I think Aix's flying attack isn't that bad. It's basically the one you can immediately end with the Rocksteady Guardian or Cyan Heron once you see the red flash, which is a sign that the boss will perform the Tekken 10-hit combo equivalent (you should also be able to cancel its attack anytime during its string). While equipping Cost 4 Echoes is the more popular choice because they allow you to deal more DPS, Cost 3 like the ones I mentioned before is so damn underused and underrated even though they're actually better in term of practicality. Rocksteady Guardian, in particular, is a very good Echo. Here's a case where I used it against Crownless: it can stop Crownless' signature combo, grants you shield and let your DPS deal damage since bosses will be momentarily staggered when their signature attack is interrupted.
I feel like even just picking any one of scar’s delayed swings to be parry-able would be so much better. Your analysis-based content is great, I hope this reaches more audience.
i think these are great bosses but not great for repeatable bosses, that have timelimits around them. As a story boss they where perfect and really interesting though. So actually they just need to be adjusted for specific content
This logic applies to jue pretty well, cause it worked in story cause the fight was tailored TO JINHSI SPECIFICALLY.......and then if u try using anyone else after(oru dont own jihnsi) then well.........have fun missing 50% of ur hits
@@vandergrift5557 at first I was going to aay that too. Now after I beat him with Chixia, I didn't buy it anymore 🤣. Let's struggle, bro. if I can do it with Chixia, you can do it too
Small tip against bosses. Always use lock on especially the flying one, even not flying one can jump around like scar and monkey so its better to just lock on them and spare yourself the headache to adjust camera constantly. Edit: Never use lock on the turtle Btw, it's legs or bell on top will stays locked and it's annoying to hit when he is down.
If i lock on i can not able to see grapple point on the bell. Sometimes stucking under the boss also annoying. It has 5 lock points, legs and its head, i am console player and i play this game with gamepad, in Nioh 2 tapping left stick change the target iirc but this is not suitable for keyboard i guess. Locking on and choosing which part to lock on very tedious. I never use hard şock on turtle after first couple fight. Sorry for my poor English.
BIG tip for Bell Borne. Place a Waypoint right in front of it. After it's starting to move (yes, start of battle), travel to that location using waypoint. You don't have to wait 15 seconds (but 2-3 seconds instead)
Man!!! I love your writing so damn much! I never miss a single video. They are all just amazing discussions. Thank you so much for all the hard work to put these together. I truly appreciate it
Most of these are about the camera angles,not really the bosses themselves(their attacks and animations) ,and that always happens when they are a very big boss
Jue was a cool event/story boss because the spectacle and unique mechanics work well enough as a one time fight, but farming him is hell. I personally liked the problems that Aix and Heron presented. You need to do more than just dodge or counter at the right time. It's fine that the combat revolves mostly around those mechanics, but if that's it it's kinda boring
The Mech Abomination's instant kill grab attack (in Tower of Adversity) that can home in on you even from 180 degrees is just horrible, IMO. It's just garbage game design. You have no way of doing anything to avoid it when you can't even see it coming because you're behind the boss. It's bad.
But we only went highest floor when you need mats, and there are only like 2 characters who needed Jue mats and it will take you almost a month to get to UL 50 - 60. So I think it's not that big deal..... Lower stage is just for farming echoes, except for the turtle but still it is not very big deal either.... If Jue ever featured in ToA, they will nerf its attack patterns too...
Yeah, honestly I feel like Jue is just...Annoying. Not even difficult, just the way it moves around way too much makes it hard to hit for no good reason. It's just a big time noodle the way the bastard keeps wiggling around.
grappling counters Heron's fire completely. The stream of fire coming down doesn't do damage, just the effect on the ground itself. I'll grapple into that shit and float in the fire stream until it stops and take zero damage.
Hoping for next patch they must remove the roar animations on bosses when hit,instead theyre automatic taking damage when hitting no roraring animation, they must roar in the middle of the fight or when buffing themselves
Watching this video makes me want to petition for a monster hunter collab. Let’s add an alternate version of Valstrax and Primordial Malzeno into this game.
And jump stomp relentlessly, i hate Azdaha, he and general combat in genshin look like, they try to gang bang and i fight back with unga bunga, because of their understanding of difficulty, they are put restrictions on players to make it harder, i hate lightning attacks in theater, this is look like to me they say” you better kill the enemy in time limit or die, othervise we enjoy to kill you with lightning” this is rude. (I start with 3.8 my character count and their constellations low, i buy xiangling first copy in shop last shop, now c1) Sorry for my poor English.
I honestly don't think damage downtime as a bad thing. I feel like they could easily balance these bosses by just artifically lowering the HP to alleviate the longer time it takes to kill the bosses anyways. If you think about it, almost every character is balanced around damage downtime. And I don't think its necessarily fair to say bosses that you can constantly whack (like the mech abomination) is necessarily more fun. I can understand your point though.
Aix annoying homing attack is the only major issue why i can`t even reach pass half health. The other Holo boss at least have a pattern you can react to and most of them doesn`t instant kill, but with this move it pretty much 90% guarantee to kill your character.
