Official ZBrush Summit 2016 Presentation - Square Enix

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  • čas přidán 12. 09. 2024
  • Square Enix demonstrates how they created the Kukri relief sculpt and armored character Glauca from Kingsglaive: Final Fantasy XV.
    More Presentations: zbru.sh/20b
    Artists: Mitsunobu Ochi, Itoyama Yuichi with translations from Nakano Yuri.
    ZBrush Summit Presentation from Day 1

Komentáře • 135

  • @MaxonZBrush
    @MaxonZBrush  Před 4 lety +6

    We want to know what content you would like to see more of. Help us out by taking our 2 min survey: zbru.sh/39c

  • @TheSlash389
    @TheSlash389 Před 8 lety +22

    That mesh so heavy, youtube almost crashed. Realy extreme nice armor and so much work put in it, but boy this ui was loaded :0.

  • @erikm9768
    @erikm9768 Před 7 lety +86

    The lady is a very good Japanese interpreter...they usually suck but this one did a really good job.

    • @hazonku
      @hazonku Před 7 lety +4

      She was pretty damn amazing & seemed to be really up to the task of handling all the program specific terms & words. A lot of the terps from the past weren't bad per say, they just got hung up on Zbrush & modeling specific words & phrases. She was astoundingly good, well aside from "Goz" when referring to Go Z but I honestly thought that was cute & funny.

    • @erikm9768
      @erikm9768 Před 7 lety +6

      Being a good interpreter is very challenging, but unfortunately most people who do it are just bilinguals with no training. Especially the technicality that is required here can easily ruin the entire show if not handled properly. I would never be able to remember what someone said when they speak in 30 seconds sentences each time. So anyway, she was amazing.

    • @bukchoiii
      @bukchoiii Před 7 lety +8

      it also helps she's a project manager on the team, so she's involved in the some of the process of the film, not a random they hired for the summit

    • @Brain_Sync
      @Brain_Sync Před 7 lety +3

      I do speak Japanese. She's very professional, translating just enough to communicate what is relevant, and that does the job, but at the same time she's not giving away the more mundane nuances of the conversation that would make them appear more human. And by the way they speak in very simple terms to make it easier to translate.

    • @i7ami
      @i7ami Před 5 lety

      she looks so nervous

  • @1sillymoogle
    @1sillymoogle Před 8 lety +23

    This was an awesome presentation. Was there in person to see it live.

  • @KRGraphicsCG
    @KRGraphicsCG Před 8 lety +17

    It looks like I just found a new workflow for detailing weapons and armour... this was an excellent presentation...

    • @hazonku
      @hazonku Před 7 lety +1

      Hour into a model. Make new mesh from scratch underneath my character mesh. Me pulling elements through by hand to make armor while watching this video. "WTF? Square Enix just totally REKT my ass in under a minute. FML." I deleted the whole mess & swore to do it their way from now on.

    • @nullcase404
      @nullcase404 Před 7 lety +1

      +hazonku I know that feel I was making 2B's clothes and I was making by hand the design pattern now I am hitting my head hard to the wall because of this xP

  • @thejhambi
    @thejhambi Před 8 lety +11

    This was awesome. Thanks for putting these here on the youtube channel.

  • @avikbellic911
    @avikbellic911 Před 8 lety +40

    the only studio where they even have pro team to supply some special alphas....damn.

    • @DPDPDPDP
      @DPDPDPDP Před 8 lety +2

      Really ? Wow

    • @avikbellic911
      @avikbellic911 Před 8 lety +5

      :P when a company is successful they can find the best luxury, i seen some places like techland and CD Project Red too, the amount of asset help they get is beyond a one man's imagination you will be blown away how they ready their assets.

