CK3: The Best Men-at-arms Combination

Sdílet
Vložit
  • čas přidán 28. 06. 2024
  • Should we bother mixing our army compositions, I spent far too long finding out.
    0:00 Intro
    0:47 Context
    3:02 Initial Comparison
    6:31 Cost Cfficiency
    7:10 Terrain
    9:10 Buffing
    12:56 Knights & Levies
    14:44 Army Quality
    15:19 Conclusions
    20:14 Summary
  • Hry

Komentáře • 144

  • @CountCristo
    @CountCristo Před 2 měsíci +59

    “Allow me to introduce the third dimension” I adore your turn of phrase
    Thanks for another cracking video

  • @Angelsaksarkongen
    @Angelsaksarkongen Před 2 měsíci +51

    Man, that last video of yours about the army composition gave me a hole different view about warfare in the game, awesome!

    • @wonderfulnightmares9143
      @wonderfulnightmares9143 Před 2 měsíci +2

      Only reason he's on my radar is because of that last video, I saw this video and I knew I had to watch it.

  • @simko6064
    @simko6064 Před 2 měsíci +55

    Good video, but true gigachads only take siege weapons and outrun the terrible enemy AI which will automatically walk to siege your capital after some time.

    • @tzaphkielconficturus7136
      @tzaphkielconficturus7136 Před 2 měsíci +7

      I did this once in a tall netherlands game where I accidentally ended up elected HRE, and had a revolt. I had a terrible military, so they AI thought they could win, but neglected to realize I had the money to buy 150 siege engines.

    • @skate4086
      @skate4086 Před 2 měsíci

      Yeah tou would have to get lucked out capturing a prisoner too increase the victory points, there is a limit of victory points you can get with siege only. You need victory points from combat to safely secure victory points.

    • @keltongillanders5736
      @keltongillanders5736 Před měsícem +4

      ​@@skate4086laughs in conquered their entire kingdoms lands 😂

    • @tzaphkielconficturus7136
      @tzaphkielconficturus7136 Před měsícem +3

      @@skate4086 I'm pretty sure there's no cap on siege warscore.

    • @thibaultfrancq7780
      @thibaultfrancq7780 Před měsícem +2

      Its 150%

  • @SoftDrinkCurse
    @SoftDrinkCurse Před 2 měsíci +17

    Do more of these please, we need a guy like you

  • @roysobak1421
    @roysobak1421 Před 2 měsíci +33

    "Do i just stick to stacking heavy cavalry?" - Every French King before loosing a battle.

  • @Alex-zw7sr
    @Alex-zw7sr Před 2 měsíci +7

    I wanted to mention a niche strategy that's hard to cover in a video like this. In the Iberian Peninsula in the 867 start it's very powerful to stack a lot of Caballeros. Early game it's hard to stack wipe an enemy, but if you have enough horses you're practically guaranteed to run down a 1000 man army to nearly nothing (assuming you win the battle and get to pursue). This made a lot of the early slugging far easier for me in conquering Spain. Pursuit can be extremely powerful when then enemy has no screen. Often times I killed 5X in the pursuit than in the battle.

    • @llosgfynydd9043
      @llosgfynydd9043  Před 2 měsíci

      I tried this in Spain. And in Spain those Caballeros have made screen. Makes it a nightmare to run anything down.

  • @georgecatton
    @georgecatton Před 2 měsíci +14

    He returns!

  • @MaxHaydenChiz
    @MaxHaydenChiz Před 2 měsíci +5

    Technically, you could do a response surface analysis and it would give you the minimum number of comparison points needed to do an optimization.
    But I think the way you are presenting it is good. I enjoyed it.

  • @ShortRound29
    @ShortRound29 Před 2 měsíci +5

    I’m more confused now then when the video started

  • @jkepic9068
    @jkepic9068 Před 2 měsíci +4

    THE GOAT UPLOADED AGAIN

  • @davidbodor1762
    @davidbodor1762 Před 2 měsíci +15

    Honestly the bow/crossbow+Pike has the great strength of annihilating anything on hills. The lack of pursuit is a problem, but stacking buffs for a single terrain type can be a gamble worth taking.
    On the other hand, I feel like Light Cav is a bit underrated, the pursuit is great, but also the damage on plains and dryland can make them really strong in certain regions. They're always worth mixing, at least 1 regiment, just to have the pursuit to finish off enemies in my experience, whereas just going for nothing but Light cav is probably not a good idea unless you have a specific strategy in mind and it involves a lot of flat terrain.