@@GameOn-sz4do And it still pretty hard to dodge, so? I checked guide and tried to follow them and most of the time it doesn't work even if the dodge have the perfect dodge effect pop up. My character still die.
@@Aibadenshi meh this attack is very easy, you better pray when it grabs you and does some shit and then you can't change character, dodge or run with your character, that mechanism is the worst of all things where you're guaranteed to die no matter what you do
BIG tip for Bell Borne. Place a Waypoint right in front of it. After it's starting to move (yes, start of battle), travel to that location using waypoint. You don't have to wait 15 seconds (but 2-3 seconds instead)
Excellent analysis. I think Genshin's Abyss got me in the "I don't care zone", where I'll try it a few times to beat it but full stars on a clear is something I figure I'll never get (thanks to the Wenut and other similar bosses in the Abyss). After 2.5 years, I just shrug and say "I'll never get 36*s and that's fine." I don't want that kind of apathy with WuWa.
Jue is... just delete that shit. Can't say i had a lot of bad experience with Heron or Aix. Mech Abomination feels like it just stand and doesn't really do anything, same with turtle. Scar's main problem for me - he doesn't speak, that's not a character who will fight in a awkward silence. Also i feel like bosses in general need more sound effects, roars and stuff.
The Mourning Aix and Impermanence Heron can be neutralized with counters from specific 3 cost echoes. I don't know if that's bad or better game design but it's something.
it's subjective, i like herone, ye jué runs a lot and he deals no damage, turtle have camera problems, other than that like them. I like mecanics that requires you to do specific actions like destroying armor or dodge.
Jue isn't a problem imo, just use a ranged attacker and damage can be easily dealt with. I think most players are sword users/close combatants and Jue spending time in the air minimizes their reach. I only see players having problems with that boss if they are trying to speed run the fight. Jue is definitely not meant to be a time gated boss fight. And as much as I hate the flappy seaweed of a aix and that stupid cat, you definitely need skills to beat em.
i dont think youre supposed to kill every bosses the same way. if you want to easily kill the dragon, bring pistol user. when its hovering in the sky and the grapple notif on its head, grapple to it and shoot in the air immediately. every shot of the bullet is the same vibration damage of intro skills. tldr just because the boss is flying and your built resonators cant kill it with a single rotation, doesnt mean you should beg kuro to make it walk instead.. like, cmon its a dragon..
@@GameOn-sz4do yeah, some even still saying saying that scar boss still hard. Meanwhile I just kill it with chixia as my main dps by dodging and swap cancelling. I got smacked so hard to the point i refused to pull for changli and build chixia instead. and all these kids here complaining about weekly boss like bruh. I bet their ass still haven't done holo mephis 3rd yet. I bet their verina heals a lot because their asses getting smacked a lot. I didn't even get my verina past lv50. I can't and won't unlock her revival trait (lv60) until im completely good at this game
Thing is ....jue was fully designed for jinshi. Yes. Not gunners. For jinshi only. Jue full movement is countered by jinshi. My jinshi sanhua takes a min and half to clear jue. Jinshi att while in air. And sanhua att while on ground for 4-6s. Which is enough to input all her dmg. And jinshi intro casted in air helps to track jue a lot. As sanhua circuit Is always full
Aix worst attack is always the homing feathers, they fly in so fast with barely a visual indicator. If you don't dodge/ult at the right time then your character is one shot. You can predict when it does it, just requires more practice.
The homing feathers moves are scripted attacks after you failed a parry tho, the more accurate description is that the parries has no dang visual indicator leading to the feathers 1shot ya
Jue without flying is just a long snake? I like Jue because his moveset made me remember Divine dragon from Sekiro. People need to stop complain when they cant defeat bosses in 1shot, luckily they dont even have a 2nd phase or specific mechanic you need to complete to finish them, drag the fight longer. Do you guys actually can not kill Jue in under 5 mins or anything?
In case of flying bosses, rather than taking away their flying moves i prefer 2-3x faster animation on those parts, i hope kuro design more bosses that encourage people to keep adapting to situations, and to whoever is/are the mf that gave kuro the idea to nerf Scar, skill issue.
I'm surprised Inferno Rider and the male Exile leaders constant side stepping didn't make this list. Easily the most annoying mobs in the game to deal with rn for me
I think they can keep these bosses in ToA but with more time added to the timer. This would compensate for longer animations. Other than Jue. Sorry but they're quite bad. Their fight makes sense lore wise bc they don't want to actively harm Jinhsi but it's just not fun.
I disagree with your takes on Yue being a bad boss. Yes she can fly. But so can you, Changli, Jinhsi and soon the painter girl all have very floaty gameplay with teleport on their Intro skill. If your good at them, you don't even need to touch the floor even once and can chase Yue by teleportating. I really like this as Yue feels so unique to fight and I often save the Intros just for the gapclosing teleport intros.
