The gradual descent into madness of this ep is like when you're at a sleepover and everyone is trying to sleep but also people are whispering the craziest stuff trying to make the others giggle profusely. This is a good thing.
I miss that. That was a key part of my childhood, and before I read your comment I'd actually forgotten how much me and my friends used to do that. Being an adult can sure be lonely.
@@KobeVadillo For me, personally, it's just harder to make me get into that state and go into a laughing fit. And also, I don't see my old friends that often. Not because I don't like them any longer - we've just drifted apart a little, as people often do with time passing by. I'm glad you're still doing stuff like this, though!
@@Andrew-ww1hz I think the SA2 playground was during the slave to the algorithm days, so I'm sure there was probably a views/monetization reason. Hopefully they go back to it.
Hardly. A vehicle like that should be in Transformers instead. Takes up both lanes, has buzzsaw arms, can somehow make turns in urban street corners, AND FLY ALONG THE SIDES OF BUILDINGS WITH BOOSTER ROCKETS!!!
dan and arins slow decent into madness while singing about how much they love rouges baps and cvs to the melody of Escape From the City is so entertaining
Fun fact: the reason that Sonic's working name was Mr. Needlemouse is because that's a transliteration of the Japanese word for hedgehog. It's harinezumi. Hari means needle, and nezumi means mouse. The more you know!
Arin is simultaneously complaining about the game, whilst also going through every side-stage that he absolutely does not have to do. And it's fucking hysterical
@@ItsZorroDood that the fast segments are majority of just holding the boost button, and the slow platforming doesn't control very well compared to the adventure games and especially the 2D games (which controlled perfectly, although is entirely different)
Better or worse than when he would jump around in a loop in the unfinished obstacle section in the hub world for a couple of minutes in the previous episode?
24:24 That's actually a misconception, his name was originally Mr Hedgehog. The issue is that the Japanese word for hedgehog, harinezumi, comes from hari - needle, and nezumi - mouse, so the Japanese word for hedgehog is quite literally needlemouse.
I really appreciate that Arin calmed down to just give his real opinion and not just the CZcamsR REACTS opinion. And as a Sonic fan, I don't even think he's *wrong*, it's just some people like the noise and some people don't. I like the noise, but i can see why he wouldn't.
@@astrowolvez he became a funnel for everyone's outrage at the modern Sonic Colors port being unpolished cause he was excited about the glitches (since glitchy Sonic games tend to be some of their best content).
@@UltimateAnimeGamer right! They say things like it’s unfair to the game or he purposely played it to make it look bad, when he was just laughing hoping to find something funny (and he only got like 2 glitches). And people are still conspiring that he purposely made sonic 01 glitch out. 😂
I like the aspect that as Sonic, your job is to go from point A to point B as fast as possible, and everything else is an obstacle. I dont think its noise, if you argue that then him going fast is an issue which runs counter to what Sonic's supposed to do. I think the issue is that these later games lean heavily on just Sonic with no gameplay variety where speed isn't the main approach. Adventure 2 handled that awesomely with each character doing things differently with a reason for it. Other than the music, I think Unleashed did a good job at that too with the Werehog. My opinion though.
well...its the very core of sonic games...if he wants sonic to go slow that would be counter to what he does and if he doesnt want platforming then it would just be speed which he also hates......lets be honest arin fundamentally hates the core gameplay of sonic but loves the characters and the music....he even dislikes the original sonic which has spawned all these derivatives
but why post that on the one episode where he DOESN'T make that mistake? When he referenced cookies and cream in THIS episode he explicitly said, "...cookies and cream... not the _character._" Character-- singular, thus only referring to Cream.
"People don't want to hear my genuine sonic critique-" Arin, buddy. Sequelitis is a beloved, smartly written, and incredible series. I for one, would LOVE to hear your legitimate issues with ANY game, animated or no. You're not just the video game boy.
I remember playing SA2 in my pajamas on a dreamcast, and this was the first time I ever saw city escape in generations. Chills. Such a great reimagining with damn good music
I just love how arin complaining at 25:59 about how the background being just noise in chemical plant, that railways is an actual path you can go on, its not just backgounds, its actually part of the level. I get where arin is coming from, but sonic generations is one for the few games where there's a very good balance of high speed and exploration.
I love seeing Arin's relationship with Jun. It's so cool to meet someone you look up to and actually do stuff with them. I'm glad it gives Arin at least one positive Sonic memory lol
This isn't an Arin thing, I hear this from other gamers that play Sonic, but Sonic the Hedgehog is a platformer, that's the point. If you don't want the auto run to stop... play an auto runner game.
@@rufflemutt6006 actually, most 2d sonic stages are designed to have a path of least resistance, highest skill. so levels could be designed to essentially operate as something you have to grind at until you complete the perfect "autorunner" if the devs remove the "lower levels" that involve way more platforming and break the constant speed. in reality, most sonic fans are just pretty trash at sonic first time around and dont want to replay levels to get that speed satisfaction - its just easier to complain that the game doesn't maintain a good sense of speed than to spend an hour learning a stage
I like listening to Arin's genuine critiques, it's interesting to hear those opinions, and how different they are from how we're used to hearing Arin talk on game grumps
It was always my least favourite stage in Sonic Adventure 2. I thought the music was cheesy and the level is too simple, restrictive and linear. I think it tends to be a favourite mostly for the people who don't actually like Sonic games, or are bad at them.
To correct Aran, that was a misconception. Sonic's original name was something like Mr. Harinezumi, meaning Mr. Hedgehog, but it harinezume literally translates to Needle Mouse or something, which lead to that misunderstanding.
jop thats right :) hari = needle nezumi = mouse harinezumi = hedgehog so the false translation happened because they translated both of these words separately ( = needle + mouse ) instead of the whole word ( = hedgehog )
You know i would be perfectly fine if Arin and Dan did a video of just listening to Sonic Music because regardless of if the Game is Good or bad Sonic music is always awesome
The point of Sonic isn't "go fast", it's "get rewarded with speed by playing well". There's usually one path that skips the majority of the platforming, but it's harder to get to. It's more prevalent in the Classic games, though to be honest, I don't really like the Classic games. I grew up with SA1 and SA2, hehe.
