Only watched the first 30 seconds so far and I am glad you mentioned that it is a playerbase thing. A number of loud voices in the wiz subreddit community (yes I'm calling THEM OUT specifically) is pathetic beyond belief when it comes to them making anything even remotely difficult or challenging to the playerbase. And if you as a content creator dare support any change that they make that makes the game more difficult, people will act like you killed their entire family and tortured their pets to death for supporting anything that makes it more difficult. Like, go back to playing games with a difficulty meant for 5 year olds if you think them wanting you to grind for good stats and be challenged is a bad thing in an MMO of all games.
2:40 Yeah that's why I always have a hitting setup on every school, even Ice just in case I am in that situation where I need to use teamup to farm something.
3:00 Yep, I've noticed this too, like you can hit perfectly fine on an ice, yeah it's not ideal and it's a lot weaker, but at least be useful even if you're school is not that useful in that fight. 3:50 ABSOLUTELY Deserved I agree as well with your point on the people that take school identity way too seriously as well. Great points made here and I just had to get that point off my chest with the original comment. There is nothing wrong with making a game that challenges you.
The part about "X school MUST do Y" is so true, especially as a life wizard, people will become angry if you choose to hit, and frustrated if you don't heal
This was me in Darkmoor when me being a Life wizard decided to hit, and it pissed off a lot of storm wizards. Here's the thing my life wizard without Darkmoor gear was already at a 100% damage, as these guys had about 70% damage, and when I brought this up they refused to understand.
I’m personally on the side where roles are less defined. I think that it would be a little boring if every class just followed their role like a robot. Its fun trying to discover new ways to do something thats out of the box.
Completely agree. I really enjoy doing things such as fire tank with the pet which grants you fire-equivalent of ice armor. This game has been broken down to a tee, so switching roles up provides a fun challenge rather than a face-smashing-into-keyboard experience
Yeah :) Except, I don't do that because it's boring, I do it bc I'm bad at the game -a buffing death, who buffs others, and uses sacrifice on the regular
i like the idea that every school has a role, but i think there should be a heavier emphasis on different types of gear for each school. A storm should have access to gear that may have moderate damage, with an emphasis on heal so that you can play as a pseudo-life wizard when you have another hitter, etc.
the problem is storm has like one to two healing spells max, so they aren't support period. their sole purpose in life is hitting, then dying. sometimes it's better for quality of said things than quantity of different things. there is no way some creator is gonna diminish storm wizards as hitters just to try and get them to start healing, cuz then it's gonna have their class crumble entirely. these schools have the same problems irl companies do, in that they have to choose what audience they need to cater too in terms of uniqueness.
Adaptability. Every school has the ability to adapt to any situation. Which is really nice because that means even if you are soloing you won’t be totally screwed in a fight just because of the school you chose to play. I main a Storm and my gf mains a Life and we always quest together. We found it much more efficient for both of us to be hitters because often I cannot one shot mobs on turn 1 by myself. So with both of us hitting we can get through mob fights on turn 1 very frequently. She even hits in boss fights unless it’s a higher difficulty boss, then she’ll play as a tank/healer/support so we don’t die while I load up on blades for a OHKO. We adapt according to the situation to be most efficient.
if you're talking about an ice wizard called "Amy" at 3:36 , she intentionally trolls the runs, just going afk and doing nothing for the whole run, whenever i see her i flee lol
I’m a fire main and I’m all about the best solution. If it’s a fight where another school such as storm for Aphrodite is the best strategy I don’t mind being a spammer or supporter. What I dislike is uncoordinated teams that makes the game a lot more complicated than it is.
I know this may sound stupid but I usually like to support as a storm for Darkmoor. I am relatively new to the game so I really don’t know what to do so that’s why I prefer if someone else attack. Of course if my team wants me to attack I will but I am just scared that I will mess up.
@@KaiserNoah I agree! I had to farm detritus/viggor on my Myth and I always used a support deck just because there usually was a fire/storm and people don’t think of myth as a hitter. There was a time when there wasn’t a fire/storm so I had to hit and had to switch my deck up and didn’t bring a shatter so they all blamed me, but I was hitting so I thought the other supports would use a shatter tc. Myth being a support and a hitter is rough!
Definitely school identity is just broken beyond belief in Wizard101. Like for Pirate101, class identity is so better in its organization and how they operate. The Buccaneer, Swashbuckler, Musketeer, Privateer, and Witchdoctor classes have their own way of combat and not the same. I have played the different classes and they have their own respective roles. Also the classes are set up in their own strengths and weaknesses. Not only that, they excel in group combat. Like literally where a wiz combat were some are prepared and some are idiots, pirate combat, everyone is involved in tactics and style of combat no matter what classes because they actually work more closely together without destroying their identities. Like for example, you have a Privateer as an insane great support in the stat buffs and heals in group combat, the Buccaneers and Swashbucklers are deadly together, and the Musketeer covering fire before the charging units get to us or dealing as much of chaos and damages to the enemy with traps and barricades. Like the epics, talents and powers are set specifically for them but they are able to expand when needed. Like you will never find anyone doing nothing because they can bring something to the table.
