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How Darkest Dungeon: The Board Game - Brought the Video Game to the Table - (Quackalope Preview)
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- čas přidán 14. 08. 2024
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This game was provided by the Publisher
“Ruin has come to our family.”
In this adaptation of Red Hook’s acclaimed Darkest Dungeon video game, you strive to cleanse a manor and its surroundings of all manner of evil: hordes of the undead, foul beasts and eldritch abominations... And, finally, either at death’s door or at your wit’s end, you will have to uproot evil itself from the darkest dungeon.
Darkest Dungeon is a fully cooperative dungeon crawl game in which players take on the role of adventurers. Although brave and determined, adventurers are only human! They are prone to the madness and pain the twisted dwellers of the dungeons will inflict upon them. Death can occur, but is not the worst fate: heroes can be driven mad and beyond help!
The game is played in campaigns of 11 missions. To reach the Darkest Dungeon itself, players will undertake 3 missions per threat level and vanquish the boss. Then, they will be strong enough and face the horrors of the Darkest Dungeon! They may emerge victorious... if they dispatch the source of evil that plagues the land.
For each hero, select 3 skills out of 7 before heading into your mission (and level the heroes up to gain access to more skills). In each room, pick the most suitable stance to best resolve the conflict! Then, on each turn, a player chooses two of the available actions of moving, interacting with the environment, changing their stance or using a skill (if eligible for their current stance). Triumph over encounters, resist rampant madness and emerge victorious before throwing yourself into another battle. Between missions, spend your time in the hamlet, visiting various buildings to find relief from the physical and mental trauma you’ve just endured. Restore the hamlet to its former glory and it will reward you and help you to fulfill the ultimate goal.
#Mythic #DarkestDungeon #BoardGame
These nightmarish creatures can be felled, they can be beaten!
XD yesssss
"We are not the flame!" they will cry out "We are but moths!! And we are DOOMED!!!" and their screams will echo across the cyclopean stones.... of the darkest dungeon.
I might be thinking too superficially, but looking at this game, I get the same feeling I get from looking at Frostpunk-I wish this were a video game instead.
Actually, I feel this way for any game that advertises itself as having 400+ tokens! 1000+ cards! Computers are very good at managing all of those tokens.
Maybe these types of games are just not for me.
Haha I hear you - they both certainly have a degree of (the computer does this better) when it comes to token management - however the tabletop experience certainly adds something as well!
I mean...its a Video game and know have a board Game port xD
@@Quackalope i played Frostpunk on tabletop simulator. For me the experience was too similar to the videogame, and because at the end is a solo game, I am not backing it. I will just keep playing the videogame
Board game adaptations could really benefit from keeping up with the times and creating apps to go along-side their board games.
@@AstridCeleste96 i agree, but then there will be people that are against app in board games complaining....
I feel, in many ways, that Darkest Dungeon is the poster child of how not to translate a videogame to a tabletop game.
From the awkward translation from a 2D line-up battle to a traditional minis on a tile battle, to the literal interpretation of all elements (player boards, village locations, etc.), the table-top translation from the video game was done as a one-on-one process, rather than looking into what strengths and weaknesses every genre exhibits and capitalizing on those at a higher design level.
At least, this is how it seems - I may very well be wrong. Let me just say this: the overview of components speaks volumes. This looks like someone pulled out all the little bits of the videogame and literally built a cardboard chit for every one of them, resulting in a swamp of fiddly little rules and exceptions that turn an exciting confrontation into a bookkeeping campaign.
As strange as it sounds, if Mythic had essentially mashed together the digital calculation and immersive audio/video of Mansions of Madness and the easy and elegant onboarding, map-books and minis/standee mix of Gloomhaven-Jaws of the Lion, then they would have done a far better job than this behemoth of mechanics and components.
Just hoping to have a friendly discussion, but I wanted to respond to some aspects of your perspective.
In terms of the 2D to the 3D, I thought they did a nice balance with keeping the important 2D aspect, in terms of positioning and abilities, while presenting a visually stimulating situation for the gamers. Having played tabletop RPGs, my players and friends often appreciate a more physical and tangible manifestation of their actions. If they remained with the 2D aspect, both new gamers and old would be disappointed. For the new, see above, for the old, meaning ones played the video game, I would want something unique or different from the Video Game. I would have felt it would have just been a copy and paste if they just kept it 2D.
