Completely misleading. Using this time to weed out the wuwa channels I won’t be watching moving forward and this one is getting added to the do not suggest list.
I like wuwa and enjoy the combat but the climb towards a better game experience is very steep. This made me think that the journey might not be worth it. I hope zzz will not crush my spirit in learning to love wuwa.
The current drop rate for echoes is perfect, 20% is good, i don't want to have to collect hundreds of echoes just because i killed a few monsters in the open world. Imagine after each small fight you need to take 10s to pick up every echos that dropped, no thanks, 20% is fair and there's a pity for bosses so the real drop rate of bosses echoes is around 50%. If kuro implemented everything that you suggested, the game would be finished in 2 weeks bro lmao
I think it could be fair to increase the Echo drop rate if the enemy is being tracked. so track whatever enemy you're farming and the drop rate goes up
Purples are a-ok and meant to be used early. Most people aren't buring the insane XP to +25 stuff anyways at this point in the game, so may as well have some optimize +20s and lock/save those golden beauties, as you'll burn 5+ often to get good substat rolls and that's literally the endgame Skills, weps, roster builds - all a good focus early-mid game
lmao tell me you dont know what you are doing without telling me you dont know what you are doing.. who in his right mind levels anything else but golden echoes.. excatly: no one and that makes blue and purple tuners fucking useless and once you are union level 40 all echoes below gold will merged anyway
lol everything he said in the video is spot on - even his stupid clickbait title isnt' changing that... and besides the points he mentioned there are a lot more other points that are janky in game and need a lot of improvement, because of how clunky a lot is in this game
if you are day 1 player you can reach lv 45 this week or next week. i have 100% area now i just log in for 10 minute to do daily. farming for perfect stats is not worth when we are early to the game to all don't farm to much or you will burn out so quick. you can take my advice or not you do you. i just give a tips im a hardcore gamer no casual.
lol it happens all the time and it is annoying af.. trying to fight mobs 15 level above you in the tower.. and your fucking char keeps jumping from one enemy to the other because that fucking janky game is not able to target the enemy you wanna target.. and even target lock on must have been implemented by brain dead people and locks onto enemies in a predetermined order instead of proximity or based on what the camera focusses on... never have i seen something so stupid: you have an enemy right in front of you and the fucking lock on decides to jump through 3 enemies in the background, because thats the internal order given by the game... sorry but the devs are fucking amateurs.. but hey whats there to say about devs that cant even implement a properly working filter in their clunky and janky game
it seems like this is your first gacha youre playing xd. Baiting with the title and yapping about shits that wont ever change cause it dont make no sense
sounds like you only play gacha games, because you seem to be exactly as smart as i believe gacha players to be wuwa is clunky af and needs a lot of improvement and for kuros sake i hope they can get it done almost everything he said made perfect sense and is already handled a lot better in many other gacha games than in wuwa, my little gacha expert the only point he was way off was then it comes to echo drop rates and how you can spend stamina in genshin to get artifacts... what he does not mention. that farming the overworld is an additional way to get echoes in WuWa and just like in genshin you can use stamina to farm the tecet fields and get guranteed echo drops... so yeah having every 5th enemy dropp an echoe while overworld farming is perfectly fine
@crappiefisher1331 clunky ? xd how come does game thats better then genshin which is high standard for 3 years, gets called clunky. Genshin wasn't nearly as much as interesting when it came out as wuthering now. Kuros way better at responding then mihoyo. Also I'm pretty sure I'd beat you in most of the competitive rank games or at anything math-programming related zd
