You're Reading Cards WRONG | The Command Zone 560 | EDH MTG Commander
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Show Notes:
Properly reading a Magic card, and then translating that into an understanding of how it actually functions, is much more difficult than it sounds. Even veteran players mess it up all the time. This episode, we’ll teach you how to navigate the minutiae of rules text templating so you can better grasp what your cards actually do.
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Tickets and badge info here:
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Relevant Links:
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Learn to Play Magic: The Gathering | Presented by The Command Zone:
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Kamigawa: Neon Dynasty with Post Malone! l Game Knights 51:
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Rules Magic Players Keep Getting Wrong | The Command Zone 521:
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Wilds of Eldraine Commanders You HAVE to Build | The Command Zone 555:
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Wilds of Eldraine with Brian Kibler | Game Knights 64:
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THE END STEP:
5 Things I Wish I Knew Before Buying a Dreamcast:
• 5 Things I Wish I Knew...
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Commander Rules and Ban List:
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Timestamps:
00:00:00 - Intro
00:03:02 - Limited Time Playmat!
00:04:06 - How to Read a Magic Card
00:05:57 - What's a "Spell"
00:07:27 - Colon - Activated Ability
00:13:15 - When/At - Triggered Ability
00:21:19 - If - Replacement Effect
00:43:22 - ETB vs. Enters As vs. Enters With
00:50:58 - Cast vs. Play vs. Put
01:03:01 - Target vs. No Target
01:13:19 - End Step vs. End of Turn
01:22:46 - Easy Phrases to Miss
01:29:44 - Outro
01:31:59 - Dreamcast
#magicthegathering #mtg #commander #mtgcommander #edh #podcast #commandzone - Hry
Magic is complicated! What cards have you gotten hung up on? What wording nuances are or were most confusing to you?
Faced down double faced cards
This is a great one. @@glitchyikes
Honestly (despite being a simple concept) incubation tokens mess me up. For so long double faced tokens did not exist (which is fine) and made it when copying a double faced card it only had access to it's face since tokens can't have backs... but now they do? And now a rule that's existed as long as transforming cards have existed just... no longer exists? I guess?
Is jetmir a triggered ability?
"As it enters the Battlefield" fpr stuff like Dominus Rex and cards with counters always confuses the tables i sit at.
Dominus enters with a Hexproof counter if you discard a hexproof creature, we though we could respond before it gets Hexproof because its a enter the battlefield effect but NOOOOOOO 😂
Reading the card explains the card… if you know what you’re looking for. This episode was so fun to shoot. Hope you enjoy!
You and Murph had done a great job here. You two have good chemistry, it' easy to listen to the two of you explainimg these things, giving each other the right amount of time to follow along well. Thank you a lot! 💕
This episode is actually really interesting, so many surprising details that old players may not know either. Thank you a lot. Would definitely watch more of these
This is why I love magic. So much complexity and nuance.
The Zedruu sharing is caring deck sounds incredibly fun. I've always wanted to build Zedruu but never knew what direction to take it until now
Great video 👍. For new players is great source of knowlege. Do more this type of video for new players.
Question way did you not invate Profesor for this video? 😉😉😉😁
I really like having Murph on these rules episodes. He explains things very well and very concise.
I agree!
As an illiterate yugioh player this is very helpful
Illiterate? Yalls cards are walls of text anymore
@@Th200Ponies
Yu-Gi-Oh cards have so much text on them that our brains eventually overload and we stop being able to read altogether.
Kid you not, I went though hooked on phonics to remember how junctions works.
Now that’s an oxymoron
Since you used "as", this statement does not use the stack and can't be interacted with
What's also very important about costs: They cannot be responded to because they do not use the stack ! If you wait until someone uses their planeswalker and takes them for 3 to 4 loyalty, you cannot respond to the cost and destroy that walker with a Lightning Bolt before it reaches 4 loyalty, you can only react to the effect !
This is very helpful to know to!