As someone who completely beat all the Holograms I can accurately and comfortably say….. Fu*k MORNING AIX…… I hated that more than even Memphis…. P.S F.u.*k Memphis too…..
Jue’s boss reminds me of Pyribbit from Kirby triple deluxe LIKE GOD DAMN STOP FLYING INTO THE BACKGROUND I AM NOT ABOUT TO WAIT 3 BUSINESS DAYS FOR YOU TO COME BACK DOWN
If they did that, you would be able to max your characters in like several days max (depending on having solvents or not). That's not the point, it would make the game and character building hella boring. So yeah, it's good to have a limit, plus you can actually challenge them as many times as you want, you just can't claim more rewards 🤷🏻♀️ and yes, you can claim echo even without claiming rewards.
@@elyon4501 every other upgrade material can be farmed as long as you have solvent, no point in making a weekly limit, they only want to pump up playtime and that's it
@@onion69420....Pretty sure putting a limit will not pump the playtime that's pretty contradictory, its time gate really for people who are whales not to make them immediately get bored cause they got nothing to do after maxing every char. Alot of stuff are seriously time gated (typical gacha) which won't up playtime of players especially for F2P or mostly F2P, once you've reached Lvl 80-90 for char. everything is expensive (the required Credits) & Materials to lvl up char. & weap,skills & echos, for me atm im just farming credits because how expensive it is to max a char. but once im done with main dps i don't really need to care about material problems anymore because its not like i plan to build every 4 star also that will depend whether i can get lucky of getting them in S6 then i might also don't plan to lvl 90 the support you really don't need to atm.
Bro using Jinhsi to kill Jue is peak stupidity. Jue has high spectro resistance so using Jinhsi to kill him is gonna take years. Killing Jue is all about first 10secs of the fight. if u have good echoes you can bring him to a 1/2 or 1/4 of his hp. I personally use Encore or Changli and they get the job done really fast. Jue is has annoying mechanics but if he dies in 30-40secs its all whatever since that the same amount of time to kill any other boss. ToA Scar is annoying af to fight, initial i game up on trying to 30* ToA because of him but as i kept on fighting him i realized i was always really close to killing him. I recently hit UL60 so i just lv10 some skills and lv90'd my changli and lv80 my sanhua gave her some lv8 skills and then got the job done. Hence i realized the issue wasn't my skill but my lack of dmg or whether my res lib and forte crit or not.People saying Scar is too hard, just need to adapt to him whether it by getting used to his mechanics or just by upgrading the skills for your main and sub dps and increase their levels. If you are UL60+ and struggling against Scar you have a skill issue and if you are below, you probably don't do enough dmg or both. I don't think Scar needed to be nerfed, Wuwa is action rpg with very good combat. Hard bosses like scar are what challenges the mind and makes players think but at the end of the day ToA was always and will always be a dps/stat check. Even if you were to play perfectly if your characters aren't built properly you wont be able to beat it. Morning Aix has different issue since most of his hologram kit is bugged and Wuwa targeting system being absolute garbage when fighting him, I haven't fought Aix since 1.0 so idk if they were ever fixed. However any hard fight in any game is gonna be annoying to do since you are going to spend a lot of your time taking Ls. Fighting Aix, Mephis, Crownless and Scar is nothing like fighting Jue. Jue is like Scara from Genshin, both are huge bosses with very uninteresting mechanics that make them take forever to kill altho i will say Scara is infinitely worse since Jue can be burst down immediately unlike him. Aix Mephis, Crownless and scar are very engaging bosses as they are actively trying to kill you. They don't really run from you and have some tricky BS you need to adapt to. Aix with its scatter laser beams and grabs Mephis with its clones and him always teleporting around you Crownless with its fast pace attacks and aoe Scar with his delayed swings and ground explosion Imo all these bosses help players get better at the game in some way, Fighting Mephis will encourage players to get use to hitting parries and fighting Aix and Scar will help you slow the game down and let you get better at perfect dodging and utilizing dodge counters. Crownless is a beast in its own right and you need to be comfortable with the game to really beat him or just nuke him. In the end i dont think Wuwa has a lot of bad bosses. Bell and Jue I will def agree with as they are very uninteresting and have mechanics that make take difficult to farm that are outside of skill but I'd also like to add that giant cyborg boss as it probably the most boring boss fight in the game. Its literally just a giant punching bag but luckily it doesn't have a lot of hp. Herron and monkey are just average bosses. They can be challenging but it is very easy to adapt to them as they don't have any tricky mechanics and also have comparatively low HPs.
Jue is the only boss that i hate to fight because this mf keeps moving around the arena non-stop he doesn't have any attack that keeps him in the spot i f*cking hate him for that and even if he is on the ground he is still floating which why some of my attacks doesn't even hit this is only boos that has bad design not lookswise but attackwise
Yeah, i 100% agree. i think Jue is a really badly designed fight. Its not even hard. Its just really annoying, u cant even hit it most of the time. Am I fighting elden beast or sth
because we supposed to not hit it all the time? Jue is like a big dragon that can fly you think a dragon like can just stand on the ground and let you hit it?
