Photoscanning: Free and Easy! (Blender)

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  • čas přidán 26. 08. 2024
  • Your support is appreciated!
    / peterfrance

Komentáře • 497

  • @scpk2246
    @scpk2246 Před 4 lety +190

    Straight forward tuts like this are multiplying... How lucky the generations today is

  • @craigbradbury
    @craigbradbury Před 4 lety +491

    Channelling the Hubert. 🙂

    • @nikkoa.3639
      @nikkoa.3639 Před 4 lety +13

      He is iconic.

    • @PeterFrance
      @PeterFrance  Před 4 lety +153

      Hey I mean if you find a better way to make tutorials, let me know. Love to Ian!

    • @craigbradbury
      @craigbradbury Před 4 lety +27

      @@PeterFrance no criticism intended. As always, love your work. 🙂

    • @aitor.online
      @aitor.online Před 4 lety +7

      @Christian William haha theres a hubert inside you

    • @mauriccimgt1
      @mauriccimgt1 Před 4 lety +9

      just need to add Moths the the model now

  • @ajfraser224
    @ajfraser224 Před 3 lety +56

    Holy cow this is so incredibly useful, it’s midnight now and I’m in bed but I’ve never been more excited to jump in blender in the morning

  • @Povilaz
    @Povilaz Před 4 lety +60

    1:30 "After a half-hour you should see this thing"
    For me this part took _2 and a half hours to complete_
    *And the rest of the photogrammetry took almost 6 hours*
    But still great tutorial, and it actually is REALLY addicting

    • @shivanshsingh8229
      @shivanshsingh8229 Před 2 lety +6

      Try 3DF ZEPHYR. It has a free version also which can do 50 images. Meshroom with 107 pics took 8 hrs on my pc while zephyr took 1 and a half. The result was also way better. Try it out, you might like it.

    • @AustinThomasFilms
      @AustinThomasFilms Před 2 lety +3

      @@shivanshsingh8229 Thanks to your comment I tried it out this afternoon and it worked great! Thanks for recommending

    • @Mrcoolagainbuzy
      @Mrcoolagainbuzy Před 2 lety

      @@AustinThomasFilms Cant see his comment, what did he recommend?

    • @AustinThomasFilms
      @AustinThomasFilms Před 2 lety

      @@Mrcoolagainbuzy I can't see it now either but I believe it was a program called 3DF Zephyr. As opposed to using Meshroom.

  • @someraccoons
    @someraccoons Před 4 lety +182

    "save your project as something other than flagdlag"
    Me: no I don't think I will

  • @araghon007
    @araghon007 Před 4 lety +46

    I haven't even realized it's Peter at first, holy

  • @Vivi-xn9iz
    @Vivi-xn9iz Před 4 lety +423

    Virgin 3D scanning: going outside, taking a hell lot of pictures, need hours to render, too many vertices
    Chad Ian Hubert: just make a cylinder and extrude, add a texture and voilà

    • @Funatiq
      @Funatiq Před 3 lety +31

      true Ian Hubert's tutorials are incredibly easy and useful, but if you want realistic 3d props or models for game scenes, photo-scanned objects are better bc of the details and realism.

    • @Adem92Foster
      @Adem92Foster Před 3 lety +29

      @@Funatiq If you game models, 3D scanning is probably one the worst options

    • @Funatiq
      @Funatiq Před 3 lety +10

      @@Adem92Foster that's not true, its already being used in a lot of games.

    • @GeorgeKarala
      @GeorgeKarala Před 3 lety +7

      First This guy teaching you Photo scanning not modeling

    • @GeorgeKarala
      @GeorgeKarala Před 3 lety +2

      @@Adem92Foster depends remeshing

  • @CarnivalLogan
    @CarnivalLogan Před 2 lety +10

    I do a lot of modelling and animating, but I also got into 3D printing. So this video doubles as a way to 3D scan an object and reprint it as a model. I appreciate it!

  • @KingCesar009
    @KingCesar009 Před 3 lety +58

    10 seconds into the vid and I was like "oh this is Peter from corridor"

  • @DHPshow
    @DHPshow Před 4 lety +93

    These are really good tutorials.

  • @thestickystudio6331
    @thestickystudio6331 Před 3 lety +34

    The step that I did best is being as awkward as possible...

