@@kcwarhoopa1377 is this truly how yall think bruh? Lmao yall realize this gone just be a never ending cycle of “balancing” the game every patch one character gets hoed and then a different now broken character will take that ones place, I think a better state for the game would be have everyone be equally strong and let the skill seperate the players
@@KKOOLSKOOL everysingle character being balanced would be nice but too hard to implement. I think this patch did a lot of things good because at the least most infinites (maybe all idk) got removed but a lot of characters were way too strong before
The daily rift challenges of each attunement means that every rift that requires a certain gem. Like horror digital and chaos. Daily gem rewards for 1 of the 2 horror digital and chaos rifts per day. 👍 hope this helped
@@seanbotti5385 it’s because you need to keep doing all challenges on previous rifts to level up your gems to be able to even get to the other difficulties of the difficulty can’t be unlocked it’s because for that specific rift that difficulty doesn’t make sense to okay through
@@TheGodlyGamerMugen I understand that, but I just wish that the experience difficulty was unlocked on rifts four through nine (although eight and nine are not yet unlocked)
idk how they dont see they need to remove the 0 frame start up on the high tiers, its insane how they have lingering hitboxes that are disjointed. are they blind?
@@Ironsmashweb it’s weird that they remove him but not Velma. She’s bugged to. 2 days ago I got stuck on her grab and run move and got all the way to 3000% Why when I have bugs no one cares but the bugs I don’t see get removed☹️.
wow jason getting 3 buffs and no nerfs is like the m13 that got buffed in cod mobile not too long ago when it was already a powerful gun. and of course they would nerf stevens shield attacks i saw that coming when you could just spam down attack with them.
Not sure which one your talking about but this is hers **Velma** These are the changes we were referring to after our Velma changes in the 1.02 patch. We hope to address some of the worst bugs impacting Velma players and also give her some strength in her zoning tools. • General • * Fixed an issue where Velma could get stuck to any fighter that grabbed Velma under certain conditions • Passive • * Fixed an issue where evidence would stop randomly spawning on the map after Velma was rung out. • Ground Side Attack 1 • + On-whiff branch window advanced 4 frames • Ground Side Attack 2 • + On-whiff branch window advanced 4 frames • Ground Up Attack • + Velma can now hold forward to slide forward during attack start-up • Air/Ground Neutral Attack • + Velma can now aim the megaphone • Air/Ground Neutral Special • ~ Branch windows now standardized for both air and ground versions • ~ “Heyyy” projectile hurtbox size increased to match hitbox size. Should address issues with inconsistent projectile interactions. • + All speech bubble types no longer collide with fall-through platforms • Ground Side Special • + Minimum charge run speed increased • - Knockback reduced to 2300 from 2500 • + Knockback scaling increased to 9 from 0 • * Fixed an issue where Velma could run off the screen if the ground was destroyed beneath her while running • Air Side Special • ~ Now ignores player collisions during movement • Air Up Special • + Now has a chance to spawn evidence • Ground Down Special (Mystery Machine) • * Fixed an issue where Velma could fall to her death if the ground was destroyed beneath her while summoning the Mystery Machine
It’s her dash grab move for sum reason whenever she grabs me with it I’m still being hold by her not able to get off of her and she can’t let go either
Finn Ground Neutral Attack + Knockback scaling to 15.5 from 14 Ground Up Attack + Knockback scaling to 20.5 from 19.5 Ground Down Attack * Fixed an issue where this attack was not breaking armor on both hits
@@Ironsmashweb Thanks. I'm glad they fixed the down attack one. The others are a little unnecessary since Finn was already a bit more than good, but I'm also not complaining
full notes here V also sorry about mic quality fixing soon
multiversus.com/en/news/1-05-mid-season-patch-notes
You see sus season 2 I'm hyped
Yeah lol I was the first to notice it
@@Ironsmashweb of course
Games always nerf my favorites
Because they’re overpowered?
Then don’t play busted characters lil bro😊
@@kcwarhoopa1377 is this truly how yall think bruh? Lmao yall realize this gone just be a never ending cycle of “balancing” the game every patch one character gets hoed and then a different now broken character will take that ones place, I think a better state for the game would be have everyone be equally strong and let the skill seperate the players
And I don’t give af about nerfs/ buffs I can win with my characters at any time after any patch it’s just not as enjoyable of a time for me
@@KKOOLSKOOL everysingle character being balanced would be nice but too hard to implement. I think this patch did a lot of things good because at the least most infinites (maybe all idk) got removed but a lot of characters were way too strong before
Jason the leader of a multiversus just like The Iron Giant situation
Bro sound like Alan from Smiling Friends 😭😭😭
I am
he gets that a lot lmao
Fr 💀
I feel like they are going to take the Rainbow Six siege approach to balance issues. Never buff, always nerf
Yeah honestly don’t like that would prefer them buffing characters to all feel powerful
@@Ironsmashweb fr
The daily rift challenges of each attunement means that every rift that requires a certain gem. Like horror digital and chaos. Daily gem rewards for 1 of the 2 horror digital and chaos rifts per day. 👍 hope this helped
Why are some difficulties not available on some rifts? They seriously need to be open for all players. 😒🤦🏻♂️
@@seanbotti5385 it’s because you need to keep doing all challenges on previous rifts to level up your gems to be able to even get to the other difficulties of the difficulty can’t be unlocked it’s because for that specific rift that difficulty doesn’t make sense to okay through
@@TheGodlyGamerMugen I understand that, but I just wish that the experience difficulty was unlocked on rifts four through nine (although eight and nine are not yet unlocked)
Idk why they don’t have the same difficulties on all rifts available
@@Ironsmashweb I just want to unlock Agent Smith for free
Dude the bugs safe nerf is so bad bc it’s one of his major useful attacks smh Multiversus
Yeah he was definitely op before but this is a bit much
idk how they dont see they need to remove the 0 frame start up on the high tiers, its insane how they have lingering hitboxes that are disjointed. are they blind?