You can see that he really doesn't understand this when, even after he dies and gets another chance, over and over, he repeatedly doesn't even try to stay on the high road (which is usually the route that rewards you with speed for being more careful not to fall). It's like he's never realizes that he has control over his experience with these games and blindly chooses to go slower and have less fun every time.
> "The point of Sonic isn't "go fast", it's "get rewarded with speed by playing well". There's usually one path that skips the majority of the platforming, but it's harder to get to. " My personal issue with that is that that's the kind of gameplay that encourages repeating the level over and over to get better at it, and I don't really have much fun playing the same level over and over again just to get a better time/more speed/less platforming. Maybe Arin is the same? When I play a platformer or really most games, I like to play through it, do all the side stuff, get as close to 100% as I can, then pretty much never touch the game again bc I've experienced all that the game has to offer. When I see sonic gameplay, I just look at all the various routes/sections on a level and think it's not worth playing the level a second time to experience more kinda ok playforming, robots, and coins. These stages are made to get to the end as quickly as you can, which requires skill, which requires playing said level multiple times and learning the best routes. I just don't have the time or motivation for that for really any game except my absolute favorites.
While what you're saying may be true, it definitely isn't how the game was marketed what with the whole "blast processing" and all. The game was about speed relative to Nintendo and Mario. That was its reputation and how it was portrayed since I was a kid in the 80's and 90's I mean the character's catch phrase is "Gotta go fast!" ffs. There's no disclaimer saying (only if you're good at it)
I just…I just don’t understand how Arin still hasn’t internalized that you have to hold down the Boost button for it to work properly. People must have told him. Right? Like…He’s gotta _know_, right?
He should. He’s already played Forces. But he knows that this is one of the good ones, or “the ones people like” as he put it. So he’s either trolling the fans or trying to ruin his own experience so he can complain.
I am amazed at Arin's apparent inability to understand the hub world. It's literally go right and beat the levels. I mean, the optional stuff above is a bit confusing, but how long does it take to go "ah, all the levels are on the bottom and in order"? City Escape does fucking rule though.
Afaik the first boss fight entrance had a message about needing to get keys? And the optional stuff awards keys (in addition to the main levels) so I can kinda, vaguely glimpse why he is doing what he is doing.
Honestly, you could put "I am amazed at Arin's apparent inability to understand" before a lot of sentences, and it would make sense. At this point, I just expect him to put 2 and 2 together, somehow make 5 and find some way to blame everything but himself. It's part of his charm lol
"Uh... I don't see the mini-games, am I doing something wrong?" *goes back to play every single previous mini-game* Arin. Check if you've done every level in the chapter (which you probably haven't) first. You know. Most plausible idea and lesser work.
Because that's all optinal and poeple want to see the actual selling point of generations: to go through levels that signify every game up until that point. To most poeple, they're just wasting their time.
@@anthonychessar7179 If they wanted to see all the levels they could watch a level playthrough without any commentary. There's probably plenty on youtube.
I think that the instinctive feeling that everyone has when they hear the opening bassline to City Escape is to just yell at the top of your lungs *"WHOO!"*
The idea on the boost formula is to not do platforms, the desing on the levels is made specifically for you to learn the layout and do it as fast as possible, it rewards you to learn the hidden paths so you don't have to slow down
I can see why some people might like that, in that way that some people breeze through mario levels just barely touching down on the tiniest of platforms, but... if youre just rushing through, you're barely enjoying or playing it. and in this specific case, it mostly means you're just waiting for precise times to press a button, and not doing much else. like it's a really bad rhythm game.
@@KairuHakubi The point is that if you've gotten good enough at the levels to be able to rush through them, you've played them enough to have experienced everything they have to offer. Just like Mario, its about gaining skill through replayability, and high-skill playthroughs of Sonic games can be really impressive to watch.
I'll never get tired of Arin doing a homing attack on each individual enemy in a straight line of enemies instead of just boosting through them. Such a classic.
Hearing Arin's opinion about Sonic games, It sounds like a combination of misunderstanding the intended design of the series and not getting enjoyment out of the things that are supposed to be enjoyable. For example, the point isn't to go fast. Going fast is supposed to be a reward for doing the platforming. The "visual noise" is also supposed to be an enjoyable spectacle, which seems to be something Arin just doesn't like, and, I mean, fair enough. I can understand why being bombarded with crazy fast visuals might not appeal to someone. Also, Sonic games are generally meant to be speed-running games. There are all sorts of hidden paths and shortcuts all over and you're supposed to replay the same levels again and again to learn them and get better at them. And once again, I can understand that not being for everybody. I just feel like if there was a Sonic game that appealed to Arin as much as possible and was exactly what he wanted out of the series, it would totally miss the point of the series and wouldn't appeal to Sonic fans.
Every death Arin has as modern sonic, I keep expecting him to immitate the werehog death scream from sonic unleashed 😭 maybe it will happen one time this playthrough 7:25 Also the rouge boobies thing Dan, excellent work 🤣 not only that, the roar of both of you bursting into hysterics amplified the the bit tenfold
I find it strange when people question Sonic for being a Hedgehog. "why a hedgehog? They're not even that fast" Well plumbers don't typically throw fireballs, fight giant turtle dragons and save princesses. That's what makes him interesting. Why question it?
But one thing a hedgehog does do is curl up into a ball. All of that "going fast" people attribute to the Genesis games was rolling through shuttle loops and other spectacle moments like that.
The fact that both these men are married (and got married *after* this show came out) should be a reminder that love means not having to justify your weirdness lol
Hot take: Since Arin has played this before, he's subconsciously avoiding the Sonic '06 level and is just doing side missions instead to avoid reopening that psychological scar.
re: Arin's criticisms of Sonic games concerning his speed. I wonder if his speed could be executed in a different way, like bullet time was in Viewtiful Joe. You run at a regular pace for typical platforming, but he can go into a "speed of sound" state that puts the world around him into bullet time.