I think it would be interesting for them to add a secondary specialization that would better suit wizards for the role they want to fill, like if you wanted to tank, at a certain level you could chose the specialization and you would gain a bit of health and defence but loose some damage ect., this would be a pretty big system to implement properly but maybe it could more or less take the place of a different type of magic with class specialized spells. Naturally a life would be a better healer but a storm could chose the healer class, get the buffs and some spells so they can actually be somewhat effective at the role they want to fill
I love the F out of your channel…I’ve watched so many hours and tbh I find you very comforting in nature but also love you straight forward delivery. You are very eloquent. anyways , love the stuff!
Completely agree with the video. As I see it, Storms are the quarterbacks of the team. Fire is like the star wide receiver or running back. If you only have a storm on your team, the team can severely suffer if that one person doesn’t understand his role within the team. I’d much rather take a bunch of life wizards over storms who are incompetent. Nothing is better than when you have a trustworthy storm or fire who knows how to play the round correctly and play off your support.
Don't get me started on wizards who refuse to play their set role. It's so frustrating. My main is a balance wizard (woe is me) and I was farming waterworks. There were four people to start with, but the fourth left right at the start. It was hard enough to get through with three lower level wizards, but then the third one left mid-dungeon. AND THE LAST ONE. DID NOT COMMUNICATE AT ALL. I honestly don't know how we beat the final bosses, because she kept using traps and blades exactly when she shouldn't have, and as a myth I was expecting her to do the attacking because what the hell was I supposed to do lol. But she kept stalling and dragged on the battle for so long by using all the wrong spells. There's also the support wizards that only blade, heal, and attack for themselves without considering the rest of the team's strategy. Gosh, it's like they have no sense of teamwork. But I agree with you, there needs to be balance. I've had problems on both ends of this issue too, and I think the answer is just people gaining more experience with teams.
One thing that I have seen happen a lot when farming House of Scales on my 70 death is that a lot of level 60's have no idea what sun spells are and try to AoE with only a couple blades. Slows things down exponentially.
i got told i was a trash hitter when i was soloing lemuria just because i was an ice, i have 163 damage on my ice and this dude was a fire with 120 damage at 150 lvl
I only ever quest with a friend of mine so I have little experience teaming up with other players. At least in my experience questing with different friends; I definitely agree class roles are important but not an end-all-be-all. For example: I am currently playing an ice wizard with a life amulet and my friend is playing a balance wizard. For most of questing, we both try to hit since there is little reason for me to shield or heal. However, neither of us are afraid to take on roles if the situation calls for it. For most hard dungeons, I tend to be support (healing, shielding, and feinting). However, I have also been the hitter when the situation calls for it (generally balance boss or a boss that steals balance blades). Because of this flexibility, my friend and I have enjoyed the game and succeeded at some pretty difficult fights. If we *only* ever played into our roles the game definitely wouldn't have been enjoyable as it has.
This was a massive issue I had when I was farming Darkmoor, I had a Life that had over 100% damage and a lot of the time I was getting paired with Storm wizards that had around 70% damage. When it always came into discussion as to who would hit the Storm wizards always got so pissed that I even dared to suggest that I'd even hit, despite the fact that their damage was lacking compared to mine, like its not my fault that I decided to seek out better pieces of gear that buffed me that high.
People are sometimes too strict with their roles. I always have issues with storm wizards. I was farming the Earth Elemental in Dragonspyre the other day on my level 130 death wizard, and a level 30 storm wizard joined me. The only issue I had, after 5 fights in he really had the nerve to complain why I wasn’t blading him or feinting the boss. They continued to complain that the fight would go faster if I just fainted and bladed him, but I was legit finishing the fight in 2 rounds. The dude needed four to even hit.
If I can put my strategy out there, which sounds similar to what I think you were saying, it's to be flexible. Don't necessarily be a jack of all trades but also don't just be one thing. Have some healing, have some other schools cards, but still focus on your own school
i have a life with 178 outgoing i set up my heals and heal when someone gets low or we all do and my life is also a tank because enemies will immediately target me lol
Also another thing I hate when following the school rules is that usually as my balance I blade other wizards with bladestorm and give other wizards blade but yesterday a storm wizard and I were doing a dungeon in Azteca and he only does 40 damage and I do 98 and I was not going to risk my pips on a storm wizard who doesn’t have good damage and doesn’t use aoe spells. Also the last boss in the dungeon was storm and he decides to hit him first without doing a prism. I was doing most of the damage and he also took my feints.
