One Chunk Slime Farm! ▫ Minecraft Survival Guide S3 ▫ Tutorial Let's Play [Ep.78]
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- čas přidán 11. 09. 2024
- The Minecraft Survival Guide Season 3 continues in Minecraft 1.20.4!
In this tutorial, we locate a slime chunk and build a slime farm.
Want to know how to locate a slime chunk without the world seed? It's definitely possible - although it might involve a little bit of luck and a lot of strip mining.
In this case, we build a slime farm in one chunk off the coast of a mushroom island, taking advantage of the hostile spawn free environment of the mushroom fields biome to max out the mob cap in our chosen chunk.
Through a combination of sponges, a haste II beacon, and moss, we carve out the entire chunk all the way to bedrock - then build a farm which lures the slimes into a nether portal where they are quickly dispatched by soul campfires and the slimeballs are harvested.
Along the way we discuss why we aren't building the farm in a swamp, explain how terrain height affects mob spawning in Minecraft Java Edition, and discover why it isn't always a good idea to set up a personal nether portal near a nether farm.
Survival Guide Season 3 world seed: 787419271612053211
Music:
Minecraft soundtrack by C418, Lena Raine, Kumi Tanioka, Aaron Cherof
Season 3 of the Minecraft Survival Guide will teach you how to master Survival Mode in Minecraft 1.20 and beyond!
Follow the Season 3 playlist here: • Finding the Perfect Wo...
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Watch my streams live every Tuesday, Thursday, and Sunday around 3pm UK Time! / pixlriffs
Follow Pix on Twitter for video updates, screenshots, and other fun stuff! / pixlriffs
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#Minecraft #Survival #Tutorial #SurvivalGuide #Slime
This is the best survival series on CZcams. As someone who grew up on Survive and Thrive, this scratches the same itch more than 10 years later.
...I am a little shook lol. I decided to make a slime chunk farm literally yesterday and was just searching for good tutorials. I was watching the tutorial from the 1.18 Let's Play last year, and then this video popped up like magic haha. Pixlriffs providing exactly what I need, as always lol
I just Set up a kelp Farm and then Pixl uploaded his Episode...i rebuild my entire smoker array afterwards 😂
I once spent a day randomly thinking about a line from a movie and then when i got home there was a recommended youtube video focused around that same exact line. I hadn't even thought about the movie in years. If I was crazy, I would definitely wonder if CZcams can read peoples minds.
43:50 "For the enderman, not for me". A true Professional
I had big "Call an ambulance, but not for me" energy in that moment
@@Pixlriffs Haha Love that energy 😁
It might be worth mentioning that the idea to limit the number of spawning platforms is only really viable if your spawning platform is actually at Y=-63 (or Y=0 in the nether or end). Each tick, the game picks a random Y-level between the bottom of the world and the highest non-air block, which with 6 blocks of bedrock layers below the spawning platform has a 1 in 6 chance to actually hit a Y-level where there is a spawning floor. If you add a second spawning floor 3 or 4 blocks higher (big slimes can still spawn and move perfectly with only 2.5 blocks vertical room), you suddenly get a 2 in 9 or 10 chance for the spawn algorithm to hit a valid Y-level, which is better than the single layer. With 5 layers you get a 5 in 25 or 5 in 20 chance for the algorithm to hit a valid layer.
A single slime chunk, especially when using portals, will not hit the mob cap, if no spawnable caves are available. So if this is still to slow for your taste (and you don't mind obtaining even more obsidian), go ahead and fill up the chunk so you are standing with your feet at or below Y=39 on the highest spawning floor. Top slabs with 2.5 blocks of air gap will allow you to make even more floors.
You will probably not want that farm near your base then, as eventually its storage will overflow if it gets loaded passively all the time and cause unnecessary lag from all the slimes, iron golems, and items the backed-up hoppers can no longer pick up. It's usually better to make a more efficient farm and AFK at it for a bit, than to have a less efficient farm running constantly.
One thing I've found with swamp based slime farms/single player is that you really don't need a large one to get more than enough slime. In my world I had a sliver of a swamp biome near my base (less than 3 chunks in size, of that 170ish blocks are actually swamp biome) And thought I'd give it a try. (I usually dig out a chunk as you do) I built a single layer mushroom based farm over it. Despite it's small size, I still got more than enough slime for my needs, in a single overnight AFK session. I won't need to AFK there again for quite a while. So while perhaps not as fast as a chunk based farm build down at bedrock, it's a lot faster/easier to build, and still get enough for most peoples needs. Having said that, digging out a chunk is also a great resource gathering exercise, so still has some merits.
