Bethesda Should Have Reached Out...
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- čas přidán 1. 05. 2024
- Times have been great for Bethesda, with Fallout's TV adaptation being a resounding success. However, not all went smoothly with their games.
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kinda dissapointed in fallout tv show... there arent any video bugs or glitches or stuff like that
@@prospect2664 it was so inaccurate. lucy could exit a building and not have to wait 3 minutes in a loading screen!
@@manboy4720 yhea like wtf...
The worst part about this update, is that they waited NINE YEARS to fix these bugs and issues. Absolutely insane.
Better late than never!
And they didn't even fix them all... the Next Gen graphics update was completely UNDERWHELMING.
Bethesda doesn't care: they will continue to milk their player base and spit in our faces simultaneously.
They fixed what? They broke my mods, broke the mod that allowed me to play the game without it's stupid speedhack bug above 60 FPS and the ultrawide support breaks the ingame hud by stretching it. Fallout 4 is unplayable without the hassle of downgrading. Ima play Helldivers, F this shit.
Which bugs were even fixed?
Cause I do know it’s none of the big performance killing ones like weapon debris and so on
First of all, I'm a modder for Fallout 4.
The "next-gen" update was a big lie. There are many bugs on the engine level, which wasn't fix at all. I fixed some of them. The new update of course destroys that. I'm really pissed, that they didnt really fix anything. This update was only for consoles and they still pushed it to PC, knowing that they will break everything. They also updated the archive format, so you HAVE TO update, to use the "free" Creation Club stuff and newer mods that use the new Creation Kit update, WONT WORK WITH THE OLDER VERSION. I mean, thats a huge slap into the face to the whole modding community. Really huge. And the list goes on and on...
you sir are awesome! keep up the work people appreciate you.
I hated having my game get broken for three "free" Creation Club that I'll never use as
1: I never use power armour (outside that one quest) or laser weapons
2: Those makeshift weapons are point less when i just give myself the homemade rifle every time i start a new game
3: i don't build outside of quest and hate Halloween thank to the stores pushing it onto us Australians to make more money off us.
I'm sorry bro it is beyond disrespectful and borderline malicious that Bethesda leadership would neglect the hundreds of thousands of hours of work by the modding community.
Total corporate arrogance and hubris. It sucks but I hope the talented modding community only has to learn this once.
Twice they have entirely fucked over the pc crew.
The people who keep their games alive for decades they just repeatedly shit on.
Between the skyrim and fo4 updates and how much of a shit show eso and 76 are.
I'm fucking done with bethesda.
@@Pwnopolis yeah I've absolutely stopped all my enthusiasm for elder scrolls 6 I'm just absolutely done with it too. After they updated it and broke my game completely I just uninstalled I'm not going through that hassle again.
i can't believe modders released a mod to de-update the update
They did the same for Skyrim anniversary edition.
Because some of the most downloaded mods are no longer being updated.
when it's bethesda, you don't really want to call it "update"
It was the only way to un-fuck the game
Same thing happened for anniversary addition.... Then they had another patch after anniversary addition that pretty much made me decide to never play with mods again which means I'm done with Skyrim for good. I got 1000s of hours so I guess that's fine. 🫤 Annoying though
Same thing with GTA SA. You needed a downgrader for mods.
I'm glad I set Fallout 4 to manual updates and then refused to update it!
I did update it to use it on an ultrawide screen only to find out they did not take the few minutes it would take to update the ui/pov for that screen format 🤦♂
Bethesda is just useless at this point.
Offline then?
@@pauperslament3467 Just launch it via a mod manager with script extender and it will never update long as in Steam you set it to update only when you launch it.
@@pauperslament3467 no, I run it through Vortex.
Smart man, saved all your mods
Remember people, Todds FIRST priority is "quality" first and formost for the company!
I almost fell out of my chair when he said that nonsense...
Todd Howard: Don't worry modders! I'm from the Government and I'm here to help!
Modders: NO, TODD! PLEASE!
Rock and a hard place for Bethesda.
Bethesda: "We'll just let modders fix it."