49:35 And if multiple Angels are entering at the same time, they won't count each other for Giada's effect. For example, if you cast Decree of Justice and make 4 Angel tokens with just a Giada in play, they each enter with one +1/+1 counter, since you only control one Angel when the tokens are entering (Giada itself). The other tokens aren't on the battlefield yet since they're all being created at the same time, so they won't help each other out.
Excellent video! I'd love to see a follow-up, with stuff like "reflexive triggers" and "intervening if" and other nuanced stuff that gets missed or misunderstood easily.
Also, when it doesn't say target, you don´t need to make the decision until the spell/ability resolves. So your opponents won't know for sure what will you do and how to react.
This is a great point.
As a long time casual listener/ viewer this is a great segment. This is what is needed from the command zone, sharing information that is needed and helpful delivered in a way that is digestible. Considering how many crazy rules and processes that go into the game having such a well known and trusted voice explaining and showing it in clear terms is a huge win for the community.
With "cast" and "play" exists one more problem - translation. For example, on Russian language cards both cast and play uses same word, so when card says "вы можете разыграть" we need to look at original card to know, can we play a land or not.
Wow. I imagine this is INCREDIBLY frustrating.
Really glad they're separating the wording on the newer cards, like The Belligerent from LCoI
Same happens in Brazil with Portuguese
32:45 Bonus fun fact about Academy Manufactor from Natedogg:
Let's say you have a Brenard, Ginger Sculptor in play, along with Academy Manufactor, and you have another nontoken creature die. You can choose to use Brenard's trigger to make a 1/1 Golem food artifact creature token copy of that creature. However, because of the Manufactor, instead of making that 1/1 Golem food artifact creature, you make a predefined food, clue, and treasure. None of those tokens are 1/1 creatures, they're just normal food, clue, and treasure tokens, since the rules define what to create if you're instructed to make a food/clue/treasure token, and that overrides whatever Brendard's trigger is going to make, so you don't end up making any golem creature, you make three noncreature tokens instead.
this should be higher! by the way they explained replacement effects, it appears like you could get a golem token for each kind if you first make the golem and then make the food, all because they forgot to explain layers!
@@kgasawa This isn't about layers. It's because the characteristics of the token are replaced.
When an effect says "a tapped Treasure token" or "a token copy of [creature] that is tapped and attacking" or anything like that, those aren't characteristics. Those extra conditions apply to any tokens you create through the effect.
But Brenand's description of the token is defining the characteristics of the token. Types, power and toughness are all characteristics. And characteristics _are_ replaced by those replacement effects, because that's what they're replacing!
@@therealax6 that is a layer, characteristics defining effects run at the same layer. And explaining that will make it easier to understand why they Clash and you never see the creature returning due to both effects happening at the same time
1:04:30 Really glad you brought this up. I played in a game once where a player blew up one of my targets for Decimate and told me the entire spell fizzled because it didn't have a fourth legal target. I called bullshit but the group went with his ruling because he's the "rules guy." Anyways I feel very vindicated now hearing this.
Now you'll know how to handle it correctly next time!
One important exception to what you discussed regarding targeting: Aura spells target when you cast them, but (awkwardly) not when they are put directly on the battlefield, such as by Retether. So you can get Darksteel Mutation onto your opponent’s hexproof creature, it just takes some work!
Aura spells always target. But when you put an Aura on the battlefield directly without casting it, it's not a spell!
I've been playing Magic close to 15 years now, watching this vid made me realise how much MTG jargon i take for granted. I had more than a couple "wait, what?" Moments. I loved this vid, super interesting. thanks for posting it!
I didn't know the opponent would get to choose the order of replacement effects when they are affected. That's NUTS and not confusing at all.
Make Torbran targeted pingers good, not great. The opponent chooses how Torbran's and damage doublers effects are ordered
This is the exact rule, for reference (bold is mine):
"616.1. If two or more replacement and/or prevention effects are attempting to modify the way an event affects an object or player, *the affected object’s controller (or its owner if it has no controller) or the affected player chooses one to apply,* following the steps listed below. If two or more players have to make these choices at the same time, choices are made in APNAP order (see rule 101.4)."
how has this episode not been done before? glad yall finally did it
It's more well known now, but one I always like to mention is that auras only target when you cast them. If you blink an aura or recur it from graveyard, it attaches to something by its effect and doesn't target which means it can get around hexproof and shroud.
