Yu-Gi-Oh! - Jinzo Archetype

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  • čas přidán 27. 01. 2023
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Komentáře • 723

  • @accuratememin
    @accuratememin Před rokem +1506

    It never occured to me the reason Jinzo disables all traps isn't due to his sheer power, it's because his psychic powers allow him to sense and see traps so he can't fall for them.

    • @koutaconnor9453
      @koutaconnor9453 Před rokem +66

      If you play duel links and summon Jinzo Espa Roba comments on why Jinzo can disable traps.

    • @barronmeadors2905
      @barronmeadors2905 Před rokem +13

      I personal think it’s his effect

    • @weedragonauts4729
      @weedragonauts4729 Před rokem +36

      @@barronmeadors2905 they meant the lore behind the effect

    • @erhestor1950
      @erhestor1950 Před rokem +7

      @@barronmeadors2905 🤦‍♂️ maan wtf??!😂

    • @accuratememin
      @accuratememin Před rokem

      @@koutaconnor9453 I have but I never actually put thought into it until like right now lol.

  • @StellarAvenger
    @StellarAvenger Před rokem +588

    I like how this archetype spun off its own type in Psychic, but no retrains have ever been changed to Psychic

    • @marcosantonio-hj7vp
      @marcosantonio-hj7vp Před rokem

      😯

    • @TheGloryXros
      @TheGloryXros Před rokem +14

      They should make a Jinzo that is his human self before the modifications as a Psychic

    • @BlackRose-rp7kv
      @BlackRose-rp7kv Před rokem +14

      They could definitely give him a starter that’s him without the mechanical parts. He doesn’t have that much of lord, he could easily be given some lore that he was a human with psychic abilities then enslaved in a lab and experimented in to become stronger. A new psychic starter, a laboratory field spell, maybe new equip spells like potions that transform him to other forms

    • @colino5056
      @colino5056 Před 8 měsíci +1

      I guess he knew his father was going to kill him. Essentially, he knew he was in a trap set by his father.

    • @clownplayer7265
      @clownplayer7265 Před 2 měsíci

      Mmm, the thing is that *Jinzoningen* is roughly translated to "Artificial Human".
      So maybe Machine type is applied because he wasn't a natural born human. I mean, I doubt that long neck he has is a human thing.

  • @Dz73zxxx
    @Dz73zxxx Před rokem +46

    The machine type of jinzo somehow ironically reflects Espa Roba, that is him presenting himself as a "psychic", only to cheat with hidden communication "machine". DARK attribute suits it too as "evil" play.

  • @JuanMunoz-ym6hp
    @JuanMunoz-ym6hp Před rokem +258

    I think the best way to make jinzo more viable is to make an "alternative" path for jinzo where he becomes a different attribute and becomes a psychic type where he can negate spells.

    • @black369ace7
      @black369ace7 Před rokem +33

      An interesting way they can make it work is for the new support to be able to count your opponents spell cards as trap cards.

    • @conlooka9356
      @conlooka9356 Před rokem +7

      And then maybe a pendulum monster with a monster negation effect

    • @jerrimyhealy5063
      @jerrimyhealy5063 Před rokem +6

      These are all pretty based ideas

    • @joseguadalupemartineztorre9702
      @joseguadalupemartineztorre9702 Před rokem +3

      Make it that any trap card used stays in play to defend only Jinzo, if Jinzo is destroyed, all trap cards can be used to negate any spell card

    • @robertthepunchwizard5964
      @robertthepunchwizard5964 Před rokem +3

      @@joseguadalupemartineztorre9702 i feel a more concrete way would to make an xyz monster that negates traps and then takes them and make them material to shut down spell cards

  • @roninwarriorsfan
    @roninwarriorsfan Před rokem +178

    I'd add Spell Cancelor as part of the Jinzo archetype to not only negate spell cards, but give it an effect to treat Spell cards as Trap cards

    • @Combaticon
      @Combaticon Před rokem +14

      Spell Canceller and Horus are overdue for major upgrading and updating. Imagine if Spell Canceller got a good boss version of itself then I'll bet every Runick player would be surrendering left, right and center.

    • @chaosryans
      @chaosryans Před rokem +3

      @@Combaticon they just make a retrain quick effect to discard a spell to special summon it since the main reason it wasn't used was poor stats and lvl5

    • @HFoxy
      @HFoxy Před rokem +1

      Spell Canceler is nice, but needs to be stronger.

    • @HFoxy
      @HFoxy Před rokem +1

      @@Combaticon Horus Level 8 is already good. He is able to negate every magic card except Super Poly.

