The Design of Subnautica

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  • čas přidán 6. 09. 2024
  • In this 2019 GDC session, Unknown Worlds' Charlie Cleveland discusses the design of Subnautica and how it created feelings of exploration, discovery and the unknown.
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Komentáře • 121

  • @CF542
    @CF542 Před 5 lety +92

    As someone who often never completes a game, I have played Subnautica to the end five times. It's such an amazing and deeply engaging game.

    • @Gunth0r
      @Gunth0r Před 4 lety +22

      conversely, as someone who is a die hard completionist, I never wanted to finish building that rocket, because the world had become my new home, not something to finish. They really nailed the whole intrinsic reward thing.

    • @DOSRetroGamer
      @DOSRetroGamer Před 2 lety

      Subnautica is the best game I never finished 😀
      Disclaimer: I didn't complete a single game since Mass Effect 2.
      hate that I lose interest in every single player game after a few hours max, but that's the way it is.

  • @Lugmillord
    @Lugmillord Před 5 lety +111

    "Would you please be so kind and introduce yourself to your neighbor." - that was awesome.

    • @Q3lu
      @Q3lu Před 4 lety +9

      yeah and
      embarrassing too

    • @nintendude794
      @nintendude794 Před 3 lety +3

      Awesomely embarrassing

    • @qwertydavid8070
      @qwertydavid8070 Před 3 lety +6

      "screams of the damned ensue for the next 5 minutes"

  • @davekincla9818
    @davekincla9818 Před 5 lety +123

    Best, most immersive game I have ever played.

    • @boggledeggnoggler5472
      @boggledeggnoggler5472 Před 4 lety

      VR mode especially

    • @boggledeggnoggler5472
      @boggledeggnoggler5472 Před 4 lety

      @@cojeflane forging into dark and unexplored waters, not knowing what to expect is one of the greatest thrills I've gotten from any video game. I wish I could experience it again now. Search for the courage deep within you. It is there. I know you will make me proud, son

    • @boggledeggnoggler5472
      @boggledeggnoggler5472 Před 4 lety

      @@cojeflane you have made me proud, my courageous child

    • @nickb220
      @nickb220 Před 3 lety

      @@cojeflane stressed because of too many things to do right?

  • @Dylen
    @Dylen Před 3 lety +28

    My heart breaks every time I see a GDC talk and inevitably people forget how to talk during the Q&A section. It's so cute how we are so passionate about making games and get so excited and nervous when asking our idols about it. I always laugh, cringe, and die inside in a good way. It's kind of a tradition. Every single Q&A xD

    • @ledumpsterfire6474
      @ledumpsterfire6474 Před rokem +2

      These guys kind of became celebrities in the indie scene, and people get weird about celebrities for whatever reason

  • @wzrd5572
    @wzrd5572 Před 5 lety +42

    As someone who wants to go into the game development industry, this talk is really valuable. Thanks Charlie, and Subnautica is a fantastic game!

  • @AxzenStarcraft
    @AxzenStarcraft Před 5 lety +68

    I was making a game with a small team based on Sbnautica's terror, and when the production ended, I felt like it was a failure and I failed as a result. This talk has helped me feel like what I was doing was hard, I just needed a bigger team and more time. It also helped me realize why I was making a horror game when what I wanted was a terror game.
    And the message about meeting your neighbor is so nice. I'd love to meet Charlie in person and talk to him about what I could do with my game and just get to know him in general. He seems like a sweet man.

  • @Eupolemos
    @Eupolemos Před 5 lety +26

    19:27 - I remember that, it was def. one of the "YES!" moments of the playthrough. Thought I was dead but made it. Felt like a dungeon master calling it to my favour or something. Very special :)

  • @Random49558
    @Random49558 Před 5 lety +13

    Life long gamer here. Subnautica is so good, that it is one of my favorites of all time... and I generally hate survival games. But, at its core, it is an exploration and discovery game and that is why it succeeds.
    Nice job with the talk at GDC Charlie. You represented yourself, your game, and your company well. Very informative and engaging. I hope for more amazing experiences from Unknown Worlds in the future.

  • @Pest789
    @Pest789 Před 5 lety +17

    Regarding the spoilers question at the beginning of the Q&A session, as a player who played each release during early access and was spoiled along the way, it was still thrilling to play through the whole game one last time once it was done.

  • @malachiclark1896
    @malachiclark1896 Před 4 lety +5

    As a new subnautica player, i am quickly becoming a huge fan of not only the game itself, but the the team behind making it. Talk about passion, ideals, and a willingness to change their creative processes.