I absolutely love this video Noah you did NOT miss with this one Always wanted to see this topic discussed more and I completely agree with your points
i do agree wtih you i feel that mainly storm has the big problem instead of helping but want to just hit and i too would rather have a team of people who understand when to hit and when to support ieven know some balance that has more damage than a storm but yet they are overlooked by storm and fire ive noticed that since i started my myth how storm and fire act like myth doesnt do anything what id love to see is people just relaxing paying attention to what is going on and play properly
OMG! I think we are talking about the same guy! I too had been farming for merciless gear and there was an ice wizard that your describing exactly, he went in the fight but didn't communicate or do anything, he just passed. I was literally about to reach through the screen( not that you can do that) but the amount if frustration I felt was totally valid. But yea school identity is important and if you don't know what yours is you may as well just not play, because at that point you ruin it for the people who play the game how it is designed. Anyway, done with my rant 😆
The thing is PvE isn't hard at all, people just refuse to learn how to play. For instance, I tried fighting "The Writer" in Lemuria the other day alongside a fire, an ice, and my level 120 storm. I told the fire and ice to put backdraft, feints, elemental blades, fire blades, and TC cleanse in. The fire did try to feint, but couldn't draw backdraft because he had so many shields and braces in, and then the ice was trying to hit. I ended up leaving and just attempting the fight with just my fire and storm. Since my storm had less damage than my fire, I just packed feints and elemental blades and TC cleanse, and would flee and repeat when need be. It wasn't as efficient as 4 perfect people, but it was significantly more efficient than 2 additional people who don't know how to play. And this is why 2 accounts is worth it lol.
I know I'm late to the party, but school roles were much different when I first started. I started back in 2009, and Dragon Spyre was the last world. Life back then didn't have an aoe spell; Ice was the only school with universal resist; and Storm was the only school that could get its great damage over 40%. So, the roles for each school was more important. Today, roles for schools are less important. Every school can do massive amounts of damage and have universal resist. With the new arch mastery (I think that is the name), my ice can now use life heals without a life mastery amulet and without using a ton of pips. The game is easier today than it was 14 years ago. When I do team ups, I care less about school roles than winning. As long as I win the match and everyone is having fun, do your thing. I understand that roles are necessary in a few scenarios, but it isn't as important anymore.
I definitely agree as a life wizard I will hit (unless we have 2 stronger hitting schools) Or ill mix it up n support one round then proceed to blade n hit the next
I was on my ice wizard in darkmoor and since I had the best damage out of everyone their I was expected to hit even though ice is known as a support school. Especially when I was with a with a Max level death who was playing support and not hitting when he should have hit. Also I was farming novus with two balances and a storm I was on my balance and they wanted me to support so we all could support the storm girl and I was like I don't to play support because I want to hit. It's gonna get the fight done faster and we were fighting Daesin Duelist. They were being rude and it was un called for. We also all don't need to support her because we had three balance wizards.
I was doing darkmoor, we had 2 other storms and me as a storm, so i jaded and supported, and got yelled at bc i wasnt hitting even tho everyone had low hp, it was better for me 2 support-
I am a storm main with my secondary school being life. If one hitter is needed and another persons stats are better than mine, I will switch to support and heal when need be, especially if there is no life wizard. I cannot really be a tank because of the lower health and resist for a storm, but I can and will switch if need be. Thats what I love about wiz101. I play runescape on and off, and there are no set classes or schools, which has prepared me nicely for this way of thinking. I usually ask what the others want my role to be, and say what I can do with the spells I've learned.
I agree and feel that the problem could be fixed by adding a tutorial on schools for new players back at Wizard City level. There is room for more side content there and there is no way of learning about it except from other people who have already gone through the game if you're lucky enough to know any (and then you risk getting their warped ideals) or by watching videos/reading wikis outside the game. For pete's sake - even pacman and tetris came with instructions! I don't recommend putting it into the first tute where you learn how to cast spells - it's too quickly forgotten and people skip it anyway but I would think that each professor could take you into their school room and walk you through scenarios then grant you a select spell at the end of it. That would be more fun and relevant.
I’m a lvl 100 ice with capability of having 105 damage but I use 99 damage to have more resist, due to me being ice. I love the fact that I can be a tank while at the same time, causing decent damage.
yo i had the same problem with an ice wizard passing every turn but we did not win the fight cause we were a random team of 4 ice wizards (basically three cause of the guy who passed).
This is why osrs is the better. Everybody can be any role (melee, ranges and mage) but even when the chose one they decide to do another. I legit am not able to do pest control without seeing somebody meleeing the mage portal or maging the ranging portal.
