To be fair, the vaccine for Malaria was conceived in the 1960s, formulated in the 90s, and then tested till 2016. Yes, it didnt get rolled out till later. As for what humanity had before that, the Malaria prophylaxis are basically the pills you take on a regular basis. So the continual pill use is actually pretty accurate.
With the buddy system, when they saved you, it was interesting how they dragged you to a safe location but also nearby. I dunno how that was done but it was very cool and realistic.
- No climbing towers to reveal more of the map - No loading screens for entering buildings or missions - All cutscenes are seamless and you’re always in control of your character - You don’t have to pause the game to open the map - Stealth where you don’t see people through walls or lure them with rocks, so it genuinely requires strategy. - Actually smart companions who can die if you’re not careful - A map that’s small enough where you don’t have to fast travel everywhere - No stealth bar, the only way you know you’re seen is with a bullet - Outposts get taken back by enemies and don’t just stagnate (there is also a story explanation) - No racing or fishing minigames: it’s a total warzone. I’d argue this is the ONLY good Far Cry game. All future games abandoned what made 2 so great.
Yeah its quite interesting how Far Cry 3 is the complete opposite of Far Cry 2, and seeing its success killed all chances of ever seeing the mechanics of Far Cry 2 coming back...
@@butters9354 Far Cry 3 is a decent story-based linear game that is screaming to get out of a boring, repetitive checklist open word game with zero life or substance. The only time the game shines is when you’re doing the main missions.
@@Svikter A remaster would be good and I would play it, but I think a full on remake could really enhance it to the fullest. For example, I can barely understand most of the characters in the game because the voice actors are rushing through their lines like they really have to take a piss, so they could bring in new voice actors to give better performances (I'd want to bring back Dwayne Hill as the Jackal though because he was genuinely great). Also we could remove that ugly 2008 brown filter and with modern tech really capture the natural beauty of Africa. And there's some other smaller changes I can think of like more customizable weapons and having a voiced protagonist. I think a remake could really be something special.
I don't think Ubisoft has done very many remasters, none for Far Cry. So maybe they will port it out to next gen consoles like they have with other Far Cry titles.
The only other FPS game I think that captures the loneliness and survival aspects of Far Cry 2 is the stalker series and the mod packs for that franchise. I really really do wish the far cry series would tap back into what made this game so great Simple, minimalistic, difficult and unforgiving at times but when you're immersed you get lost in the world and it's not a checklist collect-a-thon.
On the map issue: It might be that the devs just belonged to the generation that really had to use maps on longer trips. And that forms a habit of planning your route and then putting it aside. Checking on the map is something you only do if your plan does not work, and you stop your car to do it. Its a very healthy habit I think.
Agree. I started playing games without GPS routes and actually planning my route ahead as a little challenge, and it's so much better than just mindlessly following a line on your minimap! But yeah, it only works when you're somewhat familiar to the map and in some games it's practically impossible or just turns it into a sloggy drag
@@SynthLizard8 it worked that way to prevent you holding on to a weapon that you haven't unlocked yet...from what I remember, the degradation system had practically no effect after you figure out the VERY simple solution, that is: everytime you visit the weapon trader, pick up a new version of each equipped weapon. If you only pick up ammo and never replace your weapon until it explodes, it's kinda your fault for neglecting a pretty basic gameplay system...the weapons you bought and unlocked easily last an entire mission before showing any signs of jamming (from my experience)
@@AgeofJP Nah, I think it's far more personable and realistic to just clean and maintain your weapon rather then just swapping out a entire military grade rifle every time you pop in to the shop or hideout, maybe polish the scope lens, clean of the grime and dirt, give it some oil. People praise FC2 for it's realism and immersion, that seems more like it to me and gameplay wise it's far more convenient.
@@SynthLizard8 I mean yes, IF gun cleaning had been a mechanic then that'd be the way to go...but it isn't. I should've specified that I don't really disagree with your point, I was merely giving an explanation of how the gameplay mechanic was intended and how you were supposed to deal with it. After all, in RDR2 enemies don't drop strong weapons long before you unlocked them...I remember picking up Tier 2 weapons like the SVD way before I unlocked them, but they always came with the drawback of being at like 30% "health" so I usually picked them up, shot one or two mags and then picked up my original gun again. I honestly think it was a great and intuitive mechanic in that regard. And it's not like that's necessarily less realistic than RDR2, just a different mechanic for a different type of game...the guns in FC2 don't break because they're dirty, they break because of the constant stress you put them under as you're being an active statistical factor in declining the population of Africa (the process of breaking is hugely sped up for the game obviously). A cloth+oil doesn't fix that. In RDR2 meanwhile gunfights are much more sparse, so the guns don't break and just get dirty and loose some performance...and the game thrives on such minute tasks as cleaning your weapon, or eating, or all the other little things. The game's just much more chill and above that it's just MUCH MORE in general. And I like both game's mechanics, but I don't think they'd work well together. And lastly, I think FC2 absolutely deserves the praise it gets for realism and immersion...but man come on, obviously it stinks compared RDR2 when it comes to these factors. But so does literally every game ever. It's pretty unfair to compare a 2008 game to the game with record breaking budget that set a new gold standard in the modern single player open world genre. And more than 15 years later FC2 is still one of a kind in it's own right, like, there's no alternative out there if you want THAT kind of game. You can't say that about many games out there
You can use the range finder on the sniper rifle scope to guage distance for the mortar. Once i figured that out it became surprisingly usable! I dont think the game ever told you that though. I did enjoy it at the time but the constant traversal of the map can become a slog. Especially bumping into a checkpoint ever 2 minutes
There's also a marker on the side of the map that's in tune with the mortar range scale. Always aim for the checkpoints truck so they can't chase you in your Jeep Liberty.
"bumping into a checkpoint every 2 minutes" oh god I remember for each and every checkpoint I slowly developed a route with the lowest risk that the enemies get enough shots in that the engine starts smoking (which slows down the car substantially) And I remember dreading the outposts where I KNEW from my research that no such route exists there and they WILL shoot my engine so I MUST get out and wrench it. But all the annoyances I have with the game don't stop it from being by far the best Far Cry game and one of the best games in that era (at least in my book)
FarCry2 felt state-of-the-art when I got the console version in 2009. Its visuals and artstyle still look great after 15+ years. I run a new savefile every year just to relive it, can't say that about any other game.
@@TheScrubmuffin69 bro the world wonders i've been trying to get this shit to work on pc for the last 4 years. last time i played was in 2010 when my younger brother knocked my xbox360 over scratching the disk.
@@johnadams2900 Gog version is the best one for pc along with other late 2000s pc ports like Saints Row 2. Realism + Redux mod is also super easy to install and improves a lot of flaws the game has in a balanced way
@@yourbarber6732 Thank you so much for the tip. I hate giving Ubi money 3 times now for the same game, but it's worth it to experience this game again.
I played the FC1 and it was ok. When I saw the trailer for FC2 I had to play it and I loved it. Then I saw the trailer for FC3 and played that and loved it. All three games are different and I'm ok with that. All the games after FC3 feel like dlcs of FC3.
You left out that the Jackal is Jack Carver from Far Cry 1 (confirmed by devs). Him being a villain symbolizes how this game is so different from the last.
'Fun' is the wrong word. A game only needs to be compelling. There are people who enjoy Kaizo mario games that are almost sadistic mechanically. They just happen to find that sort of challenge compelling. People who like games a bit more grounded will enjoy FC2. And it could be argued that it is the FC with the most interesting and unique ideas.
A small correction to the ending… At this point in the game your character is suffering from advanced malaria sickness (which you can confirm during this part of the game) even with the pills you’ve been taking, you will die. This is way the Jackel calls you a “terminal case…same as me”. Likewise the jackel is also suffering from a brain cancer that will also kill him. So the Jackel knows that the both of you are dead men walking, but you can choose to do one last act of good to help others.
Yeah I can see that explanation, I just see it more as both the Jackal and you the player are trying to repent for all their sins, since both have killed countless people, so doing a good action, by saving the civilians.
I always thought that was hilarious, because even in the absolute worse cases (weakened immune system, no treatment, particularly bad infection) malaria only has a like 20% fatality rate; worst case scenario for the protagonist (healthy adult, taking medication) would be like they get it again later out of nowhere, but less intensely than the initial infection
The Jackal is the player from Far Cry 1 who was fighting a scientist creating super soldier mutants of sorts and infected you the player at some point in the game.
lol you’re one of the people that think most accents are sophisticated. I hate to be cruel to this CZcamsr, but unclog your ears and hear how nasally he is.
