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-ColonThree- The TAS (the longest pit hack ever)

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  • čas přidán 7. 12. 2012
  • Download here: bin.smwcentral....
    Created by HoorayForJay and ShadowDragon ( / shadowdragon121taser )
    Welcome to ColonThree, so far the longest pit hack in existence. We have spent close to 3 months creating this hack, then a further 3 months tasing it. Our aim was to create a pit hack that was as creative as possible, aiming to include lots of unique ideas, while still being hard as nails. If you have any questions about anything ever, feel free to leave a comment, I will read ALL of them :D
    Thanks to Masterjun for doing the first part of the purple room. We just continued on from his smv. This is not a speedrun. While we didn't sit around and waste time since this is unnecessary, we didn't try to optimise in the slightest. That being said, we ended up with roughly the same amount of frames and rerecords, so hopefully that's a good indicator of difficulty. The first room is intended to be hard kaizo, and most of it is very possible without any slowdown, so if you're a casual kaizo player, hopefully this will give you a bit of a challenge. Routes shown here may not be the intended solutions, nor may they be the fastest way.
    The Goomba's and the Boo boss at the end all have a "ColonThree" face which is this :3 , hence the title.
    [---------------------------------------------------------------------------------------------------------------------------]
    ShadowDragon's part of the description:
    I feel like this is in fact the best hack that I've ever made, and I hope that you guys enjoy watching and playing it. For
    those who haven't, it's a good mix of fun, creativity, and hard difficulty at the same time (not to brag). And, we know
    that you guys will have some questions about the custom blocks, so I might as well explain what they do:
    Shell Block - Only sprites can go on top of these; it acts as a slippery ledge tile for sprites.
    Yoshi Block - Only seen once in the hack (the ghost house); this was our original design for the "kill mario and let sprites
    pass through" block.
    Block That Says "On" - Solid when the status of the on/off swith is on.
    Block That Says "Off" - Solid when the status of the on/off swith is off.
    Glitched Tile 1 - You can barely see the lower two pixels of this on some of the cutscenes; it locks your controls.
    Glitched Tile 2 - Teleports the player if $15 is equal to #$80 (Player is pressing A or B).
    Glitched Tile 3 - Teleports player to overworld.
    Checkmark on Mario Block - Acts as a solid block for sprites and as nothing for the player.
    Purple and Black Bars - Kills the player upon contact; sprites can pass through this block.
    Red and Black Bars - Kills the player and sprites can walk on this.
    Screen Scrolling Pipes - Includes about twenty separate blocks that I don't really have the time to explain.
    Those were all of the blocks seen in this video (there are more, but you need to play the hack to see what they are =P)
    I highly recommend that you play this, even if you aren't the pit type, it will get you trained. Happy playing!

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