  • @frankiecedeno3724
    @frankiecedeno3724 Před 2 měsíci +3

    I think what people meant by buffs was the min max buffing because pretty quickly people realize you can min max both your buildings and your culture for your MaA which you mentioned.
    For example: Mountain Homes (mountaineer ruralists might be better because it also buffs hillside farms which gives MaA counter meaning it’s slightly more efficient assuming you have some mountains and hills) make quarries give discounts to Heavy Cavalry MaA universally which means it stacks like crazy, Eastern Roman Legacy of course gives you Cataphracts and +2 to their size and another discount which is huge, Horse Breeders is ANOTHER discount, Stand and Fight is a Toughness buff but increases cost, and Chivalry is another 10% buff to damage and toughness. And I think that’s it. Metalworkers is a generic 5% toughness buff. Warfare gives a pursuit and counter buff. And horse lords gives a very nice movement buff.
    Then Walls and Towers gives a 40% buff to damage and toughness, Blacksmiths give you a 80% damage buff and 60% toughness buff, Regimental Grounds give 80% damage and toughness, Stables give 160% damage, 120% toughness, 40% pursuit, and 40% screen, Jousting Grounds give 60% to all 4 stats, and if you can migrate to India and get Wootz Steel you can get 160% damage and Toughness. This has to be done in coastal farmlands. Some special buildings also give small buffs but they exist in suboptimal locations… Tower of London works and if you plan properly you can put the Legendary Watchtower. This will only work in one barony in the game I think. You also will want to build workshops in general because it gives ALL stationed MaA siege progress which is just sick.
    All together that gives you Cataphracts with an INSANE 942 Damage, 275 Toughness, 57 Pursuit, and 23 Screen. Gendarmes have 981 Damage, 312 Toughness, 46 Pursuit, and 23 Screen. I couldn’t get the watchtower easily but it should make the toughness 320 and 357 toughness respectively which would be FURTHER increased by a high martial skill which the character I made did not have.
    And that’s just one unit maxed out in stats and dies not include all of the work in your video. I do wonder what it would look like if you tried to minmax every unit to its highest degree and if that affects it because remember my heavy cavalry has +2 regiments and a heavy infantry can have +4 regiments.

  • @Huggerlymugg
    @Huggerlymugg Před měsícem

    These are amazing- please make more!

  • @Saloman4ik
    @Saloman4ik Před 2 měsíci +11

    Everyone talking about Norse Demigods "Varangians", but the Ultimate question - can you as a ONE ruler command all HORSES in your army?
    Horse Archers + Light and Heavy Cav, including tradition Horse Breeders for −15% Cavalry Maintenance −25% Cavalry Recruitment Cost.
    How to do it?

    • @MrRandsu
      @MrRandsu Před 2 měsíci +13

      Magyar start in 876, after settling in pannonia hybridize around it to get konni or with greek to get eastern roman legacy, I prefer to take the byzantine county in crimea for this. First cultural reform being horse breeders. This is what I do pretty much every time I play as hungary

    • @llosgfynydd9043
      @llosgfynydd9043  Před 2 měsíci +6

      This man knows.

  • @sykes5000
    @sykes5000 Před 2 měsíci +1

    Very good video for early game military composition!

  • @Lersion
    @Lersion Před 2 měsíci +9

    Its very interesting. I think the next thing you should focus on is accolades IMO. Retinue accolades are good enough that you can hardly justify not using them if you are using those units, which means that having mixed MAA translates to having a direct trade-off in which you have to sacrifice another accolade in order to have retinue accolades for both. Also they don't buff MAA equally and Crossbows and Archers get by far buffed the most thanks to having 2 retinue accolades that buff them.

    • @llosgfynydd9043
      @llosgfynydd9043  Před 2 měsíci +4

      Yes. Someone in another video mentioned the archer accolade stacking.
      But yes. The wonderful world of buffs needs its own video.

    • @tzaphkielconficturus7136
      @tzaphkielconficturus7136 Před 2 měsíci

      I have never really struggled with wars after finding a knight with an MAA accolade and getting him/her to level 3. I prefer light infantry and archer ones, because it's easier to get to such massive stacks that I don't need to bring levies anymore, and when combined with Sappers, I don't need to worry much about siege MAAs.

  • @JTSnook
    @JTSnook Před 2 měsíci

    another banger of a video had to subscribe this time!

  • @PerfectAlibi1
    @PerfectAlibi1 Před měsícem +2

    Personally I love running 2x Crossbows, 2x Picchieri (unique pikes), 2x Horse archers and 2x best available siege equipment.
    Making sure, I also buff them with buildings of where they best stationed.
    Allows me to split them right down the middle and still get stack wipes of vastly larger armies ^^

  • @MythKrusader
    @MythKrusader Před 2 měsíci +2

    You Videos are really useful thanks a lot

    • @MythKrusader
      @MythKrusader Před 2 měsíci

      If you see this are you up for a collaboration (want to start making CK3 content)

  • @killerstroke1306
    @killerstroke1306 Před 2 měsíci +2

    i want more videos about man at arms! So quality video and soo good!