    • @erikm9768
      @erikm9768 Před 7 lety

      yeah...lol, seriously, too much focus on creating good alphas. zb already comes with a good set and you can download more if you need

    • @jensenraylight8011
      @jensenraylight8011 Před 7 lety +2

      using a generic alpha are make the asset stale
      every pattern have a different story
      the ff15 world have their own style of pattern, even the enemy and ally have a different kind of pattern
      for example, on the real world, europe and arab have a different kind of pattern for architecture or clothing
      you can't use a generic pattern for all kind of world
      they describe it on video about the alpha that they use, why they use that pattern
      unless you make asset for fun and no a solid concept, then using generic pattern arent a big issue

    • @mostrandomnerd
      @mostrandomnerd Před 7 lety

      @avikbellic911 one of the reason I want to work for RED

  • @hazonku
    @hazonku Před 7 lety +8

    Can always rely on Square Enix to drop some really slick demo work along with their totally nifty presentation! These guys were great & their interpreter was super amazing! Best one I've seen yet in a Zbrush Summit presentation. (21:17) made me feel stupid. I literally just scrapped the model I'd spent an hour working on. Had a base mesh, made a whole new mesh underneath with zpheres, was trying to pull elements through by hand for armor. Saw they did literally the same thing in under a minute by exporting & tweaking UVs in Illustrator.
    Me, "I'm stupid. FML."

  • @RealMajor66
    @RealMajor66 Před 7 lety +17

    I think the translator alone deserves a like...Can't even tell if her first language is Japanese or English...

    • @RealMajor66
      @RealMajor66 Před 7 lety +3

      Not that I speak Japanese...

    • @Kiyamlol
      @Kiyamlol Před 6 lety

      she cud be american japanese

  • @seboritter
    @seboritter Před 5 lety +2

    Love the craftmanship of Japanese artists.

  • @Ryu_Yin
    @Ryu_Yin Před 8 lety +13

    OMG that Zbrush UI clutter, sheeeeeeesh.

    • @brandoncyoung
      @brandoncyoung Před 7 lety +1

      yeah im stressed out looking at it. haha

    • @Kiyamlol
      @Kiyamlol Před 7 lety +11

      it actually looks perfect, having all the common used buttons and brushes on the go is always useful. Its even better when u have a big screen

    • @Ryu_Yin
      @Ryu_Yin Před 7 lety

      I guess so. I personally use a 80" 4K TV as monitor for my Animation works, and Zbrush does look spacious on it. I guess it is wise to add a few more buttons and gadgets, wouldn't hurt.

    • @bazonga9085
      @bazonga9085 Před 5 lety

      Ryu Y. Yin
      I can’t believe you don’t use a fucking 80 inch monitor to its full potential lol.

  • @yanhuang8550
    @yanhuang8550 Před 7 lety +31

    Translator is beautiful!

    • @YGODueltainer
      @YGODueltainer Před 4 lety +4

      Keep your eyes on the presentation young man.

  • @richardchai5913
    @richardchai5913 Před 8 lety +3

    The details omg!

  • @shaq9537
    @shaq9537 Před 7 lety +5

    I honestly thought that they'd use substance paint for the textured work, butbut I'm actually glad to see that using Photoshop for texturing isn't obsolete.

  • @PixelShaded
    @PixelShaded Před 7 lety +2

    Blew my mind.. these guy are legend

  • @Try_Hard_Dad
    @Try_Hard_Dad Před 7 lety +2

    I wish i could see what that Alpha file looked like on its own and the resolution and stuff that technique is DOPE. Also thank you so much for posting this inspiring piece!

  • @minilabyrinth
    @minilabyrinth Před 8 lety +11

    I was really hoping to see them doing bodies or faces especially, this was cool too though

    • @Zhqrxt
      @Zhqrxt Před 8 lety +5

      Most people just buy a scan from a store and remesh it. You get a realistic detailed result from all angles and a perfect diffuse map to start with.

    • @eeveemikat
      @eeveemikat Před 7 lety +2

      Yuuva thats what the naughty dog talk was for

  • @jarabito001
    @jarabito001 Před 8 lety

    Really amazing keynote
    Thank you very much

  • @KaterynaM_UA
    @KaterynaM_UA Před 8 lety +3

    I've seen this movie 7 or 8 time already. I wish they showed it in cinemas here in Ukraine. It's a masterpiece!