Players: "That's lazy, make games that work, don't expect your customers to do your job for you."
Bethesda: "Hey look, we just fixed it ourselves."
Players: "NOOOOOOO! YOU BROKE OUR MODS!"
@@SimuLord Not really. It's not like Bethesda was regularly patching the game since release.
@@SimuLord It's very very very simple...do it competently, plenty of other games get updated and don't have this issue.
This comment is honestly underrated. I died of laughter reading it...
@@SimuLordThey uh… didn't break most bugs… they made more…
I'd prefer if after they get done with DLC, never touch their damn games again. They have done this at least 10 times between Skyrim, Fallout 3, Fallout NV, and Fallout 4.
they really only did it for consoles.
I forgot to change the update settings for skyrim on my new pc and an update ruined the mods.
That's just how games used to work.
I really don't know how to feel about the new "updates for ages" model. Even games that do it really well-Stardew Valley 1.6, looking at you-have to account for breaking mods with every new update.
@@SimuLord As much as it irritates me in Stardew Valley as well I can at least say that that is still a game in progress. That is the only game CA is working on and dear God I do not understand how he has not started charging for those updates. That is dedication I have not seen outside of No Man's Sky.
@@SimuLord that's the nature of modding. Updates will break things. How do you resolve the issue of mods breaking while still updating the game? Don't just say "don't update the game" actually think about it.
Newest update crashed on me within the first 20 minutes; playing totally vanilla.
My 3 year old archived mod loadout has not crashed after de-upgrading.
Bethesda have amazing world builder in their team but MY GOD the ones actually building the foundation of the games are just terrible, they have been for many years and people still keep buying their games because of modding.
God blessing modders!
It probably doesn't help that they are using a crappy engine as well.
It's like settling for something rather than nothing, honestly can't wait for better modding tools to come out, UE5 seems to become more and more user friendly each year, eventually it might become more easier to just create your own game rather than mod and polish a turd and build a house of cards on top of it.
Didn’t the modding community took a glance at starfield and was like, not worth our time and effort?
@@GM-lx7jithere is tons of mods for it, I haven’t played it since first month it came out tho
THE amazing world builder actually quit after he did the neon in starfield and guess what neon is my fav place in starfield lol
Script extender usually gets updated fast (Bethesda started giving them a heads up around 2021). The problem is EVERY MOD that uses it needs to update too. Or they'll stay broken. Many mods are over half a decade old.
As an example Fallout London will now need to wait for whatever animation thing they're using to get updated, for address library and a ton of other F4SE plugins to get updated because yeah, on it's own F4SE doesn't do much, it's a tool for developers to create plugins for largely. Back when Anniversary Edition launched for Skyrim, Dynamic Animation Replacer that most animation mods at the time relied on was down for MONTHS. So long in fact that someone went and made a replacement from scratch that was open source to prevent it happening again for that game.
Thankfully when you set Fallout 4 to only update when you launch the game from Steam it'll never update so long as you're launching it from the Script Extender. That bought me enough time to finish my most recent playthrough that had been going for about 6 months.
Only real way to avoid it is for Bethesda to actually fix their games when they are out and popular and not wait multiple years to do something that should’ve been done in 2015.
Honestly a downgrade patcher mod is common for beth games. As we need to wait for the script extender to be updated for the latest version and to not destroy modded games, the downgrade patch can be ised until most mods are updated for the latest version.
A downgrade patcher is common for more than just Bethesda games. Case in point, Beat Saber.
right? this whole thing isn't new. i think it's mostly making all the news because the show had brought new players and attention to the game. and the new players just aren't used to updates breaking the script extender yet, lol.
@@StygianIkazuchi I only know them in terms of beth games. But honestly this feels like making an elephant out of a mosquito
@@kreiyu Yeah, I remember when BG3 would update and people would complain about the script extender being broken, but like, this is the norm??? When a game updates script mods that rely on an extender are going to break. But most people who play bg3 probably haven't ever really modded their games before or not enough and just don't know this.
