Explaining Two Man CQB Techniques in Door Kickers 2 Task Force North

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  • čas přidán 2. 08. 2021
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Komentáře • 136

  • @jean-michelmusli5669
    @jean-michelmusli5669 Před 3 lety +151

    The rat was like : "Hey guys its the rat, welcome to my twitch today im going to show you how to build an improvised explosive device. "

    • @StormBringare
      @StormBringare Před 3 lety +20

      "Don't forget to hit that like button and ring the bell for the darkwebs most explosive content!"

    • @notcreativewithnames2625
      @notcreativewithnames2625 Před 3 lety +1

      @@StormBringare uhhh it's a twitch stream

    • @StormBringare
      @StormBringare Před 3 lety +2

      @@notcreativewithnames2625
      Uuuuh the whole thing is a joke to begin with?

    • @notcreativewithnames2625
      @notcreativewithnames2625 Před 3 lety +1

      @@StormBringare just in case you don't know

    • @tarkalak
      @tarkalak Před měsícem

      @@notcreativewithnames2625 That's for the upload on youtube.

  • @Irondrone4
    @Irondrone4 Před 3 lety +88

    I just now noticed that the rain effects in the game actually affect the outdoor regions of the map and stop over the indoor sections. Odd thing to point out, I know, but it's a nice attention to detail.

    • @DeathCovenant
      @DeathCovenant Před 2 lety +1

      This game has so much detail its incredible. If you own it you can open a killhouse made map in the editor and literally see for yourself. Literally with all layers on you cant even see the playable map

    • @jossypoo
      @jossypoo Před 2 lety +1

      It's pretty, but realistically that has been pretty normal in top-down and isometric games for decades.

  • @DMS3521
    @DMS3521 Před 3 lety +43

    I love games like this and SWAT 4. I was in the USMC and love all of your breakdowns on combat. You are honestly teaching me the basics better. Been nice to go down memory lane.

  • @code-dredd
    @code-dredd Před 3 lety +39

    I don''t know, but I'm thinking that "selective clearance" is just a fancy way of saying "I don't want to deal with restrooms"... just sayin ;)

  • @thebombasticbadazz4729
    @thebombasticbadazz4729 Před 3 lety +55

    long ago were the days of throw a frag into the room and prefire the corners as you burst in

    • @Arverni_Ursi
      @Arverni_Ursi Před 3 lety +3

      Not so long ago in Russia xD

    • @mrnobodyplays147
      @mrnobodyplays147 Před 3 lety +1

      @@Arverni_Ursi "Mother Russia!!!!"

    • @DNH17
      @DNH17 Před 2 lety

      Actually that is what happens in all PvP and it's done because ppl dnt know multiplayer is never merit based, but has ton of bias that makes it pay better hardware to win, brtter connection to win, server distance to win, tick rate, ping, lag, stuttering, bullet sponge and super bullet effect and all sort of things - DEPENDANT. But ppl still want to roll the wheel of fortune because doing it is relaxing.

  • @kwalish
    @kwalish Před 3 lety +52

    I'm quite sure you can shackle and secure unarmed enemies. No need to leave them standing around.

    • @Monkeyman12534
      @Monkeyman12534 Před 3 lety +10

      he should have seen the cuff symbol twice as he pathed around him!!!!!!

    • @TheNheg66
      @TheNheg66 Před 3 lety +3

      Yeah but then they follow you and i think he wanted to avoid that

    • @cthomsen4
      @cthomsen4 Před 3 lety +3

      @@TheNheg66 Not at first. You can cuff them and then just leave them or cuff them and then tell them to follow but you have to actively choose that.

    • @ControlledPairsGaming
      @ControlledPairsGaming  Před 3 lety +14

      Yeah I didn't want to miss-click and have them following me

    • @nebenogerin
      @nebenogerin Před 3 lety +15

      @@ControlledPairsGaming You got lucky because unarmed enemies will sometimes run and grab the nearest weapon if you stop covering them. I was expecting the bathroom guy to run out and come after you with that uzi on the table.