  • @yourMoonstone
    @yourMoonstone Před 4 lety +10

    This brought me to tears. This passion is evident. I needed to hear this. The breakdown of MCP & minutes of fun.. this is so helpful. Trying to make something completely new is so scary. Thank you for helping me conquer this fear

    • @charliecleveland9053
      @charliecleveland9053 Před rokem +2

      You're sooo welcome. It probably doesn't make it too much easier, but I hope it helps even a little.

  • @DogginsFroggins
    @DogginsFroggins Před 5 lety +8

    This honestly made me love the game even more, the main reason I liked it is it was I though it strived for a feeling instead of a specific slice of gameplay, and this confirmed it. This makes me hold off on the expansion because I want the full experience, but knowing their development process gives me so much confidence in the 1.0 release.

  • @SoilentGr33n
    @SoilentGr33n Před 5 lety +5

    The scanner is fucking genius. Sure it's kinda tacky and seems like a lazy mechanic but they made it an irreplaceable part of the game by the amount of work they put behind it. You can scan so many things it makes the world feel ten times bigger and more alien when you read the fucking crazy descriptions of some organisms.

    • @wzrd5572
      @wzrd5572 Před 5 lety

      Yeah the amount of effort that went into all the item and creature descriptions is insane! Really, as you say, makes the world feel a lot bigger.

    • @hauntedshadowslegacy2826
      @hauntedshadowslegacy2826 Před 5 lety

      Metroid Prime could've done just as good, but the technological limitations of the era prevented it. Kinda sad, because I do agree that adding scan-able stuff can help gameplay and atmosphere.

  • @masshysteria4907
    @masshysteria4907 Před 5 lety +15

    Started playing Subnautica a few days ago and im blown away by this game. I had to stop watching this video because of spoiler's, but ill be back.

    • @masshysteria4907
      @masshysteria4907 Před 5 lety +2

      This game made me feel more then any game ive ever played. I will never forget this game, ever. Thank you so much for this and i eagerly look forward to your next projects and/or add ons.

    • @blabla-rg7ky
      @blabla-rg7ky Před 4 lety +1

      @@masshysteria4907 yeah, it's a masterpiece, despite of the many bugs it has. I don't even like survival games, moreover, I think horror games are the creations of mentally retarded people. And yet, even though I have no idea why I even considered playing this game (knowing very well what kind of game it was due to the research I've done at that time) I still consider it one of the best video games ever created, regardless of time, regardless of genre. Definitely in my top 5 games of all time, along with HoMM3 (WoG)

    • @zeallust8542
      @zeallust8542 Před 3 lety

      @@blabla-rg7ky I consider Subnautica as more of an adventure and exploration game than a survival game

    • @blabla-rg7ky
      @blabla-rg7ky Před 3 lety

      @@ebrinckmannde I lost college because of it xD .... Mid-way from accommodation to college there was an internet cafe and I always stopped there "for a few minutes" when going to college to see what kids were playing, and then hired a computer "just for a few minutes to try Starcraft, Fifa 99, Bomberman, AvP, or Heroes 3"... Before I knew it it had been 22:00 o'clock and the cafe needed to close and there I was missing my day at college.... did this routine for 4-5 days a week + 2 days on the weekend for a total of 7 full days out of 7 maximum... each week, for a full year xD
      And the worst part - from a moral point of view - is that I don't regret shit what I've done LOL

    • @blabla-rg7ky
      @blabla-rg7ky Před 3 lety

      @@zeallust8542 you may be right but I said "survival" because it has survival elements and it's in this game genre anyway

  • @DeveraDW
    @DeveraDW Před 2 lety +5

    I’ve really wanted a doc on my fav game, this was pretty close to getting this, thanks for uploading!

  • @Remin534
    @Remin534 Před rokem +2

    This was a great presentation. Thank you Unknown Worlds for producing and developing the game

  • @Azulicious
    @Azulicious Před 5 lety +11

    Mostly I just found this reassuring. I'm developing on my own, and it sounds like I am working a lot like Charlie Cleveland worked -- I'm still carving out the shape of the game, figuring out what things can be added or improved that support the core fantasy and pave the road to more gameplay and that end idea, foggy as it might still be, without blowing up the scope. Just going little by little.
    Helpful talk.

    • @CharlieCleveland
      @CharlieCleveland Před 5 lety +3

      I'm so glad! Being in the jungle is normal. Not easy, but to be expected, if you're making an original game.