Yeah, I have a not-particularly-efficient swamp-based farm and it still produces way more slime than I need. If you're not producing redstone megaprojects something like this is probably overkill, but at the same time I totally get that building high-output farms can be fun in and of itself so to each their own.
I did the same as you. I AFKed once and I´ll never need to go back again.
A good slime farm in the swamp starts with a spawn platform covered in brown mushrooms and darkened.
The brown mushrooms produce a light level of 1, stopping most spawns except slime.
Then you add an iron golem with killing chamber below. Done.
Just be careful how high you place the spawn platform, they only spawn between 51 and 69 in the above ground swamp. Place the platform at 68 and afk 125 blocks above the bottom of the killing chamber.
nice gonna try this now
This spawned from Mumbo wanting a swamp based slime farm in S9 of Hermitcraft
his spawn platform was so inefficient, it hurt the tech community and they made it better
i would like to know if it is possible to make the portal to be on the nether roof instead?
@@hariishraoparanthamanno
Did not know that portals actually load chunks around them even jn Survival… very interesting sightful! Thanks Pix
Shout out to MumboJumbo, who made a slime farm so bad it inspired DocM77 to revolutionize slime farming in an attempt to make it work
That you're one powder snow bucket short of filling the killing chamber annoys me more than it should, fantastic build and video none the less.
I brought one back to the farm later, but ended up using it for the safe fall instead 😅
I plan to go back and add that final block in today.
Thank you
omg I was so confused by the moss carpet over the powder snow thing until you explained it😂
I remember on one of my old worlds where I had taken over a mushroom biome. Removed all the mycelium and converted it to grass. The color's just so vibrant and lush in it. And this was before the days of moss.
There was a strange anomaly in world gen. It was a HUGE island I remember i had some 75k Mycelium shoveled up. Oceans all around it and an ocean biome in the middle of it. Kind of like a donut from above. There were 3x slime chunks that i made a farm out of. While im just building away at the top, it was like someone turned on spawning overdrive! I had done a lot of caving in the surrounding areas and it was well lit in the non mushroom biomes. Best slime farm I ever created!
The most rewarding too because the area was so nice to look at and i could do mood lighting with 0 fear of creepers haha. Pretty sure that was well before caves and cliffs, 1.10 maybe. Man i wish i still had that world!
I've been playing Minecraft since 1.14 but I still learn a lot of things every episode. Hands down, one the best survival series out there! Your consistency is unmatched, Pix! (Also, my 8 year old dog recognizes your voice. ♥)
This style of farm is still good if you have a long lived world. I made one near a mooshroom island but still needed a decent amount of spawn proofing under the ocean. I eventually made a swamp one but it's only a single kill chamber. The chunk one was producing allot more so I end up using it more often.
OMG!!! I'd noticed the change to bats but thought I was imaging things!!!
Good call on the moss walls, it does look sharp.
Yoooo!! the SHEILD just got smooshed by the slime 😅😅
The description of the height-based spawning mechanics isn’t quite right. The game chooses an X-Z location, then finds the highest block of any kind in that column and picks a random Y value between the bottom of the world (-64 in the overworld) and the highest block (inclusive). It then tries to spawn a mob at that random Y value between those two points. With a platform at Y=64, that gives you a 1/129 chance of getting a mob on your platform. At Y=-59, it’s a 1/6 chance, making a spawn attempt ~20 times more likely to succeed.
I would note that portal farms in servers often need another player loading the other dimension unless you're the only one on. I have a lot of them on my own server
It seems like a bit of overkill for a single player world. It’d be nice to see farms that just produce a few stacks at a time but are less of an investment up front.
44:29 that slime wants BLOOD
I managed to squeeze a small slime farm in a chunk underneath my base, which has been produced more slime than I could ever use while I'm pottering around building. I'm very much looking forward to 1.21 so that I can revisit lots of my farms-not least my slime and iron farms-to add Crafters in order to automatically compress the drops and save on storage space!
FYI: In Bedrock, powdered snow will eliminate fall damage. Also, if you like living life on the edge, hay bales will reduce fall damage (I'm not talking about placing them as you fall, but already being in place when you drop). You only receive half a heart of damage from a height of 26 blocks, and 0 damage from 10 blocks or less (the only two heights I checked with hay bales & there's no good reason why I picked those two).
Java is the same with powdered snow, you just place a carpet on top.
Was going to say the same, so glad you did.
@@kevinfrankenberg6454 I know that, but Pixlriffs questioned whether it would work the same in Bedrock, so I thought I'd say something.
