We definitely didn't film this the day before the new season. Nope. Couldn't be us. Sub to datto and come by the twitch stream: twitch.tv/ascendantnomad
Can't say I cared much for Elitist Datto bursting out at the 40ish minute mark. Maybe a decade of this game has burned me out too the point I'm at the casual level, but his disdain or even contempt for the vast majority of the player base just oozes out of his voice.
How people like to play the game is really shown in the weapons kept in people's vault and the vault cleanings really show how people approach the game
I love how Jez will spend like 10 minutes arguing that he shouldn't have to delete one of his ten copies of the same hand cannon because Over-Under might be cracked one day and AscendantNomad begins a 20-minute discussion of game design philosophy because he has two Rufus's Furies.
Adepts should just drop with two enhanced perks in each column imo. This would give them a way to stand out & you want to grind for them since they drop with enhanced perks already.
I feel this is the answer as well. As a casual, if i want the same thing, i craft it and enhance the perks and boum, functionally the same. other than mods but meh
@@SnoipaH999 I guess, but considering there are still 6 perks per column, I don't think it's too easy. Plus grinding master raid encounters is annoying enough right now, that getting perk choices seems like a decent tradeoff to me. Or a compromise where you can still only make one perk per column enhanced.
So something to note is that wilderflight is the best swap filler when you are dedicating all your weapons to dps. It us used by speedrunners quite a bit because it has the highest per shot burst of any legendary special and can be easily slotted into izanagi apex swaps.
Oh yeah, became aware of this after we finished. But I'm never someone who would do it so I think it was the right call That being said, one of the rolls has Danger Zone and I regret not testing out how far I can be pushed with two GL shots 😭
@@AscendantNomad Yeah fair, not many things in the game require that damage so unless you are a speed runner, want to speed up a farm by a marginal amount or are a day 1 world first contender its not needed.
He deleted a god roll (minus the reload MW) as far as adaptive omolon type side arms goes. It has as good/better stats (assuming you don't need more stability, and you don't because headseeker is the play) than the seasonal drop, senuna. I have a god roll of one of those minus the middle perk which I wish would've been killing wind to extend that range/kill chain. I kinda like all the weapons from that season. They're not top tier (any of them) but they look and sound fun and have solid enough perks.
As someone who constantly has 600/600 in the vault and all 3 characters with 4-5 spaces left in the postmaster I almost require these videos to deal with my copium. Thank you for your service
yeah that was the only thing I disagreed with about datto's build-crafting tips, maybe it was different when this was recorded but if you use DIM's loadout optimizer instead of D2AP you don't have to "redo" anything when you get armor that gives you an extra tier, it just replaces that part of the loadout and keeps everything else the same
I'd echo a lot of what Datto said for build crafting. Personally, when I'm looking sets of armor in DIM, I always assume masterworked stats. Even if you can't masterwork it the potential is still there. I'll look for overall stat numbers that end in 0 and 5 if there isn't an Artifice armor piece that can fit. Otherwise, I'm looking for 2 and 7. Every other number is conditional. I start by configuring the aspects and fragments first. Pick my exotics and desired stats, then look for armor combos. DIM does a pretty good job of picking the right stat mods for you. FOR FIRST TIME BUILD CRAFTERS: I've explained this a few times to other people, but basically build crafting isn't as intimidating as it used to be. Your first build doesn't have to be perfect, it just has to accomplish your purpose. Play around with it, try a few things, the stats do not have to be amazing.
My favorite part of this vault cleaning was it was a discussion and that it had great funny moments throughout. While I love the cleanings where its a funny meme the entire time and there are awful rolls that are argued to the death, but this one felt like peers weighing min maxing a loaded vault and I love that.
Loved the video. I had the the same conundrum with Eye of Sol as AN. Namely the OG snapshot+Opening shot roll vs a newer firmly planted roll. Kept the former as I have something else to cover the latter. Tbh I think Datto's armor advice is the biggest key to keeping a somewhat controllable vault with regards to armor. Make builds and toss the extra (sans a couple pieces).
The day Nomad decides to pull his team in with him and have Datto look at our vaults... the thought scares me. Edit: Should have asked him if he'd ever been an Ice Titan on Disjunction, Nomad.
Had this in the background whilst farming today's Lost Sector for a god roll PvP Heliocentric QSC. Range MW, Extended Barrel, Accurized Rounds, Perpetual Motion, Kill Clip. Perfection. And thanks to this vid, it was one of the most chill grinds I've done for a while! Great stuff :)
Here's the thing with High Impact Fusions in PvP: Glacioclasm exists and can Three Bolt at about 20 Meters with UP+HIR with Full-Bore, Projection Fusion, & a Range Masterwork and Dawning Surprise can be incredibly useful.
Wait, that origin perk works in CRUCIBLE??! Blowing my mind right now. My roll is smallbore, projection fuse, UP, and successful warm up. It has 80 range. I have another similar one with full bore that has 87 range but no under pressure (slideshot). It doesn't feel quite as consistent to me but maybe it has better top end range? I know stability isn't all that important on high impacts but maybe for follow up shots with successful warm up it's better?