Bethesda being bethesda. I remember a friend I gifted New Vegas close to release no longer being able to PLAY because it required a multithread unlocker mod they BANNED. War and bethesda never change.
Also, I'm really sad Fallout 4 is now so popular because of the series. F4 was the first fallou I did NOT like because it's a false RPG, no choices at all, all dialogue is just smoke and mirrors, plus essential NPCs like in Starfield. Now Bethesda will NEVER think this might have been a mistake.
Fallout 4 is only enjoyable with mods.
Gunplay and better stability are the only good things from FO4 IMO
Fallout 4 has picked up popularity from the TV show, but it was never a failure, at least from Bethesda's end. Look at Starfield, it's basically all the same complaints. You said it yourself, Bethesda never changes. I doubt the influx of players due to the show is effecting their decisions except maybe to push the next release of a Fallout game sooner to capitalize on the hype.
@@kildain3438 While I agree, EVEN bethesda has a marketing department and everyone in the business understand the success on sales is caused by how much people enjoyed the last one in the series. F4 sold SO MUCH because of F:NV, and silly me was STILL hoping Starfield awful reception led to the decision to spend more in the RPG aspects of the new Fallout, specially if you consider the hype around BG3 and the Larian system of ever having essential NPCs and always having safe-proof NPCs to fill their shoes, etc.
@@Tentacl Judging by the majority of big game companies decisions lately, you are giving a LOT of credit to the Bethesda marketing team. All they higher ups see is "Big number = successful, how can we do this again and make even more money?". The Dev's and community people try to pick up the pieces, but it's been pretty consistently shown the people making decisions in game companies are not doing it with the players in mind.
Conspiracy theory
They updated Fallout 4 so London won't be out
And Miami and Cascadia
They updated FO4 to fuck over all the free mods out there. People who watch the show and who aren't old veterans will think that free mods suck and Creation Club stuff, being officially Bethesda, is the way to go.
Ffs, Bethesda truly is a complete joke. How in the fuck they keep selling any copies of anything at all is beyond me.
Their lowest-common-denominator design shines a light on the average consumer. Nobody ever went broke overestimating the stupidity of the public, as H.L. Mencken once wrote.
Idk dawg I just like to explore shit and Bethesda really scratches that itch minus starfield
They sell games because modders make them worth coming back to. I don't think Todd really understands that Bethesda mostly makes a game engine. Breaking all of the mods like they did is just dumb. Does anyone play a stock Skyrim in 2024? doubtful, FO4 is about the same, only still selling copies because others are making content worth playing.
@@msihcs8171 I am currently doing a vanilla Skyrim run 😅
Fanboys never learn. Never
For those Fallout 4 players getting game crash all the time, change your weapon debris to: best performance/off
That made it 10 times worst
@@everythingpony honestly, it worked for me
Minor? He's the arch nemesis of fun himself. Tod will sell you a bridge, bring you one made of Popsicles, throw a rock at it, and ask if you enjoyed yourself.
The whole 'bugs are part of Bethesda's charm' still baffles me - a game crashing or freezing randomly is not 'charming,' it's 'annoying'.
The crashing and freezing are not the charming bugs.
The charming bugs are things like mammoths or radscorpions suddenly being launched into low orbit for no reason, corpses vibrating because they get suck in a closed door, heads doing a full 360 movement in the middle of a conversation and guards going "it must have been the wind" with three arrows sticking out of them.
Also a slight bump sending everything on a table flying like you've smashed it with a sledgehammer, but that's more an Oblivion bug.
bethesda would have filed for bankruptcy if they didn't acquire the fallout ip when they did...
76 is grossly over-monetized, and should be avoided on principle. New players don't realize how it used to be, and how it's gotten worse over the years.
How do you think they’ve kept the game running all these years. Most of the monetization is cosmetics. You actually don’t need to buy anything unless you want to.
I’m glad to say I’ve supported the game and bought content. Guess what now they’re getting a big expansion. You’re welcome
76 is also just a boring mess. My buddy and I tried it for a couple hours and then deleted it
@@xxdarkpersonaxx9496 subscription is necessary for enjoyment...so no, you're wrong
@@xxdarkpersonaxx9496 Last time I played, cosmetics and camp building were the end game. Subscription is mandatory. Did you know before Seasons, the daily and weekly challenges just gave straight atoms? Thousands a month.