  •  Před 4 lety +4

    I appreciate how you start with a super basic photogrammetry tutorial and follow up with pretty advanced Blender show :D

  • @eyuelzero
    @eyuelzero Před 3 lety +93

    Instead of taking photos, I took a video with the same motion and locked settings on my phone. I later edited unnecessary stuff out of the video...
    Then I REALLY decreased the frame rate because bro, too many frames.
    Output your video as a JPEG sequence and I suppose you know where to go from here!

    • @borktheorc
      @borktheorc Před 3 lety +7

      That's...brilliant.

    • @Leukick
      @Leukick Před 3 lety +10

      Yup that's the only way I've tried it, but now I'm debating switching to photos like everybody else because I wonder if it outputs sharper image textures!

    • @LuisSOfficial
      @LuisSOfficial Před 3 lety +3

      @@Leukick but you can sharp the sequence and remove noise

    • @ruslankazimov622
      @ruslankazimov622 Před 3 lety +1

      @@LuisSOfficial HDR enabled photo> JPED "Screenshots"

  • @danielayalalala
    @danielayalalala Před 4 lety +18

    It is addicting, where ever I go im just looking for things to 3D scan now

  • @ericsimmons1725
    @ericsimmons1725 Před rokem

    Bro! This was a MASTER CLASS..... I've been using Blender for like 8 years, and never learned so much in one video!...

  • @jacobbraun517
    @jacobbraun517 Před 4 lety +24

    You can just press L while hovering over an object to select all linked faces instead of selecting a face and pressing ctrl and l

  • @jacobbrokaw183
    @jacobbrokaw183 Před 4 lety +10

    Before starting this tutorial, I had never touched Blender. Nevertheless, I was interested enough to push through and scan my first object.
    I'm happy to say that I now have a really strange looking cream soda can that I may drop into UE4. Thanks for sharing your knowledge, Peter!

    • @4.0.4
      @4.0.4 Před 4 lety +1

      You don't photoscan a can! It's much easier to model/find a can. Photoscanning is better for organic or rough objects that would look worse if you made them from scratch.

    • @jacobbrokaw183
      @jacobbrokaw183 Před 4 lety

      Chrysippus I agree. I have scanned a few more objects now, but hand-modeling them would probably be better. It’s all fun though!

  • @rbettsx
    @rbettsx Před 4 lety +256

    Ironically selecting the one thing in the environment that could be modelled in 10 minutes ...

    • @nyxi6689
      @nyxi6689 Před 4 lety +4

      Robin Betts exactly what I’m thinking 😂😂😂

    • @rbettsx
      @rbettsx Před 4 lety +8

      Coltyn Stone-Lamontagne True.... a square marker, a few strategic photos, fSpy, project from view, bake? This one is just for teaching, anyway, I guess..

    • @DodaGarcia
      @DodaGarcia Před 3 lety +3

      A summation of how my decisionmaking tends to happen in 3D

    • @ak_fx
      @ak_fx Před 3 lety +2

      @@sdrawkcabmiay well u could use a few images and its not that hard

    • @NailujProducciones
      @NailujProducciones Před 3 lety +1

      or maybe you suck at modeling and creating UV textures, and this is your way to go! also there are some retopology tools out there so you can have quads and decent render times. :D

  • @redythelegend2
    @redythelegend2 Před 3 lety +3

    This is some Stark Industry level right there

  • @rohanimations
    @rohanimations Před 4 lety +8

    Wow I was really bummed when I saw the display.land app was closed recently. I’m so glad you made this! It actually seems to be a lot easier than I thought it would be haha. Thanks so much Peter!!

    • @Yolwoocle
      @Yolwoocle Před 4 lety +1

      Wait, really? That sucks :(

    • @chickeninabox
      @chickeninabox Před 4 lety

      "." meaning you are on a phone.

    • @Raspyx
      @Raspyx Před 3 lety +1

      @@chickeninabox yet display land was written like display.land
      And what's wrong with being on a phone?

    • @chickeninabox
      @chickeninabox Před 3 lety

      @@Raspyx Nothing wrong, Its like being a European or American.

