Johnny vs. Skullgirls Encore
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- čas přidán 25. 08. 2024
- Lab Zero Games have decided to take a stab at the fighting genre with the hard-hitting, name-taking, voluptuous Skullgirls. Did this Indie studio score the Gold, or are you better off with something else?
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Thanks again for the new music, and online matches Sol!
"I'm not clever enough for a joke about joysticks"
Yes you are, John, it's too easy not to make a joke about.
Konami treating people like dirt? You don't say!
L Pendergast Im still salty over Silent Hills.
ARBITER WARPIG We all are.
ARBITER WARPIG Fans, non - fans, people who were going to buy it, people who weren't going to buy it. we are all pissed.
L Pendergast The salt will last forever
Half-Moon Prophet Time to stock up on pretzels and potatoes, in that case.
It's worth mentioning that the story modes for the DLC characters have a lot more meat to them in terms of writing, presentation, and overall depth. It's pretty obvious that the additional characters enjoyed more in the way of budget than the eight characters that were included in the game originally, and nowhere is it more apparent than in their story modes. MUCH more satisfying than the first eight and in some cases they also provide additional perspective on elements from the other eight characters' stories as well--Squiggly for example has some stuff to add for Filia's story.
Fukua is a joke character and her story is a what-if, so she doesn't actually have context. She was an April Fool's gag and she's only still there because of popular demand; the original plan was to pull her after a month or so.
Lewis Medeiros Freaking Squigly. I love using her and...oh, her story. Got to be the most DEPRESSING ending out of all of them.
Fukua has a story mode, but it's not actually a story, it's a weird what-if scenario that has you fighting all oft he characters in the game starting with the final boss and going in reverse.
Lewis Medeiros Aren't all of them "what-ifs"...at least, if we go by Double's story?
Yeah, but Fukua herself is a straight-up noncanon element and this is illustrated by her story actually having a really cartoony artstyle for its bookend cutscenes. There's a difference between that and divergent timelines (which is pretty much just a callback to how classic fighting game stories used to work).
John you failed to mention that Skullgirls has a Guinness world record for most frames of animation per character. It has 11,515 frames of animation for its 8 playable characters (DLC characters not included) which is an average of 1,439 frames per fighter.
(copy and pasted from vgfacts)
Or he didn't know
KidSnivy69 Johnny is our lord and savior, he knows everything (>^^)>
GreenNinjaTea
Does he know why kids love Cinnamon Toast Crunch?
Does he know how many licks it takes to get to the tootsie roll center of a Tootsie Pop?
Does he know Trix are for kids?
Does he know what happened to Dr. Wahwee after Classics?
GreenNinjaTea Very nice observation, that's probably equivalent to that of a 2D style Disney movie! Lab Zero has my undivided respect!
Azure Phoenix I hope so, or i just killed my best lamb in his name for nothing.
Alright, seems I got infinites confused for resets. My apologies, guys. I'm not a tournament level fighter. I get hit by an incredibly long string of attacks, and my mind jumps to "Infinites". Still, Skullgirls is great game, and I still recommend it.
Lol your not the only one johnny!
It happens a lot to new players.
This game does have a very robust combo shortening and infinite prevention system though!
I'm the creator of the Combos vs Resets video for Skullgirls and I tried to clear up as much confusion as possible with it. Resets may look the same as a combo to a lot of new players.
The only infinites that exist are Double Snaps which I'll be making a video on to explain that also. Thanks for the inspiration to make something new :P
Tiny bit of a shame to have a review water down gameplay to "Who can hit the first infinite." but I guess it ain't fixable easily now that it's uploaded.
Thanks for giving Skullgirls more exposure though, I and the community really appreciate the review.
Skarmand When I said "Who can hit the first infinite", that was more a generalized viewpoint for fighting games that have "infinites" in the first place. Since I now know that Skullgirls Encore doesn't fall into that category, thanks to elaboration from yourself and others, it doesn't apply.
SomecallmeJohnny Also I don't know if you played the original version but the green burst was added in Encore as an Undizzy system. The longer you are in a combo the more the green bar fills which if you're in a normal combo or keep getting reset into another not allowing it time to empty you can get out of an assault that way.
