Why I Have 200 Hours In™ FTL (feat. Multiverse)
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- čas přidán 29. 08. 2024
- i finally got around to this project, it only took me like...a year. it was a lot of fun, though! i'm really happy with it, though still feel like i didn't cover as much as i wanted to. eh, value in brevity.
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Why I Have 200 Hours in FTL™ (feat. Multiverse)
• Why I Have 200 Hours I...
big things are coming.
#ftlfasterthanlight #ftl #ftlmultiverse #multiverse #multiversus #multiversusalpha
If they wanted mercy they should not have teleported firebombs onto my bridge.
Appreciating FTL is a sing of culture. A mark of someone that can be trusted in their taste
Sing it baby
@@LivelyGhost42 CULTUREEEE
the fact that the game has hundreds of more well made ships and events in the few months after this video was posted says a lot about how talented the dev team is
a quick correction, the event list you showed for the true ending is actually for the peace ending which is kinda just a meme really, it doesn't unlock anything.
the actual true ending only requires you finding a ancient auto ship in a harmony link inside a engi sector, it's a 1/4 roll in an event that always generates in the engi sectors (and is guaranteed in their capital), after that there's no rng involved.
Ah yes, the non-canon ending (the truest one of them all).
Choosing the "naive good option" can actually give a better outcome in many scenarios, but it's chances of being the better choice are lower than just taking the obvious self servient option. You should play around with it sometimes. Also I have gotten a lot of free crew from letting the rebel, who's escape pod I captured, join my crew. You can space them, and that's the safe option, but I've found it to be about a 75% chance of getting free crew. The other 25% that damage your hull, or kill a crew member. If you're only ever taking the "safe" option, you're missing out on a lot of what this mod has to offer.
Pretty hot take on boarding! The different types of crew interaction make a big difference there, and it's being undersold in depth quite a bit:
- One of the best boarders in the game has an upgrade that makes them incapable of fighting crew (ghosts). They then disregard crew and beat on systems no matter what, with a bonus to sabotage. This is strong enough to be a legit approach to the Sylvan fight on hard/extreme. This is very different from rushing to take down life bars ASAP and isn't intuitive on the upgrade screen, so it came to mind as I was annoyed when I realized how many previous runs I could have used it lol.
- Boarding ships can and should integrate weapons into their build. Not just sometimes, nearly every boarding run that isn't self-imposed challenge should use at least the freebie drops and get to 5-6 weapon control power. Bombs, missiles, or even just projectile + beam shots knock out crucial systems or simply damage enemy crew. Makes auto ship fights less painful to have this too.
- Quite a few crew types have things that damage systems immediately, like shell bombing or augmented lanius bombing. Ion ghosts fit this description too, same with certain slugs etc.
- Raw DPS crew need more nuance. In both vanilla and MV, AI has priority list for systems. You can use this to pull enemies out of weapons, MC + load most damaging guys into weapons, and overwhelm whatever isn't fighting you in shields very fast. With TP4 this is competitive with most gunship builds in disabling weapons quickly...and no enemy in piloting means you can use that 0 cooldown TP to disappear a moment, shoot weapons, then TP back in and keep beating on them with very low miss %.
- Except when they don't, like massed spiders with webbing just killing stuff before it can make it out of the rooms :D. I HATE micromanaging spiders w/o the queen though. They're strong, but it's miserable.
- There's also a fair amount of judgment that goes into keeping your own guys alive, and evaluating when to immediately counter-board vs first fighting stuff on your ship and then going.
It also just carries the flagship fight, which a lot of players don't believe when I tell them, but this video's criticism of it is the "samey-ness", you seem well aware that it's strong :). I've used it to carry on hard/extreme in many runs, and they feel at least as different between each as say using laser spam vs ion + energy builds game to game. That said, nothing wrong with playing the way you want, and it's not like you *have* to play on H/X and try to optimize winrate. I do think you might enjoy exploring using combination of normal weapons + boarding setups more though. Not only does that add variety, it also makes a big difference in how fights go.
nah u gotta play sid meier’s pirates style combat every time you board
I love FTL. Easily one of my favorite games of all time, and Multiverse pushes that into the #2 slot (behind only whatever Monster Hunter title demands my attention at any given time). This is an excellent review of it - thanks for sharing!
By the way, regarding the surrendering rebel officer event - while he can betray you or join you by accepting him onto your ship (50/50), in my experience he always rewards you if you drop him off at a colony. I've never had that one backfire. It's more moral and lucrative than spacing him!