One of my favorite things to do is load up on fresh guns and just drive around the map into guard posts and populated arenas like the Cattle Farm or Junkyard and just clear the map until my guns fall apart naturally, then keep going with the machete and scavenged equipment. When I get back to an armory, if I've lost everything, I win. Repeat. Edit: My first ever exposure to weapon degradation and I was hooked. I was used to Medal of Honor and COD, used to relying on the same guns for a long time and forming loyalties to the home-team faction's guns. Then this game comes and flips that script. I couldn't let it go.
There was so many things I liked about this game but my god those respawning check points just sapped my enjoyment and I couldn't bring myself to keep playing it when I picked it up. Shout out to games with minimal huds though.
Far Cry 2, man. IMO, it's one of the most surprisingly improved followups of all time and a perfect balance between "satisfying" and "stress inducing".
FC2 is not just my favorite Far Cry game, but my favorite game PERIOD. I do a replay about once a year on Infamous. Along with all the good (and bad) points mentioned by everyone else in the comments, it is the only game I've ever just sat and watched the sun rise and set. The contrast between the natural beauty of the setting and the violence of the story has always captured my imagination. And the minimal UI really makes me wish more developers would dial it back a bit these days.
Ya this game showed me why you never donate to other countrys going through conflicts. It really shows why the world sucks. Cause War and Greed is just a cycle that i wish could end. But can't becuase of human nature Great game!
Don't worry about Malaria pills, everybody. If you help every family, all the refugees, with all their passports, your pill bottle will become bottomless (2/2 must be done in the North and the South, separately)
In reality it's infinite at several points of the game, it only has a finite amount of pills after you complete a certain number of MAIN missions and becomes infinite when you do an underground mission again until you reach the next threshold. These thresholds are every 2nd main mission if I recall correctly and an underground mission will spawn for you to resupply.
Almost no HUD, gunplay with weapon fatigue, starting point in a middle of local war, heavy feeling of be dead easily and many more make FC2 one of most immersive game of mid 2000's. Game was quiet impressive then and now it's still great title
I loved weapon jamming in this game for one reason. It gave me panic momments instead of "uuuggghh tHaT Is nOt fAiR" Me: have 3 enemies lined up in my sight during fight, about to do a kill streak Weapon: Jams Me: F*** F*** F*** F*** F*** *panic run to cover* No other FPS made me feel that.
Far cry 2 is my favorite by far. I’m replaying it now on infamous and it’s so much fun. Everything is trying to kill you, the weapon selection is excellent, the map is huge and diverse, and the physics engine and gunplay is superb. The guns feel powerful and the enemies react viscerally to being shot. Because it’s an older game, it also has so fewer restrictions on gameplay, meaning unlike newer games that feel like interactive movies with the cutscenes and guided missions, Far Cry 2 just gives you your objective and the way you approach it is up to you. When you come upon a location of enemies, you have so much choice on how you eliminate them. Maybe one person will park the truck on a hill and rain down fire from afar with the machine gun, whereas someone else may prefer to go in guns blazing. It’s incredible.
I had to attack a base located South East on the second map. I had a Mk13 grenade launcher with me. After almost get shot to death 3 times by snipers I used the truck as cover, then I had an idea. Pulled back to a safe distance and used the grenade launcher as a mortar. Stayed there for about 7 minutes. Some bastards were still alive when I got there. From then on I understood a new concept. Supressive fire. Ever since that I feel like an american in Vietnam every time I go to a forested area. Once the bullets start whisthling, any and all suspicious movements get a 3 second burst.
I had to attack a base located South East on the second map. I had a Mk13 grenade launcher with me. After almost get shot to death 3 times by snipers I used the truck as cover, then I had an idea. Pulled back to a safe distance and used the grenade launcher as a mortar. Stayed there for about 7 minutes. Some bastards were still alive when I got there. From then on I understood a new concept. Supressive fire. Ever since that I feel like an american in Vietnam every time I go to a forested area. Once the bullets start whisthling, any and all suspicious movements get a 3 second burst.
I really liked this game when it first came out and I've looked back on it even more fondly as time has gone by, it's such a special game with a really unique and oppressive vibe. This was probably the last Ubisoft game that had this much "feeling" before everything started feeling like Far Cry 3, which was great but turning everything into that cheapened it in hindsight.
It's a game that is fun, but it has an ending that some might not want to think about since it's an uncomfortable truth. I think the visuals of foreign mercenaries fighting, on the behalf and by invitation of a local warlord is a perfect setting where nothing is good/evil. Going from fighting to the serene beauty of Africa's bush villages, the hidden fortresses which were constructed thousands of years ago and still proving their worth by hosting warlords and their parties. It's a very cool thing I've only seen done well in this game. Farcry 5 did get close this, but Farcry 2 just does it so well. The downtime in this game is what makes it so great.
Far Cry 2 is an example of a game that becomes godlike if you get past X hours. After a while, you go from being hunted to being a complete slaughtering machine. You know all the routes, and you know the map.
something funny about this game that others might get a giggle from, this game killed my last pc. yeah strait up, just playing it caused my rig to die. ok it was an old rig but what a way to go. a great game all round
This was the game that made me fall in love with the SVD rifle. Semi automatic and learning how to use the range finder - I use the SVD in any game that has it now.
you don't have to have the map in hand while driving. The signs on the crossroads are colored to which marker they lead and they change accordingly(blue yellow red...).
My favorite Far Cry, didn’t really like the new ones. The sheer fear and panic that enveloped you when hearing a jeep rev up to run you over, while you desperately sprint to a rock to stand on, is an imprinted memory for me lol
The weapon degredation as annoying it becomes is a pretty nice touch. Usually when a game has that it plays to the game's aesthetic, even some storytelling. Here, you're in a failed state in Africa going through a civil war with an influx of (repeatedly) used arms. All in an environment that plays hell on your equipment. All you need to do is look at your weapon to see that, hell even the newer ones you get at shops have some wear and tear. Same goes with malaria if for no other reason than to reinforce the idea that "you are not the lord of death" that the game tells you. Plus, if I recall there's a good chance each weapon you see is there thanks to the Jackal. Lastly to touch on the "ending the war" bit. There's a good chance those mercs there who were essentially stranded when shit hit the fan would at best get left blowing in the wind or at worst... well get executed.
I have been waiting a long time for an analytical video about this legendary game. Thank you very much ... Waiting for analysis of SpecOps The Line and more !!!
Loved this game. So much atmosphere. The gun degradation and malaria were great mechanics. Entropy was pervasive here. Not to mention the healing animations! Yikes! Grim and very cool. Only would have preferred the factions could tell who you were, and maybe sprayed their name on checkpoints under their control. To see the sides actively fight for them occasionally might have been a good stretch goal. But, as it was, the game is full of chaos and entropy. It is intensely immersive and very gritty. My favourite fc game.
I actually played the game again half a year ago, and honestly? it still holds up. Sure, the controls are wonky, and it lacks some modern QoL features, but the atmosphere simply cannot be matched by anything that came out since. It's probably the most immersive pure FPS game ever made.
you weren't supposed to look at the map all the time...or at least I didn't and instead I used it how you actually use a map. Check where I need to go, decide the entire path I'm going to take and memorize it, and lastly check what is the name of the target location and if other major outposts are on the way then their names too...from that point on the little small map that's in every vehicle is more than enough to navigate the path I decided on, and if not THEN I open the full map again. And since I memorized the names of the locations, if I don't want to look at the small map either I can follow the abundant signs placed at literally every junction pointing towards each nearby location...something you seem to have overlooked ironically because you had your eyes glued on the map while driving (which is irresponable to begin with)
The game does actually hint more clearly that the protagonist is a terrible person. In the menu if you read the journal, it will not only tell you how the Malaria has progressed, but it will also display your reputation. At the start of the game, the protagonist writes that hes "Just another stiff with a gun". But as you progress, the journal will detail how people who are unphased by violence, are terrified of the player and think hes literally an incarnation of the devil.
The multi-player from Far Cry 2 was great, chaotic, crazy, great map editor, too, fun gunfights where each one felt fair. Sadly, you can't find online matches anymore atleast on Xbox
That shit was indeed nuts. Loved running around on other's maps and making my own. My favorite is still the two sailing ships made out of destroyable wood planks.