    • @Enzo_Matrix92
      @Enzo_Matrix92 Před 7 lety

      Kingsglaive is better than the actual game IMO.

  • @SonGoku-dm4gr
    @SonGoku-dm4gr Před 8 lety

    Wow.. I love the presentation.. Congrats Square Enix, tnx..

  • @atomu3d
    @atomu3d Před 7 lety +2

    Nice blade work!

  • @user-gb8zo9yo4g
    @user-gb8zo9yo4g Před 6 lety

    ゼットブラシの性能はすごいです 質感もよく出来ています!

  • @GonzaEstayArt
    @GonzaEstayArt Před 8 lety +74

    eeeeeeeeeeeeehhhh...

  • @UncleTiaoTiao
    @UncleTiaoTiao Před 3 lety

    I finally know how to sculpt complex pattern on a model~ yeah~ so eazy!

  • @arnabroy2193
    @arnabroy2193 Před 8 lety +1

    eeeeeeeeeeeeeeehhhhhhhhhhhhhhh Awesome presentation eeeeeeeeeeeeeeeeeeeeeehhhhhhhhhhhhhh

  • @PBpls
    @PBpls Před 5 lety +2

    Can someone know where can I get brush like this: 52:50 ?

  • @martinds93
    @martinds93 Před 7 lety

    This is fantastic! Thank you!!

  • @faywang8341
    @faywang8341 Před 8 lety

    I'll watch it tonight, thank you so much =)

  • @yaoliu5039
    @yaoliu5039 Před 7 lety

    love the armor of the General

  • @pinnaclememes2492
    @pinnaclememes2492 Před 5 lety

    Take a shot every time u hear the guy say "EEeeeeee".... your dead from alcohol poisoning

  • @glitch2424
    @glitch2424 Před 7 lety +2

    47:43
    how do you taper the veins like that?

  • @bearwolffish
    @bearwolffish Před 5 lety

    lol man, that UI lower row is no joke.

  • @benzeno1995
    @benzeno1995 Před 8 lety +36

    21:00 to 24:00 is all I needed to know 😉

    • @3DxPOD
      @3DxPOD Před 7 lety

      Is there anything else in the video worth looking at? That seemed to be the most important thing really :/ but it's nothing new

    • @benzeno1995
      @benzeno1995 Před 7 lety +1

      to be honest i havent even finished watching it
      i only point out that area out because i saw it being done on a speed sculpt video, and it blew my mind because i had know idea how he got to that point but after watching this video i finally understand.
      there a lot more they covered after that but not so much in detail. i was hoping they would give us more insight on baking normal's because i am still struggling with that.

    • @MadiMisaki
      @MadiMisaki Před 7 lety +3

      He pasted the design over the UV snapshot of the mesh. Then he assigned the texture to the sub.

    • @alkarioma
      @alkarioma Před 7 lety +3

      I'm glad you pointed this out because I had no idea how much of a powerful technique this was! They can seriously add insane levels of detail in seconds and I'm honestly upset at myself for not thinking of something like this sooner. It's so simple in execution but it can turn a regular model into a cg masterpiece. The pros sure do have their ways don't they?

    • @MadiMisaki
      @MadiMisaki Před 7 lety +1

      ***** It is a game model, so they bake those details as normal map over the base mesh.

  • @nom928
    @nom928 Před 8 lety

    Not surprised to see FFXV ads in the presentation. :P

  • @Flare3103
    @Flare3103 Před 8 lety

    Awesome people!!!

  • @carlhdz8201
    @carlhdz8201 Před 8 lety +4

    Please, can you sshare the UI? its wonderfull and organized

    • @zinogg8041
      @zinogg8041 Před 7 lety +3

      head to zbrush central it's already there :)

  • @abdullaalshamsi5556
    @abdullaalshamsi5556 Před 7 lety

    please help .. im currently not in Altissia, and i have the main story quest called " The Summit " , i went to "Cape Caem" the harbor area but i cant use the boat to Altissia, how can i go there ??