The only delete that got a reaction from me was nomad delerimg his quickdraw celerity igneous, celerity is an insane perk on 120s. I think you f'd up on that one 😂
Hands down the gun that made me cringe most was the Survivor Epitaph you deleted with rapid hit, kill clip and HCR. That gun, following the recent changes on range in 180s HCs, is ruthless on console. Smooth as butter, lethal as a snake. They never see you comin'
Regarding the Adept convo: I think a good revamp for Adepts would be giving each specific Adept weapon a unique perk combo that the reg version can’t get. Example: regular Rufus can get Target Lock or Hatchling but the Adept can do Target Lock AND Hatchling. Just a thought.
That would make crafting the weapons kind of useless. It should be closer to +15 or +20 through the adept mods but keeping the rest the same way, that would make grinding Master Raids and GMs better. Having two perks at the same time sounds too good to be true, imagine how strong some weapons could be, specially heavy rocket launchers (Bait and Switch + Explosive Light muahahahaha)
@@juanjodpr I don’t think it would have any impact on crafting. Basically it would just mean “Rufus Regular can get perk combo X + Y while Rufus Adept can get X + X” meaning nothing changes from the way things are currently. You’d still be able to craft the respective weapons just that the Adept weapons would be craftable with their unique perk combo available.
You can always tell when the seasonal content is starting to get stale when these kinds of uploads starting showing up. Filler. And we still have SIX MONTHS LEFT!
I have made an effort to keep: 1. Sunset weapons with significant kill stats that I loved using or still use for unchallenging content (basically trophies/memories) 2. Every weapon I craft 2.a. Deepsight harmonizer candidates (if I need 3 patterns, I keep 3, etc.) 3. One of every archetype per damage type 4. Removed/unrollable perks (ex: Concussion Grenades) 5. Lackluster perks that might get buffed in another season (this paid off huge when Shoot to Loot could also gather orbs) 6. Only one of each exotic armor, optimized builds Despite this, I'm sitting at ~580 vault items.
By far, the most helpful cleaning video I’ve seen in the Datto series. You gave so much great context about stuff you deleted and kept. I pulled a lot of context from other weapon reviewers too, but your attitude gave me the confidence to put it all into practice. I went from full to 450 with no regrets! Thanks to you both.
59:28 - The only disagreement I have with Datto about bows is, yes the exotics outclass all legendaries, BUT if you want to have your exotic slot for DPS, then it's useful to have one legendary bow in each element. For example, paring an Incandescent Tyranny of Heaven with Dragons Breath/Gally.
And for a PvE Glacio, you're going to want Liquid Coils Subsistence/Overflow/Etc. and Reservoir Burst (as it applies to the Overflowed Rounds as well). Get Volatile Rounds on a Sentinel Titan with Controlled Demo and watch the room get lit up and explode with every trigger pull.
Sun bracers didn’t get touched because they have a clear weakness and they are not great for bossing Bonk is significantly easier to pilot while getting a ton of free buffs and is still very strong unlike a lot of non starter builds Which is where we should put a lot more attention on as a community
wdym it's not great for bossing, it's not top tier dps but it's still respectable dps for gjally/tractor duties with no ammo requirements. I often do more damage with sunbracers+gjally than my dps buddies on dungeons. it's not great for raids (especially old ones), but it's still extremely broken. I love my broken shit, but I've not swapped off sunbracers since lightfall, they're good at everything and they sadly need a nerf
@@ahreuwu You just described why it’s not great. If you are out DPS’ing anybody on that setup then they simply aren’t doing much DPS in the first place I not here to argue about it either. My focus is trash builds/exotics/supers that are overshadowed or useless They should be giving us fresh abilities that give us more options and not just focusing on the few that work well
I am cleaning my own vault as I watch this. Being a PvE main with minimal PvP use makes it a LOT easier. Also, there are so many weapons in my Vault that I am not getting rid of simply due to Artifact rotation. Pulse and Scout Rifles may be trash right now, but once they rotate back into the Artifact I would definitely regret getting rid of my god-roll Psi Hermetic or Battle Scar. What is really clogging my Vault right now is 1810s that are there just for infusions, so I need to go through and infuse a bunch of stuff. Not like I am hurting for Upgrade Modules either, been drowning in those for 2 seasons now since our power level hasn't gone up for almost a year now.
**sigh** I need Datto to go through my vault and clear shit out. I have piles of useless gear. My "you never know" is just too powerful for my own good.
regarding the Adept weapon conversation, the way in my mind to fix adepts and crafting at the same time is to remove enhanced perks from crafting. then make any weapon able to be “enhanced” by investing in the weapon and updating the perks that rolled on it. Then with Adepts you have the system you have now where you can enhance and change the barrel/mag perks and masterwork. That way you have the accessible weapon from crafting, random rolls will be worth more b/c of enhanced perks, and adepts will be worth the most because of their flexibility. But even with all of that nothing is insanely out of bounds. it gives you a reason to chance the bigger stuff but doesn’t punish you overmuch if you can’t run the activities or get the roll you want
I think Datto would have an aneurism looking at my vault: almost always at 600, too many dupes, 11 immortals (both normal and adept), 5 messengers (mix if adept and normal), 6 spare rations, 13 Unending Tempests, 7 shayuras, 5 Funnelwebs, 10 Unforgivens (I’ve cut down), 11 Exalted Truths, 7 Harsh Truths, 7 No survivors, 5 Age-Old bonds (all fully crafted with enhanced perks and three of them have over 10,000 kills), 4 nation of beasts, 20 Igneous Hammers (adept and normal) and finally 5 Stormchasers, no weapon that has less that 5 copies were mentioned. And two pages of armour, and all three characters full of masterworked armour.