In the previous version it was a very long combo reset meta-game where you would have only a few chances to get out as season players could carry a very long combo and drop it on purpose to get a reset and do the long combo again, most likely KOing your character by that point.
SomecallmeJohnny johnny if you buy the game now you get beowulf and robo fortune for free why are telling people to wait for second encore
Cerebella: You can haz cheezburger!
Ms. Fortune: THAT'S RACIST!
Robo Fortune VS Parasoul:
Robo Fortune: Royalty detected. Please update your system.
Gotta love Skullgirls.
Also... is it just me? Or these super polished 2D fighters (think also Blazblue and such) just... look/feel better than 3D fighters. Dunno, I may just have a thing for beautiful sprite work.
TS Prism That's what can happen with 2D vs 3D. 2D sprites never change, but 3D can seem pretty crappy when new tech arrives.
UltimaKeyMaster I guess in a way, sprites are prone to age better and are more timeless.
Yeah but 3-D fighters will always have more complex combat systems, ex. Mortal kombat deception
I agree! ^~^
Wow... even 3 years ago, Konami were still assholes.
BassSinger313 / Aaron Vo They were always assholes they just hid it from us
They never necessarily hid it, it was just "exposed" with kojimas whole situation
They were always had terrible business practices. Just look at Snake’s Revenge, someone on the development team informed Hideo Kojima about it when it was far into its development, and was surprised when Kojima said he was never told about that project.
Yeah I think this deserves a Round 2
so johnny has technically review something ZONE-SAMA worked on now XD
***** Well Technically she already there as one of Fillia's costumes. So if you unfocus your eyes a bit, it's kinda like playing as Shantae.
***** Zone did the art for the game. Well, some of it.
There's a Zone colored Squigly, so there's that.
You hit the nail right on the head when you briefly ranted about getting kicked from public lobbies. Fuck those pompous pricks. Private lobbies exist for a reason.
Fantastic review! Skullgirls is one of my favorite "traditional" fighting games, and I'm not just saying that because I like fanservice.
S0LV0 Did you make it specifically for this review?
***** I made it specifically for all of his reviews - that's what he commissioned me to do.
Thats cool! You did an excellent job.
So that's what you were talking about on the twitties.
S0LV0 I run Filia and Painwheel myself.
He had me at "Marvel vs Capcom 2", so I'm buy this game next paycheck!!
ShinbrigTV It plays A LOT like MvC!
ShinbrigTV If you have a PS4, wait for the Second Encore with all the characters in it.
Random Ron I don't have any next-gen consoles!!! xD
ShinbrigTV and check if the dlc has prices in them
And then they go and port this lovely masterpiece of a game to Nintendo Switch...
Can I just say that between the donator's marathon and this indie showcase, I'm absolutely loving the variety of games you've been reviewing lately? There's always something new going on with this channel now, and it's awesome.
Apparently each character in the game has 1,459 frames of animation or 11,515 in total. Its a Guinness World Record. Roll the The More You Know logo!
Gamelegends99 I know I'm 2 years late, but all of those are hand drawn.
Just to clarify a bit, 2nd Encore is the same game as Encore with some new features and all the funded DLC characters included, it's also exclusive to the Ps4 and Vita, for now at least, the PC version will probably get the extra features soon enough. Also, 2nd Encore has cross-play with the regular Encore ps3 version and supports ps3 arcade sticks, which is AMAZING!
Sebastián Fereira They said 2nd Encore will come out on pc as an UPDATE.
MegaMaster1414
Yes, but the PS4 version gets a standalone disk with the DLC and stuff and a fully voiced story mode.
It’s out on the Switch now.
One thing that's wrong about this is that Skullgirls doesn't have infinite combos. Sure there are long strings but you can't loop the same move over and over again. More often then not people will try to hit you with a mix up because nobody can deal enough damage to just kill you in one combo.
Resmer Lockheart If it's not an infinite, then it's a VERY LONG string. Could also explain why the IPS never triggered, but the point is, I was still utterly helpless and unable to do anything about it, which was I classified as such.