I don't have any issue farming Jue tho😅, didnt Jue have that grapling mechanics so that you that helps you close the gap between you and Jue whenever it flies
Interesting…. I didn’t really find any trouble with these bosses…. Plus, I noticed that there wasn’t much lock on being used.. that lock on is pretty helpful.
I don't see any problem on wuwa bosses other than jue. It's just my opinion tho. I really miss the time where players can adjust to the game rather than crying and telling devs to adjust the game for them.
You can still see players adjusting to game instead to telling devs anything and that is being a genshin fan. Those people takes any shit devs throw at them no matter how undercooked they are
I see you haven't played many actions games then (I would recommend DMC 3, 4, and 5, and any monster hunter from 3 onward. Sekiro and Bloodborne are also good).
Most bosses are bad. And yes they called bad because they are bad. You design a combat system for combos, flashy fun can do all sorts of things. Then you design the bosses to negate all that. Attacking relentlessly, barely any openings, punishing you if you try to combo, doing insane damage that can 1-2 shot your character cause you missed a dodge. That's very bad design. Any sort of gacha thats action oriented does this. It's horrible unfun design. Bosses should be tough but fair. A challenge not a punishment. They should encourage use of your full kit not negate it to just dark souls dodging 50 times and hitting 1-2times then repeat.
bro is trying to cook a nothing burger. bosses are just fine, kuro should learn to filter out silly feedback like this, first and foremost, and follow their creative vision before trying their hardest to please some tourists with strong opinions
I think Aix's flying attack isn't that bad. It's basically the one you can immediately end with the Rocksteady Guardian or Cyan Heron once you see the red flash, which is a sign that the boss will perform the Tekken 10-hit combo equivalent (you should also be able to cancel its attack anytime during its string). While equipping Cost 4 Echoes is the more popular choice because they allow you to deal more DPS, Cost 3 like the ones I mentioned before is so damn underused and underrated even though they're actually better in term of practicality.
Rocksteady Guardian, in particular, is a very good Echo. Here's a case where I used it against Crownless: it can stop Crownless' signature combo, grants you shield and let your DPS deal damage since bosses will be momentarily staggered when their signature attack is interrupted.
impermance heron drives me nuts. Bro's a coward who keeps running away.
Jue feels like a cinematic fight rather than a technical one tho yeah
I hate that frickin bird so much wasted so much time especially on tactical simulacra
@@Sam9Born parry that silly bird
I wouldn't call them "Bad Bosses", instead I would call them "Bosses that were made a bit too intricately" 💀
Ain't no way belborne geochelon is intricately made, it is just a camera angle fuck fest that has like 3-4 moves.
@@icantthinkofagoodnameso1954yea he needs more mechanics
@@ParafrostVMan, he's a big ahh turtle. It's logical that he can't move much 💀
Give the Tutle a break!! He literally just woke-up while you're hitting it, plus its just a giant freakin 🐢 with a bolder on top of its shell
@@Axunder20for real, i didnt experience any of the issues mentioned while farming does bosses 😅😂😂
I feel like even just picking any one of scar’s delayed swings to be parry-able would be so much better. Your analysis-based content is great, I hope this reaches more audience.
Yup just make it parry able. That delayed atk already look like it can be parried but it's not 😅
i think these are great bosses but not great for repeatable bosses, that have timelimits around them. As a story boss they where perfect and really interesting though. So actually they just need to be adjusted for specific content
This logic applies to jue pretty well, cause it worked in story cause the fight was tailored TO JINHSI SPECIFICALLY.......and then if u try using anyone else after(oru dont own jihnsi) then well.........have fun missing 50% of ur hits
Ngl, playing against Jue felt worse than playing against Scar in the tower of adversity…
Scar doesn't even feel bad in ToA, lol
But differnce is scar isn't a bad fight
@@Ew-wth He moves too many times away and his attacks where he drags himself away wastes quite some time
Thing is ....jue was fully designed for jinshi. Yes. Not gunners. For jinshi only. Jue full movement is countered by jinshi
@@vandergrift5557 at first I was going to aay that too. Now after I beat him with Chixia, I didn't buy it anymore 🤣. Let's struggle, bro. if I can do it with Chixia, you can do it too
Small tip against bosses. Always use lock on especially the flying one, even not flying one can jump around like scar and monkey so its better to just lock on them and spare yourself the headache to adjust camera constantly.
Edit: Never use lock on the turtle Btw, it's legs or bell on top will stays locked and it's annoying to hit when he is down.
If i lock on i can not able to see grapple point on the bell. Sometimes stucking under the boss also annoying. It has 5 lock points, legs and its head, i am console player and i play this game with gamepad, in Nioh 2 tapping left stick change the target iirc but this is not suitable for keyboard i guess. Locking on and choosing which part to lock on very tedious. I never use hard şock on turtle after first couple fight. Sorry for my poor English.
One or two janky combats are fine. I think sometimes it is better than boring fight
BIG tip for Bell Borne.