It's ok to admit you have a problem Nomad, we're here for you, it's ok to ask for help. Remember, admitting you have a problem is the first step to recovery.
Not the Trust! I myself have been grinding gambit to find another incandescent roll and it’s been painful trying to find another decent roll of that weapon
I know you meant business when the first gun deleted was a Killing Wind, Headseeker High Albedo. I have that roll and it's excellent! Better than Peacebond in my opinion.
However though one could argue having the end game content have amazing loot would actually casual's/new players something to actually strive to and aspire for. It would add a new sense of meaningful progession to a game thats been lacking it for far too long
This is why I use DIM instead of D2AP for loud outs. DIM will tell you if your loadout will benefit from any new piece you acquire or can see on a vendor
AN: No one wants to play raid with me- everyone hates it! D: What? Kingsfall? I like Kingsfall! AN: okay. BROOOOOTHER! The Jabrony Squad + Datto doing a road with ASCENDANT?!? Dude what a great time!
My problem is not only am I mostly an armor hoarder, but I also took away the ability to clean my vault based on power level... because being a diligent hoarder, I raised power level of EVERYTHING to 1810..FML
The way I address choosing what armour to keep is to prioritise stats where I avoid using the expensive mods (Resil for all classes, + Recov for Warlocks). if I can get to max Resil for all classes without mods, all the better. That's for the top stats bucket. Disc, Strength, Intel for the bottom bucket in that order.
Datto ever tells me to delete my Chroma Rush i might cry. I'm so emotionally attached to that weapon and if im not running quicksilver its my go to auto rifle. Sure, I have 3 but they're all really good!
Regarding adepts, I know they aren’t exactly everyone’s first pick for a daily driver (a Cammycakes way of talking about guns you rely on most), but if I may offer a hot take, I’m still of the belief they have value outside of offering an incentive for people to open flawless chests and farm GMs for a day or two. No, I’m not referring to them as a source of pride, though they obviously can be. This is a long explanation, so this is your warning for those who hate long comments. Side tangent: I saw someone a few weeks ago say they consider adepts an outdated weapon class, and they were right about how dated they are since they’re originally a D1 concept, but I’d argue there’s a difference between dated and bad. (They started around Beyond Light’s release, for context.) Anyway, one thing I see in them is their ability to be the “middle man” of weapon tiers for people to have who, for example, don’t raid. They’re better than their normal counterparts, but generally feel inferior to a maxed out crafted roll. If you’re looking for the best of the best, that fact may not be enough, but we also have to remember that they intentionally leave out a lot of guns from the crafting table to spread out weapons to chase, and they tend to load a bunch of said adepts with perk combos that they know people who like to look for the best of the best will go after them anyway. Even if you have a crafted version of a similar item, having an adept version of it will still be capable. Case in point: the Forbearance is the gold standard of PvE wave frames, but if you find an adept Undercurrent with Voltshot, you’ll still get the job done in most cases. Another thing to consider is that adept versions of guns (especially some Trials guns) can be jacked up with high base stats because their normal counterparts are just as jacked. That alone can be a consideration for some, because having a strong set of stats can truly enhance the feel of a gun in your hands. A lot of normal legendaries, including some of their crafted editions, may need help to be able to achieve that. That’s the kind of tradeoff you make between these weapon classes, but we play this game enough to know that this does matter. Another case in point: perk combos and favorable archetype aside, a key reason the Immortal has dominated as much as it has is because its stat package is absurdly high compared to most aggressive SMGs. We didn’t need to craft it to shit on opponents with it. Same is true for Exalted Truth. It’s almost exactly a Trials version of Palindrome. Lastly, the fact they come with multiple perks at once is both a good RNG mitigator and a chance for people to have multiple strong rolls for the price of one. In many instances, the former reason is what people would prefer, including myself, but the latter is a kind of cherry on top that many other guns can’t get, with the exception of ritual drops, the occasional holiday stuff, a lucky lost sector run, and a few seasonal bonuses here and there. Speaking for myself, I played Trials last weekend to knock out the seasonal challenge, and I ended up going flawless. (It was a 7-2 passage where the last 3 wins had to be in a row.) Early on, I got an Incisor with Perpetual Motion and Tap the Trigger, and I was eager to play with it sooner or later. I also was interested in eventually getting one with Kill Clip, since it is the first trace to get it and I was curious if I’d like that. The adept Incisor I got from the chest had all 3 of those perks. I was definitely stoked at that kind of luck. (Another side tangent: I tried it in zone control the day after and earned a we ran streak, so I’m already willing to keep it around.) It’s not necessarily something everyone is gonna do or has to do to succeed at the game, but there’s no denying the opportunity exists, and it allows adepts to have multiple use cases or niches instead of just one general purpose. Hell, I’d even say a weird reason for liking adepts is to fulfill the crowd who likes winning the RNG battle and believes crafting killed the desire to chase good items and want to see random rolls feel more relevant. (This is something I heavily disagree with, but that’s a different conversation altogether.) However, I’m trying to make an argument for them based on capability, not on someone’s views of the consequences of a crafting system. Hopefully I did just that.