    • @Combaticon
      @Combaticon Před rokem +2

      @@HFoxy True, but he doesn't have the same amount of support that Armed Dragon has.

  • @MasterArchfiend
    @MasterArchfiend Před rokem +66

    Interesting trivia (at least to me): The guy using Jinzo in GX belongs to the Psycho Style which is a rival to the Cyber Style that Zane belonged to. This was in turn referenced in Arc V with a Psycho Style Duel School billboard. I believe that same billboard appears in Duel Links in Arc V world at the shop area along with other billboards from Arc V for Duel Schools (including one that I am fairly certain is new given that I can’t find a screenshot of it anywhere despite how hard I have searched).
    So there is a whole Duel School that teaches kids how to play Jinzo and I guess they were just super paranoid about Action Traps which were not really explored because of how Arc V’s story went.
    Now let’s see Konami out date this video and reference Arc V by giving us some Pendulum monsters for the deck.

    • @clownplayer7265
      @clownplayer7265 Před 2 měsíci

      The antagonism between Cyber Style and Psycho Style seems to be more based around dueling philosophies.
      Cyber style favored beatdown tactics, bring the big cybers for overwhelming power and the non-cyber dragons offer protection and swarm.
      Psycho style follows instead of lockdown gameplay. The Jinzo player used Crush Card Virus to cripple the opponent, Drillago and Jinzo Returner to attack directly and Jinzo itself the "trap card negator" to essentially forbid most sabotaging during your turn.

  • @chrispambo1539
    @chrispambo1539 Před rokem +7

    Dylan : Why hasn't Konami made a Metal Gear Solid archetype yet ?
    Spyrals : Are we a joke to you ?

  • @steveny5338
    @steveny5338 Před rokem +124

    Not only do people play less traps nowadays, Jinzo only affects the traps actually on the field and these days there are so many traps that can be used in the graveyard that he can't stop

    • @kaiser9109
      @kaiser9109 Před rokem +2

      And cards like infinite impertinence

    • @otakotako2601
      @otakotako2601 Před rokem +3

      the thing is that even if people play more traps, it's doubtful that it'll see play bc denko sekka exists

    • @steveny5338
      @steveny5338 Před rokem +10

      @@kaiser9109 Infinite Impermanence needs to go on the field to activate, even if you use it from your hand, it would not affect a Jinzo on the field.

    • @kaiser9109
      @kaiser9109 Před rokem

      What I said had nothing to do with jinzo was pointing out there are in fact hand traps that are traps

    • @steveny5338
      @steveny5338 Před rokem +2

      @@kaiser9109 true, but Jinzo can still negate those so it's not really a reason he sees little use today

  • @akumaking1
    @akumaking1 Před rokem +11

    The references to Psycho Mantis are appreciated

  • @OmnicidalClown1992
    @OmnicidalClown1992 Před rokem +170

    I've always had a soft spot for Jinzo. I loved his design and I love how, if used correctly, can render roughly 1/3 of an opponent's deck due to his effect. I just wish the OCG/TCG versions of Jinzo had the effect where it automatically destroys any and all Trap Cards the opponent control while it remain face-up on the field.
    As for creating new cards or upgrades that can help improve the Jinzo Archetype, I think creating a Jinzo monster where it can negate the activation of Spell Cards could work. Or, if that means that it would be too broken, how about a Fusion Monster version of Jinzo, where it can be fused with Spell Canceller, to create a monster that renders spells and traps useless. And finally, an actual upgraded version of Jinzo Lord with higher stats, at least have it be 3000ATK, and change it's effect to have it destroys all Trap Cards your opponent controls, while at the same time treating all cards in the Spell & Trap Zone as Trap Cards.

    • @dearickangelonej.legaspi6686
      @dearickangelonej.legaspi6686 Před rokem +4

      Having OG Jinzo have a field nuke would have had him in the Forbidden list in old Yugioh, a retrain with the ability to have Spells be treated as trap would be interesting but would add a new ruling since alot of cards mention Spell Cards specifically

    • @artenitalewis1541
      @artenitalewis1541 Před rokem

      Palizolia decks are gonna cringe

    • @OmnicidalClown1992
      @OmnicidalClown1992 Před rokem

      @@artenitalewis1541 Or really any of those Trap Monster Cards.

    • @artenitalewis1541
      @artenitalewis1541 Před rokem

      @@OmnicidalClown1992 like the eldritch traps?