@@DazedandInsaneagreed
I pre-ordered 76 and played it solidly for a year and off and on since then. Is there tons of content now? Yes. Is it good? Some of it. Did they fix a lot of the jenk like the terrible netcode that made the shooting feel trash? No... no they did not people just accept it.
At this point as much as it pains I don't have the time to sit down and redo load orders to play their games.
Yeah, the load order bs is a minigame all by itself. Even these days with collections and stuff it takes at least one gaming time slot in the schedule to get set up.
@@Narangarath I usually schedule 2 to 3 weeks before I expect to find a stable load order once you start updating your old mods and the mods that are needed to support those mods and then general bug testing.
wabbajack is a godsend in that respect. i'm playing Life in the Ruins at the moment--it's something like 990 mods, and it's fkn rock solid
And the very worst thing of all is the the people behind Fallout London have delayed its release so they can make their mod run on Bethesda's disaster of an update. Of course it was going to be a disaster! It's like they don't know Bethesda at all. Meanwhile, Fallout London is being adjusted for the updated game and gamers are rolling their games back to the pre-updated version. What a clusterfuck.
that is bethesda patching standard btw or anything they release. that mess is normal for them when ever they releae an update.
No way was I going to update FO4 so I disabled it inside of the steam file system by removing the file that tells it the game is installed. I now launch it in steam but via F4SE. I have 80 or so mods running, there is no way on Earth I was updating it.
Isn't fallout 4 on Gog
I am currently on a modded long term playthrough with around 1000 mods. It is a "wabbajack" list that has an automated download and install and is NOT affected by the update (or any change to the game) since it uses a "copy" of the game files and does not rely on the actual game files. Still, new players to the list have to use the downgrader, but it isn't really a big problem. I can highly recommend anyone wanting to play a big mod FO4 game to look at a wabbajack install. It is really headache free (for the most part).
Isn't Wabbajack mod pack only for Anomaly X-Ray engine? Is there a Wabbajack for Gamebrio engine too?
@@phillgizmo8934 There are a few FO4 wabbajacks, so I'd say yes.
@@phillgizmo8934 Quite a few of them yes.
*_here we go again_*
I have to be honest, I only play a Bethesda game for about two weeks at launch, then shelve it for a couple of years until the models have had a chance to fix the problems and add some plot.
It’s always been my opinion that Bethesda should just hire the people at Obsidian to do the story and give the engine a final bug check.
The easiest thing in the world would be to make the update fking OPTIONAL so I don't have to live in fear of accidentally launching the game from steam and breaking my 600 mods...
Since Starfield I do not even look at or consider Bethesda games any more.
What really shocks me about this entire situation is that there were people out there who didn’t expect updates to break their mods bruh.
My steam deck gets the fallout launcher for fallout 4.
That being said, my mods on the steamdeck are broken af right now.
If Rip Van Winkle was a gamer, I'd show him Bethesda news to ease him back into the world after his 20-year nap. Let him know some things never change.
Can you mod fallout 4 on Steam deck? Been looking at getting one and been getting an itch to at least finish 4. I was led to believe that the Steamdeck was linux based and couldnt be modded.
@evilbass159 it's not as easy. But google nexus mods on steamdeck, and there will be tutorial videos. It's pretty easy. You just download a file and un pack it on your desktop. Then, you have votex and signed in. Then you have to manually set the file location, which is easy, and then it works like normal.
@@evilbass159 but yes you can
Bethesda are just a successful "ideas guy", in company form
So nice to have the fallout lore vids in the background
Imagine if they dropped a next gen update like CDPR did with The Witcher 3. Imagine if the show didn't drop in one day but throughout the month. Imagine if they had an announcement to make an the end of the show regarding the next video game.