  • @vaughanschulte610
    @vaughanschulte610 Před 2 měsíci

    Fantastic Work!

  • @EL_BEANE_GUY
    @EL_BEANE_GUY Před 2 měsíci +1

    I would love for you to go over welsh long bows. Also for fighting in france and england ice been using an army composition of 1 regiment of longbows - 1 regiment of light cav - 1 regiment of armored footment - 1 regiment of light footment - 1 regiment of mangonels. Do you thinknI could make this army composition more optimal?

  • @gigakox8839
    @gigakox8839 Před 2 měsíci

    Great video mate, thanks for all your efforts. Are you planning on something like that but about siege maa?

  • @Nahzer
    @Nahzer Před 2 měsíci

    Appreciate the tips, you’re making me think about this game in ways I haven’t before. I just watched your dread video too. Very entertaining watching you violate some kind of Geneva Convention.😂

  • @jakehatton2910
    @jakehatton2910 Před 2 měsíci

    Wonderful video!

  • @saitamagotchi44
    @saitamagotchi44 Před 9 dny

    Having just done a rabbinic playthrough i can say that shomer replacing light footman makes a big difference, most cultural troops are worth looking at.

  • @firespark8455
    @firespark8455 Před 23 dny

    Big thing you missed is that not all regiments get the same bonuses. I made a chart and found that while archers get over 500 percent with max buildings, heavy inf got less then 400%. Light cav also gets over 500% (this does not include wind furnaces, with it would go over 600%). Also in tribal cost is not an issue since it’s prestige, which you get boat loads of from winning battles while raiding. Tribal holdings also get much higher men at arms bonuses early game compared to feudal ones, getting things like horse archers close to 200% at game start. Accolade bonuses also apply after all these terrain bonuses, and since crossbows have 2 accolades, they get much larger and have a much larger bonus, both from buildings and accolades, giving insane stats. Levies also are a penalty for a high quality army when fighting on bad combat width, since your shitty units are taking up space your good ones could be using.

    • @llosgfynydd9043
      @llosgfynydd9043  Před 23 dny

      Yes. You're right. The max bonuses are different for each type.
      I'm pretty sure I covered having different bonuses in the asynchronous buffing section. 🤔
      And as for tribal. Yes. Very different approach when winning battles gets prestige. But the video was long enough. 😀

  • @adventurousmedic
    @adventurousmedic Před 2 měsíci +1

    Yes but what does it mean? What do the numbers mean Mason!
    *Quality upload. Well-done!

  • @Predator20357
    @Predator20357 Před 2 měsíci +1

    While I am probably going to focus just on the Caucuses with the Georgian Monaspas in my game (Think of them as Cataphracts with a specialization towards Mountains and Hills), I do wonder how India is like considering they have Jungle Terrain and Elephants which I am most curious about since I will most likely never see them.

  • @Lapkonium
    @Lapkonium Před 2 měsíci +1

    Awesome! You touched on counters a bit, but how about a deep dive? What is the combination that can kill most of other (uniform) men at arms stacks?

    • @llosgfynydd9043
      @llosgfynydd9043  Před 2 měsíci

      In the previous video I did a bit on counters if you wanna check it out.

    • @robertblume2951
      @robertblume2951 Před 2 měsíci

      Monostacks are hard to counter but Huscarls/Czech men at arms plus pike counters 3 quarters of the generic and synergies with metallurgy.

