Top 10 TOXIC Cards in Yugioh
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- čas přidán 25. 06. 2024
- You can call Yu-Gi-Oh a lot of things, but oftentimes a fair game isn’t one of them since there have been hundreds of cards printed over the years with effects that are lame, unfun or even sometimes downright toxic.
Using these cards doesn’t mean that you’re a Toxic player though, and several toxic cards have actually seen a ton of competitive play, these cards can just make games feel almost unfair.
So today we’re going to look at the 10 most Toxic cards in the game, what makes them so unfun and why they even see play in the first place.
Script by Cursed-Eyes
├ The List
Intro: (0:00)
10. Maxx “C”: (0:25)
9. Gameciel The Sea Turtle Kaiju : (3:27)
8. Dimension Shifter : (5:14)
7. Barrier Statue Of The Stormwinds: (7:00)
6. Red Reboot: (9:02)
5. Called By The Grave: (11:07)
4. Cyber-Stein: (12:59)
3. Mystic Mine: (14:42)
2. Skill Drain: (16:31)
1. Number 86: Heroic Champion Rhongomyniad: (18:18)
-----------------------------------------
#yugioh #top10 #YGOtop10
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Some of the Video backgrounds in this video were made by "Amitai Angor AA VFX" / dvdangor2011
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/ theduellogs - Hry
Babe wake up theduellogs is explaining maxx c again
XDDD
Just draw the OUT
@@lildannyboi13i WILL draw the OUT
Laughing before the video even started.
Wait what about number 16 shock master?
i love how "Tributing over #9" implies that something else was supposed to be at #9 but gameciel decided to summon on top of it
it was probably mind hacker.
Even lists get kaiju'd
I mean he even joked in the meme list. “Coming in to number 5 we have Salamangreat Sunlight Wolf. Wait, was that the 5th entry? Tributing into number 5 we have Nibiru, The Primal Being”
He does a lot of stuffs like this
@@tdarkhorse4 Or any of the Ishizu cards.
@@VixYW ishizu cards are never hitting the field to be tributed
The funny thing is that most of these cards that are considered toxic are designed to stop other toxic cards. Boo hoo, you can't play Eldlich with 5 trap cards or you can't sit on a board with multiple negates and immunities. Ultimately, it's Konami's fault for continuously pushing the game forward for the sake of money and sales rather than keep the game stagnant at a reasonable level. I'd much rather "toxic" to mean a boss monster has a quick effect that destroys a monster than a deck that has endless recoverability and can stop you from doing anything at any point.
I once had an infernoble player negate all my 6 cards 💀
I really hate Konami and I've boycotted Yu-Gi-Oh! for years because of Konami's atrocities and how impossible to enjoy the game has become.
@@andreilacerda5634 that's exactly it. too many big cheap boards.
As a Zombie World player that uses Eldlich as an engine and utility tech, I am sorry for what the floodgaters have done.
"a deck that has endless recoverability and can stop you from doing anything at any point."
ahh yes i remember the introduction of the six samurai archetype too.
It always gets me, the philosophy around what's usually considered toxic cards in yugioh like super poly "I spent my entire turn trying to stop you from playing as much as I could and now you won't let me respond to it? 😡"
Yeah honestly I don't think tribbing an opponent is toxic. If you're forcing me to out your board rather than running my own combo, it means that's the only solution you left me. I don't wanna waste resources finding a kaiju if I don't have to
Superpoly is only a problem in the sense of not being able to respond to it would be more fair if you couldn't negate this cards effect or activation. This would be more balanced and your opponent gained life = the the monster summoned or some other thing to prevent instant death. Essentilly I want games which our a battle of resources and not just build a board and O my opponent had the out sphere mode or dark ruler ect. I think decks which have interaction and not negates are honestly fun to play and play against. This will mean older decks lose as they have not got the resource game or they can't play though x number of interactions will just be power crept but it's more interesting and skill fun when the game goes wide interms of skill expression and not narrow.
@@josepharmstrong6852I feel like that’s a big reason why people play other formats since there’s more than just stopping the opponent instead you actually have to think of a strategy instead of searching out half your deck or just ending due to board negates
You don't understand modern Yu-Gi-Oh! TCG format if you play something which is not competitive you will get cooked. If you want a game with lots of turns then Edision is for you or Goat but they still have a meta and they still try and stop you it just feels different. But if I go 1st set 2 pass and you play whirlwind summon shura and I bottomless did I not just stop you it's kinda the same thing just slower and that's fine but trying to argue that modern Yu-Gi-Oh! doesn't have stratigie you seriously don't know this game well enough to say that. And I can sak what you feel the strongest choke points are of X combo and where would you stop this deck ect. Then players inovate find tech cards to help with the current counters to there stratigie. @@Xavier-ui3uz
@@Xavier-ui3uzThere are not a lot of decks that have enough negates to completely shut down a strategy in today's format (MD). Only a handful of combo decks can attest to having that much stuff on the board, and recently everything is about negating the right card, which requires skill and metagame knowledge. Otherwise, the same players wouldn't win so consistently, because games would be decided on a coin flip if yugioh is as one dimensional as you make it out to be.
Never found Kaijus toxic. In all honesty, I think they're a "poetic justice" in terms of the player taking up my time to setup a board of negates and immunities.
The sad part is when you finally get your big monster out only to get a turtle next turn 😢
just wait until you get double lava golem'd into numeron network
The problem is that kaijus punish pretty much anyone. They're not like Nibiru that specifically counters ridiculous modern combos.
@@benito1620 Just wait until you realize that that scenario is only plausible when your opponent summoned a 5 Omni negate board.
I’ll let you be the judge which is more toxic: a 20 minute card comboer with 5+ Omni negates/interruptions or a chad going second deck that can occasionally whoop that board’s a**.
Numerons are not toxic, and any meta player has no right in saying it is. Period.
@@benito1620 OH I have
I think this entire list just kinda demonstrates what's wrong with the game's meta in general. The meta has power crept to the point where meta decks are generally only doing two things: preventing your opponent from playing at all and setting up near-invincible boards capable of FTKing and OTKing, all in their first turn, with duels becoming incredibly short. As much as I like YGO in concept, this is one of the reasons I only play the single player video games. The entire game just doesn't seem healthy in general by this point.
