I remember my grandfather buying it for the PS2 and playing it until he couldn't get past a guard and handed me the controller. That was how the game was introduced to me. Awesome comparison video.
@@ghost085They haven't. Consoles are really close to pc in terms of architectures and power (at least mid-rante PCs) so it's easier to upgrade graphics for the PC version. In the Xbox/PS2 era games weren't made for consoles, they developed the big (PC) version and then downscaled to console level. That's the reason PC games were so many leagues beyond console versions. Downscaling allows to have a perfect version in every machine but requires to remove features that many times are too vital in the game code and it becomes a nightmare to port to lower machines. Programing for console and then upscaling makes it much easier but upscaling is impossible to reach PC's top quality as the game core has its limits.
@@ghost085 Ubisoft and EA do get a lot of shit on the PC but over the last few years, probably with the start of this gen of consoles, their ports of games on the PC are a lot better than they used to be but they still take a lot of shit because both of them are still greedy, especially on dlc contents. I'm sure I also heard that both companies make more money on the PC then consoles thanks to them having their own store fronts.
This was back when Ubisoft and EA used to make multiple ports for each platform, to fit the specific platform's tech. gotta love it, when developers used to care about their product.
I had an original Xbox. Still remember playing this game for the first time, and being absolutely blown away by the lighting and use of shadows in the actual gameplay. That paired with Halo CE absolutely blew my tits off at the time. Still loved my PS2 also, but it showed Xbox was a contender.
Look at Splinter Cell Chaos Theory on the XBOX, when I first got it I thought it was incredible, then i played the version my friend had on his PS2 and maybe laughed at it and he maybe got a bit jealous :P
Sean Kretschmann Xbox was wey more advanced console than ps2 i dont know why ps2 got more famus honesty but we must renamber that at time ps2 was first console and the first with a dvd player as well i know some people who only bought one just to play dvd they didnt eaven give a damn about games.But xbox was a true gaming console it had the power and potential.
Yes the same thing happen with PS3, people start to buying that console because sony includes a Blu ray incorporate len. I can't understand today how the people bought a PS4 over Xbox one X that console is more powerfull, a "compact" pc like his ancesters.
Isai Perez ps4 has just the better exclusive games for this reason, it sells much better i have a ps4 pro am absolutely satisfied with it but i think the xbox one x really great what it is hardware technically.
I have played this game on all platforms besides the Xbox version. Seeing these differences makes me want to do a full comparison detail of this game between ports.
Technically the DLC missions for the xbox version can also be obtained from the "Rainbow Six 3 Companion Disc", a promo disc that had a demo of Rainbow Six 3 and the DLC for Ghost Recon and Splinter Cell. Obviously it's little more than a curiosity today, but I'm a pedant so I felt it was worth pointing out.
I don't know for sure (don't even own a x360) so don't take my words as gospel, but I own a similar disc for MechAssault 2 and it's just a loader that launches an installer for the DLC. If the "demo" sections for og Xbox games that are compatible on the X360 works, I don't see why the RS3 disc wouldn't.
Captain Night Dammit time for me to look for a used original Xbox at a good price. That would have to be the best way for me to experience these DLC missions.
Cool video, but did you notice that currently on Pc it's impossible to get the same shadow quality as the Xbox version? The reason is "Stencil Shadows" The two first Splinter Cell used an exclusive feature on PC and Xbox at the time called "Hardware accelerated Stencil Shadows". It was a feature baked at the hardware level on geforce 4, 5 and maybe one more generation after that. It was then replace by more efficient solutions on a software level. The consequence is that support for Stencil Shadows was dropped and with somewhat recent hardware you cannot have all the Stencil shadows properly working on PC. it's also absent from the following remasters of the game. So the only way to get all the eye candy regarding lighting and shadows is to play the game on the original Xbox. I thought it was a fun little anecdote ^^
Actually SC on Xbox and PC use Nvidias proprietary Shadow Buffer technique which is not the same as stencil buffer shadows. But you re correct that this feature was baked i to to the Xbox and the GeForce 3 PC graphics cards of the time. The Gamecube also supporter shadow mapping in hardware but few developers used it.
6:32 that chicken design is inspired by a Quebec bbq chicken restaurant chain called St-Hubert. One thing I especially liked about the Xbox version is the bonus video features where they interviewed developers as well as some of the in-game characters inside the Montreal Ubisoft offices. It really ads a fun, human touch that makes you understand and appreciate the game more. In one of the videos, you see a random employee walking in the background, unaware they're filming, notice the camera, mouth the word "Tabarnak" (fuck) and walk away.
Odd. I remember playing Splinter Cell at a friends house on PS2. I then bought it years later for myself on Xbox. Now that you mention the differences, I can recall the subtle changes. Funny how I never noticed them till now
I owned ps2 version and while it was well made, xbox version is like night and day difference. Very drastic especially how light and shadows are displayed
you went into depth with this and it was explained fantastically i had the ps2 version and it had nothing compared to the original xbox and pc this deserves a like
Will you do one for Pandora tomorrow and chaos theory as well? This was the most all encompassing and comprehensive splinter cell comparison video I’ve seen. Great job!
great video!! its so weird because I played this on the ps2 but I remember it mostly like it was on PC... maybe because I looked at so many splintercell videos on pc
cool video, I remember when the PS2 port was launched everyone was impressed that the game was possible on the PS2, but, some screenshots made clear that it was a significant downgrade... also, the Gamecube version looks like a victim of the PS2 version, and the level design changes are due to memory limitation and nothing else for the most part....