It doesn't matter, though. I still had fun with the game, and recommend it.
helya baby Yeah, resets are a pain and some of them verge on creating infinites, but the difference here is that they do present some (sometimes VERY small) windows to defend yourself... which you have to be looking for in the first place. So they can be intensely frustrating the first times you encounter them since you don't know exactly where the first combo ends and the next one begins.
SomecallmeJohnny You weren't helpless though. The game guarantees it. I've got over 700 hours played, 90% of which is online play and I've never seen anybody do an infinite combo.
What is more likely happening is that your opponent is intentionally stopping their combo early in order to put you into a situation where you have to block correctly or get hit with a second combo. Fighting game players call this a "Reset". Its a pretty common strategy used by experienced fighting game players and the systems in Skullgirls heavily encourage you to do this.
Jason Slade Good Christ, 700 hours? Kudos dude.
SomecallmeJohnny Also, @ 4:52 you got double snapped. Meaning your point character and assist were hit with a snapback, leaving your assist out and unable to burst. In a sense I guess this is an infinite, but it is a risk attributed to calling out your assist. You want to try getting Happy Birthday'd at all costs!
Anyway, IPS and Undizzy are enough to prevent true infinites and outrageously long strings. If you got caught in something you felt was too long, maybe you got reset as Domo and Lewis said. Keep an eye out for places in your opponents combo where they have a chance to do a grab reset or whatever!
Glad to hear you enjoyed the game and I hope you keep playing. The SGC is pretty welcoming and close. Maybe we can get some games in sometime?
One thing I can remember from that game....
jiggle jiggle bounce bouce. :^)
Name + profile picture + comment = the perfect combination.
Congratulations.
Masturbating Lettuce wait....is that may?!
***** Oh I played the game, but that's all the shit I remembered.
***** same
willie weasel Yes.
One of my favorite fighting games! Skullgirls Encore and Guilty Gear Xrd are two modern fighting games that I've had the most fun with these past years (even though I enjoy my Street Fighter and Under Night in Birth / Melty Blood, Blazblue, and Smash Bros. on the side every now and then)
Jon, one does not simply "Relax" with Terraria...
Eye of Cthulhu is always watching.
ARBITER WARPIG And the fishron. And Martian Madness
ARBITER WARPIG Fuck Cthulhu. Plantera kicked my ass the most.
Random Ron My hardest time was with The Twins. I had pre-obliterated my jungle before fighting Plantera, but she whooped me on another world. Also, I had to cheat to fight both Queen Bee and Golem. No beehive and flooded Lizard(I forgot what it really is named) temple.
***** For me it's tied with Cave Story for my favorite game.
Not sure if anybody else has posted this. But the default endings for every character thus far are not canon. Alex Ahad the story and art director stated that once planned characters are developed and finished. There will be a canon true ending to the whole story that wraps up details of parts of everybody else's story. So look forward to that.
Also in my personal opinion, i like the divergence from really traditional happy endings. The depressing endings also make me excited to see the happiest true ending. Hope that did clear some stuff up though!
The art alone is absolutely beautiful!
Nice you're showing some love to SkullGirls. So excited for Second Encore
Beowulf has jiggles too. Just thought I mention that. XD
I agree, I love every character in skullgirls, they are all very wonderful characters. Parasoul, Eliza and Beowulf are my favorites. and honestly I really do think some people do go brain dead when they see women like that. who knows, just how some people are.
As a gay male, Beowulf is such a cute piece of ass.
as a gay men I consider him MINE!!
FIGHT ME!
THE WULF is LIFE the WULF is MA WIFE!
theamazingmaymay123 Well he IS 287 pounds of folded steel and sex appeal... His words, not mine.
Yeah a lot of the endings in this game are sad and a few are tear jerkers, especially painwheel, the kid just cant catch a break, mutilated, rejected by her family, worst character in-game.
Cryope .....you son of a bitch.....
I see how it is Johnny, i'll start my own Soundcloud commissions, WITH BLACKJACKS AND HOOKERS!
