You're WRONG About Your Aim!
Vložit
- čas přidán 29. 06. 2024
- Perfect your Valorant Aim like the PROS with our aim guide! gopg.pro/fps
This VALORANT #shorts video talks about your aim in VALORANT and how you're probably completely wrong about what's wrong with it - or even if it's the problem in the first place!
What is ProGuides?
ProGuides is the only website you need to get better at your favorite game. We produce the best guides in the world with every major Pro to make you better FAST.
Follow ProGuides on:
Facebook: / proguidescom
Twitter: / proguidescom
Discord: / discord
Reddit: / proguides
#valorant #proguides #fps - Hry
Learn how to improve your aim quickly and effectively with our aim guide today! gopg.pro/fps
Ratio (real)
@@reenasunil7809I stopped that ratio buddy
@@reenasunil7809now it's the same amount of like
@@mmueje8081 no one's really looking here bro
@@reenasunil7809 I know bro😔
i ain't having a whole ass aim routine for valorant 💀💀💀
then stay in gold
then stay in silver
then stay in bronze
Then stay in iron
Then stay in plastic
Is it jus me or did I see that cypher cam hold a gun
You did. That was a very bad bug in the game a while back. It has been fixed a long time ago. But yes, cypher was VERY broken lol
It was a bug in beta or early release
My problem is reaction time.The 0.1 of a second a guy sees me im dead.And shaky aim.
Could be your slow corner peeks, or holding an angle when the other person peeks
Slow peeks means they see your shoulder before you see them
Holding an angle and they peek means they have 2x ping head start (could be almost 100ms)
that’s why you sometimes die before you even see them.
@@ShaneCreightonYoungtoo sum up what you said, it’s peaker’s advantage. The way to fix that is to jiggle while holding or play off angles. (I’m Immortal 3)
@@cyveaayou hit immo 3 and you just comment on proguides vids?
@@cyveaathere's even a thing called negative peekers advantage, which is the case the person that holds an angle gets an advantage against the peeker, causing the peeker to think that they're insta headshotted in 50 milliseconds.
Sometimes my aim is insane sometimes my aim is ass
The fact he said if u grind gridshot for hours on end you wont be able to hit shots, which is true, you also need to use the bots as a reference
That's a really good video.
Thank you
I am pretty accurate at medium ranges and sometimes long ranges with vandal. But I think my big issue is I can't flick too quick. How do I improve this?
It's definitely my aim+shooting before I'm on the head, my 12 hs% in plat goes brrr
Bruh "play 25 hours of gridshot a day" lmaoo
my problem is the lack of confidence
like I can feel the fear lmao
Valo is my first FPS game and i started recently so Im very afraid to not bring value for my teammates
I had few times when i felt great for no reason and was a killing machine but usually im at the bottom of the list
yet playing Valo is so much fun so I kinda have to fight myself every time I play
It's my aiming inconsistency, that's the only thing holding me back, I'm telling you
I either hit straight heads and hospital flick people, or j whiff my entire phantom mag
I mean if i got my crosshair on had i flick away
I think i lack on almost all of them. You think playing the game more will solve some of them like crosshair placement, or should i practice all of them on by one?
You slowly tackle one skill at a time but keep in mind other skills like crosshairs placement comes with time but you can practice it by making sure when you turn your crosshairs doesnt arc but is a straight line then you work on other ones etc
@@mojojojo6535 thy 👍
I think Im lacking team work cus im pretty much got used to 1 taps
My aim is bad how do i know nerve damage probably
How do I improve at tracking
You can turn strafing on in the range and try to track the bots when they strafe and even in aimlabs they have multiple tracking scenarios
@@ProdBySneezy thanks bro
Just consistently. And for those dumb clucks out there that are gonna say its your movement that sucks and thats why your not consistent your wrong. It isn’t my movement.
tracking is the problem for me