  • @xaltotungreat2000
    @xaltotungreat2000 Před 5 lety +8

    I always liked the sunnier biomes more. For me, Subnautica is about the thrill of exploration and building your own big home. Deep biomes are cool in their own way but Safe Shallows always remained my favorite. I didn't see this fear (the thrill of being scared?) of big predators as a cool feature of the game. Futuristic technologies and machines added a lot of fun to the game as well.
    P.S. Wishlist? I wish they had added more lore to the game. I understand a lot of people don't read books in games but I prefer to know everything. I usually read books in games.

    • @Arkayjiya
      @Arkayjiya Před 5 lety +1

      I saw the thrill as awesome but discovery is still my favorite part. Which is why I think they struck a good balance. Even in the depth there are places of calm (in fact I'm willing to bet that just like me, half of the player have an underwater base somewhere around the 900m mark in a specific place. I even built a zoo there!)

    • @xaltotungreat2000
      @xaltotungreat2000 Před 5 lety

      @@Arkayjiya Yes that place was hard to miss. I imagined actually sleeping in that base with large windows on a specific structure and the activity around it. Would be cool!

  • @554466551
    @554466551 Před 4 měsíci

    In my steam library I have a category called Best Game Ever. Subnautica is on that very short list. Another of the games is one that died in Early Access - and its abandonment still hurts to this day. They did the monthly big feature releases just like the Subnautica team, but it wasn't until this talk that I realised it was the lack of emotionally impactful experiences that most likely let it down. Charlie's talk showed me it really needed those moments that make a streamer go wide eyed with wonder or shriek in terror to really engage with a wider audience. Fantastic, eye opening talk. Thank you.

  • @III-vg4dp
    @III-vg4dp Před 5 lety +10

    so many hopeful game makers 49:04

  • @insertoyouroemail
    @insertoyouroemail Před 2 lety +2

    That was pretty sweet when he asked people to introduce themselves. :)

  • @nilsoleblock9649
    @nilsoleblock9649 Před 3 lety +2

    I almost didn't play the game, because I swam around at the beginning and didn't "feel it". Just continued, because my brother played further and further. And I must say, it was one of the best experiences I had!!

  • @Taartin
    @Taartin Před 5 lety +4

    Best therapy session i had in a while, i now know how to deal with my problems!

  • @birdfacemd
    @birdfacemd Před 2 lety +1

    Getting heavy Mac from Always Sunny vibes from his mannerisms for some reason. Great talk!

  • @behindert
    @behindert Před 3 lety +1

    Subnautica was hands down the first time "early access" games did not fail me. Everytime someone says "early access always go bad" i bring this game as an example how good it can be.
    I have bought Subnautica: Below Zelow without even thinking about it. Havent played a bit, but i am looking forward what the complete game will look like!

  • @isto_inc
    @isto_inc Před 3 lety +1

    What a fantastic talk. We'll be using this in our design for sure

  • @MrBurnss1
    @MrBurnss1 Před 4 lety +1

    One of best GDC talks i have listened to. So much great info on so many topics. Thank you.

  • @zionen01
    @zionen01 Před 3 lety +2

    This has so much good information for aspiring game developers.

  • @andykod77
    @andykod77 Před rokem

    Played this on a whim and was totally in awe of how addictiveley amazing this game is could not stop myself from playing

  • @GWebcob
    @GWebcob Před 3 lety +1

    49:30 crowd sound sample

  • @REXS0L
    @REXS0L Před 5 lety +7

    I love Subnautica

  • @Fancypants117
    @Fancypants117 Před 5 lety +1

    subnautica became one of my top 10 best games of all time and it's great seeing the thoughts behind a lot of the decisions made
    it does a lot of the little things right and really hooks me in emotionally like he said, trying to convey a vibe more then just ham fist me something
    So even if it's not the best at different aspects, it stuck with me far more then those games that had bigger budgets or had REALLY big stories or 1000's of hours of dialogue or whatever
    I really hope subnautica kicks off a whole B level gaming market that really flourishes some very fleshed out ideas that are unique ideas from studios not as controlled by big companies but large enough to be a bit more ambitious then the usual stereotype indie games
    Might make more players and consumers who usually just go with the easy AAA game stop and try out something a little different, keep the art of gaming alive

  • @VILL4IN
    @VILL4IN Před 4 lety +2

    your game gave me hope for creative games again

  • @ekangam2359
    @ekangam2359 Před 5 lety +3

    What a great talk, lots of wisdom in there!

  • @munk_ken
    @munk_ken Před 3 lety

    I'm glad I stumbled upon this talk. I've already had a few too many projects that shooting into the far left field of the jungle of dev and ultimately becoming terminated for the sake of maintaining project turnover.

  • @TheNerd
    @TheNerd Před 3 lety +1

    "i didnt wanna add more guns to the world" 3 mins into the video and it got my thumbs up

  • @theloafdude8304
    @theloafdude8304 Před 5 lety +5

    YES! I love Subnautica!

