I think the prisoners are very confused with the fact that there are 3 ladies with swimsuits on, one even had a water gun that hurts then there's thorns with his shopping bags
one also wielding an entire sledge hammer and the smaller one shooting hot scolding water, im sure theyre confused in every language in the planet, if not the universe, cause this isnt how fights probably should be going
Now we know why Mudrock keep wink her eyes... She's wore the mask for too long time and sensitive to bright light, so when she's stay near Imprisonment Device she'll wink too much.
~ Doktah- _"Alright Amiya, we have to break into prison. It's the only way."_ ~ Amiya- _"I was hoping to avoid this..."_ ~ Doktah- _"Listen, Kal and Mon3tr did a very brave thing by agreeing to go to Iberian prison."_ ~ Amiya- _"I know..."_ ~ Doktah- _"But we can't let them stay there, we have to rescue them. For their own good, they don't know what horrors they're walking into..."_ ~ Amiya- _"Right! As a pharmaceutical company it's our duty to protect. We must save them!"_ ~ Doktah- **Pats Amiya** _"Well said! Now then, let's save those prisoners before Kal murders them all."_ ~ Amiya- _"Yeah! Wait, what..........?"_ As always: Cheers everyone! ^_^
Ngl this looks to be a pretty fun anni, it reminds me of good old anni 3. The layout is very simple but you can try so many strats, lots of high ground for late game player to create different fun strats, holes and good ifrit lane for new player carry, few tiles to spawn camped but you can't crush all lane with just one ops. You can do the harder 4 lane front hold but you got lots of flash to help you, or you can pull back to the choke point but then you only have one flash
Tbh, anni 3 is very limited and RNG than anni 2 This anni is seems annoying lol Half of enemy goes frontline and half of it goes straight right to the center of your def Also some enemies going sneaky on far left side lane
@@3takoyakis When anni 3 first in we don't have a lot of ops so your option is very limited, and you have the annoying healer check + AA dps check + waves of the heavy armor stun hammer dude further limiting the option. AND due to limited ops and the tiles arrangement, it's very hard to spawn camped them. I remember being very hard to get stable auto as new player back then. But now you got lots of ops for different strats, flash to help newer player and no weird checks.
@@3takoyakis That's... the gimmick of this event. Enemies are pretty generic and relatively easy to deal with but if you aren't careful then you are in for real trouble. Especially Jessleton himself is designed around this concept.
hes an absolute glass cannon, you can either burst him with surtr, mountain s3, schwarz s3, or anyone with very high burst tbh. the only annoying part is his 2nd phase where he can 2 shot most of your ground operators.
hes a joke boss by himself. his real power is his ability to free all prisioners after his first death. in this strat ucky didnt even bother killing him until the end
After Jeselton's demotion that enabled him to be damaged by non-boss targetted aoe from IS, he decided to begin lazy once more during yet another breakout...
Those caster have 3 weight so prolly you need to use manual pusher skill, or use the typical push + blocker style, or you can try dps them down with low SP cost ops like on vids.
I think the reason why Flametail was used was because 777ucky was going for a low op clear. You can use Weedy or another pusher, but then you need to bring another vanguard. Better to bring a vanguard that can deal with the enemies while also pumping DP, like Flametail. However, in the case that one of the caster guys break free, someone like Flametail (who has dodge) or Saga (who has HP regen) might be better than Siege for this role.
I'd dare say it's easy in the tactical sense, you can actually shift your focus to one specific spot instead of having to evenly distribute it across the field of battle like some other Annihilation maps demand. The biggest challenge to this map's more or less overcoming the stat wall; you actually need most of your units to hit extra hard to prevent the enemies from freeing themselves and complicating things.
3 weeks old so you probably found your answer but: In this map, there are only two kinds of enemies that can free casters (because they can't free themselves), Jesselton himself and either variant of the Recidivist (bulky guy with the ball and chain). At the time you posted, one's been killed by ucky's Mudrock almost immediately. Is it possible that on your end, you're not killing him in time and he's setting the casters free as a result?
I think the prisoners are very confused with the fact that there are 3 ladies with swimsuits on, one even had a water gun that hurts
then there's thorns with his shopping bags
And the fact that the mafia is here working with them
one also wielding an entire sledge hammer and the smaller one shooting hot scolding water, im sure theyre confused in every language in the planet, if not the universe, cause this isnt how fights probably should be going
Prisoners: BWUH?
Well technically the water gun is designed to hurt, so...
Just for the map BGM, this is gonna be a treat to toil through. Can't get enough of that soundtrack.
Now we know why Mudrock keep wink her eyes...
She's wore the mask for too long time and sensitive to bright light, so when she's stay near Imprisonment Device she'll wink too much.