My friend brought up us trying 76 again. I was a fool that paid 80 dollars for it. He got it after it tanked and it was like 20 bucks. We still didn't play it much. But now, we're trying it again. It's nice that is has way more around now, but I haven't made up my mind about it yet.
Last night Prilladog (the creator of Fallout London) was streaming himself playing it, seemed like it was gonna release sooner rather than later. It looked amazing as well.
Predicting that the upgrade would be a shit show was easier than predicting the rising sun.
started a new character on fallout 4 on steam deck. Besides a minor sound glitch from a raider, it's been solid. No crashes.
I’ve gotten back into playing fallout 76 because of the TV show. Last time I played was when they introduced NPC’s and I only played at that point for a little bit. I have to say I am truly enjoying the game now and using their discord to find people to play with That are so generous with giving resources and crafting anything for new players and I am enjoying the game at this point.
Fallout 4 on steamdeck resets ALL settings to their defaults every time you open the game. Your hud/pipboy colors always go back to green and any ini edits will go away. Adding Steamdeck=0 to the launch options does restore the launcher and makes everything work normally again.
Thank you for posting this video. I've been rocking FO4 for the past 9yrs, and the situation of the latest update has been very disheartening. But the news in your video has shed a bit of hope to the nonsense that's been going on regarding the update and most notably, the lose of mods. Keep up the good work sir.
Bethesda didn't fix the load times on the pc version of fallout 4 as its linked to fps and you can't change the fps on the pc version as the settings don't allow you to pick unlimited and turn off vertical sync as those settings are the ones that speed up load times when leaving buildings back into the world, currently you get a 30 second or 2 minute wait while it slowly reloads the main play world.
There's a reason for the 60fos cap though. The physics engine goes haywire with anything above that.
since running the downgrade program the one with needing your login ive had my Mods on the main menu disappear.. the option it self was missing wasnt sure what that was about been using nmm now just to remove mods if needed, wasnt sure if its because the game isnt updated or not
I've logged over 90 hours in the last 2 weeks on fallout 76. Alot of the original issues have been fixed with the content updates like the wayward and steel dawn which added npc's and the brotherhood of steel in to the game. Currently the in game event is Invaders from beyond, which is the top of every hour zetans spawn in at a location and you go and deal with them and get event specific recipes and things. I highly suggest taking a look, sadly it was going for 8.99USD 2 weeks ago thanks to the fallout series launch sale, which concluded last wednesday (april the 24th)
76 is still bad, the BoS shouldn't have been in the game and it's hilarious that people are seal clapping for alien invaders.
Bethesda and its fans are a joke.
What's worst is the fact that now the modding community will be forced to split between mods that will never get updated because they freaking worked and the authors moved on and those that will only work with this disastrous update and subsequent hotfixes (not only new mods but even updates for established popular mods)
Bethesda did one of the biggest fuck ups with this bs
Oh no I just DLed to check it out. I am not designing a moddable game yet I am very interested in this community. As I see the talent in the modding realm and compound that with the amazing ur5.4 tools, I don't see why modders aren't just making their own games. I so would love to know more about actual modders and their thoughts because i see some serious AAA level talent that seems to be going to waste. Another great brief!
Weren't your game The Pale Beyond published by the studio Fellow Traveler? The studio who is on the client list of Sweet Baby Inc. ?
This is why I really hope the rumors are true snd microsoft has obsidian work on the next fallout.
You do know that the obsidian that made fallout1, 2 and new vegas is gone right?
Not a single person remains, and according to the director of fallout 1, 2 and new vegas current obsidian is a shit show and not gonna be able to do anything worth while
Edit: a lot of the people of interplay joined obsidian after interplay fell and Bethesda bought fallout from them, so new vegas was as good as it was because it was made by the original creators, not a single one remains
@@Talulah_Artorius I'm aware. I'd be fine with 7 monkeys with an old mac-book developing Fallout 5 as long as that means Bethesda can't touch it.
@@Talulah_Artorius I'm aware. I'd be okay if Microsoft got 7 Monkeys with an old Macbook to work on Fallout 5 if that meant Bethesda can't touch it.