I LOVE the concept of Recluse, MTT, Not Forgotten, as weapons that are clearly better and are obtained from overcoming serious (pvp) challenge, but they have to be better through skill. That's the point of putting them in the harder skill games. You must be better at the game to use them so your skill is what should be required to use their strength. Meaning, all these pinnacle weapons are just going to suck for novice players who got carried to them.
If anyone has problems with armor for a build, if you put on focusing mod on your ghost and focus for season of the witch armor (either randomly or an specific piece) you'll get very good stated armor with a good spike in at least the stat that you want (and hopefully on others that you want), I did that for my titan and warlock and helped me to overcome my shitty exotic rolls and replaced some of my armor that I used for builds for a long time. You need a good amount of season of the witch engrams but come on, you get those just by playing so don't worry about it.
Some of the older guns without origin. Traits are still better than many of these re. Issues. Or newer guns with origin traits. So I would not automatically dismantle something because it does not have an origin trait. Hell some of these origin traits are absolute hot garbage😂😂😂 love & still use my friction fire 🔥
I love how this turns into a reflective therapy session REAL quick around @3:00 haha @Datto PUH-LEASE HELP me my dude. I feel like although it is REASONABLY full of non-sunset silver/gold tier stuff I can still go without a lot of it 😅
I enjoy hearing the conversations around these weapons but I will still never fathom how y'alls vaults get so out of hand. I play probably 20-30hrs on this game a week since D1 alpha and my vault right now is 300. and never been higher than that
34:07 exact reason why I’m keeping my Aurvandil with Recon+ Chill Clip 36:22 speaking of intentionally reducing aim assist, I’m keeping a slickdraw + gutshot senuna sidearm. Does it help any in reducing reticle friction against those pesky strand clones?
We definitely didn't film this the day before the new season. Nope. Couldn't be us.
Sub to datto and come by the twitch stream: twitch.tv/ascendantnomad
What snow do you encounter outside if it’s 30°c!?
Man, we gotta farm Kingsfall next time is in rotation because I can’t believe you don’t own a crafted defiance of Yasmin
Can't say I cared much for Elitist Datto bursting out at the 40ish minute mark. Maybe a decade of this game has burned me out too the point I'm at the casual level, but his disdain or even contempt for the vast majority of the player base just oozes out of his voice.
See, I would ask Datto to help with a Vault Cleaning, but hes more than likely too busy for a nobody 😂
i don't watch for the vault cleaning, i watch because two creators i like are interacting and talking, that's the fun part for me
SAME. I like seeing their opinions on certain rolls n shit
makes me wish the FANblade podcast was real and not a bit
How people like to play the game is really shown in the weapons kept in people's vault and the vault cleanings really show how people approach the game
FR
I love how Jez will spend like 10 minutes arguing that he shouldn't have to delete one of his ten copies of the same hand cannon because Over-Under might be cracked one day and AscendantNomad begins a 20-minute discussion of game design philosophy because he has two Rufus's Furies.
Adepts should just drop with two enhanced perks in each column imo. This would give them a way to stand out & you want to grind for them since they drop with enhanced perks already.
I feel this is the answer as well. As a casual, if i want the same thing, i craft it and enhance the perks and boum, functionally the same. other than mods but meh
Yup, that's why Adept Fatebringer is still so good, multi perks are so much more valuable than crappy weapon mods.
TWO enhanced perks in both columns? I don't want to advocate for grinding but this sounds like its too easy to get God rolls
@@SnoipaH999 I guess, but considering there are still 6 perks per column, I don't think it's too easy. Plus grinding master raid encounters is annoying enough right now, that getting perk choices seems like a decent tradeoff to me.
Or a compromise where you can still only make one perk per column enhanced.
6:46 “rapid hit , kill crip” 🔪🩸
So something to note is that wilderflight is the best swap filler when you are dedicating all your weapons to dps. It us used by speedrunners quite a bit because it has the highest per shot burst of any legendary special and can be easily slotted into izanagi apex swaps.
Oh yeah, became aware of this after we finished. But I'm never someone who would do it so I think it was the right call
That being said, one of the rolls has Danger Zone and I regret not testing out how far I can be pushed with two GL shots 😭
@@AscendantNomad Yeah fair, not many things in the game require that damage so unless you are a speed runner, want to speed up a farm by a marginal amount or are a day 1 world first contender its not needed.
I do love listening to you two talk, hope you are both doing well
Thank you for protecting that steady hand, I have that roll too and it's abhorrently good🤘
The whole "it has 99 recoil direction" at the begining hit so hard
He deleted a god roll (minus the reload MW) as far as adaptive omolon type side arms goes. It has as good/better stats (assuming you don't need more stability, and you don't because headseeker is the play) than the seasonal drop, senuna. I have a god roll of one of those minus the middle perk which I wish would've been killing wind to extend that range/kill chain. I kinda like all the weapons from that season. They're not top tier (any of them) but they look and sound fun and have solid enough perks.
Laughed very loudly, IRL at: “there’s cringe, and then there’s this Vault”.