Also I never knew the multiple replacement effects would work like that for damage. Really glad I learned that today.
Etali says “,then you may”, which is having you do it at the very instance but for free at resolution.
Narset is giving you free casts until end of turn, which is why they are very different
Replacement effect are the bane of my existence. Thanks for making it easier for me
I've played magic for many years and still I stumble over things. MTG is the most complex game I've ever played and it only keeps adding intricacies. Great episode, keep up the great work guys.
As a channel with a series dedicated to explaining cards, rules, and card interactions, I always like these videos.
Great series, Tough Rules and Cool Interactions, learned a lot from those videos.
Your channel is great, too!!!
@@danacoleman4007 Oh snap! Thanks a bunch! I'm glad you've been enjoying the channel.
The clone rule mechanic change is what makes them so fun in Volo. He sees them as shapeshifters on cast and copies them every time unless you have one in your gy 🙌
absolutely love those plastic cases they send with card kingdom orders
YES to this episode, helped clear up a lot of questions, thanks y'all!
Happy to help!
This video reminded me of a conversation I had month or so ago about doubling season and Planeswalkers. That was tough to explain.
What a great video! I was way too proud of knowing the whole replacement example with Torbrann. Looked it up when when I was making him.
More videos like these please
Excellent technical video with some really interesting interactions, not only for cedh, instead (haha) generally viable for any mtg format. Thank you guys. Replacement effects are definitely confusing, on par for me with special game actions, target legality and crazy complicated ones like haunt for instance. These interactions get out of hand so quickly and it sometimes is impossible to look up in time because situations are mad specific. So the answer to the question of which is the most confhsing interaction in MTG, for me its a definite YES 😂. There cannot be too many of these videos👍
I want to share one interesting interaction I found playing with my group: korvold player has vexing shusher in play and casts Korvold passing priority (without giving him the "can't be countered" from vexing susher). I cast mana drain and in response he makes Korvold uncounterable. Since Korvold was a legal target for mana drain when mana drain was cast, mana drain wont fizzle. It will resolve (without countering Korvold ofc) and yet you will gain the mana from "countering" Korvold.
Korvold is always a legal target for Mana Drain! "This spell/ability can't be countered" doesn't make something an illegal target for a counterspell. It just means that the counterspell won't be able to counter the spell.
In general, if there's a rule or effect that says that a certain action cannot be taken on a certain object, you can still target the object with a spell or ability that would want to take that action - you just cannot take the action. For instance, you can point a Murder at an indestructible creature; it's just not going to do much (but it will resolve!).
This was a great episode! Lots of good information - there were definitely tricky details in here that I had not been aware of. 😅
nothing more satisfying that stifling an atherflux reservoir activation
Super cool video. There’s a ton of minute differences and nuances between cards and abilities, and even on the same card that can get lost in the shuffle, as referenced, and I feel like this was a really good way to flesh out some of those corner cases to people who don’t understand. I know a lot about the rules, but as evidenced by the fact the I’m still trying to wrap my mind around the torbran/bolt interaction (the entire replacement effect section made my head hurt 😅), there’s always more to learn. Love weird stack interactions. One thing I feel like would’ve been a good thing to talk about, or maybe for part 2, is the fact that you have to finish resolving spells and abilities; ie, if I cast glimpse the unthinkable against someone and they mill an eldrazi titan on card 2, they still have to keep milling all 10 before they shuffle the titan back in. I think a lot of times that can confuse people, or trip them up
“Whenever one or more” still trips me up.
Just look for the or. If it says “or”just look at as either or both. More creatures, or more players.
This is probably the MOST helpful video you have done!
I love the kickstarter playmat. Might get on that!