Considering the rescues you get right before you die it's not that realistic or punishing. The malaria thing is annoying but the rest of the game is awesome to me. You can't ever freely travel about the map. There's always a threat. Travel in this game is actually more than just running for a long time once you kill everyone or level up enough. You get better weapons but you're otherwise the same through the whole game.
*this game saved me back in 2010 when I was bored with gaming 🙌 the vibe, the jungles, the desert, the guns, the brush fires, hunting diamonds, how tough the enemies were....it was just a very realistic and cool experience 👍 Far Cry 5 is the only game in the franchise that compares to 2 IMO* 🕵
@@Svikter *3 was cool but not as immersive as 2. 4 was just as mid as 3 and siding with Pagan Min at the dinner table just made more sense 💀 6 was a better fishing simulator than anything else* 👎
@@ThousandairesClub Agree with you on 2&5 being the best. 3 went to boring after Vass was killed, the second half of the game was forgettable and few remember the "main" villain's name.
I rented thus game by mistake. That mistake cost me so much. I became so invested in my crew, and I defended that house with my companions until I saw all of them lying on the ground without the prompt to revive them. And then the cutscene played of me being transported to the desert. I look in my pause menu to see the status of my comrades. "MIA," or "???," was under all their names. I died in that desert.
all of the buddies you meets scripted to died or show up later as enemies, sadly the buddies system pretty underbaked, you not gain much by invested in them and doesn't losses anything except maybe the rescue feature, then again you saved before firefight and reload the savefile of thing gone south.
Far Cry 2 might have annoying gameplay mechanic, but what appeal for me over the other Far Cry 3+ serial is the atmosphere in Far Cry 2 and the characters was top notch. Nobody are "Good guys" in the game. Even your player character from their Bio aren't what you call exactly good guys either as they are just opportunistic merchenaries. The Jackal/Jack Carver is one of the charismatic Deutergonist
18:38 for somebody with pseudo-eidetic memory, I loved pulling up my map to track my bearings. Pull it up to track myself along the path, and then pay attention to my surroundings to reinforce my observations of the map. For example, "Okay, my destination is after the next fork in the road. I'm going to enjoy the driving animations until I see that fork." Aaaaaaaaaand mercenaries intercept me on the way to my objective and I dispose of them. I love this game.😅
There's a mod that removes your location on the paper map (not the GPS), so you use both to navigate the map, I wish the GPS had a compass tho or it was locked to the north with the mod
I'm glad I played Far Cry 2 before Far Cry 3 and fully experienced it at least once without knowing about the commodities it sequel introduces. Now I've been spoiled and cannot enjoy Far Cry 2 the same way after playing the other entries in the series. The enemies outposts respawning is a deal-killer for me in particular. It is meant to slow your progress. I kinda like what it means in the bigger picture of the story though. You are nothing, came here to do nothing, change nothing and will go without nothing as well. While I cannot enjoy it the same way I still feel a deep respect for Far Cry 2, what it did, what it tried to do and what it lead to.
hardcore = better Game has to make you feel dont need another game, you cant have every game to be on go, easy to play if you re tired, as people-- i mean, gamers say, these are the ones it feel like a ritual, or whatever you call your special moment.
Always enjoy hearing other perspectives about this game. I don't use vehicles in open world games unless operating them is fun or a mission requires it. You miss details in game worlds when driving rather than walking, just like you miss details IRL when driving rather than walking. Because I rarely drove, the re-spawning enemies at outposts wasn't much of an issue for me because I would just walk around them. When I did clear one out, I would have appreciated if the game gave me more time before enemies returned, but that wasn't a big deal for me due to my play style. I get why it annoyed others though.
Modern Far Cry has sunk further and further into “Ubislop” territory, feeling more and more formulaic with each new entry. I think Far Cry 2 holds up very well because of how un-formulaic it is. It’s flawed for sure but I feel like Ubisoft or perhaps some other studio should look to this game as a source of inspiration going forward.
@@Svikter Until 6, In 6 they gave you the most powerful weapons in the first few minutes, then they added the Zelda BOTW costumes for skill boosts. Then proceeded to give us the Asscreed mission styles ( three side quests repeated multiple times as filler).
@marks4047 I did the sniper scope rangefinder/mortar trick as well, but noticed something unique. It was entirely possible to properly range the target sector ahead of time without the rifle or scope, coordinate the map with the weird metal triangle inclinometer on the side, and initialize a first round hit. Long story short... You can be well out of sight and shot of your target, and nuke them with the mortar. First time, every time.
if you take a look on far cry 1, 2 and 3 its fascinating that they are part of the same game series, with the 1st beeing groundbreaking in terms of not completly stupid ai and decently open maps, with some sci-fi elements becoming an over the top action movie of the 80's while the 2nd had a pretty damn good immersion with the limited hud elements(in terms of map as example), weapon tear and critical wounds(systems i really enjoyed). and the fire. damn how often did I trap myself in the fire I caused myself. also it gave the player a lot of freedom how to approach targets and the buddy system gave some interesting characters that somehow felt like more then adrenalin junkys. the big bad enemy the game gave you early was interesting while not beeing batshit crazy. but some things were also damn annoying, the quests always led you to the other side of the map and you had to cross all the outposts which clearly was just a way to prolong the game without using ressources for bigger missions but the missions itself were pretty good in my opinion, specially with the alternativ targets you could complete. far cry 3 on the other hand was a lot more arcade, but the way the main character changed and became a jungle warrior was pretty well layed out with the skill system you could see on your arms. but i'd prefere if it had less qualitiy of life features like wallhack marking enemys etc, but it was still a fun game to play through far cry 4 tried to copy far cry 3 and was just the beginning of the downfall of the series #eagleoutofnowhere...
You definitely should play 1 but expect it to be more of Crysis+Dark Souls. It's a tactical linear semi open world game that DOES NOT forgive stupid mistakes
I was def in the camp that didnt like Far Cry 2. I wouldnt say it was terrible, it had some interesting ideas. For me the biggest issue was it felt like they went and inserted a bunch of elements from SURVIVAL games into an FPS game. I dont want to have to unjam my gun all the time, I dont want to randomly have to take pills because I have a disease, and I HATED the checkpoints that always respawned and could never run away from. I loved Far Cry 1 and it felt like the game was saying "here is this new take on that game you liked but we added a bunch of shit to it to reduce the fun factor." I also didnt like the story. Like no dude I dont want to keep blowing up water supplies for orphanages or burning villagers crops then kill myself at the end of the game.
Ruthlessly incessant enemy patrols and checkpoints made me want to avoid the roads as much as possible, stealth is pretty much bunk and enemies can shoot you through bushes, the factions are basically the same faction with indistinguishable uniforms, weapons, vehicles and both shoot you on sight all the same (apparently working with a rogue merc is a step too far among their civilian killing and blood diamonds), samey missions in samey environments, using guns that shit out on you that you have to unlock with inconvenient convoy destruction missions and all of it set in a endless monotony of colour pallet for half the game, with no interesting to do in the world other then busy work. With a bullshit ending to top it all off, I CANNOT fathom why this ranks among people's most favourite Far Cry's given what's become before and after.
This was one of those games where i never really made it past the "beginning" lol. I remember taking it out of the disc tray and replacing it with Teen Titans lol.
46:09 Thats me right now Im playing the game. And even though Im not a fan and infact hate the mechanics I can see what the devs were going for and respect the game for it.
I love the Jackal. It's writing was excellent, and I roamed the map just to collect all the tapes. Never played other far cry games, because the other antagonists seems.. cartoonish, for me
3:51 Technically they did bring Jack back. However, like the rest of the story, they don't say out right that he's the Jackal. There's only the similar clothing and a few lines about how he used to be a military man. Ubisoft "confirmed" that this is Jack Carver 10 years later and he's "broke bad". you say the Jackal's dialogue is "so-so" are you also referring to the Jackal tapes? They're not much, but they are interesting to listen to. 11:49 "You think you can hit a guy in a fast car?" The devs knew what they were doing. 😂
Naa I think I was criticizing the speed of the delivery of his lines, they are a little too "fast" Also did Ubi confirmed it? I thought it was just a rumor atleast on the wiki
This is one of my favorite games ever. I loved it since its release and I often re-play it with the high difficulty mod. In my humble opinion it could have been a perfect game for my personal taste with some add ons like civilians around the place (with the player's freedom to shoot them or not), more animals (the few animals in the game have no blood, it kills realism) and stuff like that. My god how I love this game. I still love almost all the others of the franchise, but this one is just something different and not purely commercial.
