How To Export/Import From Blender To Unreal Engine 4
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- čas přidán 27. 08. 2024
- Hey guys, in today's episode I'm going to be showing you how to export your 3D model in Blender, and import it into your game in Unreal Engine 4.
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Finally! Thank you for the quick and simple explanation.
No problem man, happy to provide and help :)
do you know , how to import a sprite sheet and it acts a 3d character? Like persona 2@@MattAspland
Thank you very much
If the Texture doesn't get imported, you can also Export it separatly from Blender and drag and drop it into the Material...
thanks my life saver and i finally started working on game:)
SAME!
update?
QUESTION: I found several free models on cgtrader but I can't get them to work properly.
I can bring them into blender, and I can see there are different parts, to some guns (slide, body, mag, trigger), but when I bring them into UE4, they show up as one solid mesh. This is even if I import to blender, then export to FBX.
Should I be exporting each part separately? That seems extremely tedious if there are lots of parts to a model.
That I transfer my character to an unreal engine it does not name me with color and it should have color how to arrange?
mine has an error while exporting from Blender
Mesh exports just fine into UE4, but the armature screws up and shifts the bones positions to it's parent's position, and I have no idea why.
thanks!
Oh god, I put a model with 40 shapes in as well as another model with 4 and they all had separate materials and it mismatched them
it worked but in pieces i think i am gonna make all of them in blender
Do we have to do this process for a complex 3d character model? because they seem to have tons of materials
Yeah, the process is the same for exporting any model from Blender to Ue4. You don't have to merge everything together though, that's just for ease :)
Blender is not exporting any textures, how can I solve this ? D:
Hi, did you use the cycles or eevee render engine, because I think cycles doesn't support exporting textures, or if it does it's a bit buggy. So try with eevee instead and see if that fixes it :)
@@MattAspland Thanks, I think I found a solution. Blender is exporting some of the textures, but not all. So I'll probably have to bake all of them, and the export them separately.
Ah right okay, sounds good, hope it works for you :)
Failed to import 'C:/Users/Patte/Desktop/UE5 Project Files/Assests/Room 1 Number 6.fbx'. Failed to create asset '/Game/ThirdPersonBP/Character/Materials/Room_1_Number_6'.
Please see Output Log for details.
So will the does and stuff export correctly? Or do I have to do the nodes in Unreal Engine all over again.
Is it the same for a race track made in blender?
when i import to unreal engine the texture are not theree
Did you tick the box which said import textures and/or import materials?
@@MattAspland i just figure it out :D thankss
No problem, glad you could solve it : D
@@realsufferingisnotknown4052 HOW DID YOU SOLVE IT????
@@12345ches i import the textures one by one in unreal
What about an image off the web?
It looks 10 times better then unity
great tutorial can you do one about opening doors with handle.
Hi, thank you! Means a lot! And I made an opening and closing door tutorial recently, check it out here, I hope it helps.
czcams.com/video/UaYy_HAGZWw/video.html
@@MattAspland already know how to make the basic door but thx for all the great tutorial.
Ah sorry just re-read your comment. I should be able to add a door handle animation today or tomorrow, hope that’s more helpful.
@@MattAsplandthx i appreciate it
Hi, just to let you know, the video is live now. Hope this helps! :)
czcams.com/video/ogavQE1vt0k/video.html
it really look soo simple
Yeah, Unreal and Blender are easier than they first seem :)
@@MattAspland Yeah but honestly i have promlem and i don't even know what can be broken in all this.. i just export my blender model into fbx then import it to ue4 and it's ok but when i apply to it some material in which something moves for example waves in water, there is no effect, what i get is ultra strobe, it really look simple but it's not
It could be that you need to scale the material either up or down to have it fit the mesh you are importing it on.
Have a look here: www.google.com/search?q=ue4+material+scaling&oq=ue4+material+scaling&aqs=chrome..69i57.2991j0j1&sourceid=chrome&ie=UTF-8
Hope this helps you :)
@@MattAspland Thanks for helping Matt but its still not this, there's no difference between scale 1 or 100000 or 0,0001 or even -1000 it always act the same way
Hmm, that's weird, because I tested it again and it works for me. Sounds stupid, but have you tried restarting Unreal?
you didn t make it obvious but i noticed a problem i have when importing mashes. The hitbox are much larger then object itself. Do you know how to fix that?
Hey, yeah sometimes default collision from blender can be a bit messed up. But if you open up the static mesh in Unreal and then on the right scroll down until you find the collision settings, and under "Collision Complexity" change it from "Project Default" to "Use Complex Collision As Simple". That should fix the collision for you. Hope this helps :)
@@MattAspland thanks a lot dude
Sir, can we also export camera from blender to ue4 with this method?
Hi, I don't believe you can no sorry, the camera isn't an FBX file so it won't work. However there are camera actors in Ue4 which would work just as well, if not better
Hey man for me it only exports parts?
Hey, what do you mean by that? It exports them in separate parts or there are no textures?
@@MattAspland thanks for reaching out i already figured it out j had to join the parts together
No worries, I had a feeling that's what it would be. Glad it's sorted
i don't have the "Import Materials" option. only textures. help?
Hi, this should still work. It should import the textures and use these to create the materials for you :)
@@MattAspland i tried, it only imports the normal and roughness textures for some reason...
Oh right, is it definitely an FBX file?
@@MattAspland yeah i followed everything u said until this point. i think i didn't apply the material on the the model itself in blender :/ not sure how to do it exactly
Oh maybe I'm not sure, I think Blender does it automatically though. Some people said restarting or going to a different engine version works.
I guess you could try with a different model to see if the problem is in Unreal or with your model you are trying to currently import.
What if the source from blender to unreal is too big?