  • @sciencetablet2634
    @sciencetablet2634 Před 5 lety +3

    A true masterclass.

  • @kepler1175
    @kepler1175 Před 3 lety +1

    Ha, I remember the random start location making me question if the game was procedural

  • @eastlynburkholder3559
    @eastlynburkholder3559 Před 3 lety

    Whether we have a restaurant or a game, the essential thing is the eater's or gamer's emotional experience while visiting the restaurant or playing the game.

  • @Pixiez
    @Pixiez Před 2 lety +2

    To bad they didn’t used the same approach on Below Zero

  • @augustinchauveau6787
    @augustinchauveau6787 Před rokem

    Thank you for that brilliant talk !

  • @baronsengir187
    @baronsengir187 Před 5 lety +9

    And if EA had designed it you would have needed 100 Titanium for a knife and could buy ingame currency to speed up the farming. And it would always push some notifications for that. And that would have ruined the game.

    • @baronsengir187
      @baronsengir187 Před 5 lety +3

      And Bethesda would have sold White paint for the Sub for 20$

    • @SerBallister
      @SerBallister Před 5 lety +5

      The crashed ship and islands would be DLCs

    • @gdfish3532
      @gdfish3532 Před 5 lety +6

      you give EA too much credit, the knife would obviously be a random drop from the fun and ethical(tm) "surprise mechanic" crafted with those 100 titanium.

    • @hotmirrorful
      @hotmirrorful Před 5 lety +1

      @@gdfish3532 dont forget to power it with Ion crystals.

    • @dododestroyer5480
      @dododestroyer5480 Před 5 lety

      it actually hurts me how likely these jabs actually are

  • @Simtar123
    @Simtar123 Před 5 lety +3

    Love this game!!!

  • @analogGigabyte
    @analogGigabyte Před 4 lety +1

    Subnautica is the best thing I have played in my 30 years of gaming.

    • @brett84c
      @brett84c Před 3 lety

      It's up on my top 10 games of all time list, for sure. Such a unique and absolute gem of a gaming experience.

  • @TacticaLLR
    @TacticaLLR Před rokem

    This is great

  • @Radicalshikami
    @Radicalshikami Před 5 lety +1

    Subnautica team a love your game, can you fix the xbox one controllers not working on pc?

  • @phlegios
    @phlegios Před 5 lety +5

    Didn't learn anything new, but it was a really positive talk.

    • @Sagaan42
      @Sagaan42 Před 5 lety +1

      That's most GDC talks tbh, but still,this one felt very nice.

    • @phlegios
      @phlegios Před 5 lety

      @@Sagaan42 Yeah, I feel the same thing when various developers do a post-mortem about their games or talk about their games: whether it's technical side or artistic side of things. Most of these "lectures" talk in generalities, which is a bit sad. Still, it's better than nothing.

    • @Sagaan42
      @Sagaan42 Před 5 lety

      @@phlegios Some of them really DO teach you interesting stuff, they're just rare to stumble upon.

    • @phlegios
      @phlegios Před 5 lety

      @@Sagaan42 true

    • @Sagaan42
      @Sagaan42 Před 5 lety +1

      @@phlegios I tried to think of some examples today, and had a hard time. I think i learnt some interesting stuff in the Zelda BOTW postmortem for example. But I think that postmortems are just too generic in their substance. In order to learn something, you have to go into more specific and precise talks.

  • @armrarr
    @armrarr Před 2 lety

    sir, you brought us a big ass platform GUN.

  • @misomiso8228
    @misomiso8228 Před 3 lety

    42:17 what is the difference between 'horror' and 'terror'?

    • @Amoroph
      @Amoroph Před 3 lety

      In short - Horror is short, and based purely on quick scares. Terror is long and sticks with you.

  • @AZTECMAN
    @AZTECMAN Před 5 lety +3

    The depth is not negative infinity... its about 8k meters... if you drop the prawnsuit down (with max depth capacity upgrade) and jump out at the last second and then swim deeper... you pop out of the sky!

    • @devoutrelic1228
      @devoutrelic1228 Před 5 lety

      It's actually 10k, and it also always puts you at the safe shallows biome spawn.

  • @TheLujami
    @TheLujami Před 4 lety

    Anybody know the name of the Solar Fields track?

  • @user-rm8wr4gq2i
    @user-rm8wr4gq2i Před 5 lety

    Great talk!

  • @Mr337M
    @Mr337M Před 5 lety +1

    I feel like I heard this talk before. Is it a repost?

