Ghosts 'n Goblins - Unity/C#: Player Crouch State - EP 07

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  • čas přidán 1. 07. 2024
  • This is the 7th video in the series of me recreating Ghosts 'n Goblins in Unity using C#. In this series, I'll try to recreate all the mechanics similar to the original arcade game. In this video, I'm going to make the Player Crouch State. This video uses the latest State Machine version that I made. You can check it here: • Unity C# - State Machi...
    00:00 Player Crouch State
    04:15 Player Crouch Transition
    10:50 Fixing Sprite Offset
    12:45 Sliding Issue
    14:20 Crouch Input Fix
    15:11 Friction Problem
    16:30 Crouch Collider Size
    23:34 End

Komentáře • 2

  • @vanan2235
    @vanan2235 Před 20 dny +1

    Thanks for tutorial. I learn a lot in your video about state pattern.