Also for anyone interested in trying the game - get a clone bay. It makes your crew functionally immune to say 95% of those events where you lose a crew member. And it's fun to read "The rebel officer who just gunned down your stares in shock as their angry clone emerges from the clone bay" or something to that effect.
You know what? I'm upset.
Literally the next time I freed that Rebel, it resulted in the fleet getting a double pursuit on me. Still, I guess that makes it more of an interesting risk at least!
I'm kind of surprised they haven't created a backup crew feature instead of having to dismiss people. Like, stick them in the cargo hold or unlock a passenger ship that tails you for swapping. Obviously, it's no good in a fight since it would still be like how you can upgrade or swap weapons only when you're safe but would be an interesting thing to test out.
I keep getting greedy and dping sidequests instead of finishing runs. Almost always dying to cura or one of the questd bosses i blunder into. Ive managed to unlock a fair few ships and do a lot of the quests.
So far multiverse is phenomenal. Im so glad i came back to ftl after 12 years.
The multiverse soundtrack is also really good, sometimes better than vanilla! Most new factions have their own theme, and there's a couple of new generic tracks that make the soundtrack less repetitive. Really impressive for a mod, imo multiverse is the best single mod for any game
Apart from the Peace Ending (which is erroneously titled the True Ending by you) and the Slug Ending, no other Ending to Multiverse is JUST "a textbox", but rather, a long and involved series of Events chained together by significant fights, and even Boss Fights, to capstone each run off in a more dramatic way than just killing the Flagship yet again.
(Also based DD and BR player, thank you)
What's BR?
@@calebstewart6375 Black Reliquary?
@@Raum2901 Thank you!
I somehow missed this mod existing hoo boy- theres goes the next week of my life- great video!
Always wanted to get into FTL but the lack of variety and my admitted lack of skill at the game made it feel like every failed run was just attempting to chisel a brick wall with rotten meat. I'll have to give it another shot with this mod.
I’ve loved this game for years and haven’t even thought about mods till now
Then theres me whos spends hours of making lego versions of the ftl mv ships and slowly go insnae like a rhyme clut memmber
ah yes my favorite boarding Rebel Elite Ship, the Racism A (Rebel Elite A), shown in the first 10 minutes primarily to showcase boarding
For me, Arsenal + was my go too over CE, but Multiverse blew my expectations out of the water and I had fun recording and scheduling 100 episodes (yes...yes I did that, just recording my 100th today LOL)
I'm thinking the only thing left would be to try to make a roguelite mode where you actually unlock more permanent upgrades like one does in Rogue Legacy, Hades or any other roguelite. Beyond that there's creating spiritual successors, making a mod more like Starsector, changing the dimensions to 3D like Star Citizen, Eve Online, or creating a spiritual successor while switching the genre to more play out the events rather than read them.
Thinking about it I guess that's almost like Warframe but it would be set in the FTL universe. Though you could still do 2D, 2.5D, top down and whatnot. Although that last one reminds me of Space Station 13 and the Space Station 14 project. Maybe even mix up some genres and you play Metroidvania style planet missions while managing your ships and crews like Starsector and having some base and colony sim stuff sprinkled in as well on planets you obtain.
Ya, now that would be an ambitious project.
P.S. Rather than something not finished yet like Star Citizen I would put forth Battlescape: Infinity
The algorithm decided to make me reinstall a game I didn't touch in years
200 hours?
I'm past 500 hours and i'm not done unlocking ships and their variants. There's soooo much content in this mod it's almost criminal not mentioning multiverse when you talk about FTL
I wish that people will make more this kind of games! Pixel style, roguelike, music and atmosphere like this game has. Maybe there are more and I just do not know how to find those. I have played Out There too, but FTL is TOP1. Trigon is 3D version of it, but FTL still tops. I love xCom a lot too.
So sad that most Captains Edition players don't know Sleeper (one of the main CE modders) now makes his own games like HyperspaceDogfights, Red Tether and Swirl W@tch.
So I've not actually played Multiverse though am thinking that I will going forward, I really wouldn't call time commitment a good metric to measure roguelikes by though- given the original batch of them the likes of Angband, ADOM and Nethack were not short experiences by any stretch.
FTL does rule though.
Even though Leah is a joke encounter, once I encountered her in the last obelisk sector and she was able to capture the mighty Sylvan.