PS2 version a hybrid of Xbox and Gamecube. The game got a bit butchered to make it run. Gamecube version was a custom build of the game specific for the console, and it was much better than PS2. Slightly altered story and levels, but it works, looks, and runs much better than PS2. Neither are as good as the Xbox, but if you want a copy of it and don't have PC or Xbox, Gamecube is definitely the better choice.
Captain Night Xbox wasn't a port. It was the original version. But yes, you are right, Gamecube was 60FPS while Xbox was 30FPS. Overall though, Xbox blows it away. PS2 however, is by far the worst. It has a few features from the Xbox but uses Gamecube level layouts. The levels changed weren't as well thought out as the Gamecube version. Bad loading spots, different quick save areas, controls, etc. It also had muddy graphics and it had bad framerate issues. Gamecube was a much better port, and fixed some of the PS2's issues and ran and looked a lot better. The fact that Gamecube was an enhanced port of the PS2 version was advertised at the time. The devs themselves said it was the better version.
Phenomenal video. Thank you for putting together. However, the title said it was a graphics comparison. I skipped over it multiple times because I didn't know it was actually a comparison of the differences between all the versions of the games. That's much better than a simple graphics comparison.
Well Chaos Theory offers no real exclusive content on PS2 and GC. Environment layout is quite different but PC and Xbox just have the best version. I DON`T say that about the first 2 and the fourth Splinter Cell games.
The best part about this game is that's available for free on PC on Uplay this month, and it also comes fully updated so you get the bonus missions without having to find downloads online!
4:24 Total speculation here but I would assume the change from a ledge jump to having to use the pipe to get across would have something to do with ram management. Maybe using the pipe gives the game a prompt to get rid of previous level data and load in new data as the PS2 and GC only had 32mb of ram vs XBOX's 64mb (if I'm remembering correctly)
That's correct...partly. PS2 & GC's 32MiB RAM were the common RAM we use today (32MiB for CPU, other memory for GPU, another memory for sound...those consoles had much more than those 32 MiB). Xbox had 64MiB but it was all unified RAM so all components shared that memory. Programmers could decide how much of that RAM would be used by each component. Sometimes CPU might use 50MiB leaving just 14 for video and audio, other games could use just 20 for CPU and those spare 44MiB could be used by video and audio.
So far I loved your content bro and I hope over the upcoming months you continue to grow bigger and create a community to help your channel becomes successful
didn't know there were so much differences in each versions. I have the game cube version, but I think i'll try the xbox version. Very good comparison review.
It was games like splinter cell, Halo, Project Gotham Racing etc that make the first Xbox really distinct from the other two consoles. Infact, all 3 consoles were very distinct from each other. It was a great generation for gaming because each system catered to a different style of gamer, and had exclusives that suited the console. Whereas today, the idea of exclusive games have gone out the window and its now a "play every game on any device" mentality, which is very boring and done soley for profit. Back then, if you could only afford 1 games console, you had to REALLY think about which one was best for you in the long term because they each offered a different experience. RE splinter cell, first time I played it was from a PC Magazine demo disc in 2002. My PC was running a Geforce FX 5700LE and a 2.4ghz Pentium 4 and I remember struggling to max the settings at 1280x1024 on my CRT monitor. The game looked REALLY good back then, and to be honest, sharpened up in HD it still looks great today.
Just a heads up. Nobody mentionned that the bonus missions are included in the Xbox One backwards compatible digital release. It's also One/Series X enhanced which is a serious contender vs PC
2:03 I know this is an old video but I thought some might like to know this for trivia's sake. Xbox Live WAS NOT the only place to get some of those extra levels. Back then there was a gaming magazine that had the Vselka Infiltratio mission on one of it's pack in demo discs (I forget if it was the official xbox mag or some thing else). I didn't have xbox live back then so that was the only way I got to play and dlc.
+RookerVision - Gaming Videos Hey RookerVision remember me! Anyways are you in the middle of editing the next side by side or just doing the gameplay footage and I'm not trying to rush you, just saying.
It may be childhood nostalgia speaking, considering I had the game on PS2, but I personally prefer the Gamecube/PS2 release. It's a little less detailed, yes, but it's cleaner, smoother and a little more gritty.
Yes, im here 6 years later, just to say the DLC of Xbox version came included (for free) in the Xbox One version of the game when your purchased it digitally or retail cd version.
This video is great but the biggest differences on PS2 imo is the obvious inclusion of Nuclear Power Plant (but that's an exclusive level so doesn't make sense for this comparison of course) but the Presidential Palace also has an entirely different first section on PS2/GC and one room's layout was mirrored for whatever reason even though the few rooms before it were more or less the same basic layout. Anyway, I would love seeing a video that did a deep dive into all the little & big differences -- the exclusive level on PS2, the exclusive levels on Xbox/PC, the completely overhauled cutscenes, the death of a certain character being a bit different, the added dialogue in certain spots, etc.. You could probably get away with just playing PC & PS2 rather than playing all 4 versions again. Even weirder is that the PAL version of PS2 has a difference in Nuclear Power Plant in that the final section has another bit of unique music added to it where it's otherwise silent on the NTSC version though that's the only NTSC vs PAL difference I'm aware of. Would be really cool to see that! But maybe that's just me lol
Do The Warriors next please! I hope you can do a comparison for a WWE game in the future since the conventional comparison channels ignore those games.
