She maggin on my malo Twitch ► / superradlemon Twitter ► / superradlemon Discord ► / discord Patreon ► / superrad [ SPOILERS INCLUDE CONTENT SEEN IN TRAILERS ]
5:22 I'm so happy that we finally have a truly relaxing, soothing village theme again after so long. The real cozy themes like Pokke, Yukumo and Moga are the best.
I have 1 complaint: They didn't add new food for the meals, when IceBorne did that it was a fun change. I can't believe they didn't add Sushi but instead it's till Dango Edit: this obviously includes the base game too you idiots, it's called an aesthetic and it adds to the feeling of the game. I want Rise to be as good as World and that includes having a variety of visuals for the food, they constantly updated it with different meals so why not Rise?
@@ridleyroid9060 sorry? When did I say it wasn't? I only posited that anything added should have been from a European cuisine. Do you have a problem with that?
Rarely do I watch a review before a game I'm anticipating comes out, so I appreciate you dodging spoilers while still providing an informative assessment. Definitely my favorite MH channel.
Figured I would drop my two cents here, since I would say this review is the one that I would say most shaped my expectations going in. For context, I've played damn near nonstop since release, and am just about half way through MR5 since I'm kind of taking it slow. Also a 3U vet. I think you are pretty spot on for the most part, but I will say that the difficulty concerns seemed to me to be a bit overblown. You do a good job of kind of contextualizing it, but I think the issue actually has less to do with the monsters and more some of the sets. For example, the dignified set is seriously one of the best SA/ CB sets in terms of skills in ant monster hunter game, and you get it basically mid game. Some monsters are actually insanely fast (Magmadron) and using slower weapons like Greatsword with them can be really difficult even with highly upgraded armor. I think some of the difficulty complaints tend to be more weapon or set focused, as some monsters can be complete pushovers with some weapons (Garangolm with CB) while others are a complete nightmare (Magmadron with GS). I think the issue comes more down to set balancing that seems a bit obscene some times as opposed to monsters being too weak or predictable.
Yeah, and I think that may also partly be a result of the movesets being so bloated with moves, sometimes that literally have essentially the same purpose (LS counters), that it must be a nightmare for the developers to balance fights around, and that’s another reason I wish they would cut back down the movesets-and ground them a little again personally-so they don’t feel so full of exploitable gimmicks that are so hard to balance, and so you can give the monsters more of a spotlight. Like you can have these moves to switch out and customize and I’m absolutely all for that concept, but there shouldn’t be so many of them in one pool to use because it’s just pure chaos now
@Haterzjusthate11 Different people just approach fights differently, for some people monster/weapon match ups will be harder than it will be for others. Don't think you're winning any points with an insult.
@@colecederholm That's why when I play Rise, I will not use the Silkbond moves the DLC got or use Sacred Slash with LS since the new GS noves change too much of the GS moveset and I don't like the idea of LS getting a charged attack since that's a Greatsword thing, let alone one that lets you slide like Zenitsu from Demon Slayer.
"difficulty concerns seemed to me to be a bit overblown" Agreed. Especially after hearing he played LS. Of course it's going to feel easy. I've felt the difficulty is in a good place.
Teostra? I was struggling with Rathalos, fuck whoever says Rise is a cakewalk, it really isn't, the addition of silkbinds is not enough to make it so, and everything else is the same as the previous games, you can still get 2 shot
It's very subjective. I'm still new to the series, having played Iceborne, Rise, and currently somewhere in GU's high rank, and of all 3, Rise has been the hardest one while GU has been a very relaxing experience with really no walls so far
@@adhdasdfroflxd123 Are you playing village or hub quests in GU? Let me tell you, some of the later Hub quests, especially in G-Rank, and those that you unlock in the village from completing all the quests will knock your block off and truly test your mettle as a hunter.
@@WH40KHero Yes but those are G-rank, something Rise didn't even have until today, and those hub quests are scaled for 4 players, anyway. I am looking forward to it once I finally finish up village quests, don't you worry :)
@@adhdasdfroflxd123 Waidmannsheil to you then. Also...honestly i feel that if the Hub quests in Rise were scaled to 4 players from the get-go a lot of the complaints of "too low a difficulty" could have been avoided.
People don't hate the clutch claw/slinger because it's always available to use, they hated it because having to tenderise the monster every other minute to do even remotely reasonable damage was absolute cancer. I still love Iceborne, but I can't defend the clutch claw for that lol.
Yea it feels like you needed to use it more often when fighting the harder monsters like master rank variants that have absurdly high part hp until you get the endgame gear like safi'jiva weapons and have partbreaker 3 equipped
14:54 there sure is! Go to setting and then controls and it’s near the top. You can turn it either off (so like how it was pre sunbreak) or off only during hunting. So you don’t accidentally wall ride during a hunt.
He even showed the menu option and went back and forth between on and off. "On" only had an arrow to the right as it's the most left option, yet "Off" had arrows to both sides, implying a third option further back. That's why I always check my options carefully
The issue with clutch claw wasn't how "easy" it was to use, although I would argue that wallbangs did far too much damage. The issue with clutch claw was softening and how that impacted monster hitzones. The hitzones were designed around softening. While this isn't a terrible thing in a vacuum, in the actual game it was miserable. Having to soften twice with light weapons sucked, and made me unbelievably happy that I'm a charge blade player. The AI of the monsters in master rank meant there weren't always good opportunities to act on the soften. In some worst case scenarios, actually hitting the spot you softened is impossible, meaning you have to soften AGAIN before you get to actually fight the monster.
Yea I specifically play the lance, sns, and hammer, to avoid annoying timed checklist tasks, and the clutch claw defeated that whole point. The ai is fully aware of your buff timers and sharpness. So if it sees you’re primed for an all in, it will just scream constantly or runaway. Cc just added another layer.
@@yepceltics6156 I might not be the best MonHun player in the world, but I soloed every bit of content in Iceborne (except KT). I think I'm good enough.
Great review, for me honestly difficulty being lower isn't a big downside, having gone through GU recently after completing Rise and for the sake of comparison replayed couple HR and Grank hub quests in MHFU, I'll be fine to have a generally more ''chill'' entry in the franchise. I enjoy throwing myself against a wall, but if I get a game where I don't have to spend a weekend trying to not get bodied by G-rank green plesioth I'm good with that especially if Capcom up their game when it comes to event quests and post launch content, I'll gladly go up against something akin to hyper or apex monsters and suffer when I've done what I want in the core experience.
I think you can trust him for just the main campaign. TDS is saying endgame is a lot more challenging for average players and I'll take their word for it.
Can't wait to play Sunbreak. From my perspective as someone who started with Tri, difficulty wasn't really a driving factor in my love for the series. Even if it isn't as difficult as past entries, I play monster hunter for it's world, atmosphere, creature design, and gameplay loop. If Sunbreak nails those, difficulty is less of an issue for me. That being said, I've actually heard multiple differing opinions in regards to Sunbreak's difficulty. Maybe you're just underestimating your own abilities?
I think so, too. He has played every newer MH game to G Rank (as far as I can tell) and even streams MH often. He's definitely far more skilled than the average player.
The combat is definitely getting too fast for me. Not that i couldnt keep up, if i put myself to it i could probably easily learn the combat in Rise: Sunbreak. However what i mean is that Monster Hunters original combat system was built upon the slow, deliberate placement of attacks by both you and the monster. You had to learn to anticipate and react to the Monsters attacks so you could use the opening to place your own attacks. This is now lost in Rise for a much more hectic, fast paced combat where reaction speed is the key to success. And this, to me, is not Monster Hunter any longer.
@@WH40KHero this is my exact complaint with Rise. The gameplay has definitely gotten too fast for my liking. Giving us ridiculous mobility just makes it too easy to zip out of danger and pop a potion really quick. Sharpening your weapon is no longer about taking the risk or waiting for the monster to switch areas so you can sharpen. Now you just hop on doggo whenever you want and sharpen on the move. I don't want to sit here and write an essay on all the things that i don't like about Rise, but it has definitely gotten a little too casual for me where i find myself getting bored mid hunt. I thought MHW was the perfect balance, but that might just be me.
The lower difficulty curve has at the very least kept my non monster hunter friends engaged with Risefor much longer than my previous attempts to get people into the franchise. So I'm not spending nearly as much time doing solo play and for that I'm grateful. Thanks for the Review it was really well done!
I started with 3U and since then I've absolutely been loving the increase of mobility of each release. Rise gameplay-wise hits all the right spots for me. I love feeling like a powerful badass with tons of options to handle every combat situation while keeping the combat as engaging and dopamine infusing as ever.
unless you're a Lance main, in which case capcom would rather forget you exist and leave you with bad mobility options, bad wirebug moves and bad damage.