  • @Guardian179
    @Guardian179 Před 3 lety +19

    Another argument for selective clearance in this case, would be potential to be overwhelmed and bogged down. With a 2 man element, your speed is going to be your security. You don't have the man power to get into a prolonged gunfight, and you can't cover all the threat angles. So moving through fast with high violence to initially put the enemy on their heels, grabbing your HVT, and extracting before they can form an effective response would be a valid coarse of action. I mean, there's also no implementation of enemy QRF in here, but if this guy were so well connected, and has locked himself in a panic room, I would bet he also has the cavalry coming too.

    • @bogdanvino
      @bogdanvino Před 3 lety +2

      You can have off-map spawns of enemies in this game, actually. I'm not sure if you can tie them to the timer specifically (as opposed to some other triggers), and they aren't commonly used, but they are there, you can see it in a couple of official levels

    • @coryhoggatt7691
      @coryhoggatt7691 Před 3 lety +3

      A two man element argues the other way IMO. You can’t afford to leave enemies behind you. Assuming there’s an outer perimeter to keep the HVT from squirting, you have all day to get to him.

    • @Guardian179
      @Guardian179 Před 3 lety +4

      @@coryhoggatt7691 It really does depend on the full tactical situation. So in this specific instance, where there isn't an outside QRF or threat, you're not worried about this dude setting off a suicide vest or something, and all you have to deal with is the opposition in the flat, then a deliberate, systematic clearance would make more sense, as the deeper you go into the hole to find and retrieve the rat, the further you have to fight back out. But if you exterminate all the others on your way, you get to walk out like a boss with your prize at the end.

  • @macdjord
    @macdjord Před 3 lety +11

    You are so very lucky neither of those guys you left behind you decided they didn't feel like being surrendered anymore. Also, I'd have tried throwing a frag out onto the patio to see if I couldn't bait the shooter in the panic room into trying to peek out again.

    • @thatguy1080
      @thatguy1080 Před rokem

      Yeah, I agree. I would not have left those two enemies unrestrained.

  • @iancorder6133
    @iancorder6133 Před 3 lety +24

    Love the content and the commentary. Learning about CQB is fun, and watching you clear the levels using what you teach is fun. Keep up the good work.

  • @KaDaJxClonE
    @KaDaJxClonE Před 3 lety +20

    My only comment about this plan was that you were thinking too much about conventional clearing. The Ranger way to do this mission is to smash in and clear the "kitchen" then turn the corner into the bathroom, use 1 man to pull security on the far door from a deep position and use the other to plant a wall charge and blow into the saferoom. You'll take the bodyguard off guard who is likely focusing on the one doorway. the blast might even neutralize him. AND you'll have a cool webcam video of the OP.

    • @averyarabosa9413
      @averyarabosa9413 Před 3 lety +3

      I actually tried exactly that when I played this before seeing your comment! Sadly I was unable to place the charge into a spot that wouldn't kill the hvt cause the game kept putting it on the bottom wall if I moved down further

    • @kristofferjohansson3768
      @kristofferjohansson3768 Před 3 lety

      That was my thought too, but if that didn’t work it’s a no go.

    • @DNH17
      @DNH17 Před 2 lety

      Probably that stair well does also allow to get to a little window below the roof thar offers direct entry to the hostage room

  • @kilo11881
    @kilo11881 Před 3 lety

    Just found your channel, and I'm glad I did. Your comments about what you would try and do in a real-world situation, like calling the guy out of the room near the end, are great!

  • @David-or7mf
    @David-or7mf Před 3 lety

    I really enjoy these videos. Tactics is something I think a lot of people are hesitant to talk about on the internet and when you do see it its usually not the best information. Its nice to see a qualified person talking about tactics and in a way that is very entertaining and informative.