Oh hai S0LVo, making a small cameo in johnny's review i see
***** I'm sneaky
S0LV0
Kitties tend to be
Joke involving joysticks: "Sometimes I wish that they controlled my joystick instead of me having to do it myself."
*Insert very perverted Zone-tan reference here*
Well that certainly aged well. For those who don’t know, almost everyone employed at Lab Zero Games have just resigned because of Mike Z acting like an asshole to all of them.
Yeah, Fuck Mike Z
Yeah about that...............
@@bakl3467 Supposedly being framed and may have not been an asshole all along, huh? I’ll know and believe that when more concrete evidence is revealed.
Brooo. I havent watched the video yet, but I found you due to your FF reviews. So hyped you have reviewed my favorite fighter.
Been in bed with the flu the past 2 days... I have literally laid here with fluids and meds and just watched all of your reviews in a playlist. LOL... now I don't know what to do now that playlist has finished. Thanks for the videos man, been a fan for years. :)
Just a quick FYI: There's no "infinite" combos, but there is a thing called "resets" where the opponent tries to instantly start a combo after ending another by attacking you in a way you wouldn't see coming (for example, grabbing you mid-air, hitting low when you block high, etc). They're still really tricky to avoid, and this is even stated in the video, but I'm just worried that the use of the word "infinite" might make people think that there are actual inescapable combos or something like that.
"That's racist!" 10/10 -ign 5 stars 4 stars A+ best gaym best gaym
I love this game. The art style and gameplay are awesome!
Skullgirls is back & hope this gets a round 2 with all DLC charecters are released
Just an FYI, there are no infinites in Skullgirls. Absolutely none. The infinite prevention system provably prevents them from existing in SG. This is a MASSIVE inaccuracy in your review.
You are getting "reset", which means that your opponent is deliberately ending one combo to make an attempt at starting another. They do this by letting you exit hitstun, and then trying to hit you in a direction that you're not blocking, or by throwing you when you're not expecting it. You counter this by anticipating what the opponent is going to do when they reset you.
The difference between the two is massive; infinites can make a game competitively unplayable (and thus have a VERY negative reputation in the FGC), but reset-heavy games are the standard in some circles.
Resets are in the smash games for God sakes.
ARBITER WARPIG (they're kinda in fighting games in general, more often than not)
FlotsamX And the actual difference is? How it works may be different, but it sounds to me like they get to the same goal in nearly the exact same way; Just beat someone up at just the right angle and you'll win without letting them attack.
Mr. Pokirby The "actual difference" is that
Infinite = You can do absolutely nothing to help yourself, and your opponent can repeat a series of moves indefinitely until you either die or the timer runs out.
Combo into reset = You have a chance to block, reversal, or otherwise defend yourself every time your opponent attempts a reset.
There is a MASSIVE difference between the two. You have zero chance of winning against someone who can reliably do an infinite once they've locked you in. You have plenty of chance of winning against someone who uses copious amounts of resets, since they're giving you chances to block correctly, reversal, etc.
FlotsamX So the difference is that there's a *chance* to break free? Leaving things up to chance still seems highly unfair.
3:39
Yooo
Her face is HUGE!
Or maybe her neck is super small.
This is a bit of a tangent but I've been watching since the beginning of this channel and usually, I'm picky with who I subscribe to so, to stay subscribed for over 6 years or so, means Johnny is doing something right. This channel is great.
This could use a round 2 when all the characters are done
I agree I hate it when I join a lobby and get kicked. There are private slots, FUCKING USE THEM.
4:48 XENOVERSE LOBBIES IN A NUTSHELL!
I love that I got in on the kickstarter when they had it. All the dlc characters for the price of a $1 donation.
Great review as always!
I've heard alot about this game but never saw anything about it until now.Thanks for sharing your incite on the game. :)
I can't stop playing 2nd Encore on PS4. It's just so damn fun. My favourite character is Peacock.
same here
cutest girl is flattest girl ironically
I'm STILL waiting for the true story mode. Come on, already, before the skull heart comes back...