@@TornaitSuperBird wait is lance bad now? I've been shredding through like all of base rise with various elemental lances and it's fun asf. I'm absolutely loving the stupid GS charge lmfao it's the funniest shit this weapon has ever been given
@@givemeyourgarbage7980 Lance is not bad at all in Sunbreak. I should know this, because I main it. It's insanely rewarding. Plus, Shield Tackle is great. You can actually never stop attacking.
Difficulty in these games is a touchy subject and hard to criticize accurately. Basically, people like SuperRAD are very good at these games, and get better each new title. This means that the relative difficulty of every new title goes down. The problem is that the devs can't just keep making the games harder. That would essentially gate new players from playing. Also there is a setting that disables walling running in combat only.
I've played MH freedom unite and did not finished it. I played MHW and iceborne and finished that. MH Rise's new gameplay mechanics are fun but the monster are way too easy. There were no monsters that made feel like I was gonna cart. I only carted on apex monster when they do their one shot kill moves. A child can probably finish this game.
You’re re-fighting the same monster that keeps 60-70% of its moveset and you’ve played multiple MH games of course the newest one is always going to be easier. You’re already familiar with the core mechanics of the series at that point so the amount of “learning” you have to do is minimized. Give someone that’s never played monster Hunter Rise/Sunbreak and they’ll say it’s challenging. Difficulty is not an issue with these games, hyper fans expecting the games to cater to their whims when they’re such a minute portion of the fan base are the problem.
@@SuperRADLemonworld isnt harder than rise. I’ll put world as the easiest game in the series by far with how low monster health is. Iceborne though? It’s harder than most games in the series, though I dont think it does its difficulty well. They made the game harder by boosting the health of all monsters 3 fold, making monsters never stay still, and added in the clutch claw to mitigate the effects of the previous. It’s like playing enraged rise monsters without the mobility or cool abilites. I personally think it was too much and if think if they lowered one of those 2 aspects it would’ve been a better endgame for it.
Gore Magala is my favorite monster in the franchise, but (nearly) every new monster in Rise is an absolute slam dunk in flavor and theming. While there aren’t many new monsters which kind of sucks, the few that were added in Sunbreak quickly became new favorites. The Citadel is also the best map in the game without question, it’s an incredibly diverse area with tons of detail and paths to travel, but it highlights one of my biggest pet-peeves with Rise, that Monsters are constrained to their arenas, and their only way to get at you when you run out of their range is for them to smash a wall and knock you back into the ring. It would be amazing if a monster could actually chase you beyond an arena, like a Rathalos flying over the cliffs to bombard you with fireballs, or a Tigrex climbing over the uneven terrain to give chase, or an enraged Gore Magala using his arms to crawl through the ruined city area looking in each building for you, that would be incredible.
The worst thing about all the new players joining during monster hunter world is, that for the most part, none of them have any idea that for every single main line monster hunter title in the series, MH1, MH2, MH3, MH4, and MHWorld, we have always gotten a corresponding portable game that goes with it MHFreedom for MH1 MHFreedomU for MH2 MHPortable3rd for MH3 MHGeneratons for MH4 and MHRise for MHWorld Not liking the portable titles is a fine enough opinion, but because almost none of the World players have figured out how the mainline/portable titles work in the last 5 years, they shit talk rise and cry like the series is doomed and we're never getting another game like world again, even with the trailers for Wilds dropping people STILL think it's going to be Rise #2 instead of World #2, even going so low as to review bomb and spread it to people who might be interested in the series.
It's a really weird attitude to have imo. They should go back and play earlier games in the series and get some perspective while they wait for Wild, instead of trying to dominate the fanbase.
In regards to the matter of palamute item sniffing out: if you don't have gathering spots memorized, and want to do a loop of multiple items, it is *incredibly* useful since it allows you to have all the spots you want to hit show on your map without needing to constantly open your map and switch between them.
The tone and storytelling in Sunbreak was an improvement from the base game (characters actually having names also helped for I found the lack of names in World to be pretty distracting) and the gameplay was pretty fun with how much you could get away with than in the past. I also really loved the idea and inclusion of the support hunters NPC mechanic and I hope they make that into a permanent gameplay feature that can be used for every quest type instead of being set aside as an off branch thing. Imagine if in a future game I don’t want to go through the trouble of fighting Alatreon (who Iceborne ruined) with randoms when I can just have the NPCs fight with me instead? Yeah, I really want that, especially when randoms aren’t always reliable and on the off chance nobody is playing months or years down the line. Meaning multiplayer wouldn’t have to be a crutch for certain monsters nearly as much as it is now. Unfortunately Sunbreak also got extremely lazy with regards to monsters that should be in the game yet they aren’t (Tetsucabra, Zamtrios, Gravios, etc) and the lack of the double sets of armor (and enough cutscenes featuring my character) severely dampened my enthusiasm in the replayability department. Even old and new monsters still lacked proper weapon designs in parts and even their theme songs (also a World issue). Not to mention the fact that turf wars hardly happened 95% of the time across both base Rise and Sunbreak which infuriated the hell out of me, for here I am expecting an awesome battle to happen only for Tetranodon to just b*tch slap Arzuros into wyvern riding mode instead every time they ran into each other. It also goes to show how ultimately worthless the apexes were for they ended up being just watered down, cheaply renamed versions of past monster deviants without their own unique armors and weapons, and instead just gave you pallet swapped Kamura weapons which were not only immediately obsolete just as you unlocked them, they quite literally became useless phantoms upon starting Sunbreak since they cannot be upgraded into master rank either. The Arch-tempered monsters in World were a massive headache but at least they still gave you something to make the pain worth it (decorations and snazzy new suits of armor). Were the apexes enjoyable fights by themselves? Sure I guess. But if there’s no incentive to go through the trouble of hunting them then why bother, I might as well just go mine for resources from the nearby rocks since clearly more effort was put into that instead.
In terms of the story, I like the idea of the interaction between Malzeno and the final boss, it's a neat reference to the idea that vampires receive their powers from the devil. Also honestly I think the image of the Qurio swarming the Anjanath and the afflicted Lunagaron quest with all the dead monsters everywhere were actually pretty disturbing, reasonably impressive for a MH story. Was kind of surprised Gore and Shagaru got so little fanfare in the story though, Gore isn't even technically required to progress the plot and Shagaru just suddenly appears for an urgent, is called super dangerous, and that's it. Elgado is fine, nothing special but fine. I'll probably go back to Kamura for most of my remaining play time though, the music is too good and I'd rather get my quests from Minoto than the loli princess. Also it's a bit goofy to me that they're still eating Japanese dango in the European Elgado. I get the two nations have history, but it feels like it's just asset reuse to me.
There was a really weird part in the story which in the most spoiler friendly way, made it sound like it would get Gore/Shagaru a bit more involved due to mentions of the frenzy virus, one would go "Oh! We gonna get a urgent quest for em!" And turns out "lol nah, fight an espinas" which threw me for a curveball superhard.
Can't wait to finally play this game, after recently doing a playthrough of GU on a new save file, I can say for certain that I am hyped for the Magala's
Kinda reminds me of when gen ultimate released and people were talking about how power crept the hunters felt with the new abilities and what not Gu was probably one of my favorite in the series. I love when they go for a less grounded approach.
In Retrospect GU was still grounded in the original game formula. The Styles were really just sidegrades (with some notable exceptions), and the Hunter Arts (except the absolute arts) satisfying finishers that you had to work towards to be able to get access to them. Rise however completely drops all the pretense and leans heavily into a far too fast and hectic combat for a Monster Hunter game, where your aim is to get as much uptime as possible by chaining counters and wirebugs and switch skills. In this game reaction speed is key, which is a complete departure from the original formula.
@@CasternKnight Of course it does, but some series at least keep what made the series unique while it changes. MH managed it from 1 to GenU, but since world came out they changed the entire formula front to back.
Im that guy who loves old school aproche as much as this fast phased. I loved dark souls 1 but at the same time i loved sekiro. Im so hyped for this game.
as small as it is, having the soothing village theme back is a welcome change. i always felt so suffocated by world's hub and kamura's music, like it doesnt give you a chance to enjoy the quiet time of prepping and upgrading like pokke or moga did.
The only downside to Elgado's music being so good is that now I have a hard choice between keeping the original BGM or the Pokke/Bherna BGMs that I used in Kamura.