Place a Waypoint right in front of it. After it's starting to move (yes, start of battle), travel to that location using waypoint. You don't have to wait 15 seconds (but 2-3 seconds instead)
Man!!! I love your writing so damn much! I never miss a single video. They are all just amazing discussions. Thank you so much for all the hard work to put these together. I truly appreciate it
0:36 Why does your verina have dreamless as an echo?!!!
Most of these are about the camera angles,not really the bosses themselves(their attacks and animations) ,and that always happens when they are a very big boss
Jue was a cool event/story boss because the spectacle and unique mechanics work well enough as a one time fight, but farming him is hell. I personally liked the problems that Aix and Heron presented. You need to do more than just dodge or counter at the right time. It's fine that the combat revolves mostly around those mechanics, but if that's it it's kinda boring
The Mech Abomination's instant kill grab attack (in Tower of Adversity) that can home in on you even from 180 degrees is just horrible, IMO. It's just garbage game design. You have no way of doing anything to avoid it when you can't even see it coming because you're behind the boss. It's bad.
But we only went highest floor when you need mats, and there are only like 2 characters who needed Jue mats and it will take you almost a month to get to UL 50 - 60. So I think it's not that big deal.....
Lower stage is just for farming echoes, except for the turtle but still it is not very big deal either....
If Jue ever featured in ToA, they will nerf its attack patterns too...
OMG, thank you for highlighting this! Hopefully this could be fixed(?)!
Yeah, honestly I feel like Jue is just...Annoying. Not even difficult, just the way it moves around way too much makes it hard to hit for no good reason. It's just a big time noodle the way the bastard keeps wiggling around.
grappling counters Heron's fire completely. The stream of fire coming down doesn't do damage, just the effect on the ground itself. I'll grapple into that shit and float in the fire stream until it stops and take zero damage.
You can also just stand under it. It only breathes in front of itself, so once it passes you you're safe.
Giving me Monster Hunter PTSD of fighting flying monsters that spend half the fight in the air.
Hoping for next patch they must remove the roar animations on bosses when hit,instead theyre automatic taking damage when hitting no roraring animation, they must roar in the middle of the fight or when buffing themselves
Watching this video makes me want to petition for a monster hunter collab. Let’s add an alternate version of Valstrax and Primordial Malzeno into this game.
Atleast the bosses in Wuthering Waves doesn't hide underground like Genshin bosses.
And jump stomp relentlessly, i hate Azdaha, he and general combat in genshin look like, they try to gang bang and i fight back with unga bunga, because of their understanding of difficulty, they are put restrictions on players to make it harder, i hate lightning attacks in theater, this is look like to me they say” you better kill the enemy in time limit or die, othervise we enjoy to kill you with lightning” this is rude. (I start with 3.8 my character count and their constellations low, i buy xiangling first copy in shop last shop, now c1) Sorry for my poor English.
No I think it's just not the time yet, maybe kuro will add these annoying type of bosses in the future for further content
At least they are not given in tower bro.
I honestly don't think damage downtime as a bad thing. I feel like they could easily balance these bosses by just artifically lowering the HP to alleviate the longer time it takes to kill the bosses anyways. If you think about it, almost every character is balanced around damage downtime. And I don't think its necessarily fair to say bosses that you can constantly whack (like the mech abomination) is necessarily more fun. I can understand your point though.
Aix annoying homing attack is the only major issue why i can`t even reach pass half health.
The other Holo boss at least have a pattern you can react to and most of them doesn`t instant kill, but with this move it pretty much 90% guarantee to kill your character.
it literally has an animation for that attack and a specific order for it's move set.
@@GameOn-sz4do And it still pretty hard to dodge, so?
I checked guide and tried to follow them and most of the time it doesn't work even if the dodge have the perfect dodge effect pop up. My character still die.
@@Aibadenshi if you are not lagging then you r just not doing it right, i cleared it and watched many people clear it
@@Aibadenshi meh this attack is very easy, you better pray when it grabs you and does some shit and then you can't change character, dodge or run with your character, that mechanism is the worst of all things where you're guaranteed to die no matter what you do
@@vandergrift5557 I can relatively react to those. But most of the time I have issue with the homing attack more.
I am a certified Bell Borne Hater, I absolutely hate having to wait to attack it for like 9 seconds......
BIG tip for Bell Borne.
Place a Waypoint right in front of it. After it's starting to move (yes, start of battle), travel to that location using waypoint. You don't have to wait 15 seconds (but 2-3 seconds instead)
Excellent analysis.
I think Genshin's Abyss got me in the "I don't care zone", where I'll try it a few times to beat it but full stars on a clear is something I figure I'll never get (thanks to the Wenut and other similar bosses in the Abyss). After 2.5 years, I just shrug and say "I'll never get 36*s and that's fine."
I don't want that kind of apathy with WuWa.
only problem with turtle is the camera tbh
jue is just a pain
they need to make his hitbox bigger
the model shouldnt be the hitbox with a flying unit
Jue is... just delete that shit. Can't say i had a lot of bad experience with Heron or Aix. Mech Abomination feels like it just stand and doesn't really do anything, same with turtle.