Thank you for pointing out ALL of the good things of this game. This is the best part of the circle that Ubisoft is looping... but skipping past everytime.
I started playing a couple of days ago, I've completed 20% of the main storyline and I have absolutely no idea what the story is about, how the world works, what's the point of the missions I've done - I don't even know how I'm progressing the main storyline, I only notice when the percentage goes up but I have no idea what happened and how the story moved forward. And the worst part is that the game doesn't give you a reason to care about any of that, 90% of the time I'm just staring at the map trying to figure out how to get wherever the hell I need to go even though I have no idea why I'm even going there. Who am I serving? I don't know - and I don't care. How do I meet new buddies? I don't know - and I don't care. What are the buddies even good for? I don't know - and I don't care. What do I get by purchasing weapon crates? I don't know - and I don't care. Why is my gun jamming even though I purchased it? Is it because it's gotten old, or I accidentally swapped it for a second-hand one, how do I get a new one that doesn't jam? I don't know - and I don't care, I'll just press that R button and soldier on. The game just doesn't give you a reason to care about anything or to explore any new locations or learn the mechanics of the world. Hell, I don't even care about my own character! Yeah, Jack Carver (or whatever) in FC1 was cheesy af but at least I knew who he was, what he was doing, what his character was like, etc. Elder Scrolls games for example allow you to "give character to your character" by giving you options to play in different ways by joining different factions and guilds - you can be an assassin, a thief, a warrior, xenophobic, racist, imperialist, multiculturalist, etc. you can choose what kind of person you want your character to be. In FC2 you're a nobody, you never speak, you don't know where you are, what you're doing or why you're doing it. Sorry for the rent, I really want to like this game but it's so damn hard x)
Story wise, you are an agent sent to Kill Jack Carver AKA Jackal from the first game for the exact same reason as the first game. You as the player character is an outsider trapped in a country in the midst of a civil war where nobody is the good guy. Your "Buddies" aren't as loyal as you think they are and they (spoilers) will kill you in the end for the stash of blood diamonds you got and to settle a score that happened earlier in the game. The Jackal, the supposed antagonist of this game, is the closest thing you have as an ally because he legitimately wants you to save civilians and get out of the country before it's too late. The ending in the game is either you as the player character dying to save refugees or surviving but stuck inside the country succumbing to Malaria...
I just finished Far Cry 2 for the first time today. (Spoiler ahead, duh) Once I was thrown in prison, I literally said outloud "Uuuhh, okay. I'm very immersed and terrified now!"
wait there is no crosshair in far cry 2? I've played this game when it came out and i never noticed it. i do play on PC and always aim down the sight when i play an FPS.
This is one of the gew games that make me feel that i am in a dangerous environment, you think before getting in a shootout, i usually avoid the ones i didn't prepare before because all could turn into shit in a moment
The answer is Far Cry, and there were no other Far Cries created after that. Far Cry 2 and beyond shits on its predecessors game design and legacy and therefore does not deserve to be called far cry. The first Crysis is a truer sequel than any far cry.
While i hate many things about this game (piss poor story, pointless friends, no real factions, respawning checkpoints, way too fast weapon degradation and the fact that on the other hand you have unlimmited supply of them at your shop, repetitive mission design, pointless alternative missions given by friend, fake malaria mechanics and so on), i have to say the combat and stealth are awesome. Stealth here is realistic, and enemies don't forget about you after a minute, also their AI is decent. Combat is balanced really well (maybe apart from a bit too short shotgun range and overpowered explosive bolts), driving mechanics are fun, physical map is great just as every other first person animation, graphics aged so good becasue of great art design, and i really like the weapon limmit and how it forces you to create certain loadouts that are never perfect. Combat is without a doubt the best in the series (every next FC game has wierd shooting mechanics and AI is horrible in latter games with enemies that behave like lemmings). Overall a decent 6-7 out of 10 game, but mostly a case of unrealised potential. Oh and the atmosphere is just one of a kind.
I liked FC2 because it's one of the few games that manages to properly use a metanarrative to question the players motivation for making decisions within the game. There's a sense of confusion when you've cleared out a jungle stronghold after fighting for almost half an hour and take a look back at the burning foliage, scattered guns, blown up cars, and fading bodies. You're on your last health bar, most of your guns are broken and there's no slow-motion montage or hype music that pats you on the head for committing mass murder, against enemies that occupy the same role as you, mercenaries. It calls into question why you even went after the stronghold, was it fun? No. Did it get you some new shiny weapon? No. Did it have some narrative significance? No. Then why did you do it?
To be fair, the vaccine for Malaria was conceived in the 1960s, formulated in the 90s, and then tested till 2016. Yes, it didnt get rolled out till later.
As for what humanity had before that, the Malaria prophylaxis are basically the pills you take on a regular basis. So the continual pill use is actually pretty accurate.
With the buddy system, when they saved you, it was interesting how they dragged you to a safe location but also nearby. I dunno how that was done but it was very cool and realistic.
Yeah it was a rly cool feature, which I dont think any game has rly tried before?
@@Svikter nor after
I think it would have been done by switching enemy spawns while you were blacking out and moving you a set distance from them
and then you could be in combat with them, it was amazing
This game was great back in the day. I remember sinking many hours into it when I was a kid and having a blast.
Try it again with the Realism+ Redux mod!
@@HunterTinsleydoes the mod fix the fucking short respawn time of the enemies?
- No climbing towers to reveal more of the map
- No loading screens for entering buildings or missions
- All cutscenes are seamless and you’re always in control of your character
- You don’t have to pause the game to open the map
- Stealth where you don’t see people through walls or lure them with rocks, so it genuinely requires strategy.
- Actually smart companions who can die if you’re not careful
- A map that’s small enough where you don’t have to fast travel everywhere
- No stealth bar, the only way you know you’re seen is with a bullet
- Outposts get taken back by enemies and don’t just stagnate (there is also a story explanation)
- No racing or fishing minigames: it’s a total warzone.
I’d argue this is the ONLY good Far Cry game. All future games abandoned what made 2 so great.
Yeah its quite interesting how Far Cry 3 is the complete opposite of Far Cry 2, and seeing its success killed all chances of ever seeing the mechanics of Far Cry 2 coming back...
I'd say 3 is still pretty good it still has the best story in the seeies
This comment is BOLD mah brother. Calm down a bit. Take a hit of the chanupa.
@@butters9354 Far Cry 3 is a decent story-based linear game that is screaming to get out of a boring, repetitive checklist open word game with zero life or substance. The only time the game shines is when you’re doing the main missions.
Your point - Outposts get taken back by enemies. Yeah a bit too fast otherwise i love this game.
Part of me wants a remake of Far Cry 2 but I don't have much faith that Ubisoft would stick to the original vision.
How about a remaster and maybe some quality of life updates?
@@Svikter A remaster would be good and I would play it, but I think a full on remake could really enhance it to the fullest. For example, I can barely understand most of the characters in the game because the voice actors are rushing through their lines like they really have to take a piss, so they could bring in new voice actors to give better performances (I'd want to bring back Dwayne Hill as the Jackal though because he was genuinely great). Also we could remove that ugly 2008 brown filter and with modern tech really capture the natural beauty of Africa. And there's some other smaller changes I can think of like more customizable weapons and having a voiced protagonist. I think a remake could really be something special.
@@tylertheguy3160 yeah I agree, I just dont trust Ubisoft to do a proper remake
I don't think Ubisoft has done very many remasters, none for Far Cry. So maybe they will port it out to next gen consoles like they have with other Far Cry titles.
thats why theres far cry redux+realism
The only other FPS game I think that captures the loneliness and survival aspects of Far Cry 2 is the stalker series and the mod packs for that franchise. I really really do wish the far cry series would tap back into what made this game so great
Simple, minimalistic, difficult and unforgiving at times but when you're immersed you get lost in the world and it's not a checklist collect-a-thon.
Its gonna be interesting to see which way they go with Far Cry 7 thats for sure
There's a game called Vietcong that if you've liked FC2 you should definitely check it out, preferably the pc version.
On the map issue: It might be that the devs just belonged to the generation that really had to use maps on longer trips. And that forms a habit of planning your route and then putting it aside.
Checking on the map is something you only do if your plan does not work, and you stop your car to do it.
Its a very healthy habit I think.
Agree. I started playing games without GPS routes and actually planning my route ahead as a little challenge, and it's so much better than just mindlessly following a line on your minimap! But yeah, it only works when you're somewhat familiar to the map and in some games it's practically impossible or just turns it into a sloggy drag
Loved the gun jamming and degredation, hated the malaria.
gun jaming should be back permamently
malaria was trash
Gun jamming should work as it does in RDR2 where you have to maintain your gun and clean it up if you get it muddy.
