporters (so they would be independent). Also I imagine the rewind mechanic was probably first developed specifically for this reason, that it's too easy for the player to break a level.
Hi! Yeah, it's totally possible to delete the wrong part of a level (such as the level exit transporter) by placing a picture in the wrong place. I agree that's a big part of the reason they have a rewind function.
@@AlphaBetaGamer Ah, I was wondering why they had implemented rewind, it seemed the concept was astounding enough without having to implement such a notoriously difficult mechanic in game dev.
Was about to say, it got rewind for that
Rewind is difficult if there is a large amount of memory needed to do it, and multi-player makes this worse by adding replication issues.
But here they only have to track the player's location and camera rotation per frame, plus the singular interaction type. In a small level with a single player, that's as simple as an array of vectors for the former two, and keeping the original level state as well as using override volumes in the case that two of these sublevels overlap each other.
Memory isn't an issue as you can clear it on teleport. Additionally, camera location and rotation can be simplified as points on a curve, removing the need to store every single frame.
@sonic-templeos The smile tells me this is a well-intentioned comment.
I'm not a know it all, but I want to know it all. I like understanding things.
Halfway off-topic post edit:
Sometimes when I explain how something works, a small number of people view it as though I am belittling the creator: But I am doing the exact opposite. By explaining how to break down the problem or reproduce the solution, I am trying to encourage more people to believe that they can implement it as well.
If a system is bad I won't so much as leave a comment. If it's good and people are in awe, I just want to demystify that so they realize that more people can make this than they may realize. It's a form of motivation to convince someone "yep, you could do that, too, if you apply yourself."
This is every photographer, artist and animator fever dream.
As an animator, I love the idea of using pictures to build corridors or use a telescope to teleport from A to B.
It’s just..... MUAH! 👌
I love it!
Down to the last minute detail! 👌😌👌
This game is going to be a masterpiece. One of the coolest games I've ever seen, completely mind bending
Now that is neat. I can kind of see how they do the photos already present in the world, but the ability to take your own photos is another thing entirely. That's pretty mind-blowing. Nice.
yeah i can’t wrap my mind around how the game decides how near or far from the viewer to place the structures in the photograph. a block could end up too far away to be jumped onto for instance
@@jugbrewercame here to mention this. I’d be very interested to see how they decide depth in both a preset and user-made photo.
@@jugbrewerI have an idea for how depth might work from a user-made photo. Simply store an exact copy of the map in the 3D region covered by the camera’s perspective. Then when the player “places” the image, paste the stored map, preserving original perspective with the current perspective
@@jugbrewerfor pre made images, well, those are just player made images if the player is the dev. Would not be very hard conceptually to take the above concept and apply it to a scene you create, then take a picture of
@@ObnoxiousNinja99 that all makes sense, but from watching this demo i can't tell if the game is just placing the scene at the same distance it was captured at, or if it's somehow deciding what depth to use. it kind of seems like it doesn't always place it at a consistent depth but that could just be my eyes tricking me. i'll probably never know as i don't have a PC or PS5 haha
There are so many games out there. So many copycats.
This one is a real gem! Amazingly groundbreaking.
Didn't expect that Filipino voice over too.
You telling me this was made by Filipino devs? Dayum son!
Thanks ABG, only you can consistently find gems like this for us
Can imagine this would work in VR quite nicely!
ABG is respectable. He didn't play the whole thing to spoil the experience for people. He just made a short video to introduce to us this masterpiece and people dive into that game themselves. In a way it's a win-win-win for the viewers, game devs, and ABG himself.
This game carries Superliminal vibes but has its own distinctive and unique style at the same time.
This is infinitely confusing and beautiful at the same time
"It's marvellous! Ang ganda!"
Nice to see some Filipino in a cozy video game!
Was delightfully surprised to hear the Tagalog language @ 4:08, when Hiraya (also a Tagalog term which translates to “hope” in English) said, “ang ganda!” (it’s beautiful!)