    • @kotzpenner
      @kotzpenner Před rokem

      @@dearickangelonej.legaspi6686 the current meta is so insane it would be semi limited at most nowadays lol

  • @chaosryans
    @chaosryans Před rokem +78

    I think they wanted to make a lockout deck with jinzo and spell canceller. It would be interesting to force opponents to use hand traps and beaters if you could negate all effects on the field.

    • @enlongjones2394
      @enlongjones2394 Před rokem +1

      Maybe a Light or Wind attribute psychic, with electricity as a main motif

    • @TheLonelySoulja
      @TheLonelySoulja Před rokem +1

      Yea where is the Spell Canceller upgrade. Also why isn’t that monster in Duel Links

    • @eldartaghiyev8422
      @eldartaghiyev8422 Před rokem +2

      When they do a trap card version of Amplifier for Spell Canceller and a Monster Negater of Jinzo/Spell Caneller with a union monster as its version of Amplifier. With mabye a fusion monsters (like Jinzo and Spell Canceller fusion, Jinzo and Monster Negater fusion, Spell Canceller and Monster Negater fusion and Jinzo and Spell Canceller and Monster Negater with effects for all fusion that if the materials some was used to summon this fusion monster hade the equip cards so Jinzo with Amplifier and so its effect would only negate your opponent cards and not your cards. If it did not hade the equip cards it would effect both players except its own effect). With even a polymerization card for that only with like it is a quick play spell or just a normal spell card and can banish this card and the fusion monster some was summoned by this card except the turn if it was used of/and if the Fusion monster was sent to the GY and summon the fusion materitals with equip the equip cards to the fusion materitals if it was equip with the equip cards when it was used to fusion summoned the fusion monster.

    • @chaosryans
      @chaosryans Před rokem

      @@eldartaghiyev8422 yeah, it would be interesting to do a boss monster like an XYZ that had conditional effects like the Cxyz that says like "once per turn if it has -spell canceller/jinzo/ etc negate these effects on the field based on each" or a fusion with similar combined effects. I guess even ancient gears used ones like "fusion with x machines but it gains an extra effect based on the monsters involved" but i also feel like that would feel similar to TrueDraco

    • @eldartaghiyev8422
      @eldartaghiyev8422 Před rokem +1

      @@chaosryansit would work as a XYZ and CXYZ monsters too but Spell Canceller is a level 5 monster. So you need use a card some change the level of Spell Canceller.

  • @Firered328
    @Firered328 Před rokem +21

    There's 2 things I can think of for Jinzo if it were to make a resurgence. the first is having a more consistent way of turning your opponent's monsters into trap cards. Like a field spell that treats all monsters on your opponent's field as trap cards. And maybe give Jinzo something akin to Red Reboot? But as a spell or monster.

    • @ExeErdna
      @ExeErdna Před rokem

      That'll be so good it'll be banned the same year since people would pivot to Jinzo, since it's easy to get him out turn on for such an effect to trigger.

  • @ironmuro
    @ironmuro Před rokem +29

    What we need is a retain of Spell Canceller that can synergize with this archetype. Maybe as a level 4 monster that changes "traps" on Jinzo card texts to "Spell and Traps"

    • @Mrryn
      @Mrryn Před rokem

      Maybe a Union monster that can merge with Jinzo to give him the Spell negation effect (and maybe an attack boost/damage protection buff). Give a place for Union support cards like Union Hangar a place to fill out a Jinzo deck.

  • @ryebur7625
    @ryebur7625 Před rokem +28

    Maybe have a card that change the opponents card in to a trap card, like dna surgery but for card types. So that way jinzo negates the monster effect as well

    • @Micahangelo_YT
      @Micahangelo_YT Před rokem +1

      That's pretty cool. It still wouldn't be meta but it would be a fun casual deck. It wouldn't be meta because it would still be slow.

  • @novusnocturnm
    @novusnocturnm Před rokem +2

    Love Jinzo, one of my favorites but I still NEED the phantom knights archetype!

  • @strider_hiryu850
    @strider_hiryu850 Před rokem +15

    honestly: i just really like his design. menacing, edgy; positively dripping. he looks like mad scientist goth-boy and i love it!
    edit: his design is also very unique. no other Archetype hits quite like Jinzo

  • @Yomi2012
    @Yomi2012 Před rokem +14

    I was actually surprised that bakura has a line with jinzo in duel links. Implying that jinzo would be a card he will add to his occult deck. Also interesting enough when jinzo was first introduced in Gx jinzo was involved with ghosts and spirits. This is a eerie and creepy looking monster after all

  • @hollowjack3007
    @hollowjack3007 Před rokem +16

    Tbh I’m surprised jinzo doesn’t have a monster that gains effects based on the number of monsters with jinzo in their name could be a cool concept

  • @morningstar9849
    @morningstar9849 Před rokem +33

    If I were to make Jinzo a more relevant card, I'd make it so that during each standby phase you send the top part of your deck to the graveyard and depending on what type of card is sent your opponent cannot activate cards or effects of the same type.

