Rimworld Combat Extended Raid

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  • čas přidán 26. 01. 2024
  • Defending against 97 heavily armed pawns.
    Mods Used:
    Harmony
    Biotech
    Combat Extended Wall Light
    Missing Fabrication Recipes
    Call A Trader
    Follow the Vein
    Automatic Power Switch
    Stack gap
    Devilstrand Hydroponics
    Quality Bionics
    RimFridge: Now with Shelves!
    Misc. Robots
  • Hry

Komentáře • 40

  • @namvo3013
    @namvo3013 Před 3 měsíci +63

    I once hit a tribal raid with mortar so hard the explosive pack they carried exploded taking most of the raid with it.

    • @JoshMo1993
      @JoshMo1993  Před 3 měsíci +8

      Always satisfying lol

    • @Gunnergamingyt2
      @Gunnergamingyt2 Před 2 měsíci

      Wait… why did I tribal have an explosive pack in the first place?

    • @vsochi234
      @vsochi234 Před 2 měsíci +2

      @@Gunnergamingyt2 as far as i know they have primitive explosives against white gods (mechanoids)

  • @dandhiari7144
    @dandhiari7144 Před 2 měsíci +30

    It's so satisfying. CE is amazing.

    • @samuelbucher5189
      @samuelbucher5189 Před 2 měsíci

      I never used CE. To me, this just looked like an elaborate mortar defense. How did CE play into this?

    • @Zannider1
      @Zannider1 Před 2 měsíci +1

      @@samuelbucher5189 I have played with CE once, and from what I have noticed, most of the mod's impact on the raiders was psycological, with some goig histeric and shooting averywhere or some other running for cover. Both are mechanics brought from the mod. About actual gun combat, there was no footage to have a say on it.

    • @Armolitskiy
      @Armolitskiy Před 2 měsíci

      @@samuelbucher5189 Artillery is the god of war

  • @codyskull2594
    @codyskull2594 Před 2 měsíci +9

    I did this with the Ragdoll mod, and the 155mm howitzer from Vanilla Expanded. Seeing them get flung across the map is never not gonna be funny.

  • @1kittenme413
    @1kittenme413 Před 5 dny +2

    What amazes me is how smooth it runs it’s almost as if you made mods stop being angry at each other

    • @JoshMo1993
      @JoshMo1993  Před 5 dny

      I think I may have just gotten lucky lol

  • @notaboutit3565
    @notaboutit3565 Před 3 měsíci +16

    Hell yeah, we strategize in similar ways. Love combat extended.

  • @MrUrze
    @MrUrze Před 4 měsíci +15

    perfect Victory!

    • @JoshMo1993
      @JoshMo1993  Před 4 měsíci +1

      thank you. always plan ahead.

  • @ihm6215
    @ihm6215 Před 2 měsíci +3

    Fueron totalmente arrasados por esos morteros de largo alcance de precisión ar25

  • @as_resen
    @as_resen Před 2 měsíci +3

    You completley wrecked them lol.

  • @redstarling5171
    @redstarling5171 Před 2 měsíci +1

    I like your kitchen design. First thing i do in a playtgrough is build a large common room as a space for storage, bunk, kitchen, eating and entertainment. Then build specialist rooms up as i expand out and replace with stone blocks instead of timber. Followed by 4 bunkers around the settlement for each side then everything walled and sealed off with auto doors.

    • @JoshMo1993
      @JoshMo1993  Před 2 měsíci

      We seem to share similar playstyles in that aspect. From humble beginnings to streamlined beauty.

  • @rasaeronraymundo9833
    @rasaeronraymundo9833 Před 2 měsíci +1

    That mortar fire was satisfying

  • @johngojcevic8731
    @johngojcevic8731 Před 2 měsíci +5

    Huh interesting. I usually use the trees as cover and watch my pawn get his eye blown out by a raiders MG before quitting.

    • @JoshMo1993
      @JoshMo1993  Před 2 měsíci +2

      Sandbags in front of embrasures have saved me a lot of heartache. Things still go wrong, just not as often.

    • @johngojcevic8731
      @johngojcevic8731 Před 2 měsíci

      @@JoshMo1993 yeah I always try to build them, just too late however.

  • @user-nb6si3qb2m
    @user-nb6si3qb2m Před měsícem +1

    If i was there i though i will hear AIRSTRIKE INCOMING and die to piece of corpse block

    • @JoshMo1993
      @JoshMo1993  Před měsícem

      hahaha luckily that wasn't the case here!

  • @abcxyz-bq2cc
    @abcxyz-bq2cc Před 3 měsíci +4

    What modern do you use for the mortar

    • @JoshMo1993
      @JoshMo1993  Před 3 měsíci +1

      What do you mean?

    • @lucoi7066
      @lucoi7066 Před 3 měsíci +1

      @@JoshMo1993 I think it refers to the mortar projectile

    • @axious9613
      @axious9613 Před 2 měsíci

      Think it's thermo with cluster bombs

    • @JoshMo1993
      @JoshMo1993  Před 2 měsíci

      Multiple mortars firing different ammo. 81mm HE and 81mm Incendiary. Vanilla ammo

  • @SeyferX
    @SeyferX Před 3 měsíci +2

    how your colonists are so fast? is it bionics or mods?

    • @JoshMo1993
      @JoshMo1993  Před 3 měsíci +7

      Bionics with the "Quality Bionics" mod. Crafted bionics quality is determined by the stats of the pawn that crafted it.

  • @gvvmnceh
    @gvvmnceh Před 3 měsíci +1

    let them come to you

  • @thatoneguywhodoesthatthing913

    HE and WP, shake and bake.

  • @Iconic_Icon_
    @Iconic_Icon_ Před 3 měsíci

    Why Misc robots over biotech?

    • @JoshMo1993
      @JoshMo1993  Před 3 měsíci +5

      I've given that some thought. Misc Robots became the obvious choice when I didn't need a Colonist with SEVERAL upgrades in order to perform duties. Think of my robots as "conscripts". They are there to do a job but won't be remembered. Then dig deeper into the dynamics of the World... it's sad.

    • @Iconic_Icon_
      @Iconic_Icon_ Před 3 měsíci +1

      @@JoshMo1993 As i seen u only use cleaner and hauling robots. I just think that only for that reason biotech is like more vanilla friendly and the graphics looks better also for me, thats why i was wondering.

    • @SeyferX
      @SeyferX Před 3 měsíci

      are you guys talking about Craftable Misc robots mod?

    • @emmanuelallen5680
      @emmanuelallen5680 Před 3 měsíci

      @@SeyferX they are, it's a staple in my imperial space empire playthroughs

  • @harmez7
    @harmez7 Před 2 měsíci

    Noob