I have maxed leveled my death wiz and working on gear. I understand that usually I am a good class to feint spam due to my higher health, but I also have 150 damage rn so I can hit harder than some other players, and sometimes it is fun to be the hitter versus just being there to spam feints or plague which I rarely do. I think storm wizards generally feel they always have to hit due to being known as the hitting class. Other schools don't always need their identity in pve because they can just focus on hitting. I almost never use plague because I am just gonna mass hit. I rarely see an ice shield or help that way. Usually life wizards know to heal since they get lots of heals and then blade the rest of the time. And I think only a few dungeons actually benefit greatly from roles. (Like Foetid crypt or Storm Titan). The rest of the time, usually anything works if you can feint and blade. AoE hits are also really strong and good pip value. I would rather Scarecrow or Khrulhu than to hit with 2 other strong hits that may or may not drain, take more time, and more deck space. If we could have more cards usable at a time (maybe 12-14), then having a larger deck that is not just blade, trap, aoe could be stronger as we get the pips fast enough, and arc 3/4 enemies are great at disrupting that pattern.
Myth main here. They dropped the ball hard with the myth school. They stopped giving us meaningful minion summoning spells and their AI is garbo. Baba yaga is the kind of spell that should have been available with all of the myth minion spells instead of wasting a turn to summon one. I haven't been on for a couple months but i think aquilla is still the same as it was. The same kind of problems can be seen with the ice school as well. I know death wizards have that weird ass aoe dot spell that costs 10 pips for some reason. These K. I. Devs just work for a check they stopped caring years ago. B T Dubs, wizard city still isn't free.
Honestly the only real school identity you'll find is in pvp since there's a ton of spell variety. Pve is just the same blade the hitter or just blade into 7 pip aoe bs. I feel like life is the only unique school in pve and even then people can just use a life mastery with healing gear.
Off topic a bit, i have a max storm and max fire and i find it wierd how my fire has more damage and 1.2k health(both pve gear) or 2k(both pvp gear) better resist
i was farming darkmoor on my death and we had to let our storm hit because he didn’t know how to play any other role even though he had the lowest damage (90)😬
I understand why you would focus on people being too strict and narrow-minded about roles as it's something talked about less and definitely a valid concern, but I feel like this video overlooks or downplays the opposite problem, likely unintentionally, by glossing over it and conflating it with people just straight up not playing the game. People insisting upon taking up roles they are not built for is a problem. I can't tell you how many times I've been with Life wizards, usually when it's their first wizard, who are too overzealous about using their shiny new damaging spells that they refuse to switch to healing when playing with other hitters who can do it better but are getting KO'd with no recourse when the Life is RIGHT THERE. If you were to ever revisit the topic I'd personally like to see this side given a little more attention.
Bruh people struggle with this?, even on my first wizard i was never thinking roles very much and i got through the game very fast. If i see i have only have 3 pips and an ice wizard has 7 pips + 3 blades im going support him to attack. just use your head people this game is not hard.
Hey I have a question I’ve been thinking about starting a fire wizard is there anything I can get with my higher level storm wizard for my fire to improve early game quality of life? Is it possible to farm of my storm for my fire?
For early game, mainly a pet will be really good. I would also recommend getting monstrous tcs, which requires the rather tedious process of making another account, transferring the tcs to that account, and then back to the new wizard. But otherwise you should be fine!
I understand, personally I like school identity, I hat running with storms who have only 4k or 5k health who get oneshooted tryna play jade. id only accept heals from a. life,balance,ice I feel like anything else is just pointless, like why would u be a storm have low health just to run around doing life stuff. it honestly makes no sense to me when u can choose what school u want 2 be.
Only watched the first 30 seconds so far and I am glad you mentioned that it is a playerbase thing.
A number of loud voices in the wiz subreddit community (yes I'm calling THEM OUT specifically) is pathetic beyond belief when it comes to them making anything even remotely difficult or challenging to the playerbase.
And if you as a content creator dare support any change that they make that makes the game more difficult, people will act like you killed their entire family and tortured their pets to death for supporting anything that makes it more difficult.
Like, go back to playing games with a difficulty meant for 5 year olds if you think them wanting you to grind for good stats and be challenged is a bad thing in an MMO of all games.
2:40 Yeah that's why I always have a hitting setup on every school, even Ice just in case I am in that situation where I need to use teamup to farm something.
3:00 Yep, I've noticed this too, like you can hit perfectly fine on an ice, yeah it's not ideal and it's a lot weaker, but at least be useful even if you're school is not that useful in that fight.
3:50 ABSOLUTELY Deserved
I agree as well with your point on the people that take school identity way too seriously as well.
Great points made here and I just had to get that point off my chest with the original comment. There is nothing wrong with making a game that challenges you.
The part about "X school MUST do Y" is so true, especially as a life wizard, people will become angry if you choose to hit, and frustrated if you don't heal
my friends try to circumvent this by always asking whether they should hit or heal.
This was me in Darkmoor when me being a Life wizard decided to hit, and it pissed off a lot of storm wizards. Here's the thing my life wizard without Darkmoor gear was already at a 100% damage, as these guys had about 70% damage, and when I brought this up they refused to understand.