I think arins opinions on sonic are really interesting, and honestly I can absolutely see where he is coming from - it just baffles me that people can't just agree or disagree, they have to insult Arin and call him an idiot for "not getting it" when he genuinely makes some very good points about the design of sonic games: the 3d ones all kinda look like they play the same, just run forward, dodge some stuff like it's subway surfers, do 4 homing attacks, then some (usually) slow janky platforming, rinse and repeat. this particular game is the only one I've ever seen where the 3d level design is varied and actually has multiple paths like the 2d games, but overall the whole 3d sonic formula seems so played out. Arin ALSO has a good point on the 2d games, it goes way to fast to focus on anything, so usually your not as in control as you think, and then it suddenly forces you to stop, sometimes by hitting you with an un-reactable enemy) so you can do some very slow and most of the time janky platforming. these problems aren't in every single portion of every single sonic game but Arin is right, these things ARE what sonic games are designed around. For some people, that's completely fine, but others just don't like it - Arin is one of those people. he just really like it - but the people that do like it can't handle somebody with a different opinion apparently - and they CERTAINLY can't handle a discussion on whether or not the sonic games have Objectively good or bad game design. It's so annoying to see people act like angry middle-schoolers who can't handle somebody just being honest about whether or not they like the design of something...
@@entropy-andromeda that's your opinion. The ps2 version is just much worse. The game flows very well if you can use the characters skillfully and that's how the levels are designed
It's funny watching Arin complain about how Sonic level design doesn't work while he pointlessly does old missions instead of literally just going right like you're supposed to. It's a funny juxtaposition.
To be fair, Generations' over-world is not intuitive. All the excessive layers and sub-stages get cluttered. On the bright side, though, we get and extra episode out of it.
@@KyPenney I agree the layout of the side missions is wonky, but the main levels? You literally just walk right until you find the next level. You cannot make a hub world any more intuitive.
" literally just going right like you're supposed to" That's why Super Mario Run works, Metroid works, and Sonic doesn't. Same with boost, in Mario 1 you actually worked through balancing boost and fireballs, and SA2 evolved that balance to a great degree. JUST holding a button to "be better" is literally unintuitive, there is NOTHING to intuit. Your input should be the enegaging part,a dn all input should engage you. THAT is basics. "Experienced" gamers just work out of rote memory and get increasingly bored of actually playing the game, that gets replaced with adding more cinematics and make games more about watching a film, and doing as little of the basics as possible.
Sonic Generations is basically a speedrunning game. You generally don't have to stop if you learn the levels. Learning how to navigate these levels in the most smooth way is very satisfying and requires exploration. It's real fun to do them over and over again, finding different routes.
Im amazed how the comments section are so annoyed by him doing these. Isn't this what we want him to do? By his own choosing and hes not (that much) upset about playing them.
@@_Banjo_ I'd love to see them go trough the story and then tackle the challenges but hey, they're explorers xD And this game is so fun I don't mind it
I don't think anyone can argue with that Arin, this is one of the greatest songs not just for Sonic, not just for 3d Sonic, not just for video games... but I'd dare say of all time. Sonic songs in general are some of the best songs of all time, my favorites are Heroes' What I'm Made Of Metal Sonic's theme, Within Me from Sonic and the Black Knight, Endless Possibilities, and I recently heard this sweet remix version of Open Your Heart recently that's... no words to describe its awesomeness.
"How much weird shit do you look up on a whim?" me, who caught an urge yesterday and googled "how many calories are in a baby" "what is the nutritional value of a baby" "can you eat a baby" and "has anyone eaten a baby before"
I just saw the Tournament of Gamers event that you guys had last night in Chicago and I want to say THANK YOU. I had so much fun and even though I was pretty much as far back as could be up in the balcony, I couldn’t help but cheer and chant and laugh with everyone in that massive theatre. Thank you so much for an absolutely unforgettable experience!
"it says GUN right on the front?" If I recall correctly, GUN is actually an acronym. It's the name of the military task force that was trying to capture Sonic. Yuji Naka wanted it to be as American sounding as possible.
Arin you literally just had to go to the right. How did you convince yourself that you needed to do more missions of the previous set of stages? How, I ask...HOW?!
@@_Banjo_ But he didn't even go to the right to see if there was anything left. Which there is. An entire new stage that then unlocks the missions for the boss. Plus if he was going by logical assumptions then he'd wonder where the boss key that's supposed to appear is after he finished the mission. I get that he can't give his full attention because he's doing a comedy show and honestly dividing attention properly is harder than a lot of people think it is, but something I just gotta wonder "Arin, Seriously?"
That's how some other Sonic games from this era worked. Secret Rings, Unleashed, they all made you complete side missions before you could progress with the main ones. He's probably assuming that's how it works here too and not questioning it.
@@smugsneasel The first boss he did in the game was a challenge boss and required keys, which he got by completing optional challenges. He then proceeded to the final level before that Act's boss and associated the keys from the optional challenges with the keys used to access the actual boss.
things arin needs to internalise/will help him in further gameplay: -drifting -going fast -boosting through enemies -shitting on sonic with proper reasoning excluding personal short-comings all that being said, he still performs decent compared to previous experiences
7:32 Dan really threw all higher function out the window and got in touch with his subconscious, one might say his higher self, and that deepest part of himself outed him for thinking about Rouges knockers
I think the Green Hill Zone level in SA2 is unlocked when you collect all of the emblems which requires you to have an A rank in all 5 (or 6?) missions in every stage, finish in first place in all of the kart races, win chao karate and race tournaments, and I think one other thing that I can't remember. I think there's something like 120 emblems total so it's a real time investment even assuming that you know all of the tricks and the locations of the chaos in the lost chao missions.
Fun Fact (that ppl might already know): The GUN on the truck is an acronym from the organization “Guardian Units of Nations” from the Sonic Adventure 2 series. But the interesting part is that gun also means army or military in Japanese. So it’s basically a pun
The gradual descent into madness of this ep is like when you're at a sleepover and everyone is trying to sleep but also people are whispering the craziest stuff trying to make the others giggle profusely. This is a good thing.
I miss that. That was a key part of my childhood, and before I read your comment I'd actually forgotten how much me and my friends used to do that. Being an adult can sure be lonely.
@@Marcusml333 Same here. Me and my friends still do that stuff as adults though🤣
@@KobeVadillo For me, personally, it's just harder to make me get into that state and go into a laughing fit. And also, I don't see my old friends that often. Not because I don't like them any longer - we've just drifted apart a little, as people often do with time passing by. I'm glad you're still doing stuff like this, though!