    • @mkhcfire9684
      @mkhcfire9684 Před rokem +5

      That Jinzo with a Lightsworn deck would go crazy

  • @eldartaghiyev8422
    @eldartaghiyev8422 Před rokem +2

    Holly good. I never knew Psycho Mantis’s backstory from MGS was so dark.

  • @falconpv1
    @falconpv1 Před rokem +1

    (quick effect) Once per turn discard 1 card: negate the effects of cards of the discarded type. Just give it a hard summoning condition.

  • @coltonplumber1781
    @coltonplumber1781 Před rokem +8

    I love the idea that Jinzo was so ticked off at these other monsters failing as his support that he made them into better support for himself XD

  • @AtlasFlame
    @AtlasFlame Před rokem

    I just love the best in the background.
    Great vid as always TGS

  • @Zetact_
    @Zetact_ Před rokem +6

    I think that what's more interesting about Amplifier than it not being able to be negated on activation is that it's the only card that can rival Pole Position for the sheer amount of weird infinite loops it can cause.

  • @brianaguilar8283
    @brianaguilar8283 Před rokem +5

    I remember when Jinzo was level 7 in the manga

  • @snowboundwhale6860
    @snowboundwhale6860 Před rokem +4

    Honestly I feel like leaning in more to the megacyber effect of turning opponent's monsters into continuous traps would be a strong way to move forwards with Jinzo. They already have trap hate well established, but turning monsters into traps is actually pretty debilitating. If you aren't something like Crystal Beast that deliberately puts their monsters in the backrow then you probably don't have any means to use them while they're there or even clear them out beyond standard S/T removal. It also stops the monsters from being sent to the GY, which potentially subverts floating triggers as well as preventing monsters from being so easily brought back after being dealt with or used as materials for a special summon that eats monsters in the GY (e.g. Chaos summons, Tear fusions). Obviously the Psychic Megacyber's effect that does this is fairly awful, but the concept for what it's doing is actually a solid game plan.
    Jinzo specialises in locking down traps; Expanding on this effect that turns monsters into traps gives a way to handle monsters that's relatively uncommon and tricky to deal with, and it also clogs the backrow in the process which eventually locks out spells.

  • @customcardguy
    @customcardguy Před rokem +4

    One of the OGs and a personal favorite. The Jinzo archetype has decent potential, with 3 searchers, spot removal, and general machine support.

  • @adhamwashere5320
    @adhamwashere5320 Před rokem +12

    I think a way to make Jinzo better is to prevent hand effects or cards that activate in the hand to stop hand-traps

    • @nunyabiznes33
      @nunyabiznes33 Před rokem +1

      Do hand traps count as being shown to activate? Duel Links Espa have skill that shows the opponent's hand (image is slightly blurred and you can't inspect it) that also prevent the opponent frim activating effects that require showing cards in the hand.

    • @adhamwashere5320
      @adhamwashere5320 Před rokem +2

      @nunyabiznes33 maybe a better jinzo effect could be to prevent card effects in the hand during the opponents turn for both players

    • @HintedImage
      @HintedImage Před rokem +1

      So something like:
      Once per turn, whenever your opponent draws a card, declare one type (Monster/Spell/Trap). If it is correct, negate the effects of all the declared type for the remainder of the turn.

  • @eman2863
    @eman2863 Před rokem +2

    I will never not imagine Jinzo having a southern accent because of the dub

  • @bradensmith8682
    @bradensmith8682 Před rokem +2

    Maybe a field spell like Zombie World that make all face-up spell or effect monsters count as trap cards.

  • @uteriel282
    @uteriel282 Před rokem +2

    a good way to make jinzo viable again would be a field spell that sends all monsters destroyed by battle with a "jinzo" monster as continuous traps to the opponents spell/trap zone instead of the grave.
    and a second effect that lets you take controll of monsters in the opponents spell/trap zone as long as jinzo is on the field.
    that way the archtype can get around its mediocre monster lineup and actualy do something in metas without many traps.

  • @bladersmosh
    @bladersmosh Před rokem +27

    There’s one Jinzo appearance in the anime you’ve overlooked. That being in the KC Grand Prix arc where a duel computer at the maximum setting duelled Yugi while using an unbalanced dragon deck from kid called Rick. It would be defeated by a combo involving Spirit Ryu and Heart of the Underdog making its ATK 7000.