I recommend trying the duel nexus typically if your not playing ranked you have people playing all sorts of gimmicks and fun decks, heck I was playing against a vehicle roid player the other day while I was playing starry knights it was fun
I absolutely agree. Although funnily enough, DuelLogs himself perfectly summed it up in one of his "I let VTubers guess if old Cards were good or not" Videos. To paraphrase what he said:
"Back then, if your Deck could win on your first turn, that was an actual selling point. Nowadays if you CAN'T win on your first turn, you're doing something wrong"
I said that a couple of times, it's not even fun to play YGO anymore, bcz guess what.. Yeah, you just CAN'T.
I want to beat my opponent using my strategies and I want him to do the same, not preventing him from play. Where is the thinking part of it? You don't have to, you just summon a couple of monsters and that's it, your board is unbeatable. Woah, super fun game.
Ya for me the things I like about yugioh are combos forming with cards made even at the start of the game.
The power creep is ridiculous is one of things I don’t like
One of the biggest problems with yugioh as opposed to magic is that the game mechanics make it way to fast which gives no engagement. Magic has a resource Mechanic and summoning sickness for most creatures. So it’s unlikely A FTK will occur. Yugioh needs more speed bumps to have engagement
@@Gabriel45206 what is your strategy if not a form of "not letting my opponent play"? Do we just not have trap cards or any sort of interaction on the opponents turn? But even then you'd want to summon a big body they can't get rid of. Is having an unbearable boss monster not "stopping my opponent from playing"? Hell, even in the early days where you had to tribute monsters for big summons is constantly blowing up your opponents face down set, stopping them from ever having a monster to summon, not stopping your opponent from playing?
Its a weird line to try and figure out just what does that even meaj
How ironic that the card that was created to counter hand traps made it into the banlist where most hand traps has never been hit in the TCG
Most hand traps only have single use effects, however I think card like called by should be at three to counter not only handtraps but help agaisnt combo decks.
@@golum247 the problem arises when those same combo decks are allowed to run three Called By to shut down your only hope at stopping their combos
It's pretty much the same problem with Maxx C. Most people forgets these cards can and will be used against you, and the benefit for them will be more since they have more to show of in the end.
@@ignaz-one7430 we need "can only be used on your first turn" effects
It's honestly disheartening how the metagame of Yu-Gi-Oh has evolved in such a way that you are often forced to play cards that could be considered toxic because if you don't, you don't have any chance of winning or sometimes even playing at all.
It's gotten to the point that you have to develop a mind set of high patience against frustration if you want to enjoy the game at all.
Mbt has a great vid about how building a "new" deck isnt even fun when you HAVE to play the same handtraps to even have fun
I've been replaying Yu-Gi-Oh world championship 2010 for the DS lately to have a glimpse of how past Yu-Gi-Oh was like for me in 2023 and let me say it: the game has always had toxic cards and mechanics.
In a low speed format cards like Mirror Force, Raikou, Torrential Tribute, Goyo Guardian or Heavy Storm (it was still limited back in the day) were toxic as hell since they basically removed the benetifts of at least 3 turns of setup and were featured in EVERY SINGLE DECK. Yu-Gi-Oh have always had powerful staples that are played by everyone, that's just how card games are.
Imagine spending 2 turns setupping your recruiters and battle protections to summon a strong monster just to see the opponent activate Bottomless Trap Hole on it.
@@iefao5729 No.
@@iefao5729 the world championship series is god tier
Theres nothing to enjoy anymore about this game, its only about whos more unfair
I've seen duels where someone who used Maxx C got decked out because their opponent special summon way too many times, then used Card Destruction.
Self-destruct button should be the number 1 on this list. It is a card that isn't even good, but it will probably never be unbanned because it encourages a toxic playstyle.
I knew that card was toxic from way back in Elementary school. 😂
Same with Victory Dragon.
@@kanrakucheese it isn't toxic, its' effect is too easy to prevent. It is more about keeping it in line with other match winning cards that are all ilegal to play in tournaments.
Sadly. I would probably try it once just for the lols.
@@Rhizeku it would be funny, but only if your opponent doesn't know they can surrender at any point during the duel.
Some of these are not toxic… they prevent 90% of game to be determined by who goes first…
Gotta love players whose entire strategy is to prevent the other player from doing anything complaining about a card that prevents them from playing
This!!! Thank you! Like sometimes I want a simple game where it isn’t fuckin solitaire and I have to sit for 10 mins as you activate 10 monster effects and two hand spells like Christ man I wish there was a 5Ds era meta where shit didn’t have three effects
there should be better alternatives with better game design rather than single cards that are either useless or win you the game on their own
@@gabrielemelucci4155 I’m with you.
But with the amount of meta deck that are essentially finishing turn 1 with a bunch of Omni negates…. I don’t mind “toxic” cards giving player 2 a fighting chance
@@33corsaire It has to be present, but it should be present in other ways too, like archetipal cards that give you advantages when they are negated/destroyed/banished so you can at least TRY to normally play through the boards and manage your resources
I know right?! He's such a hypocrite.
Something that never sits well with me is that i always hear the discussion about Maxx C, but I rarely heard the same discussion about ash blossom. A card that make hand traps the permanent tumors of today.
Ash Blossom is a "Waifu" card, Maxx "C" is a bug... The bias speaks for itself I think.
I mean, there’s not really a comparison. “Negate one search/mill” is significantly less powerful than “if this effect resolves; win the duel.”
Ash was when hand traps really started getting strong, and was genuinely oppressive when she launched… but she’s gotten weaker and weaker since then, with her only real niche being that she’s one of the few ways to stop Maxx in formats where it’s legal. In the TCG, there have been a few formats where no meta deck runs her because she just doesn’t do enough to slow meta decks down anymore.
Fair Point.
Ash Blossom hits so many stuff, but it's not super impactful. That's why people are mostly playing in the side rn just for Branded or random rogue matchups.
Am I the only one not bothered by either? Max c just lets you draw when your opponent special summons which is great depending on the situation.
If anything ash blossom is slightly worse due to its versatility regarding it's activation requirements.
Your opponent can't draw outside the draw phase, special summon or send a card from the deck to the grave without risking negation.
Also who tf said it's a waifu card!?
1: zombie
2: little girl
putting kaijus as toxic has to be THE WORST duel logs take I've ever seen. And I've been watching his vids for years now. WOW
I love how "toxic" really just translates to "forces your opponent to play more than 2 turns."
The very first card he talks about basically ends your turn so that your opponent can just otk you unopposed.