I would have loved you to have talked about Sagas
This was very helpful. The MTG Arena app was also useful for learning some of this stuff which you learn from playing and the game follows the rules on the cards and basically teaches you these meanings.
Plainswalker loyalty cost came up a lot when I ran Grist with Doubling Season on the field.
1) Grist enters with double the amount of loyalty counters.
2) when you activate the +1, it’s a cost so it doesn’t get 2.
3) if you end up milling an insect, then you DO get 2 counters (per repeat) because that’s a part of the ability.
Reading the card explains the card, but I wish it explained the nuances of the associated rules somehow (‘:
Keep up the good work guys? Some good info to have in your back pocket,
Loved this episode and I really hope everyone watches it. Learning how these things work is great. Something that I would love to see yall covered is layers. Specifically in the case of an opponent controlling your Slicer, Hired Muscle while it is equipped with the equipment known as: Inquisitorial Rosette. It's really interesting what actually happens.
That situation doesn't really have anything to do with layers. The controller of the Rosette makes the token, since they control the trigger, but if they're not the attacking player, the token is not created attacking. But the attacking creatures will still gain menace.
@@Natedogg2 wouldn't it be considered layer 6 though since the token is supposed to be created as a tapped and attacking token but since it isn't the controller of the Rosette's attack phase it can't be, thus it coming in untapped? (Removing the ability of it entering tapped and attacking)?
@@Natedogg2 either way. It's still a scenario where I'm sure a lot of Magic players get wrong because it's such a weird scenario.
@@nobodyworthy897 No, it has to do with the rules of combat, not with layers. You're not giving the token an ability to be tapped and attacking, that's just what the trigger says to do with the token. And it still enters tapped, just not attacking in this case:
506.3b If an effect would put a creature onto the battlefield attacking under the control of any player except an attacking player, that creature does enter the battlefield, but it’s never considered to be an attacking creature.
@@Natedogg2 ooooh okay, well, it's still a fringe case, and would be neat to be shown.
another point for Professional Facebreaker that i also struggled with at first was how it can trigger up to 6 times per combat if you are attacking with double strike
Just curious are we going to get anymore of the How to play X color series? I really enjoyed the Red and White colors and was looking forward to the remaining colors?
This is super informative. Thanks for this episode 😄👌🏼
I was so happy when several times in the video I was saying to myself "It probably works like this" and then I was right! Back to school! P.S.: Replacement effects are wild! The affected player gets to choose. Wow.
I wish that would happen to me sometime. Just once.
I'm working on an Esika/Prismatic Bridge deck and I asked a couple of questions when Esika is in the graveyard. Just like you said, you can't return Prismatic Bridge with Replenish, Invoke Justice,... effects or return it to hand with Auramancer because it will only check the frontface. However, with a card like Underworld Breach/Yawgmoth's will, you can choose to cast the Prismatic Bridge from the yard. Interesting to know for the Prismatic Bridge builders out there.
A good rule of thumb I follow for effects like Underworld Breach is "if I flipped the card over right now, could I play it?"
Of course you can't flip cards in random zones, but imagine you could. Can you play it?
Underworld Breach: the card would have escape (because it's a static ability), so you can.
Yawgmoth's Will: you can, because it's giving you permission to take the action.
But for an effect like Past in Flames, if you're trying to cast a back side of a card, the answer is no. The card never gained flashback in the first place! If you could flip it over right now, it would be too late, because Past in Flames has already resolved.
Love Rachel and the murph dog, keep em coming!
End of turn control can also be overridden by using something like Conjurors Closet. This is extra cool because it even gets past if the owner decides to return a commander to the command zone when the exile happens, because the return to control part happens after 😁
Great video! Recommended this to my friend who is pretty new to Magic. These differences are very useful to learn!
One minor point of critique, I would've put the Replacement effects at the end of the video, as it's the most complicated instance covered in this video, and having all the prior knowledge before getting to that point would be helpful - it would also make the video slightly less front-heavy on the knowledge dump.
Best video in a while, very helpful information!
Gosh I sometimes forget how complicated magic is
Great video!!! I always love watching rule based videos; it doesn't matter how good you are, there's always something to learn from it.