@nuke she does it with 1 eye and and really fast compared to other operators
Ucky really said:
"Relationship with Saga ended, flametail is my new noisy DP generator"
~ Doktah- _"Alright Amiya, we have to break into prison. It's the only way."_
~ Amiya- _"I was hoping to avoid this..."_
~ Doktah- _"Listen, Kal and Mon3tr did a very brave thing by agreeing to go to Iberian prison."_
~ Amiya- _"I know..."_
~ Doktah- _"But we can't let them stay there, we have to rescue them. For their own good, they don't know what horrors they're walking into..."_
~ Amiya- _"Right! As a pharmaceutical company it's our duty to protect. We must save them!"_
~ Doktah- **Pats Amiya** _"Well said! Now then, let's save those prisoners before Kal murders them all."_
~ Amiya- _"Yeah! Wait, what..........?"_
As always: Cheers everyone! ^_^
yeah nice plot.. 😁
They had us in the first half, not gonna lie.
Let Kal have some fun, bro~
Best plot twist ever
Oh that Anni looks painful... so much ASPD boost for the enemy and just so many ranged bois
I don't believe the ASPD boost stacks
Ngl this looks to be a pretty fun anni, it reminds me of good old anni 3. The layout is very simple but you can try so many strats, lots of high ground for late game player to create different fun strats, holes and good ifrit lane for new player carry, few tiles to spawn camped but you can't crush all lane with just one ops.
You can do the harder 4 lane front hold but you got lots of flash to help you, or you can pull back to the choke point but then you only have one flash
Tbh, anni 3 is very limited and RNG than anni 2
This anni is seems annoying lol
Half of enemy goes frontline and half of it goes straight right to the center of your def
Also some enemies going sneaky on far left side lane
Its just... The enemy itself are kinda weak so ig the stage wont be that bad
@@3takoyakis When anni 3 first in we don't have a lot of ops so your option is very limited, and you have the annoying healer check + AA dps check + waves of the heavy armor stun hammer dude further limiting the option. AND due to limited ops and the tiles arrangement, it's very hard to spawn camped them. I remember being very hard to get stable auto as new player back then.
But now you got lots of ops for different strats, flash to help newer player and no weird checks.
@@3takoyakis That's... the gimmick of this event. Enemies are pretty generic and relatively easy to deal with but if you aren't careful then you are in for real trouble. Especially Jessleton himself is designed around this concept.
Imagine a CC event with this as permanent map lmaoo
Last wave for this one is legitimately dangerously hard.
If you don't kill the casters fast they will activate
POV: You're a prisoner and someone is beating the crap out of you with her spine 😞🙏
And shopping bag.
@@alvianekka80 Fr, and just when they think "ah one of them is using a watergun", they get blasted to death by chalter
Goddamn i really miss the OST ❤ one of the reason i really like Mansfield Break event
Gotta love that prison theme
Finally, an annihilation with the most head banging BGM played for more than 10 minutes, this map gonna be fun.
13:53 Chalter weak , pls buff
No, let her suffer.
Oh great, Jesselton "Jeston" Miller Williams is back. I do remember him being irritating to fight, so I hope I have better options by then.
hes an absolute glass cannon, you can either burst him with surtr, mountain s3, schwarz s3, or anyone with very high burst tbh. the only annoying part is his 2nd phase where he can 2 shot most of your ground operators.
hes a joke boss by himself. his real power is his ability to free all prisioners after his first death. in this strat ucky didnt even bother killing him until the end
After Jeselton's demotion that enabled him to be damaged by non-boss targetted aoe from IS, he decided to begin lazy once more during yet another breakout...
12:39
Jesselton: You do you, I'm just taking a walk.
Damn the bgm is the boss OST,I love this annihilation already
The warden path is truly troublesome
Omg what I see there...?
A CARNELIAN TILE?!
*STONKS*
We dont even have Flametail, but she is already my waifu, just bc of cute voice
Imagine if Jesselton become next CC boss, and get significant buff.
Always love Jesselton boss BGM dem
Ejyaf so cute☺ Reliable Thorns and Mudrock
At first glace on this map, there's already an ifrit lane lol.
Damn, even this was somewhat tight
Just here to comment that Jesselton moon walk bug exist in this annihilation, someone in bilibili just did it.(泥萌都是托)
As a relatively new player
This Anni hurts my head so much
This map, though obviously being very easy. Feels more of a prison break than the actual event and I like it. Roar!!!
a strat that doesn't involve saria or blaze I'm saved
actually now that i think of it I'll probably have them by the time this is on global lol
Three of them wear swimsuit inside the prison.
Prisoners horni go brrrr!