So did they finally add the characters that got left out?
Ethan Edwards I want to know what the true ending is
If you think this story is depressing, you haven't played an Arc System fighter.
i hope Johnny gets around to the Megaman Battle Network series sometime, it was the first game i played when i first got my GBA and i loved it ever since. The massive learning curve with so many chips to customize a deck out of, the strategy in anticipating enemy attacks. the game was just so rewarding to play for me. Im happy its on the Wii U eShop, i bought it right away and loving it all over again.
The 2nd encore version of Skullgirls should be called "Skullgirls: Standing Ovation"
P.S: Squiggly, Beowolf, and Bug Band FTW!
you can haz cheezburger! - somewhere
that's racist! - someone else
10/10
Top quote:Cerabella
and Middle quote:Ms.Fortune
Yeah the moment you hit that online scene you start to realize that Skullgirls breaks down into spot the reset or die trying. It's still a blast to watch at high level though.
I have now watched the video. Fan service has been toned down. The infinite combos are very situational dependant. All in all, great video. Thank you for taking the time to make this review.
An extra note is that if you want to get the PS3 or 360 version of this game at some point Beowulf is few for a few months as well so download him now.
"Online is discouraging"
Huh. Sounds like Left 4 Dead
Knuxfan24 Um. I don't think Left 4 Dead's online is discouraging.
MegaMaster1414 Have we being playing the same game? Make 1 minor mistake? Kicked
Knuxfan24 That never happened to me.
MegaMaster1414 Happens every pub game I join
Knuxfan24 just like MVM in Team Fortress 2
3:11 red haired chick looks kind of like Erza from Fairy Tail
Thank god I got the game when it first released. All the DLC was free for me.
Just forgot to mention that all dlc characters are free for 3 months after they release.
There aren't any infinites in this game. The game is heavily based on how well you can reset you opponent and create devastating combos. What might of seemed like an infinite, was just a fast reset that you didnt react to appropriately. And IPS prevents true infinites though
Skullgirls best girl debate begin!
Miss Fortune.... Done.
TheEvaGuy Beowulf best girl. If you disagree you're wrong, if you have proof you're still wrong.
TheEvaGuy "Help ME-OWT!"
Peacock
TheEvaGuy Beowulf
Is Minette ever going to be a character? :( She's my favorite.. stupid.. Eliza..
Just a note for anyone who doesn't want to wait on the release all the DLC will be bundled once the last DLC character comes out. I actual messaged them on Twitter asking them this and they said they were considering it. All they needed to do think of a good price for it
I want to thank you for getting me interested in Skullgirls and I love this world.
Im praying to Heaven that Johnny will enjoy Terraria.
But I dont think I can expect anything spectacular considering this is a 2-d Minecraft but with the impossibility to get lost, forgiving deaths (hopefully), and its rather addictive nature, I'm sure the end result will certainly be worse than what it could be.
Naedox Terraria has a reputation of being better than Minecraft, but not alot of people know about it because they won't leave Minecraft because of how "perfect" it is
The SEA So damn true...
Naedox Tied with Cave Story for my favorite game
Ben Miller Cave Story is an oddball to me because its surprisingly short and something as little as tripping over a bug can prevent you from getting the best ending.
Naedox That and it takes a while to get to the meat of the game with Hardmode. Unless he uses a wiki to get to those points and understand what's going on (or sticks to a Small world for the review) the grind will be real.
Also won't help that the Lunar Update will be coming soon so it'll partly invalidate his review by the end anyway.
Still a better, more balanced and far more competent fighter than MvC3. Yes, I went there, come at me FGC!
Brokenel
Released on my birthday! Best present of the day
hey johnny im digging that smooth track at the end had to play it back a couple of times
I could be wrong but I swear to god a few voice actress are played by female CZcamsrs including famously Rina Chan again I could be wrong but is it true?
***** Yep, Rina-chan is the VA for the final boss, Marie. The other actresses are also decently famous, with a few of them voicing characters in Madoka Magica, as well as Filia's hair voiced by the omnipresent Patrick Seitz. Finally, Beowulf is actually voiced by a fan of the game who sent in a demo reel and was accepted!
