There are pacing issues, and the social commentary is veeeery heavy, but one thing I've stood by since I've seen the leaks, and watched playthroughs is that Naughty Dog subverted the revenge narrative to deflate the male role in the game. Think about every element of LGBTQ inclusion that you can find; the "bigot" sandwiches, the awkward relationship that Ellie and Dina are forced into on a revenge mission, the forced perspective of Abby; her design in general and the level of emphasis her perspective is given, the rushed and disrespectful death Joel suffered, the imagery of the central father figure being crushed under the heel of a clearly LGBTQ inspired character, and the contrivances made to play out this narrative. Even the marketing material hinted at the subtext. In the 2018 E3 trailer we get a scene of Dina and Ellie dancing, they share a dialogue about all the other men being jealous of Ellie dancing with Dina, they kiss, and the following shot shows Ellie immediately slitting a man's throat. After the gameplay sequence, where Ellie beheads another man ends we immediately return to the shot of them kissing, and Dina repeats the line: "They should be terrified of you". The framing of that dialogue with the accompanied shots is the subtext of defeating toxic masculinity. The imagery is a means to convey a tone of disdain for the masculine role, whether by demeaning men like they did in the trailer, or dying through contrived means like Joel did to Abby; not only as a plot convenience (given the extenuating amount of circumstances that led Joel & Tommy eventually meeting Abby's group), but to frame his death as the defeat of a patriarchal role. This is signified through Abby's design, and to clarify let me ask you: why did it have to be Abby? What makes her special? Her character is rather toxic, pushing her group into tracking Joel across the country, even insulting her friends with any resistance; "you want what I want right!?" ”I knew I couldn't fucking trust you." She's isn't an endearing character, but why are we forced into her perspective? ...Its her design. Everyone has seen the memes, and while some are just a joke, the criticism comes from an objective stance. Abby's reason for being in that role is because of her LGBTQ inspiration, there's nothing beyond her character that stands out, so to force her perspective they had to tie her to Joel though her father's death. Basing her main motive on a throwaway scene. As many people as Joel had killed, there were numerous characters that could have taken that mantle, but because her design was meant to appeal to intersectional demographics she was placed in the role to emphasize the gender disparity of herself and a patriarchal figure like Joel. Jesse's death is an extension of this idea; removing the paternal role allows the writers to contrive a lesbian parent-child relationship. While I don't have a problem with Ellie's sexuality, it's clear that Druckman took more inspiration from Ellie's character in Left Behind, than Part 1. He wanted to explore her sexuality in this game, but having her thrown into a love triangle to disrupt a potential ”nuclear” family unit to showcase her lesbian-hood is consistent with this games vision of demeaning the male role. Lastly, to cement this as more than just a theory you only need to look at Druckman's own interviews, and talks he's given. He's stated the Anita Sarkeesian's Feminist Frequency had an influence on Part 1. Particularly in their monster designs where the original pitch was that only women became infected with the fungal strain, but it was later changed because as it was as Druckman put a "misogynistic" design choice. I imagine the idea of beating infected that used to be women would have elicited imagery of domestic abuse, so they avoided that choice. While that isn't a problem the minds behind these choices continued to progress their game design with that philosophy, and it's reached a point where the narrative and writing have overcompensated with part 2's symbolism. Now they elevate female empowerment through emasculation; where father's are killed and spat on, men are insulted, demeaned, and plot conveniences are contrived to tell the story they want, even if it's antithetical to it's core characters and tone of the last game. The reason the game failed, was because of bad writing, pacing, and rejecting the spirit of the last game, but all these compromises were made to accommodate the intersectional elements that were not present in part 1. The commentary on society, with underpinnings of breaking gender roles doesn't fit the setting the Last of Us had set for the audience, and given the drastic changes made to form the narrative only shows that Naughty Dog was willing to give up anything to make this game a reality, and if nothing else, is the only consistent trait that these characters have demonstrated; reminisce on what Owen said: "I want the same thing you do... but not at any cost."
at first I thought this game was a tragedy, but now I realize it’s a comedy
a golden globe nominee!
perfect cure for tlou2 PTSD
SazSupreme: *zooms in slightly while shaking the camera*
All her sazscribers: 😂😂😂😂😂😂😂😂😂😂😭😭😭😭😂😂😭
SAZSCRIBERS😭😭
God has returned
dina with the bb lmao, still here
This channel is a goldmine
It's been a long time since I have watched this channel 😭
Not the gutter
the part at the farm had me dead XD
I'VE WAITING FOR THIS A LONG TIME AGO
welcome back sazzz
that being about being a slave to the american education tho
Glad to see you post! Me missed ya.
hello!! you're always here ily
There are pacing issues, and the social commentary is veeeery heavy, but one thing I've stood by since I've seen the leaks, and watched playthroughs is that Naughty Dog subverted the revenge narrative to deflate the male role in the game.