A good way to increase rates would be to dig out five blocks around the platforms from the bottom to top of the farm (obviously the golems will still need something to stand on) as that would increase pack spawning. That would give you 20-30% more spawns.
I wanter to build the ultimate mop spawners so I mined a hole 125 blocks x 125 blocks all the way down to bedrock. Just so happened a slime block was about 2/3rds inside my endeavor. As I reached the - 30's and - 40's slime started flooding my mine... I fought those things for 2 weeks!!! After 3 full double chest of slime balls. There are only a couple of things these are good for. After that, I have a lifetime supply, thank you. Z
Same goes for glow squid. I have a double chest of these and now discard... :/ Keep up the great videos. Love your approach to building contraptions. 👍
pov me building this and finding out the deep dark is in the chunk, few hours for nothing, we love minecraft
Honestly doesn't sound that bad as long as there's some spawnable space between Y=40 and whatever level the Deep Dark biome takes over (usually below Y=0).
Since the Deep Dark doesn't naturally spawn mobs, you've just been gifted a ton of caves you don't have to spawnproof, making your slime farm much more effective.
This farm doesn't have to be built at the lowest point of the world, it'll only be as effective as the highest platform in the chunk
@@Pixlriffs i tested it, but it doesn't work, no mobs or slimes spawn
Your explanations are always so good!! Your videos are my go-to always. Thank you so much for all your work!
Always a surprise to find a slime chunk, I don't like using chunk base but not against people who do 😊
Hey Pixl, WOW that rates is very good. Thanks for the streams and eps can't wait to see the slime
edstone tech you build. Thanks and see you in the next eps, Cheers
A few slime block launchers to bring you to your nether portal in the nether would be pretty cool instead of the ladder, and fitting since its a slime farm
34:31 my pixel's.......... dont mess with slimes, duly noted!
41:16 also for getting up from the farm you could install a minecart elevator, they work in bedrock too so no concern there. It would be significantly faster than the ladder of course
Better to just make the items go to the surface ( with bubble columns), so you never have to go down, which would save more time
@@andrejosue98 the killing is done in the nether so unless you want to mess with spitting the items out through the portal and then collecting them and spitting them back out into a bubble column better not.
This was the best episode of the Season 3 !
Not sure if you're aware of this but, you can set up a minecart ladder for fast vertical travel in the nether instead of just ladders.
You missed a good opportunity to get the 'Caves & Cliffs' advancement. (freefall from max build height to bedrock)
I think there is a small geometry problem here. The spawn area is an sphere, so the afk point being 128 points from the bottom and center of the opposing portal of the bottom layer means some areas in the corners of the bottom layer would be in the auto-despawn area. And this areas are larger as you go up the layers. The effect is not big because the 16-20 height is small compared to the 128 radius. But it would probably make all portals in the far away wall of the all layers, except the bottom one, being useless because they would be in the auto-despawn area. A better option would be make the afk point in the middle height of the layers instead of the bottom one. But to make all areas in all layers productive you would have to be a little closer. That would increase the area outside the farm where mobs can spawn, so I don't know if it's worth it.
But it is not a perfect sphere..if you stand at y=128 (using 0 as the killing place), most parts of a chunk are already at the spawn range, with some small parts that aren't.
At y=127, more than a chunk is outside the despawn range, that would make a single chunk slime farm completely loaded.
Slime chunk based farms are always better to have an afk spot above the killing chamber, even if there are multiple slime chunks, in that case you just lower the afk spot by a couple of blocks and that would work
Aww that slime cameo at the end.
Them: What religion do you belong to?
Me: I am biome agnostic
Ilmango: Swamp slime farms is the way to go since 1.18
The great thing about this game is there are multiple ways of doing most things! I explained at the start of this video why swamps might not be the best option for some players.
When the auto crafter block is in will you be able to use a hopper to send slime into the crafter, craft blocks, and send those into a double chest? Exponentially expanding available storage
I noticed when I went fishing on top of ocean monument during the new moon is when i got the most enchanted books.
Those moss walls look great!
Great farm. I would put an asterik on it though. On a multiplayer world it will be affected by other players being in the nether but outside of mob render distance of the farm.
That being the case the slime would instantly despawn when coming through the portal.
Probably not a big deal unless one or more players are permanently residing in the nether.
Worth mentioning for potential troubleshooting, though.
That’s a good note. I’ve rarely played on servers where someone actually lives in the nether, but I can see that happening.
Then again, I spent an hour at this farm after the video and I basically filled a shulker with slime blocks, so all it’d take is the nether-dwellers being offline for an hour or two.