  • @laszlobandi6456
    @laszlobandi6456 Před měsícem

    playing in east or south europe, one of the most important thing is countering byzantine. Had the same with Ukraine, Hungary, Italy.
    They counter axes. Glad you said the bondi is efficient, I had to replace one so I dropped the vigmen, now I won't even get them next time I play norse.
    Countering byzantine is usually best on hills, even if I had good units for plains.
    Levies are only good up to like 30-50k. The 30k mark because during crusades you got to form single stacks and move it like that, just to get the good commanders leading, and any size is burning down to 25-30k with attrition, so levy reinforcement is always better than more levies, and more taxes from contracts are better from the contracts. the councillors also increase the contracts, so better to have them one sided toward taxes, as they push back the levies anyway. Dunno, maybe having a tribal kingdom vassal might worth for extra levies.
    Horse archers are strong because they counter their own category on top of the rps. Konni supposed to be an upgrade, but it's not, even with higher stats is weaker.
    So special units power can be in the small print.
    The last part is not true. You can have units of a culture without being that culture. Forming Portugal as your first Kingdom and reforming Hungary as a catholic (krstjani best, don't go christian or otrthodox) gives you 2 random techs, which can only be the special techs if you got all tribal innovations. It's random so you can even drop a save before it. Wootz steel from India or the embarking cost, or others are pretty interesting when you wouldn't normally occupy and convert so much land to get it. But I tried, and for middle europe is kind of easy to get a few of them just by going north, converting capitals and vassals converting the rest for you.
    The other is inheritance. You can get your landed wives units or vassals that you appoint (old guy with an old wife or eunuch) and if you got slots of maa, you inherit their units from most to least units.
    Did by accident and got mubarizun last run. I just dropped a few high stewardship guys of any culture as vassals, cities actually keep the culture of the last ruler and landing them elsewhere won't make it a republic, if one is elected is same culture so you can try again.
    But the best exploit seems to be the acolytes. Especially hastiluder trait is strong. They are the ones getting +2 stacks of man at arms of a category, which is based on their trait in foot/horse/bow/wit. Not sure what is the wit, havent tried, horse can be horse archer or cataphract, they need ¼ xp maxed in hastiluder and the culture specific pillar like horse lords or the greek for cataphracts. If you land them they are almost guaranteed to get that unit first, you can give them some gold to make sure. Then you can marry more courtiers and get more acolytes and successors as it won't be easy to find one if you are not hybridized with them, because the search successor option completely misses out on the culture restriction. If you upgrade the acolytes to 2 has the first useful bonus and on 4? I think you get retinue version of whatever man at arms which is basically same but might take a lot of time.

  • @Trgn
    @Trgn Před měsícem

    Real gamer content. Subbed

  • @bsmithguitarman
    @bsmithguitarman Před 2 měsíci +1

    Great analysis! On the one hand, I'm disappointed that curves for mixed compositions are so shallow--just minor over/underperformance. On the other hand, a small balance patch could add a lot of depth to MAA if they make those curves more significant. That gives me hope that MAA will continue to improve without needing a total re-design of the war system.

    • @llosgfynydd9043
      @llosgfynydd9043  Před 2 měsíci +1

      Yes. I think ck2 had a bigger focus on compositions and from memory, a full archer stack would get debuffs from not having flanks covered.
      But I would love to see a few more mechanics added.
      Otherwise I think it's a solid base, and relatively balanced.

  • @kristianfagerstrom7011
    @kristianfagerstrom7011 Před 2 měsíci +6

    Very good! But, where are the horse archers?

    • @llosgfynydd9043
      @llosgfynydd9043  Před 2 měsíci +12

      alas, this video almost broke me and it was only generics. Horse Archers deserve their own video.

    • @kristianfagerstrom7011
      @kristianfagerstrom7011 Před 2 měsíci +6

      @@llosgfynydd9043 We don't want you to break! Your videos are very good! it's just that my mind immediately leapt to the damagedealing pursuing screening non-countered cavalry and how they might change the algorithm 🙂

  • @ilayohana3150
    @ilayohana3150 Před měsícem

    amazing

  • @OsoPardove
    @OsoPardove Před 2 měsíci +1

    I would like a video on Southern European combinations first personally. Caballeros and hills. Cataphracs and their discount. Italian Pikes and mountains. Interesitng stuff!

    • @llosgfynydd9043
      @llosgfynydd9043  Před 2 měsíci +2

      I think the Rome DLC might shake things up.
      So I'll need to wait and see.
      I do love Caballeros

    • @OsoPardove
      @OsoPardove Před 2 měsíci +1

      @@llosgfynydd9043 Gotta love my basically inmortal Andalusian horses.

  • @rouxmain934
    @rouxmain934 Před měsícem

    Right now I'm playing Cultures Expanded and using Huskarls + Norman Knights (Heavy Cav that counters Archers + Skirmishers).
    Once I get Crossbows I'll consider Crossbows + Bondí or Crossbows + Camels.

  • @autisonm
    @autisonm Před 5 dny +1

    Since Metsänvartija have pursuit and screen wouldnt they actually pair well with pikemen?

  • @coylaxy7868
    @coylaxy7868 Před 2 měsíci

    So this is what I use my terrain is mostly drylands desert mountains and hills: Tawashi, Buffed Bowmen

  • @just_addd_water_to_your_ramen

    I hope next vid is deep dive into making the ideal army for a crusading/crusader king. Maybe starting as france or something.

    • @llosgfynydd9043
      @llosgfynydd9043  Před 2 měsíci

      Now that is a great video idea! What would be best?