As someone who constantly has 600/600 in the vault and all 3 characters with 4-5 spaces left in the postmaster I almost require these videos to deal with my copium. Thank you for your service
I like that DIM now has a note saying "Better Stats Available" to tell you that you can redo a build.
yeah that was the only thing I disagreed with about datto's build-crafting tips, maybe it was different when this was recorded but if you use DIM's loadout optimizer instead of D2AP you don't have to "redo" anything when you get armor that gives you an extra tier, it just replaces that part of the loadout and keeps everything else the same
I'd echo a lot of what Datto said for build crafting. Personally, when I'm looking sets of armor in DIM, I always assume masterworked stats. Even if you can't masterwork it the potential is still there.
I'll look for overall stat numbers that end in 0 and 5 if there isn't an Artifice armor piece that can fit. Otherwise, I'm looking for 2 and 7. Every other number is conditional.
I start by configuring the aspects and fragments first. Pick my exotics and desired stats, then look for armor combos. DIM does a pretty good job of picking the right stat mods for you.
FOR FIRST TIME BUILD CRAFTERS:
I've explained this a few times to other people, but basically build crafting isn't as intimidating as it used to be. Your first build doesn't have to be perfect, it just has to accomplish your purpose. Play around with it, try a few things, the stats do not have to be amazing.
I love to see 8's on dropped armor, then I know there'll be a full stat tier once it's masterworked.
My favorite part of this vault cleaning was it was a discussion and that it had great funny moments throughout. While I love the cleanings where its a funny meme the entire time and there are awful rolls that are argued to the death, but this one felt like peers weighing min maxing a loaded vault and I love that.
No Reprieve is a great melee build slug with 97 range & the right hook origin trait boosts it to over 100. Clean sights too.
I never use that shotty but I may pick it up for pvp now that you mention it
@@thefourthhorsemanwithornam9314 You want full bore & accurized rounds with range masterwork for that juicy range stat of 97 before origin trait.
I just like the dynamic you and dato have its adorable dont care where or whats invlved you guys always make it enjoyable
The intro was great work from the both of you! Amazing video as always dude
Slickdraw + gut shot sounds like the kind of meme combo that triple tap + fourth times the charm is.
Loved the video. I had the the same conundrum with Eye of Sol as AN. Namely the OG snapshot+Opening shot roll vs a newer firmly planted roll. Kept the former as I have something else to cover the latter.
Tbh I think Datto's armor advice is the biggest key to keeping a somewhat controllable vault with regards to armor. Make builds and toss the extra (sans a couple pieces).
The day Nomad decides to pull his team in with him and have Datto look at our vaults... the thought scares me.
Edit: Should have asked him if he'd ever been an Ice Titan on Disjunction, Nomad.
ok but this would be great.
The thought would scare me too, but I can't imagine Haethra talking too much or even being too happy about someone purging their vault 😂
@@itsBowl Yeah, it would be. Im perpetually at 595 out of 600
Yo it’s Mr. Sniped-from-who-knows-where.
Had this in the background whilst farming today's Lost Sector for a god roll PvP Heliocentric QSC.
Range MW, Extended Barrel, Accurized Rounds, Perpetual Motion, Kill Clip. Perfection. And thanks to this vid, it was one of the most chill grinds I've done for a while! Great stuff :)
IDK if anyone has stated this, but thank you for putting music throughout this video. It's much appreciated.
I'm concerned about my vault 😂😂😂😂 Bungie double our vault space!!!
Gotta pay them 40$ for 10 more slots
600 is plenty tbh
@@IamSparlooI would literally do this. Sadly….
Nice vid, always enjoy a good discussion and vault clean
Datto in that hoodie give sith vibes and bringing balance to Nomad's vault
Here's the thing with High Impact Fusions in PvP: Glacioclasm exists and can Three Bolt at about 20 Meters with UP+HIR with Full-Bore, Projection Fusion, & a Range Masterwork and Dawning Surprise can be incredibly useful.
Wait, that origin perk works in CRUCIBLE??! Blowing my mind right now. My roll is smallbore, projection fuse, UP, and successful warm up. It has 80 range. I have another similar one with full bore that has 87 range but no under pressure (slideshot). It doesn't feel quite as consistent to me but maybe it has better top end range? I know stability isn't all that important on high impacts but maybe for follow up shots with successful warm up it's better?
The only delete that got a reaction from me was nomad delerimg his quickdraw celerity igneous, celerity is an insane perk on 120s. I think you f'd up on that one 😂
Hands down the gun that made me cringe most was the Survivor Epitaph you deleted with rapid hit, kill clip and HCR. That gun, following the recent changes on range in 180s HCs, is ruthless on console. Smooth as butter, lethal as a snake. They never see you comin'
ok but isn't he M&K
@@d2cbro My guy, he literally said that he mainly plays on Controller in PvP IN THE VIDEO...
@@angelousmortis8041 thanks
Regarding the Adept convo: I think a good revamp for Adepts would be giving each specific Adept weapon a unique perk combo that the reg version can’t get. Example: regular Rufus can get Target Lock or Hatchling but the Adept can do Target Lock AND Hatchling. Just a thought.