@@vertis5094 yeah, reality is wuwa is clunky in many aspects. it starts by something as simple as adding a filter when equipping and upgrading echoes which is not even able to actually filter stuff out properly. you tell your filter "i look for 3 stars, set XYZ and main stat Crit Rate". "set" and "cost" filter work just fine and hide everything that does not fit the criteria. the main stat filter does not. instead of hiding everything that does not have the right main stat - you know the job a filter is supposed to do - it still ends up showing 50 3 star echoes on screen, put the CR ones on top and you have to check manually how many of these are actually CRIT RATE.. are the first 3 echoes CR or maybe the first 10? or maybe it is just 1 out of the 50 echoes the filter is still showing me even tho they don't have the proper main stat. why not simply hide the echoes which are not the right main stat, instead of still showing them? why do i need to see 50 echoes on screen if only 3 are what i am looking for? exactly CLUNKY and JANKY the jankiness continues in combat, where the game OFTEN is not able to recognize who you wanna attack and jumps from enemy to enemy, sometimes even to enemies which are on the other side of the screen.. its annoying AF if you are in the tower and want to kill these little beam shooting flowers right in front of you and you char decides to focus something else every 2nd hit.. srsly, why am i even talking, even the devs are aware of this and are trying to improve this stuff even if you are unaware in whatever parallel dimension you live and while we are at "focusing": the "lock on" is janky as well. instead of locking on based on proximity or based on what you are looking at the game gives enemies an order internally and sticks to this order when switching targets.. which leads to funny stuff like having an enemy right in front of you and you pressing "lock on" 4 times, because the system decides to go down its internal list, instead of targeting the enemy right in front of you.. but yeah you are so damn right, it is so not janky to see "lock on" cycle through 3 enemies in the background but ignoring the enemy right in front of you... *facepalm* that's just 3 examples of the clunkiness of WuWa. i would have a few more.. like how the filter while in the backpack or in the echo merge screen is even worse than the one in the echo equip screen.. i could tell you how janky manually merging echoes is handled.. in case you don't wanna randomly merge your gold echoes... i could go on about a few other things as well... if you like.. so yeah, the game is clunky at many places and only very special - very very special - are not able to talk about things that need improvement and would make the experience simply better...
@@vertis5094 so since my post gets deleted here a short form of a few things in game which are clunky. i would love to tell you what about them is clunky but youtube wont let me: 1. how the filter works in the echo upgrade/equip screen. 2. clunky enemy targeting 3. weird "lock on" behavior not based on proximity but going down an order internally given by the game. let's you lock on on enemies far away and makes you press lock on 4 times until it finally locks on to the enemy right in front of you. btw: you would be annoyed far less by this point if point 2 did not exist in the first place 4. absolutely atrocious manually merging of echoes and easily fixable as well 5. a filter in backpack or echo merging screen which is even worse than the filter in the echo equip screen. the list could go on, but those are just a few places where wuwa is clunky. most of the things could be easily fixed, not sure about the targeting. and only very very special people can't see these unnecessary and weirdly solved things in the game. don't know what you are on to claim these things don'T exist in the game
actually in most gacha games you can turn your relics, artifacts or whatever your gear is called into XP for your other gear kuro copies hoyoverse in every way possible, but when it comes to using "artifacts" or "echoes" as fodder for your other gear kuro decide to go their own braindead way.
damn clickbait title, and even tho i agree with everything besides one or two points, i still reported the video as misleading first of all: what do you mean "no union level rewards" ? ofc there are union level rewards... you get one every 10 union levels... starting from union level 60 you get one reward every 5 level.... i am pretty sure the game told you about them when hitting 10 or 20 (not sure if there was a level 10 one).. you can find them in: store -> bundles -> level bundles tab and the thing i don't agree with is the echo drop rate. it is perfectly fine to have a 20% chance while farming the overworld for echoes. just like in genshin you have the tecet fields to grind echoes for stamina in WuWa. the overworld is an additional way to get echoes and 60% drop rate would be far to high for overworld grind... you already get tons of echoes from farming the overworld as it is. also what do you mean you don't rely on echo merging to get good echoes? ofc merging does not guarantee good stats, but it simply gives you additional chances to get a piece you need. you have 100 echoes you don't need? turn them into 20 new pieces and pray... its funny how you mention "HSR" when it comes to the things it does better, but not when it comes to the things it does worse. in HSR you need to salvage 10 golden relics to create a random new golden relic. so you turn 10 shitty relics into 1 new one... in WuWa you turn 5 shitty echoes into 1-3 new ones.. and not only is the 5 to 1 rate better than the 10 to 1 rate, you also get a lot more echoes in WuWa to begin with.. and not only can you turn 5 gold echoes in 1 new gold echo - no, you can even turn your old green, blue and purple echoes in golden ones...
