vivid/stasis - _ (Shatter)
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- čas přidán 25. 06. 2024
- The climax song for chapter 4 and man is it a doozy. I love when rhythm games go all out like this, though it might be a bit too much to be readable at times. Though I am sad there aren't more songs like this, since they already have the mechanics. On one hand it makes this one special, on the other it means more work for less content.
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This game has a story, see it here: • dragon/stasis - Hry
who the hell gave the devs a dose of NotITG
That would be Taronuke, the developer of NotITG, who charted this map
He also completely rewrote the game's engine for an April Fool's joke.
I added this game to my library after the rhythm doctor collab and now I'm scared to play it
Trust me, this is only until you get to chapter 4. There are many things that aren’t crazy like this.
like, this easily rivals the frums boss song, and this is coming from a person who worships said frums boss song
It's a fantastic level! Shatter levels are my favorites, even if they sometimes get too unreadable
@@TNTDragon I wouldn't say TOO unreadable, I can vaguely tell what's happening. Definitely edging that point tho.
I feel like if the lanes didn't flip almost instantly in that last part, it would be too unreadable.
@@ZombTDZ Yeah, the last part specifically is where it becomes too unreadable. Two lanes upscrolling and two downscrolling is hard, but fair. But when you have all four lanes duplicates, one going up one going down, and then they flip very quickly on dense patterns - it becomes very very hard to sightread. Once you play it a few times you can probably get into the rhythm, especially if you can memorize portions of the patterns.
So it's not completely unreadable, it just gets a bit too close to unreadable for my personal liking, but still a 9.5/10 of a level
@@TNTDragon I get that, Yeah you definitely are not gonna do good on a sightread.