That would make crafting the weapons kind of useless. It should be closer to +15 or +20 through the adept mods but keeping the rest the same way, that would make grinding Master Raids and GMs better. Having two perks at the same time sounds too good to be true, imagine how strong some weapons could be, specially heavy rocket launchers (Bait and Switch + Explosive Light muahahahaha)
@@juanjodpr I don’t think it would have any impact on crafting. Basically it would just mean “Rufus Regular can get perk combo X + Y while Rufus Adept can get X + X” meaning nothing changes from the way things are currently. You’d still be able to craft the respective weapons just that the Adept weapons would be craftable with their unique perk combo available.
Datto out here talkin' like a dad. "I want to see that content". 😆
“As king of destiny, your subjects-“
What a thing to say to datto
You can always tell when the seasonal content is starting to get stale when these kinds of uploads starting showing up. Filler. And we still have SIX MONTHS LEFT!
Love to Cafe' jazz music 🎶. Sets a chill vibe. Cleaning my house to this video and Datto cleans your vault 😅 🍻
I have made an effort to keep:
1. Sunset weapons with significant kill stats that I loved using or still use for unchallenging content (basically trophies/memories)
2. Every weapon I craft
2.a. Deepsight harmonizer candidates (if I need 3 patterns, I keep 3, etc.)
3. One of every archetype per damage type
4. Removed/unrollable perks (ex: Concussion Grenades)
5. Lackluster perks that might get buffed in another season (this paid off huge when Shoot to Loot could also gather orbs)
6. Only one of each exotic armor, optimized builds
Despite this, I'm sitting at ~580 vault items.
By far, the most helpful cleaning video I’ve seen in the Datto series. You gave so much great context about stuff you deleted and kept.
I pulled a lot of context from other weapon reviewers too, but your attitude gave me the confidence to put it all into practice. I went from full to 450 with no regrets! Thanks to you both.
Datto: I like kings fall
Nomad: ...ok
I planned on Christmas Day cleaning the vault. Now I will REALLY clean out vault!
A boss that incentivized snipers: Insurrection Prime, to blow up the canisters. Would be very interesting if we got a reprised Scourge of the Past
Don’t tell him I have an entire row of Boudicas. I don’t use them. I just want to collect an obscene amount of them.
has to be the best vault clean i have watched, loved it :D
59:28 - The only disagreement I have with Datto about bows is, yes the exotics outclass all legendaries, BUT if you want to have your exotic slot for DPS, then it's useful to have one legendary bow in each element.
For example, paring an Incandescent Tyranny of Heaven with Dragons Breath/Gally.
And for a PvE Glacio, you're going to want Liquid Coils Subsistence/Overflow/Etc. and Reservoir Burst (as it applies to the Overflowed Rounds as well). Get Volatile Rounds on a Sentinel Titan with Controlled Demo and watch the room get lit up and explode with every trigger pull.
Sun bracers didn’t get touched because they have a clear weakness and they are not great for bossing
Bonk is significantly easier to pilot while getting a ton of free buffs and is still very strong unlike a lot of non starter builds
Which is where we should put a lot more attention on as a community
wdym it's not great for bossing, it's not top tier dps but it's still respectable dps for gjally/tractor duties with no ammo requirements. I often do more damage with sunbracers+gjally than my dps buddies on dungeons. it's not great for raids (especially old ones), but it's still extremely broken.
I love my broken shit, but I've not swapped off sunbracers since lightfall, they're good at everything and they sadly need a nerf
@@ahreuwu You just described why it’s not great. If you are out DPS’ing anybody on that setup then they simply aren’t doing much DPS in the first place
I not here to argue about it either. My focus is trash builds/exotics/supers that are overshadowed or useless
They should be giving us fresh abilities that give us more options and not just focusing on the few that work well
This vault is pretty similar to mine so it's a good comparison and helpful to decide what to get rid of
I am cleaning my own vault as I watch this. Being a PvE main with minimal PvP use makes it a LOT easier. Also, there are so many weapons in my Vault that I am not getting rid of simply due to Artifact rotation. Pulse and Scout Rifles may be trash right now, but once they rotate back into the Artifact I would definitely regret getting rid of my god-roll Psi Hermetic or Battle Scar. What is really clogging my Vault right now is 1810s that are there just for infusions, so I need to go through and infuse a bunch of stuff. Not like I am hurting for Upgrade Modules either, been drowning in those for 2 seasons now since our power level hasn't gone up for almost a year now.
**sigh** I need Datto to go through my vault and clear shit out. I have piles of useless gear. My "you never know" is just too powerful for my own good.
Firing line on yasmin is great with whisper! Great boss damage pairing!
The Supremacy exists. And even if it didn't, rapid fire frames in general are superior to adaptives for single target DPS.
"Your honour I think that means I win"
33:41 now you HAVE to make a video about the lodbrok-C
regarding the Adept weapon conversation, the way in my mind to fix adepts and crafting at the same time is to remove enhanced perks from crafting. then make any weapon able to be “enhanced” by investing in the weapon and updating the perks that rolled on it. Then with Adepts you have the system you have now where you can enhance and change the barrel/mag perks and masterwork. That way you have the accessible weapon from crafting, random rolls will be worth more b/c of enhanced perks, and adepts will be worth the most because of their flexibility. But even with all of that nothing is insanely out of bounds. it gives you a reason to chance the bigger stuff but doesn’t punish you overmuch if you can’t run the activities or get the roll you want
I think Datto would have an aneurism looking at my vault: almost always at 600, too many dupes, 11 immortals (both normal and adept), 5 messengers (mix if adept and normal), 6 spare rations, 13 Unending Tempests, 7 shayuras, 5 Funnelwebs, 10 Unforgivens (I’ve cut down), 11 Exalted Truths, 7 Harsh Truths, 7 No survivors, 5 Age-Old bonds (all fully crafted with enhanced perks and three of them have over 10,000 kills), 4 nation of beasts, 20 Igneous Hammers (adept and normal) and finally 5 Stormchasers, no weapon that has less that 5 copies were mentioned. And two pages of armour, and all three characters full of masterworked armour.