Couple of comments about it:
- 7:50 I think it would have been worse mentioning about mana abilities and the fact that they don't use the stack (i.e: it's a big difference between Ashnod Altar and Altar of Dementia)
- 50:28 Although it's true that it's not an ability which can be copied, the effect can still be doubled. For example, a creature entering with X counters will enter with 2X counters instead if you have Doubling Season on the battlefield.
- 1:11:19 Council's Judgement and other non targeting effect also bypass 'Ward'.
Ward in general is often misunderstood. I've seen many people think that it's an extra cost. But it just counters the spell or ability - if a spell or ability can't be countered, you can ignore ward!
My most common pod was totally doing Rug of Smothering wrong when I joined. It took a while to get them to understand how the multiple "each" in that text means the damage scales up.
Please more like this. Game is so complicated, and this helps ALOT!
Love this video! Gave good clarification on triggered abilities. Does strionic resonator work with etrata the silencer?
The easiest way to understand these interactions is in the punctuation or identified as a reference in a follow up or prior requirement.
There is nothing to link shuffling of Etrata into your deck to the previous conditions. It is not a pre-requisite to exiling a target creature or checking to see whether your opponent would meet the conditions whereby they would lose the game.
The only requirement is that the opponent has to have two legal targets to exile.
There are cards where they say “do X and if you did, then do Y” where you likely cannot copy the effect if X cannot happen again as it is something like shuffling the card into your deck.
This is just what I needed.
1:25:23 Elas il-Kor, Sadistic Pilgrim, Thank you for telling me that card exists, it's a perfect fit for a white/black deck with silly little infinite combo tucked in i'm making.
The damage dealing replacement effects are important in my group. Our group pretty much all agrees its the most counterintuitive rule in the game.
37:10: First of all, if you'd cast Ancestral Recall, i'd say, "did we agree on banned cards in turn 0?" haha. just kidding. this is a great episode.
Just to clarify for everyone, hangar ack Walker, everflowing chalice, and anything that ETBs with counters WILL be doubled with doubling season primal vigor and other similar effects
Yep! You're still putting counters on cards. It just isn't causing a triggered ability to trigger.
I have a question about mdfc cards and their interactions with cards like descendants' path. Say i revealed a valentinn off the top and i had a vampire. Since im allowed to cast with descendants path, could i choose to then cast the backside? What if i had Extus, Oriq Overlord, and descendants' paths, and assuming i had a creature matching the same type, could i then cast the sorcery on the backside? 😅
That is an awesome question! Yes, you may on both occasions. Descendants' Path gives you the ability to cast the card, then the card says which side do you want to cast. Because you've already met the stipulation of "Does it share a creature type" it doesn't check again. This also works with Valki, God of Lies!
That's pretty cool. I might have to throw descendants' path in some typal decks and see how wonky it can get.
Not only little words, but also the formatting of the words is important. As a former judge this would trip me up all the time. For example "Do X, draw a card" is different from:
Do X
Draw a Card.
I was today years old when I learned about the replacement stacking. WOW! Good job!
The only thing I hate about videos like this is having to unlearn years of playing incorrectly depending on how far back you go! 🤣
talk about a mechanic being at the center of an imbroglio with OTHER cards : when a card say "look at the top 4 cards of your deck and put a card of type X in your hand and the rest ..." - those effects do not count towards others mentionning "For each card you've DRAWN this turn do..." Since you PUT the card in your hand, you were not told to draw a card!!!
In case of replacement effects, counter doubling does stack/work the same as token doubling right?
Thank You! This was a great podcast
Glad you enjoyed it!
On the subject of the first section, it’s useful to note that a cost paid cannot be reacted to, only the resulting effect
This comes up a lot in my Rayami deck where people think they can react to me trying to give Rayami indestructible or hexproof when really the creature is sacrificed as part of a cost most of the time and so he gains the keyword before anything ever goes on the stack
Hi Miss Rachel!question for you about the word Target…me and my friends are playing and he use the card Charref Graverobber…the card says “when it come to the battlefield return target creature from your graveyard to your hand” if he dont have a creature in his graveyard does the Charred Graverobber fizels?coz it does not have a target?or still comes to play even it dont have a target?can you help me with this coz its very confusing.thankz!@therachelweeks
Great episode!!!!!