I’m personally on the side where roles are less defined. I think that it would be a little boring if every class just followed their role like a robot. Its fun trying to discover new ways to do something thats out of the box.
Completely agree. I really enjoy doing things such as fire tank with the pet which grants you fire-equivalent of ice armor. This game has been broken down to a tee, so switching roles up provides a fun challenge rather than a face-smashing-into-keyboard experience
Yeah :)
Except, I don't do that because it's boring, I do it bc I'm bad at the game
-a buffing death, who buffs others, and uses sacrifice on the regular
i like the idea that every school has a role, but i think there should be a heavier emphasis on different types of gear for each school. A storm should have access to gear that may have moderate damage, with an emphasis on heal so that you can play as a pseudo-life wizard when you have another hitter, etc.
the problem is storm has like one to two healing spells max, so they aren't support period. their sole purpose in life is hitting, then dying. sometimes it's better for quality of said things than quantity of different things. there is no way some creator is gonna diminish storm wizards as hitters just to try and get them to start healing, cuz then it's gonna have their class crumble entirely.
these schools have the same problems irl companies do, in that they have to choose what audience they need to cater too in terms of uniqueness.
Adaptability. Every school has the ability to adapt to any situation. Which is really nice because that means even if you are soloing you won’t be totally screwed in a fight just because of the school you chose to play. I main a Storm and my gf mains a Life and we always quest together. We found it much more efficient for both of us to be hitters because often I cannot one shot mobs on turn 1 by myself. So with both of us hitting we can get through mob fights on turn 1 very frequently. She even hits in boss fights unless it’s a higher difficulty boss, then she’ll play as a tank/healer/support so we don’t die while I load up on blades for a OHKO. We adapt according to the situation to be most efficient.
>be ice
>enter battle
>refuse to cast a spell
>flees
Healing = ALL SCHOOLS. For example all schools can craft PIGSE , also buy the TC.
Exactly!!! Even without pigsie, I personally find using the buffed unicorn and also rebirth tcs just enough to get the job done
It’s sad that death jade and heal better than a life wizard 🤣🤣
if you're talking about an ice wizard called "Amy" at 3:36 , she intentionally trolls the runs, just going afk and doing nothing for the whole run, whenever i see her i flee lol
nah it was someone else lol
@@KaiserNoah ok just in the case you find her, don't even try to finish the run since it will take ages
@@Mar_10_o i know who you’re talking about lol, it just wasn’t her in this case :)
I’m a fire main and I’m all about the best solution. If it’s a fight where another school such as storm for Aphrodite is the best strategy I don’t mind being a spammer or supporter. What I dislike is uncoordinated teams that makes the game a lot more complicated than it is.
THIS!
I know this may sound stupid but I usually like to support as a storm for Darkmoor. I am relatively new to the game so I really don’t know what to do so that’s why I prefer if someone else attack. Of course if my team wants me to attack I will but I am just scared that I will mess up.
That's completely understandable. I always farm detritus on my Death instead of Fire because I don't like the pressure of hitting lol.
@@KaiserNoah I agree! I had to farm detritus/viggor on my Myth and I always used a support deck just because there usually was a fire/storm and people don’t think of myth as a hitter. There was a time when there wasn’t a fire/storm so I had to hit and had to switch my deck up and didn’t bring a shatter so they all blamed me, but I was hitting so I thought the other supports would use a shatter tc. Myth being a support and a hitter is rough!
Definitely school identity is just broken beyond belief in Wizard101. Like for Pirate101, class identity is so better in its organization and how they operate. The Buccaneer, Swashbuckler, Musketeer, Privateer, and Witchdoctor classes have their own way of combat and not the same. I have played the different classes and they have their own respective roles. Also the classes are set up in their own strengths and weaknesses. Not only that, they excel in group combat. Like literally where a wiz combat were some are prepared and some are idiots, pirate combat, everyone is involved in tactics and style of combat no matter what classes because they actually work more closely together without destroying their identities. Like for example, you have a Privateer as an insane great support in the stat buffs and heals in group combat, the Buccaneers and Swashbucklers are deadly together, and the Musketeer covering fire before the charging units get to us or dealing as much of chaos and damages to the enemy with traps and barricades. Like the epics, talents and powers are set specifically for them but they are able to expand when needed. Like you will never find anyone doing nothing because they can bring something to the table.
I think it would be interesting for them to add a secondary specialization that would better suit wizards for the role they want to fill, like if you wanted to tank, at a certain level you could chose the specialization and you would gain a bit of health and defence but loose some damage ect., this would be a pretty big system to implement properly but maybe it could more or less take the place of a different type of magic with class specialized spells. Naturally a life would be a better healer but a storm could chose the healer class, get the buffs and some spells so they can actually be somewhat effective at the role they want to fill
I love the F out of your channel…I’ve watched so many hours and tbh I find you very comforting in nature but also love you straight forward delivery. You are very eloquent. anyways , love the stuff!