  • @zexalbarian9819
    @zexalbarian9819 Před rokem +2

    I did not know metal gear solid was Konami’s work. Thank you!!!!

  • @codyburgett7962
    @codyburgett7962 Před rokem +5

    You really do need to cover Joey vs espa roba in your “was he about to win” series, I’d love to see how they both dueled

  • @salbaulo7815
    @salbaulo7815 Před rokem +2

    Man Yugioh GX season 4 is so good, I hope you do a video on it one day

  • @UAshton5090
    @UAshton5090 Před rokem +6

    Here's an idea: A field spell that gives the Jinzo archtype monster's a ton of effects if there are no face up traps on the field or the field spell gets destroyed if a trap effect does resolve somehow. Say Jinzo monster's can't be destroyed by battle, and the 3 star ones gets an atk increase times their level to make them more of a problem. The higher level Jinzo monster's can negate the effects of monsters except psychic monsters.

  • @SilverSpectre266
    @SilverSpectre266 Před rokem +1

    This video made me realize two things:
    1. A lot of Joeys most powerful and signature cards all came from other people; Black Dragon from Rex (before the whole concept of even taking cards from opponents became a thing), Jinzo from Esper, and Time Wizard from Yugi
    2. Outside the signature cards, going back and thinking about it, Joeys deck was a revolving door of swordsman based cards

  • @wiewio8035
    @wiewio8035 Před rokem +2

    In my opinion, if they got something to stop spell cards, oh boy would that deck be buster. Something like "Your opponent spell cards are treated as Trap cards"

  • @King-ze2kt
    @King-ze2kt Před rokem +5

    Maybe Jinzo just needs a way to make cards become considered trap cards, thus allowing him to negate or destroy monsters with effects or spell cards.

    • @kingj7018
      @kingj7018 Před rokem

      There is a monster that those that. I believe it's the retrain of psychic megacyber which can be sp. Summoned if the opponent has more s/t cards on the field than you do, and if jinzo is on the field while attacking with that card, you can tribute it in order to turn that attack target into a trap card

  • @Zarabor
    @Zarabor Před rokem +1

    Missed opportunity to talk about his partner in the spell/trap zone negation: Spell Canceller

  • @kheath2099
    @kheath2099 Před rokem +1

    I just started playing this deck in master duel, slowly loving this

  • @thekrispiestkreme5609
    @thekrispiestkreme5609 Před rokem +1

    You know what would be cool support? A card that can make you treat other cards like trap cards. So maybe a field spell or something where you can discard a card type (monster or spell) and depending on what you send- all opponents monster or spell cards are treated as traps until the end of the turn

  • @LukaGG600
    @LukaGG600 Před rokem +2

    A card that could add to the archetype is a field spell that treats spells as traps and it will also work for the hand so "Cosmos Chanel" could be more powerful

  • @MercuryA2000
    @MercuryA2000 Před rokem

    Jinzo's meant to be a bit of a walking floodgate. So I'd probably give the deck ways to spread out. Like, a fusion with spell canceler or a field spell that lets him negate monster effects instead. He could also probably use an upgraded version of amplifier that negates traps everywhere, not just on the field.
    If they wanted to stick to just traps though, I'd (counter intuitively) give the deck trap cards. But they'd have effects that trigger when they get negated. Maybe one that lets you special summon a jinzo, but if it gets negated by a monster that monster gains attack. Or another one that destroys the cards in its column if it gets negated. That might actually be a fun idea for a deck, where the entire premise is to try and negate yourself.

  • @roninwarriorsfan
    @roninwarriorsfan Před 7 měsíci +1

    There's an infinite loop involving Jinzo, Amplifier and Imperial Order. Jinzo negates Traps, Amplifier partially negates Jinzo's effect (for your board), and I.O negates spells. This loop depending on the game either has both Order & Amplifier negated, or the problematic card is destroyed

  • @randolphrosenberg2994
    @randolphrosenberg2994 Před rokem +3

    Here's a dumb idea for a support card: Psychic Projection. It can be a spell or trap, but has the ability to target one set card on either players field once per turn, and treat it as if it were a face-up continuous trap. And while there is a trap card on the field Jinzo monsters can't be targetted by card effects. This way, if that card is activated Jinzo can negate it's effects. And since it's continuous it'll take up one of your backrow slots.