Small detail you missed (I think) but on the PS2 on the first level or any level fire, there is a heat wave effect moving off of the fire to give it that hot temperature feeling. That wasn't added on PC or XBOX. Doesn't make the game any better just an interesting bit of info.
I really need that 50 cent bulletproof ps2 vs original xbox graphics comparision here anytime please rooker vision gaming videos you really gotta make that.
And you probably need to grab GeForce3, 4, FX GPU to run it the way it's meant to be played, otherwise like me on GTX 660 2GB on PC and Nvidia 720M on laptop, no shadows and i can't f*cking play it because it looks like tomb raider 1.
All it needs is a video card that is GeForce 7000, Radeon X1000 or older. You can ebay these cards for cheap and they'll run it fine. It was also patched by a fan for newer hardware.
The Xbox/PC version is even harder than the PS2/GC version from what I saw. For example in the Abbatoir mission you can't shoot out the spotlights on the former but you can on the latter.
Captain Night Yeah on PC/Xbox you can't shoot out the spotlights in the Abattoir mission. On PS2/GC you can though. Also the GC version is very similar to the PS2 version but has some distinct differences. The PS2 version has the exclusive nuclear powerplant mission while the GC version has GBA connectivity and an exclusive non-lethal sticky bomb.
I never understood how consoles worked out all of these discrepancies. Splinter Cell always looked better on Xbox, but MGS3 and RE4 looked as good as any of their contemporaries on Xbox, and GoW2 was pushing the limits of the PS2 in 2007. There's also Gran Turismo 4, which certainly was no slacker in the looks department. Idk if it's just the certain details like AA and lighting that are just done better on Xbox compared to Playstation 2, or if the devs for those aforementioned PS2 games were truly working their asses off to push the console to their absolute limit.
Ps2 was struggling to run madden without slowing down it lacked ram it couldn’t mipmap like the Sega Dreamcast could do the only thing it had was the emotion engine and the best developers in the industry and the ability to play the Psone games we already owned other then that technically ps2 sucked
I remember the feeling that the technological leaps gave in those dates between DX versions and a number of shadow effects by polygons, it is a pity that the new generations cannot experience that kind of leap between technology generation currently, the changes between one new technology and another are increasingly imperceptible 😢
I dont remember if it was in this game also or another sequel, but in the CIA HQ level, i can recall it quite good which version was, shows a cut scene in the beginning of how Fisher infiltrates disguised in the HQ, unlike the other one version, where you need to infiltrate by yourself in the building.
In PC you need to infiltrate yourself, on PS2 you get the cutscene where he walks in with a false badge. Honestly the badge one seemed to make more sense.
I know people dislike Splinter Cell on GameCube, but as one who grew up with only a GameCube, I still like the game a lot and still have my fair share of stealth thrills.
Those Splinter Cell DLC missions are available on old Official Xbox Magazine demo discs, so you can still install them on an unmodded Xbox. They can't be installed on Xbox 360 though unfortunately, the only Xbox DLC disc Ive ever found that works on 360 is the bonus disc with the monk character for Jade Empire.
+Nikhil Theekshana Xbox, i play the four splinter cells In both ps2 and Xbox and i love the xbox. I also enjoy more the xbox edition of doble agent than the 360 edition
(1) PC 1.0 Version changes with later versions in number of models and scenarios (1.0 have more objects). (2) Gforce FX and GForce 6x versions natively run still shadows, modern drivers versions are emulated. (3) At the time of launch maximum resolution of 1024x768, however the Gforce FX 5200 was playable at 640x480. (4) the Xbox classic version the bricks have similar dot / bump maping (predecessor of the bump maping) in the texture of the bricks which the GF FX never supported and was never implemented in later revisions.
Would I be the only one if I said the XBOX and PC lighting looks really darn odd compared to the Gamecube and PS2 lighting? I get that the XBOX and PC version has more effects but the lighting looks off to me (and yes I am used to the gamecube version since it's the one I played, later followed up by playing the other games on PS2).
But then look at how good the PS3 remastered version came out. I'm not trying to favour Sony over Microsoft, just pointing out they redeemed themselves in this case.
Some hardware limitations & Sony’s decision to give the PS2 a crummy a/v port. Even through Component, PS2 games don’t shine as well as the Xbox & Gamecube counterparts.
Splinter Cell was the game that made me get an XBox. I still have it and gonna give it another go...once I take out my XBox from the old retirement shelf lol.
Now that this game is backwards compatible It took me by surprise on the Xbox version on how some of the levels got redesigned s little bit compared to the Ps2 version. Especially on the oil rig mission where the time of day is waaay different lol
Spinter Cell was 1 of my absolute favorite series during that generation but but 2 say it's better than metal gear seems crazy 2 me. A friend let me borrow metal gear 2 when I got my 1st xbox it sat on my shelf 4 a couple months then I ended up coming down with the worst case of the flu ever being stuck in bed I figured wat the hell I'll give it a shot. I was blown away by it & loved all the cut scenes. I'll always remember that time because I was profoundly miserable & thrilled at the same time 2 this day I credit that game 4 getting me thru that sickness
He only said he thinks the stealth/sneaking gameplay is better in Sc than in Mgs2, and that Mgs2 is better in other points. And i prefer Mgs overall, but it's just true that Sc had some superior qualities in the stealth gameplay. That's not saying Sc is better than Mgs. Just an analysis of details of each game.