@@LtColShingSides Touché... Maybe those same 7 monkeys can use that same MacBook and try to make a better halo than 343 while they are at it, it's not too hard either
Todd Howard was on a Kinda Funny Games interview this week and spent a solid amount of time discussing how they’re entire production plan is dependent on the modding community.
I just started playing 76 again because I had a lvl 68 character that had been languishing since before the npc addition many moons ago
Bethesda used to collaborate with major mod authors to make our experience better. Bethesda also used to make good games and associated game content... Those days are long gone
At this point you'd think Bethesda would just include not breaking the script extender in their QA process, or would now include it in the default tools.
It devastated my Xbox version. Hardcore save was bricked, creation club content broken, added some significant VATs bugs and added a serious graphic bug where the brightness fluctuated drastically for no reason. The game is worse for this update.
I avoided that whole debacle by having my updates turned off until I restart. I think my skyrim is 2-3 updates behind too, to be honest. Still works flawlessly despite having about 60-70 mods on each game.
I started playing Fallout 1 because of the show for the first time and I loved it. Finished it in 3 days and already playing Fallout 2. I'd try London as well if the tone and writing in on a similar level.
Bethesda has become such a joke. It's quite sad honestly.
Honestly hearing mod devs complain is a big nothing burger, every game update breaks mods, the devs tweak a thing here and it breaks something over there
Just wait a month for your mods to update
They could've made the patch a free optional DLC, like they did with the HD textures.
I've put in ~130 hours into FO76 over the past several weeks. It's actually been a great time, and I look forward to playing it each day. Lots to do and some pretty good content.
I will say that I had been running this game @ 4K/60 Ultra since the 4K textures pack was released. This "Next Gen" update now has my frames tanking to 30 in many areas. Way to go Bethesda, wasn't broken so Todd said "hold my beer".
Now I don't want to set the world on fire, but what annoyed with this massive patch is that on PC, the frame rate caps at 40, not 60, and the old methods to get the game to 60 no longer work.
But what really starts the flame in my heart is that with Skyrim's last big update, all the "creation club" content was finally just included with the base game. They didn't do that with Fallout 4. That would have been a baseline expectation to me. I mean at LEAST do that.
Yeah... mod compatibility is why I just haven't updated Skyrim in years. I really don't feel like I'm missing out as a lot of older mods are orphaned now after 10 years, and those would likely not work when updating.
I played 76 since launce with the occasional pause due to lack of content and later legacy weps :d but its not bad atm . i play it when i get bored of mapping in poe. i mean it does have some bugs but its nothing compared to launch version
To be fair, a lot of people also play fallout 3 right now with the fallout new vegas mods (me included) that's probably one of the reasons why the number on fallout 3 is somewhat low.
I'm having a blast right now playing fallout 3, I have 70 hours in the game already and I still have to finish 2 dlcs before moving to new vegas :D
I never used a single add-on for Fallout 4 and the update has given me zero issues. A problem with new saves turned out to be a permissions setting I changed myself.
there are a lot of things messed up on PC, played 50+ hours with the new update and in that time iv lost about 15 hours to bugs (and me not saving every 5min) when loading in to some were the screen goes all black and white (think its when you have storms going on at that time) getting locked in to using a PC animation some times if you press esc 3/4 times it starts to work this can all so happen to you when getting in to power armour, talking to NPCs as well. then we have the FPS drops and there are lots, now before the patch i would get them in down town but it drop to about 30ish but now i get drops all the time and as low as 4/5 FPS and i dropped all settings down to min and this does not help at all. as well as other bugs like stuff look low polly and only when you get next to it does it use the higher one and look right.
They not even bother to used steam beta option for player to choose what version of the game they want
I never got into FO mods but I definitely want to check out FO London. Still haven't played 76.
That they throw out a "update" for a "old" game which is know to be heavily modded by their community just screams disconnect to their actual players
It really does. I don't see how on earth anyone with even a slight understanding for Bethesda's player-base could think this was somehow a win that would have more people buy/play FO4. Talk about shooting yourself in the foot.