  • @rainbowdragon168
    @rainbowdragon168 Před rokem

    I legit thought that the lore at the start was actually for Jinzo even thought it isn’t lol 😂

  • @Timeater
    @Timeater Před rokem +2

    A field spell card that searches Jinzo upon activation and treats all cards in the Spell & Trap as Traps would be convenient. If you have a Jinzo - Layered on the field your Spell & Trap zones are not affected by this effect. Also, it would be very cool to create the very first Field Trap card for this idea. But if is like this Jinzo should be summoned from the hand, deck, or graveyard.

  • @roninwarriorsfan
    @roninwarriorsfan Před rokem +1

    Sam forgot to mention that in Yugioh the abridged series, Jinzo destroyed internet memes

  • @MiyaStarOfficial
    @MiyaStarOfficial Před rokem +1

    He’s actually a nightmare for Altergeist players because that deck is trap heavy

  • @ravenseye8632
    @ravenseye8632 Před rokem

    Love theses archetype video especially when building decks on games. Should totally do a Black Luster Soldier archetype next!!

  • @nebbynetwork2089
    @nebbynetwork2089 Před rokem +18

    Gotta love jinzo it's managed to stand the test of time in my opinion

  • @matthewmcmullan4832
    @matthewmcmullan4832 Před rokem +3

    do all the elemental heroes in one (updated)

  • @Emerald_Vizsla
    @Emerald_Vizsla Před 3 měsíci +1

    Jinzo won. The game doesn't need traps anymore. He can rest. Thank you for your work.

  • @bhill7053
    @bhill7053 Před rokem +1

    Jinzo is so powerful, the meta game stopped using traps out of fear of his power

    • @Yomi2012
      @Yomi2012 Před rokem

      Meta game is also so terrified of him that they had to create different summoning mechanics just to stop a level 6 2400 attacker. Now you have rank 4 XYZ, synchros and link monsters that can outmuscle him.

  • @christiandavila1089
    @christiandavila1089 Před rokem

    Your back thank you I never knew about Jinzo

  • @Lucario1121
    @Lucario1121 Před rokem

    Funny enough I just got to the chapter where Joey duels Espa Roba in the manga when you uploaded this video

  • @floodinmon14
    @floodinmon14 Před rokem +1

    a good first direction would be an upgraded Jinzo that stops Graveyard effects of Traps. Most Traps, if they are played, have GY effects these days. After that, I think a good direction to go would be more cards like that Fiend Gigacyber retrain. Turning opposing effect monsters into Traps to negate them.

  • @nunyabiznes33
    @nunyabiznes33 Před rokem

    I love how he slowly, quietly, walk in the dark in Duel Links.

  • @WarmLillie
    @WarmLillie Před rokem +1

    For a second I thought the intro was the real dueling lord of yugioh!

  • @samw9906
    @samw9906 Před rokem +1

    Give Jinzo a Field Spell that make it treat your opponent's Monsters as Continuous Traps in addition to being Monsters during your turn so Jinzo can turn them off on your turn.

  • @mkt568
    @mkt568 Před rokem

    Hearing you briefly talk about Makoto makes me hopeful that someday you might do a Was about to Beat for his Duels with Zane and Syrus. His Duel with Syrus is actually my favorite Duel of GX Season 4, mainly because of not only Syrus learning to control the Cyber Dark Deck, but also finally surpassing Zane as a Duelist and earning his brother’s respect.

  • @Jxstqn
    @Jxstqn Před rokem +6

    why is yu gi oh lore more deep than the mfing bible

  • @NBDYSPCL
    @NBDYSPCL Před 7 měsíci

    I like how Jinzonis the DM of "Lecter". In another video someone wondered if the big 5 were based off of business man. But the Hannibal lecter reference in Jinzos mask is great.

  • @D.BREAKER
    @D.BREAKER Před rokem

    Great video as usual!
    although I think Jinzo's inspiration is Pinhead from the Hellraiser movies.
    (which i believe Kazuki Takahashi took many inspirations from, ones i noticed include the Millennium Cube, the labyrinth inside the Millennium Puzzle, and the room which has the sarcophagus\mummies in the first movie.)