Yeaaaa, U only cry about bad RNG, farm more, and U have dungeons for Echo set drops, try this, it's not like in Genshin i was farming 6months for 1 good piece.
the reason why they don't add level 0 echo into leveling up echo is because echo farming is virtually infinite. by farming echoes to level up other echoes the echo field is virtually useless content. also reported for clickbait. go back to fortnite.
Bro it's a gacha game... You can't expect it to give everything (including echo) guaranteed. And change the title will you. You're saying what you'd like to be changed in the game and the title says otherwise.
Corrected the title. I definitely understand the frustration and the reports ill make sure it wont happen in the future if yall choose to stick around
The title makes it seem like these changes will be added in 1.1 rather than "should" be added
Yeah it's pretty clickbaity
Completely misleading. Using this time to weed out the wuwa channels I won’t be watching moving forward and this one is getting added to the do not suggest list.
To be honest I feel like having the title that way would make it more enticing to click.
yup
yea the title should instead be "5 KEY FEATURES in 1.1 that would be amazing"
Click bait - report this video. These are not changes in 1.1, just some sad dude ranting.
yup reported, wasted my time watching
I get it, I wouldnt say im ranting just trying to give some feedback to the game.
I like wuwa and enjoy the combat but the climb towards a better game experience is very steep. This made me think that the journey might not be worth it. I hope zzz will not crush my spirit in learning to love wuwa.
The current drop rate for echoes is perfect, 20% is good, i don't want to have to collect hundreds of echoes just because i killed a few monsters in the open world. Imagine after each small fight you need to take 10s to pick up every echos that dropped, no thanks, 20% is fair and there's a pity for bosses so the real drop rate of bosses echoes is around 50%. If kuro implemented everything that you suggested, the game would be finished in 2 weeks bro lmao
I think it could be fair to increase the Echo drop rate if the enemy is being tracked. so track whatever enemy you're farming and the drop rate goes up
Purples are a-ok and meant to be used early. Most people aren't buring the insane XP to +25 stuff anyways at this point in the game, so may as well have some optimize +20s and lock/save those golden beauties, as you'll burn 5+ often to get good substat rolls and that's literally the endgame
Skills, weps, roster builds - all a good focus early-mid game
lmao tell me you dont know what you are doing without telling me you dont know what you are doing.. who in his right mind levels anything else but golden echoes.. excatly: no one and that makes blue and purple tuners fucking useless and once you are union level 40 all echoes below gold will merged anyway
being able to convert blue tuners to purple and then to gold i do agree with everything else no,also why clickbait title bro?
lol everything he said in the video is spot on - even his stupid clickbait title isnt' changing that...
and besides the points he mentioned there are a lot more other points that are janky in game and need a lot of improvement, because of how clunky a lot is in this game
if you are day 1 player you can reach lv 45 this week or next week.
i have 100% area now i just log in for 10 minute to do daily.
farming for perfect stats is not worth when we are early to the game
to all don't farm to much or you will burn out so quick.
you can take my advice or not you do you. i just give a tips
im a hardcore gamer no casual.