Completely agree with the video. As I see it, Storms are the quarterbacks of the team. Fire is like the star wide receiver or running back. If you only have a storm on your team, the team can severely suffer if that one person doesn’t understand his role within the team. I’d much rather take a bunch of life wizards over storms who are incompetent. Nothing is better than when you have a trustworthy storm or fire who knows how to play the round correctly and play off your support.
Don't get me started on wizards who refuse to play their set role. It's so frustrating. My main is a balance wizard (woe is me) and I was farming waterworks. There were four people to start with, but the fourth left right at the start. It was hard enough to get through with three lower level wizards, but then the third one left mid-dungeon. AND THE LAST ONE. DID NOT COMMUNICATE AT ALL. I honestly don't know how we beat the final bosses, because she kept using traps and blades exactly when she shouldn't have, and as a myth I was expecting her to do the attacking because what the hell was I supposed to do lol. But she kept stalling and dragged on the battle for so long by using all the wrong spells. There's also the support wizards that only blade, heal, and attack for themselves without considering the rest of the team's strategy. Gosh, it's like they have no sense of teamwork.
But I agree with you, there needs to be balance. I've had problems on both ends of this issue too, and I think the answer is just people gaining more experience with teams.
Death is the most balanced individual school it’s great at supporting and hitting
One thing that I have seen happen a lot when farming House of Scales on my 70 death is that a lot of level 60's have no idea what sun spells are and try to AoE with only a couple blades. Slows things down exponentially.
i got told i was a trash hitter when i was soloing lemuria just because i was an ice, i have 163 damage on my ice and this dude was a fire with 120 damage at 150 lvl
120 is not that bad, your damage was just better.
163 for ice isn’t bad at all. Dude was a noob lol.
I only ever quest with a friend of mine so I have little experience teaming up with other players. At least in my experience questing with different friends; I definitely agree class roles are important but not an end-all-be-all.
For example: I am currently playing an ice wizard with a life amulet and my friend is playing a balance wizard. For most of questing, we both try to hit since there is little reason for me to shield or heal. However, neither of us are afraid to take on roles if the situation calls for it. For most hard dungeons, I tend to be support (healing, shielding, and feinting). However, I have also been the hitter when the situation calls for it (generally balance boss or a boss that steals balance blades). Because of this flexibility, my friend and I have enjoyed the game and succeeded at some pretty difficult fights.
If we *only* ever played into our roles the game definitely wouldn't have been enjoyable as it has.
This was a massive issue I had when I was farming Darkmoor, I had a Life that had over 100% damage and a lot of the time I was getting paired with Storm wizards that had around 70% damage. When it always came into discussion as to who would hit the Storm wizards always got so pissed that I even dared to suggest that I'd even hit, despite the fact that their damage was lacking compared to mine, like its not my fault that I decided to seek out better pieces of gear that buffed me that high.
Least favorite thing is doing King Det Runs, having two storms with 170 damage but they are both to stubborn to be support so they just both hit
kekw
People are sometimes too strict with their roles. I always have issues with storm wizards. I was farming the Earth Elemental in Dragonspyre the other day on my level 130 death wizard, and a level 30 storm wizard joined me. The only issue I had, after 5 fights in he really had the nerve to complain why I wasn’t blading him or feinting the boss. They continued to complain that the fight would go faster if I just fainted and bladed him, but I was legit finishing the fight in 2 rounds. The dude needed four to even hit.
If I can put my strategy out there, which sounds similar to what I think you were saying, it's to be flexible. Don't necessarily be a jack of all trades but also don't just be one thing. Have some healing, have some other schools cards, but still focus on your own school
i have a life with 178 outgoing i set up my heals and heal when someone gets low or we all do and my life is also a tank because enemies will immediately target me lol
Also another thing I hate when following the school rules is that usually as my balance I blade other wizards with bladestorm and give other wizards blade but yesterday a storm wizard and I were doing a dungeon in Azteca and he only does 40 damage and I do 98 and I was not going to risk my pips on a storm wizard who doesn’t have good damage and doesn’t use aoe spells. Also the last boss in the dungeon was storm and he decides to hit him first without doing a prism. I was doing most of the damage and he also took my feints.
I absolutely love this video Noah you did NOT miss with this one
Always wanted to see this topic discussed more and I completely agree with your points
I’ve had storms be so mean to my life when I hit even when everyone is bladed and full health.