Finally got to MR100 and I agree with mostly everything you've said. I don't particularly enjoy the veteranism of "earlier = better" because I tried replaying my first MH recently and it was an utter disaster. The lack of QoL really weighs heavily once you have options, but I didn't care about that when I was a kid. The only major disagreement I have is that the game isn't hard. Maybe it's not hard for you, but I've played thousands of MH hours and I still got my ass handed to me during the MR unlocks and with some of the anomalies. Granted, I'm playing a challenging weapon, but even then, the game feels at the right difficulty without artificially bloating it up with non-solo-scaling hub quests, massive hitboxes, overall sluggishness and animation lock, etc. But you might be considerably better at the game and that's fine too.
@@Amatsu_storm_approach There is no hard monster in this game. Ne new Magnamalo is kind of difficult but even that is easier than a whole lot of older MH content from other games. You shoult really not struggle at all in Sunbreak.
@@CreepfanLP What are you smoking? I played Tri, 3U, 4U, World/Iceborne and Rise/Sunbreak. Scorned Magnamalo is easily harder than anything in the 1st 3 mentioned titles.
I like to imagine that since you’re always a low rank hunter or supposedly a new one, you just haven’t gotten any quests and that’s why the games have such crazy monster progression. Because the guild realized that you’re just some demon spawn who never sleeps
14:40 I believe there was a setting [at least in the demo] that let you toggle between wall running at all times, not doing it in battle, and some third setting
As someone who played Warframe a lot. I am kinda used to being as powerful as a god so MHRS from the beginning of Rise all the way to Sunbreak. And this being my first Monster Hunter game. It was a very pleasant trip. Yes. It has beaten me. Whipped me around all over. Poisoned. Paralysed me. Etc etc. It was still an enjoyable trip. My favourite part was the characters to me. They had life. Personality. And when Sunbreak allowed you to bring them along your hunts. I was thrilled. Because my Online experience was utterly terrible. All of them were either Try Hards who told me I was too slow and booted me out. Or people who rush in unprepared and carted themselves in a speedrun record. So hunting with my favourite NPC’s was an overly fun experience.
I was really looking forward to your review of sunbreak. One can tell that you care deeply about the franchise, but are still able to view things critically. Thank you for all the effort you put into your videos!
Although I do feel like the game easier than other entries of the series I think this review is more negative than it should be, first off Espinas in Rise in my opinion is way harder than in Frontier, coming from a person who has played Frontier to G3 Zeniths, Espinas in Frontier gave you a good while to whale on it while it was tired and it's charges were very linear, it was coin flip whether it would poison you or not due to the janky hit box since some parts of its body would poison you if they landed , the fire balls are way more telegraphed and Espinas just suffered from being a old gen wyvern fight. The game isn't insanely hard like your retrospective makes it out to be. Sure the supremacy monsters in Gou rank are stupidly difficult but nothing else in the game beside Musos are even close to that level of difficulty. The second point I want to address is when you say that the game won't be as difficult people want it to be, I disagree because through playing the game solo (Multiplayer makes every hunt easy even in frontier) I've probably carted more in Sunbreak than in MHWI or GU since monsters take advantage of wire bugs and counters do hit multiple times or can catch in the air, Though hunts are shorter in this game than any other monster hunter game I feel like monsters in sunbreak finally are fast enough to match you speed, heck most monster can 3 shot you in this expansion if your wearing armor relative to the rank.
In terms of roster I really enjoy it had a quality over quantity approach and I’m glad that there making the attempt to improve the difficulty them again I can’t tell you how many times I got killed by that “STUPID FLEX”
Oh... That's disappointing hearing that I had hoped that there was some things we hadn't heard about monster wise cause it seemed pretty small. Definitely disappointing to hear they aren't improving that department
My biggest hope for sunbreak is for capcom to make it even crazier from new update to update. And since the frontier devs are very much involved with sunbreak that may very well happen 😏
Frontier was that online one only released in Japan right? How many exclusive weapon types did it have in total? Coming from someone who knows next to nothing about that game…
Being honest, the last MH that felt difficult going through the game for me was 4U. When you hit around G3, the monsters can be really unforgiving and I felt like that was lost in GU. GU is so over the top with Adept style, Valor & Absolute Readiness being incredibly solid options that it made the majority of the game feel really easy compared to previous entries. The only time I felt the game got hard was with G-Deviants. Deviants were the answer to the crazy styles and arts the hunters got but it made the rest of the game feel way too easy in comparison. I suppose thats sort've my issue with MHGen-onward. The series has gotten less grounded since then with systems that either make the game easier (quest scaling) or gameplay changes/additions that make the game easier (i-frame spamming). This is probably my favorite series of video games and I welcome the change but I realize it's not going to go back like it was when I was a teen playing Unite or 3U. Anyways, great review! Really enjoyed this video.
I dont think the styles were too crazy. For most weapons the styles were essentially sidegrades, changes to the movesets offset by things like the removal of certain combopieces that you had to play arround (with some exceptions, like Valor HBG and maybe Valor LS, the latter one though requiring a good ammount of knowledge to use it to its fullest potential). The Hunter Arts however were perfectly implemented imho, since you had to work to get access to them (Absolute Arts nonwithstanding), unlike Clutch Claw and Wirebugs where you only have to wait to get them back, or have unlimited uses off the bat. Essentially the difference between Finishers/Ultimates and Cooldowns, and the finishers work far better in a game like Monster Hunter. But in the end even with Arts and Styles you still weren't as mobile or fast as you are now in Rise. In Gen and GenU you still have to commit to your attacks, there is no easy option to get out of a badly placed move of your own. With the addition of Rises extreme mobility this is no longer the case. Which saddens me, since the deliberate pace of the old gen combat system was the soul of Monster Hunter and truly a breath of fresh air in a world where most action games favour a hack n slash aproach.
I played world first then moved on to rise, hated world so much because it ruined the last Monster hunter before World : which Generations Ultimate. GU added so much to Monster hunter and world removed most of it in favor for new combat and wider audiences. Rise feels like a natural evolution for old MH since MH 1
personally, i like the reduce in difficulty. it make me less worry about having the best gear, and I found myself experience more with different build and use the less powerful weapon just for the look
Are the cutscenes played at the start of the quest like in base Rise or are the cutscenes like MH W IB and 4U where you're more involved and it transfers you to gameplay right after?
The fact that you play longsword is not a valid criticism that can be levied against you. You're not one of these new school longsword players. You've been on the weapon forever so it's unreasonable for people to expect you to not play it when you've been doing so since presumably unite.
Correction: apex monsters were removed concerning rampages, not entirely. The apex event quests are still available for high rank. Technically not removed for master rank either, just replaced.
Wasn’t trying to discredit or anything, Was just leaving the comment to let others know. You kinda came off like they were gone completely in the video. Just sayin
So about buddy upgrades. Yea you get the ability to upgrade the buddies. Following the trend of the expansion as a whole they chose to eliminate a bad mechanic which was the rng fishing you needed to do to get a good cat or dog. You now can swap out all of their abilities and teach them the skills a different pet already knows. All you need to do is a few side quests and level the buddies that know the target skill. So now at best you need one of each type then you just stack the skills you want on them.
I think percieving this game as you describe in the end of the video really is the best way to go about it. It's what makes me love rise and GU, they are games in which the point is just being ABSURDLY over the top. Buuuuuut I do hope the next gen of MH games goes back to something more akin to old school MH in terms of being a little more grounded, because the over the top nature of gen 5 and GU is like dessert in my opinion, it's great, but I think we've had too big of a dosage in the last few years and now it's time to go back to the "main course" if you will
Rise has the best combat and systems for gearing we've ever seen in monster hunter its really a shame to see people hating on it so much only to go back and realise how flat everything else before it feels
The greatest change was that they linked your item sets with the radial menu. I have NO idea why they didn’t keep that feature from World and brought it into base Rise.
Seeing that you feel like the game is already complete and that the first title update is really just adding extra stuff instead of finishing the game is a HUGE load off. I was worried that the game was unfinished because of how Rise released but I’m happy to hear that it’s complete! Can’t wait to play!!
