Unreal 5 Tutor: Vectors 08: Normal Vectors
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- čas přidán 11. 09. 2024
- This vector talks about "normal" vectors - vectors that are perpendicular (sticking out) from a surface. It shows the use of a normal vector in the unreal engine to get a reflected vector.
It is part of a playlist on using vectors in Unreal projects, and gives entry-level explanations of the use of vectors, backed by examples realised in the Unreal Engine. It is aimed at newcomers to the Unreal engine.
This playlist is part of a suite of videos designed to give entry-level teaching for Unreal Engine V. There are many videos on CZcams about how to achieve specific things in Unreal, and the vast majority focus on a set of steps to achieve a specific aim, without really helping you understand what you are doing and why. My videos focus more on understanding what you are doing, so you can become a practitioner, not a copier. I have quite a few years experience of teaching Unreal in person with students, so think I have a good grasp on what needs explaining, and what can be confusing.
I am happy to try to answer questions in the comments, but won't go so far as to engage with your actual projects to help you debug. Sorry. That's a service I only provide to my students.
This channel contains videos on several subjects related to game development (some quite peripherally). These videos have been made for teaching at Northumbria University, but have been made publicly available. www.northumbri...