Oh, gosh that fight with her was a challenge enough, except I had full of obelisk weapons to kill her (yes, she couldn't escape again as she was drowning with blood on the floor).
0:32 I don't know how there's anyone talking about that fleet
ever since I discovered Multiverse I got my gametime up to an easy 800+ now I enjoy doin weird stuff on easy much more than pressing runs on hard but recently reinstalled it and enjoy it again and again so much content to discover I applaud the community and modders for this amazing almost continuation of the game. certainly my personal favourite roguelike.
I had an air of ftl craving the othe night
so I did the only sensible thing
I got up and Istalled FTL again
then CE
then textures were buggy
and then it became Multiverse instead
I did manage to sleep
it wasnt much
but it was honest work ^^
>humans only
>Has a Zoltan on board
Typical traitorous renegade behavior
Funny how you compare FTL to Stellaris. The only Stellaris game I’ve ever finished was based around the FTL aliens.
One day im gonna beat this game. Not today. But one day.
30min for a run O.o
tell me I'm not the only one in shock pls
an experienced player 2 hrs maybe
Risk of rain joke earned a like
Great video! Thanks you!
I haven’t played Multiverse yet, but I do have a
battle brothers and synthetik mentioned
200 hours? thats nothing, I have spent at least that in vanilla. And I can't even count how many hours I spent in Multiverse and testing my own mods because I have not done that in steam. (Average FTL mod developer moment)
Says Risk of Rain, shows…Counterstrike?
thx for telling us about what's the best mod.
9:28 - you know, you could edit that out, before you post it
As someone who does like to do those more "themed" roleplay-like challenge runs, how different are most of the starting ships in Multiverse?
theres prob objectively bad and better ones. I really dunno about roleplay in ftl though, seeing new events each time is just the novelty and i’d prob rather go to something like new vegas
I have an incredibly unhealthy amount of hours in multiverse, OVER 2000 HOURS OF MY LIFE IN THST GAME, I also lost all of it because of a game update! :)
Stelaris, project zomboid, ftl. You’re a masochist huh?
Is it hard to mod FTL into FTL:Multiverse? I’ve modded captains edition in before but never anything this big
Hektar!
I WOULD DIE FOR MULTIVERSE
Also what is detergent mode? I've had it explained to me but i still don't b get it
It's by far the most difficult mode in the game. Far harder than even H/X or Chaos.
Actually, no. It doesn't actually do anything except add a purely flavor event when you reach Sector 8 without rerouting.
Multiverse needs linux support :(
What game is at 1:55?
What game is that at 1:55? looks sick
Sir, You Are Being Hunted
That game is "Sir, You Are Being Hunted". It might be described as a roguelike stealth survival game where the goal is to evade a massive hunting party of British robots in tweed jackets with robo-hounds and hot air balloons.
Ellie is not the most powerful, Jerry with gatling gun and horse is by far stronger
Only 200 hours? Laughable.
On another note: i think risk of rain might just be better than FTL.
But that depends on whether you like skill based on strategy, or just pure skill.
Ror2 is easier to mod aswell.
Multiverse looks cool but some of the art and backgrounds are really bad.
They/Them?
Bro How many dudes are you?
couple
@@cassius_scrungoman ok
Bros?
@@cassius_scrungomanwhat are you the engi hivemind
I could never manage to actually win. RNG means I hardly ever get to the final battle, and if I do I don't actually have the weapons to do anything. I might survive battle one, but...
It's way too random to be worth playing. You may or may not even get enough/good enough weapons to matter, and late game battles are boring, REALLY annoying shield battle as you and your enemy hoping you can batter down the other's quad shield long enough to do any real damage.
seems like it's just content overload without any meaningful changes to the gameplay , only worth getting if you're an obsessive person like op...
> no meaningful gameplay changes
> literally a rebalance of the entire game with multiple new and many expanded mechanics
@@cerebralcloud92 yeah by meaningful i meant changes to the mechanics , what changes did the mod make? i did not hear any mentioned in this video....
@@iamLI3 Mind Control is manually controllable, Crew Drones are manually controllable, tons of races have Active Abilities, movement is Tile-based instead of Room-based, some Drones are adjustable, even mid-combat, and that’s not to speak on literally all of the changes made to both save and run progression, and how extensive they are.
@@cerebralcloud92 i see
@@cerebralcloud92 first impressions felt like a civilization game expansion
legit disgusting