No, it makes sense to put a new coat of paint and improve the plumbing a bit when you learn you're going to get a lot of new visitors to the tavern/hotel you run.
@@hillehaiThe update has very little to do with the existing playerbase, it's meant to serve the new players coming in for the first time.
@@suntiger745 How does it do that when it invalidates almost a decade of modding? What did it actually add that was important enough to justify that?
@@hillehai They get to put a "new and shiny" sticker on the game and corporate executives love "new and shiny" stickers.
Doesn't matter if it actually is new and shiny or not, that's a mechanic/janitor/dev problem to fix. The important part is that it creates the perception of "new and shiny" for the new customers.
I'm not happy about Folon but I had no problems with the FO4 update and I didn't ahve any issues using the old F4SE after the update. As far as 76 it's one of those games where you either enjoy it or you don't but the people that play for 1k hours are enjoying it for reason we can't really explain to new players since it's outside their wheelhouse. (like mutations and jetpacks)
I saw a headline today where Todd Howard said he thought Starfield didn't do well because it's too different from what they normally do. I'm sure it had nothing to do with anything else /s.
I think where your games success hinges on mods, that open communication to the modding community about patches that will break your mods is crucial. Especially if your game is a few years old. I mean this patch came so out of the blue and long after we expected any new updates that it caught every mod maker and players off guard.
Skyrim and Fallout would likely be half as popular as they are without modders. I mean look at that new one they made star something.. omg I cant think of its name right now.. just shows how well that game did. Im someone who sank thousands of hours into FO4 and Skyrim over the years. I even played the other game and finished it (still yet to finish F04 tbh too much sidequest, and Skyrim Im sure ive not done Dawnstar). The difference between it and Skyrim+FO4 are mods, and loading screens. The other 2 had loading screens, but they had a big open world too, and you could cut load screens by not fast traveling, they just didnt seem as bad because they werent everywhere.
I think the only one worse was 76.. I pre-ordered and played the disaster of Beta+1week full release and have not played again, even though I now have 4fucking copies of it since after 2 months they were giving it away on steam, epic and gamepass (gamepass was a little later). I just have refused to even touch it again. Now if I could play offline, tweak spawnrates so it played like a single player game Id be interested but thats not how it is, and it cant be saved by modders because its not that kinda game.
I'd love for you to have a look at F76, I hated it when it came out, played it a bit when it got NPCs but never got into it, so wonder how it have evolved
I desided to do my first playthrough of fallout 4. Never player another fallout game before. As much as I love the exploration, I am surprised how buggy this game is. Have not had a session where something wouldn't crash. Insane.
Fallout 4 is the second most popular game for modders, so a next gen update is not only unnecessary, it's unwanted, at least on PC.
I recommend anyone who's played FO3 and _especially_ FO4 watch Creetosis’ multi-hour epic analysis of the games. Love them or hate them, it is incredibly cathartic.
Todd says he doesn't hate New Vegas, but then he released a show that completely retcons all the events of New Vegas by rewriting Mr House and destroying the NCR 15 years before NV takes place, thus retconning the entire games story.
He totally doesn't hate it though, just wanted to ensure it was obliterated completely.
Even *_I_* played _Fallout 76_ for two hours, recently - because they gave the game away for free to all Amazon Prime members!
I'm on fibre broadband here in NZ, with my rig plugged directly into the box, and still can't get latency good enough for modern always online games to play without latency artefacts. I've not even bothered to see if Fallout 76 will do any better, because it's Bethesda - of course it won't.
You forget distance play apart as well as how good the network is too.
Played 76 for about 700h since release, here are my quick pros and cons.
Biggest pro IMO
The fallout lore. It's so amazing to see all these different factions and races all in one place. You've got the Brotherhood of Steel with outposts all over the map. Cultists with their own temples and sacrificing altars. RobCo and WestTek facilities filled with all kinds robots. Raiders. Plain old farmers. Super Mutants. Ghouls. Scorched. Some secret organizations or clubs. There is just so much to see in the game it's amazing.