I know I'm going to get laughed at but i never in my 33 years on this earth have ever played the original xbox because back then i owned a gamecube and a playstation 2.
Yes and no. The PC version of Splinter Cell DID have the same shadows as the X-Box version, but they don't work on modern hardware. As such the PC version currently uses a simpler form of shadows as a fallback. There is a fix for the shadow issue though in the form of dgVoodoo2. It effectively emulates the hardware features needed for Splinter Cell's high-end shadows to render.
I used to play the PS2 version from 2004-06, but I didn't play the Xbox version until 2015. Looking at the Xbox version, the Xbox version looks much better (and like WRECKLESS: The Yakuza Missions, the game originated on Xbox, rather than being a port). I did played the 2nd and 3rd games on the original Xbox in 2007 though.
Please Like, Subscribe, click the bell and share my videos to help my channel grow...
RookerVision - Gaming Videos have you done a Tomb Raider comparison? That would be cool.
@RookerVision - Gaming Videos Will you do a follow up video that shows a comparison of this game on Xbox One X vs original Xbox and PC?
What's the name of the song you used for your intro?
How are the gamepad controls on PC?
I remember my grandfather buying it for the PS2 and playing it until he couldn't get past a guard and handed me the controller. That was how the game was introduced to me. Awesome comparison video.
That is an elite level memory.
This is some serious research. Nice work
Thank you very much
+RookerVision - Gaming Videos hey u need a code for the door for or every door and if u just leave bodies on ps2 they trigger the alarm
when I was 5 my dad let me play this game on xbox but I only got past the tutorial mission lol.
Are we the same person???
Thatbossdrifter 18
Me too!
The days where ubisoft loves PC Gaming...
LOL, these ports are decent, not amazing.
@Basement Dweller They have improved a lot. The "Ubi Soft ports are shit" has become an overused meme.
@@ghost085They haven't. Consoles are really close to pc in terms of architectures and power (at least mid-rante PCs) so it's easier to upgrade graphics for the PC version. In the Xbox/PS2 era games weren't made for consoles, they developed the big (PC) version and then downscaled to console level. That's the reason PC games were so many leagues beyond console versions. Downscaling allows to have a perfect version in every machine but requires to remove features that many times are too vital in the game code and it becomes a nightmare to port to lower machines. Programing for console and then upscaling makes it much easier but upscaling is impossible to reach PC's top quality as the game core has its limits.
@@ghost085 Ubisoft and EA do get a lot of shit on the PC but over the last few years, probably with the start of this gen of consoles, their ports of games on the PC are a lot better than they used to be but they still take a lot of shit because both of them are still greedy, especially on dlc contents.
I'm sure I also heard that both companies make more money on the PC then consoles thanks to them having their own store fronts.
This was back when Ubisoft and EA used to make multiple ports for each platform, to fit the specific platform's tech. gotta love it, when developers used to care about their product.
I had an original Xbox. Still remember playing this game for the first time, and being absolutely blown away by the lighting and use of shadows in the actual gameplay. That paired with Halo CE absolutely blew my tits off at the time. Still loved my PS2 also, but it showed Xbox was a contender.
Xbox looks like a 360 game damn.
Look at Splinter Cell Chaos Theory on the XBOX, when I first got it I thought it was incredible, then i played the version my friend had on his PS2 and maybe laughed at it and he maybe got a bit jealous :P
Sean Kretschmann Xbox was wey more advanced console than ps2 i dont know why ps2 got more famus honesty but we must renamber that at time ps2 was first console and the first with a dvd player as well i know some people who only bought one just to play dvd they didnt eaven give a damn about games.But xbox was a true gaming console it had the power and potential.
Yes the same thing happen with PS3, people start to buying that console because sony includes a Blu ray incorporate len. I can't understand today how the people bought a PS4 over Xbox one X that console is more powerfull, a "compact" pc like his ancesters.
Isai Perez ps4 has just the better exclusive games for this reason, it sells much better i have a ps4 pro am absolutely satisfied with it but i think the xbox one x really great what it is hardware technically.
Sucks that Microsoft has lost their way..
Great review, love this game!
GOOD LORD, FISHER!
Still amazes me how powerful the XBOX was VS the PS2.
Ha, this was the 1st Xbox game I played. Man, didn't know there was that many differences between the versions. And do The Warriors next.
+mitu123Copper Yeah there's even more on those levels I didn't show. Lots of little stuff.
+RookerVision - Gaming Videos will you do warriors
I have played this game on all platforms besides the Xbox version. Seeing these differences makes me want to do a full comparison detail of this game between ports.
I’m doing the same thing for manhunt 2 right now!
Technically the DLC missions for the xbox version can also be obtained from the "Rainbow Six 3 Companion Disc", a promo disc that had a demo of Rainbow Six 3 and the DLC for Ghost Recon and Splinter Cell. Obviously it's little more than a curiosity today, but I'm a pedant so I felt it was worth pointing out.
+Glowsquid That is good to know.. Wish my websites I looked at stated that. lol.
Does that demo disc work on 360 or would I need to buy an original Xbox for downloading the DLC Splinter Cell missions from that disc?