When will you all be completing the cycle of how to play x color? There's Red and White then ya kinda stopped
34:00 I actually won my way out of a game with Abundance, the Phenax player Eater of the Dead comboed off to mill all of us out, but I had Starfield of Nyx in play, let me reanimate Abundance to replace my draws, played 3 more rounds with no library to win.
Love the Dreamcast ❤❤❤
So what excatly is the diffenet that make Academy Manfucator's effect "work" with Gala Greeters but not does not work with Bernard, Ginger Sculptor or Shelob, Child of Ungoliant. Just want to understand
The Manufactor replaces creating the Brenard 1/1 food golem token or the Shelob food token with making a predefined food, clue, and treasure token. Those tokens are predefined by the rules of the game, so you're no longer making a 1/1 food golem or an artifact food copy with Shelob, you're making the predefined token. But that's all the Manufactor replaces - it doesn't replace if it's entering tapped because of the Greeter's effect, so the tokens are still created tapped.
26:11 Just so that i understand how that works.The way you stack these should not matter right? Either the 3 damage are replaced by 6 damage and then the 6 damage are replaced by 6 delay counters. Or you first replace the 3 damage by 3 delay counters and then the other replacement fails because there is no damage to double left. Is that right? So the second third and so on replacement effect acts upon the result of the prior one but is triggered by the original action and an replacement effect cant trigger another replacement effect for an infinite combo?
That's essentially correct yes.
I learned some things!
1:21:55 its because they're copies of cards, not cards themselves. Its like tokens not being able to exist anywhere but the battlefield, copies can't exist anywhere but the stack, thats why anything that copies either copies something on the stack or casts the copy as part of the effect that made the copy, so it never exists off the stack other than while a spell or ability is in the middle of resolving.
If they let you cast this turn with Zethi, it would be the actual card, would would resolve as normal and not be in exile with a kick counter for her next attack.
With activated abilities on planeswalkers if there's an effect that says permanents cannot get counters, can I activate my planeswalker?
What is the interaction between Walking Ballista's 'enters with' text and Hardened Scales? - if X=2 would I get a third +1/+1 counter?
Yes! Hardened Scales sees any instance of +1/+1 counters and replaces it with one more.
Do you have to declare what you want your clone to copy when it's on the stack? Or because it's on the "slide" you only declare what you want to copy after it resolves?
You pick a creature on the slide after it resolves.
"As CARDNAME enters the battlefield" effects are actually replacement effects on entering the battlefield. (No, really! There's a rule about this!) This means that they happen whenever the creature would enter the battlefield.
Since they are replacement effects, not spells or abilities, they _cannot_ have targets. You make any choices for replacement effects when the effects in question happen, and this one is no different.
I have a very specific question for the comments. For the new Legendary Talion, do the power and toughness of vehicles count as a hit for his ability?
Yes, it will count the printed power and toughness of the vehicle spell on the stack.
208.3. A noncreature permanent has no power or toughness, even if it’s a card with a power and toughness printed on it (such as a Vehicle). **A noncreature object not on the battlefield has power or toughness only if it has a power and toughness printed on it.**
@@Natedogg2 Thank you so much for the clarification
A similar style episode that discusses the complications of resolving combat would be cool. I know my play group has had weird ruling questions about extra combats, beginning of combat, end of combat. Maybe you could even include fight mechanics, like how certain keywords apply to fighting (death touch) and other keywords (first strike) don’t and why.
Unless you’ve already done an episode like that and I missed it. If you already did, then don’t listen to anything I just said. LOL
Question
I have a Volo Guide to Monsters deck on Arena. Why isn’t Parrell Lives doubling the effect of Volos ability. Volo has an effect that’s putting a token into the battlefield, I don’t understand why it isn’t doubling the token it creates. I know the word “token” only appears in the reminder text but that shouldn’t matter because either way a token is entering the battlefield.