Scar's main problem for me - he doesn't speak, that's not a character who will fight in a awkward silence. Also i feel like bosses in general need more sound effects, roars and stuff.
am i the only one that has zero issues with Jue?
Agreed, i was so confused the whole video cuz i didnt experienced any of it while farming those bosses he mentioned 😅😂
Jue is not hard just annoying having to traverse the arena back and forth
Jue isn't difficult at all with Changli and Jinshi, but with other characters...yeah-
@@WhO-tv4ls Nah.. easy with Chixia for sure
@@gigihanru ooh I didn't know that- I never built Chixia bc I thought she'd be like Amber, but maybe I should since I have Changli
the jue fight just gets annoying cause your constantly chasing it. I wish it gave you more time to attack when you grapple towards it
The Mourning Aix and Impermanence Heron can be neutralized with counters from specific 3 cost echoes. I don't know if that's bad or better game design but it's something.
This channel doesn't miss
it's subjective, i like herone, ye jué runs a lot and he deals no damage, turtle have camera problems, other than that like them. I like mecanics that requires you to do specific actions like destroying armor or dodge.
I did not know this was a problem boss before this video. Was taking them down just fine?
Getting bellbourne echo with reju heal with hp bonus main stats is non existent😂
Jue isn't a problem imo, just use a ranged attacker and damage can be easily dealt with. I think most players are sword users/close combatants and Jue spending time in the air minimizes their reach. I only see players having problems with that boss if they are trying to speed run the fight.
Jue is definitely not meant to be a time gated boss fight. And as much as I hate the flappy seaweed of a aix and that stupid cat, you definitely need skills to beat em.
Just because jue flies .the boss has low attack anyway if you're hit
they need to give rectifiers and pistols advantage over flying. like having them deal more stagger damage to knock them down faster.
i dont think youre supposed to kill every bosses the same way. if you want to easily kill the dragon, bring pistol user. when its hovering in the sky and the grapple notif on its head, grapple to it and shoot in the air immediately. every shot of the bullet is the same vibration damage of intro skills.
tldr just because the boss is flying and your built resonators cant kill it with a single rotation, doesnt mean you should beg kuro to make it walk instead.. like, cmon its a dragon..
the more i see, the more I'm convinced gacha gamers just live button mashing and killing bosses in 5 seconds without getting challenged
@@GameOn-sz4do yeah, some even still saying saying that scar boss still hard. Meanwhile I just kill it with chixia as my main dps by dodging and swap cancelling. I got smacked so hard to the point i refused to pull for changli and build chixia instead.
and all these kids here complaining about weekly boss like bruh. I bet their ass still haven't done holo mephis 3rd yet. I bet their verina heals a lot because their asses getting smacked a lot. I didn't even get my verina past lv50. I can't and won't unlock her revival trait (lv60) until im completely good at this game
@@max-tp1xv ye imagine complaining about scare one of the best bosses designs in games 🤣
Thing is ....jue was fully designed for jinshi. Yes. Not gunners. For jinshi only. Jue full movement is countered by jinshi.
My jinshi sanhua takes a min and half to clear jue. Jinshi att while in air. And sanhua att while on ground for 4-6s. Which is enough to input all her dmg. And jinshi intro casted in air helps to track jue a lot. As sanhua circuit Is always full
@@mahimraihan2235 not really, my Changli can either break Jue stance in one rotation and kill him right after that
I feel like jue is the weekest weekly boss like I melt it as soon as enter the domain
Aix worst attack is always the homing feathers, they fly in so fast with barely a visual indicator. If you don't dodge/ult at the right time then your character is one shot. You can predict when it does it, just requires more practice.
The homing feathers moves are scripted attacks after you failed a parry tho, the more accurate description is that the parries has no dang visual indicator leading to the feathers 1shot ya
U Don't Have To Use An Extreme Rotation Against Joú & I'd Ask For Any Changes On Him Either
But Scar Was The Real Pain In TOA
Jue without flying is just a long snake? I like Jue because his moveset made me remember Divine dragon from Sekiro.
People need to stop complain when they cant defeat bosses in 1shot, luckily they dont even have a 2nd phase or specific mechanic you need to complete to finish them, drag the fight longer.
Do you guys actually can not kill Jue in under 5 mins or anything?
In case of flying bosses, rather than taking away their flying moves i prefer 2-3x faster animation on those parts, i hope kuro design more bosses that encourage people to keep adapting to situations, and to whoever is/are the mf that gave kuro the idea to nerf Scar, skill issue.
I believe in Kuro that they won't implement Turtle and Jué on Tower if not modified in a way where we can hit them consistently
There's not even enough space to put them in ToA 😂
I'm surprised Inferno Rider and the male Exile leaders constant side stepping didn't make this list. Easily the most annoying mobs in the game to deal with rn for me
I think having a boss like Jue requires players to use a gun character. If Jue becomes a boss in TOA, the DPS gun character will come out
Now make a tierlist about "Bosses i can beat with One hand" 😂
Genshin's Wenut is killable within the set time constraints on the abyss. Kuro's monsters are just pain in the butt to deal with.