  • @speedasian
    @speedasian Před 3 lety

    Oh wow. I’ve fallen far enough down the Blender CZcams rabbit hole to arrive at this video and think “I know this voice...oh! It’s Peter from Corridor!” Happy to be here and learn more for my journey through Blender!

  • @daveg.
    @daveg. Před 3 lety +1

    I appreciate the partial tutorial in how to be awkward in social interactions, but I already have that covered.

  • @osc766
    @osc766 Před 4 lety +8

    hey man, I find taking a slow video tracking around your chosen object, then using some software that extracts as many frames as you like per second is a neat trick. it's faster than taking pictures. I find it often picks ups more detail because of the smoother camera pan around the object.

    • @NithinJune
      @NithinJune Před 3 lety +4

      yes that's cool and all until you get motion blur, rolling shutter, auto exposure, and god knows how many other artifacts

    • @ladyViviaen
      @ladyViviaen Před 3 lety

      i tried that with ffmpeg to extract frames, let me tell you, it's not worth it

  • @whitelion493
    @whitelion493 Před 3 lety +1

    The mustache and long socks make the perfect man for anything.

  • @mrzackcole
    @mrzackcole Před 3 lety +3

    Thank you for sharing. This was awesome! Tutorial suggestion: photo scanning an environment, such as a room or an outdoor scene.

  • @kyledoll2869
    @kyledoll2869 Před 3 lety

    I definitely didn’t spend like a month on one project like this to 3D print, modeling a house, and thus learned basically all of this the hard way.

  • @WhiteRaven___
    @WhiteRaven___ Před 4 lety +1

    The way you go through the tutorial is both entertaining and highly effective for learning lol good job

  • @michaelwright6542
    @michaelwright6542 Před 3 lety +3

    Thank you Peter! This is EXACTLY what I needed. I love your content and everything you do at Corridor.

  • @jackhanwell2443
    @jackhanwell2443 Před 3 lety +3

    For anyone not seeing the "load model" option be sure to double click on the texturing node

  • @peterallely5417
    @peterallely5417 Před 2 lety

    OOOOOOOH Peeeeeeete, Pete from Corridor. Thanks Pete, from one Pete to another.

  • @rivaldi3634
    @rivaldi3634 Před rokem

    Quick Tip instead of removing vertices use the boolean tool it faster

  • @devashishtambade9593
    @devashishtambade9593 Před 2 lety

    that people looking at you awkwardly is so accurate ....

  • @Levibetz
    @Levibetz Před 4 lety +6

    I think you could cut some time out of this process by doing an edge split after cutting the model (vertex group may still be good for safety). That way when you select the model and ctrl-L to select linked parts it will be disconnected from the garbage.

  • @waluigihentailover6926
    @waluigihentailover6926 Před 4 měsíci

    1:33 That… is SO cool!!!! I’ll do this eventually.

  • @thedungeondelver
    @thedungeondelver Před 2 lety

    I have a DSLR. I have powerful-ish PCs. I have 3d printers.
    _My God what have you done to me, Peter_

  • @SerMattzio
    @SerMattzio Před rokem

    That intro is gold. What 3D designer hasn't ruined a good date by pausing to take photos of inanimate every day objects?

  • @theCreativeSav
    @theCreativeSav Před 4 lety +11

    This is awesome Peter! Please make a tutorial about making a custom HDRI with your camera. Thank you! 🙏🏽❤️

    • @John-lj7zo
      @John-lj7zo Před 4 lety +4

      czcams.com/video/MASbLjQ9S_Y/video.html

    • @theCreativeSav
      @theCreativeSav Před 4 lety

      @@John-lj7zo thanks lol I've seen that video. I just wanted to see Peter's point of view

    • @John-lj7zo
      @John-lj7zo Před 4 lety +1

      Whahhaha ok

    • @Nurolight
      @Nurolight Před 4 lety +2

      @@theCreativeSav It's probably the same point of view. Just a different voice.

  • @mc-zy7ju
    @mc-zy7ju Před 3 lety +1

    Thank the algorithm! Thought i recognized that voice from the Crew :D great vid!

  • @Mart-E12
    @Mart-E12 Před 2 lety

    That's much more simple than I imagined, nice

  • @nano7586
    @nano7586 Před 3 lety

    I'm always torn between hating people who copy others or not, but then the video is just so good so whatever.