Why the hell did Jason get taken out soon as I get Uber Jason skin !! 😂
Bro same 😂 apparently he had a bug where people would get stuck to him
Hopefully he’s back soon
@@Ironsmashweb it’s weird that they remove him but not Velma. She’s bugged to. 2 days ago I got stuck on her grab and run move and got all the way to 3000% Why when I have bugs no one cares but the bugs I don’t see get removed☹️.
@@thegamingteam. it’s rarer is why I believe
@@Ironsmashweboh.
Swap side neutral attack will be broken for black adam
I have my neutrals mapped to l1 and r1 so it’s already easy for me
wow jason getting 3 buffs and no nerfs is like the m13 that got buffed in cod mobile not too long ago when it was already a powerful gun. and of course they would nerf stevens shield attacks i saw that coming when you could just spam down attack with them.
@@FreeAimDog Jason’s buffs were just hit box related as his attacks didn’t match where they were hitting
Need smith asap
You kinda sound like Alan from Smiling Friends
Maybe your video of Disney Multiversus part 2 will come later this month because there will be two more rifts left.
Goal is for later this month maybe early next month
No new maps?
not yet but we should get wb tower soon
Why is there a shaggy cardboard cutout
Cause I think people should buy it it’s a necessity to life
Did they fix the gig move that Velma has cause if they did that sucks I found it to be fucking hilarious
Not sure which one your talking about but this is hers
**Velma**
These are the changes we were referring to after our Velma changes in the 1.02 patch. We hope to address some of the worst bugs impacting Velma players and also give her some strength in her zoning tools.
• General
• * Fixed an issue where Velma could get stuck to any fighter that grabbed Velma under certain conditions
• Passive
• * Fixed an issue where evidence would stop randomly spawning on the map after Velma was rung out.
• Ground Side Attack 1
• + On-whiff branch window advanced 4 frames
• Ground Side Attack 2
• + On-whiff branch window advanced 4 frames
• Ground Up Attack
• + Velma can now hold forward to slide forward during attack start-up
• Air/Ground Neutral Attack
• + Velma can now aim the megaphone
• Air/Ground Neutral Special
• ~ Branch windows now standardized for both air and ground versions
• ~ “Heyyy” projectile hurtbox size increased to match hitbox size. Should address issues with inconsistent projectile interactions.
• + All speech bubble types no longer collide with fall-through platforms
• Ground Side Special
• + Minimum charge run speed increased
• - Knockback reduced to 2300 from 2500
• + Knockback scaling increased to 9 from 0
• * Fixed an issue where Velma could run off the screen if the ground was destroyed beneath her while running
• Air Side Special
• ~ Now ignores player collisions during movement
• Air Up Special
• + Now has a chance to spawn evidence
• Ground Down Special (Mystery Machine)
• * Fixed an issue where Velma could fall to her death if the ground was destroyed beneath her while summoning the Mystery Machine
It’s her dash grab move for sum reason whenever she grabs me with it I’m still being hold by her not able to get off of her and she can’t let go either
@@Unicorngod666SAME PROBLEM HAPPENED TO ME. Why can’t they address our problems
i just want the original game speed back
Sadly we will never get it😪 games lowkey too easy as it is now, when it was faster I used to have to actually try
I’m happy to hear Jason was bugged for once. Too bad they took him out.
Will spectator mode be able to have cpu vs cpu?
Why u sound like Alan from smiling friends
@@Loggerdash19 cause I am
so did they fix when Tom swings his hammer and sometimes it turns invisible
So did tom and Jerry got no nerfs or buffs ?
Their jump specifically was buffed
It's bullshit that they got rid of Jason
He’s coming back at 9am tomorrow
Does anyone know exactly what they changed about Finn? I just want to know because I main him
Finn
Ground Neutral Attack
+ Knockback scaling to 15.5 from 14
Ground Up Attack
+ Knockback scaling to 20.5 from 19.5
Ground Down Attack
* Fixed an issue where this attack was not breaking armor on both hits
Basically buffed the knock back abit
@@Ironsmashweb Thanks. I'm glad they fixed the down attack one. The others are a little unnecessary since Finn was already a bit more than good, but I'm also not complaining
Iron you better make a video on suicide squad kill the justice league season 2
Making one now
Why is it always Steven bro
They need to add new characters and maps the game is getting a little bit boring
Smith comes out in a few days probably getting wb tower soon
Why not just say the nerfs in the video? If i wanted to just read the patch notes i wouldn't have looked it up on CZcams 😒
Your right will say the full ones for now on
bro really soundin like 🤓
Can I just get my Jason back please. Thanks
Should be back soon
They destroyed Steven universe they destroy my main boy!
Good
He's still good bro a nervous isn't the end. Iron giant was gone for a week now Jason bet they still draw tears from their enemy
Why do creators have to use an AI robot voice. I just turn the video of. So annoying
💀 that’s my voice
nerfing morty is crazyyyyy bro wasnt even that strong to begin with they just love nerfing my mains 😭
Can anyone from this comment section to help me to do refs this is my username FwCrix😢.
No
Send me a friend request