@@Xx8GhostFace8xX Except Maxx "C" doesn't end your turn. It does literally nothing to you, doesn't even interrupt your Combos. Could someone draw a card that does? Absolutely. But, that's not Maxx "C"'s fault. That's Konami's fault for not even bothering with basic card balance anymore.
@@Vaniity_Velvet does that mean Maxx c should be legal because it's Konamis fault?
That's a bad perspective in my opinion because forcing a player to wait a turn with almost no way to stop it and no setup required then forcing you to hope your opponent bricked. Why wouldn't a card that forces you to hope your opponent bricked instead of actually thinking how to counter it be considered atleast slightly toxic
Half way into the video and pretty much all of these cards are "toxic" because the modern game is awfully designed. Konami needs to dial back the power creep, end of story.
And that will never happen because the magnitude of the banlist that would require would provoke a riot. You would have to murder so much that I don't think people would stand for it.
Funny you say that, as most of number 2 actually has cards printed back during or even before GX was actually a thing. The oldest card in this list is number 4.
That's not happening unless they either scrap or ban like 6 to 10 years of cards, which would royally piss of everyone who spent money on the cards. They are too far gone.
@@Practitioner_of_Diogenes that's not the point. Those old cards are powerful to be sure, but the problem is that when you apply them to a game as fast as modern day Yu-Gi-Oh, it causes far greater problems than if they were in a slower meta. The problems presented by them are amplified when you can use them to essentially win turn one. Does anyone ever think about how tribute summoning was a base limiting game mechanic from the original design stand point of the game, and tribute summons are now rarer than special summons? The problem isn't these individual cards, it's konamis stance on game design in general.
@@Practitioner_of_Diogenes My point is that most of these cards are only broken because of how breakneck fast the modern game is. OTK or get OTK'd.
4:28 OH NO! Not counter play that makes the game more playable!
*Finds out the list isn't about cards with the word toxic or related to poison in them*
My disappointment is immeasurable and my day is ruined.
Were you hoping to see Vennominaga?
@@WillTBear1 Maybe Poison of the Old Man.
@@WillTBear1 snake mommy will forever be garbage 😔
I haven't seen anyone play Cyber Stein in a long time
5th most nontoxic toxic YTuber.
"Toxic" = stops me from having 12 negates on turn 1
Half of these aren't even toxic, they simply help make the game playable for you. Nailed it with Rhongo Bongo, though.
Board Breakers ❤. DRNM, Kaijus, Lava Golem, Sphere etc all goated
Called by isn't just toxic for being an anti-hand trap tool. It's also never a dead card against most decks, because if your opponent doesn't handtrap you, you can just set Called By as an interruption. If they just so happen to activate a monster effect anywhere, and a copy of that monster is in the grave, you can just stop thay monster from being relevant for 2 WHOLE TURNS.
It's just a good spell card
@@YohananYGOagreed
Explains why its semi'd in MD
It feels like Iike confiscation
Toxic = what brainlets dont like
Would love to see Konami print this card.
Goodbye nerd! (Normal trap) : This card cannot be set on the field. Your opponent cannot respond to this cards activation. You can activate this card during a turn where your opponent has activated 20 card effects not counting forced activations by their opponent; you win the duel.
Basically, "You clearly are just straight uo apamming now, stop it." sounds like to me.
Imo kaijus are the necessary poison for "fight poison with poison", since first turn boards are always insufferable. Id put baronne on number 9 instead due to her insane splashability and disruption
Yeah, the REAL toxic gameplay is ending the game on turn 1 cause you can just negate an entire hand worth of cards. Kaijus at least shut off one of the negates on the board.
Kaijus are needed especially for those of us who don’t want to play the meta/mirror matches.
@@7Kingsmen Mirror matches are so damn boring, I usually just surr and play the next game in Master Duel (no over-the-board YGO in my part of the world unfortunately).
If Baronne was half as powerful as you people pretended she was Swordsoul wouldn't have dropped out of the meta so hard. She's good, but she's not toxic. It's one unreusable negate, not the end of the world.
@@veselinjokanovic3032 I recommend duel nexus! Not only do they use tcg rules they also have tag duels so you see alot more verity then in master duel
Thats why other games have rotating formats, the power creep is so real to the point that a card that prevents an otk is toxic
people who complain about maxx c not let them play are the same people who wants to build a board that won't allow you to play
Yep, combo players just want to play Solitaire over actually playing a duel.
No lol. What about us midrange players. We put up one GY disrupt and like one negate at most?
No? Maxx C actually hurts weaker decks more than it hurts top tier decks.
@@nicolaistuhlmuller8718 A necessary sacrifice
@@RinaShinomiyaVal well, you are probably dead next turn anyway, unfortunately that's yugioh, unless those disruptions are "THE" disruptions, you can only hope that your opponent is not playing meta, besides, how many summons you need to put one negate on the board?
I feel that these cards wouldn't be an issue if cards nowadays weren't so overpowered in the first place
Precisely. Maxx C would still be atrocious though.
Im not sure there's really any format where skill drain wouldn't be annoying when It comes up is an duel except vanilla beatdown or an format where everyone is also playing floodgates to the point it's common to run many trap removal cards, which both sound like really bad formats
Cyberstein would be broken in a slower format also
@@Monsterconnoiseurdecks that make their plays trough spells and traps are certainly possible. Even if not many of them actually exist
@@noukan42 Possible in theory? Sure. In practice?...well, look what keeps stomping tournaments.
I thought Floowandereeze was the most toxic thing when they put them in Masterduel. The opponent summoning monsters on MY turn was so irritating
What about Tearlaments then? They summon on any players Turn 1, Floo can't do that.
@@NoraNoita gonna need to draw havinis though to play on turn 1 of your opponent not so consistent
@@kauanjos3199 draw Havanis and mill something good
I can understand people being upset with Floowandereeze but honestly I like it for making Normal summoning be as spammable as Special summoning has become. And also on a smaller note being partially a competent Wind attribute archtype since I like Wind as an element but feel like it's otherwise one of the weaker attributes in Yu-Gi-Oh
At least nibiru can be used as a combo piece. Unless it gets tributed, or negated, or destroyed
The whole point of trap cards are that you risk having them destroyed in exchange of being able to use them outside of your turn. Hand traps are all of the benefits of a trap card with none of the downsides. Those (and the insanely power crept monsters that made them necessary) are the real toxic cards.