As for the tokens and fiddly bits, I won't deny that it seems like a lot of tokens. But personally, I like keeping track of it and all it takes is one bookkeeper-type person in the group to help keep track of it for the other players to be able to really get into the meat of enjoying and customizing their character to their play style. By giving each player an individual character it provides a more visceral connection to their character, thus creating that excitement and dread of exploring the dungeon. Another interesting change for the board game is the change from wanting to explore the entire dungeon, to more going in for shorter confrontations to get what you need and get out. This keeps the tactical battles quick and exciting, and then once you get down all of the symbols, the transitory spaces become the area you need to sit back and reevaluate. I think the developer also mentioned that they wanted to highlight the more rogue-like aspect of the game. So if you fail you can easily restart and it won't be as devastating. I'm not sure if this means they'll implement a kind of check-point system after defeating each boss, but that could be something easily house-ruled.
Very much interested to hear your thoughts on this. I think this discussion helps everyone as it shows the pros and cons of the game, and also helps me think through why I like it instead of just saying it looks cool.
Miniatures are 10/10, but i'm more excited for Townsfolk Tussle. It looks like a complicated game / long to setup
Yep - you have to know what your getting into!
Also townsfolk hustle is almost half the cost.
If I was choosing between the two I’d lean Townsfolk Tussle also!
Juat went all in.
Love the video game, love the asthetic, and have been meaning to get into mini painting for a while. The board game does look a bit heavy for most of the people I would play board games with though.
Ultimately at worst, I get all those sweet sculpts to paint. At best, I get to play one of my favorite games in a new way.
You did a great job answering questions I would have about this game, primarily whether or not it's a good fit for me. While I feel like they truly captured the essence of the video game, I feel like it might be a bit too complicated and brutal for my group. Even as a solo game, it sounds like it's more resource management then fun. Thank you for the video! Excellent preview
Agree on all points. And the price point makes it not even a "take a chance on it" game.
@@housecaldwell I'm more interested on chancing Massive Darkness 2 over this one, and they run about the same price (not including cmon's all-in options)
I think they could've changed the map with the tokens into a deck of cards that you flip over telling you what to set up and how many room choices you get next. That would heavily reduce the amount of tokens right away and still have the randomness of the rooms but also add more "scouting" mechanics by revealing the next cards you would flip. Too many tokens and fiddly bits (which I have enough of with big games like Descent 2. Edition for example which has the barest amount of tokens but still takes up a lot of space due to the size of the dungeons).
The irony in all this is the board game is the EXACT design they scrapped before moving to a 2D, where the game took off design-wise. This 'downgrade' feels that way because it completely is. This game will be extremely fiddly and there's no reason for me to play this over the exceptional videogame.
And my god I could not imagine playing this as a group. Trying to get a friends into this when you're a master at it, will lead to being alpha for necessity of survival.
I'll definitely be sticking to the videogame for my fix; good breakdown and good luck to those brave enough to buy it.
...which is a shame, because the art and the minis are gorgeous. But youre right. This is way to complex and fiddly for my groups.
I enjoy the videogame though I hardly actually understand the background stuff. Seriously curious how this one's gonna go.
For it to translate well, it's a little too heavy for me to get to the table on my end.
Totaly makes sense!
Been waiting on these videos to come out, this and townsfolk tussle are both on my backing list today (wallet cries).
Do u think they have enough depth?
@@Anwar-AT Townsfolk tussle meh I was worried about that as well, but £66 its got to be worth a squirt hasn't it, like its a game I'll put out when family comes over or a friend drops by unexpectedly, not something I'll focus a long term campaign on and set up a weekly play though...
Darkest dungeon I don't know, sounds pretty deep and its likely to get deeper and bigger via crimson court and I think they are planning another couple of expansions as well... I've never backed a mythic game before and know they often have issues but they are improving and this one is speaking loudly too me... I'm going all in I think so I'm taking that plunge, only other game on my hotlist right now is ISS vangaurd and I don't know when thats coming but it will likely be another all in and then I'm completely broke...
On the other hand I've already brought all my daughters christmas and birthday presents and my partners christmas and birthday presents (about a £1000 in total) so I'm in a very good place in terms of money.
Glad we could share them with you!
Backed it! Great preview! Thanks :)
I feel like i'm saying "i wish i could back this game a lot this year. " Would cancel a pledge or two of some of my other games if i was not against the loss of money or the extra waiting time associated to these new games.
I feel that
I didn't quite catch whether this a sort of campaign game or whether you can 'complete' it in a single session.
Looks neat though! I seriously wouldn't be surprised if they made another iteration of the computer game to use that 3d space.
It is both in a way - you play session to session - going on a longer story.
Hey what's up bud! I'm Michael from the wedding you did last weekend (the big dude in the groom party). You've got a new subscriber my man. Looking forward to sifting through the channel, and cant wait to see those wedding photos!
Hey!! That’s so cool :) glad you took the time to find us - I hope we can show off some game for your crew!
Really well done man. I love the digital game, bought the kickstarter when it came out. Ready to check this out. Thanks for the review/rundown. Helps me to understand what the physical game will be like.
sold, I want to buy now thanks quackalope for feeding my board game addiction XD
XD - doing my best
Holy quack, those miniatures are GORGEOUS! I really shouldn't back any more kickstarters this year, but I'm seriously tempted.