Good fuckin times
Suchhh a good comment. Didn’t realize this was a shared memory lmao
How did Dan go from “we still need to finish the sonic adventure 2 playthrough” to “did we play sonic adventure 2?” in the span of five minutes
I think that’s because he thought Sonic Adventure 2 and Sonic Adventure 2 DX were completely separate games.
Yeah. I just truly hope they finish SA2...still wonder why they quit when they were so close to the end of the Hero Story
@@Andrew-ww1hz I think the SA2 playground was during the slave to the algorithm days, so I'm sure there was probably a views/monetization reason. Hopefully they go back to it.
And Arin Not knowing they already played SA DX?
@@shard7549 Sonic Adventure 2 and Sonic Adventure DX are different games, DX is a Director's Cut of Sonic Adventure 1.
Arin doing sonic's slightly disappointed "Alright" KILLS me, I love it
Same here XDD
Funnier each 500th time it happens
Oh, no!
So fucking funny
“Okay Here We Go!”
“Heh… *Alright* “
“Oh No!”
Arin how now told his "Soaps and Sonic were a brand integration" anecdote 3 times on grumps... and every time Dan is surprised
That is so hilarious 😂
That just shows how much Dan doesn't give a damn to remember it. 😂
We're just watching forgetful old men tell the same things to each other over and over at this point. It's like Waiting for Godot
No he's done it 4 times he did it in sonic adventure 1 sonic and the secret rings sonic generations, and sa2 😂
Arin how now brown cow
I fucking adore what this game did to City Escape. That final run with the truck was genius.
Hardly. A vehicle like that should be in Transformers instead. Takes up both lanes, has buzzsaw arms, can somehow make turns in urban street corners, AND FLY ALONG THE SIDES OF BUILDINGS WITH BOOSTER ROCKETS!!!
@@mechasaurus Don't underestimate GUN.
Here's hoping they pull something similar in the Sonic movies eventually.
The truck sequence was a lot better, but the rest of the level looked awful and somehow managed to control worse than sa2?
@@mechasaurus I just feel bad for whoever's house that was.
dan and arins slow decent into madness while singing about how much they love rouges baps and cvs to the melody of Escape From the City is so entertaining
Reminds me of Sonic 06
Has me in hysterics!! XD
Fun fact: the reason that Sonic's working name was Mr. Needlemouse is because that's a transliteration of the Japanese word for hedgehog. It's harinezumi. Hari means needle, and nezumi means mouse. The more you know!
In other words, Sonic's working name was literally "Mr. Hedgehog" and whoever translated it as "Mr. Needlemouse" was just really bad at Japanese.
Well, it’s a damn poor day when you don’t learn something new. 👌
Harinezumi? Shoulda called him Harry the Zoomie, am I right?
"Rolling around at the speed of sound. Hiding the fact that I like Rouge's boobies!" I have to imagine that that's Sonic's brain in a nutshell.
7:26 for those who just remembered this clip out of nowhere in months
@@thatjerkinthecorner4187 Me, right now. Thank you.
Arin is simultaneously complaining about the game, whilst also going through every side-stage that he absolutely does not have to do. And it's fucking hysterical
As if that makes the criticism less valid.
To be fair i don't think he knows he can skip them, he seems to think the ones for the next few stages only show up after he does all of these ones
@@faceofbear8024 What criticism? You have to go fast and platform?
@@ItsZorroDood that the fast segments are majority of just holding the boost button, and the slow platforming doesn't control very well compared to the adventure games and especially the 2D games (which controlled perfectly, although is entirely different)
@@NeroV1L3 Thank you. It's perfectly fine to love these games but fanboys will fanboy.
watching him do everything but simply walking right in the hub world is killing me
Soooonic Heeeeeroes
Welcome to Game Grumps, I guess
Arin lost all his brain cells BEFORE his big fight
At least he learned how to boost properly
@@Somonyo only sometimes, he's still wasting so much energy starting and stopping instead of holding the button down
Dan: What's gotten into us?
Also Dan, last episode start: I ate the whole brownie.
Dude I totally know what you're getting at, that much sugar into a thin guy like Danny? Gonna get all hopped up and end up with a tummy ache.
@@deslacooda It's not a sugar high
@@deslacooda It’s the Skittles incident all over again 😄😄
I thought Danny quit weed forever ago?
@@brysonius Yeah, he did as far as I know. I was making a joke.
Hub design: Go right to find the next level
Arin: Instructions unclear, hedgehog stuck in challenge levels
Better or worse than when he would jump around in a loop in the unfinished obstacle section in the hub world for a couple of minutes in the previous episode?
He clearly said he was looking for the challenges, not the next level
Hub design: Press Y to switch between Sonics and complete both Acts of each stage.
Arin: Herp de derp, one and done amirite?
Anything to avoid Sonic Heroes!
@@analogicparadox You have to clear the next level to get more challenges
Arin ranting about onedrive is the closest I've ever felt to him
24:24 That's actually a misconception, his name was originally Mr Hedgehog. The issue is that the Japanese word for hedgehog, harinezumi, comes from hari - needle, and nezumi - mouse, so the Japanese word for hedgehog is quite literally needlemouse.
I really appreciate that Arin calmed down to just give his real opinion and not just the CZcamsR REACTS opinion. And as a Sonic fan, I don't even think he's *wrong*, it's just some people like the noise and some people don't. I like the noise, but i can see why he wouldn't.
And yet people are so mad he trended for awhile.
@@astrowolvez he became a funnel for everyone's outrage at the modern Sonic Colors port being unpolished cause he was excited about the glitches (since glitchy Sonic games tend to be some of their best content).
@@UltimateAnimeGamer right! They say things like it’s unfair to the game or he purposely played it to make it look bad, when he was just laughing hoping to find something funny (and he only got like 2 glitches).
And people are still conspiring that he purposely made sonic 01 glitch out. 😂
I like the aspect that as Sonic, your job is to go from point A to point B as fast as possible, and everything else is an obstacle. I dont think its noise, if you argue that then him going fast is an issue which runs counter to what Sonic's supposed to do. I think the issue is that these later games lean heavily on just Sonic with no gameplay variety where speed isn't the main approach. Adventure 2 handled that awesomely with each character doing things differently with a reason for it. Other than the music, I think Unleashed did a good job at that too with the Werehog. My opinion though.
well...its the very core of sonic games...if he wants sonic to go slow that would be counter to what he does and if he doesnt want platforming then it would just be speed which he also hates......lets be honest arin fundamentally hates the core gameplay of sonic but loves the characters and the music....he even dislikes the original sonic which has spawned all these derivatives
I am more upset that Arin keeps saying "Cookie & Cream" with such confidence when it is "Cream & Cheese."