I don't know for sure (don't even own a x360) so don't take my words as gospel, but I own a similar disc for MechAssault 2 and it's just a loader that launches an installer for the DLC. If the "demo" sections for og Xbox games that are compatible on the X360 works, I don't see why the RS3 disc wouldn't.
+Marco Hidalgo No, it doesnt
Captain Night Dammit time for me to look for a used original Xbox at a good price. That would have to be the best way for me to experience these DLC missions.
Cool video, but did you notice that currently on Pc it's impossible to get the same shadow quality as the Xbox version?
The reason is "Stencil Shadows" The two first Splinter Cell used an exclusive feature on PC and Xbox at the time called "Hardware accelerated Stencil Shadows". It was a feature baked at the hardware level on geforce 4, 5 and maybe one more generation after that. It was then replace by more efficient solutions on a software level. The consequence is that support for Stencil Shadows was dropped and with somewhat recent hardware you cannot have all the Stencil shadows properly working on PC. it's also absent from the following remasters of the game.
So the only way to get all the eye candy regarding lighting and shadows is to play the game on the original Xbox. I thought it was a fun little anecdote ^^
You can get the shadows working with this, and pandora tomorrow using a program called dgvoodoo2. The instructions are on the pcgamingwiki.
Actually SC on Xbox and PC use Nvidias proprietary Shadow Buffer technique which is not the same as stencil buffer shadows. But you re correct that this feature was baked i to to the Xbox and the GeForce 3 PC graphics cards of the time. The Gamecube also supporter shadow mapping in hardware but few developers used it.
6:32 that chicken design is inspired by a Quebec bbq chicken restaurant chain called St-Hubert.
One thing I especially liked about the Xbox version is the bonus video features where they interviewed developers as well as some of the in-game characters inside the Montreal Ubisoft offices. It really ads a fun, human touch that makes you understand and appreciate the game more. In one of the videos, you see a random employee walking in the background, unaware they're filming, notice the camera, mouth the word "Tabarnak" (fuck) and walk away.
Great videos, bro!, Splinter Cell series always better on Xbox than PS2... (Next video, the Warriors!
+Luis Galviz c Yeah I agree, always better on Xbox.. Thanks for watching
Dude, you're doing exactly what I would be doing with a channel like this! Stellar work, keep it up!
Thank you my man. It's exactly why I did it, I always wanted to see comparisons of older games.
Odd. I remember playing Splinter Cell at a friends house on PS2. I then bought it years later for myself on Xbox. Now that you mention the differences, I can recall the subtle changes. Funny how I never noticed them till now
"Subtle"!? The Xbox was FAR better
I owned ps2 version and while it was well made, xbox version is like night and day difference. Very drastic especially how light and shadows are displayed
you went into depth with this and it was explained fantastically i had the ps2 version and it had nothing compared to the original xbox and pc this deserves a like
Will you do one for Pandora tomorrow and chaos theory as well? This was the most all encompassing and comprehensive splinter cell comparison video I’ve seen. Great job!
great video!! its so weird because I played this on the ps2 but I remember it mostly like it was on PC... maybe because I looked at so many splintercell videos on pc
cool video, I remember when the PS2 port was launched everyone was impressed that the game was possible on the PS2, but, some screenshots made clear that it was a significant downgrade... also, the Gamecube version looks like a victim of the PS2 version, and the level design changes are due to memory limitation and nothing else for the most part....
And the Mini-Disc had limitation
PS2 version a hybrid of Xbox and Gamecube. The game got a bit butchered to make it run. Gamecube version was a custom build of the game specific for the console, and it was much better than PS2. Slightly altered story and levels, but it works, looks, and runs much better than PS2. Neither are as good as the Xbox, but if you want a copy of it and don't have PC or Xbox, Gamecube is definitely the better choice.
+geeknproud321 plus the 60fps on GameCube unlike the Xbox port
Captain Night
Xbox wasn't a port. It was the original version. But yes, you are right, Gamecube was 60FPS while Xbox was 30FPS. Overall though, Xbox blows it away. PS2 however, is by far the worst. It has a few features from the Xbox but uses Gamecube level layouts. The levels changed weren't as well thought out as the Gamecube version. Bad loading spots, different quick save areas, controls, etc. It also had muddy graphics and it had bad framerate issues. Gamecube was a much better port, and fixed some of the PS2's issues and ran and looked a lot better. The fact that Gamecube was an enhanced port of the PS2 version was advertised at the time. The devs themselves said it was the better version.
Idk why didn't they just port the Xbox version for the GameCube cuz the GC was almost as powerful as the Xbox
Phenomenal video. Thank you for putting together. However, the title said it was a graphics comparison. I skipped over it multiple times because I didn't know it was actually a comparison of the differences between all the versions of the games. That's much better than a simple graphics comparison.
Where's our Splinter Cell: Chaos Theory comparison?? I want it!
I just subscribed. Can't wait for more retro content.
I actually played PS2, when I played PC it was quite different, especially when I saw Chaos Theory, which the graphics were INCREDIBLY DIFFERENT :O
Well Chaos Theory offers no real exclusive content on PS2 and GC. Environment layout is quite different but PC and Xbox just have the best version. I DON`T say that about the first 2 and the fourth Splinter Cell games.
The best part about this game is that's available for free on PC on Uplay this month, and it also comes fully updated so you get the bonus missions without having to find downloads online!
@Hussy, no.