The recursive walkway around 3:00 was pretty neat
I think it’s doing it by using the photographs to spawn in the spaces as large objects. Like build mode in Fallout 4 but the objects’ starting orientation is tied to player’s sight line so it always seems 2D the moment it pops in. What’s impressive is how fast it is
This is very interesting, I imagine how mind-blowing it can be in VR.
I think it's the first time I'm that hooked after seeing 15 seconds of gameplay. Wishlisted immediately
Beautiful work, such a simple idea that turns into magic in practice. The most impressive thing for me is all of the different shader styles.
I'm guessing to make the "views" you take an image of a scene, if you record the camera position you took the image from, you can just import the scene relative to the camera position which is now the "view" position in the player's hand. If each imported view is individually lit, when you remove the image in the players hand then the transition would be seamless. The mesh trimming seems like the hardest part.
Yea that was my thoughts too. While trimming the geometry is simple in practice redoing all the uvmap's I think Isn't as much.
But once you have that tech down you just apply it twice inverted. Once to take a frustrum slice out of the existing level and make a copy and then again inverted to take an additional slice out of where you want to copy that new mesh data into and then just drop it into place.
The trimming is 99% of the technical challenge here for sure.
Manifold Garden + Superliminal = this game
Wouldn't it be creepy a.f. if in this game you suddenly pick up a picture with a scary silhouette off in the distance staring at you, and then you realize it is no longer just a picture, and it is coming towards you.
Speedruns of this game are gonna be lit!
my face as soon as the first photo happens is a mix of awe confusion and surprise
Things already blew my mind, but the low resolution model inside the high-res game double-blew my mind!
Oh wow. This is great! I have a vague idea of how this is done conceptually, but it's really impressive the way it actually happens!
WOW. 35 years playing games, and this takes the cake.
As someone from the MENA region the set design of this game is extremely nostalgic and heartwarming
MENA region?
@@AlbertBalbastreMorte middle east north africa
I can only describe this games style as the title of one of my all time favorite albums Leading Vision. Visually stunning and awe inspiring are a understatement. The crayon drawing was really heart warming.
Leading Vision by who?
@@AlbertBalbastreMorte i also would like to know
Gorod, I think. They're a death metal band.
this feels as revolutionary as Portal did back in the day
Brilliant game. Like a lucid dream! I love this type of game.
i was gonna recommend that game! but im glad you did play it! i cant wait for full game!
With a good writer and some funding this could be the next portal
feels like a superliminal sequel, absolutely impressive
it predates it, it was in dev for like 5 years now
@@devilgene7330 Superliminal was also in development for a long time
@@kiiro712 I guess, it just feels long af
This NEEDS to be a VR thing!
Thank you for finding and petting the cat. Lol
I am having a throwback to Antichamber with this game. The playing around with how rooms line with your perspective is amazing
*Antechamber
@@bugzilla318 Antichamber is an actual game with a block gun and strange puzzles. Look it up if you don't believe me
this has a strong "the witness" feel to it just by the looks of it
Saw something similar on the Wii a few years back, but this...dude, this is on a whole another level. Utter creativity! I'm in !
OMFG I can't believe someone made a game out of the movie intro scene in Paprika where she jumps into the scene of a guy's shirt as he's rollerblading past her
I can't wrap around my head at the Camera mechanic, that's truly brilliant.
Reversing the process of taking a picture as a game mechanic is brilliant!
I really enjoy the breadth of games that you cover--I encounter such fascinating gems when I tune into this channel!
Ten seconds in and I already gotta pause and play the demo.
I just played the demo on your recommendation. This is Superliminal on steroids. Whilst already in awe over the mechanics of the tutorial levels, my brain turned to mush when we're given a camera later on. Major KUDOS to the developers!
"So, what artstyle should we use?"
ALL OF THEM, I guess!