  • @deepelements
    @deepelements Před 7 lety +3

    56:55

  • @andristefanus
    @andristefanus Před 3 lety

    UV is a deadly tool

  • @taybagoogy1162
    @taybagoogy1162 Před 7 lety +1

    would someone mind explaining the retopoligization process for me?

  •  Před 8 lety

    Lovely!!

  • @ben-2368
    @ben-2368 Před 7 lety +1

    1:15:58 is the best

  • @FredrickAven
    @FredrickAven Před 7 lety

    Anyone know what brush he's using at around 54 mins in, the CH ones? I swear i've seen them around but cant seem to find them again

    • @MaxonZBrush
      @MaxonZBrush  Před 7 lety +1

      We tried to find the brushes, with no luck. If we find the information later, we will give you the answer as a reply to your comment.

    • @FredrickAven
      @FredrickAven Před 7 lety

      Appreciate it, I swear I've seen the CH ones around somewhere, I think I've even had them at some point or it was just a really dull dream.

    • @variendr5113
      @variendr5113 Před 7 lety

      Try "Slash1" and "Slash2"

    • @liemichael4029
      @liemichael4029 Před 6 lety

      I know maybe is late to tell u, u could use lazy mouse feature

  • @Mabaz
    @Mabaz Před 7 lety

    amazing

  • @vivoslibertos
    @vivoslibertos Před 7 lety +1

    It's all about Kimochi...

  • @korouiromcha8211
    @korouiromcha8211 Před 6 lety

    can anyone please tell me what animation softwares being used by them for the making of FINAL FANTASY movie. and any other special techniques being apply.

  • @soady58
    @soady58 Před 7 lety

    1:10:51 hahahahaha Didn't understand anything but knew exactly what he meant. :D

  • @i7ami
    @i7ami Před 5 lety

    Retopologize isn't a word that you hear everyday. XD.

  • @lgent2435
    @lgent2435 Před 3 lety

    How many tris for each model?

  • @marcorallo5353
    @marcorallo5353 Před 6 lety

    sorry..link for tool brush into the video?

  • @12njr
    @12njr Před 7 lety +1

    what is this process (21:17) called?
    so that i can search it in the internet Dx

  • @jensenraylight8011
    @jensenraylight8011 Před 7 lety +2

    so that armored character was 2 month to create
    there many different character on that movie
    and people judge good or bad in just 2 second of look
    there too many harsh people out there, especialy the one who always hate cg stuff
    they dont know it take a long time to create, take a lot of effort

  • @DonEsteban3D
    @DonEsteban3D Před 7 lety

    46:11

  • @addycool444
    @addycool444 Před 6 lety

    How can I get z brush job

  •  Před 5 lety

    Square Enix should do a new Castlevania game

  • @GTAIV327
    @GTAIV327 Před 7 lety

    Into song?

  • @imissyou3391
    @imissyou3391 Před 7 lety

    I love you Nakano Yuri

  • @ming1au455
    @ming1au455 Před 6 lety

    nice translator. Pure English

  • @leblanc8015
    @leblanc8015 Před 4 lety

    the cookery xd

  • @amurika6336
    @amurika6336 Před 7 lety

    pc spec is secret????

  • @Kiyamlol
    @Kiyamlol Před 7 lety

    Was also hoping to see their character creation :/

  • @DaleTrevors
    @DaleTrevors Před 7 lety

    Todaaaay!?....

  • @nanas_game_play9039
    @nanas_game_play9039 Před 2 lety

    Does anyone know her ig??