Because a copy of a permanent spell resolving becomes a token, but there's no token being created (since it already existed as a spell on the stack) and the Lives won't apply.
111.12. A copy of a permanent spell becomes a token as it resolves. The token has the characteristics of the spell that became that token. *The token is not “created” for the purposes of any replacement effects or triggered abilities that refer to creating a token.*
So Volo doesn’t put tokens onto the battlefield. He copies the spell on the stack and the copy becomes a token. This is unaffected by parallel lives. We talk about it in the Rules Magic Players Get Wrong video if you want more clarification.
I'm with Rachel in being blindsided by the multiple replacement effect ordering. So, I understand that the ordering is made by the player being effected, or the permanent/spell being effected controller, but what happens if multiple players are being effected? Take the same Torbran + Damage doubling example, but instead of Lightning Bolt, it's Pyrohemia. Then who decides? Or is each instance of damage decided separately, where some things will minimize the damage, while others will maximize the damage (like, say, on a Brash Taunter)
Then each player gets to choose the order the replacement effects are applied to them. The affected player chooses the order the replacement effects are applied to them, and what that player decides won't affect how the other players are affected by the same event.
@@Natedogg2 Is this set on a rule? I ask for future references if an argument comes in a game.
Edit. Nevermind, I already took a dive into the rulings it is pretty clear haha. Thanks anyways.
@@juliomiguelpenaruelas2702 Here's the rule in question:
"616.1. If two or more replacement and/or prevention effects are attempting to modify the way an event affects an object or player, the affected object’s controller (or its owner if it has no controller) or the affected player chooses one to apply, following the steps listed below. If two or more players have to make these choices at the same time, choices are made in APNAP order (see rule 101.4)."
Question. Do role tokens also count as enchantments and therefore also count as an enchantment entering the battlefield?
Yes, roles are enchantment - auras, so they count as enchantments entering the battlefield.
@@Natedogg2 thanks!
@@Natedogg2 Enchantment - Aura Role, as a matter of fact! This is obviously necessary for their state-based effect.
Oh no! Ooohhh no! I must have misread a post I saw. I've been playing my Jaxis deck the opposite way of what's correct.
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-Ghostbusters
What if you have torbrand and a furnace of rath, and then cast an inferno. If the affected player chooses how the replacement effects stack, then who, of the many players dealt damage, choose the ordering of the replacement effects?
Each player chooses how the replacement effects are applied to themselves and permanents they control. What they choose won't affect what another player decides to do.
Oh man, that is complicated. thanks though.
@@Natedogg2
Question: I have built a deck using only cards from a specific plane (in my case, all 100 cards are from Kaldheim). I really find the challenge of limitation fun for deckbuilding. also, I do not need to keep track of the multitudes of set released, since only cards from kaldheim are allowed. gives calm to mind and wallet alike. can you do an episode on this concept, of building a commander deck by placing restrictions, such as only cards from the same set. perhaps you have other ideas of limitation or theme for interesting deck building challenges?
If a Dress Down has resolved this turn and I cast a Clever Impersonator targeting a creature, will it still have the power/toughness of the creature or would it die?
Dress Down removes the Impersonator's replacement effect before it can apply, so it doesn't get a chance to copy anything. It would enter as its normal 0/0 self, then would die.
So I tried looking up the ruling of multiple replacement effect with that adds addition damage, but I can't find it in the CR list. Can someone site it for me please. My play group has been doing it wrong for a while now and we have a Gisela player in our group. thank you.
One weird one that I'm not even sure if I'm doing right is the interaction between Fractal creature tokens and creatures with Evolve.