Click bait title? Also the switching- attacking problem has never happened to me like we see in the video.
lol it happens all the time and it is annoying af.. trying to fight mobs 15 level above you in the tower.. and your fucking char keeps jumping from one enemy to the other because that fucking janky game is not able to target the enemy you wanna target.. and even target lock on must have been implemented by brain dead people and locks onto enemies in a predetermined order instead of proximity or based on what the camera focusses on...
never have i seen something so stupid: you have an enemy right in front of you and the fucking lock on decides to jump through 3 enemies in the background, because thats the internal order given by the game...
sorry but the devs are fucking amateurs.. but hey whats there to say about devs that cant even implement a properly working filter in their clunky and janky game
It actually does happen TBH
Yea i get the tittle bad on me. The bugs is just a case by case situation
Offset would be too much 😂
the union level rewards are in the shop
Which shop?
I'd really like to which shop too
it seems like this is your first gacha youre playing xd. Baiting with the title and yapping about shits that wont ever change cause it dont make no sense
sounds like you only play gacha games, because you seem to be exactly as smart as i believe gacha players to be
wuwa is clunky af and needs a lot of improvement and for kuros sake i hope they can get it done
almost everything he said made perfect sense and is already handled a lot better in many other gacha games than in wuwa, my little gacha expert
the only point he was way off was then it comes to echo drop rates and how you can spend stamina in genshin to get artifacts...
what he does not mention. that farming the overworld is an additional way to get echoes in WuWa and just like in genshin you can use stamina to farm the tecet fields and get guranteed echo drops... so yeah having every 5th enemy dropp an echoe while overworld farming is perfectly fine
@crappiefisher1331 clunky ? xd how come does game thats better then genshin which is high standard for 3 years, gets called clunky. Genshin wasn't nearly as much as interesting when it came out as wuthering now. Kuros way better at responding then mihoyo. Also I'm pretty sure I'd beat you in most of the competitive rank games or at anything math-programming related zd
@@vertis5094 yeah, reality is wuwa is clunky in many aspects.
it starts by something as simple as adding a filter when equipping and upgrading echoes which is not even able to actually filter stuff out properly.
you tell your filter "i look for 3 stars, set XYZ and main stat Crit Rate".
"set" and "cost" filter work just fine and hide everything that does not fit the criteria.
the main stat filter does not. instead of hiding everything that does not have the right main stat - you know the job a filter is supposed to do - it still ends up showing 50 3 star echoes on screen, put the CR ones on top and you have to check manually how many of these are actually CRIT RATE.. are the first 3 echoes CR or maybe the first 10? or maybe it is just 1 out of the 50 echoes the filter is still showing me even tho they don't have the proper main stat. why not simply hide the echoes which are not the right main stat, instead of still showing them? why do i need to see 50 echoes on screen if only 3 are what i am looking for? exactly CLUNKY and JANKY
the jankiness continues in combat, where the game OFTEN is not able to recognize who you wanna attack and jumps from enemy to enemy, sometimes even to enemies which are on the other side of the screen.. its annoying AF if you are in the tower and want to kill these little beam shooting flowers right in front of you and you char decides to focus something else every 2nd hit.. srsly, why am i even talking, even the devs are aware of this and are trying to improve this stuff even if you are unaware in whatever parallel dimension you live
and while we are at "focusing": the "lock on" is janky as well. instead of locking on based on proximity or based on what you are looking at the game gives enemies an order internally and sticks to this order when switching targets.. which leads to funny stuff like having an enemy right in front of you and you pressing "lock on" 4 times, because the system decides to go down its internal list, instead of targeting the enemy right in front of you.. but yeah you are so damn right, it is so not janky to see "lock on" cycle through 3 enemies in the background but ignoring the enemy right in front of you... *facepalm*
that's just 3 examples of the clunkiness of WuWa. i would have a few more.. like how the filter while in the backpack or in the echo merge screen is even worse than the one in the echo equip screen.. i could tell you how janky manually merging echoes is handled.. in case you don't wanna randomly merge your gold echoes... i could go on about a few other things as well... if you like..
so yeah, the game is clunky at many places and only very special - very very special - are not able to talk about things that need improvement and would make the experience simply better...
