Can My Friends Solve My Maze While BLIND?
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- čas přidán 11. 09. 2024
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Kosmo's map (seen at 10:57 ) was actually really accurate. The only time he messed himself up was coming back out of the top right spiral dead end where he ended up miscounting how many turns he undid, resulting in him effectively exploring the finish area twice.
yeah i was looking at his map and i was surprised by how well i could follow it, it was honestly well made and probably helped him quite a bit!
SPLEEF MAZE they cut off maze pieces as they go
Yeah, but he kinda screwed himself at the end when he was just standing around confused.
Did I miss where Kosmo's map was shown?
@@ChrisVenus 10:57 is the timestamp you're looking for and it's turned 90 degrees counter-clockwise because whoever edited the video probably used the finish section as the reference point instead of the start.
Scrapmans profession: 50 shades of annoy his mates!
I always love when kAN starts to rant and Cosmo just like "ok, this is a pain i. t. a. but lets do it".... 🥰
Replying to this comment so that darn bot isn’t at top anymore
@@Val_da_Shark Thank you 🙏
this video was 7 hours ago at the time im replying to this and your comment is 8 hours ago
that was more suspenseful than i expected. Kosmo's methodical approach was so much fun to watch
Yeah, it's cool how it helped him with the blind portion but just slowed him down at the end, where speed was all that really mattered since even while choosing random paths like Kan you could return to the start pretty quick
There is this board game called "Labyrinth", where the players goals are to collect treasures while in the same maze. That's not what i want to suggest tho. The maze itself is very interesting though, it's a 7x7 grid, where all pieces on the 2nd, 4th or 6th rows or columns aren't fixed. Players are allowed to slide the single remaining piece in from the side, altering the maze and freeing up a new piece to slide in. If you don't make it too complicated, there should be little enough pieces to make it actually work. Heck, you could probably recreate the boardgame itself.
You're probably better of looking up "Ravensburger Labyrinth" if you want to know more.
I loved that game as a kid, still have fond memories, thanks for the nostalgia injection bro!
That game is solid A+ gameplay too. Works for all ages for sure. Do you help yourself? Or hinder your friends? Whare ARE they going? It's a great party game cause it's easy to pick up and lots of shenanigans afoot too.
I love that game
Hm, I've never seen or heard of this before. Looking it up... it seems like it's gotten a bit of the Monopoly treatment with a number of different brand crossover specialty versions. Harry Potter Labyrinth, Pokemon Labyrinth, Super Mario Labyrinth, Disney Villains Labyrinth, and whatever other versions. Hm, seven languages on the back of the box? English is marked with both the UK and US flags, but I'm wondering here if maybe these just aren't sold in the US at all.
These different versions, as pictured on the backs of their boxes, almost all show the same layout with the same new tile being pushed into the same line from the same direction. But there would be... 33 movable tiles? (16 tiles don't move?) And I'm guessing that the game comes with some 40 or 50 or so separate tiles and it's just customary to initialize the game with a very particular layout and you have the leftovers to pick between for the swaps?
I found a trailer from a company called Mindscape for a video game version of it. For PC I assume? The trailer didn't specify. (EDIT: It's on Steam for $15.) Anyway... Mindscape is still around?! I vaguely recall seeing that name on something in the 90s and I don't think I've seen anything else from them since then. Unless I'm getting them confused for a different company. Looking into them a bit... Oh!!! They had some hand in a particular trio of NES classics I grew up with! Deja Vu, Shadowgate, and Uninvited. (Granted, those were updated/colorized ports of some previously b&w only games (on Mac, I think?), but the NES versions were what I grew up with.) And SimEarth and SimAnt stick out at me from this list as well. But... Wait, no. Maybe this is a different Mindscape. I'm not seeing Labyrinth listed as one of their games. Then who is this one whose trailer I just watched?
@@MuljoStpho Definitely sold in the US, I am American. My aunt has it, which is how I know it.
Don't think it is that old of a copy either.
