Whoosh and Glitch Generator Sound Design Tutorial using Granular Synthesis in Phase Plant

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  • čas přidán 3. 07. 2024
  • in this video I'll show you how to create a whoosh and glitch generator by using granular synthesis in Phase Plant.
    Chapters:
    00:00 Intro
    0:06 Preview patch
    0:21 General patch explanation
    0:52 Going through source material
    3:09 Granular whoosh module
    5:30 Second granular module and remapping macro's
    9:54 Adding flutter and basic processing
    16:56 Granular module with explosion sample
    23:02 Adding another granular module
    27:52 Adding wavetable modules
    34:29 Playing around with macro's and different samples
    35:09 End result
    35:15 Outro
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Komentáře • 19

  • @basbertrandgameaudio3838
    @basbertrandgameaudio3838  Před 9 měsíci +3

    I noticed I misspoke a few times, English is not my native language😅
    - on 14:14 I mean the pitch shift, not the volume
    - 14:50 this is the frequency of the LFO, not the amount of LFO

  • @Kale_116
    @Kale_116 Před 8 měsíci +1

    this is a really good one!! really nice to educate on how people use remap and macros.. thx for the time u spent on the vid ☮

  • @spinosound
    @spinosound Před 5 měsíci

    Very inspiring tutorial and very well explained 👍🏼 Thanks!

  • @idekas459
    @idekas459 Před 4 měsíci

    Very nice work !

  • @Ash_Todd_
    @Ash_Todd_ Před 3 měsíci

    Thanks for this! Honestly really good tutorial! 🎉

  • @bpsounddesign
    @bpsounddesign Před 7 měsíci +1

    Your work is super inspiring Bas!

  • @WouterMeijer-AurisMedia
    @WouterMeijer-AurisMedia Před 7 měsíci

    Nice work Bas!

  • @marcus268
    @marcus268 Před 3 měsíci

    super sounds!

  • @martinberlugue2769
    @martinberlugue2769 Před 8 měsíci

    it's great thanks !

  • @LAxemann
    @LAxemann Před 7 měsíci

    Ohh great stuff! :D

  • @cryptout
    @cryptout Před 8 měsíci

    Very cool

  • @serapheogen
    @serapheogen Před 8 měsíci

    Thank you x

  • @georgechadwick8642
    @georgechadwick8642 Před 2 měsíci

    Take a shot every time Bas says 'errrrrm' :D
    Just kidding bro great tutorial. Thanks!

  • @MrLasseHeide
    @MrLasseHeide Před 4 měsíci

    Really cool stuff Bas! I can't quite recreate your electricity sound - out of curiosity, what are the basics of it?

    • @basbertrandgameaudio3838
      @basbertrandgameaudio3838  Před 4 měsíci

      Thanks! In that sample, the explosion is made with the technique I use in the phase plant explosion tutorial on my channel. The electricity itself is made a bit different. Do you know those tape measure tools? If you flap them around at various lengths and speeds you get some great source material for electricity. After that I processed it in Snap Heap, and by using an audio follower you can drive filters, distortion, phasers and flangers and what not, and make it follow the movement of your tape measure source recordings.
      I might have layered it with recordings from duct tape for more crisp.

    • @basbertrandgameaudio3838
      @basbertrandgameaudio3838  Před 4 měsíci

      Thinking about it now, I might have put the source recordings of the measure tape tool in a granular module in Phase Plant. It's a while ago so I'm not sure. Should give similar results!

    • @MrLasseHeide
      @MrLasseHeide Před 4 měsíci

      @@basbertrandgameaudio3838 Thank you for getting back to me so quickly! I will definitely try this - the audio follower on recorded material like that is a fun idea :D