I hate being in a team up as my life because people would tell me to only heal
i do agree wtih you i feel that mainly storm has the big problem instead of helping but want to just hit and i too would rather have a team of people who understand when to hit and when to support ieven know some balance that has more damage than a storm but yet they are overlooked by storm and fire ive noticed that since i started my myth how storm and fire act like myth doesnt do anything what id love to see is people just relaxing paying attention to what is going on and play properly
OMG! I think we are talking about the same guy! I too had been farming for merciless gear and there was an ice wizard that your describing exactly, he went in the fight but didn't communicate or do anything, he just passed. I was literally about to reach through the screen( not that you can do that) but the amount if frustration I felt was totally valid. But yea school identity is important and if you don't know what yours is you may as well just not play, because at that point you ruin it for the people who play the game how it is designed. Anyway, done with my rant 😆
The thing is PvE isn't hard at all, people just refuse to learn how to play. For instance, I tried fighting "The Writer" in Lemuria the other day alongside a fire, an ice, and my level 120 storm. I told the fire and ice to put backdraft, feints, elemental blades, fire blades, and TC cleanse in. The fire did try to feint, but couldn't draw backdraft because he had so many shields and braces in, and then the ice was trying to hit. I ended up leaving and just attempting the fight with just my fire and storm. Since my storm had less damage than my fire, I just packed feints and elemental blades and TC cleanse, and would flee and repeat when need be. It wasn't as efficient as 4 perfect people, but it was significantly more efficient than 2 additional people who don't know how to play. And this is why 2 accounts is worth it lol.
As an aggressive Life Wizard I appreciate you calling out the Puritans in our ranks 😂
I know I'm late to the party, but school roles were much different when I first started. I started back in 2009, and Dragon Spyre was the last world. Life back then didn't have an aoe spell; Ice was the only school with universal resist; and Storm was the only school that could get its great damage over 40%. So, the roles for each school was more important.
Today, roles for schools are less important. Every school can do massive amounts of damage and have universal resist. With the new arch mastery (I think that is the name), my ice can now use life heals without a life mastery amulet and without using a ton of pips. The game is easier today than it was 14 years ago.
When I do team ups, I care less about school roles than winning. As long as I win the match and everyone is having fun, do your thing. I understand that roles are necessary in a few scenarios, but it isn't as important anymore.
I definitely agree as a life wizard I will hit (unless we have 2 stronger hitting schools)
Or ill mix it up n support one round then proceed to blade n hit the next
Bruh you called me out on being an endlessly healing life lmao 😆😆😆
I was on my ice wizard in darkmoor and since I had the best damage out of everyone their I was expected to hit even though ice is known as a support school. Especially when I was with a with a Max level death who was playing support and not hitting when he should have hit. Also I was farming novus with two balances and a storm I was on my balance and they wanted me to support so we all could support the storm girl and I was like I don't to play support because I want to hit. It's gonna get the fight done faster and we were fighting Daesin Duelist. They were being rude and it was un called for. We also all don't need to support her because we had three balance wizards.
I was doing darkmoor, we had 2 other storms and me as a storm, so i jaded and supported, and got yelled at bc i wasnt hitting even tho everyone had low hp, it was better for me 2 support-
The only times I go “afk” is when I have connection problems.. does anyone else have frequent connection problems on wizard 101
I am a storm main with my secondary school being life. If one hitter is needed and another persons stats are better than mine, I will switch to support and heal when need be, especially if there is no life wizard. I cannot really be a tank because of the lower health and resist for a storm, but I can and will switch if need be. Thats what I love about wiz101. I play runescape on and off, and there are no set classes or schools, which has prepared me nicely for this way of thinking. I usually ask what the others want my role to be, and say what I can do with the spells I've learned.
I agree and feel that the problem could be fixed by adding a tutorial on schools for new players back at Wizard City level. There is room for more side content there and there is no way of learning about it except from other people who have already gone through the game if you're lucky enough to know any (and then you risk getting their warped ideals) or by watching videos/reading wikis outside the game. For pete's sake - even pacman and tetris came with instructions! I don't recommend putting it into the first tute where you learn how to cast spells - it's too quickly forgotten and people skip it anyway but I would think that each professor could take you into their school room and walk you through scenarios then grant you a select spell at the end of it. That would be more fun and relevant.
I’m a lvl 100 ice with capability of having 105 damage but I use 99 damage to have more resist, due to me being ice. I love the fact that I can be a tank while at the same time, causing decent damage.
yo i had the same problem with an ice wizard passing every turn but we did not win the fight cause we were a random team of 4 ice wizards (basically three cause of the guy who passed).
This is why osrs is the better. Everybody can be any role (melee, ranges and mage) but even when the chose one they decide to do another. I legit am not able to do pest control without seeing somebody meleeing the mage portal or maging the ranging portal.
I just want to let you know if you don’t realize it you make my days better just watching your wizard101 videos
🖤
I’m a life who focuses on being a hitter but will heal when there’s a stronger hitter. Healing is boring 🐟
Love watching your videos while high. feel it on a diff level
First time seeing ur channel. i believe i saw you in dragonspyre with the gurtok demon earlier today. Im the myth wizard. Good content!