    • @just_addd_water_to_your_ramen
      @just_addd_water_to_your_ramen Před 2 měsíci

      @llosgfynydd9043 Well, mubarizun are always a struggle for any crusading army, but also deciding where to land 1st and where to try and take battles is tough.

    • @robertblume2951
      @robertblume2951 Před 2 měsíci +1

      ​​​@@just_addd_water_to_your_ramenI showed up with 2400 czech men at arms and 1200 event troops from a legend and rolled the caliphate by myself in 950. No crusade. The ai doesn't station right and will only have about 400 muzzles and the rest spear and archers which the Czech hard countered.
      P.s. done the same with 4k huscarls landing in cairo during an actual crusade. You just dont want to meet the death stack together. Hit it peace meal. No death stack if you grab crete/Cyprus and kingdom holy war yourself.

  • @shurupack
    @shurupack Před 2 měsíci

    Banger

  • @Ragatokk
    @Ragatokk Před 2 měsíci

    Now you just need to go through the cost effectives with the optimal combination of buildings for all man at arms types.

  • @renano95
    @renano95 Před 2 měsíci +2

    Cant believe you went for it

    • @llosgfynydd9043
      @llosgfynydd9043  Před 2 měsíci +3

      Went for what?

    • @renano95
      @renano95 Před 2 měsíci +6

      @@llosgfynydd9043 I was like there's no way he's gonna try and find the best combination that'd way too many variables

    • @llosgfynydd9043
      @llosgfynydd9043  Před 2 měsíci +5

      But we're so close to the ultimate optimisation!

  • @Ascaron1337
    @Ascaron1337 Před 16 dny

    Commenting before watching.
    I say Heavy Inf all the way. Less counters, easily boosted by a vanguard knight and get the baracks to boost the stationed regiments even more.
    They have the most damage output and have less losses, so can be used repeatedly.
    Or go full cheese and use siege weapons only and win by speed sieging.

  • @_atts_4752
    @_atts_4752 Před 2 měsíci +1

    Love the vids I don’t know how to say this but I love playing just building a full mountain army so the, hvy Cav from Georgia with cross bows and pikes or the Zbrojnosh, takes ages but love living like mountain foke in bohemia

    • @llosgfynydd9043
      @llosgfynydd9043  Před 2 měsíci +1

      I tried playing in the Afghan mountains, but even with the mines, being poor drove me mad.

  • @Brendor77
    @Brendor77 Před 29 dny

    Just for a fun non vanilla gameplay in 867 I hybridized the Han culture, those dudes got repeating crossbows and the schomer the super light infantry from Israelite cultures… any suggestions unique culture warrior combos to add or different combos?

  • @tzaphkielconficturus7136
    @tzaphkielconficturus7136 Před 2 měsíci +1

    I'm not so sure the "incentive to monostack" is gone. Without a kingdom title, it's rare to be able to field more than one accolade, and the MAA type accolades are very effective and as soon as you hit level 3 on the accolade, they significantly increase the effectiveness of that MAA and decrease their upkeep. I often try to grab an archer or light footman MAA accolade early on, then stack the glory in some early wars, and in a few years, I am leaving the levies at home. It's also probably worth noting that after the first level, these accolades disproportionately increase the Damage of the unit, rather than toughness, so I imagine bows benefit more than pikemen, for instance, since it would be easier to hit that sweet stackwipe damage. Bonus points for sappers yeeting forts.
    It's probably also worth noting that for people who play long enough to get crossbows, it appears there is an accolade for crossbowmen which affects archers, since that's what crossbowmen are. Presumably, one could stack this with the other archer accolade and get +120% damage and -50% upkeep on crossbowmen. This is assuming two stacks of the same accolade don't stack anyway, though, which I have not tested. These seem to have to same requirements, too, so presumably you could put them both on the same knight, unless it's just a name change that occurs when crossbowmen are unlocked. (I don't tend to play into late medieval, so I don't know.)

    • @llosgfynydd9043
      @llosgfynydd9043  Před 2 měsíci +3

      You're right. There are still some incentives. But the big one, the building buffs have changed.
      However, building you can invest and forget about them.
      For accolades you need to nurture and there aren't just men at arms ones to pick from as you only have so many slots.
      So you may just pick one, or two or none that boost maas.
      But yes, they need a deep dive in their own right.
      I do find the bonuses on accolades rather OP, but that's personal opinion.
      There is even a couple that boost raw army strength and toughness too.