    • @Kenjibudo
      @Kenjibudo Před 5 lety +3

      I felt the same way too, searching the channel I think it's because there was also a Subnautica postmortem talk that went up just a couple months ago.

    • @wzrd5572
      @wzrd5572 Před 5 lety

      @@Kenjibudo yeah I agree

  • @Kamil_O
    @Kamil_O Před 5 lety

    interesting look on building a game

  • @shermansherbert2570
    @shermansherbert2570 Před 3 lety

    Funny it doesn't mention the game breaking glitches still present like your giant sub just disappearing for no reason. Or glitching to #3ll inside the ship on both PS4 and PC.

  • @mj2carlsbad
    @mj2carlsbad Před 5 lety

    What was he saying "oops" about at 11:25 ?

  • @kosodrzewinka
    @kosodrzewinka Před 2 lety

    ok how come he mentions minecraft but doesn't mention half-life/portal

  • @casedistorted
    @casedistorted Před 5 lety +1

    Hey University if Wisconsin represent in the ending Q&A!

  • @printchannel_name3371
    @printchannel_name3371 Před 4 lety +1

    14:23 MCP

  • @casedistorted
    @casedistorted Před 5 lety +2

    Pretty sure I’ve already seen this on CZcams somewhere unless this is brand spanning new
    Edit: I guess Subnautica 1 was a fluke because Below Zero was nowhere near as good. It was a fun game but def not as impressive.

  • @Ifinishedyoutube
    @Ifinishedyoutube Před 4 lety

    I want the map they have.

  • @alexxx4434
    @alexxx4434 Před 4 lety +1

    Johnas, being a programmer, made a better structured presentation. ^_^

  • @WarpedSpaceDev
    @WarpedSpaceDev Před 3 lety

    One day ...

  • @kadirlofca
    @kadirlofca Před 3 lety

    I didn't know deadpool was a game developer

  • @tdreamgmail
    @tdreamgmail Před 5 lety

    Cool

  • @georgplaz
    @georgplaz Před 4 lety +1

    13:00 this slide is so american 😂

  • @ZoidbergForPresident
    @ZoidbergForPresident Před 5 lety

    I don't like Subnautica, couldn't get into it, maybe this talk will help me understand.

  • @SharkyShocker
    @SharkyShocker Před 5 lety +1

    Who else jumped at 21:35?

  • @georgea.corman2226
    @georgea.corman2226 Před 4 lety +3

    Whats this guy gonna do when he finds out how many kids drown in swimming pools every year. "Let me tell you why in Subnautica 2, we removed all the water...."
    Just jokes people, I know he means well. Great game.

  • @Gunth0r
    @Gunth0r Před 4 lety

    tl;dr - ain't no rest for the wicked. thank god there's coffee and power naps.

  • @alexanderalikin1210
    @alexanderalikin1210 Před 5 lety

    First one!

  • @andrewcamden
    @andrewcamden Před 5 lety +3

    "I don't think the media causes violence therefore I decided not to make violent media because I don't want to cause violence."
    In other words, I think I am part of the problem but I don't want to admit it.
    On a related note, giving more publicity to mass shootings makes them more likely to happen. It's called the media contagion effect and it also happens with suicides. If you want to make a non-violent game, say you think there is too much violence in the world, maybe make an anti-war statement and do NOT give more publicity to the people who WANT more publicity for their atrocities.
    Another point worth noting, Japan has no shortage of violent media and Switzerland has no shortage of privately owned guns yet both countries have some of the lowest rates of violence on Earth. What both nations have in common are constitutions that forbid starting or participating in wars. Do you think maybe that has something to do with it?

    • @jgtogi6839
      @jgtogi6839 Před 5 lety +4

      No, both Switzerland and Japan have more homogeneous populations and where the population isn't homogeneous conflict is far likely to happen. That is why the Swiss suffer from a rape epidemic caused by Muslim immigrants. Also Japan suffers from a violence epidemic but it's self inflicted. The Japanese have one of the leading suicide rates in the world. These in no way correlate with media violence . I respect the devs attitude towards it though because he is leading by example. It's pretty hypocritical when guy who believes that media causes violence works on a violent FPS while advocating to censor such content. At the very least he didn't push for forcing other people to change and kept his comment short and personal since it wasn't the focus of the lecture.

    • @4TheWinQuinn
      @4TheWinQuinn Před 3 lety

      Imagine thinking that anti war constitution makes your population less violent haha. It’s the PEOPLE and CULTURE. In Japan and Switzerland people respect eachother and it’s very safe. Flood a country with different people and cultures and what do you get? Fractured society, suspicion, no trust, and crime.