Personally whenever he did that I just imagined cream holding a cookie. Where did Cheese go? Is the cookie a sonic character? Who knows ¯\_(ツ)_/¯
but why post that on the one episode where he DOESN'T make that mistake?
When he referenced cookies and cream in THIS episode he explicitly said, "...cookies and cream... not the _character._"
Character-- singular, thus only referring to Cream.
@@professornormal9677 cope lmao
I now understand Ross' pain as he yelled "Go Right! You just hold Right!"
2:59 Hearing Dan say they will get around to finishing sonic adventure 2 filled me with so much joy
Just like it did the last dozen times they "promised" us 😆
After punch out
Press (x) to doubt
They have to do secret rings too
And then 3 minutes later: "did we play Sonic Adventure 2?"
"People don't want to hear my genuine sonic critique-" Arin, buddy. Sequelitis is a beloved, smartly written, and incredible series. I for one, would LOVE to hear your legitimate issues with ANY game, animated or no. You're not just the video game boy.
He’s the one who wins
He’s the one who wins
There is only one good Sequelitis episode.
This is honestly the best episode that they've posted in a while. There's something so comfy about their descent into madness.
City Escape is unable to be disliked. No matter who you are, that level and music is ALWAYS a joy to anyone who experiences it.
Agreed!
I remember playing SA2 in my pajamas on a dreamcast, and this was the first time I ever saw city escape in generations. Chills. Such a great reimagining with damn good music
It is the Green Hill Zone of 3d Sonic. Great music, great design; it’s truly iconic.
City Escape is scientifically proven to be the best level in a videogame.
Man, that song unites people
I just love how arin complaining at 25:59 about how the background being just noise in chemical plant, that railways is an actual path you can go on, its not just backgounds, its actually part of the level. I get where arin is coming from, but sonic generations is one for the few games where there's a very good balance of high speed and exploration.
Arin PERFECTLY dodges the rings he loses as they bounce in place every single time. dudes got some serious talent.
I love seeing Arin's relationship with Jun. It's so cool to meet someone you look up to and actually do stuff with them. I'm glad it gives Arin at least one positive Sonic memory lol
Arin: "I love it when the momentum of the level just stops."
Also Arin: DOES LITERALLY EVERYTHING HE POSSIBLY CAN TO GO AS SLOW AS POSSIBLE.
Including spending half an hour on minigames that achieve nothing instead of walking thirty feet further right.
Not to mention that how almost every Sonic game is since the first one lol
EXACTLY.
Oscar Wilde: "Brevity is the soul of wit"
Arin (as Sonic): "Heh...alright"
“I love it when the momentum of the level just stops”
To be fair Arin, the momentum only stops when you don’t... uh... you know what, nevermind
It's like arin really loves sonic games but he just doesn't know why
Lmao literally me as I watched him go backwards for like a whole ass minute
This isn't an Arin thing, I hear this from other gamers that play Sonic, but Sonic the Hedgehog is a platformer, that's the point. If you don't want the auto run to stop... play an auto runner game.
@@rufflemutt6006 actually, most 2d sonic stages are designed to have a path of least resistance, highest skill. so levels could be designed to essentially operate as something you have to grind at until you complete the perfect "autorunner" if the devs remove the "lower levels" that involve way more platforming and break the constant speed.
in reality, most sonic fans are just pretty trash at sonic first time around and dont want to replay levels to get that speed satisfaction - its just easier to complain that the game doesn't maintain a good sense of speed than to spend an hour learning a stage
@@rufflemutt6006 get better
“THAT WAS A TEST RUN” *immediately rockets off the side of the stage*
I like listening to Arin's genuine critiques, it's interesting to hear those opinions, and how different they are from how we're used to hearing Arin talk on game grumps
16:17 I LOVE that you can hear Ali in the background laughing at Arin failing lol
That's what I thought I heard lmao
City Escape unlocks a primal awakening in all of us
It was always my least favourite stage in Sonic Adventure 2. I thought the music was cheesy and the level is too simple, restrictive and linear. I think it tends to be a favourite mostly for the people who don't actually like Sonic games, or are bad at them.
"10:55 into sonic generations...episode 4, Market Town.
The moment when we started to lose our shit." -Dan "the man" Avidan
"Mark it down," not "Market Town."
I love hearing Allie laughing in the background lol. Her laugh is so infectious to me
I love how the "Last Time on Game Grumps" have slowly turned into their own mini out of context videos
This episode is gold. I needed to laugh like this. Thanks Arin and Dan.
Edit: This has some real "sleepy grumps" vibes.
To correct Aran, that was a misconception. Sonic's original name was something like Mr. Harinezumi, meaning Mr. Hedgehog, but it harinezume literally translates to Needle Mouse or something, which lead to that misunderstanding.
I have literally never heard that in my life
jop thats right :)
hari = needle
nezumi = mouse
harinezumi = hedgehog
so the false translation happened because they translated both of these words separately ( = needle + mouse ) instead of the whole word ( = hedgehog )
It's like if someone heard someone say hedgehog, took it apart(hedge-hog) and translates it to shrub swine in their language.
One of the creators of Sonic failed a Sega history quiz because they had never heard of Mr. Needlemouse.
@@SabreTheTiger yes pretty much xD
You know i would be perfectly fine if Arin and Dan did a video of just listening to Sonic Music because regardless of if the Game is Good or bad Sonic music is always awesome
Why not Arina drawing some sonic fanfiction read by Danny. They'll both get a little something from it.
Arins always loved City escape, glad to see him having some fun with a sonic game
I feel like Alli is the unofficial THIRD game grump. It’s always so heartwarming to hear her giggling in the background 😊
The point of Sonic isn't "go fast", it's "get rewarded with speed by playing well". There's usually one path that skips the majority of the platforming, but it's harder to get to.
