What is the Weighted Normals modifier used for?

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  • čas přidán 20. 08. 2024

Komentáře • 63

  • @kaizu4914
    @kaizu4914 Před 6 měsíci +15

    This is what advanced N-Gons modeling should be, no add-ons, pure knowledge

  • @TheFunnyGUYryan
    @TheFunnyGUYryan Před měsícem

    Very glad I've found a tutorial which comprehensively breaks this down and explains the concept!

  • @davexmit
    @davexmit Před 6 měsíci +18

    I’ve been modelling a 90s PC and have been slapping weighted normal on everything. I couldn’t figure out why a hard surface model would have so many surface ‘defects’ but now it’s clear that it’s just the smoothing ‘leaking’ into flat normals from details. Thanks so much for this information.

  • @AirmanCS
    @AirmanCS Před 6 měsíci +23

    Again and again you approach 3D like you should, with in depth knowledge of what you are doing, this channel content should be on a museum lol

  • @designfreedom3651
    @designfreedom3651 Před 6 měsíci +13

    Your videos are not only of high instructive value and very well-made, but the way you deliver them is also quite therapeutic. Thank you.

  • @ramyissa20
    @ramyissa20 Před 6 měsíci +4

    Easily one of the most informative 3D channels

  • @hermanzaum
    @hermanzaum Před 6 měsíci +7

    Christopher, you have a very clear and concise way to teach 3D concepts. Thanks a lot!

  • @hacotell
    @hacotell Před 6 měsíci +2

    Your videos are of the most technically informative I have seen. Thank You!

  • @Gustmazz
    @Gustmazz Před 6 měsíci +1

    Incredible video! Just pure knowledge delivered in such a clear way. Really, thank you.

  • @Slickstaff_Stainpants
    @Slickstaff_Stainpants Před 6 měsíci +2

    perfect video.. made sense and no over explaining.

  • @maxfahl
    @maxfahl Před 5 měsíci +1

    This is pure gold!

  • @almac8840
    @almac8840 Před 3 měsíci

    Great explanation! Definitely helps to understand what is going on under the surface. My usual approach is just tweak setting till I get the result im looking for 😄

  • @borishanudel
    @borishanudel Před 3 měsíci

    Oh, this is SUPER useful! Thanks a lot for an explanation 👌

  • @thaylanoliscovicz9051
    @thaylanoliscovicz9051 Před 18 dny

    This is really next level, amazing!

  • @ppsystems4317
    @ppsystems4317 Před 6 měsíci +2

    Hi Chris, again a very professional teaching .... your videos are really high level university teaching... but makes it very clear why we are doing some actions ! Many many thanks for this.... I understand now after some years of using Blender !!

  • @andrea_ciani
    @andrea_ciani Před 6 měsíci

    Very useful tutorial, thank you Christopher 🙂

  • @punmije
    @punmije Před 6 měsíci +1

    This is probably the best Blender and 3D modeling channel on CZcams. Props to you, sir! It's really instructive and not misleading like some very famous Blender CZcams channels that often suggest you buy addons to fix the shading issues, just moving some vertices here and there without a general idea of how things work. I've learned so many useful approaches and tools just by watching your videos. I never knew there was tool called knife projection, for instance.

  • @Igoreshkin
    @Igoreshkin Před 6 měsíci +1

    My god Christopher, this is some university level of teaching. Thank You for Your effort to make me less dummy :)

  • @Mranshumansinghr
    @Mranshumansinghr Před 6 měsíci +1

    Love your attention to detail.

  • @sidekick3rida
    @sidekick3rida Před 3 měsíci

    Hi Chris, I really like your in-depth technical teaching style. Cheers!

  • @Arikiatrukido
    @Arikiatrukido Před 6 měsíci

    Man....Blender has the most interesting tutorials, I my old ass still uses 3ds max

  • @Heliostat
    @Heliostat Před 6 měsíci

    This helped me understand some things about normals I completely took for granted. Honestly, this was explained clearer than anything in my Uni degree...

  • @matslarsson5988
    @matslarsson5988 Před 6 měsíci

    You filled several gaps for me on this topic. Huge thanks!

  • @NeilMyatt
    @NeilMyatt Před 4 měsíci

    This really helped me plug a few gaps in my mental model of how normals/shaders work. Many thanks dude! 😊

  • @minimalfun
    @minimalfun Před 6 měsíci

    Absolutely phenomenal, I don't even use Blender but I ve learned so much, Thanks a lot Chris.

  • @AR-cy6uj
    @AR-cy6uj Před 6 měsíci

    This series of tutorials couldn't have come at a better time for me, I've been looking for something like this (teaching best practice rather than just 'good enough' methods and hacks). It's an excellent series, thank you so much.

  • @coleorloff
    @coleorloff Před 6 měsíci

    I love how into the weeds you get. Such great information. And lots of it!

  • @superkaboose1066
    @superkaboose1066 Před 6 měsíci

    Finally I actually understand normals! This was great!

  • @vstreet7583
    @vstreet7583 Před 6 měsíci

    A brilliant explanation of common shading issues. As always, concise and extremely useful. Thank you for sharing your knowledge. THANK YOU! Dg

  • @kchow1879
    @kchow1879 Před 6 měsíci

    Thank you for you explanation. It all become clear of the different kinds of normals. As well how to setup normals properly for hard surface models to render.👍👍👍😀

  • @iainpendery8623
    @iainpendery8623 Před 6 měsíci

    Great tutorial and explanation. It's great to know the reason some of these functions exist and how to use them correctly!