I probably shouldn't watch any other videos on this game, 'cause I just might be swayed yet. Especially if they're as good as this one.
Do it, you'll thank yourself for it later
XD - Quack
don't know if I'll back, but it sure is Darkest Dungeon the boardgame.
That it is :)
The game itself hasn't convinced me yet. Id like to know more about the individual monsters and how they're unique.
But hot damn, I need those miniatures for my Dnd sessions.
The table maintenance seems overwhelming. - this status, + this buff, adding in this stress, oh and I have a bleed effect....multiplied by 4 players? The digital game did the thing I dislike the most, exorbitant upkeep.
How much do you see being devoted to that? As always, thank you. Quack!!
We discuss this in our play through. For me it was too much upkeep!
@@seanmarcum thanks, it really does.
insta back! QUACK!
Much Quack!
How in-depth does the game get with managing your adventurers’s psyche with comparison to the video game? Is it handled individually as a group or and is it dice based for the result or card base?
It is managed character to character just like the VG - many things impact your stress and add positive and negative attributes.
@@Quackalope cool thank you, for the insight.
Very underrated game..obviously because of the way Mythic games been with its backers!..nice review !
I do believe this game would benefit from an app to help with managing bookkeeping.
Thanks for the video. Burning question though, where's the Cultist? He's my fav!
I bet he is going to be in!
@@Quackalope I bet your bet is safe
wow I would have never thought this game would be adapted to a board game, but in hindsight a lot of the elements of the original lend themselves to it
Yep for sure!
Im a darkest dungeon super fan, but i’m extremely hesitant to back this. It looks extremely fiddly and laden down with busywork and bookkeeping, and the experience is going to feel lacking without the killer soundtrack and Wayne June’s spine-chilling narration.
So although the KS hasn't launched yet to my knowledge, I note three video previews from my subs being unembargoed at the same time. Interesting timing just after another tabletop battle boardgame with miniatures has launched - Townsfolk Tussle. I know you're covering both but pardon me if I find the timing by Mythic a bit suspicious. I'm a fan, owner (and expectant owner) of many of Mythic's games, but this month my money's going the way of the newcomers and their Townsfolk Tussle game.
OK - just spotted that this is launching today - but not yet. Turning it around, I think Townsfolk Tussle was launched earlier today than they originally scheduled; maybe they moved it earlier to get the jump on people's funds and avoid launching simultaneously... smart move.
Just 10am my time is a good time to post a video :) nothing funny going on!
As primarily a solo gamer, I think I will just stick with the video game, which I have not even come close to beating....the video game, with the narration, music, and graphics, make the journey very immersive, which the board game cannot duplicate....thanks for the overview.
Glad I could show it off for you!
Unless the dungeon master
Quack
Much Quack :)
I'm in a predicament. I'm looking at this as a late pledge aspect. I am also looking at the new kingdom rush as well. Which of the two games did you prefer more?
Who made the music used in the video (Artist/track)?
Quackalope! How about the strategy/tactical decisions in this game? Is it tight and interesting? Is there a good decision space where you learn, adapt and have a lot of interesting decisions? Or is it more fiddliness and luck and it mostly plays itself?
oh and also, will it stay in your collecion/did you back it?
How does DD compare to MD2? I'm certainly intrigued by this game, especially after listening to the podcast and hearing Sam Healey talk about his impressions and involvement, but I am also a bit skeptical and leery of getting in too deep. Dungeon Crawl is a new genre for me and my game group. I've already backed MD2 with Heavenfall, so I already have a game coming with quite a bit of content and table sprawl to wade through. What does DD have to offer that MD2 does not? Would you mind comparing and contrasting the two since you have had the opportunity to play and review content in both games?
I think I will enjoy the boardgame version of this more than the videogame, because unlike the videogame version, I will actually be able to savescum my terrible rng
XD haha - I hear that!
Dankest Dungeon is getting a board game? I'm intrigued.
They are!
Oh, MY GOD !!...
This is something I was sooo surprised about, I legit thought it was either fan made or fake !
..and yet I always wondered how it would render in a table top style..
XD - it is not fake!
I just found out your channel and I'm binge watching a lot of it, great content!
I would love to see you guys review, teach or have a gameplay sessions of *Blood Rage* !
When you are talking about high agency, tactics and complexity in darkest dungeon, what titles are you taking for comparison?
Ive been watching this one with a close eye because I love the video game so much. But I am still very very skeptical. I think Ill need a proper dive into the rulebook to make my final decision. I wish they had a TTS mod available because a play of this might really sell me.