@@Pixlriffs yeah, hence probably not a huge issue.
It was much worse when I build a Ghast farm one time with portals, where the transfer worked in the opposite direction. XD
After one the last 2 updates to Bedrock the powder snow drop does now work
and from that one little farm, now the world can be covered in slime!
"pix please bring back the one chunk build series"
Pix: SAY NO MO
pls can you finish the interior of your storage hall soon? I love your buildy//more creative episodes :D
The farm will NOT work if you have a player in the nether more than 128 blocks away. The slimes will enter the nether and immediately despawn. That’s the case with all multi-dimensional farms. You will need somebody to AFK near it.
You don't need someone to spawn near the farm in a server, only when there are players in the nether.
Which means if no one is in the nether ( and you are in the overworld) it will work as usual
@@andrejosue98 absolutely accurate. But also more confusing than most people care about. If you play on a small server with a few friends, you are probably good. If you play on any kind of busy server, you will be disappointed unless you get somebody to afk with you.
32:30 distinction here, on bedrock a campfire/soul campfire does actually set you on fire, so if you tried a killing mechanism like this on bedrock it would delete itself
That got removed early last year. Campfire don't set mobs on fire anymore as a parity change
@@raymondstheawesome ah thank you
Haven’t played bedrock in a few years so I wouldn’t know
1:16 They remind me of Zubats from Pokémon >.
i found a slime chunk, later checked it on chunckbase but when i go more the 23 blocks away after half an hour nothing has spawned
Would replacing the torches on the spawn platforms with glowstone blocks increase your spawnable area? It would light above and below, but can slimes spawn on glowstone?
The torches actually aren’t necessary at all once the farm is complete, since the nether portals emit a light level of 11 which makes the minimum light level in the centre of each platform 3 or 4. The torches are just there to prevent stuff from spawning before you put the portals in.
Should I spend time making this chat (can someone give me materials list for the exact same layers he used etc
Hey Pixlriffs. I recently started a new Java world, and I set up base on a couple of mushroom islands. As such I've spend around 300 minecraft days on that island by now and I have noticed that mobs can indeed spawn there. It happens rarely enough that I haven't found a pattern to it. Only once it has been a creeper, which spawned a few blocks inland (well within the bounding box of the mushroom biome) but otherwise it has been zombies. These have spawned around three times in packs of 3-4 in those 300 days, mostly very near me, like within 24 blocks, even had on appear right in front of me. So not sure what is going on there. Also I learned that mycelium does indeed overtake grass, so as you work on your terraforming you have to put a non-dirt block between your grass and mycelius zones.
Mycelium does not take over grass. It takes over dirt, as grass does, but they don’t actually take each other over. As for the mobs, it’s possible that the mushroom biome doesn’t extend all the way to the edge of mycelium, or that a pack of mobs spawned just outside the biome and some of the pack spawned in the mushroom. Another possibility is that they wandered in from a nearby spawnable area.
@@Pigborg Hey, thank you for taking the time to answer. :) I definitely had mycelium take over grass, maybe it was a fluke, I will test next time I am ingame. With regards to mob spawning I think you are correct in that it must have been a partial pack spawn on the edge of the biome. That would explain the higher number of zombies rather than any other mob, right. I also think that the additional zombies that spawned could have been using that "reinforcement"-rule to spawn in, despite being deeper within the biome.
@@kenneth_ez those are good ideas, especially the reinforcement one. Can you describe what the mycelium taking over grass is like? Do you have any mods installed that might affect grass/mycelium? It should (theoretically) be impossible for grass or mycelium to take each other over, although glitches can happen. The mycelium-grass myth was created from people misunderstanding Hermitcraft season 7’s turf war, in which people sided with mycelium or grass and tried to claim an island with their respective type. I hope this is helpful
I mined a promising pair of slime chunks all the way down to -53 and then found out that it became deep dark at that point, so no slime spawns below that. Very unfortunate...
Awesome episode!
45 minute Pix video, must be my birthday
This might just be me but I dig out slim chunks and just build a few layers and manually kill the slimes I have never run into a spot where I need more that a stack or 2 of slime blocks at once
Sure! It’s always worth considering how much you actually need before taking on a farm project.
Personally I wanted a farm design that would let me fill up a shulker box with slime blocks, since I plan on using them for flying machines and other contraptions later into the series.
Number one thing about building a slime farm, once you're done building it you'll have all the slime you will ever need. Unless you build tons of flying machine
If only pixl made this a day earlier. I just made a logicalgeekboy simple farms slime farm
"I'm the slime man! I jump into a world and throw slimes all over the nether!"