Pros:
Fallout lore (as I said above)
Incredibly friendly community
Amazing worldbuilding
Beautiful map with some really great view distance and weather effects
Charming vibe (Giant teapot in the middle of nowhere anyone? How about the house of cheese?)
Satisfying gunplay, not as good as dedicated shooters like CoD
Good variety of weapons, both melee and ranged with a bunch of mods for each
Great variety of enemies and bosses
Great variety of locations and "dungeons", each with their own lore and often unique enemies
A ton of great quests you can participate in with friends or by yourself
Good creative outlet with the camps where you can also build some logic gates and shit, who does that in a co-op game?
a ton more
Good build variety and character building mechanics
Satisfying crafting, where almost every item you find on the map has a purpose
Cons:
Engine sometimes will make you feel nauseous, there are frame drops often which do affect me and other people I know
Scam subscription which was never mentioned in the initial release of the game but was added about a year later that included solutions to problems they forged themselves
Some different currencies you need to keep track of with a lot of restrictions in currency such as caps, bullion, scrip and atoms
I DO NOT see people staying in Fallout 76 for long. It gets tiring unless you are the chill type of person who likes to build, collect, craft, scrap, do events etc.
Going to put it out there if Bethesda actually used steams Beta Branch function as version control to allow users to select specific versions of the game for mod support mod breaking updates would be less of an issue
fuck it go further make a LAW that mandates version control for games that is user selectable
The only thing that pisses me off is that GOG version of both Fallout 4 and Skyrim don't have Creation Club only STEAM version does. As well as, how whole update screws up the modding content.
You didn't mention that the makeshift weapon pack (the weapons that they added whith the update) is broken on xbox. None of the models for the new weapons are present, and at most, you'll just get red exclamation points.
At this point I wish modders would leave Bethesda Games behind and mod for games more deserving of this incredible work.
I’m having a few problems with fall four right now mostly if I go too fast with the game, it lags out and kicks me from it and now the new weapons won’t even show up they’re invisible
What was it that took them so long to release this "next-gen update"? They barely did anything to the game at all considering how long it took. A lot of people, including myself, had high hopes for the update. I figured they were going to pull out all the stops since it looked like they were waiting to release it to coincide with the Fallout TV series. It's been nice to play the game at 60FPS on the PS5 (since I can't afford to update my PC), but that's really the only difference I've noticed so far.
I just started playing 76 2 days ago with some friends. I decided to give fallout 1st try for the private server it's been quite fun actually.
The dumb part is that the next gen update did NOT fix the crash on RTX cards. It did break the mod that fixed that crash though.
I love how iconic the .ini file is to Bethesda.
Fallout 76 has been given for free on multiple platforms now. Thats where the numbers came from.
i've been wanting to play fallout since i saw the show, I have an over 200h file In which I haven't done most of the side quest, I can't open it without it try to update, next time I'll buy on GOG so I can run them without DRM.
Been playing 76. It's been fun, typical fallout experience. The MMO side of things isn't to bad. Overcrowding isn't much of a problem since servers aren't that big.
995 likes in 1hr hood work mate!
I decided to play Fallout 4 again, I had tried it when i came out but just didn't get anywhere. Currently playing with no mods because I want some achievements and I wanted to see the game as it goes.
They still haven't fixed the bug for the weapon debris detail. I still crash to the desktop
I played Fallout 76 about a year ago for a bit, and it already was way more fun, than on release. It sure still has a few issues, but it's the only multiplayer Fallout experience we got. It's not a bad game, and I currently can't exactly pinpoint details, why it got better and what issues it still has, but as far as I remember right now, I would have given it a solid 7.5/10.
Passed on fallout 76 until I grabbed it one day for 15-20 CAD and have been having a great time with it. Plays pretty well as a multiplayer fallout game although the campaign story is no where near fallout 4 or new Vegas. Give it a shot !
I have characters in FO76 over lvl 120. It's fine. It does still try to force you to spend lots of money though so don't bother 'just trying it' unless you get it VERY CHEAP. This economy does not allow for most people to enjoy fallout 76 fully.
Bethesda: instead of fixing bugs we put in new ones that will break all your mods.