I think they can keep these bosses in ToA but with more time added to the timer. This would compensate for longer animations.
Other than Jue. Sorry but they're quite bad. Their fight makes sense lore wise bc they don't want to actively harm Jinhsi but it's just not fun.
What I really hate is Jue not because I can't follow him but because Spectro Rover is my Only main DPS and he is Spectro Resistance 😂
Taking a shot everytime Saintonas says "across": 😵😵😵
jue hard ? just press T ......
not using grapling hook while fighting Jue is indeed a bad decision. I aggree however that such a kinda of boss is unsuited for ToA
I disagree with your takes on Yue being a bad boss. Yes she can fly. But so can you, Changli, Jinhsi and soon the painter girl all have very floaty gameplay with teleport on their Intro skill.
If your good at them, you don't even need to touch the floor even once and can chase Yue by teleportating.
I really like this as Yue feels so unique to fight and I often save the Intros just for the gapclosing teleport intros.
As someone who completely beat all the Holograms I can accurately and comfortably say….. Fu*k MORNING AIX…… I hated that more than even Memphis….
P.S F.u.*k Memphis too…..
Jue’s boss reminds me of Pyribbit from Kirby triple deluxe LIKE GOD DAMN STOP FLYING INTO THE BACKGROUND I AM NOT ABOUT TO WAIT 3 BUSINESS DAYS FOR YOU TO COME BACK DOWN
Jué seems to be specifically made for jinhsi to fight, she doesn't struggle as much as other characters imo
Really wish they remove weekly limit all together, it's so annoying
If they did that, you would be able to max your characters in like several days max (depending on having solvents or not). That's not the point, it would make the game and character building hella boring. So yeah, it's good to have a limit, plus you can actually challenge them as many times as you want, you just can't claim more rewards 🤷🏻♀️ and yes, you can claim echo even without claiming rewards.
@@elyon4501 every other upgrade material can be farmed as long as you have solvent, no point in making a weekly limit, they only want to pump up playtime and that's it
@@onion69420....Pretty sure putting a limit will not pump the playtime that's pretty contradictory, its time gate really for people who are whales not to make them immediately get bored cause they got nothing to do after maxing every char.
Alot of stuff are seriously time gated (typical gacha) which won't up playtime of players especially for F2P or mostly F2P, once you've reached Lvl 80-90 for char. everything is expensive (the required Credits) & Materials to lvl up char. & weap,skills & echos, for me atm im just farming credits because how expensive it is to max a char. but once im done with main dps i don't really need to care about material problems anymore because its not like i plan to build every 4 star also that will depend whether i can get lucky of getting them in S6 then i might also don't plan to lvl 90 the support you really don't need to atm.
You're saying as if other gacha games don't do this, weekly bosses are meant to give you limited rewards within a week
@@vandergrift5557 just because everyone else does it, don't mean someone else has to do it
Jue is just Elden Beast in disguise
I personally dont have a problem vs holo aix, its basically PGR's parry ball due to the parry requirement
bro didnt even say the name 😂 cuz he knew those #### shills are gonna storm his comment section and start a war 3:38
Bro using Jinhsi to kill Jue is peak stupidity. Jue has high spectro resistance so using Jinhsi to kill him is gonna take years.
Killing Jue is all about first 10secs of the fight. if u have good echoes you can bring him to a 1/2 or 1/4 of his hp. I personally use Encore or Changli and they get the job done really fast. Jue is has annoying mechanics but if he dies in 30-40secs its all whatever since that the same amount of time to kill any other boss.
ToA Scar is annoying af to fight, initial i game up on trying to 30* ToA because of him but as i kept on fighting him i realized i was always really close to killing him. I recently hit UL60 so i just lv10 some skills and lv90'd my changli and lv80 my sanhua gave her some lv8 skills and then got the job done. Hence i realized the issue wasn't my skill but my lack of dmg or whether my res lib and forte crit or not.People saying Scar is too hard, just need to adapt to him whether it by getting used to his mechanics or just by upgrading the skills for your main and sub dps and increase their levels.
If you are UL60+ and struggling against Scar you have a skill issue and if you are below, you probably don't do enough dmg or both. I don't think Scar needed to be nerfed, Wuwa is action rpg with very good combat. Hard bosses like scar are what challenges the mind and makes players think but at the end of the day ToA was always and will always be a dps/stat check. Even if you were to play perfectly if your characters aren't built properly you wont be able to beat it.
Morning Aix has different issue since most of his hologram kit is bugged and Wuwa targeting system being absolute garbage when fighting him, I haven't fought Aix since 1.0 so idk if they were ever fixed. However any hard fight in any game is gonna be annoying to do since you are going to spend a lot of your time taking Ls.