When are you gonna make a video about the music discs the easiest music disc farm
The shield!
Do the torches on the ground reduce the spawnable space for the slimes ?
They do, sea lanterns are better
They shouldn't, IIRC, for the same reason that flowers and tall grass don't block mob spawns - torches are transparent and have no collision, so they aren't considered an obstruction when spawning mobs.
Regardless, the torches aren't necessary once the nether portals are lit - they provide plenty of light to prevent other hostile mob spawns.
@@Pixlriffs wow I got a reply from Pixelriffs! It made my day :)
Wait - iron golems can be _repaired?!_ I learned something new!
Also, I found it strange seeing packed snow in the nether - and on top of soul campfires to boot - when water doesn’t survive there.
the iron golem thing was a change from 1.15 - when they started changing texture to cracking to reflect damage take, they also added the ability to repair them
Yeah, Minecraft is kind of weird like that. Ice in the nether is totally fine as well, which is even weirder considering that a nearby torch is hot enough to defrost it in the overworld.
I could hear only two hits on your shield, Pixl. How come they have destroyed it all?
It's tricky to explain, but since I'm *inside* the slimes when I come through the portal, they basically have the potential to deal damage the entire time our hitboxes overlap.
Each time a player takes damage, they get a half second of invulnerability from other damage, so I probably would've avoided fatal damage from the slimes if I hadn't been blocking. The shield animation and sound effects occur at the same interval, regardless of how much damage the shield is taking - but the shield doesn't benefit from the 'invincibility frames' the player gets, so the slimes are dealing hits to my shield as fast as the game will allow (which I suspect is based on game ticks, so it's 20 hits per second.)
stupid question, why do you put a waterlogged chest at the bottom of you safe fall rather than just a water source block?
Waterlogging a chest leaves 1 pixel of water to fall on, which nullifies the fall damage just like water.
The advantage of using a chest is that you can just walk out from the same block (instead of bobbing in the water).
@@oh-yeah-yeah thanks! that makes sense.
Can I build the nether portal for slimes above the nether roof?
As long as you're okay having no other portals within 128 blocks in any direction, because the game will try to link to any portal that's closer to the 'ideal' coordinates.
If it can draw a straight line to another Nether portal and it's closer than the one on the nether roof, it'll link to that instead.
Also, if the one on the Nether roof is above about Y=130, the game might decide it's out of range and just create a new portal somewhere else.
@@PixlriffsThank you, I guess I have to make a killing chamber on low Y level then.
sometimes I think about how insanely hot it must be in the nether... ,(esp with all those campfires lol) I mean, water evaporates as soon as it is placed,,
But regular ice is totally fine though. Even though a torch melts it in the overworld.
@@paulelderson934 HUH? make it make sense??
40:54 surprising you didn’t use a slime block!
It would be thematic, but also annoying, what with all the bouncing. 😄
Why did the rtx series stop?
I thought they changed the mob spawning rules which is why the witch farms took a hit?
No, witch farms took a hit because they kept the mob spawning rules the same but added 64 blocks below 0, making witch farms higher up in the world and therefore less efficient at spawning witches.
There was a proposed change which would flatten mob spawning rates and not take height into account at all, but that was never implemented.
Nice
LOl im so trash at the game NGL i chunkbase for everything
And now pix needs a new banner for his shield
will this farm work at would spon like the iron farm?
Mobs only spawn within 128 blocks of the player, so you can’t leave spawn and have this farm running
But if you’re at your spawn a lot, it could be a good farm to have built at spawn, though you’ll have to spawn proof the area
I’m pretty sure swamp-based slime farms are faster now tho, and don’t require digging out a large area either
Wake up babe, new survival guide episode just dropped.
You’re 12. You don’t have a babe.
Pixlriffs doesn’t have a babe. He has a “they” 😔
@@guaranteedreducedqualitywait! What? How you know this?
@@norbucso I heard him say it on a livestream a few months ago, the one where he mined iron and copper veins.
@@guaranteedreducedqualitywow. I didn't imagine this. Well if it's good for him than who am I to judge. He is amazing content creator. Captivating. 😊
rip to that enderman
Survival guide podcast
i found a zombie spawner right on the edge of mine
🎉
Niceee
My slime farm is wheat dough and green dye ha
Sounds like the create mod.
Very Create-ive. (I prefer throwing cactus into mana pools.)
I play bedrock lifeboat server survival 🧸
Meow
i’ve got no babe to wake up for the new survival guide that just dropped 🥲