@@vertis5094 so since my post gets deleted here a short form of a few things in game which are clunky. i would love to tell you what about them is clunky but youtube wont let me:
1. how the filter works in the echo upgrade/equip screen.
2. clunky enemy targeting
3. weird "lock on" behavior not based on proximity but going down an order internally given by the game. let's you lock on on enemies far away and makes you press lock on 4 times until it finally locks on to the enemy right in front of you. btw: you would be annoyed far less by this point if point 2 did not exist in the first place
4. absolutely atrocious manually merging of echoes and easily fixable as well
5. a filter in backpack or echo merging screen which is even worse than the filter in the echo equip screen.
the list could go on, but those are just a few places where wuwa is clunky. most of the things could be easily fixed, not sure about the targeting.
and only very very special people can't see these unnecessary and weirdly solved things in the game. don't know what you are on to claim these things don'T exist in the game
If u can use dupe echos to lvl main echo . Everyone will finsh game in 2 weeks. Thats not how gacha game is played
actually in most gacha games you can turn your relics, artifacts or whatever your gear is called into XP for your other gear
kuro copies hoyoverse in every way possible, but when it comes to using "artifacts" or "echoes" as fodder for your other gear kuro decide to go their own braindead way.
reported for missleading title
Yea I changed it. Bad on my part
Loved your video content, though it did not really match your title. Looking forward to more content about Wuwa.
Yea im seeing that, I changed the title but I get the disproval
damn clickbait title, and even tho i agree with everything besides one or two points, i still reported the video as misleading
first of all: what do you mean "no union level rewards" ? ofc there are union level rewards... you get one every 10 union levels... starting from union level 60 you get one reward every 5 level.... i am pretty sure the game told you about them when hitting 10 or 20 (not sure if there was a level 10 one)..
you can find them in: store -> bundles -> level bundles tab
and the thing i don't agree with is the echo drop rate. it is perfectly fine to have a 20% chance while farming the overworld for echoes.
just like in genshin you have the tecet fields to grind echoes for stamina in WuWa. the overworld is an additional way to get echoes and 60% drop rate would be far to high for overworld grind... you already get tons of echoes from farming the overworld as it is.
also what do you mean you don't rely on echo merging to get good echoes? ofc merging does not guarantee good stats, but it simply gives you additional chances to get a piece you need. you have 100 echoes you don't need? turn them into 20 new pieces and pray...
its funny how you mention "HSR" when it comes to the things it does better, but not when it comes to the things it does worse. in HSR you need to salvage 10 golden relics to create a random new golden relic. so you turn 10 shitty relics into 1 new one... in WuWa you turn 5 shitty echoes into 1-3 new ones.. and not only is the 5 to 1 rate better than the 10 to 1 rate, you also get a lot more echoes in WuWa to begin with.. and not only can you turn 5 gold echoes in 1 new gold echo - no, you can even turn your old green, blue and purple echoes in golden ones...
To each their own and I appreciate the comment. HSR definitely has their faults as well. I just dont see an issue with lessening the grind a bit.
Yeaaaa, U only cry about bad RNG, farm more, and U have dungeons for Echo set drops, try this, it's not like in Genshin i was farming 6months for 1 good piece.
Ive been playing genshin for years as well and the grind is awful there as well. Doesnt mean that they cant lighten it up
the reason why they don't add level 0 echo into leveling up echo is because echo farming is virtually infinite. by farming echoes to level up other echoes the echo field is virtually useless content.
also reported for clickbait. go back to fortnite.
That makes sense. Yea title was clickbait I changed but I know the damage was already done
Bro it's a gacha game... You can't expect it to give everything (including echo) guaranteed. And change the title will you. You're saying what you'd like to be changed in the game and the title says otherwise.
I know but that doesnt mean they cant lighten up on the grind
As much as I love your grind for content in WuWa but this is clickbait bro. Dislike, report bye!
Understandable, I still appreciate the feedback