It's more prevalent in the Classic games, though to be honest, I don't really like the Classic games. I grew up with SA1 and SA2, hehe.
You can see that he really doesn't understand this when, even after he dies and gets another chance, over and over, he repeatedly doesn't even try to stay on the high road (which is usually the route that rewards you with speed for being more careful not to fall). It's like he's never realizes that he has control over his experience with these games and blindly chooses to go slower and have less fun every time.
> "The point of Sonic isn't "go fast", it's "get rewarded with speed by playing well". There's usually one path that skips the majority of the platforming, but it's harder to get to.
"
My personal issue with that is that that's the kind of gameplay that encourages repeating the level over and over to get better at it, and I don't really have much fun playing the same level over and over again just to get a better time/more speed/less platforming. Maybe Arin is the same?
When I play a platformer or really most games, I like to play through it, do all the side stuff, get as close to 100% as I can, then pretty much never touch the game again bc I've experienced all that the game has to offer.
When I see sonic gameplay, I just look at all the various routes/sections on a level and think it's not worth playing the level a second time to experience more kinda ok playforming, robots, and coins. These stages are made to get to the end as quickly as you can, which requires skill, which requires playing said level multiple times and learning the best routes. I just don't have the time or motivation for that for really any game except my absolute favorites.
What
@@jiv3o275 *shrug* okay. certain games are made with repetition and optimization in mind. some aren't.
While what you're saying may be true, it definitely isn't how the game was marketed what with the whole "blast processing" and all. The game was about speed relative to Nintendo and Mario. That was its reputation and how it was portrayed since I was a kid in the 80's and 90's
I mean the character's catch phrase is "Gotta go fast!" ffs. There's no disclaimer saying (only if you're good at it)
"This is for all you inflation furries out there!"
100% not what I was expecting to hear today.
I just…I just don’t understand how Arin still hasn’t internalized that you have to hold down the Boost button for it to work properly. People must have told him. Right? Like…He’s gotta _know_, right?
He should. He’s already played Forces. But he knows that this is one of the good ones, or “the ones people like” as he put it. So he’s either trolling the fans or trying to ruin his own experience so he can complain.
It's really a tossup with Arin. It's not always obvious when Arin simply refuses to learn a technique of if he's misusing it just to annoy the fans.
@@thelastwindwaker7948 you are giving arin to much credit.
But he did, right? While running away from the truck in City Escape?
@@thelastwindwaker7948 I swear to God if that's really the reason I'm gonna throttle arin next time I see him at a tour.
I love it when Arin just randomly shits on Sonic after praising something and Dan just pleads for him to stop lol
I am amazed at Arin's apparent inability to understand the hub world. It's literally go right and beat the levels. I mean, the optional stuff above is a bit confusing, but how long does it take to go "ah, all the levels are on the bottom and in order"?
City Escape does fucking rule though.
Afaik the first boss fight entrance had a message about needing to get keys? And the optional stuff awards keys (in addition to the main levels) so I can kinda, vaguely glimpse why he is doing what he is doing.
@@Nicholas_Steel Yeah but he needs to do the challenges relating to the group of levels he's on. Not go back to the older stages.
31:52
@@bekss3 Fair enough. Most times things like this lead to Arin doing neither though XD
Honestly, you could put "I am amazed at Arin's apparent inability to understand" before a lot of sentences, and it would make sense. At this point, I just expect him to put 2 and 2 together, somehow make 5 and find some way to blame everything but himself. It's part of his charm lol
More optional missions means more Sonic for everyone, this is hilarious
Arin: Finishes City Escape part 2
Me: Nice, next level then?
Arin: Goes back the way he came instead of moving forward.
Me: Arin! No!
"Uh... I don't see the mini-games, am I doing something wrong?" *goes back to play every single previous mini-game*
Arin. Check if you've done every level in the chapter (which you probably haven't) first. You know. Most plausible idea and lesser work.
Their energy in this episode gives me golden era grumps vibes (2013-2016)
I enjoy their conversations so much, it's unbelievable.
I'm gonna scream if arin 100%s the old levels before he realizes he just has to go a little bit to the right.
Why
Because that's all optinal and poeple want to see the actual selling point of generations: to go through levels that signify every game up until that point. To most poeple, they're just wasting their time.
@@anthonychessar7179
If they wanted to see all the levels they could watch a level playthrough without any commentary. There's probably plenty on youtube.
@@fluidthought42 Yes, discourage people from watching the channel, I'm sure that's what they really want.
@@fluidthought42 Or just click on the seekbar to choose the start of each main level they play...
I think that the instinctive feeling that everyone has when they hear the opening bassline to City Escape is to just yell at the top of your lungs *"WHOO!"*
"Oh yeaaaaa"
@@nastyakh22 Rollin' around at the speed of sound
@@rayshiotile9487 got places to go gotta follow my rainbow
That feral “last time on game grumps” let’s me know I’m in for a helluva ride.
This feels like some old school game grumps action right here.
The idea on the boost formula is to not do platforms, the desing on the levels is made specifically for you to learn the layout and do it as fast as possible, it rewards you to learn the hidden paths so you don't have to slow down
I can see why some people might like that, in that way that some people breeze through mario levels just barely touching down on the tiniest of platforms, but... if youre just rushing through, you're barely enjoying or playing it. and in this specific case, it mostly means you're just waiting for precise times to press a button, and not doing much else. like it's a really bad rhythm game.
@@KairuHakubi The point is that if you've gotten good enough at the levels to be able to rush through them, you've played them enough to have experienced everything they have to offer. Just like Mario, its about gaining skill through replayability, and high-skill playthroughs of Sonic games can be really impressive to watch.
I'll never get tired of Arin doing a homing attack on each individual enemy in a straight line of enemies instead of just boosting through them. Such a classic.
All while he complains about doing it. It's like he doesn't understand that he literally has all the control
Who needs 7 Chaos Emeralds when you can just add Game Grumps and a Sonic game to create Perfect Chaos.
