MSFS | BETA GOING STRONG | HP REVERB G2

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  • čas přidán 8. 09. 2024
  • In today's video I want to give you a quick update to let you know that I am still really enjoying the MSFS Sim Update 10 Beta in VR using my HP Reverb G2.!
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    As I have said in previous videos, I’m enjoying really smooth flights in VR and am continuing to explore new areas for sightseeing and relaxation. I really love this sim and often like to listen to music while flying.
    The other day I actually flew as a passenger in VR for most of the flight and just spent time looking out the window admiring the dramatic landscapes over the Andes using the latest mesh by ORBX which is awesome.
    I would encourage you to report problems or bugs if you are in the beta build as you encounter them. Working together like this will help the developers advance the sim faster making it more stable.
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Komentáře • 26

  • @aussiecaptsarcasm9100
    @aussiecaptsarcasm9100 Před 2 lety +2

    Lovely fill in thanks mate. Without a doubt the next area I would like to see upgraded is from your home east to include micronesia with an emphasis on Papua New Guinea for the great landing challenges. To those worried by the beta remember msfs 2020 is the most complex simulation program there is and the programmers try to envision all problems but that is what beta testing is for. They dont always get it right but the beta testing shows this and lets them fix the program before it's released. Well done to Asobo and all the beta testers true pioneers. Keep up the good work Chris.

    • @manuelv2236
      @manuelv2236 Před 2 lety

      Fully agree. South East Asia and Papua would be very welcome

  • @Richard_McDonald_Woods

    I feel that, for high-end PCs, we are recommended DLSS, DX12, and Balanced settings.✈

  • @Richard_McDonald_Woods

    I heard that, for high-end PCs, we are recommended DLSS, DX12 and Balanced modes.

  • @peekay1977
    @peekay1977 Před 2 lety

    Excellent as allways ;)
    One question: You mentioned that flew as a passenger lately?
    How do you do that in VR?
    Cheers ;)

    • @peekay1977
      @peekay1977 Před 2 lety

      @@PIEINTHESKYTOURS Thanks for that, as i tried, the seated position always changes as soon as the plane flies a curve etc.......maybe with replay, would it work?

  • @kevinbrook7033
    @kevinbrook7033 Před 2 lety +3

    Hey Chris, wondered when you were going to post another video. I was just about to try the beta a few weeks ago but they launched an update and it seems everyone on the forum says its tanked performance now, running much worse than SU9. glad to hear it's still working well for you. I'm just going to stick with SU9 until the official launch as I'm happy enough with the performance and don't want to mess around if it deteriorates!
    Are you still running well even with the latest SU10 beta?

  • @Mayhem6633
    @Mayhem6633 Před 2 lety +1

    Hi. SU10 beta is running great. I have an AMD GPU so can't use DLSS, but it doesn't matter. I wouldn't use it even if I could with the performance I'm getting. I'm running with OpenXR at 100% and TAA at 90% using DX12 and the depth motion reprojection in-game setting. This combination has greatly improved my clarity and stutters are a thing of the past. There's still some VR bugs that need attention but I don't have any CTD's and the sim is running better than ever.

    • @gregson99
      @gregson99 Před 2 lety +1

      you're not missing out with amd gpu. DLSS isnt functioning like its supposed to. It basically just downgrades visuals.

    • @Mayhem6633
      @Mayhem6633 Před 2 lety +1

      @@gregson99 Agree. I read the glass cockpit has taken a big step back. I think the killer feature is the DX12 improvements. I'm seeeing utilization improvements with both my CPU and GPU which has allowed me to move the TAA resolution from 75% to 90% which is a big jump in clarity. 75 was really good but 90 is unbeleivable.

    • @gregson99
      @gregson99 Před 2 lety

      @@Mayhem6633 I can't seem to get vr working on dx12 . Quest 2

    • @Mayhem6633
      @Mayhem6633 Před 2 lety

      @@gregson99 Are you saying you have poor performance or it doesn't work at all? I assume you mean poor performance and since you have a Quest 2 I also assume you're running the game through SteamVR. Unfortunately I can't help with your performance issues because I have a Reverb G2 headset and don't run it through SteamVR. Our situations are totally different so I can't give any advice that would apply to you.

    • @gregson99
      @gregson99 Před 2 lety +1

      @@Mayhem6633 thanks for your reply. I got it working. It was because openxr toolkit was running. Guess its not compatible with dx12.

  • @juppee
    @juppee Před 2 lety

    Hi, It would be great if you could put together the PC/VR settings for one video. (XR tool kit?,DLSS?,Win game tool?Nvidia setup?,MS2020 setup?)Eg do you still use xr tools with dlls

    • @juppee
      @juppee Před 2 lety

      Good to know thanks. Can you give a little tip about the beta settings. Reprojection off ?, World scale 100 ?, Nvidia dlss quality ?

  • @jimharrison405
    @jimharrison405 Před 2 lety +1

    Any hints on when the next Version of OpenXR Toolkit will be released? Speaking of which do you use DLSS or theOpenXR toolkit, or both to get the best frame rate / clarity compromise?

    • @Buddy308
      @Buddy308 Před 2 lety

      So, no foveated-rendering adjustment with OpenXR Toolkit?

  • @dano293
    @dano293 Před 2 lety

    Not good for me I’m getting the dreadful memory errors. Cannot read memory message and CTD happens .
    Any ideas ?

  • @Sheza58
    @Sheza58 Před 2 lety

    When can we expect to see SU10? Just bought some rudder pedals. Can't wait!

    • @firefox3187
      @firefox3187 Před 2 lety +1

      So far date still shows as 23rd Aug on dev updates

  • @mikeagosin5744
    @mikeagosin5744 Před 2 lety

    I've been testing the BETA on my G2. Nothing but shimmering and stutters. Awefull. My sim/VR was perfect before trying the BETA. ANy thoughts?

    • @soziologeek3340
      @soziologeek3340 Před 2 lety

      Hm for me DLSS improved shimmering by a lot ... I know DLSS brings some blurriness with it but you can counter that by increasing the renderscale to 125% or 150% via openxr dev tools. That might take a little bit of the performance gains from DLSS away but it gives you the best image quality in my opinion.

    • @mikeagosin5744
      @mikeagosin5744 Před 2 lety

      @@soziologeek3340 figured it out! I had motion reprojection on in XRToolkit. I sadly reverted back to 9. Reinstalling beta 10 now. Thanks, mate!

  • @santossouza8305
    @santossouza8305 Před rokem

    for min mfs 2020 need lot work in VR because stiil terreble also i have heverb ge pc rtx 3090

  • @richardPalmisano
    @richardPalmisano Před 2 lety

    hey my friend what driver version are you using

  • @ZeroGaming-ds7mb
    @ZeroGaming-ds7mb Před 2 lety

    Canada