@@SynthLizard8 it worked that way to prevent you holding on to a weapon that you haven't unlocked yet...from what I remember, the degradation system had practically no effect after you figure out the VERY simple solution, that is: everytime you visit the weapon trader, pick up a new version of each equipped weapon.
If you only pick up ammo and never replace your weapon until it explodes, it's kinda your fault for neglecting a pretty basic gameplay system...the weapons you bought and unlocked easily last an entire mission before showing any signs of jamming (from my experience)
@@AgeofJP Nah, I think it's far more personable and realistic to just clean and maintain your weapon rather then just swapping out a entire military grade rifle every time you pop in to the shop or hideout, maybe polish the scope lens, clean of the grime and dirt, give it some oil.
People praise FC2 for it's realism and immersion, that seems more like it to me and gameplay wise it's far more convenient.
@@SynthLizard8 I mean yes, IF gun cleaning had been a mechanic then that'd be the way to go...but it isn't. I should've specified that I don't really disagree with your point, I was merely giving an explanation of how the gameplay mechanic was intended and how you were supposed to deal with it. After all, in RDR2 enemies don't drop strong weapons long before you unlocked them...I remember picking up Tier 2 weapons like the SVD way before I unlocked them, but they always came with the drawback of being at like 30% "health" so I usually picked them up, shot one or two mags and then picked up my original gun again.
I honestly think it was a great and intuitive mechanic in that regard.
And it's not like that's necessarily less realistic than RDR2, just a different mechanic for a different type of game...the guns in FC2 don't break because they're dirty, they break because of the constant stress you put them under as you're being an active statistical factor in declining the population of Africa (the process of breaking is hugely sped up for the game obviously). A cloth+oil doesn't fix that.
In RDR2 meanwhile gunfights are much more sparse, so the guns don't break and just get dirty and loose some performance...and the game thrives on such minute tasks as cleaning your weapon, or eating, or all the other little things. The game's just much more chill and above that it's just MUCH MORE in general.
And I like both game's mechanics, but I don't think they'd work well together.
And lastly, I think FC2 absolutely deserves the praise it gets for realism and immersion...but man come on, obviously it stinks compared RDR2 when it comes to these factors. But so does literally every game ever.
It's pretty unfair to compare a 2008 game to the game with record breaking budget that set a new gold standard in the modern single player open world genre. And more than 15 years later FC2 is still one of a kind in it's own right, like, there's no alternative out there if you want THAT kind of game. You can't say that about many games out there
You can use the range finder on the sniper rifle scope to guage distance for the mortar. Once i figured that out it became surprisingly usable! I dont think the game ever told you that though. I did enjoy it at the time but the constant traversal of the map can become a slog. Especially bumping into a checkpoint ever 2 minutes
u gotta be kidding me lol
that's actually parfectly in line with far cry 2
if you didn't think of it - game won't hold your hand and explain it
There's also a marker on the side of the map that's in tune with the mortar range scale. Always aim for the checkpoints truck so they can't chase you in your Jeep Liberty.
"bumping into a checkpoint every 2 minutes" oh god I remember for each and every checkpoint I slowly developed a route with the lowest risk that the enemies get enough shots in that the engine starts smoking (which slows down the car substantially)
And I remember dreading the outposts where I KNEW from my research that no such route exists there and they WILL shoot my engine so I MUST get out and wrench it.
But all the annoyances I have with the game don't stop it from being by far the best Far Cry game and one of the best games in that era (at least in my book)
You could also fire those smoke mortars or whatever they’re called as an indicator of where to fire your real mortars
FarCry2 felt state-of-the-art when I got the console version in 2009. Its visuals and artstyle still look great after 15+ years. I run a new savefile every year just to relive it, can't say that about any other game.
How? Every time I try to play it on the pc the controls are so wonky and awful I can't even make it to the first mission.
@@TheScrubmuffin69 bro the world wonders i've been trying to get this shit to work on pc for the last 4 years. last time i played was in 2010 when my younger brother knocked my xbox360 over scratching the disk.
@@johnadams2900 Gog version is the best one for pc along with other late 2000s pc ports like Saints Row 2. Realism + Redux mod is also super easy to install and improves a lot of flaws the game has in a balanced way
@@yourbarber6732 Thank you so much for the tip. I hate giving Ubi money 3 times now for the same game, but it's worth it to experience this game again.
I played the FC1 and it was ok. When I saw the trailer for FC2 I had to play it and I loved it. Then I saw the trailer for FC3 and played that and loved it. All three games are different and I'm ok with that. All the games after FC3 feel like dlcs of FC3.
Exactly far cry 3 was so good that they dont dare to deviate from the formula
Primal was different and very refreshing
You left out that the Jackal is Jack Carver from Far Cry 1 (confirmed by devs). Him being a villain symbolizes how this game is so different from the last.
'Fun' is the wrong word. A game only needs to be compelling. There are people who enjoy Kaizo mario games that are almost sadistic mechanically. They just happen to find that sort of challenge compelling.
People who like games a bit more grounded will enjoy FC2. And it could be argued that it is the FC with the most interesting and unique ideas.
No, a game needs to be fun.
What is or isn't fun is subjective though.
@@channel45853 WRONG
fun, entertainment
those mean media must be pleasant/funny
far cry 2 is ENGAGING
A small correction to the ending…
At this point in the game your character is suffering from advanced malaria sickness (which you can confirm during this part of the game) even with the pills you’ve been taking, you will die. This is way the Jackel calls you a “terminal case…same as me”. Likewise the jackel is also suffering from a brain cancer that will also kill him.
So the Jackel knows that the both of you are dead men walking, but you can choose to do one last act of good to help others.
Yeah I can see that explanation, I just see it more as both the Jackal and you the player are trying to repent for all their sins, since both have killed countless people, so doing a good action, by saving the civilians.
I always thought that was hilarious, because even in the absolute worse cases (weakened immune system, no treatment, particularly bad infection) malaria only has a like 20% fatality rate; worst case scenario for the protagonist (healthy adult, taking medication) would be like they get it again later out of nowhere, but less intensely than the initial infection
The Jackal is the player from Far Cry 1 who was fighting a scientist creating super soldier mutants of sorts and infected you the player at some point in the game.
I'm noticing a pattern lately.
In-depth game analyzers mostly tend to have a sophisticated accent. _Just a thought._
Well. They are just not American which is a good thing.
This guy has a very swenglish accent (swedish - english)
lol you’re one of the people that think most accents are sophisticated. I hate to be cruel to this CZcamsr, but unclog your ears and hear how nasally he is.
"sophisticated" 😂 as a fellow swede, listening to this is brutally painful
Europoor is the exact opposite of sophisticated. Maybe in the 19th and half the 20th century
One of my favorite things to do is load up on fresh guns and just drive around the map into guard posts and populated arenas like the Cattle Farm or Junkyard and just clear the map until my guns fall apart naturally, then keep going with the machete and scavenged equipment. When I get back to an armory, if I've lost everything, I win.
Repeat.
Edit: My first ever exposure to weapon degradation and I was hooked. I was used to Medal of Honor and COD, used to relying on the same guns for a long time and forming loyalties to the home-team faction's guns. Then this game comes and flips that script. I couldn't let it go.
There was so many things I liked about this game but my god those respawning check points just sapped my enjoyment and I couldn't bring myself to keep playing it when I picked it up. Shout out to games with minimal huds though.
Give it another shot with Scubrah's patch or Realism+ Redux. No more instant respawning checkpoints!
Er.... don't drive through them? ......just a thought
*Ever thought about going off road?*
That's what made me play it as long as I did. All the different ways to kill them.
Far Cry 2, man. IMO, it's one of the most surprisingly improved followups of all time and a perfect balance between "satisfying" and "stress inducing".
Its such a game that you either love or just hate XD
FC2 is not just my favorite Far Cry game, but my favorite game PERIOD. I do a replay about once a year on Infamous.
Along with all the good (and bad) points mentioned by everyone else in the comments, it is the only game I've ever just sat and watched the sun rise and set. The contrast between the natural beauty of the setting and the violence of the story has always captured my imagination. And the minimal UI really makes me wish more developers would dial it back a bit these days.
Ya this game showed me why you never donate to other countrys going through conflicts. It really shows why the world sucks. Cause War and Greed is just a cycle that i wish could end. But can't becuase of human nature
Great game!