Hearing Arin's opinion about Sonic games, It sounds like a combination of misunderstanding the intended design of the series and not getting enjoyment out of the things that are supposed to be enjoyable. For example, the point isn't to go fast. Going fast is supposed to be a reward for doing the platforming. The "visual noise" is also supposed to be an enjoyable spectacle, which seems to be something Arin just doesn't like, and, I mean, fair enough. I can understand why being bombarded with crazy fast visuals might not appeal to someone. Also, Sonic games are generally meant to be speed-running games. There are all sorts of hidden paths and shortcuts all over and you're supposed to replay the same levels again and again to learn them and get better at them. And once again, I can understand that not being for everybody. I just feel like if there was a Sonic game that appealed to Arin as much as possible and was exactly what he wanted out of the series, it would totally miss the point of the series and wouldn't appeal to Sonic fans.
Most people don’t understand Sonic ngl
Yes, yes, a thousand times, YES.
Arin: Sonic sucks.
Also Arin: Sonic rules.
Also also Arin: No, you guys just don't understand me.
Gee, Arin, why would we think that?
Arin saying "That was the test run" and then catapulting himself off the edge of the world killed me
Danny: The songs you unlock can also be set to play during gameplay, in place of the default music.
Every death Arin has as modern sonic, I keep expecting him to immitate the werehog death scream from sonic unleashed 😭 maybe it will happen one time this playthrough
7:25 Also the rouge boobies thing Dan, excellent work 🤣 not only that, the roar of both of you bursting into hysterics amplified the the bit tenfold
Dude i was laughing for like 2 minuets straight at Dans little ditty. XD
Jamming out to city escape music as we head into 4th of July weekend - not a bad time at all. Thanks for the member berries Grump boys 👍
I find it strange when people question Sonic for being a Hedgehog.
"why a hedgehog? They're not even that fast"
Well plumbers don't typically throw fireballs, fight giant turtle dragons and save princesses.
That's what makes him interesting. Why question it?
But one thing a hedgehog does do is curl up into a ball. All of that "going fast" people attribute to the Genesis games was rolling through shuttle loops and other spectacle moments like that.
oh great with the "my poosy" again. time to keep a finger on the volume button for the rest of the episode.
I love how I love Arin enough to sit alone in my room watching Game Grumps and, out loud, in the middle of episodes just go "Shut up, Arin..."
🐦"What's your favorite Game Grumps episode, Billy?"
"I like the one where they talk about how Twitter is ruining our lives for a looooong time"🐦
The fact that both these men are married (and got married *after* this show came out) should be a reminder that love means not having to justify your weirdness lol
What show? Game grumps?
City Escape is the pinnacle of art. Humanity peaked when Sega dropped this.
It truly is the peak. I'm glad to be alive to have experienced it. I have witnessed a true masterpiece, something among the gods.
2:14 "Anybody who thinks butt rock isn't real music, needs to SHUT UP and DIE.".. really just resonated with me.
Hot take: Since Arin has played this before, he's subconsciously avoiding the Sonic '06 level and is just doing side missions instead to avoid reopening that psychological scar.
a hole in spacetime's gonna rip open whenever they get there and jon's gonna come through and break arin's neck
06 but yeah lol
Sure bud.
@@QuesoGr7 amended, thank you.
@@JacobNGames just laugh my guy
This episode has the quality of a GG classic. I love when the boys are full of beans
Amazing. Arin figured out how to hold down the boost button, and then forgot all within the same episode.
Guys... he knows the story missions are to the right. He wants to know where all the bonus missions are because he's enjoying himself lol
Seeing them actually engage with optional content warms my heart.
re: Arin's criticisms of Sonic games concerning his speed.
I wonder if his speed could be executed in a different way, like bullet time was in Viewtiful Joe.
You run at a regular pace for typical platforming, but he can go into a "speed of sound" state that puts the world around him into bullet time.
that could be good, but it could also break the pace.
I think arins opinions on sonic are really interesting, and honestly I can absolutely see where he is coming from - it just baffles me that people can't just agree or disagree, they have to insult Arin and call him an idiot for "not getting it" when he genuinely makes some very good points about the design of sonic games: the 3d ones all kinda look like they play the same, just run forward, dodge some stuff like it's subway surfers, do 4 homing attacks, then some (usually) slow janky platforming, rinse and repeat. this particular game is the only one I've ever seen where the 3d level design is varied and actually has multiple paths like the 2d games, but overall the whole 3d sonic formula seems so played out. Arin ALSO has a good point on the 2d games, it goes way to fast to focus on anything, so usually your not as in control as you think, and then it suddenly forces you to stop, sometimes by hitting you with an un-reactable enemy) so you can do some very slow and most of the time janky platforming. these problems aren't in every single portion of every single sonic game but Arin is right, these things ARE what sonic games are designed around. For some people, that's completely fine, but others just don't like it - Arin is one of those people. he just really like it - but the people that do like it can't handle somebody with a different opinion apparently - and they CERTAINLY can't handle a discussion on whether or not the sonic games have Objectively good or bad game design. It's so annoying to see people act like angry middle-schoolers who can't handle somebody just being honest about whether or not they like the design of something...
I am so upset that they don't know that all of those missions are optional. I really wanna see their Sonic Heroes PTSD dammit!
I was thinking the same damn thing.
It wouldn't have to be PTSD if they didn't play the ps2 version lol
@@justyouraveragegamer6142 sonic heroes sucks in general
@@entropy-andromeda that's your opinion. The ps2 version is just much worse. The game flows very well if you can use the characters skillfully and that's how the levels are designed
@@justyouraveragegamer6142 Arin still had issues when they switched to the GameCube version.
I don't like butt rock, but I always get the impression they have way more fun than anyone else
It's funny watching Arin complain about how Sonic level design doesn't work while he pointlessly does old missions instead of literally just going right like you're supposed to.
It's a funny juxtaposition.
It's impressive how someone who plays games for a living doesn't do the most basic things in a video game, run to the right and see what's in it.
To be fair, Generations' over-world is not intuitive. All the excessive layers and sub-stages get cluttered. On the bright side, though, we get and extra episode out of it.
@@KyPenney It couldn't really be any more intuitive. It's extremely obvious where the next stage is supposed to be.
@@KyPenney I agree the layout of the side missions is wonky, but the main levels? You literally just walk right until you find the next level. You cannot make a hub world any more intuitive.