  • @Kcimor78
    @Kcimor78 Před 6 lety

    Fck, this is so high level, amazing... The game models dont even show the talent of the artists, its alot more to do with texturing and lighting, alot of the detail is lost. But thats normal... in real life you dont notice the details in everything, nl interest lol, its all normal for us, only if you try doing it in 3D and see the work it takes to make, you kinda notice it more... in real life who cares about shoelaces?? But try making them in 3D like they did here ugh!! Translator has a funny voice. Man, this looks awesome. It lags on their pc, its so fcking dense!! Texturing must have been so fcking difficult... OR, im thinking, maybe they just converted the difuse map to a black and white to have the scratches in, white, lets say, and use that as specular map, or whatever it is that they use, because i cant believe they would draw over every scratch, that wouldnt be possible - Just wondering, curious how they do it, but probably like that... or the normal map, normal map will have the scratches and maybe just go over that for specular map, or something like that, i think. 4 months of work!!! It really goes a whole lot of work!! Just for 1 character :0

  • @davideghirelli5856
    @davideghirelli5856 Před 7 lety +3

    their japanese accent is so strong

  • @danielpapai728
    @danielpapai728 Před 7 lety

    43 million x10.... f-ing what...?

  • @romulocastilho6506
    @romulocastilho6506 Před 5 lety

    Like 😍

  • @crimsonBen
    @crimsonBen Před 4 lety

    @30:22 he does what with the brush....?? he what?
    -----
    Edit: eehhhh....

  • @levliversidge4802
    @levliversidge4802 Před 4 lety

    eeeeeeeeeeeeeeeehh

  • @SuperGamer87
    @SuperGamer87 Před 8 lety +10

    They're skilled sculpts, but design-wise, the details are way too busy to the eye.

    • @Brain_Sync
      @Brain_Sync Před 8 lety +3

      I agree. They tend to spend a lot of time on refining over the top (frankly IMHO unnecessary) tiny details, while the overall look is quite messy. The result is too noisy. They should keep in mind the important simplicity principle "less is more".

    • @Zhqrxt
      @Zhqrxt Před 8 lety +1

      Also why Bokeh and FOV effects is so trendy in the final renders. Almost everybody use it today.

    • @erikm9768
      @erikm9768 Před 7 lety +1

      yeah. you dont NEED to fill every single surface with strokes

    • @fleeplayTV
      @fleeplayTV Před 7 lety +9

      is not supposed to please your ocd super-stylized visuals, the aim for this design was for ultra-realism, resesary to be fully complete and modeled for every angle in the movie. the design is extremely sexy (imo) and busy enough to make it for the super intimidating villain who's wearing an armor of demons.

    • @Brain_Sync
      @Brain_Sync Před 7 lety +4

      fleeplayTV You're kidding right? I'm not the one obsessed with details, they are. I'm not saying it doesn't look good, it is well done, but believe me, at no point in the game you will ever notice such tiny detail. It's a waste of effort, energy, time and resources. So what's the point, if not self indulgence in unnecessary extra work.

  • @PT111111
    @PT111111 Před 8 lety +1

    Looks like she's just reading off her laptop, if that's the case, why bother with the two guys speaking Japanese and then repeated in English? I have nothing against them speaking Japanese, it just seems like a waste of time.

    • @ttvv88
      @ttvv88 Před 8 lety +13

      For the folks back home in Japan.

    • @SuperGamer87
      @SuperGamer87 Před 8 lety +5

      She's not reading off her laptop. She's translating for them by ear, while observing what they're doing in ZBrush. You can't see that?

    • @PT111111
      @PT111111 Před 8 lety

      Yeah, the bit where they're having issues with loading the mesh.

    • @erikm9768
      @erikm9768 Před 7 lety +2

      She's not, shes a professional interpreter so she takes notes while they are speaking. I'm bilingual too and I can sign off on that she did a very good job, usually these guys skip a lot of details they dont have the vocabulary for but she was pretty damn accurate.

  • @jinichoi4303
    @jinichoi4303 Před 4 lety

    이런거나 만들시간에 UX나 좀 개선해라