  • @gamerloud7416
    @gamerloud7416 Před 4 lety

    Peter, you are amazing.
    You know how this helps me?
    A dammn lot... No one taught me this..
    Thank you so much!
    Keep the great work up. 👍

  • @BrightNightFilms
    @BrightNightFilms Před 3 lety

    This is so helpful! Thanks! You and Blender Guru are my go to people for Blender stuff!

  • @HarrisonKillianAnimation

    You’re amazing!! One of the best tutorials I’ve ever taken! Exactly what I was looking for. I can’t tell you how much you’ve helped me. You earned my subscription

  • @torodatruth
    @torodatruth Před 2 lety

    omfg this is not only perfect but exactly what i was looking for. Thanks my G!!

  • @RickySway
    @RickySway Před 2 lety

    loving your humor, so set in reality :)

  • @jake4d40
    @jake4d40 Před 3 lety

    I came for the Photoscanning, Leaving *Needing* the bagel. 🍔🍩

  • @defender2212
    @defender2212 Před 3 lety

    this is beyond science

  • @pyrotechnick420
    @pyrotechnick420 Před 4 lety

    I'm so gonna do this now. Then I'll use the Instant Meshes to clean up the objects! This is great!

  • @PepeGawd
    @PepeGawd Před 2 lety +1

    Came for the Blender. Left due to mask kuk boi

  • @calebjlee2685
    @calebjlee2685 Před 4 lety +31

    Wait, your the guy from Corridor

  • @tyronelaces8690
    @tyronelaces8690 Před 2 lety

    This is the video I’ve been needing!

  • @WhatIveLearned
    @WhatIveLearned Před 3 lety +74

    Very cool. Does this work for viscous things like a raw egg?

  • @stephsnotfluffy
    @stephsnotfluffy Před rokem

    Thank you for such a straight forward tutorial, much appreicated

  • @spacepotato2516
    @spacepotato2516 Před 4 lety +2

    i remember you form corridor how did it take me so long to find this channel

  • @ChustBaghira
    @ChustBaghira Před 8 měsíci

    Me while watching this video at 3 am in my toilet: Poops vigorously in excitement.

  • @SuperMounir1995
    @SuperMounir1995 Před 3 lety +1

    Save your object to something other than "asxvzgsh" got me to subscribe right away 😂 amazing work man !

  • @LaneCarter
    @LaneCarter Před 4 lety

    This is great. Concise, a relevant topic, a few extra tips thrown in. Thank you.

  • @spilledcreativity
    @spilledcreativity Před 4 lety

    Thank you was finding a good photoscan tutorial from a long time. Love your spiderman movie

  • @AndrewPRoberts
    @AndrewPRoberts Před 4 lety +2

    Also, any images that aren't going into the color socket should be set to "non-color data", so I usually use two copies of the image, one set to srgb and one to non-color :)

  • @amonwinter3148
    @amonwinter3148 Před 4 lety +3

    Lmao I didnt look at the channel name and once I saw your face I was like "Omg thats peter."

  • @silvers9524
    @silvers9524 Před 4 lety

    Watching this video knowing full well i don't have he patience to do photoscans - but it's so cool

  • @smalldeekgeorge
    @smalldeekgeorge Před 3 lety +5

    Me: Yes i can finally scan whole car models!
    Peter: NO!

    • @mantenbrink
      @mantenbrink Před 3 lety +4

      If you have access to a DSLR and have some knowledge about it; you might want to try a CPL filter on the lens. These are made to block out 99% of reflection if you use them right

    • @smalldeekgeorge
      @smalldeekgeorge Před 3 lety

      @@mantenbrink I know about cpl filters. It was a joke. ;)

  • @SylkieDev
    @SylkieDev Před 3 lety

    For a moment the yellow models in the thumbnail made me think this was adventure time...
    LIke Jake! What are doing pretending to be furniture?