Don't worry about Malaria pills, everybody.
If you help every family, all the refugees, with all their passports, your pill bottle will become bottomless (2/2 must be done in the North and the South, separately)
In reality it's infinite at several points of the game, it only has a finite amount of pills after you complete a certain number of MAIN missions and becomes infinite when you do an underground mission again until you reach the next threshold. These thresholds are every 2nd main mission if I recall correctly and an underground mission will spawn for you to resupply.
Best in the series. Not even nostalgia. You feel alone, you are alone. Running through the jungle never felt so good.
I don’t mind being alone tbh. It makes friendly fire a nonissue
Almost no HUD, gunplay with weapon fatigue, starting point in a middle of local war, heavy feeling of be dead easily and many more make FC2 one of most immersive game of mid 2000's.
Game was quiet impressive then and now it's still great title
I loved weapon jamming in this game for one reason. It gave me panic momments instead of "uuuggghh tHaT Is nOt fAiR"
Me: have 3 enemies lined up in my sight during fight, about to do a kill streak
Weapon: Jams
Me: F*** F*** F*** F*** F*** *panic run to cover*
No other FPS made me feel that.
If you want to play a game where you have a bad time in Africa, it's Far Cry 2 or nothing. Such a unique experience.
Yeah, its one of a kind, I would like a remaster!
Far cry 2 is my favorite by far. I’m replaying it now on infamous and it’s so much fun. Everything is trying to kill you, the weapon selection is excellent, the map is huge and diverse, and the physics engine and gunplay is superb. The guns feel powerful and the enemies react viscerally to being shot. Because it’s an older game, it also has so fewer restrictions on gameplay, meaning unlike newer games that feel like interactive movies with the cutscenes and guided missions, Far Cry 2 just gives you your objective and the way you approach it is up to you. When you come upon a location of enemies, you have so much choice on how you eliminate them. Maybe one person will park the truck on a hill and rain down fire from afar with the machine gun, whereas someone else may prefer to go in guns blazing. It’s incredible.
I had to attack a base located South East on the second map.
I had a Mk13 grenade launcher with me.
After almost get shot to death 3 times by snipers I used the truck as cover, then I had an idea.
Pulled back to a safe distance and used the grenade launcher as a mortar.
Stayed there for about 7 minutes.
Some bastards were still alive when I got there.
From then on I understood a new concept. Supressive fire.
Ever since that I feel like an american in Vietnam every time I go to a forested area. Once the bullets start whisthling, any and all suspicious movements get a 3 second burst.
I had to attack a base located South East on the second map.
I had a Mk13 grenade launcher with me.
After almost get shot to death 3 times by snipers I used the truck as cover, then I had an idea.
Pulled back to a safe distance and used the grenade launcher as a mortar.
Stayed there for about 7 minutes.
Some bastards were still alive when I got there.
From then on I understood a new concept. Supressive fire.
Ever since that I feel like an american in Vietnam every time I go to a forested area. Once the bullets start whisthling, any and all suspicious movements get a 3 second burst.
I really liked this game when it first came out and I've looked back on it even more fondly as time has gone by, it's such a special game with a really unique and oppressive vibe. This was probably the last Ubisoft game that had this much "feeling" before everything started feeling like Far Cry 3, which was great but turning everything into that cheapened it in hindsight.
It's a game that is fun, but it has an ending that some might not want to think about since it's an uncomfortable truth. I think the visuals of foreign mercenaries fighting, on the behalf and by invitation of a local warlord is a perfect setting where nothing is good/evil. Going from fighting to the serene beauty of Africa's bush villages, the hidden fortresses which were constructed thousands of years ago and still proving their worth by hosting warlords and their parties. It's a very cool thing I've only seen done well in this game. Farcry 5 did get close this, but Farcry 2 just does it so well. The downtime in this game is what makes it so great.
Far Cry 2 is an example of a game that becomes godlike if you get past X hours. After a while, you go from being hunted to being a complete slaughtering machine. You know all the routes, and you know the map.
Sounds quite similar to Far Cry 3 XD except for the map part
@@Svikter One thing I did not like in 2, was that no matter how many outposts you cleared, the enemy just came back.
something funny about this game that others might get a giggle from, this game killed my last pc. yeah strait up, just playing it caused my rig to die. ok it was an old rig but what a way to go. a great game all round
This was the game that made me fall in love with the SVD rifle. Semi automatic and learning how to use the range finder - I use the SVD in any game that has it now.
Also a cool detail I noticed, the SVD is actually modelled after the Romanian PSL (noticeable with the X or hourglass pattern on the magazines)
you don't have to have the map in hand while driving. The signs on the crossroads are colored to which marker they lead and they change accordingly(blue yellow red...).
Yeah, neat detail that I've personally never used
My favorite Far Cry, didn’t really like the new ones. The sheer fear and panic that enveloped you when hearing a jeep rev up to run you over, while you desperately sprint to a rock to stand on, is an imprinted memory for me lol
The weapon degredation as annoying it becomes is a pretty nice touch. Usually when a game has that it plays to the game's aesthetic, even some storytelling. Here, you're in a failed state in Africa going through a civil war with an influx of (repeatedly) used arms. All in an environment that plays hell on your equipment. All you need to do is look at your weapon to see that, hell even the newer ones you get at shops have some wear and tear. Same goes with malaria if for no other reason than to reinforce the idea that "you are not the lord of death" that the game tells you.
Plus, if I recall there's a good chance each weapon you see is there thanks to the Jackal.
Lastly to touch on the "ending the war" bit. There's a good chance those mercs there who were essentially stranded when shit hit the fan would at best get left blowing in the wind or at worst... well get executed.
nothing will ever be able to compare the feeling of being a kid growing up with Far Cry 1 and getting the Instinct/Vengeance games
I have been waiting a long time for an analytical video about this legendary game. Thank you very much ... Waiting for analysis of SpecOps The Line and more !!!
Always happy to watch another Far Cry 2 analysis
Loved this game. So much atmosphere. The gun degradation and malaria were great mechanics. Entropy was pervasive here. Not to mention the healing animations! Yikes! Grim and very cool.
Only would have preferred the factions could tell who you were, and maybe sprayed their name on checkpoints under their control. To see the sides actively fight for them occasionally might have been a good stretch goal.
But, as it was, the game is full of chaos and entropy. It is intensely immersive and very gritty. My favourite fc game.
Respect the opinion. Now let play the game...again
I actually played the game again half a year ago, and honestly? it still holds up. Sure, the controls are wonky, and it lacks some modern QoL features, but the atmosphere simply cannot be matched by anything that came out since. It's probably the most immersive pure FPS game ever made.
you weren't supposed to look at the map all the time...or at least I didn't and instead I used it how you actually use a map. Check where I need to go, decide the entire path I'm going to take and memorize it, and lastly check what is the name of the target location and if other major outposts are on the way then their names too...from that point on the little small map that's in every vehicle is more than enough to navigate the path I decided on, and if not THEN I open the full map again.
And since I memorized the names of the locations, if I don't want to look at the small map either I can follow the abundant signs placed at literally every junction pointing towards each nearby location...something you seem to have overlooked ironically because you had your eyes glued on the map while driving (which is irresponable to begin with)
The game does actually hint more clearly that the protagonist is a terrible person.
In the menu if you read the journal, it will not only tell you how the Malaria has progressed, but it will also display your reputation.
At the start of the game, the protagonist writes that hes "Just another stiff with a gun".
But as you progress, the journal will detail how people who are unphased by violence, are terrified of the player and think hes literally an incarnation of the devil.
You did an awesome job with this, man. Far cry 2 hardly gets the love it deserves. Would love to collaborate if you're ever interested
Dude, everywhere you go, the game is getting love. Just look around.
The multi-player from Far Cry 2 was great, chaotic, crazy, great map editor, too, fun gunfights where each one felt fair. Sadly, you can't find online matches anymore atleast on Xbox
That shit was indeed nuts. Loved running around on other's maps and making my own. My favorite is still the two sailing ships made out of destroyable wood planks.
Great video, Svikters man. Far Cry 2 really is an experience like no other. Recommend to any fan of a good FPS with good sims gameplay. ⭐⭐⭐⭐
Ah! This time it doesnt seem broken.
I like your retrospective!
