TTYD Remake Any% in

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  • čas přidán 7. 09. 2024
  • Great PB. First try Glizzy Gallop (2:42:45) and Shadows Skip(7:56:55). Punis suck. One mistaken encounter away from sub 8 hour 30 minutes. Grind continues -- Watch live at / silverroxas
    #thousandyeardoor
    #speedrun
    #TTYDremake
    #ttyd
    #any%

Komentáře • 16

  • @EthanDWG
    @EthanDWG Před 2 měsíci

    "We can't have fast text anymore, but we can have correctly sounded naked Peach walking around." LMFAO I'M DEAD 5:39:08

    • @SilverRoxas
      @SilverRoxas  Před 2 měsíci

      I mean its true and i gotta think of something funny to say while i stream runs

  • @GenericUsername54100
    @GenericUsername54100 Před 2 měsíci +3

    Congratulations!

  • @user-lk8ut2uo3l
    @user-lk8ut2uo3l Před 3 měsíci +3

    Just keep cranking runs man, you’ll get the sub 8:30
    GG on this run as well ❤

  • @LordDropus12
    @LordDropus12 Před 2 měsíci

    Good Job

  • @TheLukeskywalker2
    @TheLukeskywalker2 Před 2 měsíci

    why is this speedrun so much longer than the 2004 TTYD? I mean what's different?

    • @SilverRoxas
      @SilverRoxas  Před 2 měsíci

      No Text mashing means every text box has to fully fill on its own. Slower battle menuing, some new cutscenes, absolutely zero movement tech and literally everything speedrun related from GC was patched out. so despite new QoL changes, the run itself is much slower

    • @invalidfile
      @invalidfile Před 2 měsíci

      prob less skips and slower text/ui

  • @steam-powereddolphin5449
    @steam-powereddolphin5449 Před 2 měsíci +1

    I didn't even watch yet, so this is based largely on assumption, but: did the Power Bounce and Multibonk timing nerfs really slow the run down that much compared to the glitchless and even 100% world records on GC?

    • @SilverRoxas
      @SilverRoxas  Před 2 měsíci +1

      Its the slower text speed and slower battle menuing and added new animations actually. power bounce being frame perfect really only slows down hooktail if you miss them, rest of the bosses there were plenty of work arounds for minimal if any timeloss

    • @steam-powereddolphin5449
      @steam-powereddolphin5449 Před 2 měsíci

      @@SilverRoxas Honestly, I'm surprised that there isn't a proper fast-forward mode for dialogue in this remake, unless it gets added in a patch.
      Likewise, I'm also kind of surprised that Double Pain isn't available sooner and there's no Double Pain P. Heck, a dedicated Hard Mode badge would have been better still. One idea I've had for it would give both Mario and partners the following effects: Double Pain, Unsimplifier, Hp Drain, FP Drain, All or Nothing x2, and Money Money. It would be hidden behind an object before Lord Crump in Rogueport Harbor, and it would cost nothing to equip. I'm not entirely certain if it would be "fair" to have it give enemies double HP as well, but I have seen the GC version beaten with mods/codes/etc. that give enemies double damage and HP (or maybe even more...). At the same time, Bug Fables takes its own, more varied approach to its hard mode options...
      I personally didn't notice the battle menuing being much, if any, slower

  • @justwantawholename
    @justwantawholename Před 2 měsíci +1

    The japanese version must save an hour or something with all the unskippable text boxes

    • @SilverRoxas
      @SilverRoxas  Před 2 měsíci +1

      We actually play with simplified chinese, its faster than Japanese

  • @wearwolf4202
    @wearwolf4202 Před 2 měsíci

    3:0:0 and I'm in favor of a true remake. Meaning partners can't use items. Remake by definition means to remake the same thing. Not slightly different just saying

  • @Jadyboyy
    @Jadyboyy Před 3 měsíci +1

    GG! Sub 8:30 Soon!

  • @michaelmelia9524
    @michaelmelia9524 Před 2 měsíci

    ?.?.😊😊😊😊😊😊