    • @Yomi2012
      @Yomi2012 Před rokem

      That’s actually dark necrofear that was inspired by hellraiser

  • @overlordsupreme3335
    @overlordsupreme3335 Před rokem

    a field spell that allow you to declare one type of card, and your opponent card are also considered trap card until the end of your opponent turn (like for example, monster, or spell could become trap card aswell) so that jinzo effect, could also affect those card, it would be pretty sick

  • @robertrupp7231
    @robertrupp7231 Před rokem +2

    A new monster I’ve always wanted to see is a fusion in the early days of yugioh or a pink monster now that has the combined powers of jinzo and spell canceler and is unaffected by monster effects. It would have a base attack of at least 2900

  • @harryc657
    @harryc657 Před rokem +1

    Jinzo just needs more support that gives him and his monsters more field presence. More forms of Jinzo that can negate cards in the grave or hand would be cool. Support that utilitzes Jinzo can SS or his forms by a quick effect if your opponent special summons or activates a card effect.
    Maybe a LV 2 or 1 Jinzo card that in the grave while you control a dark psychic monster, can let you look at your opponent's hand; fit the theme in the anime.
    People always affiliate Jinzo as a menacing floodgate, but when you look at him in the anime, his main theme always revolve around psychic powers, and using them to control the game.

  • @Pikashockdragon
    @Pikashockdragon Před rokem

    Fun Fact: Solid Snake would also cameo in the Yugioh Video Game for the GBA, 7 Trails to Glory: World Championship 2005 in the Shadow World.

  • @Don_DeMarco
    @Don_DeMarco Před rokem

    I absolutely love the lore behind YGO cards. I just recently learned of the existence of the Kosmos archetype. I looked and the cards and thought, "Hey! Starwars!"

  • @ryantaylor8398
    @ryantaylor8398 Před rokem +1

    Id have a new Jinzo retrain where you get to pick what gets negated (monster, spell, or trap). You would have to declare as soon as it is summoned and every standby phase

  • @Pookiebear
    @Pookiebear Před rokem

    Always really liked the jinzo, spell canceller, and skyfire archetypes bit it was so hard to make them work

  • @michaelsjournal2540
    @michaelsjournal2540 Před rokem

    The Fiend Megacyber... Ahh good old card I always face when playing Joey the Passion game. Honestly didn't expect it to become Jinzo's support. Sheesh thats cool ngl

  • @fakerererererer
    @fakerererererer Před rokem

    seeing how the format has changed so drastically so the only reliable way of activating trap effects from the hand (ex: hand traps) maybe a good way to support jinzo that could skyrocket the archetype's practicality and actually make him viable is if a jinzo card came out that could negate cards that activated from the hand, for example if new jinzo support had the effect something along the lines of "negate any effects that activate from your opponents hand" or since that might inadvertently hard counter the "danger!" archetype, maybe more if new jinzo effects would be "negate any effects that activate from your opponents hand during your turn"

  • @Cerbleur07
    @Cerbleur07 Před rokem

    16:59
    More ways to make opponent monsters as trap cards I guess and in part would become more as a field control archetype that blocks traps, like instead of bouncing or destroying monsters in monster zone would just move EVERYTHING to the spell/trap zone and change everything as a trap, would make it it's own form as "Jinzo Bounce" with also more quick spell support as the archetype loves quick spells and monsters/field who change spells as traps, very minimal but the idea is to change everything as trap.
    That would kill things like crystal beasts.

  • @zalaathrun20
    @zalaathrun20 Před 8 měsíci

    While I don't know exactly how to, since the whole Jinzo thing was to negate traps, which were a lot more dangerous maybe keep that but add an ability to the same to (some) effects activated form the hand therefore not negate "hand-traps" too, which are much more commonly used now.

  • @venomromulus
    @venomromulus Před rokem +2

    Expand on the “turning your opponents cards into traps” thing

  • @egorapter
    @egorapter Před rokem

    Some synchro support that prevents hand traps and graveyard effects

  • @Mimiyan_or_Pikapikafan
    @Mimiyan_or_Pikapikafan Před rokem +1

    I think a Link 2 or Link 3 Jinzo Monster could work, maybe it would help prevent destruction by battle since other cards can prevent destruction by card effects in the archetype.

  • @Sansmemelordover
    @Sansmemelordover Před rokem +1

    I would add a Jinzo how instead of traps targets Quick-Play spells, seeing as when set they can be played like a trap card, then it would either make a another monster or an equip/continuous spell/trap to negate hand traps, specifically cards similar in effect to the ash blossom cards and not all effects that activate in the hand. Negating hand traps basically can’t work when this spell/trap/equip card is on a Jinzo monster. This would force your opponent to slow down to Jinzo’s pace with their negating options have grown limited.

  • @Gumunista
    @Gumunista Před rokem

    Jinzo Dangers really hits the spot

  • @EdandevilTim
    @EdandevilTim Před rokem

    I still like the concept of turning opponents cards into traps. So maybe like a retrain of cyber raider that turns opponents face up cards into traps and is a quick effect. But definitely still capitalize on the strategy on taking control of opponents' monsters and disruption. Like a jinzo widow anchor would work.