  • @kusiami8213
    @kusiami8213 Před 3 lety +1

    Love these. Been watching a lot of your DK2 content. I know it's not entirely realistic, but I'd love to see more "lone wolf" clearing like you did that one time.

  • @blackguard8147
    @blackguard8147 Před 3 lety +2

    If I remember. If you use a frag on the other side of the wall of the room the bad guy is in, the will turn for a second to wall where the noise happened. I remember doing this once to get the drop on someone.

  • @cniinc
    @cniinc Před 3 lety +2

    I'm really liking the music drop during the replay, to the first doorkick/blow! Might I suggest you loop a few layers, then just drop new layers/beats as you do each new section of a clear? Like, a new layer for when you hit the guy on the left, build up another layer for each unarmed insurgent, then kick into full gear when you blow open the door to the living room. Lower it all, almost like a beat drop, for when you're doing the standoff, then bring it all back in once you shoot him. Instead of making a single track that's supposed to fit all your replays, make a little set of loops, and you can curate custom soundtracks to each battle, to custom lengths. It'll make for great gifs to put on reddit or IG or whatever, too!

  • @MotoMoto-ld9gi
    @MotoMoto-ld9gi Před 3 lety

    THIS IS WHAT I HAVE BEEN WAITING FOR!!! thank you so much paris.

  • @williestroker8627
    @williestroker8627 Před 2 lety

    Yo thanks for these man. Really helps a tactitard like me understand some of these concepts a little better

  • @DNH17
    @DNH17 Před 2 lety +1

    You have very nice control of this game, ibelieve therewas some weak coverage when spycam on first left door especially as the door on the right opened up, and also when getting to the hostage i liked the stuff like suggesting you could have had calling or provoking any way the enemy (in real life) but from when u slice carefully and well and kill the first hostage holder and then enter and kill the second to me too much time goes by.
    Wonderful mission and lesson, thanks.
    I also agree the hostage must be saved fast, and using fasteners wld require time... I dnt know if these restrained guy wld then have to follow u, however being weapons in the first left room i would have fastened them, even if it s just two of u and it s a hosfage rescue. They cld have been also sb though... Great clearance of the rest...
    I saw the game put a pizza for slicing... What to sat then after this grear tactical show, if not Kawabongaaaaa?!

  • @axios7603
    @axios7603 Před 3 lety

    When i watch any of your door kickers explaining things dude you must be a former military strategist or some kind of swat guy with planning knowledge very cool!

  • @MrVirtualTarzan
    @MrVirtualTarzan Před 7 měsíci

    Great basic CQB TUTORIAL 👍

  • @Guardian179
    @Guardian179 Před 3 lety +39

    Curious if you record the commentary live while playing, or in post? Either way, it's great. Just impressed at lack of mistakes in what appears to be a single take.

    • @perellex
      @perellex Před 3 lety +9

      he does it as he goes, hes just that good

    • @skyperez5279
      @skyperez5279 Před 3 lety +14

      @@perellex it depends video by video. Usually when he switches between them he lets the audience know.

    • @matt9897
      @matt9897 Před 2 lety

      Never fought the Marines huh.

    • @DNH17
      @DNH17 Před 2 lety

      If u notice there are clues that show he s doing it live and yes, he is so fresh on this knowledge probavly indigenous forces instructor or own forces instructor that he can do it like that besides being mother tongue he is clearly very good at explaining stuff...

  • @42astrutsen
    @42astrutsen Před 3 lety +1

    Nicely done. :)

  • @SarelonGaming
    @SarelonGaming Před 3 lety

    Great video man alot of tactics right here

  • @MithriAK
    @MithriAK Před 3 lety +6

    Pairs, can you do a one-man CQB video with door kickers or any other tactical shooter? Want to see how you would approach such a scenario

    • @freshrockpapa-e7799
      @freshrockpapa-e7799 Před 3 lety +2

      There's no such thing as "one-man CQB"

    • @jean-michelmusli5669
      @jean-michelmusli5669 Před 3 lety +1

      @@freshrockpapa-e7799 why not ? I know a story about an American soldier who cleaned a house full of insurgents by himself.