This is why I prefer solo questing whenever possible
I have maxed leveled my death wiz and working on gear. I understand that usually I am a good class to feint spam due to my higher health, but I also have 150 damage rn so I can hit harder than some other players, and sometimes it is fun to be the hitter versus just being there to spam feints or plague which I rarely do.
I think storm wizards generally feel they always have to hit due to being known as the hitting class. Other schools don't always need their identity in pve because they can just focus on hitting. I almost never use plague because I am just gonna mass hit. I rarely see an ice shield or help that way. Usually life wizards know to heal since they get lots of heals and then blade the rest of the time. And I think only a few dungeons actually benefit greatly from roles. (Like Foetid crypt or Storm Titan). The rest of the time, usually anything works if you can feint and blade.
AoE hits are also really strong and good pip value. I would rather Scarecrow or Khrulhu than to hit with 2 other strong hits that may or may not drain, take more time, and more deck space. If we could have more cards usable at a time (maybe 12-14), then having a larger deck that is not just blade, trap, aoe could be stronger as we get the pips fast enough, and arc 3/4 enemies are great at disrupting that pattern.
If I ever have someone do that to me I'm gonna make sure I out dmg them every single time
When you're in a difficult dungeon and the life with no damage doesn't heal.
I agree with this video the one thing i never wanna see is a storm jading though lmaoo
That’s definitely true considering storms can’t even hit right lol
as an ice wizard i can confirm a good amount of us do eat crayons
Death is support? but, I kick ass.
Myth main here. They dropped the ball hard with the myth school. They stopped giving us meaningful minion summoning spells and their AI is garbo. Baba yaga is the kind of spell that should have been available with all of the myth minion spells instead of wasting a turn to summon one. I haven't been on for a couple months but i think aquilla is still the same as it was. The same kind of problems can be seen with the ice school as well. I know death wizards have that weird ass aoe dot spell that costs 10 pips for some reason. These K. I. Devs just work for a check they stopped caring years ago.
B T Dubs, wizard city still isn't free.
THIS^
Honestly the only real school identity you'll find is in pvp since there's a ton of spell variety. Pve is just the same blade the hitter or just blade into 7 pip aoe bs. I feel like life is the only unique school in pve and even then people can just use a life mastery with healing gear.
If you say so.
I strongly disagree with this entire statement.
Off topic a bit, i have a max storm and max fire and i find it wierd how my fire has more damage and 1.2k health(both pve gear) or 2k(both pvp gear) better resist
Anyone else notice how the entire structure of the video is in his chat tab?
shhhh it’s a secret
I make my balance be a vary heavy hitter and also a tank kind but will support when needed right now lvl 99 with 102% and 32+ works great.
i was farming darkmoor on my death and we had to let our storm hit because he didn’t know how to play any other role even though he had the lowest damage (90)😬
You gotta respect that Storm Jade XD
That’s hilarious
When you are the same school as boss, plz dispel. Many people overlook this role.
I understand why you would focus on people being too strict and narrow-minded about roles as it's something talked about less and definitely a valid concern, but I feel like this video overlooks or downplays the opposite problem, likely unintentionally, by glossing over it and conflating it with people just straight up not playing the game.
People insisting upon taking up roles they are not built for is a problem. I can't tell you how many times I've been with Life wizards, usually when it's their first wizard, who are too overzealous about using their shiny new damaging spells that they refuse to switch to healing when playing with other hitters who can do it better but are getting KO'd with no recourse when the Life is RIGHT THERE.
If you were to ever revisit the topic I'd personally like to see this side given a little more attention.
Bruh people struggle with this?, even on my first wizard i was never thinking roles very much and i got through the game very fast. If i see i have only have 3 pips and an ice wizard has 7 pips + 3 blades im going support him to attack. just use your head people this game is not hard.
I think the problem is just general stupidity
You should make a vid on why I’m the king of wiz
You forgot to say Myth in the Beginning
What is your stitch? That is super awesome.
Fire Elegant Hat. The Atlantean Robe from the Atlantean Bundle. Spiral Cup Boots from the Spiral Cup Gauntlet.
I wanna see if I can make a stitch with it
Hey I have a question I’ve been thinking about starting a fire wizard is there anything I can get with my higher level storm wizard for my fire to improve early game quality of life? Is it possible to farm of my storm for my fire?
For early game, mainly a pet will be really good. I would also recommend getting monstrous tcs, which requires the rather tedious process of making another account, transferring the tcs to that account, and then back to the new wizard. But otherwise you should be fine!
So basically Darkmoor Farmers?
Facts 😂
Hated farming dank-moor.
What robe is that on your fire?
I understand, personally I like school identity, I hat running with storms who have only 4k or 5k health who get oneshooted tryna play jade. id only accept heals from a. life,balance,ice I feel like anything else is just pointless, like why would u be a storm have low health just to run around doing life stuff. it honestly makes no sense to me when u can choose what school u want 2 be.