Looks like sunbreak has been good so far ,though i can't judge because i haven't played it yet, hopefully in the Future they make the game better and hopefully they listen to the community of this game because it's lacking something just like you said, I would love a difficult challenge in this just like the older games and some Frontier monsters in the future
I’m already agreeing by 0:32. I started on MH Freedom Unite on PSP, and learned an entire new mindset on gaming. So much to gather and craft. Learning that it’s not a combo laden hack and slash (first Khezu hunt taught me that 🤣) game with instant gratification and experience. The only experience you gained was literal. Running through the franchise has been fun, and World blew me away with it’s graphics, realism, content, textures, and getting rid of/improving/adding certain gameplay aspects. I feel nothing but intense satisfaction playing MH Rise. So much that I deleted my digital version for my physical copy of Monster Hunter Rise/Sunbreak. I’m 42 and I’m not really gaming in front of the TV or laptop anymore. My dream was always to have my favorite Squeenix games, Phantasy Star Portable 2, console quality Monster Hunters, Dragon’s Dogma, ect. Now I’m playing a couple of my favorite games on an OLED Switch. I’m trying to say I’m completely happy with the art direction, performance, content, and everything about it lol. MH World is insanely good, but that doesn’t make Rise any less of a game. If anything I feel it’s stronger in the Monster Hunter world. Perfect harmony of elements old and new. Monsters too. 🤘🏻❤️
Over 2000 hours solo in Freedom Unite…Long Sword and Bow. Lances for double Tigrex hub quests. A Bow with Fire/Thunder and Pierce/Spread for the Plesioth & Green Plessie hunt (PTSD aho!), I still remember that stupid look on it’s face as it hip checked me into Monster Hunter Heaven…
I’m remembering the double Rajang Arena quest now… 😅 😳 I could only beat it by grinding a particular armor set and the Plessie Sword and Shield. It has Sleep and I just jabbed and stayed alive until I could sleep bomb the first one before the time limit for the 2nd Rajang to join the fray ends. We have come a long way and I am happy to have seen all these changes and growth. I remember when NOBODY knew what the fuck I was going on about LMAO. Monster Hunter? Now it’s catching on and I’m happy for everyone. Just pray it doesn’t keep over simplifying the mechanics…us true Hunters still love a hard hunt. 🤘🏻❤️
The balance of rise is retarded is what I think people were complaining about, like they didn’t give a fuck. Like they took longsword from iceborn which performing ahead of every other weapon in the blade master category and buffed it! And hammer needed some love and got fuck all meanwhile long hbg and bow were shitting on everything. So difficulty can be skewed cause some weapons were straight dogshit
I'm very glad to hear your review first then, I'll watch Rui and Gijin later. Also the option to turn off hit effects for you and other players is a God send thx Cap.🍖🍡
I would love to see advance hunts that drops you in random locations without the map, I think that would bring back some of the old school hunting challenge and actual hunting experience instead of just boss fights.
@@sawyercolvin7204 I have played with random veteran hunters whom were clearly a lot more experienced than I am, when those random drop mission starts they knew exactly where to go. I think there’s a set of 2-3 spots where the target monster would spawn. And these old hunters can traverse those old maps without the actual map. I think it would work well with Rise as wire bugs would make it easier to traverse the seamless maps much easier than the old load per area maps.
@@fangkc I mean yeah thats how i was back in 3u and 4u. Just check the 3 areas where things usually spawn. I just don’t think it added much to the game. I do think the map could be reworked to make it feel more like hunting but im not sure how it could be done
I find the most interesting thing about this review is how most of the things you praise Sunbreak and Rise for ante the things I dislike the most. The pacing and speed of combat the aggression of the monsters ETC. I do like the switch skills and endemic life though that's something I'd like to see continuing forward.
Monster Hunter Rise Sunbreak (Nintendo Switch) Review Scores: The Mako Reactor- Perfect 10! God Is A Geek- Perfect 10! VG247- Perfect 5 Stars! GameXplain- Loves It! VideoGamesChronicle- 4 Stars out of 5 OpenCritic- 89% Mighty! Dexerto- 9.5 out of 10 TheSixthAxis- 9 out of 10 GamesBeat- 4.5 Stars out of 5 Wccftech- 9 out of 10 Press Start- 9 out of 10 RPGsite- 9 out of 10 GameSkinny- 9 Stars out of 10 Ultimate of Times- 4.4 Stars out of 5 Twinfinite- 4.5 out of 5 Great!
Nope, you're LSmain and biased, I win, by bye. Man you're on fire. This is a great review, both concise and measured and it doesn't overlook the weaker aspects of the experience. I can't wait for when the game gets all its updates and you make your in depth analysis.
One thing regarding difficulty i rarely see people bring up is that experience goes both ways. Veterans said world was super easy, but as someone starting with world, i thought it was a pretty tough game. But when i went back to play older generation games, aka the hard ones, i actually found them way easier. Veterans find newer games easy because they already have the knowledge, skill and muscle memory to style on most monsters. But then when i played world first and brought my experience to old titles, i had the complete opposite experience, the only thing i found to be more challenging about them was the fact that hunts took way longer due to multplayer scaling always applying
Counterargument to your point in 13:30 You can end the downtime if you deal a substantial amount of damage to a monster primed for wyvern riding if you have it turned off. I've ended their rideable state, whether by accident or intentionally, several times. You're just not doing any meaningful damage to meet the threshold.
If you have 30 minute solo hunts then you need to get good and learn the weapon better I’m going through grank mhgu with sns and my hunt times are never above 15-20 mins If there taking 30 minutes the problem isn’t the game it’s the hunter
I just feel like, what the F were the Apex monsters for if I don't have another set of armour or weapon upgrade after i fought that thing? Instead we have the garbage rampage weapon system
The follower quests thing actually sounds so cool. It's reminiscent of God Eater 3 or Code Vein but usually I would elect to solo everything in those games since the AI partner(s) completely trivialize the game. Hopefully the Rise variant is more balanced since it is a really cool idea for worldbuilding, immersion and multiplayer experience for people w no MH friends that don't care to play with randoms either.
Expecting a 7-hour retrospecrive on MH Sunbreak within the next day
Minimum
Will be dissappointed if this does not happen
No we need it in the next couple of hours
I remember back in the day of yesterday lol
Till the Sunbreak👀
Yeah we are going to need that retrospective now Rad.
heyyyyy
It's so cursed to see Daimyo hermitaur in the shrine ruins I love it
5:22 I'm so happy that we finally have a truly relaxing, soothing village theme again after so long. The real cozy themes like Pokke, Yukumo and Moga are the best.
Looking forward to some content surrounding it 👀
The best theme there's ever been is the hunters pub in the soaratorium
Music Man is here!
I would argue Seliana's theme was pretty dope and calming, albeit a bit melancholy. I could listen to it for days.
Man the Elgado sounds straight outta a 2000s MMORPG, like Maplestory or something
Astera is goated imo
I have 1 complaint:
They didn't add new food for the meals, when IceBorne did that it was a fun change. I can't believe they didn't add Sushi but instead it's till Dango
Edit: this obviously includes the base game too you idiots, it's called an aesthetic and it adds to the feeling of the game. I want Rise to be as good as World and that includes having a variety of visuals for the food, they constantly updated it with different meals so why not Rise?
Why on Earth would they add sushi to a European setting?
@@danm8004 Why would they eat Dango in a European setting
@@Teiske because it was in base game.
@@danm8004 So youre admitting that it is shit they didnt add a new food lmfao.
@@ridleyroid9060 sorry? When did I say it wasn't? I only posited that anything added should have been from a European cuisine. Do you have a problem with that?
Rarely do I watch a review before a game I'm anticipating comes out, so I appreciate you dodging spoilers while still providing an informative assessment. Definitely my favorite MH channel.
Figured I would drop my two cents here, since I would say this review is the one that I would say most shaped my expectations going in. For context, I've played damn near nonstop since release, and am just about half way through MR5 since I'm kind of taking it slow. Also a 3U vet.
I think you are pretty spot on for the most part, but I will say that the difficulty concerns seemed to me to be a bit overblown. You do a good job of kind of contextualizing it, but I think the issue actually has less to do with the monsters and more some of the sets. For example, the dignified set is seriously one of the best SA/ CB sets in terms of skills in ant monster hunter game, and you get it basically mid game. Some monsters are actually insanely fast (Magmadron) and using slower weapons like Greatsword with them can be really difficult even with highly upgraded armor. I think some of the difficulty complaints tend to be more weapon or set focused, as some monsters can be complete pushovers with some weapons (Garangolm with CB) while others are a complete nightmare (Magmadron with GS). I think the issue comes more down to set balancing that seems a bit obscene some times as opposed to monsters being too weak or predictable.
Yeah, and I think that may also partly be a result of the movesets being so bloated with moves, sometimes that literally have essentially the same purpose (LS counters), that it must be a nightmare for the developers to balance fights around, and that’s another reason I wish they would cut back down the movesets-and ground them a little again personally-so they don’t feel so full of exploitable gimmicks that are so hard to balance, and so you can give the monsters more of a spotlight. Like you can have these moves to switch out and customize and I’m absolutely all for that concept, but there shouldn’t be so many of them in one pool to use because it’s just pure chaos now
@Haterzjusthate11 Different people just approach fights differently, for some people monster/weapon match ups will be harder than it will be for others. Don't think you're winning any points with an insult.
@Haterzjusthate11 Misery loves company I suppose
@@colecederholm That's why when I play Rise, I will not use the Silkbond moves the DLC got or use Sacred Slash with LS since the new GS noves change too much of the GS moveset and I don't like the idea of LS getting a charged attack since that's a Greatsword thing, let alone one that lets you slide like Zenitsu from Demon Slayer.