  • @danaekontou702
    @danaekontou702 Před 4 lety

    Love your tutorial style! Much appreciated and super clear and helpful

  • @AndyEngelkemier
    @AndyEngelkemier Před 3 lety

    If you're just using it for modeling and texture reference, grab an iphone 12pro and 3dscan the same object with that. While you're waiting for the photogrammetry to calculate, you can Probably model the object with decent topology and have it unwrapped by the time Meshroom is finished. Once you get the nicer data, you can selectively merge those. Like, the textures will be much better there. But the UVs suck, so bake those textures onto your new model? You can also grab some of the smaller details that didn't scan with your phone in your crappy, but still very impressive, real-time scan.
    Seriously, if you don't have one, find someone with one. Get the "3d scanner app" (such a terrible name) and do a scan. If you're Super anti apple, I believe the galaxy note 20, and Maybe the note 10?, has the same kind of liDar sensor.
    Oddly though, for smaller details, the FaceID camera has better quality, but is limited to small objects. I'm looking into seeing if it's worth it to use both.

  • @KRAZZYWARMACHIENGaming
    @KRAZZYWARMACHIENGaming Před 8 měsíci

    Aaah man …I’m just gonna model a hand pump ❤😂…great info tho , really good for humans

  • @Valandreos
    @Valandreos Před 3 lety

    I was laughing so hard at 1.20. Funny video, great work

  • @porkchops-tube
    @porkchops-tube Před 2 lety

    Damn man, just the tutorial I was looking for! Sweet AF explanation, nice and easy... cheers :D

  • @kraigwarner7689
    @kraigwarner7689 Před 4 lety

    Yes Peter, it is time you take over the CZcams Blender community. Take your seat, among the gods.

  • @Kellal_Mohamed
    @Kellal_Mohamed Před 2 lety

    liked and subscribed thank you very much for this tutorials man

  • @usedsock
    @usedsock Před 4 lety

    Btw @3:14 you don’t need to click and then press Ctrl+L if you just hover your cursor over the object and press L it does the same thing

  • @Redstoneprofi01
    @Redstoneprofi01 Před 2 lety +1

    Meshroom is hanging for me all the time. I got it stuck on 3 different places and if your stuck i basically have to redo all of it... it didnt work for 7 Times now and its faster to just model it per hand

  • @aa2816playz
    @aa2816playz Před 3 lety

    You remind my of someone from a popular CZcams channel that does CGI.

  • @Plaagfluit
    @Plaagfluit Před 3 lety +1

    Ohh you're that guy, subbed immediately

  • @milkywaygalaxymedia4311

    Ohh so YOUR THE GUY Ian Hurbert is trying to be like 👍 WooW ots an Honour of mine to be on your channel Sir. Great Vid man even better attitude. Thanks bro 🙏✌

  • @AndyEngelkemier
    @AndyEngelkemier Před 3 lety

    I see some plants in your photo collage at the end when you're telling us to see your patreon. I'm interested to see how you were able to scan those since there are so many overlapping and thin objects. I've only tried photoscanning a few times with varying success, but that's one that I never was able to get. Any time I had occluding objects, it seemed to just get one or the other. Tips and tricks for thin and occluding objects would be a sweet video.

  • @888marcinb
    @888marcinb Před 4 lety +8

    4:05
    you should always have bump's strength set to 1
    and control the intensity by changing the distance

    • @TheKBrosTech
      @TheKBrosTech Před 4 lety +1

      Why?

    • @888marcinb
      @888marcinb Před 4 lety

      @@TheKBrosTech try it you will see the diffrence but basicaly you destroy the texture by lowering the strengh

    • @benhardwiesner6963
      @benhardwiesner6963 Před 4 lety

      Its not an accurate height map anyway...
      For converting an actual height map into a normal map, you're absolutely right. But this is some arbitrary detail stolen from a colorimage... It's physically wrong anyway, so you cant mess up realistic details..... Just choose what looks better. And Ill tell you, for those color to height conversions it won't 100% always be distance. Especially flat objects that are very colorful dont want to protect the distance.
      The distance on those heightmap conversions comes from dark/light colors in the diffuse.... They dont resemble distance at all. They dont indicate how far something should appear when you convert them from color... They only provide some microdetail at convenient spots. By using strength (and therefore destroying the distance accuracy) you'll effectively lower the impact of dark regions next to light regions while still keeping the details on both intact. So the wrong height information from different colors gets destroyed while it will still give you the microdetails.... In this case probably exactly what you want.
      I discovered this on some procedural asphalt that had much lighter asphalt patches on it.... I took height from color and all the light patches looked like they were raised higher - the color tells it to do that. But by putting strength to 1 and lowering the distance to near 0 all those broad height informations got destroyed entirely only leaving the even pore details behind.