Think about every element of LGBTQ inclusion that you can find; the "bigot" sandwiches, the awkward relationship that Ellie and Dina are forced into on a revenge mission, the forced perspective of Abby; her design in general and the level of emphasis her perspective is given, the rushed and disrespectful death Joel suffered, the imagery of the central father figure being crushed under the heel of a clearly LGBTQ inspired character, and the contrivances made to play out this narrative. Even the marketing material hinted at the subtext.
In the 2018 E3 trailer we get a scene of Dina and Ellie dancing, they share a dialogue about all the other men being jealous of Ellie dancing with Dina, they kiss, and the following shot shows Ellie immediately slitting a man's throat. After the gameplay sequence, where Ellie beheads another man ends we immediately return to the shot of them kissing, and Dina repeats the line: "They should be terrified of you". The framing of that dialogue with the accompanied shots is the subtext of defeating toxic masculinity. The imagery is a means to convey a tone of disdain for the masculine role, whether by demeaning men like they did in the trailer, or dying through contrived means like Joel did to Abby; not only as a plot convenience (given the extenuating amount of circumstances that led Joel & Tommy eventually meeting Abby's group), but to frame his death as the defeat of a patriarchal role.
This is signified through Abby's design, and to clarify let me ask you: why did it have to be Abby? What makes her special? Her character is rather toxic, pushing her group into tracking Joel across the country, even insulting her friends with any resistance; "you want what I want right!?" ”I knew I couldn't fucking trust you." She's isn't an endearing character, but why are we forced into her perspective? ...Its her design. Everyone has seen the memes, and while some are just a joke, the criticism comes from an objective stance. Abby's reason for being in that role is because of her LGBTQ inspiration, there's nothing beyond her character that stands out, so to force her perspective they had to tie her to Joel though her father's death. Basing her main motive on a throwaway scene. As many people as Joel had killed, there were numerous characters that could have taken that mantle, but because her design was meant to appeal to intersectional demographics she was placed in the role to emphasize the gender disparity of herself and a patriarchal figure like Joel.
Jesse's death is an extension of this idea; removing the paternal role allows the writers to contrive a lesbian parent-child relationship. While I don't have a problem with Ellie's sexuality, it's clear that Druckman took more inspiration from Ellie's character in Left Behind, than Part 1. He wanted to explore her sexuality in this game, but having her thrown into a love triangle to disrupt a potential ”nuclear” family unit to showcase her lesbian-hood is consistent with this games vision of demeaning the male role.
Lastly, to cement this as more than just a theory you only need to look at Druckman's own interviews, and talks he's given. He's stated the Anita Sarkeesian's Feminist Frequency had an influence on Part 1. Particularly in their monster designs where the original pitch was that only women became infected with the fungal strain, but it was later changed because as it was as Druckman put a "misogynistic" design choice. I imagine the idea of beating infected that used to be women would have elicited imagery of domestic abuse, so they avoided that choice. While that isn't a problem the minds behind these choices continued to progress their game design with that philosophy, and it's reached a point where the narrative and writing have overcompensated with part 2's symbolism. Now they elevate female empowerment through emasculation; where father's are killed and spat on, men are insulted, demeaned, and plot conveniences are contrived to tell the story they want, even if it's antithetical to it's core characters and tone of the last game.
The reason the game failed, was because of bad writing, pacing, and rejecting the spirit of the last game, but all these compromises were made to accommodate the intersectional elements that were not present in part 1. The commentary on society, with underpinnings of breaking gender roles doesn't fit the setting the Last of Us had set for the audience, and given the drastic changes made to form the narrative only shows that Naughty Dog was willing to give up anything to make this game a reality, and if nothing else, is the only consistent trait that these characters have demonstrated; reminisce on what Owen said: "I want the same thing you do... but not at any cost."
You're baaaaack!
And the fun is back too hahahahahh
All I can say is
Y e s i r r r
TLOU AND ACNL?! YASSSSSSS
Don't worry, I'm still here 😅
You’re back :D
Hey you do you, don't stress 💕💕 any day you upload is good day 😌
🥺❤️
Your back good to see
Gonna enjoy this video
Good stuff 😂, welcome back.
Personally I liked the game but this is rlly funny ✨🤌🏻
Guess who's back, back again.
Hehe this was good. Omg I giggled so hard
Short, but it made me do the gIGhol giggle
You good, my dude?
i'm good! you?
@@SazSupreme you know, mos, life 💫
Please,please,please make TLOU2 crack #11 🙏
I miss u
Hi
hi i hope your having a good day :) your might not see this but if you do, just know that your loved
XD ❤️
oh, fine, now we can laugh again. have you decided to please us once or will the video release schedule resume? 🤔
consider it resumed!
1:39 just for me to come back and laugh at jesse’s eye