  • @DoktorBudew
    @DoktorBudew Před rokem

    I love the anime shenanigans that turn into cards my favorite one is attack the moon

  • @CFootprints
    @CFootprints Před rokem

    Tactical espionage expert looks more like the tanker mission in mgs2. The halls around that lounge area with the big staircase.

  • @Bunkerfreak_HD
    @Bunkerfreak_HD Před 2 měsíci +1

    Imagine konami releases a new jinzo monster but it affects spell cards instead of traps. That would be incredible strong i imagine

  • @joshfarmer8408
    @joshfarmer8408 Před rokem +1

    We need a yugioh TV series based solely on the loar of these monsters.
    Also can you please review the duel between specter and playmaker, because that duel is so plot forced its crazy

  • @anthonythomas305
    @anthonythomas305 Před rokem +3

    Jinzo is such a cool anti-trap card monster!

  • @Dead-Pool3_II_Sij6
    @Dead-Pool3_II_Sij6 Před rokem

    I think how I would up date this would be to make a upgrade to the Xyz Jinzo and include an effect that has it negate spell cards when a condition is met along with Traps and using its detach effect as protection from monster effects which include tributing for summon cost

  • @repenexus518
    @repenexus518 Před rokem +3

    Personally, I'd make Jinzo busted by changing the focus from 'Trap Cards' to 'Set Cards in the BR'. While it would give it some weaknesses against cards like Evenly Matched and Infinite Impermanence, it would give it strength over Quick-Play Spell cards and would essentially act as a Spell Canceller with an already-active Anti-Spell Fragrance. IDK, though, I'm not that good at Yu-Gi-Oh!

  • @digitaltailsmon4096
    @digitaltailsmon4096 Před rokem

    I feel a cool way to help this archetype is by making it able to destroy hand traps in the opponents hand since they are extremely powerful in the mondern game

  • @wanderlustwarrior
    @wanderlustwarrior Před 2 měsíci

    Jinzo Jeans were the pinnacle of fashion in the 90s and should come back!

  • @tripgarvin72
    @tripgarvin72 Před měsícem

    3:14 I’m pretty sure they referenced it in a couple Elemental HERO cards too! Elemental HERO Solid Soldier, and Elemental HERO Liquid Soldier!

  • @jerrimyhealy5063
    @jerrimyhealy5063 Před rokem

    Maybe something like a field spell that gains counters when you summon jinzo monsters and you can spend counters to negate effects that aren't just traps

  • @Slayerthecrow
    @Slayerthecrow Před rokem

    I would probably errata change Menacing, Layered and Lord to have the effect of being treated as the original Jinzo while on the field or graveyard, is not much of a boost but it opens some crazy shenanigans.

  • @marcuswillbrandt5901
    @marcuswillbrandt5901 Před rokem

    Oh boy, I would love to see Jinzo being playable. It probably would need some spell distracting support. Or maybe easier ways to make enemy monsters into permanent traps (field card maybe?)

  • @alexanderberry1665
    @alexanderberry1665 Před rokem

    my main idea for an addition to the jinzo archetype is to give it some more main deck support and maybe some more upgraded versions (like a rank up of jinzo - layered, maybe a link monster upgrade, etcetera) but idk. maybe some cards that could make the effects also affect spells or monsters?

  • @JesseNightingale
    @JesseNightingale Před rokem

    I think if they got a card hat made all cards in the spell/trap zones be considerd traps that would be a good start to make Jinzo better

  • @tishawnw6258
    @tishawnw6258 Před rokem

    I WASNT READY FOR THAT START 😧

  • @mattiasughi8310
    @mattiasughi8310 Před rokem

    I'd love a field spell or something that makes it so spells are also considered traps while it is on the field

  • @messiah1915
    @messiah1915 Před rokem

    Options.
    - Support cards for Jinzo lord's effects
    - Support cards that convert other card types to traps
    - A field spell or continuous card that acts as a non-monster Jinzo (Perhaps can help summon it upon attempted destruction)
    - More raw high-power (Atk/Def) Jinzo cards
    - More special/specific summon Jinzo cards
    - A spell protection or destroyer for Jinzo cards
    - More "amplifier" type of cards for the weaker Jinzo variations
    - More types and attributes for Jinzo cards (Perhaps a sub-archetype with something like the Cipher archetype)
    - Perhaps comboing cards which work with other archetypes such as Red Eyes or perhaps luck based cards (Could use a "luck manipulator" type of card)