4:24 Total speculation here but I would assume the change from a ledge jump to having to use the pipe to get across would have something to do with ram management. Maybe using the pipe gives the game a prompt to get rid of previous level data and load in new data as the PS2 and GC only had 32mb of ram vs XBOX's 64mb (if I'm remembering correctly)
That's correct...partly. PS2 & GC's 32MiB RAM were the common RAM we use today (32MiB for CPU, other memory for GPU, another memory for sound...those consoles had much more than those 32 MiB). Xbox had 64MiB but it was all unified RAM so all components shared that memory. Programmers could decide how much of that RAM would be used by each component. Sometimes CPU might use 50MiB leaving just 14 for video and audio, other games could use just 20 for CPU and those spare 44MiB could be used by video and audio.
The PS2 and GC versions already have segmented levels, i think they made it this way because the jump on the OG version was a bit tricky and misplaced
So far I loved your content bro and I hope over the upcoming months you continue to grow bigger and create a community to help your channel becomes successful
+kickass6936 thank you. I hope to grow and get bigger too.
There’s actually a special complete edition on the Xbox that comes with the extra 3 bonus missions.
I've never come across it. Was it released in the U.S.?
@@Uniballa23 it’s the Xbox classics version
@@JamieRobert_ It looks like Xbox Classics is a PAL thing. Where are you located?
@@Uniballa23 uk
@@Uniballa23 but if you have it on Xbox backwards compatibility the extra missions are all there even if you had the standard OG copy
Damn.. you don't see games like this any more.
Great video . Love the Xbox!!!
didn't know there were so much differences in each versions. I have the game cube version, but I think i'll try the xbox version. Very good comparison review.
I think I've asked for a Warriors Side by Side once or twice so that's definitely my pick. Keep up the great work dude!
+Heisenberg I felt it was time to offer it, since you weren't the only one who asked me.. lol.
I really appreciate your work , you really do research .
Thank you for this analysis Rookervision. I thought it was the same on all platforms.
It was games like splinter cell, Halo, Project Gotham Racing etc that make the first Xbox really distinct from the other two consoles. Infact, all 3 consoles were very distinct from each other. It was a great generation for gaming because each system catered to a different style of gamer, and had exclusives that suited the console. Whereas today, the idea of exclusive games have gone out the window and its now a "play every game on any device" mentality, which is very boring and done soley for profit. Back then, if you could only afford 1 games console, you had to REALLY think about which one was best for you in the long term because they each offered a different experience. RE splinter cell, first time I played it was from a PC Magazine demo disc in 2002. My PC was running a Geforce FX 5700LE and a 2.4ghz Pentium 4 and I remember struggling to max the settings at 1280x1024 on my CRT monitor. The game looked REALLY good back then, and to be honest, sharpened up in HD it still looks great today.
Very informative video just like all videos here, I don't know any other comparison channels like this
Well done
Just a heads up.
Nobody mentionned that the bonus missions are included in the Xbox One backwards compatible digital release. It's also One/Series X enhanced which is a serious contender vs PC
2:03 I know this is an old video but I thought some might like to know this for trivia's sake. Xbox Live WAS NOT the only place to get some of those extra levels. Back then there was a gaming magazine that had the Vselka Infiltratio mission on one of it's pack in demo discs (I forget if it was the official xbox mag or some thing else). I didn't have xbox live back then so that was the only way I got to play and dlc.
God damn everytime a video comes out like this I end up jumping on my xbox original to play the game that is shown in the video.
+IND4GR0V3 HAHA, nothing wrong with that, sometimes to play a great old game, you just need a motivator.. Glad my Side by Side can do it :)
+RookerVision - Gaming Videos Hey RookerVision remember me! Anyways are you in the middle of editing the next side by side or just doing the gameplay footage and I'm not trying to rush you, just saying.
Not me.
It may be childhood nostalgia speaking, considering I had the game on PS2, but I personally prefer the Gamecube/PS2 release. It's a little less detailed, yes, but it's cleaner, smoother and a little more gritty.
What the hell mate, you NEED to do the TRILOGY on PS3.
PLEASE I NEED TO KNOW!
Yes, im here 6 years later, just to say the DLC of Xbox version came included (for free) in the Xbox One version of the game when your purchased it digitally or retail cd version.
Nice to find out buying this game for PC was a good investment, might try to find Pandora and Chaos for PC too.
Man i remember the music of this game,its so intense.🙂
Amazing Videos i really enjoy this type of videos Please do resident Evil 4 :)
this work is really good, you´re a good youtuber... already suscribed men, congrats!, keep it up
This video is great but the biggest differences on PS2 imo is the obvious inclusion of Nuclear Power Plant (but that's an exclusive level so doesn't make sense for this comparison of course) but the Presidential Palace also has an entirely different first section on PS2/GC and one room's layout was mirrored for whatever reason even though the few rooms before it were more or less the same basic layout.
Anyway, I would love seeing a video that did a deep dive into all the little & big differences -- the exclusive level on PS2, the exclusive levels on Xbox/PC, the completely overhauled cutscenes, the death of a certain character being a bit different, the added dialogue in certain spots, etc.. You could probably get away with just playing PC & PS2 rather than playing all 4 versions again. Even weirder is that the PAL version of PS2 has a difference in Nuclear Power Plant in that the final section has another bit of unique music added to it where it's otherwise silent on the NTSC version though that's the only NTSC vs PAL difference I'm aware of.