But whats for certain is how incredible those miniatures are! I would totally just buy a set of those on their own!
Yep! I hear that for sure!
Mythic games is known for their rulebooks..... being bad. Riddle with errors or wrong pictures and no index.
They said they will improve. Hopefully they will get this one right.
Rules PDF is available on the Kickstarter page.
You already sold me on Veiled Fate and Townsfolk Tussle lately, not sure if I'm going in on this one. Feel like Mythic Games doesn't have a great history when it comes to great games. They just overproduce okay games. At least Townsfolk Tussle was much cheaper than I anticipated it to be !
Glad I get to show them all off for you!
Great Video Thanks!
Quack!
I went for the all in pledge. Luv your channel!
What is the difference of playing of playing it solo or bringing a couple friends? Is there a reason to play it with friends? An alpha player can not take over in spirit Island. Here it seems like bringing friends to the table is just to help them manage the tokens.
Love the digital game. Loved it on PS vita. As a board game I think it just doesn't offer enough of things I want with a group of friends.
Getting some more stuff of street masters instead on indigogo.
There's no way I'm backing this because the shipping to my country is around 100 usd. BUT I still appreciate this review as a fan of the game. Great job talking about the experience and feel of the game!
Looks cool but the setup and token management looks ruff especially when I can turn DD1 on my Xbox with the ancestors voice lines and the epic music. Not to mention its only 20 bucks.
Great video.. I would be playing this mainly solo or two player. Just looks like it’s not really a solo game. Too much is going on. Great art and miniature but looks too fiddling.
I think that is a fair position.
Like: Artwork, miniatures, concept, design.
Concerns: Gameplay, fiddliness, Mythic.
Need to watch a few gameplays of this one, not a cheap game.
I love DD, but this seems... weird. Why should i play the boardgame instead of the actual game? As far as i can tell it is a simple replication, so, what is the point?
@@whydoineedahandlewtf I've come to that conclusion too. I would've preferred a new style of game in the Darkest Dungeon world, with the amazing artwork and miniatures.
But this is trying to turn the video game into a board game, and I'm just not sure it works for me. Computers can keep track of stuff that is annoying for humans to keep track of.
Were these minis sundropped ?
One big question I have for you Jesse: Did you enjoy your play of it for the type of game that it is?
Nope, not my groove - but yep 👍🏻 a quality review to give some great fuel for an informed decision. Quack!
Glad we could show it off! Quack!
They are two years behind on Solomon Kane. Why would Kickstarter ever let them kick two more games, Hel and this is criminal. I will never bakc their stuff again.
Quackalope merch when?
Their kickstarter got 1 million under a day? God dam
They said 90 minutes for a game.
Is this the time for a complete run with the darkest dungeon?
It's time for one mission, you need to do 11 missions to win :)
@@TechPriestFred thx
You! you make great videos! *clap clap clap*
Quack Quack Quack :P
I must admit this looks cool. Sadly my wallet can only handle 1 big game with minatures and such this month and that money is going to have to go to Townsfolk Tussle.
I hear you!
I'm also leaning towards Townsfolk Tussle. As someone who owns *all* of the KDM gameplay items I'm looking for something to sneakily transition some of my lighter gaming friends to KDM lol. For Darkest Dungeon, it looks amazing, but I'm not super impressed with Mythics delivery record, although their quality seems on point. I may pick it up in a few years when/if it's more readily available.
@@robertmcgehee7279 They did state this is a KickStarter only game. So unless you are going to pick it up off the secondary market it likely wont be available. Having said that I am on the fence for this one as well. I will Back Townsfolk Tussle, and I am also on the fence about FrostPunk. So many high profile Kickstarters this month. The only thing that might tip me into this is I like to paint the minis :)
@@Melinikus Yeah, atm I have a 1 dollar pledge that may get cancelled, with debates on going secondary market post kickstarter. The quality of the whole thing looks great, their delivery history just gives me pause.
For me it feels too similar to the video game. The characters, the enemies, the rooms, everything. I would like to see something extra or something that we have not seen in the video game.
Wow! what a table hog
Just to much for me. Time. Table space. Money. I already have or have backed enough dungeon crawls.
Qvack.
It would have been nice if you had played a couple of fake typical rounds (not a 2h slow play-through)... I simply cannot grasp how a game feels simply by hearing someone describing it...
Working on a full gameplay - it will come out in a few days. :)
What a quak about the "d"s :) i dont see a 3d board game. Also i dont see a 2d computergame ;) maybe substract 1d everywhere ;)
Haha - sorry if I messed up my Ds
Looks too much of a 1 for 1 copy of the digital game. It's just cleaner, less fiddly, and cheaper ($15?) to get the videogame. I hoped that they would try something more ambitious and different with this boardgames design
... just play the (flawed) video game