"difficulty concerns seemed to me to be a bit overblown"
Agreed. Especially after hearing he played LS. Of course it's going to feel easy. I've felt the difficulty is in a good place.
"Rise was easy"
Me struggling with teostra: 😅 "Yeah, it's super easy."
Teostra? I was struggling with Rathalos, fuck whoever says Rise is a cakewalk, it really isn't, the addition of silkbinds is not enough to make it so, and everything else is the same as the previous games, you can still get 2 shot
It's very subjective. I'm still new to the series, having played Iceborne, Rise, and currently somewhere in GU's high rank, and of all 3, Rise has been the hardest one while GU has been a very relaxing experience with really no walls so far
@@adhdasdfroflxd123 Are you playing village or hub quests in GU? Let me tell you, some of the later Hub quests, especially in G-Rank, and those that you unlock in the village from completing all the quests will knock your block off and truly test your mettle as a hunter.
@@WH40KHero Yes but those are G-rank, something Rise didn't even have until today, and those hub quests are scaled for 4 players, anyway. I am looking forward to it once I finally finish up village quests, don't you worry :)
@@adhdasdfroflxd123 Waidmannsheil to you then. Also...honestly i feel that if the Hub quests in Rise were scaled to 4 players from the get-go a lot of the complaints of "too low a difficulty" could have been avoided.
People don't hate the clutch claw/slinger because it's always available to use, they hated it because having to tenderise the monster every other minute to do even remotely reasonable damage was absolute cancer. I still love Iceborne, but I can't defend the clutch claw for that lol.
ive been saying this too! people love iceborne but hate clutch claw
Yea it feels like you needed to use it more often when fighting the harder monsters like master rank variants that have absurdly high part hp until you get the endgame gear like safi'jiva weapons and have partbreaker 3 equipped
14:54 there sure is! Go to setting and then controls and it’s near the top. You can turn it either off (so like how it was pre sunbreak) or off only during hunting. So you don’t accidentally wall ride during a hunt.
He even showed the menu option and went back and forth between on and off. "On" only had an arrow to the right as it's the most left option, yet "Off" had arrows to both sides, implying a third option further back. That's why I always check my options carefully
The issue with clutch claw wasn't how "easy" it was to use, although I would argue that wallbangs did far too much damage. The issue with clutch claw was softening and how that impacted monster hitzones. The hitzones were designed around softening. While this isn't a terrible thing in a vacuum, in the actual game it was miserable. Having to soften twice with light weapons sucked, and made me unbelievably happy that I'm a charge blade player. The AI of the monsters in master rank meant there weren't always good opportunities to act on the soften. In some worst case scenarios, actually hitting the spot you softened is impossible, meaning you have to soften AGAIN before you get to actually fight the monster.
Yea I specifically play the lance, sns, and hammer, to avoid annoying timed checklist tasks, and the clutch claw defeated that whole point.
The ai is fully aware of your buff timers and sharpness. So if it sees you’re primed for an all in, it will just scream constantly or runaway. Cc just added another layer.
I stared enjoying World a lot less when I unlocked the clutch claw :(
Nah you just need to get good 👍
@@xai1251 yeah clutch claw is a mistake
@@yepceltics6156 I might not be the best MonHun player in the world, but I soloed every bit of content in Iceborne (except KT). I think I'm good enough.
Great review, for me honestly difficulty being lower isn't a big downside, having gone through GU recently after completing Rise and for the sake of comparison replayed couple HR and Grank hub quests in MHFU, I'll be fine to have a generally more ''chill'' entry in the franchise. I enjoy throwing myself against a wall, but if I get a game where I don't have to spend a weekend trying to not get bodied by G-rank green plesioth I'm good with that especially if Capcom up their game when it comes to event quests and post launch content, I'll gladly go up against something akin to hyper or apex monsters and suffer when I've done what I want in the core experience.
I think you can trust him for just the main campaign. TDS is saying endgame is a lot more challenging for average players and I'll take their word for it.
@@KnightCrown yeah that’s what I’ve been seeing a lot of too. Main game is easy, but endgame is ramped the fuck up
@@mdun3807 that's good to hear
@@KnightCrown Who cares about the opinion of no life speed runners? I want to know from the perspective of an average player.
@@cartoonvideos5 “no life speed runners” that was uncalled for.
Can't wait to play Sunbreak. From my perspective as someone who started with Tri, difficulty wasn't really a driving factor in my love for the series. Even if it isn't as difficult as past entries, I play monster hunter for it's world, atmosphere, creature design, and gameplay loop. If Sunbreak nails those, difficulty is less of an issue for me. That being said, I've actually heard multiple differing opinions in regards to Sunbreak's difficulty. Maybe you're just underestimating your own abilities?
I think so, too. He has played every newer MH game to G Rank (as far as I can tell) and even streams MH often. He's definitely far more skilled than the average player.
The combat is definitely getting too fast for me. Not that i couldnt keep up, if i put myself to it i could probably easily learn the combat in Rise: Sunbreak. However what i mean is that Monster Hunters original combat system was built upon the slow, deliberate placement of attacks by both you and the monster. You had to learn to anticipate and react to the Monsters attacks so you could use the opening to place your own attacks. This is now lost in Rise for a much more hectic, fast paced combat where reaction speed is the key to success. And this, to me, is not Monster Hunter any longer.
@@WH40KHero it’s funny, like he said it’s perspective. I say that because I sincerely enjoy the faster paced combat over many of the older games.
@@WH40KHero Our time is over, mate, we should enjoy our memories while the new generation takes the front.
@@WH40KHero this is my exact complaint with Rise. The gameplay has definitely gotten too fast for my liking. Giving us ridiculous mobility just makes it too easy to zip out of danger and pop a potion really quick. Sharpening your weapon is no longer about taking the risk or waiting for the monster to switch areas so you can sharpen. Now you just hop on doggo whenever you want and sharpen on the move. I don't want to sit here and write an essay on all the things that i don't like about Rise, but it has definitely gotten a little too casual for me where i find myself getting bored mid hunt. I thought MHW was the perfect balance, but that might just be me.
The lower difficulty curve has at the very least kept my non monster hunter friends engaged with Risefor much longer than my previous attempts to get people into the franchise. So I'm not spending nearly as much time doing solo play and for that I'm grateful.
Thanks for the Review it was really well done!
I started with 3U and since then I've absolutely been loving the increase of mobility of each release. Rise gameplay-wise hits all the right spots for me. I love feeling like a powerful badass with tons of options to handle every combat situation while keeping the combat as engaging and dopamine infusing as ever.
unless you're a Lance main, in which case capcom would rather forget you exist and leave you with bad mobility options, bad wirebug moves and bad damage.
@@BaalFridge you poor soul they didn't treat you well after world (this is not sarcasm)
@@BaalFridge Shut up, dude. Lance is waaay more rewarding in Sunbreak than it was in base Rise.
@@TornaitSuperBird wait is lance bad now? I've been shredding through like all of base rise with various elemental lances and it's fun asf. I'm absolutely loving the stupid GS charge lmfao it's the funniest shit this weapon has ever been given
@@givemeyourgarbage7980 Lance is not bad at all in Sunbreak. I should know this, because I main it. It's insanely rewarding.
Plus, Shield Tackle is great. You can actually never stop attacking.
I haven't heard a melody been described as 'aggressively calming' before 😂
Difficulty in these games is a touchy subject and hard to criticize accurately. Basically, people like SuperRAD are very good at these games, and get better each new title. This means that the relative difficulty of every new title goes down. The problem is that the devs can't just keep making the games harder. That would essentially gate new players from playing.
Also there is a setting that disables walling running in combat only.
I've played MH freedom unite and did not finished it. I played MHW and iceborne and finished that. MH Rise's new gameplay mechanics are fun but the monster are way too easy. There were no monsters that made feel like I was gonna cart. I only carted on apex monster when they do their one shot kill moves. A child can probably finish this game.
You’re re-fighting the same monster that keeps 60-70% of its moveset and you’ve played multiple MH games of course the newest one is always going to be easier. You’re already familiar with the core mechanics of the series at that point so the amount of “learning” you have to do is minimized. Give someone that’s never played monster Hunter Rise/Sunbreak and they’ll say it’s challenging. Difficulty is not an issue with these games, hyper fans expecting the games to cater to their whims when they’re such a minute portion of the fan base are the problem.
That argument falls apart when experienced players go from Rise to even World or MHGU and clearly see those games are harder.
@@SuperRADLemonworld isnt harder than rise. I’ll put world as the easiest game in the series by far with how low monster health is. Iceborne though? It’s harder than most games in the series, though I dont think it does its difficulty well.