Would be really cool to see that! But maybe that's just me lol
5:12 ah yes, the maximum quality storytelling style
Wow, this side by side was very detailed and as aways very well done!
+Captain Price Thank you Captain, it was a fun one to do..
Do The Warriors next please! I hope you can do a comparison for a WWE game in the future since the conventional comparison channels ignore those games.
Amazing comparison, do that takes time. I vote for The Warriors!
+LLKZR thank you for your vote.
2:12 Nice.I wish I had a modded Xbox.
Very indepth and well made. Do Warriors next.
Small detail you missed (I think) but on the PS2 on the first level or any level fire, there is a heat wave effect moving off of the fire to give it that hot temperature feeling. That wasn't added on PC or XBOX. Doesn't make the game any better just an interesting bit of info.
7:24 That's clever, I was wondering what was the use of that freezer. I would assume they already had the ps2/GC limitations in mind
btw the game only checks if the neutralised guard was properly hidden, another guards are only relevant when you're still in the area.
5:33 - When you are using lock-pick, you can spot blured background only on XBOX.
That desperate to make Xbox look less powerful than PS2?
very good comparison, not like so many others which just turn down graphics on emulator and sell it as real console
This explains a lot.
Nice job!
This was one of my first game I ever played in my life
I really need that 50 cent bulletproof ps2 vs original xbox graphics comparision here anytime please rooker vision gaming videos you really gotta make that.
I love this game. I have the GameCube and Xbox version.
Back then graphical differences were quite clear to see, they actually put more time to make each version look the best on each platform.
No. They were lazy porting to Gamecube. It could probably handle the game at max detail if properly optimized.
@@DominikSobolewski on PS2 too, it looks nearly the same (GC-Version). Xbox and PC looks best.
Grab Splinter Cell for free on Uplay this month!
And you probably need to grab GeForce3, 4, FX GPU to run it the way it's meant to be played, otherwise like me on GTX 660 2GB on PC and Nvidia 720M on laptop, no shadows and i can't f*cking play it because it looks like tomb raider 1.
+Nikolakoca1 my splinter cell 1 on pc looks great. I did a comparison of it.
All it needs is a video card that is GeForce 7000, Radeon X1000 or older. You can ebay these cards for cheap and they'll run it fine. It was also patched by a fan for newer hardware.
Shadows are fixed, but unfortunately there's still issues with the lightning effects.
I already install everything, shadows are fixed but lightning effects are not. Look this picture goo.gl/3XW7Ss . That's not how it's supposed to look.
2:11 Wrong, there's a Tom Clancy bonus disk out there with the missions. I own a copy and I bought it a couple years ago.
Loved this on PS2, but man was it hard at times. The Xbox and PC versions look even better though.
+Gentleman Bentley I wish I played it on ps2 first, that way when I played the xbox version for the first time, it would of blown me out of my socks.
The Xbox/PC version is even harder than the PS2/GC version from what I saw. For example in the Abbatoir mission you can't shoot out the spotlights on the former but you can on the latter.
+Marco Hidalgo On PC/Xbox? I played both... the only version I didnt play was the GameCube.
I finished all Three Version....
+Marco Hidalgo On PC/Xbox? I played both... the only version I didnt play was the GameCube.
I finished all Three Version....
Captain Night Yeah on PC/Xbox you can't shoot out the spotlights in the Abattoir mission. On PS2/GC you can though. Also the GC version is very similar to the PS2 version but has some distinct differences. The PS2 version has the exclusive nuclear powerplant mission while the GC version has GBA connectivity and an exclusive non-lethal sticky bomb.
Awesome video man really interesting
Gamecube is missing sone shadow effects compared to the PS2 version. Also the nvg and thermal vision modes look better on PS2.
When I used to smoke. I'd "enter space flight" and play SC1 and 3. Was so fun!
I never understood how consoles worked out all of these discrepancies. Splinter Cell always looked better on Xbox, but MGS3 and RE4 looked as good as any of their contemporaries on Xbox, and GoW2 was pushing the limits of the PS2 in 2007. There's also Gran Turismo 4, which certainly was no slacker in the looks department.
Idk if it's just the certain details like AA and lighting that are just done better on Xbox compared to Playstation 2, or if the devs for those aforementioned PS2 games were truly working their asses off to push the console to their absolute limit.
Ps2 was struggling to run madden without slowing down it lacked ram it couldn’t mipmap like the Sega Dreamcast could do the only thing it had was the emotion engine and the best developers in the industry and the ability to play the Psone games we already owned other then that technically ps2 sucked
Splinter Cell is free on Uplay because of 30th birthday of Ubisoft grab it it still good game
I remember the feeling that the technological leaps gave in those dates between DX versions and a number of shadow effects by polygons, it is a pity that the new generations cannot experience that kind of leap between technology generation currently, the changes between one new technology and another are increasingly imperceptible 😢
I got all the splinter cells on ps2 and iam happy with them
I dont remember if it was in this game also or another sequel, but in the CIA HQ level, i can recall it quite good which version was, shows a cut scene in the beginning of how Fisher infiltrates disguised in the HQ, unlike the other one version, where you need to infiltrate by yourself in the building.
In PC you need to infiltrate yourself, on PS2 you get the cutscene where he walks in with a false badge. Honestly the badge one seemed to make more sense.
I know people dislike Splinter Cell on GameCube, but as one who grew up with only a GameCube, I still like the game a lot and still have my fair share of stealth thrills.