    • @tzaphkielconficturus7136
      @tzaphkielconficturus7136 Před měsícem

      @@llosgfynydd9043 Yeah, it's certainly possible to do mixed compositions, now, especially since you can get more accolate spots and do combined arms. I heavily agree that the accolades are overpowered. I am absolutely abysmal at managing intrigue, alliances, and even remembering who characters are, and yet, every game, I play a small ruler, grab a good MAA accolade immediately (usually archers) marry only for traits, ignore alliances, and steamroll everything in my path. I'm tempted to say it needs tuning, but I'm afraid I'm too reliant on it...

  • @FantasticKruH
    @FantasticKruH Před 2 měsíci +1

    Dont know if its any good or not, but I always liked doing heavy cav + heavy inf. That way if they bring pikes for my cav I at least get to counter them.
    Is it still better to just go heavy cav + pikemen?

    • @llosgfynydd9043
      @llosgfynydd9043  Před 2 měsíci +2

      I personally think the counters are a little more useful. But it's up to you.
      If your enemies are bringing pikes consistently. Then yes. Go heavy infantry.
      For example, I was in Italy, where pikes are popular, so I defaulted to heavy infantry.

    • @robertblume2951
      @robertblume2951 Před 2 měsíci

      Since your counter doesn't stop their counter you are then relying on the heavy infantry to fight. But pike have horrible damage compared to heavies so unless you have the 3 end game pikes you are probably better off with the heavy infantry.

  • @GeanAmiraku
    @GeanAmiraku Před 20 dny

    Great video, thanks!
    I usually look at the neighbours I'm going to be fighting in the next hundred years and build something that would counter what they have built, plus I try to account for terrain as much as I can, it matters.
    Then I get bullied by mercs because AI had a ton of money and I forgot to account for that.

  • @ignominius121
    @ignominius121 Před 2 měsíci +1

    The men at arms guide for anybody in steppe that just says "build horse archers" and lasts 10 seconds could be informative.

    • @llosgfynydd9043
      @llosgfynydd9043  Před 2 měsíci

      Yes. They deserve a deep dive and have some interesting rules about them that need a look.

  • @frankiecedeno3724
    @frankiecedeno3724 Před 2 měsíci

    And I didn’t even mention artifacts!

  • @NeriaHopes
    @NeriaHopes Před 2 měsíci

    So, when I build an army composition - well knowing it doesn't really matter to my ability to beat up the AI - these are the factors I look at:
    - Terrain in the region(s) I want to play in (usually including India, because...)
    - Available base stat buffs, mostly through buildings (...wind furnaces)
    - Available size modifiers (mostly stacking military academies to ungodly amounts - can be given away after recruiting)
    - Counters & Weaknesses
    - Counter strength and efficiency
    - Regiment size
    Money... isn't relevant after the very early game. It's just not. Not simply because I can have vassals to pay for all my stuff, but just as importantly, because upkeep reductions are everywhere. It's basically impossible to build the most powerful army you can without also making it dirt cheap in the process.
    What I would most like to see would be a video touching a bit more on Combat Width and everything connected to it, as there seems to be essentially no understanding of this within the wider community. The advantage of smaller regiment size, bolstering them with knights, funneling levies into ongoing battles, the relationship between building buffs and combat width.

    • @llosgfynydd9043
      @llosgfynydd9043  Před 2 měsíci

      When is the end of early game, because I find you need to be in early medieval before you can get proper discounts.
      And that's only if you're focusing on lowering your reduction costs over other perks.
      Otherwise my calculations include combat width already, most people over think how important it is.
      My previous video goes into the impact too.

    • @NeriaHopes
      @NeriaHopes Před 2 měsíci

      @@llosgfynydd9043 Yes, I pretty much consider tribal era the setup time for my game - after all, it can be ended pretty much at will through hybridization. How much cost reduction you initially get is dependent on choice, but eventually just having a regimental grounds in every most counties will carry you. Early medieval, 10 lvl.4 regimental grounds + 2 military academies + battlements innovation already gets you to 50% discount (I think, if maa maintenance is additive with army maintenance), to be increased by traditions and such.
      As for combat width, so far you've used levies as enemies, where all maa will receive less damage due to combat width. If one unit type requires 200 units to beat a 1000 levies and another 100, that will be, on even terrain and start of combat, 40% and 45% reduced damage for the levies, respectively. Combat width thus makes a small difference in this comparison. If these maa fought each other, the weaker but more numerous ones would now receive a 25% damage reduction. That is one massive difference.