Kan: creates bots to play spleef with friends
Scrapman: turns his friends into bots
A maze where certain pressure plates lift certain walls or moves you up or down a level
14:00 I'm sitting here going "Kosmo just run, forget the map!" Like he can hear me, smh.
New Trailmakers multiplayer vid idea:
There’s one big cargo ship with guns on it that can carry a shipping container or two, one person drives the ship, another person controls the weapons on board to defend from the thieves.
Everyone makes a helicopter with a magnet and a small amount of weaponry, and everyone takes turns like the overpowered videos. The goal is to steal the shipping container(s) and place them back at the docks, whereas the ships goal is to defend itself and keep the container(s) for as long as possible (timed). I think it would be a really cool video, and also todays vid was great, keep them coming
Btw there’s an immensely bigger chance of him actually using your idea if you put it in his discord under #video_suggestions
He can’t read through every comment yknow
@@Wwii_enthusiast yeah I know, I’m not really that fussed whether he uses my idea or not though. Thanks for the suggestion
@@Game0ver4309 honestly I commend you
@@Wwii_enthusiastThanks :)
If his comment gets enough likes then it’s likely to be seen
Maze idea:
Make it so each player is in a seat and it can move up, down, left right, using a piston system. BUT the controlls are cross wired.
Kan is gonna be in kosmos maze and kosmo is in kans maze and their character is controlled by the other player. They can only see what they can see where the other player put them in.
It's like that old mm video where you used a bug to race cars wich are cross wired. Idk if the bug exists but you can use a piston system and a logic thing I think.
Sounds entertaining but what if the cross-wired changes depending on the colour of the cubie you're in?
@@ShawnHCorey uh, I think ik what you mean.
I was assuming it would be only kan and kosmo
Ig my grammar may be confusing so uh.
Basically, it could use those double piston ocilating things to controll a block with a seat that has controll of the pistons pushing it(like a Spectator seat but hidden, and in the maze).You take that, make two of them, and remove the controlls of the seats and add the controlls to the other person
The idea is that the person knows where the opponent is but not them self's, and they have the same maze and they can only see the area of the maze that their opponent got them in. It might not work like cars but all in logic and the seats or something move one whole cell each time so the player dosent get stuck on a wall or anything.
My man just made Iron Lung in Scrap Mechanic, minus the horror aspect.
Exactly what I was thinking
Iron Mechanic or Scrap Lung
Do a maze where you yourself are the person moving the maze around yourself. So you stay fixed in place and move the maze around yourself to get to the exit. No idea how to build that or if it's possible but I thought it would be a fun one
I never knew watching two motorized boxes spin in a maze was so entertaining
very interesting and brutally frustrating idea :D Also Cosmo really did absolut error when he finished blind part, he could have won, but was thinking he has time
Kan stubling back to the start definitely helped him
You might want a spud shotgun and mini gun for this one, a maze that is a solid block of cardboard, and there are walls that determine where you can or can’t go, but there might also be random walls that you can just go around, and doorways, so that if you could see everywhere the maze would look really easy, but because you have to carve out your root yourself you will go in circles.
Such a cool idea! I love the fact that you listen to comments and the community in challenges
Literally 1 minute after explaining... "Stupid is as stupid does". - Forest Gump
Kosmo has found a plot hole. kAN follows after.
ScrapMan: "Why are you like this"?
🤣🤣🤣
I would love to see an "Animal Spleef"
Where there are different animals and each animal has a special ability.
Ex:
Scorpion: has a rotating down aim spudguns.
Cheetah: has a temporary booster.
Spider: can place blocks.
Elephant: has a non-shooting turret to knock down others.
Etc.
Yeah, I love your videos, man.
They always relieve me when I have a bad day.
Maze idea: its a co-op maze having 2 teams each with 2 players. The one teammate is stuck in a room while the other is in the maze, The person who is stuck in the room has the map for the maze, But each direction is layered with riddles or puzzles that the person in a maze has to solve without the other person's help, if the person in the room solved the puzzle for the person in the maze, the maze restarts and redoing the whole process (idealy you press the button that restart the maze)
Once the person in the maze got out they have two options: 1. solve a very hard puzzle to save their teammate or 2. They leave them behind (this option has consequences by locking the person inside the elavator that only works with 2 people standing under the censors and making them restart all the maze).