Cards that make Fractals say "create a 0/0 Fractal creature token. Put X +1/+1 counters on it". Evolve says "whenever a creature enters the battlefield, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature". I think that it's similar to clone that the Fractal essentially enters with the counters so therefore its P/T is always X/X but the way its phrased makes it seem like it enters the battlefield as a 0/0
The Fractal token doesn't enter with the counters. It enters, then it gets the counters after it enters. When we check what it looks like immediately after it enters, it's a 0/0 since it has not gotten the counters yet, so unless the evolve creature has a negative power, you don't get an evolve trigger.
Oh my god, that goes absolutely crazy with Smaug. You would end up with 39 treasures, 39 clues, and 39 foods. Insane.
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I'm jealous of Murph's Dreamcast. I had a Sega Saturn for year, but it died eventually and now I'm sad that I didn't keep it around anyways.
Waiting for the episode about the best equipment in Edh? Boros is not a bad combo colors😅
i very recently built an imodane deck and seeing how things that add damage and multiply damage don't work together like i thought they would i would much prefer not adding enhancers and focus on doublers and triplers
If I control a Vorinclex monstrous Rider and I cast an everflowing chalice paying 4 mana, how many charge counters are on the chalice?
Vorinclex will apply to permanents entering the battlefield with counters, so if you control Vorinclex and the Chalice kicked 4 times, it will enter with 8 counters.
I don't get it... when do the replacement effects of two academy manufactors stop? I e why is it not infinite?
A replacement effect can only apply to an event once. Once it's applied to that event, it doesn't get a second chance to apply. So each Manufactor can apply to the token-creation event once - it won't apply again after the other Manufactor has applied.
What happens with Angrath and Torban when someone casts a spell like Earthquake, which deals damage to everyone, including the spell's controller? Who gets priority for deciding the replacement effects? And what about spells like Blazing Volley that only targets opponents? Which opponent gets priority to decide? Are all of these just up to dice rolls or something similar? I'd love to know!
Each player gets to choose the order the replacement effects apply to themselves and permanents they control. What they choose won't affect another player.
@@Natedogg2 Thank you! That makes total sense (and common sense) when it's spelled out like that. Appreciate you taking the time to answer! :)
So I have a question. In a recent 4 person commander game, an opponent played “Triumph of the Hordes” to run his creatures over everyone else’s and win by dealing everyone poison counters. I attempted to play “Wild Ricochet” in response of that sorcery to give my own creatures the abilities of the card and I was told that because “Triumph of the Hordes” doesn’t target anything I couldn’t play it. After researching “Wild Ricochet” and according to the rulings by Magic I can target an instant or sorcery spell even though that spell may not target something. Long story short..my question is, could I have actually been able to redirect the trample, infect and +1/+1 abilities to my own creatures and then copy the spell or could I only copy the spell and would the original spell still affect the original casters creatures.
You could only copy the spell and the original spell still affects the caster's creatures. Wild Ricochet can copy spells without targets, but it won't change the outcome of the targeted spell because there aren't any new targets to choose. In this case your board and your opponent's board would both gain +1/+1, trample and infect.
@@commandcast Thank you very much for the response! It’s much appreciated!
So say im making a token of Rec Sage with Brenard, Ginger Sculptor with an Academy Manufactor on the battlefield. Would the Clue and Treasure tokens also enter as copies of Rec Sage? If the modifier of *tapped* treasure token would still apply through Manufactor, it seems reasonable to me that token copies would work the same way. Maybe im wrong and honestly i hope im wrong, otherwise that combo is gonna be NUTS
I mentioned this elsewhere. Short answer is no.
Let's say you have a Brenard, Ginger Sculptor in play, along with Academy Manufactor, and you have another nontoken creature die. You can choose to use Brenard's trigger to make a 1/1 Golem food artifact creature token copy of that creature. However, because of the Manufactor, instead of making that 1/1 Golem food artifact creature, you make a predefined food, clue, and treasure. None of those tokens are 1/1 creatures, they're just normal food, clue, and treasure tokens, since the rules define what to create if you're instructed to make a food/clue/treasure token, and that overrides whatever Brendard's trigger is going to make, so you don't end up making any golem creature, you make three noncreature tokens instead.
Okay thank you for clearing that up