  • @MrMysticeti
    @MrMysticeti Před 2 měsíci +1

    I would like to know how to maximize the effectiveness of elephants, so a video about India would be nice

  • @cutemutadedbearwithtwoheads

    as polish and polabian full Konni as South indian playing tall till full elephants as northindian raiding till elephants as african i just take special units as westeuropean bowmen till i have threethousend leavies then full besiging(im german i have no idea how to write that) equip as any roman cultuire only katakraps and then after i took control of the culture i improve it more the rest i dont know

  • @arthasmenethil4399
    @arthasmenethil4399 Před 2 měsíci

    In-depth look at cataphracts pleass 😅

    • @llosgfynydd9043
      @llosgfynydd9043  Před 2 měsíci

      Oooooo. I'd save that for the Roman DLC

    • @arthasmenethil4399
      @arthasmenethil4399 Před 2 měsíci

      @@llosgfynydd9043 Alright, that's fine by me :D Norse then maybe? :)

  • @liverpol34567
    @liverpol34567 Před měsícem

    Go for India next since I’m playing India :). But maybe wait for DLC for India.

  • @diogenesthegamer
    @diogenesthegamer Před 2 měsíci +1

    I care a lot about the "Levy per gold" by "Levy to a draw" graph. As in, my 5 units of Light Footmen give me 2489 levies victory. After that it starts being up to a roll.
    That's a very important number I see no where

    • @llosgfynydd9043
      @llosgfynydd9043  Před 2 měsíci

      How do you mean "levy to draw"?
      The graph shows the most MAA can dispatch.

    • @diogenesthegamer
      @diogenesthegamer Před 2 měsíci

      JK yeah I saw it later in the vid in the 3d 5stack graph

    • @diogenesthegamer
      @diogenesthegamer Před 2 měsíci

      Listen, my 40 knights, lowest prowess you need to be a knight for me is 28. Uh. At 600%+ efficiency.... Really just takes on 50k stacks of enemies.

    • @diogenesthegamer
      @diogenesthegamer Před 2 měsíci

      Just them literally. 40 knights, army done

    • @llosgfynydd9043
      @llosgfynydd9043  Před 2 měsíci

      Yep. That is a good option.

  • @Nekitamo22
    @Nekitamo22 Před 2 měsíci

    hello! is there a way to message you privately?

  • @MrPizzamoe
    @MrPizzamoe Před 2 měsíci

    Okay so one problem with countering: it's based on strength of the countering/countered men at arms stack. Why is that important? Expensive units are easy to counter - especially heavy cav which is half strenght as well. The only way to outcounter countering, is to overstack the countering unit. Heavy cav is probably really bad, since 500 pikes can 90% counter 250 heavy cav, for like half the price. And heavy cav doesnt look impressive at all with only 10% of their dmg.

    • @llosgfynydd9043
      @llosgfynydd9043  Před 2 měsíci

      Yes. But there is a balance between countering and power.
      And the AI won't take advantage of countering plan the same way people do.

    • @MrPizzamoe
      @MrPizzamoe Před 2 měsíci

      @@llosgfynydd9043 Fair point - which is exactly what makes it so difficult, isn't it? A lot of factors at play. Especially since counter efficiency may drop in the course of a battle if one side takes more losses than the other. Not trying to discredit your findings, the work you put in is amazing! Just saying, the MAA system is fairly easy to understand and grasping the basics of cost efficiency and perforemance (which have been confiremd by your testing now) isn't to hard either. But the details make it reaally involved and complicated.
      I'm not sure if the AI as a factor is of consequence here. We are talking about the best army composition and I'd say that being easy to counter or harder to counter efficiently goes into that equation. Even if you make the AI part of that: Not being countered by the more common AI MAA would be a big plus then, no? Or how horse archers don't even have non-culture-specific units that counter them until crossbows get invented.
      The main thing i wanted to hint at, is that heavy cav is way less effective in practice, since pikemen are one of the more common MAA and you dont need a lot of them to counter heavy cav detachements by 90%, since every regiment is twice as big. Just something to keep in mind!

    • @MrPizzamoe
      @MrPizzamoe Před 2 měsíci

      Adding to that: I started to think about light infantry differently, while they don't perform exceptionally during your testing, they are one of the few units that counter heavy inf in the early game. I assume that a full stack of heavy infantry would lose against half a stack of heavy infantry with supporting light infantry with equivalent cost.
      On the other hand, Heavy Cav countering archers barely matters, since there is in basically any battle going to be WAY more archers than heavy cav, so the counter % applied will be marginal.
      The conclusion I draw from all of this (and I'd love to have testing behind this backing it up) plus the information in your video: A good army composition would include a large damage dealer detachement, a medium sized damage sponge and a smaller unit countering the most common damage dealer unit of your region. I'd assume that is a good guideline, no?