Ah yes, Flametail and Thorns is the last pieces of my team
new anni pog
Eyy nice a new anni for me to fail horribly
i see ucky using 6 operators
thats when i start to worry
~Skill TimeLine~
Didn't write Flametails skill timing
Thorns 3rd Skill
Kal'tsit 2nd Skill
Eyjafjalla 3rd Skill
Mudrock 3rd Skill
Ch'en The Holungday 3rd Skill
5:14 - Eyjafjalla Retreat
5:39 - Kal'tsit Skill
6:07 - Kal'tsit Skill
6:19 - Mudrock Skill
7:08 - Kal'tsit Skill
7:35 - Kal'tsit Skill
7:46 - Mudrock Skill
7:53 - Kal'tsit Skill
9:03 - Kal'tsit Skill
9:11 - Mudrock Skill
9:26 - Ch'en skill
9:46 - Kal'tsit Skill
10:29 - Kal'tsit Skill
11:01 - Kal'tsit Skill
11:11 - Ch'en skill
11:35 - Ch'en skill
11:40 - Kal'tsit Skill
12:00 - Eyjafjalla deploy & Skill
12:42 - Kal'tsit Skill
12:53 - Eyjafjalla deploy
13:03 - Eyjafjalla Skill & Retreat after Skill
13:17 - Mudrock Skill
13:21 - Kal'tsit Skill
13:36 - Ch'en Skill
13:52 - Mudrock Skill
That last enemy makes me go insane
My hurt from the setup cuz i don't have 2 of them one being eyja and the other isn't even released yet xD
So many dogs in this prison
Now, i just need chen alter replacement 😂 I think Hellagur will be fine holding the lane on the left
pusher should be fine (?)
@@blitzrohan nice, i just got Weedy, now I'mma levels her fast
Sasuga, harem thorn team
Featuring :
Chuunibyou girl (VA mudrock)
Nikumi : (VA ch'en alter)
Tate yuusha : (VA thorn)
Rias gremory : (VA kalt'sit)
Goddess suzumiya haruhi : (VA flametail)
Nakiri "god tongue" : (VA eyjafjalla)
역시 우리의 제셀톤...
dude literally saved ch'en skill for such long time just to shoot 5time
Ifrit lane :')
이거 올라오니 언더 타이즈 섬멸전도 재생목록에 추가되었넹
Howdy~
I saw a Fartooth lane
holy speed you're fast
Huh, is it just me or are the Incarceration Devices much more tankier than normal?
They probably did it because Anni fights are long.
Can't wait global Anni 11
Ah yes, Rare no-Bagpipe map
Most definitely the hardest annihilation till now
Nah man Abandoned Frozen Mines is still the hardest since those Ice Spiders and Ice Cleavers stepping on Originium Tile
So can the Casters in the back be cheesed with S2 Weedy, or are they too heavy unless you use S3 or something similarly over the top?
I think they pretty light so maybe Pusher can solo that lane
they do no damage unless jeston or big guy wakes em up so any* solo dps can handle them
Those caster have 3 weight so prolly you need to use manual pusher skill, or use the typical push + blocker style, or you can try dps them down with low SP cost ops like on vids.
I think the reason why Flametail was used was because 777ucky was going for a low op clear. You can use Weedy or another pusher, but then you need to bring another vanguard. Better to bring a vanguard that can deal with the enemies while also pumping DP, like Flametail. However, in the case that one of the caster guys break free, someone like Flametail (who has dodge) or Saga (who has HP regen) might be better than Siege for this role.
where's my Loud doggo?
i think flametail's skill activation is pure ear rape
탈옥실패 제스턴
i see HOLES
Flametail 😭😭😭
Oh god
wow flametail is so cute
agree
Good morning to you all and i hope you all have a good day
Just asking why you didn't upload for cc#7
불꼬리 ㄱㅇㅇ
Wow tadi itu nyaris saja ya 14:05
low rarity when
수영복만 셋이네...
간수장 에반데
Easy? Where the hell is this easy? Jesus my team at CN is light years away from being able to do this annihilation uh
how is ur cn team now
I'd dare say it's easy in the tactical sense, you can actually shift your focus to one specific spot instead of having to evenly distribute it across the field of battle like some other Annihilation maps demand. The biggest challenge to this map's more or less overcoming the stat wall; you actually need most of your units to hit extra hard to prevent the enemies from freeing themselves and complicating things.
제붕이 게이야..
At 342/400 11:36, the two casters on the top lanes keep getting freed for no reason, any idea why?
3 weeks old so you probably found your answer but:
In this map, there are only two kinds of enemies that can free casters (because they can't free themselves), Jesselton himself and either variant of the Recidivist (bulky guy with the ball and chain). At the time you posted, one's been killed by ucky's Mudrock almost immediately. Is it possible that on your end, you're not killing him in time and he's setting the casters free as a result?
@@Yorushima yup eventually realized, I wasn't killing the recidivist fast enough, but thx anyway :P
Is this fking possible?!!!
hi
Holla
제셀톤 경로 좀 역겁네....
What are those lights for?
They can stun enemies for 2 or 3 seconds, also the enemies can destroy it
불꼬리 다좋은데 좀귀찮네 ㅋㅋ
Ah ugly watergun wielder is in the squad, bye