SuperLuigiKart Thanks for the info.
***** Not technically a CZcamsr but Cristina Vee voices Cerebella. She's done a ton of voicework in games, cartoons and English dubs of Animes. She also voices Shantae in The Pirates Curse and the upcoming 1/2 Genie Hero. When I first heard her voice in Pirates Curse I was like "WOAH! Shantae is Cerebella!?" :O
+5 Volt Well I did say 'I could be Wrong'
***** But you're not wrong at all .-.
terraria covered in 1 week BWAHAHAHAHAHAHAHAHAHAHAHAHAHA IM DYING HAHAHA
'Sorry, it's personal beef' 😂😂 I'm keeping that.
Great review as always, Johnny!
Skullgirls is pretty great. It looks good, plays good, sounds good, it's just good all around.
But you WILL get bodied the first few times you get online, especially in quick match.
The people who play quick match have most likely been playing since the game's release, and pretty much know every way to counter you. And the long combos can get pretty frustrating, sometimes you can get reset multiple times without a chance to attack. But it's still really fun and is a great time against friends.
I'm glad you liked it! :D
Best part of the game: JOJO REFERENCES
2:49 - 2:58
"You can have the cheese into a girl!" (???)
"That's racist!"
Johnny, if you're going to praise the insults and personalities, pick a clip where they're intelligible or give us subtitles!
RarefoilB It's "u can has cheezburger"
Whirlwhind1 Thanks.
frosty bite I wasn't commenting on the insults, just that I couldn't understand what was being said.
If this came out while I was a kid then I would have been all over this game.
I feel you're spot on with every point except for the problem with infinites. No matter how much I try to find one anywhere, I have found no such infinite combos. There are very situational 100 to 0 combos that require the player getting hit to have more characters than the other, but they also require incredible amounts of meter and are difficult to pull off. There is no such thing as an infinite in this game, and even if there are 100 to 0 combos, I feel that calling them infinites is unfair, and indicates a lack of polish on the game's part.
Other than that, I can agree with literally everything else you said. I like how you avoided mentioning incredibly specific things such as game balance (aside from the aforementioned infinites), as it stops people from getting into huge flame wars in the comments about things that are, for the most part, opinion based and deserve to be in other places such as forums. You're doin' great, Johnny!
To me, it feels more like BlazBlue (for the feel of the 1v1 combat and the traffic storylines) meets Capcom vs SNK (for being able to choose how many characters are in your team and not having such massive beam attacks).
I would like to point out that Skullgirls can be really hard to get into and play online, since it's not a very popular game, so the people who do play it are usually really really good. Bit difficult for new players to get into, especially if you don't understand some fighting game basics like mix ups and the like.
A bit of a bare bones review but I appreciate any exposure this game can get. It really is a lot of fun and easier to get into than it might appear.
"You can has cheese burgers" "THAT'S RACIST" I can not say many things have made burning soda spew from my nose from making me laugh so hard....this is one of those things though. 2:55
That was a quick release. I will have to check this game out sometime and purchase it.
SomecallmeJohnny When you said you were beaten a lot online, that made me think "Oh my God! That happened to me too."
I thought I was the only one to have to take it when someone beats me with an unbreakable combo, glad to see that I was wrong.
Speaking of animation, one of the contractors on that game was actually Christopher Niosi , creator of TOME:Terrain of Magical Expertise. That's just crazy,isn't it?
And another thing, this game actually was one of the inspirations for me wanting to go into the world of game development, in fact the first game I want to make is a 2d fighter just like Skullgirls (but it'll be based on this series I'm making now).
I...just can't stop thinking of Zone-Tan's version of this...
I'd squeal if there was a Skullgirls rendition of Johnny hanging out in the background of a stage like the rest of those background Patron NPCs...
Am I the only one that gets a kick out of replaying Peacock saying "Garbage Day!" over and over?
Well I can understand why Johnny is Saving the AVGN Adventures review to end the indie Showcase marathon 2.
AVGN cross Somecallmejohnny?