I got weak in the knees watching you delete that QD/Celerity Igneous with just no regard. Jesus man.
😅
Hung Jury (Adept) with FF slaps. Nameless Midnight with Kinetic Tremors slaps.
It's ok to admit you have a problem Nomad, we're here for you, it's ok to ask for help. Remember, admitting you have a problem is the first step to recovery.
“I’m not married to anything in here”
“You can’t take this away from me”
Banger sweater
The energy of this video vs the ones with Jez is hilarious. Cooperation vs “for the memes.”
"Just hit E for me" *sweats profusely*
Not the Trust! I myself have been grinding gambit to find another incandescent roll and it’s been painful trying to find another decent roll of that weapon
Ive never felt more called out for having a sunset midnight coup chillin in my vault.
I know you meant business when the first gun deleted was a Killing Wind, Headseeker High Albedo. I have that roll and it's excellent! Better than Peacebond in my opinion.
those pinnacle weapons were so fun and good, i loved having something to grind for
I occasionally use the Aisha's embrace with adagio in PvP.
I think if Bungie would just sell vault space on Eververse they would instantly recoup those 45%.
However though one could argue having the end game content have amazing loot would actually casual's/new players something to actually strive to and aspire for. It would add a new sense of meaningful progession to a game thats been lacking it for far too long
Wilderflight is the best gl for Izzy-gl-rocket damage rotations
This is why I use DIM instead of D2AP for loud outs. DIM will tell you if your loadout will benefit from any new piece you acquire or can see on a vendor
That sounds really nice tbh Im just addicted to D2AP’s UI. Its so user friendly and pleasant to look at
just for the record, i loved the random trivia questions alright
AN: No one wants to play raid with me- everyone hates it!
D: What? Kingsfall? I like Kingsfall!
AN: okay.
BROOOOOTHER! The Jabrony Squad + Datto doing a road with ASCENDANT?!? Dude what a great time!
My problem is not only am I mostly an armor hoarder, but I also took away the ability to clean my vault based on power level... because being a diligent hoarder, I raised power level of EVERYTHING to 1810..FML
That is so much gear lol. I can’t even imagine how many pinnacle drops that needed.
@@Ineedbout3fiddy Vault at 492 two all three characters full... So just a ridiculously long time
25:20 The problem with kings fall is it's such a long raid. Even when things go flawlessly it still takes a while.
Aegis would actually be offended at the ammount of vorpal shotgun clowning
The way I address choosing what armour to keep is to prioritise stats where I avoid using the expensive mods (Resil for all classes, + Recov for Warlocks). if I can get to max Resil for all classes without mods, all the better. That's for the top stats bucket. Disc, Strength, Intel for the bottom bucket in that order.
Steady hand gang rise up!
Got a quick draw iron grip one and stats wise it’s still more consistent than a crafted round robin
Datto ever tells me to delete my Chroma Rush i might cry. I'm so emotionally attached to that weapon and if im not running quicksilver its my go to auto rifle. Sure, I have 3 but they're all really good!
36:52 Tell me you love Quicksilverstorm without telling me you love Quicksilverstorm :D
Datto looks like a techeon here
The celerity roll on igneous delete was interesting. Also I just watched datto use a sniper on the dungeon boss.
I’ve just decided that I delete everything unless it’s a god roll lol. I’m always under 300 in the vault.
Future me to let you know do not delete your sunset weapons. It is a trap. Datto is the final shape!
I would have kept the Trust, it's such a pain in the ass to farm since it's a Gambit weapon and that roll was hot
These videos should just be called datto uses the socratic method with occasional nuggets of wisdom for extended periods of time
“If you’re on strand and you’re not using quicksilver storm, what are you using?”
Uh… Monte? 👀
Regarding adepts, I know they aren’t exactly everyone’s first pick for a daily driver (a Cammycakes way of talking about guns you rely on most), but if I may offer a hot take, I’m still of the belief they have value outside of offering an incentive for people to open flawless chests and farm GMs for a day or two. No, I’m not referring to them as a source of pride, though they obviously can be. This is a long explanation, so this is your warning for those who hate long comments.
Side tangent: I saw someone a few weeks ago say they consider adepts an outdated weapon class, and they were right about how dated they are since they’re originally a D1 concept, but I’d argue there’s a difference between dated and bad. (They started around Beyond Light’s release, for context.)
Anyway, one thing I see in them is their ability to be the “middle man” of weapon tiers for people to have who, for example, don’t raid. They’re better than their normal counterparts, but generally feel inferior to a maxed out crafted roll. If you’re looking for the best of the best, that fact may not be enough, but we also have to remember that they intentionally leave out a lot of guns from the crafting table to spread out weapons to chase, and they tend to load a bunch of said adepts with perk combos that they know people who like to look for the best of the best will go after them anyway. Even if you have a crafted version of a similar item, having an adept version of it will still be capable.