They made the game harder by boosting the health of all monsters 3 fold, making monsters never stay still, and added in the clutch claw to mitigate the effects of the previous. It’s like playing enraged rise monsters without the mobility or cool abilites.
I personally think it was too much and if think if they lowered one of those 2 aspects it would’ve been a better endgame for it.
Gore Magala is my favorite monster in the franchise, but (nearly) every new monster in Rise is an absolute slam dunk in flavor and theming. While there aren’t many new monsters which kind of sucks, the few that were added in Sunbreak quickly became new favorites. The Citadel is also the best map in the game without question, it’s an incredibly diverse area with tons of detail and paths to travel, but it highlights one of my biggest pet-peeves with Rise, that Monsters are constrained to their arenas, and their only way to get at you when you run out of their range is for them to smash a wall and knock you back into the ring. It would be amazing if a monster could actually chase you beyond an arena, like a Rathalos flying over the cliffs to bombard you with fireballs, or a Tigrex climbing over the uneven terrain to give chase, or an enraged Gore Magala using his arms to crawl through the ruined city area looking in each building for you, that would be incredible.
If we get an open world monster hunter world that would be fantastic
Number 1 goal is to be in a position to get a review copy for the next monster hunter release.
#lifegoals I feel the same
@@nerdtalkplus1217 we can do it 💪
She was maggin your malo, but she was gorin ma gala
This has got me even more excited than I was before, thanks for bangin all this out so quickly!
“Monster hunter games aren’t as hard as they used to be”
>plays long sword
The worst thing about all the new players joining during monster hunter world is, that for the most part, none of them have any idea that for every single main line monster hunter title in the series, MH1, MH2, MH3, MH4, and MHWorld, we have always gotten a corresponding portable game that goes with it
MHFreedom for MH1
MHFreedomU for MH2
MHPortable3rd for MH3
MHGeneratons for MH4
and MHRise for MHWorld
Not liking the portable titles is a fine enough opinion, but because almost none of the World players have figured out how the mainline/portable titles work in the last 5 years, they shit talk rise and cry like the series is doomed and we're never getting another game like world again, even with the trailers for Wilds dropping people STILL think it's going to be Rise #2 instead of World #2, even going so low as to review bomb and spread it to people who might be interested in the series.
It's a really weird attitude to have imo. They should go back and play earlier games in the series and get some perspective while they wait for Wild, instead of trying to dominate the fanbase.
Already planning a BBQ with my family for the 5+hour retrospective review of sunbreak
I started with mh rise and I love it
You had me sold me you mentioned Kittenator. Sunbreak will be a masterpiece.
In regards to the matter of palamute item sniffing out: if you don't have gathering spots memorized, and want to do a loop of multiple items, it is *incredibly* useful since it allows you to have all the spots you want to hit show on your map without needing to constantly open your map and switch between them.
18:05
is it weird that when i saw gore doing that move, my brain immediatly went "oh, better valor sheate"
The tone and storytelling in Sunbreak was an improvement from the base game (characters actually having names also helped for I found the lack of names in World to be pretty distracting) and the gameplay was pretty fun with how much you could get away with than in the past. I also really loved the idea and inclusion of the support hunters NPC mechanic and I hope they make that into a permanent gameplay feature that can be used for every quest type instead of being set aside as an off branch thing. Imagine if in a future game I don’t want to go through the trouble of fighting Alatreon (who Iceborne ruined) with randoms when I can just have the NPCs fight with me instead? Yeah, I really want that, especially when randoms aren’t always reliable and on the off chance nobody is playing months or years down the line. Meaning multiplayer wouldn’t have to be a crutch for certain monsters nearly as much as it is now.
Unfortunately Sunbreak also got extremely lazy with regards to monsters that should be in the game yet they aren’t (Tetsucabra, Zamtrios, Gravios, etc) and the lack of the double sets of armor (and enough cutscenes featuring my character) severely dampened my enthusiasm in the replayability department. Even old and new monsters still lacked proper weapon designs in parts and even their theme songs (also a World issue). Not to mention the fact that turf wars hardly happened 95% of the time across both base Rise and Sunbreak which infuriated the hell out of me, for here I am expecting an awesome battle to happen only for Tetranodon to just b*tch slap Arzuros into wyvern riding mode instead every time they ran into each other. It also goes to show how ultimately worthless the apexes were for they ended up being just watered down, cheaply renamed versions of past monster deviants without their own unique armors and weapons, and instead just gave you pallet swapped Kamura weapons which were not only immediately obsolete just as you unlocked them, they quite literally became useless phantoms upon starting Sunbreak since they cannot be upgraded into master rank either. The Arch-tempered monsters in World were a massive headache but at least they still gave you something to make the pain worth it (decorations and snazzy new suits of armor). Were the apexes enjoyable fights by themselves? Sure I guess. But if there’s no incentive to go through the trouble of hunting them then why bother, I might as well just go mine for resources from the nearby rocks since clearly more effort was put into that instead.
In terms of the story, I like the idea of the interaction between Malzeno and the final boss, it's a neat reference to the idea that vampires receive their powers from the devil. Also honestly I think the image of the Qurio swarming the Anjanath and the afflicted Lunagaron quest with all the dead monsters everywhere were actually pretty disturbing, reasonably impressive for a MH story. Was kind of surprised Gore and Shagaru got so little fanfare in the story though, Gore isn't even technically required to progress the plot and Shagaru just suddenly appears for an urgent, is called super dangerous, and that's it.
Elgado is fine, nothing special but fine. I'll probably go back to Kamura for most of my remaining play time though, the music is too good and I'd rather get my quests from Minoto than the loli princess. Also it's a bit goofy to me that they're still eating Japanese dango in the European Elgado. I get the two nations have history, but it feels like it's just asset reuse to me.
There was a really weird part in the story which in the most spoiler friendly way, made it sound like it would get Gore/Shagaru a bit more involved due to mentions of the frenzy virus, one would go "Oh! We gonna get a urgent quest for em!" And turns out "lol nah, fight an espinas" which threw me for a curveball superhard.
Can't wait to finally play this game, after recently doing a playthrough of GU on a new save file, I can say for certain that I am hyped for the Magala's
Kinda reminds me of when gen ultimate released and people were talking about how power crept the hunters felt with the new abilities and what not
Gu was probably one of my favorite in the series. I love when they go for a less grounded approach.
In Retrospect GU was still grounded in the original game formula. The Styles were really just sidegrades (with some notable exceptions), and the Hunter Arts (except the absolute arts) satisfying finishers that you had to work towards to be able to get access to them.
Rise however completely drops all the pretense and leans heavily into a far too fast and hectic combat for a Monster Hunter game, where your aim is to get as much uptime as possible by chaining counters and wirebugs and switch skills. In this game reaction speed is key, which is a complete departure from the original formula.
@@WH40KHero this just in, game series evolves as times change
@@CasternKnight Of course it does, but some series at least keep what made the series unique while it changes. MH managed it from 1 to GenU, but since world came out they changed the entire formula front to back.
Im that guy who loves old school aproche as much as this fast phased. I loved dark souls 1 but at the same time i loved sekiro. Im so hyped for this game.
as small as it is, having the soothing village theme back is a welcome change. i always felt so suffocated by world's hub and kamura's music, like it doesnt give you a chance to enjoy the quiet time of prepping and upgrading like pokke or moga did.
Remember folks take these reviews with a grain of salt, until you experienced the game for yourself.
This was the review I was waiting for, and it makes me more excited for Sunbreak
The only downside to Elgado's music being so good is that now I have a hard choice between keeping the original BGM or the Pokke/Bherna BGMs that I used in Kamura.
Finally got to MR100 and I agree with mostly everything you've said. I don't particularly enjoy the veteranism of "earlier = better" because I tried replaying my first MH recently and it was an utter disaster. The lack of QoL really weighs heavily once you have options, but I didn't care about that when I was a kid.
The only major disagreement I have is that the game isn't hard. Maybe it's not hard for you, but I've played thousands of MH hours and I still got my ass handed to me during the MR unlocks and with some of the anomalies. Granted, I'm playing a challenging weapon, but even then, the game feels at the right difficulty without artificially bloating it up with non-solo-scaling hub quests, massive hitboxes, overall sluggishness and animation lock, etc. But you might be considerably better at the game and that's fine too.
You played thousands of hours and struggle in Sunbreak? Just wtf bro 🤣
What weapon did you use???
@@CreepfanLP Depends which monster do you figth
@@Amatsu_storm_approach There is no hard monster in this game. Ne new Magnamalo is kind of difficult but even that is easier than a whole lot of older MH content from other games. You shoult really not struggle at all in Sunbreak.