  • @HVYRAY
    @HVYRAY Před 6 měsíci

    Just wanted to add my THANKS for this and all your other tutorials. Great content and excellent delivery! I also appreciate all the "extras" like giving us the office chair model (Part 3 of Duplicating Objects) as well as the time markers for the videos. Much appreciated!!!!

  • @TheRayToaster
    @TheRayToaster Před 6 měsíci

    This was a fantastic tutorial, Thank you! Bookmarked for many future rewatches!

  • @robinsquares
    @robinsquares Před 6 měsíci

    Super useful, and very well presented. Awesome work as always.

  • @healthymen
    @healthymen Před 6 měsíci

    Superb theoretical explanation sir, thanks a lot. Please keep posting such platinum videos.

  • @askolotus_prime
    @askolotus_prime Před 5 měsíci

    fixed my normals! thanks a lot

  • @MarcoMazzo
    @MarcoMazzo Před 6 měsíci

    Thank you, very well explained

  • @artbybruno1734
    @artbybruno1734 Před 5 měsíci

    Great video! 👏👏👏

  • @infographie
    @infographie Před 6 měsíci

    Excellent.

  • @nezihardaucar
    @nezihardaucar Před měsícem

    Amazing explanation dude, you are a great teacher. Thank you.

  • @stefanguiton
    @stefanguiton Před 6 měsíci

    Excellent!

  • @janklodvandamisback
    @janklodvandamisback Před 6 měsíci

    hope this video will be helpful for me one day!

  • @emanuelefazio3173
    @emanuelefazio3173 Před 6 měsíci

    This is a Masterclass tutorial.

  •  Před 6 měsíci

    Awesome stuff like always. I just noticed that current Blender 4.1 Alphas crash during Knife Project. I'll report that bug...

  • @krzysztofskraburski
    @krzysztofskraburski Před 6 měsíci

    woow nice tutorial, thank you 🙏🙏

  • @timothycook
    @timothycook Před 6 měsíci +1

    Did you have to reupload? I actually watched again because there is some really good info in here. I use the Weighted Normals modifier from time to time but now I understand what it does better. Thanks!

    • @christopher3d475
      @christopher3d475  Před 6 měsíci +1

      Yes, I decided to make a change in one section, but it didn't alter the overall material in the video.

  • @d_dog9939
    @d_dog9939 Před 6 měsíci

    thanks, i do learn something about normal from this

  • @rubensangelo1646
    @rubensangelo1646 Před 6 měsíci

    Thanks for your patience hahahaahhha We appreciate that!!!

  • @ayodejiogundiran8666
    @ayodejiogundiran8666 Před 6 měsíci +2

    Thank you for this video. Very informative. I just started learning hard Surface Modelling with Blender. And, very quickly I have been exposed to the industry argument of avoiding ngons in 3d modeling. Please what is your take on ngons and quads in 3d modeling. I have been watching your tutorial for a while. You sounds like a professional in this field and not just some road side modeling artists.
    If you have a video on this topic you can recommend that also..
    Thank you!

    • @christopher3d475
      @christopher3d475  Před 6 měsíci +3

      One of the reasons there's resistance to the use of ngons is some systems don't work well with them. For instance, Unreal Engine doesn't like them and it's best to triangulate or quadrangulate ngons in a model going there. But most general purpose systems like Blender handle ngons just fine. The restrictions for their use comes down to whether an object needs to be deformed in some way, that's a condition where ngons can cause problems. They can be used in a subdivision surface model, but you do have to be more careful with how they're done. For instance you do need to avoid concave ngons because they get subdivided to polygons that can end up overlapping onto each other. But at render time and when a model is subdivided, those ngons get converted to quads and triangles anyway.

  • @RealGaryGibson
    @RealGaryGibson Před 6 měsíci

    Amazing tutorial!

  • @riccardofasoli5726
    @riccardofasoli5726 Před 6 měsíci

    awesome tut!
    also, i just wanted to point out that for situations like at 27:30, the algorithm may be struggling because of the topology. i'm not sure why you dissolved that area into a single face, which is not an ideal quad based topology and can easily create shading issues :)

  • @Isnanbro2003
    @Isnanbro2003 Před 6 měsíci

    Love your lessons as always man! Can you make a video on how you managed to nail the lens aspect of the model?
    I try by realistically putting convex-concave lens exactly like lens diagrams on wiki, but it never looks right. will you spill the secret sauce for that? 🙏🙏

  • @hariomparmar7327
    @hariomparmar7327 Před 6 měsíci

    wonderful🔥will you make a quick tutorial on those metal materials. they look very nice👍

    • @christopher3d475
      @christopher3d475  Před 6 měsíci +2

      If you search my channel, I have a video on anisotropy which is used for the dial and button metals. The rest of the metals are just the Principled Shader set to Metallic mode (1.0) with a greyish Base color and a bit of roughness.

  • @MichaWeidenfeld
    @MichaWeidenfeld Před 5 měsíci

    Damn... If i knew a year ago, I could have saved a lot of time and anger! :D

  • @PxxTKlickshot
    @PxxTKlickshot Před 6 měsíci

    Whats your take on using vertex groups and bevel modifiers for non destructive beveling? Since you can do a boundary loop and then the actual bevel with just 2 modifiers.

    • @christopher3d475
      @christopher3d475  Před 6 měsíci

      Watch my previous tutorial where I demonstrate that as a modeling option for this.

  • @ramalshebl60
    @ramalshebl60 Před 6 měsíci

    re-upload because of 13:34