    • @StormBringare
      @StormBringare Před 3 lety +5

      @@freshrockpapa-e7799
      Sure there is, it's also known as FUBAR. It's obviously not what you'd want but if you're in that situation it's what you need to work with.

    • @freshrockpapa-e7799
      @freshrockpapa-e7799 Před 3 lety +2

      I didn't say it has never happened or that there is no best way of doing it when the circumstances force you to, just that no unit trains their people specifically to go into a CQB environment solo.

    • @Dr.Rankinstein
      @Dr.Rankinstein Před 3 lety

      I’m not expert but I think the best one-man CQB tactic is to run the other way

  • @ThePizzaGoblin
    @ThePizzaGoblin Před 3 lety

    Oh thank God, you finally started playing the replay

  • @andrewjohnson5307
    @andrewjohnson5307 Před 3 lety +1

    thankfully those bodygaurds had the slowest trigger fingers in the west

  • @jamricsloe
    @jamricsloe Před 3 lety +1

    I'm interested in seeing the ability to fire through walls added and the types of situations when that happens. I understand always needing to use doorways in Door Kickers is the game, but...

  • @kipix4246
    @kipix4246 Před 3 lety

    That end replay though!

  • @DaveRiot
    @DaveRiot Před 3 lety

    Awesome 👍
    Yo what's that outro beat

  • @nguyen-vuluu3150
    @nguyen-vuluu3150 Před 3 lety +1

    i just realized after dozens of videos that Pairs always say Door Kickers 2 Task Force North twice within 5 seconds in the intro

  • @matt9897
    @matt9897 Před 2 lety

    Great video brother. I do have questions. Why do a deliberate clearance and take the chance on those rooms if you can employ security and move the target to extract without clearing them? Blow through walls

  • @jayswizzle57
    @jayswizzle57 Před 3 lety +1

    Good shit👍

  • @Thenlar
    @Thenlar Před 3 lety +6

    Hey CP you really should at least cuff the unarmed grunts. You can cuff them without having them follow you at least. Depending on the level scripting, the unarmed guys CAN run to an arms cache and pick up a weapon, so you definitely don't want to be leaving them unsecured behind you.
    When I ran this level, I saw that one lone wall between the bathroom and panic room and just brought a demo charge. Skipped that whole big room with all the glass and everything. Blow the wall, bang the panic room, and then cover the door while securing the HVI and getting the hell out.

    • @squeakerkid915
      @squeakerkid915 Před 3 lety +1

      I did exactly wut u did but it makes sense that he didn't breach through the bathroom because he is smart and cautious and didn't wanna harm the hvt

    • @Thenlar
      @Thenlar Před 3 lety +1

      @@squeakerkid915 Sure but with the camera access you know exactly where he's positioned in the room, so it'd probably be reasonable risk to blow the wall where you know he's not.

    • @squeakerkid915
      @squeakerkid915 Před 3 lety +1

      @@Thenlar ye ig thats true but maybe he didn't care to check cuz he prolly assumed it would kill the hvt

  • @okbud1059
    @okbud1059 Před 3 lety +1

    I wish there was a mechanic that allows your soldier to switch there gun from different shoulders to get a betting angle and leave them less open to get hit

  • @Mob1leN1nja
    @Mob1leN1nja Před 3 lety +1

    Just closed on my house yesterday. Just need to set up my PC on a desk rather than the couch going I've been doing and I'll be able to play this again.

  • @Coltdb4506
    @Coltdb4506 Před 3 lety +2

    Could you do a pistols only challenge for Door Kickers?

  • @creature3628
    @creature3628 Před 3 lety

    Hey I'm curious what the kind of SOP is to deal with a squirter like that civ at the begining. Like I would think the normal procedure is to have them comply so you can detain them and bring them out yourself, and anyone sprinting like that at you while unarmed would be engaged in the belief it could be an S-VEST? Tough call for the operators.