Thanks to this comparison, I'm not touching the PS2 version even with a stick, lol.
Those Splinter Cell DLC missions are available on old Official Xbox Magazine demo discs, so you can still install them on an unmodded Xbox.
They can't be installed on Xbox 360 though unfortunately, the only Xbox DLC disc Ive ever found that works on 360 is the bonus disc with the monk character for Jade Empire.
I play it on xbox and i love it :) thanks for the video
I played this on ps2 what do u prefer the most?
+Nikhil Theekshana Xbox, i play the four splinter cells In both ps2 and Xbox and i love the xbox. I also enjoy more the xbox edition of doble agent than the 360 edition
(1) PC 1.0 Version changes with later versions in number of models and scenarios (1.0 have more objects).
(2) Gforce FX and GForce 6x versions natively run still shadows, modern drivers versions are emulated.
(3) At the time of launch maximum resolution of 1024x768, however the Gforce FX 5200 was playable at 640x480.
(4) the Xbox classic version the bricks have similar dot / bump maping (predecessor of the bump maping) in the texture of the bricks which the GF FX never supported and was never implemented in later revisions.
Would I be the only one if I said the XBOX and PC lighting looks really darn odd compared to the Gamecube and PS2 lighting? I get that the XBOX and PC version has more effects but the lighting looks off to me (and yes I am used to the gamecube version since it's the one I played, later followed up by playing the other games on PS2).
Anti aliasing isn't the presence of aliasing it's the absence
5:26 this fact is completely false I just played the PS2 version and you can go back after loading screen.
I need a new splinter cell with the classic features and interface...
Ouh yeah. I hate the movement in Blacklist (which is Conviction 2.0 actually) and I miss the scrollwheel.
You should have also compared against the HD Trilogy released on the 7th gen.
Loved this game and thinking about playing it on pc now
awesome video bro!
+Gamer4Derp Thank you my man.. Was a fun one to make.
PC>XBOX>GameCube>PS2, why does the PS2 look so bad all the time?
because sony is lazy/ not that powerful to make a great console, and also every xbox console that comes out, xbox wins.
But then look at how good the PS3 remastered version came out. I'm not trying to favour Sony over Microsoft, just pointing out they redeemed themselves in this case.
Marco Hidalgo well the ps3 was technically more powerful than the 360 but harder to work on.
PS2 was very hard to program
Some hardware limitations & Sony’s decision to give the PS2 a crummy a/v port. Even through Component, PS2 games don’t shine as well as the Xbox & Gamecube counterparts.
Splinter Cell was the game that made me get an XBox. I still have it and gonna give it another go...once I take out my XBox from the old retirement shelf lol.
What cables did you use for the gamecube? The original cables in box or more expensive ones like component or new GC hdmi adapter?
Now that this game is backwards compatible It took me by surprise on the Xbox version on how some of the levels got redesigned s little bit compared to the Ps2 version. Especially on the oil rig mission where the time of day is waaay different lol
You mean the PS2 level got redesigned. The game released for Xbox first
That's good to know.
Playing on my office PC just now as it has enuf vram, forgot how hard it was.
Spinter Cell was 1 of my absolute favorite series during that generation but but 2 say it's better than metal gear seems crazy 2 me. A friend let me borrow metal gear 2 when I got my 1st xbox it sat on my shelf 4 a couple months then I ended up coming down with the worst case of the flu ever being stuck in bed I figured wat the hell I'll give it a shot. I was blown away by it & loved all the cut scenes. I'll always remember that time because I was profoundly miserable & thrilled at the same time 2 this day I credit that game 4 getting me thru that sickness
He only said he thinks the stealth/sneaking gameplay is better in Sc than in Mgs2, and that Mgs2 is better in other points. And i prefer Mgs overall, but it's just true that Sc had some superior qualities in the stealth gameplay. That's not saying Sc is better than Mgs. Just an analysis of details of each game.
Nice video!
I know I'm going to get laughed at but i never in my 33 years on this earth have ever played the original xbox because back then i owned a gamecube and a playstation 2.
I remeber reading about the ps2 version being penciled in I had the Xbox version one of my favimorite games on that system
Xbox has better lighting than pc it seems.... even including baked lighting which is weird. Also bloom seems better.
Yes and no.
The PC version of Splinter Cell DID have the same shadows as the X-Box version, but they don't work on modern hardware. As such the PC version currently uses a simpler form of shadows as a fallback.
There is a fix for the shadow issue though in the form of dgVoodoo2. It effectively emulates the hardware features needed for Splinter Cell's high-end shadows to render.
Soul Reaver! Or any of the Legacy of Kain games.
I'll add them to my list, thank you
💖💖💖😎😎😎
Xbox was the first console to have programmable shaders. It looks better because the hardware is head, neck, and shoulders above PS2 and Gamecube.
This is exactly why i bought every game i possibly could on the Xbox🎉
I got the 3 bonus levels by using the all levels cheat code since Xbox live wasn't supported on the game anymore
I used to play the PS2 version from 2004-06, but I didn't play the Xbox version until 2015. Looking at the Xbox version, the Xbox version looks much better (and like WRECKLESS: The Yakuza Missions, the game originated on Xbox, rather than being a port). I did played the 2nd and 3rd games on the original Xbox in 2007 though.
My sister played the gamecube version and oh gosh what a great game