I wonder if the camera takes a scan of the subject matter and just places it back down as new prop, thats how i imagine this works at least, but obviously programming something like this is insane, I wouldnt even know how to start, maybe the camera projects some kind of cone that ctrl-c's a certain area, and then cuts a lil hole where you place a new picture copy to stop clipping
It's just a seamless "place an item in the world" mechanic.. Pretty unique result tho, kudos for the creativity.
This is the type of creative games I wish we had in VR
Thank you for showcasing hidden gems like this; what a wonderful testament to creativity
this is absolutely criminal, this shouldn't be possible. it reminds me of that scrapped portal 2 idea they had where you would use a camera to solve puzzles with perspectives kinda like this
"The Witness" does that.
This BLOWS MY MIND. At first I was thinking "oh, I see how they're doing this." But by the end my head was full of WTFs. Human ingenuity really does know no bounds.
This is a mind bending experience, truly
So excited to get my hands on this. Theres so much richness in how stuff interacts
This guy literally makes photorealistic art...
This effect seems to be bound by physics like when u saw at the Tetris and the protagonist imagination. It's still pretty cool.
Reminds me of the painter in mushishi. Unfortunately it was a curse.
Antichamber + The Witness, looks cool
This is how a dog feels when they get out of an elevator and they’re in a different place
I was watching the early gameplay with the photos and I was like, eh, OK, I get it, that's pretty neat. And then you picked up the camera! What a twist!
Wishlisted immediately! Thank you
The transitions are smoother than my life
had to pause 40 seconds in because oh my god my brain LMAO
Haha, yeah it's pretty crazy! Things get even more mind-blowing once you get the camera too!
Wtf...this is really mind bending. Award winning for sure.
They store a part of the scene in reference to the viewers position and create an image from that position. So when they rotate the image they can determine the viewer position and then base the new geometries' position based on the new calculated view position and angle. It's a nice trick. Thanks for sharing.
This is mindblowing. Absolutely mindblowing.
11:45 those are professionally called "cryptids".
Wow! This looks incredible!
Love how the backgrounds will separate and stick on the back sceneries to. Excellent game ❤
This looks superb. No release date yet that I can see but it looks like it's coming to the PC, PS4 and PS5 this year. Hope it releases before or during Summer.
Beautiful and unique! I need to personally experience this!
It feels like the images may be the scenes in world space made flat, and when you place the image it simply scales out. The blending and etc is still out of this world
This is the next Superliminal. I am absolutely putting this on my wish list. I watched 10 seconds of it and instantly was sold. Love me a good impossible geometry game any day.
Excellent - looking forward to this!
Mind blowing!
That is some wizardry level programming right there.
I remember this getting advertised a while back - the concept is neat as hell...
It's like that one Ed Edd n Eddy episode where they do cartoon things because they're in a cartoon...
This will be so amazing with diffusion models too, being able to generate a prompt and then walk in to it will be such a cool way to experience generative art.
Based on in-dev videos, I thought it would be using some weird projective math, but playing it myself, it is actually quite easy: imagine the world is a piece of paper, when you take a photo you copy a triangular part of it, when you place it, you simply glue this triangle and overwrite a part of the world. What Viewfinder does is the same thing but in three dimensions.
Of course, still great game design and probably technically harder than the description above implies!
Soeedruns of this game are gonna be so sick
Kinda want to live on those flying constructions, looks chill af
Nice video! Look forward to playing this. Too bad they made the demo time limited for whatever reason. :/
This game combines ideas from two of my favorite games, "Gorogoa" and "The Witness".
I played the demo a few days ago and didn’t even notice the photos on the table in the last room. I just photographed the teleporter and then placed it in a way where I can walk around the rails.
this is a treat, congrats!
What an amazing ideia, great execution too
Wow! thanks for doing this one
Wow! This is wild, reminds me a little of the VR game "Shadow Point"! :D
Dude this is so cool!!
Ohh, I remember seeing this in development years ago!
It's basically an evolution of Superliminal, and I'm living for it. I'm very excited for this one
i almost thought this was in VR, would be triple as awesome if it were.