Also the room has one window for the person to see that their teammate betrayed them.
For such a slow-paced maze, the ending was really intense. This was fun to watch!
This has to be the biggest turn around I've seen. From beginning the challenge with me thinking "nah this is gonna be boring AF" to literally being on the edge of my seat at the end. Amazing.
Kosmo Deserved that Win, He's the winner in my Eyes
He probably would have won if he just focused on running at the end than the map
Kan definitely won Kosmo fumbled so hard at the end you can’t give him the win after that
@@youngascending7980 Not after Kan got out of his seat and happened to see the finish.
@@jasonkehr3727 He was already at the end and didn’t even go straight to to from there him jumping out slowed him down if anything the fact that Kosmo was already out by that point shows how much he fumbled
I think this is very similar to an idea I had (when i watched bots with sensors on Kan's channel playing spleef) but it's maze instead of spleef.
XD
The idea was making a screen out of logic that would be powered by sensors so you can somewhat see
There could be colour sensors so you detect only ground and not other players and few logic dedicated to other player's vehicles.
Maze Idea: Not sure if this has been done yet but a Maze with changing paths but instead of automated, players have to find switches to open new paths. Not all switches are equal! Some switches can close paths too for added challenge. And if you wanna be a little evil you can put a switch in the beginning of the Maze that closes the exit 😂 (of course they can go back to the start to reopen the exit)
The maze was small enough that at the end if cosmo had just brute forced it back to the start he probably would’ve won. He wanted to continue trying his slow and methodical method which I think worked well in the car, but was too much of a time constraint once he got vision back.
I’m honestly surprised no one tried to hug the left or right wall and just follow it. I feel like it would be the best way to solve a blind run.
Maze idea: make two mazes with completely different ideas with similar difficulty but don’t tell them that the other persons maze is different to theirs
1 week! of asking, Dear Scrapman, I have an idea.
The challenge would be to go as fast as possible in either kp/h or time from corner to corner of the grid map with a set power core limit like maybe 50 or 100. I think this would be an interesting challenge due to the need to balance aero, acceleration and the power limit.
You want a maze idea?
If you want to be sadistic, re-create a daggerfall dungeon including underwater sections and hidden doors... However there are teleporters in that game, so I don't know how you'd do that in scrap mechanic.
If you want a nicer idea, make a cube with elevators and tunnels to different layers. Mapping like what Kosmo did is made much harder when there's a 3d element.
ScrapMan, a spleef maze would be hilarious!
Catching up after a few busy nights at work. This was a crazy maze idea... but then, so was kAN's... and I can't believe Kosmo didn't win this, especially with how accurate his map was.
Scrapman I have a idea for a maze: build a maze that constantly keep changing
So like for a example every 30 sec the walls go down and new walls come up
I love this Idea
I generally love games, where you need to maneuver a vehicle solely on sensors or with minimal vision (like Barotrauma)
Bonus points if you need to run through the vehicle to operate different machines throughout the operation to keep it running etc.
Kosmo: I will stare at my map and slowly go back and forth in a confused state.
kAN: I'll run and hopefully go the correct way.
I love how around the 9:10 to 10:00 minute mark we have a person so close to the end and the other so close to the beginning. It wasn't quite a race to the finish... but close enough to be funny.
Edit And then the ending was also surprisingly epic as well. No spoilers though.
I think a better UI would of been using the actual vehicle walls. This also gives you more space to give more fine tuned distance measurements.
Also, you solve this maze like any maze, staying next to the left hand wall.
Watching cosmo was a blast I could almost hear the computing going on there lol.
I know Kosmo has been going through a lot but I hope we get to see a build from him this week. His mazes have been getting better and it would be cool to see his progress.
its like iron long
i was the 4th view!!!