@@CreepfanLP What are you smoking? I played Tri, 3U, 4U, World/Iceborne and Rise/Sunbreak. Scorned Magnamalo is easily harder than anything in the 1st 3 mentioned titles.
"Does it make up for base rise's difficulty? No."
"Rathian ran circles around me"
I like to imagine that since you’re always a low rank hunter or supposedly a new one, you just haven’t gotten any quests and that’s why the games have such crazy monster progression. Because the guild realized that you’re just some demon spawn who never sleeps
there is a setting to change the auto wall running. you can disable it specifically during combat. it's in the controls section of the options menu
14:40 I believe there was a setting [at least in the demo] that let you toggle between wall running at all times, not doing it in battle, and some third setting
As someone who played Warframe a lot. I am kinda used to being as powerful as a god so MHRS from the beginning of Rise all the way to Sunbreak. And this being my first Monster Hunter game. It was a very pleasant trip. Yes. It has beaten me. Whipped me around all over. Poisoned. Paralysed me. Etc etc. It was still an enjoyable trip. My favourite part was the characters to me. They had life. Personality. And when Sunbreak allowed you to bring them along your hunts. I was thrilled. Because my Online experience was utterly terrible. All of them were either Try Hards who told me I was too slow and booted me out. Or people who rush in unprepared and carted themselves in a speedrun record. So hunting with my favourite NPC’s was an overly fun experience.
This is a great review bro. I never watch Monster Hunter Reviews but I watched this all the way through.
Glad you enjoyed
I can't wait to play sunbreak but it's releasing at 5am in the UK 😭
5 AM tomorrow? Just means I can get a good night's sleep in instead of staying up till midnight 😂
I've got to wait until 12 hours after because I gotta go to work.
@@tomjack1000000 It'll be worth the wait, I've got tomorrow and Friday off but I'm going to try not to burn through Sunbreak.
Thanks for the honest (and spoiler free) review.
I was really looking forward to your review of sunbreak. One can tell that you care deeply about the franchise, but are still able to view things critically.
Thank you for all the effort you put into your videos!
"i know, i play longsword"
good job, admitting it is the first step toward recovery
man i can't wait until tomorrow
Although I do feel like the game easier than other entries of the series I think this review is more negative than it should be, first off Espinas in Rise in my opinion is way harder than in Frontier, coming from a person who has played Frontier to G3 Zeniths, Espinas in Frontier gave you a good while to whale on it while it was tired and it's charges were very linear, it was coin flip whether it would poison you or not due to the janky hit box since some parts of its body would poison you if they landed , the fire balls are way more telegraphed and Espinas just suffered from being a old gen wyvern fight. The game isn't insanely hard like your retrospective makes it out to be. Sure the supremacy monsters in Gou rank are stupidly difficult but nothing else in the game beside Musos are even close to that level of difficulty. The second point I want to address is when you say that the game won't be as difficult people want it to be, I disagree because through playing the game solo (Multiplayer makes every hunt easy even in frontier) I've probably carted more in Sunbreak than in MHWI or GU since monsters take advantage of wire bugs and counters do hit multiple times or can catch in the air, Though hunts are shorter in this game than any other monster hunter game I feel like monsters in sunbreak finally are fast enough to match you speed, heck most monster can 3 shot you in this expansion if your wearing armor relative to the rank.
THANK YOU
He’s also playing long sword and using life shortening dango, the hammer experience vs a long sword experience can be very different
The MR nargacuga always caught me with its tail every time my reflex tells me to wirebug after the first tail hit 🤣🤣🤣
In terms of roster I really enjoy it had a quality over quantity approach and I’m glad that there making the attempt to improve the difficulty them again I can’t tell you how many times I got killed by that “STUPID FLEX”
Oh... That's disappointing hearing that I had hoped that there was some things we hadn't heard about monster wise cause it seemed pretty small.
Definitely disappointing to hear they aren't improving that department
@@dylansetright3359 I can’t tell you how many times that FLEX killed me
Dude... So many of them are subspecies... They're not "quality"
They’re focusing on the gameplay rather than the monsters which depending on what is more important to you could be disappointing or a good thing.
@@Giggi2222 didn’t iceborne have 15 subspecies out of 27 monsters?
Man Espinas rocked my world, that was the biggest challenge for me yet
The description made me laugh way more than it probably should have
the fucking town theme is actually making me excited, I can't wait bros one more day
Ok. This review has convinced me to buy Sunbreak and get back into it. Already put 350 hours into Rise but I guess I can put in 300 more.
my stomach hurts from laughing at the description
awesome review!
My biggest hope for sunbreak is for capcom to make it even crazier from new update to update. And since the frontier devs are very much involved with sunbreak that may very well happen 😏
They should bring some of the Frontier-exclusive monsters and weapon types into the main series.
@@twilighttiger2368 would kill for a balanced reintroduction of magnet spikes
@@Imasquidx FUCK BALANCE I WANT MAGNET SPIKES
Frontier was that online one only released in Japan right? How many exclusive weapon types did it have in total? Coming from someone who knows next to nothing about that game…
@@twindragons4590 two. tonfas and magnet spikes
Being honest, the last MH that felt difficult going through the game for me was 4U. When you hit around G3, the monsters can be really unforgiving and I felt like that was lost in GU. GU is so over the top with Adept style, Valor & Absolute Readiness being incredibly solid options that it made the majority of the game feel really easy compared to previous entries. The only time I felt the game got hard was with G-Deviants. Deviants were the answer to the crazy styles and arts the hunters got but it made the rest of the game feel way too easy in comparison.
I suppose thats sort've my issue with MHGen-onward. The series has gotten less grounded since then with systems that either make the game easier (quest scaling) or gameplay changes/additions that make the game easier (i-frame spamming).
This is probably my favorite series of video games and I welcome the change but I realize it's not going to go back like it was when I was a teen playing Unite or 3U. Anyways, great review! Really enjoyed this video.
I dont think the styles were too crazy. For most weapons the styles were essentially sidegrades, changes to the movesets offset by things like the removal of certain combopieces that you had to play arround (with some exceptions, like Valor HBG and maybe Valor LS, the latter one though requiring a good ammount of knowledge to use it to its fullest potential). The Hunter Arts however were perfectly implemented imho, since you had to work to get access to them (Absolute Arts nonwithstanding), unlike Clutch Claw and Wirebugs where you only have to wait to get them back, or have unlimited uses off the bat. Essentially the difference between Finishers/Ultimates and Cooldowns, and the finishers work far better in a game like Monster Hunter.
But in the end even with Arts and Styles you still weren't as mobile or fast as you are now in Rise. In Gen and GenU you still have to commit to your attacks, there is no easy option to get out of a badly placed move of your own. With the addition of Rises extreme mobility this is no longer the case. Which saddens me, since the deliberate pace of the old gen combat system was the soul of Monster Hunter and truly a breath of fresh air in a world where most action games favour a hack n slash aproach.
I played world first then moved on to rise, hated world so much because it ruined the last Monster hunter before World : which Generations Ultimate.
GU added so much to Monster hunter and world removed most of it in favor for new combat and wider audiences.
Rise feels like a natural evolution for old MH since MH 1
Amen.
So this essentially is just...every problem I had with base Rise addressed and taken to its best? Well bugger me.
Anyone who didn't expect this is silly!
elgado's music is so relaxing...
personally, i like the reduce in difficulty. it make me less worry about having the best gear, and I found myself experience more with different build and use the less powerful weapon just for the look
Using Monster Hunter language. The true gentleman's choice.
I am hoping that you could make a retrospective of sunbreak after the last title update has been released.
Are the cutscenes played at the start of the quest like in base Rise or are the cutscenes like MH W IB and 4U where you're more involved and it transfers you to gameplay right after?
start of the quest
The fact that you play longsword is not a valid criticism that can be levied against you.
You're not one of these new school longsword players.
You've been on the weapon forever so it's unreasonable for people to expect you to not play it when you've been doing so since presumably unite.
Yeah I'm never going back to Kamura. The little part you showed about Elgado and bgm. Yeah I'm staying there forever
Correction: apex monsters were removed concerning rampages, not entirely. The apex event quests are still available for high rank. Technically not removed for master rank either, just replaced.
Yes, the apexes still EXIST, they wouldn't remove content.
Wasn’t trying to discredit or anything, Was just leaving the comment to let others know. You kinda came off like they were gone completely in the video. Just sayin
So about buddy upgrades. Yea you get the ability to upgrade the buddies. Following the trend of the expansion as a whole they chose to eliminate a bad mechanic which was the rng fishing you needed to do to get a good cat or dog. You now can swap out all of their abilities and teach them the skills a different pet already knows. All you need to do is a few side quests and level the buddies that know the target skill. So now at best you need one of each type then you just stack the skills you want on them.