The fact that duels are so short that entering End Phase is almost same as surrendering os fucked...
So far you are the only person here who actually understands this games problem. It needs a hard reset
Traps are way more impactful than handtraps (except Shifter and Droll). However, handtraps are more easily accessible and don't require setup.
i would agree with this in the past, but it's currently necessary because modern yugioh if you don't hand trap your opponent first turn you already lose. so they have to find some ways to let go-second player stop the combo deck from getting free win everytime they win a coin toss.
@@bankkunarak Then they need to hit combo, not add new hand traps.
They need to make it so combo is worse, not make the opposition to combo better.
Half of these cards are completely necessary evils. I'm surprised Kaijus are on this list.
Glad to see I am not the only one thinking that. Those necessary evils could be better design. But I think that almost anything that generate interaction or hampers going first is a good thing.
them being necessary evils doesnt make them less toxic tho.
necessary evil is just a toxic card that beats another toxic card
The only function of a Kaiju is too bypass a toxic as hell negate board, if there's a activation it'll lose its meaning, I can't see the toxic in that. 😅
4:50
I feel like it’s worse seeing them only used for the purpose of efficiency. They are almost never in theme with their deck and it’s honestly depressing that because of this meta, they are in every deck so they can keep up with modern dueling.
You can’t tell me that you honestly smile when you see a cool and interesting synchro deck with a proper theme like junk or resonators be used to bring out Fluer out of theme.
Let's be honest: the Maxx C hard once per turn is there to protect you, not the opponent. With how much decks nowadays special summon, stacking Maxx Cs would just make you speedrun decking out in 0.5 A presses.
Be a pretty funny challenge though to try and deck out your opponent from a maxx C.
@@ForestX77 let me tell you, that is a real thing in Master Duel (at least was, haven't played it in a while)
@@ForestX77
If you play OCG, where Maxx C is not even limited
Try to Maxx C a Flower Cardian or Dark World, it's actually possible that they will draw you out if you don't draw some other disruption, for those two decks in particular, having Ash doesn't necessarily prevent getting decked out, which is the most hilarious part about all this.
Rhongo is a great example of a card where the most simple way to nerf it into oblivion would be to just limit its materials to its archetype. If only Heroic Challengers could use Rhongo, it’d (probably) be a complete non-issue of a card, and would never pop up in discussions like this.
Edit: Messed up the archetype name, whoops.
Or just change the 4 material effect altogether
No the problem is and always was gossip shadow that is the only card that can give it more than 5 materials making an effect that should only have lasted 1 turn last for multiple turns.
@@dustinvance243 numbers evail into sales ban, now what?
@@al2PRO those are very recent cards, sales ban was released in battle of chaos and hasn't really done much of anything until now. And cyberstorm access has only been out for 10 days. They haven't had the time dedicated to degeneracy that gossip shadow has had. Although if those cards do turn out to be a problem a simple fix that would still allow Rhongo to be legal would be ban either sales ban or numbers evaille. The latter has a harsh and reasonable restriction locking you out of special summons for anything except number monsters while that summoned monster is on the field. So while you have a Rhongo on the field summoned by Evaille, You can't special summon monsters either. So the most likely target is sales ban since it's what allows that degenerate combo to exist.
@@dustinvance243 waw, so ban 2 more cards instead of just errata a towers with a floodgate effect
Fixing the 4th is a bigger plus than banning more stuff
Like really dude
the sad part is most of these cards are only 'toxic' because they stop meta threats. people complain they don't have any interactivity, but all metas in yugioh don't either unless you draw the out.
My most toxic card/combo in no particular order
1. Using Max C with full board of negates
2. Tearlaments + ishizu
3. Floo
4. Pure kaijus or lava golem
5. Numerons
6. Swordsoul combo
7. Adamanicipators (with a passion)
8. Branded
9. Adventure engine
10. Floodgate traps/spells
Ah adamanicipators my beloathed
People cheat out Rhongo with those two Spell cards, in master duel, The one that you declare 5 cards and then summon Rhongo with those as material, and then you use that one other card and call Rhongo so you can't use it's effect for the rest of the duel anymore, so it always stays at 5 materials.
Numbers Evaille and Sales Ban is what you're talking about.
Too bad it’s so inconsistent that no one actually plays it.
4 materials not 5. Also, fun fact if rhongo has 6 or more materials, it can not use its 5th effect.
@@ultimate_capper3643im building it right now i wanta see if i can make something broken 😁👍
@@psicho9217 once in a while, here and there, just like exodia.
Oh you meant the card effects! I thought you meant if i ate the cards. Guess im safe to eat my 27th blue eyes for my summer party.
🍽️ 🐉
Tactics is not toxic imo. It doesn’t stop their handtrap from resolving, and is a card with an opportunity cost, because your opponent has to enable it, otherwise you’re playing with 1 fewer card in hand. All the modes are not game winning most of the time (there are always exceptions, like when you handrip and the opponent only has 1 starter), but generally it’s a fair card.
Gotta disagree with the placements of Skill Drain vs Mystic Mine; Mine is way more toxic since it's much more searchable and its wincon isn't vanilla beatdown, its wincon is deckout or burn. I know that Skill Drain represents "" but I think Mine is more toxic than everything in that list except for _maybe_ Imperial Order
Replace Skill Drain with Self-Destruct Button or Vanity's Emptiness. That's my advice.
The only saving grace of mystic mine is that you can't activate it after making a board full of negates while imperial order royal oppression and vanitys can
lol did you see euros in 2022 like wtf beat cop put a counter on mine and now it's here for ever lol but your right about Imperial Order it's something else it's also not like skill drain it's more toxic if the mst on Imperial order left the field for cost for example droplets then the mts is still negated. At lease pank and access code can out skill drain @@Leonardo.ohime.i
Maxx C should have an errata that stipulates you can only use Maxx C if your opponent controls the same or more cards than you do. It would keep Maxx C from being used against players going second against what may already be an unbreakable board.
It would also make the card dead in your hand if you are in an advantageous board state.
They should make Maxx c to give you an instant win if you draw x amount of cards with its effect. Degenerate 4-minutes boards need to go.
Or just make it so that Maxx C can be used when you have no cards on the field.
@@osaka_phong you should just play time wizard format because it sounds like you would turn back the clock to goat or at best something 50% faster than Edison format
It would indeed, keep it from being used.