  • @kirillzubariev8784
    @kirillzubariev8784 Před 2 lety

    Hey. Question. How do you make the assauter circle around the arrow?

  • @Monkeyman12534
    @Monkeyman12534 Před 3 lety +2

    you should hire some good map makers to make you custom maps for good content and puzzles

  • @squeakerkid915
    @squeakerkid915 Před 3 lety

    Lol I literally got this map yesterday and played it yesterday it was a great simple map

  • @N_P776
    @N_P776 Před 3 lety

    Did you need to put a charge on the door for that one dude? Isn’t that overkill?

  • @tacticooltaco
    @tacticooltaco Před 3 lety

    Pairs when are you going to play my hvt map I posted in media and links? No pressure just curious

  • @leightondawson5447
    @leightondawson5447 Před 3 lety

    What music did you use for the replay?

  • @magmakojote1663
    @magmakojote1663 Před 3 lety

    Sometimes the guy from the bathroom grabs the gun that lies just outside of the bathroom, but you were too fast I think :D

  • @markanthonypar-wise1499

    Music for the rewatch?

  • @SanguinaryBlues
    @SanguinaryBlues Před 3 lety

    9:42 Why not blow a hole through the HVT's wall and drag him out through it?

  • @tou291462
    @tou291462 Před 3 lety +1

    How do you input the command at 7:30 where you watch the corners and door as you turn, what buttons are you using on the keyboard or mouse, I can never get my guys to do that

    • @TheTerminatorCarrot
      @TheTerminatorCarrot Před 3 lety +3

      When you're holding right mouse button to set directions on a path, you can hold Shift & release RMB to set a specific location for a trooper to cover - if you did it right, there will be a little pie icon at that point. You can also tell them to strafe, but I forgot the controls for that because I never use it.

    • @tou291462
      @tou291462 Před 3 lety +2

      @@TheTerminatorCarrot thanks, wish the game told you stuff like that

    • @TheTerminatorCarrot
      @TheTerminatorCarrot Před 3 lety +2

      @@tou291462 I think it does, but it's been a while since I've played. Happy to help though, good luck for next time my guy 👍

  • @bradleyberry3247
    @bradleyberry3247 Před 3 lety +2

    I was worried those two dudes you left behind would grab guns and come try to shoot you in the back. Is un-surrendering something that is not modeled in the game?

    • @elliotolson5335
      @elliotolson5335 Před 3 lety +1

      I think your right, I had an enemy who had surrendered, but as I killed another enemy who hadn’t surrendered, the first guy “unsurrendered” and retrieved a concealed weapon.

    • @magmakojote1663
      @magmakojote1663 Před 3 lety

      the dude in the bathroom can initially run outside the room and grab the gun and then retreat back into the bathroom. But I don't actually know if they can do anything once they raise their hands and surrender.

  • @ryanjdevlin87
    @ryanjdevlin87 Před 3 lety +5

    I feel like I just went threw 10 years of swat training in a 20 min long video lol

  • @mordegard1606
    @mordegard1606 Před 3 lety

    Throw your videos at the terrorists it's a banger!

  • @prodexe-
    @prodexe- Před 3 lety

    Can I run this game on a normal laptop ?

  • @parappasan
    @parappasan Před 3 lety +2

    When speaking of stimulus driven clears, I think the main points of deviation to stress should address the stimulus imperative and why we would roll past or plug uncleared space rather than eat up the angle, and why a narrow approach clearing deep angle, then step center, then button hook is different in speed and intent than deliberate search. And in this game, how to backclear with the hostage. Mostly though, about how moving to the stimulus means risk unclear spaces that aren't between you and the stimulus.

    • @keithklassen5320
      @keithklassen5320 Před 3 lety

      Most of those words would be better if you chose ones with one syllable.