Wow yea it is but easier
How about a maze where the players get an awkward to move vehicle. They can jump out of the vehicle and scout out what they want to do.
The difficulty of the maze then coming from figuring out how to move this awkward vehicle to the end.
I see 2 ways this awkward vehicle could work.
1: colored cells on the ground locking you to a limited amount of stearing options.
2: a car that is multiple maze cells in length, requiring very specific layouts to allow turning.
A potential issue would be that the solution might be to simple on either of those by virtue of such a limited amount of possibilities, maybe getting a playtester could be good.
As far as blind mazes go I think this was done really well and was very fun to watch (from this perspective)
Got to go full on jumpscare horror map. Have limited health on. Just the hammer.
Make bots spawn.
Have explosives.
Drop the floor out from under sections of the map.
Passage ways blocked off by scrap you have to hammer through.
Unlit areas.
Go nuts with it!
They really could've made things easier on them by following the basic rule of mazes of sticking to one side (keeping either the left or the right sensor lit up at all times, making a 90 degree turn that direction when the chosen sensor stops being lit up, and making a 90 degree turn the opposite direction when the front sensor lights up while the chosen sensor remains lit up as well). Then it would be a 50/50 chance of having a very direct route (left) or going through like 90% of the maze but at least no accidental turnbacks (right).
As for a maze idea, I have no idea if this is possible, but would a spleef maze be possible? It would be a maze built out of cardboard (with walls that don't "lock" the cardboard ground, but will fall down with the floor), of course with each player still being in their own maze. You give each player a bunch of spleef cars at the start, making it so if they die they spawn back and have to grab a new spleef car, and you give each a bunch of building tools (floorpieces to weld together) so they can patch up holes. The idea being that while they're completing the maze, they may accidentally cut themselves out and have to start over, but in doing so they also delete part of the maze making it easier to get back in deeper (they're allowed to patch holes before entering a new spleef car, but they're not allowed to explored the deeper parts of the maze on foot).
idea: this concept, but instead of explosives at the end, you flip to drive on the underside of the maze in a second maze, when you reach the end you fall off into the void, teh map could also be slowly rotating a few rotations clockwise, and a few counter clockwise, oh, and there could be sound blocks all over the maze activated by sensors when you hit the walls and hit dead ends, the sounds is not helping you what so ever, they just annoy and confuse you.
Make a race track maze, with super fast cars that you have to navigate with while trying not to crash, or you restart, and obstacles, and on some walls there is traps that make you restart
That's not a bad idea
i have a maze idea, a maze that changes. also i love youre vids
Reminds me so much of the game Duskers. Would be very interesting to see this again, but in a much more in-depth and bigger map.
Just make a Rollgoal-esque maze where they race to see who can move a ball through a tilting course they control, maybe have like three different courses, varying difficulty where they can choose which order they start in, and maybe a way to sabotage the other player if they complete a course.
I knew KaN was guna be pissed as soon as he explained it
ScrapMan you are a brilliantly mad genius and I love it!
The loser of the challenge (censored for spoilers) definitely was overthinking everything but it was pretty funny
Maze idea (it's a bit complicated):
They are both looking at mazes with glass roofs and walls from the top down and they control cars in the maze and they have a 180° rotated wall outline on the top so they can see what the maze looks like, but upside down
Im not sure how it would work in scrap mechanic, but i was thinking a teleport maze would be interesting. One from Yume Nikki would be absurd
WOW... SO CLOSE KOSMO... Good maze Scrap... That was a great game... I think you need to run it now against the Kosmo... LOL!!! While kAn laughs at you guys... LOL!!!
Should have had their view points as small pictures on the screen. Simply cause Kan... well Kan cheats. When he said he was stopping to fix his lighting immediate red flag there lol.
You made Iron Lung, the maze! :D
you should have done it so that the individual walls light up with sme logic gates. Half on to indicate wall, all on to indicate 2 block distance.
Build a Maze with rotates! 😊
They have to bring back 3D pictionary on multiplayer moneday!