Legend says TheDuelLogs is still explaining Maxx “C” to this very day
11:33 "This is toxic because it allows counter play to hand traps"
FTFY
I love that toxic in yugioh just means, "hey, how about we don't end the game in one turn?"
And somehow "combo decks" that spend 20 goddamn minutes creating an unbeatable board aren't considered toxic at all.
You talking to TCG players.
They are incredibly bias to combo decks. Theyll never admit combo decks are toxic and will always attack floodgates or any stun card or continuous trap.
I never take TCG players seriously. Its whh I long switch to OCG years ago. I still love the salt mines when I dare disagree with TCG players.
@@soukenmarufwt5224 exactly, there's nothing less fun to play against than a board that negates everything you try to do. And it's literally everywhere in this damn format
They're not seen as toxic because TCGers can't fathom a *combination* of cards being toxic, only individual cards...
@@soukenmarufwt5224The salt mines? My guy your elitism and litteraly lack of arguments with you fighting strawmen of tcg players is some of the most pompous elitism I've seen ib yugioh 😂. TCGplayers arnt a caricature or monolith it's litteraly the world of yugioh players outside of Japan 🤡
You'd think monsters would be "entities" rather than merely a fodder for resources.
At first, monsters feel like creatures to fight and/or give utillery effects, nowadays monsters are merely a tramit to get a single monster to pretty much not let others fight at all, you can fill up your graveyard with poor creatures who's only existence is to be mere tribute.
And yes, I know, even old yugioh has tribute summon, but even then it was much less callous since you often had to make a cost benefit about if you need a stronger monster or smaller more numerous monsters to support each other.
Kind of surprised Mystic Mine isn't first. Even as someone who's only casually in the community, I've never heard of a more yelled/hated cared than mystic mine ever. Even people who never played yugioh but other tcgs end up hearing about it.
Mystic Mine shouldn't be number one imo solely due to the fact that decks CANNOT win without it. Unlike pretty much every other toxic card here, it requires the entire deck to be based on that one card.
@@randomcatname7792arent most decks based around a single card? I know im playing devils advocate but i like seeing decks win without monster strats
@@randomcatname7792 Mine was played in decks like Dryton simply as a going second card that could win the game through deckout.
You can out mystic mine, but you can't out rhongo beside waiting for the materials to detached
Although skill drain being above mine is pretty confusing, skill drain is easier to out, at least for me
You can out mystic mine, but you can't out rhongo beside waiting for the materials to detached
Although skill drain being above mine is pretty confusing, skill drain is easier to out, at least for me
I can proudly say that I am an active Rhongo user on MD... in my Heroic deck
idk if a lot of these cards are so toxic when taken in the context of your oponent having a baronne de fluer, accesscode talker, 3 floating effects in the grave, and some other card that uneffected by monster spell and trap cards AND cant be destroyed by battle. At that point, a kaiju is the least of your concerns.
Maxx C was an expected guest in this list yet for months, as Master Duel player, I find Runick Fountain and Tearlaments Ishizu decks like x10000 times more toxic than Maxx C, just for the time investment that implies (but many more reasons)
I don’t see Kaijus toxic though.
Agree on Kaijus, such cards are a necessity the game would be unplayable without them and similar cards. And good god do tearshizu take forever I just insta scoop soon as I see one and I don't have the counters none of my decks can compete in plat anyways so idc.
@@Julius064 in fact the n°1 in this list is, indeed the most toxic card, for among other reasons to be immune to Kaijus. So totally agreed with you!
And oh yes thanks for doing the same, I insta scoop I don’t care if they ban my account, even if I can fight back is not worth it, I refuse to play against tear.
Honestly, Yugioh itself is a pretty toxic game. Due to the sheer number of effective ways to completely remove your opponents board, even if they have cards that are immune to card effects, destruction effects, banishing effects, etc., the only real viable strategy is to prevent your opponent from doing ANYTHING. Usually games are essentially over on turn 1 or 2 because the first turn player set up a board full of negates or the turn 2 player had a good hand to deal with the first player's board and they don't have a good way to come back.
I also think that Mudora and Keldo should both be on this list because of how they pretty much shut down all your opponent's graveyard effects by themselves.
Certain cards the where designed to do something specific, I don’t find as toxic as they could be. The really toxic cards are the FTk enablers that are used outside of their designed purpose. Something like reprodocus
And basically any Kaiju card not played in a Kaiju deck. The gimmick of setting up giant boss monsters on both fields is a really unique and cool gimmick, but people only use them as free removal for any monster that would give them trouble, which IMO makes the player lame for doing that.
"The only thing intricate about this game is the ban list"
To be fair, fossil dyna is a such a reliable card for those who are just starting the game. So a free pass should be given (plus, you can just out it with imperm)
Ok boomer
@@eavyeavy2864 cry about it.
Top 10 Equip Spells (no banned cards)
Top 10 Cards to use with lair of darkness
Top 10 cards that tribute your opponent's monsters(s) (kaijus count as one entry)
As a complete outsider who doesnt play modern yugioh, the true issue seems to be how decks can OTK, if the issues end up being "this card is bad because if you play it, I'll have to pass the turn and you'll destroy me. But also , if you don't play it, you can't stop me from destroying you next turn"
Hopefully Yu-Gi-Oh stops being such a fast game in the future...?
List ideas:
Top 10 cards that can't be negated/responded to
Top 10 cards that could come off the banlist.
Top 10 cards that see play outside of their archetype
Top 10 cards that don't support their archetypes
Top 10 extra deck monsters that require other extra deck monsters as materials
Top 10 splashable extra deck monsters for each type
Top 10 worst mill cards
Top 10 cards that show actual cards
Top 10 stall cards.
Top 10 generic pendulum cards.
Top 10 special conditions in the games.
More Rescue Rabbit, please.
Logs already made a video about Most of the things you mentioned
Top 10 Cards Whose Intended Functionality Is Antithetical To Modern Yu-Gi-Oh!.
Top 10 "Game-Warping" Cards That Don't Go Far Enough Anymore.
Top 10 "Break Slammers", cards that prevent or punish over-extension itself. Chain Energy, Summon Breaker/Limit, similar such.
Top 10 cards that are Worth Waiting for. (I. E., Slow Cards Only, with Longer Worthwhile Waits at least earning some points toward higher rankings)
Top 10 Cards that require your Opponent to do something to matter.
Top 10 Cards That Earn Their Oppressive Restrictions.