" literally just going right like you're supposed to"
That's why Super Mario Run works, Metroid works, and Sonic doesn't. Same with boost, in Mario 1 you actually worked through balancing boost and fireballs, and SA2 evolved that balance to a great degree. JUST holding a button to "be better" is literally unintuitive, there is NOTHING to intuit. Your input should be the enegaging part,a dn all input should engage you.
THAT is basics. "Experienced" gamers just work out of rote memory and get increasingly bored of actually playing the game, that gets replaced with adding more cinematics and make games more about watching a film, and doing as little of the basics as possible.
Sonic Generations is basically a speedrunning game. You generally don't have to stop if you learn the levels. Learning how to navigate these levels in the most smooth way is very satisfying and requires exploration. It's real fun to do them over and over again, finding different routes.
Same goes for most Sonic games, even the classics. And that was back when replay value was a bigger deal in games.
10:42 me watching Arin go backwards in City Escape earlier in the episode
I’ve never heard the term “butt rock” before lol come to find out it’s like my favorite genre of music 😂😂
Arin I love sonic Hanson: these games suck! Sonic deserves better!
Literally everyone: LEARN THE CONTROLS AND YOU'LL HAVE WAY MORE FUN YOU OAF"
For real. Letting Arin have the controller in these games is the true horror experience on GG.
Literally every game he plays at this point.
Well I didn't think they'd go for completion but Arin's really liking these challenges... :'D
Im amazed how the comments section are so annoyed by him doing these. Isn't this what we want him to do? By his own choosing and hes not (that much) upset about playing them.
@@_Banjo_ I'd love to see them go trough the story and then tackle the challenges but hey, they're explorers xD
And this game is so fun I don't mind it
@@_Banjo_ THIS is the comment you think is annoyed?
This episode was fantastic. Most I've laughed in a bit. Losing their mind grumps enjoying what their playin: perfection
I don't think anyone can argue with that Arin, this is one of the greatest songs not just for Sonic, not just for 3d Sonic, not just for video games... but I'd dare say of all time. Sonic songs in general are some of the best songs of all time, my favorites are Heroes' What I'm Made Of Metal Sonic's theme, Within Me from Sonic and the Black Knight, Endless Possibilities, and I recently heard this sweet remix version of Open Your Heart recently that's... no words to describe its awesomeness.
Katcaboodle, got an Eevee for profile pic, Open Your Heart a 2nd Megamix, has a like stained glass kind of picture, FUCKING AMAZING!
"How much weird shit do you look up on a whim?"
me, who caught an urge yesterday and googled "how many calories are in a baby" "what is the nutritional value of a baby" "can you eat a baby" and "has anyone eaten a baby before"
There's a certain mod in Fallout 3 you'd love, then...! Permanent radiation immunity, buuuut...well, hope you don't mind all of that negative karma!
I just saw the Tournament of Gamers event that you guys had last night in Chicago and I want to say THANK YOU. I had so much fun and even though I was pretty much as far back as could be up in the balcony, I couldn’t help but cheer and chant and laugh with everyone in that massive theatre. Thank you so much for an absolutely unforgettable experience!
In this part Arin used the boost continuously and yet funnily enough he probably forget he can do that by next part when he battles shadow
He forgets within the same episode, while he's doing the Green Hill challenges
"it says GUN right on the front?"
If I recall correctly, GUN is actually an acronym. It's the name of the military task force that was trying to capture Sonic. Yuji Naka wanted it to be as American sounding as possible.
I love hearing Arin's genuine feedback about Sonic (and games in general.)
Think we could get a Modern Sonic vs. Classic Sonic Sequelitis ?
Arin’s gonna end up do all the side missions by accident, and I feel like that’s part of his likable dumb charm.
Arin you literally just had to go to the right. How did you convince yourself that you needed to do more missions of the previous set of stages? How, I ask...HOW?!
its a logical assumption , doing the acts to unlock challenges, to unlock the boss key thing
@@_Banjo_ But he didn't even go to the right to see if there was anything left. Which there is. An entire new stage that then unlocks the missions for the boss. Plus if he was going by logical assumptions then he'd wonder where the boss key that's supposed to appear is after he finished the mission. I get that he can't give his full attention because he's doing a comedy show and honestly dividing attention properly is harder than a lot of people think it is, but something I just gotta wonder "Arin, Seriously?"
That's how some other Sonic games from this era worked. Secret Rings, Unleashed, they all made you complete side missions before you could progress with the main ones. He's probably assuming that's how it works here too and not questioning it.
@@smugsneasel The first boss he did in the game was a challenge boss and required keys, which he got by completing optional challenges. He then proceeded to the final level before that Act's boss and associated the keys from the optional challenges with the keys used to access the actual boss.
I was under the impression that arin just actually wanted to do challenge missions
7:26 I can already tell that this moment is going to be in many a compilation in the months and years to come.
things arin needs to internalise/will help him in further gameplay:
-drifting
-going fast
-boosting through enemies
-shitting on sonic with proper reasoning excluding personal short-comings
all that being said, he still performs decent compared to previous experiences
7:32 Dan really threw all higher function out the window and got in touch with his subconscious, one might say his higher self, and that deepest part of himself outed him for thinking about Rouges knockers
I love it when they get to this level of silliness.
I think the Green Hill Zone level in SA2 is unlocked when you collect all of the emblems which requires you to have an A rank in all 5 (or 6?) missions in every stage, finish in first place in all of the kart races, win chao karate and race tournaments, and I think one other thing that I can't remember. I think there's something like 120 emblems total so it's a real time investment even assuming that you know all of the tricks and the locations of the chaos in the lost chao missions.
*SA2 Battle because I don't think Chao Karate was in the original SA2.
Fun fact: Sonic's production name was Mr. Needlemouse because the Japanese word for hedgehog, harinezumi, translates literally to "needle mouse".
So he was really just called Mr. Hedgehog.
Arin: I love Sonic, really!
Korone: Hold my spiky blue hoodie.
Fun Fact (that ppl might already know): The GUN on the truck is an acronym from the organization “Guardian Units of Nations” from the Sonic Adventure 2 series. But the interesting part is that gun also means army or military in Japanese. So it’s basically a pun
Deathtruck is what happens when your Wanted Level hits 5 stars in the Sonic Universe.
'That was a test run' And preceding to just blast off the side of the stage gave me the hardest chuckle ive had in a while.