For maze ideas,
mazes with plenty of hidden switches that moves walls to open and close pathways.... but most of the switches moves walls in the other ones maze
Nice video like aways, Scrapman. I challenge you to build the ultimate vehicle in Trailmakers. A vehicle that can be fast, powerful and efficient in every category and situation. Yes, this includes space, air, water and terrain. Just a little thing for you to think about. I love your videos 😊
My english is good, right? I'm a 12 years old brazilian.
Scrapman, there is a huge event in trackmania called deep dip. I really want my favourite youtuber to participate in that event. All of the MM crew can join and play along...plz
So cool. Such an awesome idea
This concept remind me of a scene from The Birdbox, where survivors would navigate the roads, in their car, using the parking sensors
This was awesome! A maze where they can effect the other person would be cool then they find out they have to work together to finish it!
I think that Kan paid Kozmo to throw the match as it made no sense that Kozmo would miander until Kan would finish his blind portion.
This was a fun video to watch
Neat idea. It was fun to watch
Love your creativity, it's inspiring!
Bro was drawing out the map based on what he saw through the logic gates but if they had just stuck to the left wall (and then the right on the way back, like with 99% of mazes) they would have finished it in 1 minute lol
Maze idea: A completely "normal" maze, BUT whenever someone enters a deadend, they fall into a completely new maze with a new puzzle theme or something. 🤷♂️
How about the maze, that is also a "15 block slide" game?
one player is in the maze, while other players job is toslide maze parts to make its harder, better overall time wins
Diabolical! But here’s another one for ya (that was inspired from this) : BLIND SPLEEF!!!
🤪
the vehicle hud reminds me of Iron lung, cool idea.
Do spleef but hide bombs under the cardboard
Idea: make a multilayered maze (maybe 5 lvls) and join the last level of both players and have only one exit. That would be hilarious...
Kan was making every correct turn in the beginning and only needed to stop before hitting the wall and then make 2 left turns and a right turn. Then later Kosmo was right at the end and kept making the wrong turn so many times lol
Do a battle where you jump out of the water and then you can shoot. I remember you did this when the high seas came out and I’m curious what would happen with the new parts especially gyros. and if you don’t do that, I would love to see some more sale action, so maybe a sailboat battle could be cool
OH THAT IS EVIL SCRAPMAN!
The end was so intense, gg Kan!
How about a maze where the exit and start moves. But the rest of the maze remains the same?
Lol, I literally just saw a video posted from yuzi 2 minutes ago and instantly thought of mp Monday then scrap man uploads. Good timing
Maze idea huh? How about a flying tank maze :)
If you look at it sideways, kosmo's map is super well planned out, and there's only only one error.
That was an amazing idea and the boys hedged just enough for those slow trucks to be tense. What else is cooking in the lab? Or in th' trap?
Build a maze with buttons that can change the opponents maze. Maybe the button changes a path or the floor opens to drop them into the abyss, and they have to start over.
kosmo took a long time figuring out the maze on the way back instead of actually just run around the small maze.
Nooooo, Kosmo. You hesitated to run!
Less like echolocation and more feeling around with your hands in the dark
Iron lung in scrap mechanic bru Scrap Lung
you could do a similar thing, except instead of visuals, you have spud guns for audio hints
Maze idea:
Maze where walls rise and fall periodically, but you can also toggle some walls on Kan’s side to see how long it takes Kan to notice.
I cant belive Kosmo did not just run!!! 😢
Kan: nobody wants to know whats on my mind
Pink
Fluffy
Unicorns
Dancing
On
Rainbows
Iron lung but it's a scrap mechanic maze
That was very entertaining!
Interesting idea… feel like it could’ve been improved with more visual inputs but interesting
It would have been over much sooner if they just used the naive wall following techique. Just follow the {dominant hand} side and jou'll find the exit in no time.
Edit: Seams kAN used this (or a similar strategy) in the end
kAN was just... absolute roomba vibes man.
this is such a fun game!