Top 10 "Rubber Band" Cards, cards that get better the more you're losing/worse the more you're winning.
Top 10 "Gift Exchange" Targets.
mystic mine deserves to be above skill drain for the main reason that its prevents activations instead of just negating effects in a specific area while having protection from monster effects which would remove it. at least with skill drain if the monster can be removed from the field it can still go though which allows accesscode to out it by banishing itself.
Except Mystic Mine decks are completely useless and lose to basically anything if the Mine itself isn't in play. That loses A LOT of points
@@randomcatname7792 that was true with mine burn, but eventually even regular combo decks used mine for a simple reason: the mine player can easily pop it by using a new field spell. With that almost any deck could slot in mine and just stall the opponent until they had all neccessary combo pieces ready.
@@nicolaistuhlmuller8718 So skill drain.
I don't know why you are so worked up over this lmao, like yeah you can't say draw an out against mine, but drawing an out against my unbreakable board isn't toxic?
@@hahalerymc6878 skill drain isn't nearly as bad as mine honestly, mostly because it still allows attacking and thus actual game progression.
The truth is that mine itself is the "unbreakable bord except with outs". Other boards can usually be piloted around, especially when you bait out the negates.
@@nicolaistuhlmuller8718 Rhongo + a new card called Sales Ban is a literal game over since a 5-mat Rhongo is impossible to out.
I'm one of the people that believe Maxx c should be unban
You arent very bright are you. Maxx C gets unbanned and the most degen combo decks will still exist and you just gave them a tool to go 2nd with. Imagine they go 1st, make full negate board and have a Maxx C in hand to use against YOU. Your not breaking that board. Combo can use Maxx C too genius 😂
Midrange decks now have a tool they have to fight against when those barely exist. So instead of combo decks getting punished, these playstyle of decks get punished. These are the kind of decks that Special Summon a bit but dont make degen boards.
Backrow decks wont care and will gladly use it.
Im seeing nothing but a net negative here. It just encourages players to build degen-combo or go full floodgate spam.
@Delta_KOF you act as if your opinion matters to me I stated what I would like and that's it I didn't ask for your irrelevant opinion thanks
@@NinjaHylas nobody asked for your uneducated opinion either
Would love a second part to this. Cold Wave, Trap Dushoot, so many more toxic cards to go over
Anyone ever had any moments in a yugioh duel simulator where at one point the game keeps asking if you want to chain something like your own handtraps to your own effects or a cosmic cyclone to a spell then your game just decides yeah I’m not gonna let you chain stuff to an opponent even though there’s nothing stopping you from doing that.
Red reboot is on the list for shutting down trap cards but for some reason Ishizu cards are not even on this list for shutting down basically any decks relying on GY... smh
That and you have staples like Evenly Match and Infinite Impermanence running around that require almost no setup in order to shut people down. While other counters for them do exist those do require more setup and are vulnerable to removal
Other extremely toxic cards can be:
• Harpie's feather storm: resolving this card in any Wind-Winged Beast based deck archetype usually means winning the game since it's a better form of Skill Drain that only works for your opponent and also affects monsters in hand/GY/banished and it's not tied to a continuous trap card, now that Red Reboot is banned in the TCG there's no accessible way of countering this card.
• Evenly Matched: this card can out so many boards and bypasses basically any kind of protection, it also gets rid of the backrow, the worst possible thing to hear after finishing the turn is the opponent saying "Go to Battle Phase; end of Battle Phase".
• Bagooska: a strong floodgate tied to a generic rank 4, this card is a nightmare to most non meta decks.
• Zombie World: this card works as a floodgate against most decks that require a specific type of monster on the field/GY (Tearlaments, Tri-Brigade, Flooandereeze are the first that comes to my mind) and it's very easy to search and recover in zombie based decks.
• Masquerade, the blazing dragon: having to deal with this card in best of three format is kinda toxic due to time limit rules, it basically locks you out of activating effects because of its burn effect, and in best of one limits the length of your turn, bonus toxicity if the opponents manages to summon two of them.
• Branded Expulsion: this card has the capability of locking the opponent out of summoning any monsters through cards like Ido, the Supreme Magical Force or Gimmick Puppet Nightmare, that are summoned to the opponent's field during their standby phase.
I thought Self Destruct button would be on this list for sure, due to how people would use it to force draws after getting a single win in two-of-three matches
It's banned
@@samuelsanchez6082 Several of the cards on this list are as well. Barrier Statue and Mystic Mine are banned both in the OCG and TCG, for instance.
@@samuelsanchez6082 same as Mystic Mine lol
So it isn't the card itself but the players that are toxic?
@@sjakierulez I guess thats true. But I still think it deserves a mention for how it enabled such a toxic strategy.
I’ve been waiting so long for a list like this
Omni negates and most hand traps
These two type of cards created a need for "toxic" Cards like dark ruler no more, called by the grave, triple talent tactics and more so cards that create the need for toxic card design is toxic.
Imagine calling a card toxic for punishing you when you essentially turn the game into a Special Summon Solitaire. Ive said it before and Ill say it again: Any card that helps stop these long, non-interactive combos is a welcome card in my book.
Also kind of weird how some want all the adventage of broken combos, but when the opponent has a card that interacts with this and they try to get a piece of that cake (because you have so much of it, why are you not sharing :v) it is toxic.
As long as the game is all about summoning 10 or so monsters in a turn a card like Maxx C is needed for counterbalance. Power creep has gotten so silly at this point that it is not even funny anymore...
The point with the situation where the player going first also getting a Maxx C is fair though, even if only because they also have a massive board set up because of going first.
Lets face it, the game needs a HARD RESET.
Funny how people always complain about skill drain yet it hasn't done shit for like over a year now... When was the last time you saw a ton of people in a regional or YCS heavily use Skill Drain? Not every deck can use the card and the ones that do aren't even relevant anymore due to the meta. Its kinda a meme to complain about something that isn't even around 😂
As annoying as it is, I agree. Skill drain is tailored to work with either heavy normal monsters deck, monsters with detrimental or redundant effects on the field, or monsters who doesn't really have effects when on the field (namely hand or graveyard effect monsters).
Not every deck is made to make a good use of skill drain.