    • @parappasan
      @parappasan Před 3 lety +1

      @@keithklassen5320 they're basically the same or variations on what you learned for regular combat clearance.
      Edit: I see what you are saying. Speaking of this stuff in lay terms is probably best left to the man whose job is to make these videos we love.

  • @MrJagger112
    @MrJagger112 Před 3 lety

    I like that you actually care if they surrender or not, I kill them by "accidently" dropping a grenade on them haha

  • @andrecubillos2967
    @andrecubillos2967 Před 3 lety +1

    A wall charge on the bathroom is an acceptable option for this map?

    • @MrVinnyable1
      @MrVinnyable1 Před 3 lety +1

      I think it is risky if you kill the HVT.

    • @magmakojote1663
      @magmakojote1663 Před 3 lety

      it works and makes the map even easier :D the HVT doesn't get hit, so it's a valid strategy in the game. Not so much in real life I think :D

  • @SkyBlackNinja
    @SkyBlackNinja Před 3 lety

    I'm guessing it's a mod that allows you to pie effectively? If so, can I grab it on the workshop and what is it nammed?

    • @ControlledPairsGaming
      @ControlledPairsGaming  Před 3 lety +1

      Just hold shift

    • @SkyBlackNinja
      @SkyBlackNinja Před 3 lety +1

      @@ControlledPairsGaming I googled it and people said to use CRTL but it wasn't the same thing was what you use. Absolute legend for replying to your own comments though

    • @ControlledPairsGaming
      @ControlledPairsGaming  Před 3 lety

      Np man. Can't get to them all anymore but still try 🤙

    • @SkyBlackNinja
      @SkyBlackNinja Před 3 lety

      @@ControlledPairsGaming I'm sure CZcams doesn't notify you of them either, but I purchased this game for me and my brother because of your playthrough, I'm almost caught up on watching them all

  • @eliasnicodimou6046
    @eliasnicodimou6046 Před 3 lety +1

    How does he have that pizza where operators lock onto a single point?

    • @Frank_D14
      @Frank_D14 Před 3 lety +5

      I think if you shift and right click it will give you the "Pie" option used to Pie openings to clear them.

    • @eliasnicodimou6046
      @eliasnicodimou6046 Před 3 lety

      @@Frank_D14 thanks, i kept on watching his vids and didnt understand

  • @justinnguyen2605
    @justinnguyen2605 Před 3 lety +3

    Early gang

  • @EGRJ
    @EGRJ Před 3 lety

    Theoretically, couldn't you just breach through the east bathroom wall, neutralize immediate opposition, grab the HVT, and skedaddle?

    • @Thenlar
      @Thenlar Před 3 lety +1

      That's exactly what I did, lol

    • @magmakojote1663
      @magmakojote1663 Před 3 lety

      yes you can, makes the whole mission a lot easier :D

  • @MNaasade
    @MNaasade Před 3 lety +2

    Yoooo

  • @ThatAviationGamer
    @ThatAviationGamer Před 3 lety

    Will door kickers ever have a multiplayer?

  • @NoLgbtNoRacism
    @NoLgbtNoRacism Před 2 lety

    You could wall charge the bathroom

  • @jasonterry9343
    @jasonterry9343 Před 2 lety

    How TF do you have that pie icon?!

  • @choppsmags306
    @choppsmags306 Před 3 lety

    you should play foxhole

  • @kickwriteteach2313
    @kickwriteteach2313 Před 3 lety

    9:50 - you wouldn't at least ziptie him?

  • @haroldrobinson9265
    @haroldrobinson9265 Před 3 lety

    Why not secure the first 2 unarmed combatants right way

  • @nafsiammara
    @nafsiammara Před 3 lety

    Would you let a "civilian" run past your small team like that in real life? I guess at that stage you'd never have 2 men. Can't detain anyone. edit: nevermind you explained when you caught the surrender

  • @ctrlrun3149
    @ctrlrun3149 Před 2 lety

    patehtic