    • @888marcinb
      @888marcinb Před 4 lety

      @@benhardwiesner6963 so much talk jeez..and all i need is.. "IT LOOKS BETTER" when you leave strenght to 1

    • @benhardwiesner6963
      @benhardwiesner6963 Před 4 lety

      @@888marcinb Its a white hydrant with dark rust on it! It will not look better to adjust distance on this. the distance is absolutely wrong for contrastful colorimages.
      It would bump the rust 2cm in until some microdetail reaches the flat pieces. Adjust strength and it will uniformly transfer microdetail onto both the rust and the flat piece without creating a border around the transition.

  • @RAVE_ZERO
    @RAVE_ZERO Před 4 lety

    Good tutorial, thanks, it's still a lot of work and time for such a simple object, it could be done faster+cleaner in modeling mode. I'll keep that tutorial in mind for very complex objects.

  • @redspartan7772
    @redspartan7772 Před 2 lety

    Taking the pictures is like looking at a 10 FPS video

  • @spaghettisauce2704
    @spaghettisauce2704 Před 3 lety +1

    Peter 42! I didn't even realize this was you!

  • @user-bb1sz5qo6o
    @user-bb1sz5qo6o Před rokem

    Incredibly useful!😊

  • @peterhoulihan9766
    @peterhoulihan9766 Před 3 lety

    "And if there's people around wear your damn mask"
    Lmao! Good one.

  • @CartoonCorey
    @CartoonCorey Před 3 lety

    Thanks Peter!

  • @avirtualdesigner6396
    @avirtualdesigner6396 Před 3 lety

    just discovered your videos... nice work mate!

  • @charliedflea
    @charliedflea Před 3 lety

    This is a fantastic tutorial mate nicely done!

  • @ChristopherRiewaldt
    @ChristopherRiewaldt Před 4 lety

    PETER! I’m glad I found you!

  • @Riley_Christian
    @Riley_Christian Před 3 lety

    V is helpful as well, it cuts the mesh along the edges you select. Personally Id rather re model the thing then bake the texture from the scan to my new model, Doesn't take much more time than sculpting and saves a ton on data too! then you can use it in games n stuff

  • @dreamzdziner8484
    @dreamzdziner8484 Před 4 lety

    Awesome tutorial Peter. Thanks a lot. 👍

  • @777DxX
    @777DxX Před 3 lety

    peter: no shiny object
    me: chrome wheels yessss

  • @kayeleighsharp4862
    @kayeleighsharp4862 Před 3 lety

    Fantastic! Thank you for the no BS tutorial.

  • @Oretal
    @Oretal Před 3 lety

    I love photoscanning stuff. I was taunt in agisoft but I want to not break bank meshroom will do! Great video.

  • @connorphillips1929
    @connorphillips1929 Před 2 lety

    You’re the best, Peter thanks b :)

  • @alik8399
    @alik8399 Před 3 lety

    Damn bro
    Next month will be fun

  • @far-red
    @far-red Před 3 lety

    lots of tips for begainners like me thx

  • @34zporlier10
    @34zporlier10 Před 3 lety +1

    "An Hour our two"... I got a little overzealous with my A7R3 photo scanning and it took about 6 hours lol

  • @primitive.notions4789
    @primitive.notions4789 Před 3 lety

    Gl hf everyone getting into this, meshroom requires a Nvidia GPU with CUDA 2.0 or greater. You can try to customize the workflow to run through CPU only, but I warn you now it is a lot of work and totally worth it but get ready for a long journey.

  • @alaporto
    @alaporto Před 2 lety

    Reality Capture seems to be now part of Unreal Engine ecosystem - we could use it for free

  • @GeorgeKarala
    @GeorgeKarala Před 3 lety +1

    I am a big fan of Ian but
    if someone making a fast video it's not a copy its just a great tutorial

  • @ThatWarioGiant
    @ThatWarioGiant Před 4 lety +5

    Just so you know, you shouldn’t adjust the “Strength” on the bump node. Use distance instead

  • @HaiDefinitions
    @HaiDefinitions Před 3 lety

    It should be insanely easy to scan objects with IPad or Iphones Camera + LIDAR Laser Sensor future stuff