BIGGEST AGARIO GLITCH EVER!!
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- čas přidán 22. 08. 2024
- BIGGEST AGARIO GLITCH EVER!!
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I'm Jumbo and I love making videos :)
I play Agar.io, Slither.io, Paper.io, GTA 5 and more.
You can also see my other channel Jumbo Reacts where you can see never seen before content of me reacting to all things viral, such as music videos and song reaction videos, games and fails.
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i watched you before i was capable of forming a conscious thought and youre still making vids
LMAOOO
Eee parapusu saylon vuh sayloo vukoko saylo vukoko sayloo 😛😛
They had to handicap the goat
Music used : 1. FEWZ - Symphonica
2. FEWZ - Liquid
3. FEWZ - Inside (Inside EP 2/2)
Day 3 of asking Jumbo to play agario mobile
This situation happened with me around 2_3 times only but I did not know why happene?
why haven’t u tried more games bro
Pls stop. Bully him
He is stuck in this community and if he leaves his audience will as well or most of it. Plus he grew his channel on this game so he gonna be here for a while
@OG_peashooter not necessarily he could totally rebrand if he wanted
That’s like asking Walter white to become a biologist
Good video as always, but would u beable to do a tips and tricks video? Just asking but love the content!!
this jumbo doesnt care about that, what do u mean great video? basic gameplay on dead server. he randomly slows his unedited video to hit the 10 min mark so he can maybe run some ads and make a little $$ then calls it a day. i dont even believe this is the real jumbo, real jumbo wouldnt upload content this bad
@@genetics6238 it's 8 minutes now CZcams Chance the rule for mid-Rolls
@@genetics6238 true, he probably sold the channel after he stopped getting views and now it's just some random guy using it because it has 1.6 mil subs
@@CDZ1309 thats what im thinking too.
@@genetics6238sorry..I didn't really know about that jumbo might have sold his channel but I do still love the videos wether it's not his
miniclip trolling you ! xD
Insane glitch 😂
Wait I need to know what happened when they ate your last "piece"!!
👍🎵
EOVGEGEGEEEEE
Here's what I don't get... You've got a game. It works. WHY OH WHY do you keep trying to update stuff on something that works prefectly the way it is? This is why bugs like this happen. You leave working shit alone.
Jesus, this is like coding lesson 101.
You can't, always. You never write *ALL* the software in your program/game. Nobody has time to build the entire universe from scratch every time. It's common to use libraries of code that are published on the internet. People are working had to find exploits in commonly-used software libraries, which means if you're using that library then *your* code is vulnerable, too. You *have* to keep updating it to keep your servers and your users secure, even if you haven't changed anything else in your program.
The problem is, often those other libraries will add features of their own, forcing you to change how you use them. Unless you have a comprehensive suite of automated tests, it's hard for a human to test everything, and easy for small bugs to creep in over time where you don't expect them. And a free game developed by probably one person in their spare time is unlikely to have that level of rigour.
Welcome to the advanced class.
@@BeheadedKamikaze Yeah, I'm sorry I didn't understand this despite being a lead dev at very well known game software house for the last, errrm, 25+ years. I get what you're saying, loads of people do use code they've copied and pasted from SO and stuff they've pinched/forked from any public git repo they can find. Most of our games are created with engines which of course come with their own set of vulnerabilities, to be fair though, a lot of our engines are written in-house. But vulnerabilities are just a reason to dislike open source, which is why stuff like heartbleed, left pad and SO many others make me laugh so much. However, I'm pretty sure Miniclip didn't make these changes due to vulnerabilities, but rather it was an attempt to monetise. Also, let's face it, regression testing, more QA would have probably stopped this from even being a problem in the first place.
@@BeheadedKamikaze Thanks for explanation. I've only been working as a lead dev at a very well known game software house for the last, errrm, 25+yrs, so don't know much. Yeah, everyone seems to enjoy copying and pasting stuff from SO and using/forking every public repo they can find. So it makes me chuckle when things like heartbleed and padleft pop up. Just another reason to avoid open source because no one actually reviews what they use. But I'm willing to bet that the breaking changes in this game aren't due to vulnerabilities, but rather to do with marketing, advertising or monetisation. We use game engines too, but luckily most of ours are in-house ones, but they probably still contain vulnerabilities. Besides, better QA and some regression testing would have probably prevented the problems seen in this video.
Thanks for the invite to the advanced class, but I'm not sure I'm quite ready for that yet.
@@thewelder3538 I do not mean to offend you, but I could not possibly know that about you 😄 All I had to go on is your original comment, which to be honest sounds like something a jaded Senior Dev would say. It seems we would have a similar tenure and role, though I work in big enterprise rather than entertainment. 🍻
It's near impossible to avoid open source for anything web-based, and you'd have to be coughing up bags of money with a sizeable team to try building it all yourself, though I do understand a lot of game studios prefer to do it that way for various reasons and platforms. Agree with you about QA but again, I don't know the size or situation of whoever built Agario.
@@BeheadedKamikaze Sorry, my reply does sound somewhat harsh. My point still stands however. Since I've not seen the release notes, or even if they have them, there's no way to know what caused this bug. It is doubtful that it was a security issue though, especially one caused through the use of open-source. I might be wrong, but usually problems like these arise from feature additions or gameplay mechanics changes. It's hard to see how bugs like this occur on a working product unless you're targeting advertising/monetization which is really how Miniclip generate their revenue.
Still, I think some more QA and regression would have prevented this issue.
Nice pro vid
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