I don't want to eat dango anymore. I want real food.
I really like the idea of follower quest hope it is brought back into mh 6
I think percieving this game as you describe in the end of the video really is the best way to go about it. It's what makes me love rise and GU, they are games in which the point is just being ABSURDLY over the top. Buuuuuut I do hope the next gen of MH games goes back to something more akin to old school MH in terms of being a little more grounded, because the over the top nature of gen 5 and GU is like dessert in my opinion, it's great, but I think we've had too big of a dosage in the last few years and now it's time to go back to the "main course" if you will
Great stuff Monsieur Rad
Sunbreak didn't beat 4u endgame and not even game itself. I'm disappointed in both world and Rise.
Speak for yourself, world along with iceborne is overall better than 4u.
@@jonasfadi8213 no, it never reached same depth and replay value. Its second worst MH after 3rd for me.
For those wondering, yes you can turn off wall running during combat.
Rise has the best combat and systems for gearing we've ever seen in monster hunter its really a shame to see people hating on it so much only to go back and realise how flat everything else before it feels
Insane opinion, but I'll allow it
Lol naw rise had boring game play, feels button mashey and low stakes.
The greatest change was that they linked your item sets with the radial menu. I have NO idea why they didn’t keep that feature from World and brought it into base Rise.
Seeing that you feel like the game is already complete and that the first title update is really just adding extra stuff instead of finishing the game is a HUGE load off. I was worried that the game was unfinished because of how Rise released but I’m happy to hear that it’s complete! Can’t wait to play!!
Looks like sunbreak has been good so far ,though i can't judge because i haven't played it yet, hopefully in the Future they make the game better and hopefully they listen to the community of this game because it's lacking something just like you said, I would love a difficult challenge in this just like the older games and some Frontier monsters in the future
I’m already agreeing by 0:32. I started on MH Freedom Unite on PSP, and learned an entire new mindset on gaming. So much to gather and craft. Learning that it’s not a combo laden hack and slash (first Khezu hunt taught me that 🤣) game with instant gratification and experience. The only experience you gained was literal. Running through the franchise has been fun, and World blew me away with it’s graphics, realism, content, textures, and getting rid of/improving/adding certain gameplay aspects. I feel nothing but intense satisfaction playing MH Rise. So much that I deleted my digital version for my physical copy of Monster Hunter Rise/Sunbreak. I’m 42 and I’m not really gaming in front of the TV or laptop anymore. My dream was always to have my favorite Squeenix games, Phantasy Star Portable 2, console quality Monster Hunters, Dragon’s Dogma, ect. Now I’m playing a couple of my favorite games on an OLED Switch. I’m trying to say I’m completely happy with the art direction, performance, content, and everything about it lol. MH World is insanely good, but that doesn’t make Rise any less of a game. If anything I feel it’s stronger in the Monster Hunter world. Perfect harmony of elements old and new. Monsters too. 🤘🏻❤️
Over 2000 hours solo in Freedom Unite…Long Sword and Bow. Lances for double Tigrex hub quests. A Bow with Fire/Thunder and Pierce/Spread for the Plesioth & Green Plessie hunt (PTSD aho!), I still remember that stupid look on it’s face as it hip checked me into Monster Hunter Heaven…
I’m remembering the double Rajang Arena quest now… 😅 😳 I could only beat it by grinding a particular armor set and the Plessie Sword and Shield. It has Sleep and I just jabbed and stayed alive until I could sleep bomb the first one before the time limit for the 2nd Rajang to join the fray ends. We have come a long way and I am happy to have seen all these changes and growth. I remember when NOBODY knew what the fuck I was going on about LMAO. Monster Hunter? Now it’s catching on and I’m happy for everyone. Just pray it doesn’t keep over simplifying the mechanics…us true Hunters still love a hard hunt. 🤘🏻❤️
heads up! there is actually a way to turn off automatic wallrunning while in combat, by setting that option to "Off (In Combat Only)".
Low amd High Rank where never hard to begin with. Everyone complaining about it was just a scrub.
The balance of rise is retarded is what I think people were complaining about, like they didn’t give a fuck. Like they took longsword from iceborn which performing ahead of every other weapon in the blade master category and buffed it! And hammer needed some love and got fuck all meanwhile long hbg and bow were shitting on everything. So difficulty can be skewed cause some weapons were straight dogshit
YO!
Shagaru Magala was a fucking trip, he got so agressive.
I'm very glad to hear your review first then, I'll watch Rui and Gijin later. Also the option to turn off hit effects for you and other players is a God send thx Cap.🍖🍡
I would love to see advance hunts that drops you in random locations without the map, I think that would bring back some of the old school hunting challenge and actual hunting experience instead of just boss fights.
Those were more frustrating than anything though. Its just run around the area til you find it
@@sawyercolvin7204 I have played with random veteran hunters whom were clearly a lot more experienced than I am, when those random drop mission starts they knew exactly where to go. I think there’s a set of 2-3 spots where the target monster would spawn. And these old hunters can traverse those old maps without the actual map. I think it would work well with Rise as wire bugs would make it easier to traverse the seamless maps much easier than the old load per area maps.
@@fangkc I mean yeah thats how i was back in 3u and 4u. Just check the 3 areas where things usually spawn. I just don’t think it added much to the game. I do think the map could be reworked to make it feel more like hunting but im not sure how it could be done
I must ask: Is our Poogie back?
Haven't seen him :(
@@SuperRADLemon TruecrimeRAD
I find the most interesting thing about this review is how most of the things you praise Sunbreak and Rise for ante the things I dislike the most. The pacing and speed of combat the aggression of the monsters ETC. I do like the switch skills and endemic life though that's something I'd like to see continuing forward.
Monster Hunter Rise Sunbreak (Nintendo Switch) Review Scores:
The Mako Reactor- Perfect 10!
God Is A Geek- Perfect 10!
VG247- Perfect 5 Stars!
GameXplain- Loves It!
VideoGamesChronicle- 4 Stars out of 5
OpenCritic- 89% Mighty!
Dexerto- 9.5 out of 10
TheSixthAxis- 9 out of 10
GamesBeat- 4.5 Stars out of 5
Wccftech- 9 out of 10
Press Start- 9 out of 10
RPGsite- 9 out of 10
GameSkinny- 9 Stars out of 10
Ultimate of Times- 4.4 Stars out of 5
Twinfinite- 4.5 out of 5 Great!
Nope, you're LSmain and biased, I win, by bye.
Man you're on fire. This is a great review, both concise and measured and it doesn't overlook the weaker aspects of the experience. I can't wait for when the game gets all its updates and you make your in depth analysis.
One thing regarding difficulty i rarely see people bring up is that experience goes both ways. Veterans said world was super easy, but as someone starting with world, i thought it was a pretty tough game. But when i went back to play older generation games, aka the hard ones, i actually found them way easier. Veterans find newer games easy because they already have the knowledge, skill and muscle memory to style on most monsters. But then when i played world first and brought my experience to old titles, i had the complete opposite experience, the only thing i found to be more challenging about them was the fact that hunts took way longer due to multplayer scaling always applying
Counterargument to your point in 13:30
You can end the downtime if you deal a substantial amount of damage to a monster primed for wyvern riding if you have it turned off. I've ended their rideable state, whether by accident or intentionally, several times. You're just not doing any meaningful damage to meet the threshold.
Rememberberries
Scaling is what made me drop GU. 30 min hunts solo are a slog.
If you have 30 minute solo hunts then you need to get good and learn the weapon better
I’m going through grank mhgu with sns and my hunt times are never above 15-20 mins
If there taking 30 minutes the problem isn’t the game it’s the hunter
what gear are you using
@@NaschAzure
At the moment
The first elder sns with arzuros armor
Just hit g2
@@faelock12 yeah im on the final G4 quest before final boss. It takes about 25 min on average
I just feel like, what the F were the Apex monsters for if I don't have another set of armour or weapon upgrade after i fought that thing? Instead we have the garbage rampage weapon system
Babe wake up, new superRAD video is up 😩
Great review man I'm hype!
You and me both!
Wait does this mean you finally beat GU?
not yet
That MHGU is superior obviously
The follower quests thing actually sounds so cool. It's reminiscent of God Eater 3 or Code Vein but usually I would elect to solo everything in those games since the AI partner(s) completely trivialize the game. Hopefully the Rise variant is more balanced since it is a really cool idea for worldbuilding, immersion and multiplayer experience for people w no MH friends that don't care to play with randoms either.
so far it seems pretty balanced.
@@sisterpastor7192 Yeah
Great video can’t wait to watch you stream sunbreak
11:56 but there's no veggie elder...
:(