Car In Garage Flooded Mantaflow & Molecular Script - Blender Rookie
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- čas přidán 6. 12. 2020
- This video is a series of physics simulations of a garage flooding. Most of the simulations use mantaflow, one uses particle fluids and 2 use the molecular script.
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Background Music:
(Hungarian Rhapsody NO. 2) by (Liszt)
Available free to use and monetize without credit from the CZcams Music Library.
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I am a Blender rookie teaching myself how to use Blender. I am posting my animations on this channels for people to see and critique. - Krátké a kreslené filmy
Mantaflow foam has been weird ever since they fixed the grid-like foam issue.
Yeah, I'm having trouble figuring it out.
It always makes it too thick in some places, and it’s always so flickery and glitchy looking.
Use flip fluids , being a product designer my self , mantaflow cannot even collide with my product designs properly , in flip fluids addon its piece of cake .
@@RTX4060TI isn’t flip fluids paid? I’m broke. And I’ve tried the free version and it just broke after a couple minutes.
I noticed the same glitch I've been having in mantaflow where the foam on the water that isn't moving too much sticks around and forms a weird pattern where it looks like it's grouped up in cubes like a lego wave traveling I can't seem to figure out what causes this but I do think it might be that we just need to lower how long the foam lasts but I haven't experimented with it much since fluid simulations take forever. Still dope simulation I like the blue goo part reminded me of goo that I'd find in some alien hive or something keep up the great work.
I can't quite figure it out. You can upres the particles and it helps but it ends up producing so many foam particles that each frame cache can be 500MB or more. There's another setting I can't remember what it's called but it helps smooth out the grid look.
i watched a few ocean sims (on YT ) using mantaflow , and on one , they talked about how good the guys foam was, how long it lasted , etc. the others had poor ( compared to nature ) clumping foam too. i believe the creator discussed his/her settings but it was not a tutorial.
my bad it was not a mantaflow vid , it is a FLIP fluids tutorial , but foam was formost in his conclusion issues , cool vid too, w creators rendering specs...
cut to foam discussion...here... czcams.com/video/SWhPJmfLzNo/video.html
Do you know if blender is ever going to get a sparse volume solver using GPU? Two minute papers did a video on it a while ago but I can't find any addon that does this, flip fluids said they were struggling with it. I think houdini has one for smoke simulations.
I do believe it has been talked about and I think it will eventually be a thing. After all, GPU calculated fluid sims is pretty much the only way forward considering the time it take to simulate on CPU and the fact that large amounts of VRAM is becoming normal. I look forward to it. But that said, I think sparse volume running on the GPU is a fairly new concept. So I don't think it will happen for a few years if I were to guess.
I’m gonna blame you when my car is soaking from now on
LOL
Me after the movies:
Yeah and after standing in line to visit the porcelain.
@@BlenderRookie do you still use e cycles, because you made a video on it a year ago. I was wondering if it is worth it or not
@@kalamaree6143 If you render a lot of interior scenes, then IMO it could be worth it. Otherwise I personally couldn't in good faith recommend it. But I base that on my experiences and other people seem to really like it. Either way, I think it cost too much.
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This is exactly why I don't keep my car in the basement. Besides where would Biden sleep?
The trunk... duhhhh... Or a little box in the corner with his dog.