Case in point: the Forbearance is the gold standard of PvE wave frames, but if you find an adept Undercurrent with Voltshot, you’ll still get the job done in most cases.
Another thing to consider is that adept versions of guns (especially some Trials guns) can be jacked up with high base stats because their normal counterparts are just as jacked. That alone can be a consideration for some, because having a strong set of stats can truly enhance the feel of a gun in your hands. A lot of normal legendaries, including some of their crafted editions, may need help to be able to achieve that. That’s the kind of tradeoff you make between these weapon classes, but we play this game enough to know that this does matter.
Another case in point: perk combos and favorable archetype aside, a key reason the Immortal has dominated as much as it has is because its stat package is absurdly high compared to most aggressive SMGs. We didn’t need to craft it to shit on opponents with it. Same is true for Exalted Truth. It’s almost exactly a Trials version of Palindrome.
Lastly, the fact they come with multiple perks at once is both a good RNG mitigator and a chance for people to have multiple strong rolls for the price of one. In many instances, the former reason is what people would prefer, including myself, but the latter is a kind of cherry on top that many other guns can’t get, with the exception of ritual drops, the occasional holiday stuff, a lucky lost sector run, and a few seasonal bonuses here and there. Speaking for myself, I played Trials last weekend to knock out the seasonal challenge, and I ended up going flawless. (It was a 7-2 passage where the last 3 wins had to be in a row.)
Early on, I got an Incisor with Perpetual Motion and Tap the Trigger, and I was eager to play with it sooner or later. I also was interested in eventually getting one with Kill Clip, since it is the first trace to get it and I was curious if I’d like that. The adept Incisor I got from the chest had all 3 of those perks. I was definitely stoked at that kind of luck. (Another side tangent: I tried it in zone control the day after and earned a we ran streak, so I’m already willing to keep it around.)
It’s not necessarily something everyone is gonna do or has to do to succeed at the game, but there’s no denying the opportunity exists, and it allows adepts to have multiple use cases or niches instead of just one general purpose.
Hell, I’d even say a weird reason for liking adepts is to fulfill the crowd who likes winning the RNG battle and believes crafting killed the desire to chase good items and want to see random rolls feel more relevant. (This is something I heavily disagree with, but that’s a different conversation altogether.) However, I’m trying to make an argument for them based on capability, not on someone’s views of the consequences of a crafting system. Hopefully I did just that.
I LOVE the concept of Recluse, MTT, Not Forgotten, as weapons that are clearly better and are obtained from overcoming serious (pvp) challenge, but they have to be better through skill. That's the point of putting them in the harder skill games. You must be better at the game to use them so your skill is what should be required to use their strength. Meaning, all these pinnacle weapons are just going to suck for novice players who got carried to them.
If anyone has problems with armor for a build, if you put on focusing mod on your ghost and focus for season of the witch armor (either randomly or an specific piece) you'll get very good stated armor with a good spike in at least the stat that you want (and hopefully on others that you want), I did that for my titan and warlock and helped me to overcome my shitty exotic rolls and replaced some of my armor that I used for builds for a long time. You need a good amount of season of the witch engrams but come on, you get those just by playing so don't worry about it.
I'm wearing the same exact sweater that Nomad is wearing as I'm watching this
Datto said "Rapid Hit Kill Crip" HAHAHAHA
Some of the older guns without origin. Traits are still better than many of these re. Issues. Or newer guns with origin traits. So I would not automatically dismantle something because it does not have an origin trait. Hell some of these origin traits are absolute hot garbage😂😂😂 love & still use my friction fire 🔥
💯 facts.
Why use Friction Fire when Unending Tempest is better in every way?
Whelp. Better go clean out my vault now
I love how this turns into a reflective therapy session REAL quick around @3:00 haha
@Datto PUH-LEASE HELP me my dude. I feel like although it is REASONABLY full of non-sunset silver/gold tier stuff I can still go without a lot of it 😅
Aged like milk
some real chunky milk
It's funny how Nomad says the pve tracker counts pvp kills to help save his baby @ 22:45.
I enjoy hearing the conversations around these weapons but I will still never fathom how y'alls vaults get so out of hand. I play probably 20-30hrs on this game a week since D1 alpha and my vault right now is 300. and never been higher than that
34:07 exact reason why I’m keeping my Aurvandil with Recon+ Chill Clip
36:22 speaking of intentionally reducing aim assist, I’m keeping a slickdraw + gutshot senuna sidearm. Does it help any in reducing reticle friction against those pesky strand clones?
They should make Adept mementos for master raids, and idk a new material that lets u add adept mods and the like to crafted weapons
“I’m enjoying my 50 degree American weather right now”
AMERICA FUCK YEAH!! CAME TO SAVE THE MOTHER FUCKIN DAY YEAH!!
ewiaw i need these vids to inspire me to clean my vault, especially when they are objectively better players than i 😅
I just watched this man delete Adept weapons THAT COULD HAVE BEEN MADE INTO CRAFTED WEAPONS!!!
1:15 Cant argue with that