Unsearchable backrow floodgates are bad. Getting lucky and opening the floodgates that will actually stop your opponent from playing can't compare to a deck that can make a board with multiple negates/interactions (or search a floodgate on legs) 95% of the time. Decks like Dark Magician and Eldlich can play through Skill Drain wonderfully...but if you don't hard draw it (and/or others) you're just a weak ass deck. So you have to run as many copies of floodgates as you can, which leads to some solid brick hands too.
Thank you! Finally, someone else said it too. I recently left a very similar comment on Yaccines channel and he got so butthurt by it and deleted it without any response or warning, even though I just said the card was barely seen in the meta because only Labrynth really used it and they are basically rogue level at this point and barely anyone plays it. He doesn't like being wrong and he's one of those aggressive combo players that hate any kind of card or strategy that slows the game down and doesn't like people who use different strategies. All of a sudden it makes perfect sense why he doesn't have a lot of viewers/subs for how long he's been on youtube.
I like that he says hard earned endboard. A board that took a total of one turn and prevents the opponent from playing. How did it get here?
I don't play this game at all and have never had an interest in playing it. But I love the explanations featured in your videos. You have a great voice and learning about this game's long history is fun.
When the whole game now revolves around making your opponent unable to play I don't think we can single out any one card as being toxic. Personally I think it would be worse without some of these cards.
Calling them toxic for stopping you from building a board that is intended to not allow your opponent to play the game is hypocritical
Preach it
This whole video is hypocritical. With this logic, every single card that can negate or pop is toxic because it stops your opponent from doing anything, making the game unfun.
So true king. My brother made me understand the very important role floodgates play in the game. Now I love them because there's actual back and forth like in other card games
Maxx C is literally just Stealth Rocks in competitive singles Pokemon. It effectively punishes your opponent for each use of a core game mechanic (switching vs summoning) and the exact arguments are used for/against it. "It's centralizing because everyone needs to run it" vs "It keeps even worse things in check, if it was banned the metagame would get worse", uncanny.
With that number 1 spot, if you team it up with Salesban, there is no longer a need to discard for cost at the end of the opponent's turn. This makes it even more difficult to deal with as he can't run out of materials.
I like how most of these cards are called "Toxic" just because they punish and reel in modern spam OTK decks. Honey, that's not Toxic. That's justice
Log is known for clickbait
his fanboys never call him out
No? Called by the grave actively protects combo decks from handtraps, rhongo and mine make it literally impossible for the opponent to progress and are used by combo decks themselves and so on.
This list makes me remember the days of Gravity Bind. All those 1800+ attack level 4 four monsters on the opponents side watching my Raging Flame Sprite get stronger and stronger as it attacked them directly. And a back row loaded with magic jammer's and seven tools of the bandit to keep it safe.
Omfg I still have my stall/burn deck from high school with raging flame sprite and gravity bind
Maxx C needs an eratta where "You cant activate other cards the turn this effect resolves". That way, if you go first and get maxx ced, you can still combo off without worrying about other hand traps. And if you go first and the opponent has a full board. They will be inclined to not maxx c you or else all their cards are worthless.
Okay maybe i'm wrong but all of these cards seem to be your only chance at breaking certain decks. Is that really making them toxic, or the decks they counter?
Lol
One growing idea I've also shared and support is for Yugioh to do a Smogon-like format system with standard being the centralized OU. Your video covers a lot of interesting aspects of the game, including people liking the "back and forth" in Yugioh that we especially see in older formats like Goat with less floodgates and blitz OTKs.
I love standard Yugioh, but it would for sure be cool to have usage-based data create a UU, RU and other formats for people to ladder on Master Duel and such.
There was a youtuber called jcd godot who tried to create a smogon-like format, honestly some of the must fun i had with yugioh.
Then the drama happened.
@@G0nzaloCoronel That's sad to hear. Yugioh has such a wide and diverse card pool that it's honestly a no brainer to have usage-based formats that would show a ton of new strategies and combos come to light (think of all the things shown in Duel Links with modern knowledge applied to more classic cards and formats!)
The trick right now is that unless we can keep a good log on card usage in tournaments, it would be up to Konami to use official stats from events and Master Duel to make UU and beyond.
I dont see this ever happening because the game is too subjective most of the time. Tear would obviously be uber but who else is there? Sprights? Branded? SwoSo? Everyone has different perspective on each deck
@@scxizm7828 Uber is the unlimited format. OU is just current standard with the ban list. UU and under would be created based on raw competitive card usage data.
@@SPIRE_FAN unlimited format would be anything goes. Off the rip we already dont agree.
It's funny how so many of these cards all share one thing in common: They highlight just how much of YGO revolves around long form combos ending in boards full of negates, floodgates, boss monster beatsticks, or good ol' fashioned OTKs.
The game is so warped around such combos now that it is fundamentally broken, and the playerbase loves it despite all the bitching they do. Because as toxic as these cards are, they are no better than watching any number of those infamous 5 minute long combos play out that always ends on either a "womp womp" punish effect countering it via hand-trap, or a board that ostensibly aims to keep their opponent from playing the game at all.
Live by the stupid coin-flip meta; die by the stupid coin-flip meta.
Any card that can stop "not letting your opponent play the game by negating everything they try do" strategies will never be toxic in my books
So basically if it helps play against already unfun tier zero strategies that the "elite players" play, then its toxic.
"elite players" is a funny way to refer to meta slaves
*opens notebook*
Amazing one!!! Please do one regarding all cards that can reach "infinite" attacks like Gren Maju da Eiza... The Calculator...
Player prevents his opponent from building an unstoppable board with no counter play to win on the first turn
His opponent: “OMG YOURE SO TOXIC LET ME PLAY GHE GAME”
I’m glad Baronne at least got a mention. That card is so strong that it’s like a “You Lose” button for me. I practically surrender almost every time it’s played on MD because I know it’s going to be a huge struggle regardless.
Really? One negate, a slow pop, and a tagout is enough to make you scoop?
@@geek593 I feel like there's a ton of other synchros that also negate, and baronne has no protection or floating effects
Baronne is not hard to deal with. It's negating effect can only be used once when it is in the field, so the only way to get around it is to bait your opponent from activating it and he/she cannot activate it ever again unless it is summoned again on the field. The effect of destroying your card can only be activated on your opponents' turn. I've used Baronne in my 8-axis deck and found about about its weakness. You have to read the card effects carefully because some of them can be easily dealt with.
What decks are you playing?