Yeah.... sry for that one XD Thanks buddy, Far Cry 3 is up next, and its gonna be a looooong one
Considering the rescues you get right before you die it's not that realistic or punishing. The malaria thing is annoying but the rest of the game is awesome to me. You can't ever freely travel about the map. There's always a threat. Travel in this game is actually more than just running for a long time once you kill everyone or level up enough. You get better weapons but you're otherwise the same through the whole game.
*this game saved me back in 2010 when I was bored with gaming 🙌 the vibe, the jungles, the desert, the guns, the brush fires, hunting diamonds, how tough the enemies were....it was just a very realistic and cool experience 👍 Far Cry 5 is the only game in the franchise that compares to 2 IMO* 🕵
I see, not a fan of 3 and 4? XD
@@Svikter *3 was cool but not as immersive as 2. 4 was just as mid as 3 and siding with Pagan Min at the dinner table just made more sense 💀 6 was a better fishing simulator than anything else* 👎
@@ThousandairesClub Alright I respect that
@@ThousandairesClub Agree with you on 2&5 being the best. 3 went to boring after Vass was killed, the second half of the game was forgettable and few remember the "main" villain's name.
Bro you're forgetting one vital inspiration: the movie Blood Diamond.
yeah your right!
I rented thus game by mistake.
That mistake cost me so much. I became so invested in my crew, and I defended that house with my companions until I saw all of them lying on the ground without the prompt to revive them. And then the cutscene played of me being transported to the desert.
I look in my pause menu to see the status of my comrades. "MIA," or "???," was under all their names.
I died in that desert.
all of the buddies you meets scripted to died or show up later as enemies, sadly the buddies system pretty underbaked, you not gain much by invested in them and doesn't losses anything except maybe the rescue feature, then again you saved before firefight and reload the savefile of thing gone south.
Far Cry 2 might have annoying gameplay mechanic, but what appeal for me over the other Far Cry 3+ serial is the atmosphere in Far Cry 2 and the characters was top notch. Nobody are "Good guys" in the game. Even your player character from their Bio aren't what you call exactly good guys either as they are just opportunistic merchenaries.
The Jackal/Jack Carver is one of the charismatic Deutergonist
i used to hate it - until i understood it. then i loved it.
I don't know if you noticed but when driving street signs that go to your Objective are colored accordingly.
18:38 for somebody with pseudo-eidetic memory, I loved pulling up my map to track my bearings.
Pull it up to track myself along the path, and then pay attention to my surroundings to reinforce my observations of the map.
For example, "Okay, my destination is after the next fork in the road. I'm going to enjoy the driving animations until I see that fork."
Aaaaaaaaaand mercenaries intercept me on the way to my objective and I dispose of them.
I love this game.😅
There's a mod that removes your location on the paper map (not the GPS), so you use both to navigate the map, I wish the GPS had a compass tho or it was locked to the north with the mod
I'm glad I played Far Cry 2 before Far Cry 3 and fully experienced it at least once without knowing about the commodities it sequel introduces. Now I've been spoiled and cannot enjoy Far Cry 2 the same way after playing the other entries in the series.
The enemies outposts respawning is a deal-killer for me in particular. It is meant to slow your progress. I kinda like what it means in the bigger picture of the story though. You are nothing, came here to do nothing, change nothing and will go without nothing as well. While I cannot enjoy it the same way I still feel a deep respect for Far Cry 2, what it did, what it tried to do and what it lead to.
hardcore = better
Game has to make you feel dont need another game, you cant have every game to be on go, easy to play if you re tired, as people-- i mean, gamers say, these are the ones it feel like a ritual, or whatever you call your special moment.
I disagree with that, something being hardcore doesn't automatically make it fun.
Farcry 2 is my absolute favorite game in the series
Always enjoy hearing other perspectives about this game. I don't use vehicles in open world games unless operating them is fun or a mission requires it. You miss details in game worlds when driving rather than walking, just like you miss details IRL when driving rather than walking. Because I rarely drove, the re-spawning enemies at outposts wasn't much of an issue for me because I would just walk around them. When I did clear one out, I would have appreciated if the game gave me more time before enemies returned, but that wasn't a big deal for me due to my play style. I get why it annoyed others though.
Good video, makes me want to play this now
Thanks!
keep it up man, that's a really good video...
Thanks Buddy! got a 3 hour review/analysis of Far Cry 3 coming up next
@@Svikter less goo
Modern Far Cry has sunk further and further into “Ubislop” territory, feeling more and more formulaic with each new entry. I think Far Cry 2 holds up very well because of how un-formulaic it is. It’s flawed for sure but I feel like Ubisoft or perhaps some other studio should look to this game as a source of inspiration going forward.
Well you can blame the success of Far Cry 3, since every game after just copy paste the 3 formula...
@@Svikter Until 6, In 6 they gave you the most powerful weapons in the first few minutes, then they added the Zelda BOTW costumes for skill boosts. Then proceeded to give us the Asscreed mission styles ( three side quests repeated multiple times as filler).
@@jamesharvey44 oof... yeah I have not played new dawn or 6 yet, its gonna be an interesting review, thats for sure
@@Svikter New Dawn was okay, a sort of 5.1 as it were, kind of like Primal was 4.1, both are good for a playthrough. 6 (IMO) not so much.
If Far Cry 2 had the GPS system like the one in current Far Cry titles, I would play it again
Yeah that would be a great change ifthere is ever a remake
You have the map, road signs, and eventually your own routes to get around. Better than a gps
I’m doing an Ironman run with each of the characters. So far no survivors…
@marks4047 I did the sniper scope rangefinder/mortar trick as well, but noticed something unique. It was entirely possible to properly range the target sector ahead of time without the rifle or scope, coordinate the map with the weird metal triangle inclinometer on the side, and initialize a first round hit.
Long story short... You can be well out of sight and shot of your target, and nuke them with the mortar. First time, every time.
So basically using the mortar scope as it was intended?
@@BLET_55artem55Yes, Yes, and Yup!
2 was the best game theyve not topped it since
if you take a look on far cry 1, 2 and 3 its fascinating that they are part of the same game series, with the 1st beeing groundbreaking in terms of not completly stupid ai and decently open maps, with some sci-fi elements becoming an over the top action movie of the 80's while the 2nd had a pretty damn good immersion with the limited hud elements(in terms of map as example), weapon tear and critical wounds(systems i really enjoyed). and the fire. damn how often did I trap myself in the fire I caused myself. also it gave the player a lot of freedom how to approach targets and the buddy system gave some interesting characters that somehow felt like more then adrenalin junkys. the big bad enemy the game gave you early was interesting while not beeing batshit crazy. but some things were also damn annoying, the quests always led you to the other side of the map and you had to cross all the outposts which clearly was just a way to prolong the game without using ressources for bigger missions but the missions itself were pretty good in my opinion, specially with the alternativ targets you could complete.
far cry 3 on the other hand was a lot more arcade, but the way the main character changed and became a jungle warrior was pretty well layed out with the skill system you could see on your arms. but i'd prefere if it had less qualitiy of life features like wallhack marking enemys etc, but it was still a fun game to play through
far cry 4 tried to copy far cry 3 and was just the beginning of the downfall of the series #eagleoutofnowhere...
Also, in its day Far Cry 1 was one of the best looking games out there.
i started with 2 and i was fascinated with it. if the enemies appeared with the frequency of later games then this one would be perfect
I must go back and play this again at some point. I never finished it back in the day when it released.
I miss having ths *Feral* Abilities.
Like leaping through the air.
Or attacking people with my hands like a lion.
I didn't play 1, but I did 2 and 3.
2 was the best overall experience, while 3 had an engaging villain but other than that... Eh...
You definitely should play 1 but expect it to be more of Crysis+Dark Souls. It's a tactical linear semi open world game that DOES NOT forgive stupid mistakes
I was def in the camp that didnt like Far Cry 2. I wouldnt say it was terrible, it had some interesting ideas. For me the biggest issue was it felt like they went and inserted a bunch of elements from SURVIVAL games into an FPS game. I dont want to have to unjam my gun all the time, I dont want to randomly have to take pills because I have a disease, and I HATED the checkpoints that always respawned and could never run away from. I loved Far Cry 1 and it felt like the game was saying "here is this new take on that game you liked but we added a bunch of shit to it to reduce the fun factor." I also didnt like the story. Like no dude I dont want to keep blowing up water supplies for orphanages or burning villagers crops then kill myself at the end of the game.
One of my favorite video games back in the day, this retrospect/analyst was fantastic
Glad to hear it!
(sniff sniff) "He's around here, i can smell his shit".