Fighting Aix, Mephis, Crownless and Scar is nothing like fighting Jue. Jue is like Scara from Genshin, both are huge bosses with very uninteresting mechanics that make them take forever to kill altho i will say Scara is infinitely worse since Jue can be burst down immediately unlike him. Aix Mephis, Crownless and scar are very engaging bosses as they are actively trying to kill you. They don't really run from you and have some tricky BS you need to adapt to.
Aix with its scatter laser beams and grabs
Mephis with its clones and him always teleporting around you
Crownless with its fast pace attacks and aoe
Scar with his delayed swings and ground explosion
Imo all these bosses help players get better at the game in some way, Fighting Mephis will encourage players to get use to hitting parries and fighting Aix and Scar will help you slow the game down and let you get better at perfect dodging and utilizing dodge counters. Crownless is a beast in its own right and you need to be comfortable with the game to really beat him or just nuke him.
In the end i dont think Wuwa has a lot of bad bosses. Bell and Jue I will def agree with as they are very uninteresting and have mechanics that make take difficult to farm that are outside of skill but I'd also like to add that giant cyborg boss as it probably the most boring boss fight in the game. Its literally just a giant punching bag but luckily it doesn't have a lot of hp. Herron and monkey are just average bosses. They can be challenging but it is very easy to adapt to them as they don't have any tricky mechanics and also have comparatively low HPs.
jue is the only problem i will have if in case they will it in toa, due to how it consumes time flying around😅
Jue to Calcharo: You have no powah here 💀
Jue is the Elden Beast in WuWa 💀. He runs away more than he fights
Jue is the only boss that i hate to fight because this mf keeps moving around the arena non-stop he doesn't have any attack that keeps him in the spot i f*cking hate him for that and even if he is on the ground he is still floating which why some of my attacks doesn't even hit this is only boos that has bad design not lookswise but attackwise
Bellborne escaped monster hunter world.
But Jué... Needed more thought.
More humanoid boss like scar since those are the best to fight.
jue arena needs tone shrunk.
"Elden ring did super delayed attacks, so we should do."
Jue is not a bad boss. you should learn the mechanic of Jue.
I actually find the bosses good
Yeah, i 100% agree. i think Jue is a really badly designed fight. Its not even hard. Its just really annoying, u cant even hit it most of the time. Am I fighting elden beast or sth
because we supposed to not hit it all the time? Jue is like a big dragon that can fly you think a dragon like can just stand on the ground and let you hit it?
Literally just skill issues tbh. Waves are wuthering, genshin could never.
Bruh having a problem with jue.. Meaniwhile me beating the last level with just 20-30 sec long with my jinshi doing 401k thru skill. Lol
ikr, in my own experience Jue is pretty ez to kill in just under 30-40 secs
Get use to it bud.
Gacha gamers have never fought shrieking legiana or alatreon and it shows
I don't have any issue farming Jue tho😅, didnt Jue have that grapling mechanics so that you that helps you close the gap between you and Jue whenever it flies
skill issue i see
Jue isnt that bad i hate crownless even more🥲
Interesting…. I didn’t really find any trouble with these bosses…. Plus, I noticed that there wasn’t much lock on being used.. that lock on is pretty helpful.
How do you do it on mobile? I actually didn't know it was a feature before I loomed at the comments-
@@WhO-tv4lsthe lock on? On the left of the characters health bar
Oh first time? Try PGR.
Skill issue
I don't see any problem on wuwa bosses other than jue. It's just my opinion tho. I really miss the time where players can adjust to the game rather than crying and telling devs to adjust the game for them.
it seems gacha gamers just love button mashing and finishing every boss in 5 seconds without getting challenged for a sec
You can still see players adjusting to game instead to telling devs anything and that is being a genshin fan. Those people takes any shit devs throw at them no matter how undercooked they are
I see you haven't played many actions games then (I would recommend DMC 3, 4, and 5, and any monster hunter from 3 onward. Sekiro and Bloodborne are also good).
Most bosses are bad. And yes they called bad because they are bad. You design a combat system for combos, flashy fun can do all sorts of things. Then you design the bosses to negate all that. Attacking relentlessly, barely any openings, punishing you if you try to combo, doing insane damage that can 1-2 shot your character cause you missed a dodge. That's very bad design. Any sort of gacha thats action oriented does this. It's horrible unfun design. Bosses should be tough but fair. A challenge not a punishment. They should encourage use of your full kit not negate it to just dark souls dodging 50 times and hitting 1-2times then repeat.
man is using zzz music in a wuwa video. lul
Sounds like skill issue lmfao
bro is trying to cook a nothing burger. bosses are just fine, kuro should learn to filter out silly feedback like this, first and foremost, and follow their creative vision before trying their hardest to please some tourists with strong opinions
Two words "git good"
Try harder lmfao.
Yeah the Genshin is the best immersive world building game
Huh?
@@bergkatze3186I think he's talking about Fortnite but why he said Genshin is probably due to brainrot.
@@bergkatze3186 I mean Genshin is the best open world gacha in terms of game mechanics puzzle, lore and good combat combo
🧢
@@ExDik1mechanics puzzle? Any puzzle is a pain...