ARBITER WARPIG Maybe not we'll see.
"My co host Nathan" is my favorite
I've been waiting for this game to come to the Vita for like, a year.
3 years later, and I still want there to be a Skullgirls 2. I know Lab Zero's making an rpg, but I don't care about rpgs. Might still play just because I loved Skullgirls so much
The stories are meant to feel disjointed and inconsequential, Johnny. They're all pretty much their own timelines, but there is going to be a True Story eventually, to really tie things together.
each DLC for skullgirls is free for a few weeks after release,so the sooner you join in,the more DLC you get for free
I'll have to look at this game one day
And I had just pushed ZONE's creations out of my mind....
Fun fact the DLC is actually free for the first week or so upon its release. I just felt it worthwhile to point out. Though I may not be a huge fighting game fan (good lord I suck) but I really like the charm this game has, and that interest has prevented me from having to spend money on any characters for my PS3 version of the game. But I also haven't really played the game since Eliza was released.
On a side note, I'm curious to who people main in this game. My main three seem to be Filia, Fukua, and Cerabella, just going by the last time I played.
now that I've played through all the stories the only ones I'd want to be cannon are Beowulf, Big Band, maybe Squigly and maybe Peacock, and dear god I would hate for Eliza to be cannon
Any game that references Silent Night Deadly Night is worthy my money
This game is awesome! I don't own it, but I have tried it out, and it was amazing! Definitely going to get it for the PC soon.
So, Johnny. Are you gonna review more of ZONE's work after this?
Skullgirls is my favorite fighting game ever
This game is so deep and a great fighting game but crazy hard to learn.
Not clever enough for a joke about joysticks is a clever joke about joysticks
Well done.
I'm normally not that huge on fighting games, but there was something about Skullgirls that just clicked with me. All the characters had really interesting personalities and banter towards one another, the fighting itself is fast and fluid, the characters all seem pretty balanced towards each other, and while it can be annoying to be on the receiving end of a skilled player's onslaught of combos and resets, it at least takes quite a bit of skill to pull those off.Plus it feels great to turn the whole fight around and snatch away that victory.
I also kinda find the world and story of Skullgirls interesting. There's backstory, most of the characters have a history with each other, one of which also has a pretty big connection to the Skullgirl herself, and there's a pretty big indicator that something big is going to happen.
As of now, there is no canon story line, but hopefully someday that'll change.
Bottom line: Skullgirls is awesome. And I'll definitely get 2nd Encore on it's release.
Good review man! Short and straight to the point. works great for people who arent too far into the genre; but editing in the visual hitboxes in training mode give veterans the glimpse they need to see. WALL OF TEXT INCOMING.
That said; I'd like to clarify something you said on infinites.
Infinite combos in this game only exist in a usually rare occasion; but one thats easy to walk into if you're new to the game. If the players character is being hit by a combo, they have two systems working to prevent infinites.
The first is the IPS; (Infinite Prevention System) which as its name implies, prevents attack loops that would result in an unbroken string of hits. The second is the "Undizzy" system. its that little green bar thats being filled up as characters are being hit. After being hit a SUBSTANTIAL amount of times, that bar will fill; allowing the victim to use it to burst out of the combo. The Undizzy system also doesnt immediately get reset after a combo is dropped, so it really helps newer players prevent being completely beat out in a match.
There is a way to get around this though; in fighting games like Marvel and Skullgirls, theres a concept lovingly called a "Happy birthday". Simply put, it means "Hitting your opponent and their assisting combo at the same time locking them both in your combo"
If you perform a "Snapback"; (A move that forcibly switches the active character for your opponent) during a Happy birthday; your opponents team will be unable to switch out active members due to the member that would switch in being hit. Since your opponent isnt controlling that character currently; they cant take advantage of either system preventing infinite combos.
This is feature; not a bug, and intends to make calling out assist characters a riskier play and give the seemingly underpowered solo character teams an edge.
Hope that was educational to anyone who read it. Again; good review man.
I love Skullgirls for its PLOT.
I don't
CometX-ing *BA-DUM-TISHHHHHHH*