Ruthlessly incessant enemy patrols and checkpoints made me want to avoid the roads as much as possible, stealth is pretty much bunk and enemies can shoot you through bushes, the factions are basically the same faction with indistinguishable uniforms, weapons, vehicles and both shoot you on sight all the same (apparently working with a rogue merc is a step too far among their civilian killing and blood diamonds), samey missions in samey environments, using guns that shit out on you that you have to unlock with inconvenient convoy destruction missions and all of it set in a endless monotony of colour pallet for half the game, with no interesting to do in the world other then busy work.
With a bullshit ending to top it all off, I CANNOT fathom why this ranks among people's most favourite Far Cry's given what's become before and after.
This was one of those games where i never really made it past the "beginning" lol. I remember taking it out of the disc tray and replacing it with Teen Titans lol.
FC2 and Resident Evil 5 both were bigger than anything else at that time
46:09 Thats me right now Im playing the game. And even though Im not a fan and infact hate the mechanics I can see what the devs were going for and respect the game for it.
I love the Jackal. It's writing was excellent, and I roamed the map just to collect all the tapes. Never played other far cry games, because the other antagonists seems.. cartoonish, for me
3:51 Technically they did bring Jack back. However, like the rest of the story, they don't say out right that he's the Jackal. There's only the similar clothing and a few lines about how he used to be a military man. Ubisoft "confirmed" that this is Jack Carver 10 years later and he's "broke bad".
you say the Jackal's dialogue is "so-so" are you also referring to the Jackal tapes? They're not much, but they are interesting to listen to.
11:49 "You think you can hit a guy in a fast car?" The devs knew what they were doing. 😂
Naa I think I was criticizing the speed of the delivery of his lines, they are a little too "fast"
Also did Ubi confirmed it? I thought it was just a rumor atleast on the wiki
@@Svikter "IGN Inside Stories"has a CZcams video about the villains of Far Cry. There's a small snippet about the Jackal.
@@frankkennedy6388 ah cool, gonna check it out
This is one of my favorite games ever. I loved it since its release and I often re-play it with the high difficulty mod. In my humble opinion it could have been a perfect game for my personal taste with some add ons like civilians around the place (with the player's freedom to shoot them or not), more animals (the few animals in the game have no blood, it kills realism) and stuff like that. My god how I love this game. I still love almost all the others of the franchise, but this one is just something different and not purely commercial.
My first and favorite far cry game. Absolutely great
"You suddenly catch malaria and black out" :D
Honestly having to find the fun in the gameplay made this game something special
Thank you for pointing out ALL of the good things of this game. This is the best part of the circle that Ubisoft is looping... but skipping past everytime.
I started playing a couple of days ago, I've completed 20% of the main storyline and I have absolutely no idea what the story is about, how the world works, what's the point of the missions I've done - I don't even know how I'm progressing the main storyline, I only notice when the percentage goes up but I have no idea what happened and how the story moved forward. And the worst part is that the game doesn't give you a reason to care about any of that, 90% of the time I'm just staring at the map trying to figure out how to get wherever the hell I need to go even though I have no idea why I'm even going there.
Who am I serving? I don't know - and I don't care.
How do I meet new buddies? I don't know - and I don't care.
What are the buddies even good for? I don't know - and I don't care.
What do I get by purchasing weapon crates? I don't know - and I don't care.
Why is my gun jamming even though I purchased it? Is it because it's gotten old, or I accidentally swapped it for a second-hand one, how do I get a new one that doesn't jam? I don't know - and I don't care, I'll just press that R button and soldier on.
The game just doesn't give you a reason to care about anything or to explore any new locations or learn the mechanics of the world. Hell, I don't even care about my own character! Yeah, Jack Carver (or whatever) in FC1 was cheesy af but at least I knew who he was, what he was doing, what his character was like, etc. Elder Scrolls games for example allow you to "give character to your character" by giving you options to play in different ways by joining different factions and guilds - you can be an assassin, a thief, a warrior, xenophobic, racist, imperialist, multiculturalist, etc. you can choose what kind of person you want your character to be. In FC2 you're a nobody, you never speak, you don't know where you are, what you're doing or why you're doing it.
Sorry for the rent, I really want to like this game but it's so damn hard x)
Its kinda the point its meant to be a harsh unforgiving nasty world and all a bit of a mystery i think.... stick at it
You're a mercenary in a foreign land.
You're not "supposed" to care.
Story wise, you are an agent sent to Kill Jack Carver AKA Jackal from the first game for the exact same reason as the first game. You as the player character is an outsider trapped in a country in the midst of a civil war where nobody is the good guy. Your "Buddies" aren't as loyal as you think they are and they (spoilers) will kill you in the end for the stash of blood diamonds you got and to settle a score that happened earlier in the game. The Jackal, the supposed antagonist of this game, is the closest thing you have as an ally because he legitimately wants you to save civilians and get out of the country before it's too late. The ending in the game is either you as the player character dying to save refugees or surviving but stuck inside the country succumbing to Malaria...
20:34 disagree. You get to know your way eventually.
That’s what I was thinking eventually you’ll memorize it
The storyline and characters like Jackal is what made this game interesting
"I'm just going to assume our character is stupid..."
ROFL😂
holy shit imagine if Crytek made Farcry 2
I just finished Far Cry 2 for the first time today. (Spoiler ahead, duh)
Once I was thrown in prison, I literally said outloud "Uuuhh, okay. I'm very immersed and terrified now!"
wait there is no crosshair in far cry 2? I've played this game when it came out and i never noticed it. i do play on PC and always aim down the sight when i play an FPS.
No Crosshair, its brutal,,,
@@Svikter i remember there being a option to enable crosshair on multiplayer competitive matches perhaps it is a multiplayer-only feature
@@efesahin6186 Could be... maybe its an option in singleplayer aswell, but in general the game wants no crosshair to be the default mode of playing
Yeah, pretty weird. I played the game and it had crosshairs but didn't have ATVs, crossbow and sawed off and suppressed pump shotguns
@@BLET_55artem55 The things you listed are from fortune's edition, crosshair is a setting, but it's locked in "off" in the highest difficulty
This game is my favorite out of all of them no questions about it.
This is one of the gew games that make me feel that i am in a dangerous environment, you think before getting in a shootout, i usually avoid the ones i didn't prepare before because all could turn into shit in a moment
The answer is Far Cry, and there were no other Far Cries created after that. Far Cry 2 and beyond shits on its predecessors game design and legacy and therefore does not deserve to be called far cry. The first Crysis is a truer sequel than any far cry.
While i hate many things about this game (piss poor story, pointless friends, no real factions, respawning checkpoints, way too fast weapon degradation and the fact that on the other hand you have unlimmited supply of them at your shop, repetitive mission design, pointless alternative missions given by friend, fake malaria mechanics and so on), i have to say the combat and stealth are awesome. Stealth here is realistic, and enemies don't forget about you after a minute, also their AI is decent. Combat is balanced really well (maybe apart from a bit too short shotgun range and overpowered explosive bolts), driving mechanics are fun, physical map is great just as every other first person animation, graphics aged so good becasue of great art design, and i really like the weapon limmit and how it forces you to create certain loadouts that are never perfect. Combat is without a doubt the best in the series (every next FC game has wierd shooting mechanics and AI is horrible in latter games with enemies that behave like lemmings). Overall a decent 6-7 out of 10 game, but mostly a case of unrealised potential.
Oh and the atmosphere is just one of a kind.
FarCry 2 single handedly taught me how to use a real map. Somebody has to find all of those diamonds!
I use to play this quite a bit on xbox 360 and I enjoyed it, I feel it really gives the feeling of trying to survive a warzone
I liked FC2 because it's one of the few games that manages to properly use a metanarrative to question the players motivation for making decisions within the game. There's a sense of confusion when you've cleared out a jungle stronghold after fighting for almost half an hour and take a look back at the burning foliage, scattered guns, blown up cars, and fading bodies. You're on your last health bar, most of your guns are broken and there's no slow-motion montage or hype music that pats you on the head for committing mass murder, against enemies that occupy the same role as you, mercenaries. It calls into question why you even went after the stronghold, was it fun? No. Did it get you some new shiny weapon? No. Did it have some narrative significance? No. Then why did you do it?
I don’t agree Jackal is an overlooked Far Cry villain. I say most in the fandom don’t even see Jackal as a villain to begin with.
I first will finally inish Far Cry. Maybe I will also finish FC 2 again. I was too young to understand the deep thought behind it fully.