  • @ethienosinsky5186
    @ethienosinsky5186 Před 2 měsíci

    I find light infantry to never be worth the investment and use archers instead

  • @GlynnParry-bs6xg
    @GlynnParry-bs6xg Před 2 měsíci

    Ardderchog!

  • @WTFisDrifting
    @WTFisDrifting Před 2 měsíci

    Make more videos

  • @carljones982
    @carljones982 Před 2 měsíci +1

    Ok, your conclusion on bows is, roughly, they generally do not mix well with any other unit (compared to other better combos).
    What if you switched it from bows, to Welsh Longbow retinues? Can they ever perform better as a mix due to how more pain they put out? How do they then stack up next to other combos? I ask only to protect the honour of our shared pride, as a fellow Welshman.

    • @llosgfynydd9043
      @llosgfynydd9043  Před 2 měsíci

      Well if you watch my last video. I pretty much declare longbows the very best maa in the game

  • @Raucey
    @Raucey Před 2 měsíci

    Your missing at least a couple of advantages of monotyping, which pretty drastically change things. Counters are based on the number of unit types vs the number of countering unit type. If your the one countering then you gain an advantage having more of your unit type than the enemies, and splitting unit types reduces this. If your the one being countered then fully investing in that single type is actually to your benefit since it makes that counter have less effect.
    The other huge modifier you haven't mentioned in this video or your last one are accolades. These provide significant buffs in damage and toughness, as well as a significant increase in the amount of MAA you can have. These are limited though, so your first one should almost always be the unit type your at least primarily using, and the second should be valient since it buffs all MAA types. It's only once you have 3 unlocked that I would even consider duo-typing.
    I also think your really overvaluing skirmishers. If your doing this because your economy is low and your just filling out MAA slots you know you will replace later, your really just wasting early money when it's at its scarcest.
    I'm also really curious how your running your tests, and I'd be very curious to see any data/spreadsheets you have. I've got my own version I've put together, and tested it in a controlled in game setting. If you'd at all be interested in collaborating I'd be very in chatting.

    • @llosgfynydd9043
      @llosgfynydd9043  Před 2 měsíci

      Yes for counters.
      But I did say in the summary I think counters and terrain are more important.
      But they counter up until a point. Once you have 2x their counter type, it becomes pointless to add any more of the same counter.
      So you don't need any more than 200 light footmen once you've countered 100 heavy infantry.
      Doesn't always apply but it's something to note.
      As for accolades. This is true but not everybody uses accolades to buff their men at arms. And if you do, you can use two though as you said there are limited slots.
      There's also that cheeky strat.
      Where you can get the archer bonus twice.
      Otherwise for skirmishers.
      I keep them for multiple generations because I like to have a strong economy and loads of troops. And many cultures, especially in the middle East value. Heavy infantry.

  • @Gargatul0th
    @Gargatul0th Před 2 měsíci

    this video doesn't address the actual point of composition which is counter covers. i dont care how many levies they kill in theory, in large wars armoured horsemen are pretty garbage in western europe because you end up going against thousands of pikes and they do 10% damage. with enough bonuses you can make make them as good as armoured footman which would counter the pikes.

  • @Saloman4ik
    @Saloman4ik Před 2 měsíci +1

    thx for the video!
    but its strange why standard bowmen works bad with pikemen where they have common terrain hills, many new players may fall into trap(

    • @llosgfynydd9043
      @llosgfynydd9043  Před 2 měsíci +2

      So the antagonism is small. And the benefit of being in hills may override it.
      Just a funny observation.

  • @unovasfinest2623
    @unovasfinest2623 Před 2 měsíci +4

    Then theres me stacking knight effectiveness and number and not caring about any other numbers 🗿
    Who needs kickass men at arms when you can just have 50 knights with more than 20 prowess and 800% knight effectiveness? 🗿

    • @llosgfynydd9043
      @llosgfynydd9043  Před 2 měsíci +1

      This is true. Knights in power armour are pretty neat

  • @billychops1280
    @billychops1280 Před 2 měsíci

    Are you welsh?

  • @autismmoder2104
    @autismmoder2104 Před 2 měsíci +1

    i cant hear you over my laptop fans on max volume bro turn up your mic sensitivity

    • @llosgfynydd9043
      @llosgfynydd9043  Před 2 měsíci +1

      Turn up the volume!!!
      But on a serious note I'll look into it.

  • @JimmyIsaacVenturaSalcedo
    @JimmyIsaacVenturaSalcedo Před měsícem

    Can I haz python code, pretty please with cheese on top

  • @mikepjersey
    @mikepjersey Před měsícem

    You sound like Sargon.

  • @theoharismoisidis5382
    @theoharismoisidis5382 Před měsícem

    Only people with university degrees understand this video lol!