@@notawaifu4589 Kaiju and Burn at the moment. I was unable to access my steam account anymore. There I used Kaiju, 8-Axis, Timelord, Burn, Gravekeepers, Unchained, True Draco, etc. (No meta decks). I'm an Anti Meta player
For the rhongo spot it makes perfect sense. But for me getting materials on him was easy even after shadow was banned. I use a barian deck with sharks and the zexal field spell which allows me to put rhongo on my xyz monster when its xyz summoned. So i combo and combo until i make my barian hope. Then he copys the effect of rhongo.
“Its being replaced by a turtle” needs to become the new “everything changed when the fire nation attacked”.
Before Macro Cosmos was limited, my little brother ran an anti meta deck consisting of Malefics and Skill Drain plus Macro Cosmos and I think a bunch of stun. It was awful to play against
Skill Drain is too cool, it basically says “no, no, no, we’re gonna play Yugioh like it’s 2004”
3:01 The thing is, modern Yugioh doesn't really have those back-and-forths the roach supposedly prevents. I've yet to see a tournament game for the past 10 years that wasn't a steamroll by one of the players.
Yeah IDK what he means because there are barely any back and forths any more. Most games are won by like turn 4 if that
Easy way to not have Maxx C in the game is to just limit the number of special summons per turn.
Kaiju arent toxic at all.
Their whole point is to break unbreakable, or hard to break boards.
And unlike Max C, they dont decide a game by themselves.
2:59 "interesting back and forths"? Since when did modern yugioh has "interesting back and forths"? Modern yugioh is almost always Turn 1 player setting up a strong board that prevents the opponent from playing the game, and turn 2 player either losing outright if their hand is bad, or wins if they drew the out. There is no "interesting back and forth".
Tear mirrors are interesting back and forth
So a mirror match where everyone is playing the same deck as eachother in some way, shape or form is "interesting back and forth"... Im glad quit competetive Yu Gi Oh....
Honestly I think there are way more toxic cards that could of been on this list. Shock master, azathot, union carrier and pre-errata firewall dragon to name a few
Could *have
Imperial Order Too
If you include Azathot you should also include Kali Yuga. It's basically the same thing but far worse as Kali Yuga being summoned on your turn ends your turn immediately. You can't even set backrow or they all get wiped during the End Phase.
Yugioh used to be a fun game. Then Konami continued to power creep the cards to the point where the meta is just setting up an unbreakable board or just preventing the other player from playing at all. Not to mention how these terribly designed and broken boss monsters are almost always generic
I remember the days when hand traps were considered toxic in general... now the game is so out of hand that hand traps are necessary and stopping them has become toxic
Most of those ~toxic~ cards are just monuments to the sins of the insane powercreep that the game has gone through.
Maxx-C would not be an issue if it wasnt for decks that can special summon 10+ times in a single turn.
Kaijus would not be a thing if there wasnt 4000 atk towers boss monsters that can be put in the field in 1 turn.
DShifter would not be an issue if the GY hadnt become a glorified 2nd hand.
Barrier Statues are only an issue to decks that wholly depend on special summoning.
Mystic Mine would not be an issue if it wasnt for everyone running that rossiterie chicken because ~backrow removal that isnt summonable with my 10+ special summons is trash~ or whatever.
Most of those cards have clear weaknesses but the powercreep of the game is SO degenerate that every single of their intended counter cards are weak after being made obsolete by the insane powercreep of special summoning.
Dude mine is even an issue if you have 3 twin twisters and a feather duster in your deck, it's not like adding unsearchable outs to a heavily protected and very searchable card will help much.
@@nicolaistuhlmuller8718 That the powercreep of the game is such that entire cards are rendered obsolete due to the insane speed increase IS something I said near textually.
@@torashiki5646 that has nothing to do with speed, mine burn decks are more on the slow side. However, how are you gonna ensure you actually draw multiple generic s/t removals? The issue is not speed, it's consistency. Even with 4 maindeck s/t removals, you're mostly gonna draw one or two among the first 10 cards of your deck. While peak mine had half of its deck as searchers for mine and 6 negates to it. You're simply extremely unlikely to draw enough of your s/t removals to destroy all mines and backup mines through the protecting negates.
I'd love to see a video on toxic boss monsters. Or boss monsters that undeserved hate.
If Cyberdark End is on there I'll flip. Cyberdark are such a weak archetype that their boss is justified
Archtypes are the most toxic thing in yugioh. Your decks were open before archypes. Then suddenly everything went "if this card of this archtype is on the field seek 1 more archtype card that is not this same archtype card. If 2 archtypes are on the board then you get some strong ability that only works cos archtypes. Dont forget 3 copies of the same 4 cards of this archtype even though the archtype has 25 cards total. Does not work with Monster Reborn.".
I will never get over how my friend in high school (with money) specifically bought the most competitive cards at the time in order to flood their field with cards… just to demolish me (with no money and just my old cards) and wondered why I lost interest in playing with him
People enjoy a feeling of victory. Some have too much 'tism to realise that you need to share the feeling with your friends.
Honestly if Maxx "C" prevented you from activating any more cards not on your field for the rest of the turn (so no drawing into Ash and then using that) it might... still be too strong but at least have a chance of being fair.
Yeah, no, that'd still be busted, you just spam board breakers at your opponent that you drew into then. But I guess the argument then is that you wouldn't wanna extend much anyways if they do play breakers. Still very unfair. It's not easy to balance the card and not completely neuter it at the same time.
Problem with that is that if they activate max c turn 2 you would still be able to negate the opponents effects with your end board
Yea I still don't see why having a check to your opponents 15 min combo is a bad thing.
Or make it only activateable if you control no cards. I can't count on how many times I surrender just because my opponent already setup some negates and interruptions, then activate Maxx C on my Standby Phase.
lol pop mom
i think its very telling that the card that forces players to slow down and not shit out 800 creatures a turn is considered toxic.
Toxicity has been the name of the game for a very long time now in Yu-Gi-Oh!. Every few months I get back in the game because I just like it so much and after usually only a few games I keep getting reminded of why I left the game in the first place. META META META META decks full of toxic cards and strategies. The game is not 'fun' anymore.
what about the original toxic cards, Cyber Jar and Fiber Jar? Cyber Jar being a field wipe that made both players draw five and summon all the summonable monsters they drew (which prolly would be way worse now since hand traps would've been forced out, on the off chance a flip effect could activate), and Fiber Jar just being the penultimate reset button that would make duels drag way too long cause they keep starting over